@Daaras Scramble decisions?
Wizmark (L+3) v. Surfer (X), BM3
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 fighter moved from Iraq to India Place Units - ANZAC 1 submarine and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : 0.00
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 43 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 fighter moved from Iraq to India Place Units - ANZAC 1 submarine and 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : 0.00
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@surfer lol…going to be more like a tapping around the edges for a few turns before I can get a big enough hammer together!
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TripleA Move Summary: Germans round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans repair damage of 7x factory_major; Remaining resources: 37 PUs; Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Germany to Slovakia Hungary 1 tactical_bomber moved from Western Germany to Slovakia Hungary 2 fighters moved from 113 Sea Zone to Slovakia Hungary 1 armour and 1 mech_infantry moved from Shensi to Szechwan Germans take Szechwan from Chinese 2 infantry moved from Olgiy to Yenisey Germans take Yenisey from Russians
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans repair damage of 7x factory_major; Remaining resources: 37 PUs; Germans buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Germany to Slovakia Hungary 1 tactical_bomber moved from Western Germany to Slovakia Hungary 2 fighters moved from 113 Sea Zone to Slovakia Hungary 1 armour and 1 mech_infantry moved from Shensi to Szechwan Germans take Szechwan from Chinese 2 infantry moved from Olgiy to Yenisey Germans take Yenisey from Russians Combat - Germans Battle in Slovakia Hungary Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/6 hits, 2.17 expected hits Russians roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 fighters moved from Slovakia Hungary to 113 Sea Zone 1 tactical_bomber moved from Slovakia Hungary to Western Germany 13 artilleries and 46 infantry moved from Germany to Greater Southern Germany 6 infantry moved from Western Germany to Germany 2 artilleries moved from Western Germany to Germany Place Units - Germans 1 fighter and 9 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Denmark: 2 infantry EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Removing units owned by Germans from Olgiy: 1 aaGun EDIT: Adding units owned by Germans to Yenisey: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.83 Russians : 0.67
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Re: it will take awhile only because the Japanese are far from your power centers…
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TripleA Move Summary: Russians round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Russians Russians buy 4 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Romania to Yugoslavia Russians take Yugoslavia from Italians 1 armour moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 armour moved from Bulgaria to Greece Russians take Greece from Italians 1 armour moved from Romania to Bulgaria 1 armour moved from Bulgaria to Albania Russians take Albania from Italians 9 armour, 12 artilleries, 34 infantry and 11 mech_infantrys moved from Romania to Slovakia Hungary 1 armour, 2 artilleries, 16 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary 2 infantry moved from Poland to Slovakia Hungary 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Sakha Russians take Buryatia from Japanese Russians take Sakha from Japanese 1 infantry moved from Timguska to Yenisey 1 bomber moved from Russia to Yenisey 1 infantry moved from Kansu to Shensi Chinese take Shensi from Japanese 1 mech_infantry moved from Kazakhstan to Sikang 3 mech_infantrys moved from Volgograd to Sikang 1 armour moved from Kansu to Olgiy Russians take Olgiy from Germans 1 armour moved from Olgiy to Yenisey 1 armour moved from Kansu to Yenisey
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Russians Russians buy 4 armour, 1 artillery, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Romania to Yugoslavia Russians take Yugoslavia from Italians 1 armour moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 armour moved from Bulgaria to Greece Russians take Greece from Italians 1 armour moved from Romania to Bulgaria 1 armour moved from Bulgaria to Albania Russians take Albania from Italians 9 armour, 12 artilleries, 34 infantry and 11 mech_infantrys moved from Romania to Slovakia Hungary 1 armour, 2 artilleries, 16 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary 2 infantry moved from Poland to Slovakia Hungary 1 armour and 1 mech_infantry moved from Yakut S.S.R. to Sakha Russians take Buryatia from Japanese Russians take Sakha from Japanese 1 infantry moved from Timguska to Yenisey 1 bomber moved from Russia to Yenisey 1 infantry moved from Kansu to Shensi Chinese take Shensi from Japanese 1 mech_infantry moved from Kazakhstan to Sikang 3 mech_infantrys moved from Volgograd to Sikang 1 armour moved from Kansu to Olgiy Russians take Olgiy from Germans 1 armour moved from Olgiy to Yenisey 1 armour moved from Kansu to Yenisey Combat - Russians Battle in Yenisey Russians attack with 2 armour, 1 bomber and 1 infantry Germans defend with 1 aaGun and 2 infantry AA fire in Yenisey : 0/1 hits, 0.17 expected hits Russians roll dice for 2 armour, 1 bomber and 1 infantry in Yenisey, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 aaGun and 2 infantry in