L.O.T.R. - Whack Evil - dawg Good yet again


  • TripleA Turn Summary: Rohan round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Rohan
            Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - Rohan
            6 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Goblins
            Goblins buy 10 shooterss and 1 trolls; Remaining resources: 1 PUs; 
    
        Combat Move - Goblins
            1 trolls moved from Anduin East Bank to Rhovanion
            1 wargs moved from N. Brown Lands to Rhovanion
            1 wargs moved from Anduin East Bank to Rhovanion
            1 shooters and 2 stabberss moved from Anduin East Bank to Gladden
            1 wargs moved from Anduin East Bank to W. Mirkwood
                  Goblins take W. Mirkwood from Elves
            1 wargs moved from W. Mirkwood to Carrock
                  Goblins take Carrock from Elves
            1 shooters and 1 stabbers moved from Drimrill Dale to Anduin West Bank
            2 wargss moved from Drimrill Dale to Anduin West Bank
            1 shooters and 1 stabbers moved from Drimrill Dale to N. Caves
            1 bats moved from Moria to N. Caves
            1 trolls moved from E. Emnet to Celebran
            1 wargs moved from E. Emnet to Moria
            1 stabbers moved from Lorien to Celebran
            2 trollss and 2 wargss moved from Drimrill Dale to Celebran
            1 stabbers moved from Fangorn to Celebran
            1 shooters moved from Westfold to Fangorn
    
        Combat - Goblins
            Battle in N. Caves
                Goblins attack with 1 bats, 1 shooters and 1 stabbers
                Elves defend with 1 castle and 1 hobbits
                    Goblins roll dice for 1 bats, 1 shooters and 1 stabbers in N. Caves, round 2 : 1/2 hits, 0.67 expected hits
                    Elves roll dice for 1 hobbits in N. Caves, round 2 : 0/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves lost in N. Caves
                Goblins win, taking N. Caves from Elves with 1 bats, 1 shooters and 1 stabbers remaining. Battle score for attacker is 2
                Casualties for Elves: 1 hobbits
            Battle in Anduin West Bank
                Goblins attack with 1 shooters, 1 stabbers and 2 wargss
                Elves defend with 1 hobbits
                    Goblins roll dice for 1 shooters, 1 stabbers and 2 wargss in Anduin West Bank, round 2 : 1/3 hits, 1.00 expected hits
                    Elves roll dice for 1 hobbits in Anduin West Bank, round 2 : 0/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves lost in Anduin West Bank
                Goblins win, taking Anduin West Bank from Elves with 1 shooters, 1 stabbers and 2 wargss remaining. Battle score for attacker is 2
                Casualties for Elves: 1 hobbits
            Battle in Gladden
                Goblins attack with 1 shooters and 2 stabberss
                Elves defend with 1 wizard
                    Goblins roll dice for 1 shooters and 2 stabberss in Gladden, round 2 : 0/2 hits, 0.50 expected hits
                    Elves roll dice for 1 wizard in Gladden, round 2 : 1/1 hits, 0.67 expected hits
                    1 stabbers owned by the Goblins lost in Gladden
                    Goblins roll dice for 1 shooters and 1 stabbers in Gladden, round 3 : 1/1 hits, 0.33 expected hits
                    Elves roll dice for 1 wizard in Gladden, round 3 : 0/1 hits, 0.67 expected hits
                    1 wizard owned by the Elves lost in Gladden
                Goblins win, taking Gladden from Elves with 1 shooters and 1 stabbers remaining. Battle score for attacker is 6
                Casualties for Goblins: 1 stabbers
                Casualties for Elves: 1 wizard
            Battle in Rhovanion
                Goblins attack with 1 trolls and 2 wargss
                Elves defend with 1 wizard
                    Goblins roll dice for 1 trolls and 2 wargss in Rhovanion, round 2 : 2/3 hits, 1.17 expected hits
                    Elves roll dice for 1 wizard in Rhovanion, round 2 : 0/1 hits, 0.67 expected hits
                    1 wizard owned by the Elves lost in Rhovanion
                Goblins win, taking Rhovanion from Elves with 1 trolls and 2 wargss remaining. Battle score for attacker is 8
                Casualties for Elves: 1 wizard
    
        Non Combat Move - Goblins
            1 bats moved from N. Caves to Moria
    
        Place Units - Goblins
            8 shooterss placed in Moria
            2 shooterss and 1 trolls placed in Lorien
    
        Turn Complete - Goblins
            Goblins collect 34 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Goblins : 1.33
    Elves : -1.33
    

    Savegame


  • TripleA Turn Summary: Elves round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Elves
            Elves buy 1 griffin and 4 hunterss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            6 hunterss moved from Rivendell to Eregion
            2 eagless, 4 hobbitss, 13 hunterss and 3 wizards moved from Eregion to Moria
    
        Combat - Elves
            Battle in Moria
                Elves attack with 2 eagless, 4 hobbitss, 13 hunterss and 3 wizards
                Goblins defend with 1 bats, 1 castle, 8 fortificationss, 22 shooterss, 2 stabberss and 1 wargs
                    Elves roll dice for 2 eagless, 4 hobbitss, 13 hunterss and 3 wizards in Moria, round 2 : 10/22 hits, 7.67 expected hits
                    Goblins roll dice for 1 bats, 8 fortificationss, 22 shooterss, 2 stabberss and 1 wargs in Moria, round 2 : 14/34 hits, 9.33 expected hits
                    10 hunterss owned by the Elves, 4 hobbitss owned by the Elves, 8 fortificationss owned by the Goblins and 2 stabberss owned by the Goblins lost in Moria
                    Elves roll dice for 2 eagless, 3 hunterss and 3 wizards in Moria, round 3 : 3/8 hits, 3.67 expected hits
                    Goblins roll dice for 1 bats, 22 shooterss and 1 wargs in Moria, round 3 : 5/24 hits, 7.67 expected hits
                    1 wargs owned by the Goblins, 1 bats owned by the Goblins, 1 shooters owned by the Goblins, 3 hunterss owned by the Elves and 2 eagless owned by the Elves lost in Moria
                    Elves roll dice for 3 wizards in Moria, round 4 : 1/3 hits, 2.00 expected hits
                    Goblins roll dice for 21 shooterss in Moria, round 4 : 3/21 hits, 7.00 expected hits
                    1 shooters owned by the Goblins and 3 wizards owned by the Elves lost in Moria
                Goblins win with 20 shooterss remaining. Battle score for attacker is -62
                Casualties for Elves: 2 eagless, 4 hobbitss, 13 hunterss and 3 wizards
                Casualties for Goblins: 1 bats, 8 fortificationss, 2 shooterss, 2 stabberss and 1 wargs
    
        Non Combat Move - Elves
    
        Place Units - Elves
            1 griffin and 4 hunterss placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Goblins : -2.00
    Elves : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Haradrim
            Haradrim buy 2 spearInfantrys and 3 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            3 corsairss and 3 spearInfantrys moved from S. Ithilien to E. Osg.
            4 spearInfantrys moved from N. Ithilien to E. Osg.
            1 corsairs and 4 spearInfantrys moved from Anorien to W. Osg.
            1 corsairs, 2 spearInfantrys and 2 trebuches moved from Debatable Land to S. Ithilien
            3 corsairss and 2 spearInfantrys moved from Umbar to Debatable Land
            2 corsairss, 2 spearInfantrys and 1 trebuche moved from City of Corsairs to Umbar
            4 oliphants moved from E. Emnet to Westfold
    
        Combat - Haradrim
            Battle in E. Osg.
                Haradrim attack with 3 corsairss and 7 spearInfantrys
                Gondor defend with 1 castle and 5 spearInfantrys
                    Haradrim roll dice for 3 corsairss and 7 spearInfantrys in E. Osg., round 2 : 3/10 hits, 2.67 expected hits
                    Gondor roll dice for 5 spearInfantrys in E. Osg., round 2 : 0/5 hits, 1.67 expected hits
                    3 spearInfantrys owned by the Gondor lost in E. Osg.
                    Haradrim roll dice for 3 corsairss and 7 spearInfantrys in E. Osg., round 3 : 2/10 hits, 2.67 expected hits
                    Gondor roll dice for 2 spearInfantrys in E. Osg., round 3 : 1/2 hits, 0.67 expected hits
                    1 spearInfantry owned by the Haradrim and 2 spearInfantrys owned by the Gondor lost in E. Osg.
                Haradrim win, taking E. Osg. from Gondor with 3 corsairss and 6 spearInfantrys remaining. Battle score for attacker is 12
                Casualties for Gondor: 5 spearInfantrys
                Casualties for Haradrim: 1 spearInfantry
            Battle in W. Osg.
                Haradrim attack with 1 corsairs and 4 spearInfantrys
                Gondor defend with 1 castle, 2 fortificationss and 1 spearInfantry
                    Haradrim roll dice for 1 corsairs and 4 spearInfantrys in W. Osg., round 2 : 2/5 hits, 1.17 expected hits
                    Gondor roll dice for 2 fortificationss and 1 spearInfantry in W. Osg., round 2 : 0/3 hits, 0.67 expected hits
                    2 fortificationss owned by the Gondor lost in W. Osg.
                    Haradrim roll dice for 1 corsairs and 4 spearInfantrys in W. Osg., round 3 : 1/5 hits, 1.17 expected hits
                    Gondor roll dice for 1 spearInfantry in W. Osg., round 3 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Haradrim and 1 spearInfantry owned by the Gondor lost in W. Osg.
                Haradrim win, taking W. Osg. from Gondor with 1 corsairs and 3 spearInfantrys remaining. Battle score for attacker is 4
                Casualties for Gondor: 2 fortificationss and 1 spearInfantry
                Casualties for Haradrim: 1 spearInfantry
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 spearInfantrys and 3 trebuches placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Haradrim : 0.33
    Gondor : -1.33
    

    Savegame


  • TripleA Turn Summary: Gondor round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Gondor
            Gondor buy 4 fortificationss, 2 towers and 4 towerGuards; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            1 spearInfantry moved from Minas Tirith to Anorien
                  Gondor take Anorien from Mordor
            3 spearInfantrys and 9 towerGuards moved from Minas Tirith to Lossarnach
            2 caravels and 9 galleons moved from Anduin Mouth to S. E. Central Sea Zone
            1 raft moved from N. E. Central Sea Zone to S. E. Central Sea Zone
            1 towerGuard moved from Enedwaith Coast to Enedwaith
            2 spearInfantrys moved from Angren Bank to Adorn
            1 towerGuard moved from Andrast to Druwaith Laur
    
        Combat - Gondor
            Battle in Adorn
                Gondor attack with 2 spearInfantrys
                Neutral defend with 1 spearInfantry
                    Gondor roll dice for 2 spearInfantrys in Adorn, round 2 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 spearInfantry in Adorn, round 2 : 0/1 hits, 0.33 expected hits
                    Gondor roll dice for 2 spearInfantrys in Adorn, round 3 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 spearInfantry in Adorn, round 3 : 0/1 hits, 0.33 expected hits
                    Gondor roll dice for 2 spearInfantrys in Adorn, round 4 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 spearInfantry in Adorn, round 4 : 0/1 hits, 0.33 expected hits
                    Gondor roll dice for 2 spearInfantrys in Adorn, round 5 : 1/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 spearInfantry in Adorn, round 5 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Adorn
                Gondor loses 0 PUs for violating Adorns neutrality.
                Gondor win, taking Adorn from Neutral with 2 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            4 fortificationss, 2 towers and 4 towerGuards placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    Gondor : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Rhun
            Rhun buy 1 chariotArchers and 3 warChariots; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
            2 warChariots moved from S. Dale to Lonely Mtn.
            1 chariotArchers moved from N. Dale to Lonely Mtn.
            2 chariotArcherss and 2 warChariots moved from Iron Hills to Withered Heath
                  Rhun take Withered Heath from Dale
            2 chariotArcherss and 2 warChariots moved from Withered Heath to Lonely Mtn.
            3 chariotArcherss, 1 spearInfantry, 2 trebuches and 1 warWagon moved from N. Dale to Lonely Mtn.
            1 spearInfantry moved from Rhun to S. Dale
            1 spearInfantry moved from E. Rhovanion to Rhun
    
        Combat - Rhun
            Battle in Lonely Mtn.
                Rhun attack with 6 chariotArcherss, 1 spearInfantry, 2 trebuches, 4 warChariots and 1 warWagon
                Dwarves defend with 1 castle, 14 fortificationss, 1 mortar and 1 phalanx
                    Rhun roll dice for 6 chariotArcherss, 1 spearInfantry, 2 trebuches, 4 warChariots and 1 warWagon in Lonely Mtn., round 2 : 8/14 hits, 6.67 expected hits
                    Dwarves roll dice for 14 fortificationss, 1 mortar and 1 phalanx in Lonely Mtn., round 2 : 5/16 hits, 3.17 expected hits
                    1 spearInfantry owned by the Rhun, 8 fortificationss owned by the Dwarves and 4 chariotArcherss owned by the Rhun lost in Lonely Mtn.
                    Rhun roll dice for 2 chariotArcherss, 2 trebuches, 4 warChariots and 1 warWagon in Lonely Mtn., round 3 : 6/9 hits, 5.00 expected hits
                    Dwarves roll dice for 6 fortificationss, 1 mortar and 1 phalanx in Lonely Mtn., round 3 : 0/8 hits, 1.83 expected hits
                    6 fortificationss owned by the Dwarves lost in Lonely Mtn.
                    Rhun roll dice for 2 chariotArcherss, 2 trebuches, 4 warChariots and 1 warWagon in Lonely Mtn., round 4 : 4/9 hits, 5.00 expected hits
                    Dwarves roll dice for 1 mortar and 1 phalanx in Lonely Mtn., round 4 : 2/2 hits, 0.83 expected hits
                    2 chariotArcherss owned by the Rhun, 1 mortar owned by the Dwarves and 1 phalanx owned by the Dwarves lost in Lonely Mtn.
                Rhun captures 12PUs while taking Dwarves capital
                Rhun win, taking Lonely Mtn. from Dwarves with 2 trebuches, 4 warChariots and 1 warWagon remaining. Battle score for attacker is 7
                Casualties for Rhun: 6 chariotArcherss and 1 spearInfantry
                Casualties for Dwarves: 14 fortificationss, 1 mortar and 1 phalanx
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            1 chariotArchers and 3 warChariots placed in Iron Hills
    
        Turn Complete - Rhun
            Rhun collect 35 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Dwarves : 1.17
    Rhun : 1.33
    

    Savegame


  • TripleA Turn Summary: Dale round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Dale
            Dale buy 1 heavyCavalry; Remaining resources: 0 PUs; 
    
        Place Units - Dale
            1 heavyCavalry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Khand
            Khand buy 2 raiderCavalrys; Remaining resources: 1 PUs; 
    
        Combat Move - Khand
            1 warWolves moved from Khand to S. Ithilien
            2 raiderCavalrys moved from Khand to S. Ithilien
            2 raiderCavalrys and 3 raiderss moved from S. Ithilien to N. Ithilien
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 raiderCavalrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dwarves round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Turn Complete - Dwarves
    

    Combat Hit Differential Summary :

    Savegame


  • @Whackamatt i do believe this one has all ready gotten out of hand

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Saruman
            Saruman buy 2 orcss and 1 raiders; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            2 orcss and 1 raiders moved from Isengard to Westfold
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            2 orcss and 1 raiders placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Freefolk round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers and 5 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            3 lightCavalrys moved from N. Dunland to Eregion
            1 spearInfantry moved from N. Enedwaith to N. Dunland
            2 archerss and 1 spearInfantry moved from N. Enedwaith to Eregion
            2 archerss moved from Tharbad to Eregion
            1 archers, 1 hobbits and 1 spearInfantry moved from Cardolan to Eregion
            1 lightCavalry moved from Lond Daer to Eregion
            1 archers moved from Lond Daer to N. Enedwaith
            1 lightCavalry moved from Enedwaith to Eregion
            1 archers, 3 hobbitss and 1 spearInfantry moved from S. Downs to Cardolan
            3 hobbitss moved from Bree to S. Downs
            1 hobbits and 1 spearInfantry moved from Shire to S. Downs
            1 hobbits moved from Hobbiton to Shire
            1 hobbits moved from Breelands to S. Downs
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys placed in Lond Daer
            2 lightCavalrys placed in Tharbad
            1 archers and 1 lightCavalry placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Mordor
            Mordor buy 4 orcss, 1 siegeTower and 2 trollss; Remaining resources: 1 PUs; 
    
        Combat Move - Mordor
            3 units repaired.
            1 orcs and 1 siegeTower moved from Eastfold to Anorien
            1 trolls moved from Minas Morgul to Anorien
            4 orcss moved from Minas Morgul to N. Ithilien
            2 nazguls moved from Dagorlad to Eastfold
            1 nazgul moved from E. Emnet to Eastfold
    
        Combat - Mordor
            Battle in Anorien
                Mordor attack with 1 orcs, 1 siegeTower and 1 trolls
                Gondor defend with 1 spearInfantry
                    Mordor roll dice for 1 orcs, 1 siegeTower and 1 trolls in Anorien, round 2 : 3/3 hits, 1.17 expected hits
                    Gondor roll dice for 1 spearInfantry in Anorien, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor lost in Anorien
                Mordor win, taking Anorien from Gondor with 1 orcs, 1 siegeTower and 1 trolls remaining. Battle score for attacker is 3
                Casualties for Gondor: 1 spearInfantry
    
        Non Combat Move - Mordor
            2 trollss moved from N. Ithilien to W. Osg.
    
        Place Units - Mordor
            4 orcss placed in Eastfold
            1 siegeTower and 2 trollss placed in Dol Goldur
            Turning on Edit Mode
            EDIT: Changing ownership of N. Mirkwood from Elves to Mordor
            EDIT: Removing units owned by Mordor from S. Mirkwood: 5 trollss
            EDIT: Adding units owned by Mordor to N. Mirkwood: 5 trollss
            EDIT: Turning off Edit Mode
    
        Turn Complete - Mordor
            Mordor collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Mordor : 1.83
    Gondor : -0.33
    

    Savegame


  • TripleA Turn Summary: Rohan round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Rohan
            Rohan buy 4 fortificationss; Remaining resources: 0 PUs; 
    
        Place Units - Rohan
            4 fortificationss placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Goblins
            Goblins buy 11 shooterss and 2 trollss; Remaining resources: 1 PUs; 
    
        Combat Move - Goblins
            1 trolls and 2 wargss moved from Rhovanion to Celduin
            1 shooters and 1 stabbers moved from Gladden to Drimrill Dale
            2 wargss moved from Anduin West Bank to High Mirkwood
            1 wargs moved from Carrock to High Mirkwood
            1 shooters moved from Fangorn to Celebran
            2 stabberss moved from Celebran to S. Caves
            3 trollss moved from Celebran to Moria
            2 shooterss moved from Lorien to Celebran
            1 trolls moved from Lorien to Moria
            1 shooters and 1 stabbers moved from Anduin West Bank to N. Caves
    
        Combat - Goblins
            Battle in High Mirkwood
                Goblins attack with 3 wargss
                Elves defend with 1 castle, 2 fortificationss and 1 tower
                    Goblins roll dice for 3 wargss in High Mirkwood, round 2 : 0/3 hits, 1.00 expected hits
                    Elves roll dice for 2 fortificationss and 1 tower in High Mirkwood, round 2 : 2/3 hits, 1.00 expected hits
                    2 wargss owned by the Goblins lost in High Mirkwood
                    Goblins roll dice for 1 wargs in High Mirkwood, round 3 : 1/1 hits, 0.33 expected hits
                    Elves roll dice for 2 fortificationss and 1 tower in High Mirkwood, round 3 : 2/3 hits, 1.00 expected hits
                    1 fortifications owned by the Elves and 1 wargs owned by the Goblins lost in High Mirkwood
                Elves win with 1 fortifications and 1 tower remaining. Battle score for attacker is -13
                Casualties for Goblins: 3 wargss
                Casualties for Elves: 1 fortifications
            Battle in Celduin
                Goblins attack with 1 trolls and 2 wargss
                Neutral defend with 1 spearInfantry
                    Goblins roll dice for 1 trolls and 2 wargss in Celduin, round 2 : 3/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Celduin
                Goblins loses 0 PUs for violating Celduins neutrality.
                Goblins win, taking Celduin from Neutral with 1 trolls and 2 wargss remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Goblins
    
        Place Units - Goblins
            8 shooterss placed in Moria
            2 shooterss placed in N. Caves
            1 shooters and 1 trolls placed in S. Caves
            1 trolls placed in Lorien
    
        Turn Complete - Goblins
            Goblins collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Goblins : 1.50
    Neutral : -0.33
    Elves : 2.00
    

    Savegame


  • TripleA Turn Summary: Elves round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Elves
            Elves buy 1 griffin and 2 hunterss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 griffin and 4 hunterss moved from Rivendell to Eregion
    
        Combat - Elves
    
        Non Combat Move - Elves
    
        Place Units - Elves
            1 griffin and 2 hunterss placed in High Mirkwood
    
        Turn Complete - Elves
            Elves collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Haradrim
            Haradrim buy 1 corsairs, 1 oliphant and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            4 oliphants moved from Westfold to Adorn
            3 corsairss and 6 spearInfantrys moved from E. Osg. to W. Osg.
            1 corsairs, 2 spearInfantrys and 2 trebuches moved from S. Ithilien to E. Osg.
            3 corsairss and 2 spearInfantrys moved from Debatable Land to S. Ithilien
            2 corsairss, 2 spearInfantrys and 1 trebuche moved from Umbar to Debatable Land
            2 spearInfantrys and 3 trebuches moved from City of Corsairs to Umbar
    
        Combat - Haradrim
            Battle in Adorn
                Haradrim attack with 4 oliphants
                Gondor defend with 2 spearInfantrys
                    Haradrim roll dice for 4 oliphants in Adorn, round 2 : 2/4 hits, 2.00 expected hits
                    Gondor roll dice for 2 spearInfantrys in Adorn, round 2 : 0/2 hits, 0.67 expected hits
                    2 spearInfantrys owned by the Gondor lost in Adorn
                Haradrim win, taking Adorn from Gondor with 4 oliphants remaining. Battle score for attacker is 6
                Casualties for Gondor: 2 spearInfantrys
    
        Non Combat Move - Haradrim
            2 caravels and 5 galleons moved from Harad Sea Coast to Bay of Harad
    
        Place Units - Haradrim
            1 corsairs and 1 oliphant placed in W. Osg.
            2 spearInfantrys placed in E. Osg.
    
        Turn Complete - Haradrim
            Haradrim collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Haradrim : 0.00
    Gondor : -0.67
    

    Savegame


  • TripleA Turn Summary: Gondor round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Gondor
            Gondor buy 10 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            2 towerGuards moved from Lossarnach to Anorien
            2 spearInfantrys moved from Lossarnach to Anorien
            1 towerGuard moved from Enedwaith to S. Dunland
            1 towerGuard moved from Druwaith Laur to Angren Bank
    
        Combat - Gondor
            Battle in Anorien
                Gondor attack with 2 spearInfantrys and 2 towerGuards
                Mordor defend with 1 orcs, 1 siegeTower and 1 trolls
                    Gondor roll dice for 2 spearInfantrys and 2 towerGuards in Anorien, round 2 : 2/4 hits, 1.00 expected hits
                    Mordor roll dice for 1 orcs, 1 siegeTower and 1 trolls in Anorien, round 2 : 2/3 hits, 0.83 expected hits
                    2 spearInfantrys owned by the Gondor, 1 siegeTower owned by the Mordor and 1 orcs owned by the Mordor lost in Anorien
                    Gondor roll dice for 2 towerGuards in Anorien, round 3 : 1/2 hits, 0.67 expected hits
                    Mordor roll dice for 1 trolls in Anorien, round 3 : 1/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor and 1 trolls owned by the Mordor lost in Anorien
                Gondor win, taking Anorien from Mordor with 1 towerGuard remaining. Battle score for attacker is 3
                Casualties for Gondor: 2 spearInfantrys and 1 towerGuard
                Casualties for Mordor: 1 orcs, 1 siegeTower and 1 trolls
            Battle in S. Dunland
                Gondor attack with 1 towerGuard
                Neutral defend with 1 spearInfantry
                    Gondor roll dice for 1 towerGuard in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    Gondor roll dice for 1 towerGuard in S. Dunland, round 3 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 spearInfantry in S. Dunland, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in S. Dunland
                Gondor loses 0 PUs for violating S. Dunlands neutrality.
                Gondor win, taking S. Dunland from Neutral with 1 towerGuard remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Gondor
            2 caravels, 9 galleons and 1 raft moved from S. E. Central Sea Zone to Umbar Peninsula Coast
    
        Place Units - Gondor
            2 spearInfantrys placed in Andrast
            3 spearInfantrys placed in Anfalas
            Turning on Edit Mode
            EDIT: Removing units owned by Gondor from Lossarnach: 1 spearInfantry and 7 towerGuards
            EDIT: Adding units owned by Gondor to Minas Tirith: 1 spearInfantry and 7 towerGuards
            EDIT: Turning off Edit Mode
            5 spearInfantrys placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Mordor : 1.67
    Neutral : -0.67
    Gondor : 1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Rhun
            Rhun buy 5 warChariots and 2 warWagons; Remaining resources: 1 PUs; 
    
        Combat Move - Rhun
            1 spearInfantry moved from N. Dale to Lake Town
            1 trebuche moved from Lonely Mtn. to Lake Town
            1 trebuche and 1 warWagon moved from Lonely Mtn. to Lake Town
            2 warChariots moved from Lonely Mtn. to Lake Town
            1 chariotArchers and 2 warChariots moved from Iron Hills to High Mirkwood
            1 warChariot moved from Iron Hills to Lake Town
            1 warChariot moved from Lonely Mtn. to Lake Town
            1 warChariot moved from Lonely Mtn. to High Mirkwood
            1 spearInfantry moved from Rhun to E. Rhovanion
            1 spearInfantry moved from S. Dale to Celduin
    
        Combat - Rhun
            Battle in Lake Town
                Rhun attack with 1 spearInfantry, 2 trebuches, 4 warChariots and 1 warWagon
                Dale defend with 1 castle, 4 fortificationss, 2 heavyCavalrys and 3 spearInfantrys
                    Rhun roll dice for 1 spearInfantry, 2 trebuches, 4 warChariots and 1 warWagon in Lake Town, round 2 : 7/8 hits, 4.67 expected hits
                    Dale roll dice for 4 fortificationss, 2 heavyCavalrys and 3 spearInfantrys in Lake Town, round 2 : 5/9 hits, 2.33 expected hits
                    1 spearInfantry owned by the Rhun, 3 spearInfantrys owned by the Dale, 2 trebuches owned by the Rhun, 4 fortificationss owned by the Dale and 2 warChariots owned by the Rhun lost in Lake Town
                    Rhun roll dice for 2 warChariots and 1 warWagon in Lake Town, round 3 : 1/3 hits, 2.00 expected hits
                    Dale roll dice for 2 heavyCavalrys in Lake Town, round 3 : 1/2 hits, 0.67 expected hits
                    1 heavyCavalry owned by the Dale and 1 warChariot owned by the Rhun lost in Lake Town
                    Rhun roll dice for 1 warChariot and 1 warWagon in Lake Town, round 4 : 2/2 hits, 1.33 expected hits
                    Dale roll dice for 1 heavyCavalry in Lake Town, round 4 : 0/1 hits, 0.33 expected hits
                    1 heavyCavalry owned by the Dale lost in Lake Town
                Rhun captures 5PUs while taking Dale capital
                Rhun win, taking Lake Town from Dale with 1 warChariot and 1 warWagon remaining. Battle score for attacker is -2
                Casualties for Rhun: 1 spearInfantry, 2 trebuches and 3 warChariots
                Casualties for Dale: 4 fortificationss, 2 heavyCavalrys and 3 spearInfantrys
            Battle in High Mirkwood
                Rhun attack with 1 chariotArchers and 3 warChariots
                Elves defend with 1 castle, 1 fortifications, 1 griffin, 2 hunterss and 1 tower
                    Rhun roll dice for 1 chariotArchers and 3 warChariots in High Mirkwood, round 2 : 2/4 hits, 2.33 expected hits
                    Elves roll dice for 1 fortifications, 1 griffin, 2 hunterss and 1 tower in High Mirkwood, round 2 : 2/5 hits, 2.33 expected hits
                    1 fortifications owned by the Elves, 1 hunters owned by the Elves, 1 chariotArchers owned by the Rhun and 1 warChariot owned by the Rhun lost in High Mirkwood
                    Rhun roll dice for 2 warChariots in High Mirkwood, round 3 : 2/2 hits, 1.33 expected hits
                    Elves roll dice for 1 griffin, 1 hunters and 1 tower in High Mirkwood, round 3 : 2/3 hits, 1.67 expected hits
                    1 hunters owned by the Elves, 1 griffin owned by the Elves and 2 warChariots owned by the Rhun lost in High Mirkwood
                Elves win with 1 tower remaining. Battle score for attacker is -6
                Casualties for Rhun: 1 chariotArchers and 3 warChariots
                Casualties for Elves: 1 fortifications, 1 griffin and 2 hunterss
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            5 warChariots and 2 warWagons placed in Lonely Mtn.
    
        Turn Complete - Rhun
            Rhun collect 40 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Elves : -0.00
    Dale : 2.67
    Rhun : 2.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Khand
            Khand buy 2 raiderCavalrys; Remaining resources: 1 PUs; 
    
        Combat Move - Khand
            3 raiderss moved from N. Ithilien to Anorien
            2 raiderCavalrys moved from N. Ithilien to Anorien
            1 warWolves moved from S. Ithilien to W. Osg.
            2 raiderCavalrys moved from Khand to S. Ithilien
            2 raiderCavalrys moved from S. Ithilien to E. Osg.
    
        Combat - Khand
            Battle in Anorien
                Khand attack with 2 raiderCavalrys and 3 raiderss
                Gondor defend with 1 towerGuard
                    Khand roll dice for 2 raiderCavalrys and 3 raiderss in Anorien, round 2 : 2/5 hits, 2.00 expected hits
                    Gondor roll dice for 1 towerGuard in Anorien, round 2 : 0/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor lost in Anorien
                Khand win, taking Anorien from Gondor with 2 raiderCavalrys and 3 raiderss remaining. Battle score for attacker is 4
                Casualties for Gondor: 1 towerGuard
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 raiderCavalrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 11 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Gondor : -0.50
    Khand : 0.00
    

    Savegame

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