Yenisey, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Yenisey Russians roll dice for 2 armour and 1 bomber in Yenisey, round 3 : 1/3 hits, 1.67 expected hits Germans roll dice for 1 infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Yenisey Russians win, taking Yenisey from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun and 2 infantry Battle in Sikang Russians attack with 4 mech_infantrys Japanese defend with 1 mech_infantry Russians roll dice for 4 mech_infantrys in Sikang, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Slovakia Hungary Russians attack with 10 armour, 14 artilleries, 52 infantry and 13 mech_infantrys Germans defend with 1 infantry Russians roll dice for 10 armour, 14 artilleries, 52 infantry and 13 mech_infantrys in Slovakia Hungary, round 2 : 24/89 hits, 22.83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 10 armour, 14 artilleries, 52 infantry and 13 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Baltic States to Poland 1 artillery and 1 infantry moved from Baltic States to Eastern Poland 4 aaGuns moved from Eastern Poland to Slovakia Hungary 6 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland 2 mech_infantrys moved from Novgorod to Eastern Poland 1 bomber moved from Yenisey to Novosibirsk 5 infantry moved from Samara to Novosibirsk 1 fighter and 1 tactical_bomber moved from Ukraine to Eastern Poland 1 infantry moved from Caucasus to Rostov Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 2 armour and 1 mech_infantry placed in Ukraine 2 armour and 1 mech_infantry placed in Volgograd 2 fighters placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3 Russians collect 45 PUs (5 lost to blockades); end with 45 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 48 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 54 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0.33 AA fire in Yenisey : : -0.17 Russians : 1.00 Japanese : -0.33
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TripleA Move Summary: Japanese round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese buy 3 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 3 infantry moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Shensi 1 bomber moved from French Indo China to Shensi
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese buy 3 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 3 infantry moved from Kweichow to Shensi 1 infantry moved from Suiyuyan to Shensi 1 bomber moved from French Indo China to Shensi Combat - Japanese Battle in Malaya Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Malaya from UK_Pacific, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 1 bomber and 4 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 4 infantry in Shensi, round 2 : 1/5 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 4 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to French Indo China 1 infantry moved from French Indo China to Yunnan 2 artilleries moved from Kwangtung to Kwangsi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Hunan to Anhwe 1 infantry moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 infantry moved from Soviet Far East to Siberia 1 fighter moved from French Indo China to Guam Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 fighters and 2 infantry placed in Japan 1 transport placed in 6 Sea Zone 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 0.00 Chinese : -0.33 UK_Pacific : 0.67 Japanese : -2.67
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TripleA Move Summary: Americans round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 4 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from Norway to Germany 4 bombers moved from Norway to Western Germany 2 fighters and 1 tactical_bomber moved from Norway to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 bomber moved from Norway to 112 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 112 Sea Zone to Western Germany
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 4 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from Norway to Germany 4 bombers moved from Norway to Western Germany 2 fighters and 1 tactical_bomber moved from Norway to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 bomber moved from Norway to 112 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 112 Sea Zone to Western Germany Combat - Americans Japanese scrambles 3 units out of Java to defend against the attack in 42 Sea Zone Air Battle in Western Germany Americans attacks with 9 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/4 hits, 0.67 expected hits AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6,3,8,4 and causes: 20 damage to unit: factory_major Bombing raid in Western Germany rolls: 6 and causes: 3 damage to unit: airfield Bombing raid in Western Germany causes 23 damage total. Damaged units is as follows: factory_major = 20, airfield = 3 Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Denmark Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer and 3 fighters Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking Denmark from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Moving scrambled unit from 42 Sea Zone back to originating territory: Java Moving scrambled unit from 42 Sea Zone back to originating territory: Java Moving scrambled unit from 42 Sea Zone back to originating territory: Java Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from 37 Sea Zone to India 2 fighters moved from Western Germany to 112 Sea Zone 1 bomber moved from 112 Sea Zone to Norway 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 4 bombers moved from Western Germany to Norway 1 bomber moved from Germany to Norway 1 transport moved from 123 Sea Zone to 101 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 infantry placed in Norway 1 transport placed in 112 Sea Zone 5 submarines placed in 10 Sea Zone 3 bombers placed in Western United States 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0.83 Americans : -0.33 Japanese : 0.67 AA fire in Germany : : -0.17
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TripleA Turn Summary: Chinese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Combat Move - British 1 fighter moved from Egypt to 92 Sea Zone 2 infantry moved from Burma to Shan State 1 tactical_bomber moved from India to Shan State 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Shan State 1 fighter moved from India to Yunnan
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 4 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from Norway to Germany 4 bombers moved from Norway to Western Germany 2 fighters and 1 tactical_bomber moved from Norway to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 bomber moved from Norway to 112 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from 112 Sea Zone to Western Germany Combat - Americans Japanese scrambles 3 units out of Java to defend against the attack in 42 Sea Zone Air Battle in Western Germany Americans attacks with 9 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/4 hits, 0.67 expected hits AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6,3,8,4 and causes: 20 damage to unit: factory_major Bombing raid in Western Germany rolls: 6 and causes: 3 damage to unit: airfield Bombing raid in Western Germany causes 23 damage total. Damaged units is as follows: factory_major = 20, airfield = 3 Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and causes: 3 damage to unit: factory_major Bombing raid in Germany causes 3 damage total. Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Denmark Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer and 3 fighters Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking Denmark from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Moving scrambled unit from 42 Sea Zone back to originating territory: Java Moving scrambled unit from 42 Sea Zone back to originating territory: Java Moving scrambled unit from 42 Sea Zone back to originating territory: Java Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from 37 Sea Zone to India 2 fighters moved from Western Germany to 112 Sea Zone 1 bomber moved from 112 Sea Zone to Norway 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 4 bombers moved from Western Germany to Norway 1 bomber moved from Germany to Norway 1 transport moved from 123 Sea Zone to 101 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 infantry placed in Norway 1 transport placed in 112 Sea Zone 5 submarines placed in 10 Sea Zone 3 bombers placed in Western United States 1 artillery and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Combat - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 1 carrier, 2 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Egypt to 92 Sea Zone 2 infantry moved from Burma to Shan State 1 tactical_bomber moved from India to Shan State 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Shan State 1 fighter moved from India to Yunnan Combat - British Battle in 92 Sea Zone British attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 92 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in Yunnan British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to India 1 fighter moved from Yunnan to India 1 tactical_bomber moved from Shan State to India 3 infantry and 1 mech_infantry moved from India to Burma 1 armour and 2 mech_infantrys moved from Persia to West India 1 fighter moved from 92 Sea Zone to Morocco 1 fighter moved from Romania to 98 Sea Zone 1 fighter moved from Romania to Slovakia Hungary 1 fighter moved from Egypt to 98 Sea Zone Place Units - British 1 carrier and 2 destroyers placed in 98 Sea Zone 1 armour and 2 mech_infantrys placed in Persia Turn Complete - British British collect 38 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -0.33 AA fire in Western Germany : : -0.83 Americans : -0.33 Japanese : -0.00 AA fire in Germany : : -0.17
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@surfer Assumed you would neither intercept or scramble in W Germany due to overwhelming odds…
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TripleA Move Summary: Italians round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Western Germany to Denmark 13 infantry moved from Northern Italy to Yugoslavia 2 fighters moved from 113 Sea Zone to 112 Sea Zone 2 fighters moved from Western Germany to 112 Sea Zone 2 fighters moved from Southern Italy to 112 Sea Zone 1 tactical_bomber moved from Southern Italy to 112 Sea Zone 1 bomber moved from Southern France to 112 Sea Zone 3 infantry moved from Western Germany to Denmark
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Re: intercept. Agreed.
Intercept is not the question here…of course, you would.
But OOL? -
@surfer you are enjoying making my life difficult I think! :wink:
2 hits on each bb, dd, 2x hit on 1 carrier, tac bomber, fighter, 2x 2nd carrier, fighter,fighter, dd, bb, bb, remaining fighters
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@surfer I meant 1 hit on each bb at the the start, 2 hits in total…hope that is clear…bad language by me :grimacing: