@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
L.O.T.R. - Whack Evil - dawg Good yet again
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TripleA Turn Summary: Rohan round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Rohan Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs; Place Units - Rohan 6 spearInfantrys placed in Helms Deep Turn Complete - Rohan Rohan collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Goblins round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Goblins Goblins buy 10 shooterss and 1 trolls; Remaining resources: 1 PUs; Combat Move - Goblins 1 trolls moved from Anduin East Bank to Rhovanion 1 wargs moved from N. Brown Lands to Rhovanion 1 wargs moved from Anduin East Bank to Rhovanion 1 shooters and 2 stabberss moved from Anduin East Bank to Gladden 1 wargs moved from Anduin East Bank to W. Mirkwood Goblins take W. Mirkwood from Elves 1 wargs moved from W. Mirkwood to Carrock Goblins take Carrock from Elves 1 shooters and 1 stabbers moved from Drimrill Dale to Anduin West Bank 2 wargss moved from Drimrill Dale to Anduin West Bank 1 shooters and 1 stabbers moved from Drimrill Dale to N. Caves 1 bats moved from Moria to N. Caves 1 trolls moved from E. Emnet to Celebran 1 wargs moved from E. Emnet to Moria 1 stabbers moved from Lorien to Celebran 2 trollss and 2 wargss moved from Drimrill Dale to Celebran 1 stabbers moved from Fangorn to Celebran 1 shooters moved from Westfold to Fangorn Combat - Goblins Battle in N. Caves Goblins attack with 1 bats, 1 shooters and 1 stabbers Elves defend with 1 castle and 1 hobbits Goblins roll dice for 1 bats, 1 shooters and 1 stabbers in N. Caves, round 2 : 1/2 hits, 0.67 expected hits Elves roll dice for 1 hobbits in N. Caves, round 2 : 0/1 hits, 0.17 expected hits 1 hobbits owned by the Elves lost in N. Caves Goblins win, taking N. Caves from Elves with 1 bats, 1 shooters and 1 stabbers remaining. Battle score for attacker is 2 Casualties for Elves: 1 hobbits Battle in Anduin West Bank Goblins attack with 1 shooters, 1 stabbers and 2 wargss Elves defend with 1 hobbits Goblins roll dice for 1 shooters, 1 stabbers and 2 wargss in Anduin West Bank, round 2 : 1/3 hits, 1.00 expected hits Elves roll dice for 1 hobbits in Anduin West Bank, round 2 : 0/1 hits, 0.17 expected hits 1 hobbits owned by the Elves lost in Anduin West Bank Goblins win, taking Anduin West Bank from Elves with 1 shooters, 1 stabbers and 2 wargss remaining. Battle score for attacker is 2 Casualties for Elves: 1 hobbits Battle in Gladden Goblins attack with 1 shooters and 2 stabberss Elves defend with 1 wizard Goblins roll dice for 1 shooters and 2 stabberss in Gladden, round 2 : 0/2 hits, 0.50 expected hits Elves roll dice for 1 wizard in Gladden, round 2 : 1/1 hits, 0.67 expected hits 1 stabbers owned by the Goblins lost in Gladden Goblins roll dice for 1 shooters and 1 stabbers in Gladden, round 3 : 1/1 hits, 0.33 expected hits Elves roll dice for 1 wizard in Gladden, round 3 : 0/1 hits, 0.67 expected hits 1 wizard owned by the Elves lost in Gladden Goblins win, taking Gladden from Elves with 1 shooters and 1 stabbers remaining. Battle score for attacker is 6 Casualties for Goblins: 1 stabbers Casualties for Elves: 1 wizard Battle in Rhovanion Goblins attack with 1 trolls and 2 wargss Elves defend with 1 wizard Goblins roll dice for 1 trolls and 2 wargss in Rhovanion, round 2 : 2/3 hits, 1.17 expected hits Elves roll dice for 1 wizard in Rhovanion, round 2 : 0/1 hits, 0.67 expected hits 1 wizard owned by the Elves lost in Rhovanion Goblins win, taking Rhovanion from Elves with 1 trolls and 2 wargss remaining. Battle score for attacker is 8 Casualties for Elves: 1 wizard Non Combat Move - Goblins 1 bats moved from N. Caves to Moria Place Units - Goblins 8 shooterss placed in Moria 2 shooterss and 1 trolls placed in Lorien Turn Complete - Goblins Goblins collect 34 PUs; end with 35 PUs
Combat Hit Differential Summary :
Goblins : 1.33 Elves : -1.33
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TripleA Turn Summary: Elves round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Elves Elves buy 1 griffin and 4 hunterss; Remaining resources: 0 PUs; Combat Move - Elves 6 hunterss moved from Rivendell to Eregion 2 eagless, 4 hobbitss, 13 hunterss and 3 wizards moved from Eregion to Moria Combat - Elves Battle in Moria Elves attack with 2 eagless, 4 hobbitss, 13 hunterss and 3 wizards Goblins defend with 1 bats, 1 castle, 8 fortificationss, 22 shooterss, 2 stabberss and 1 wargs Elves roll dice for 2 eagless, 4 hobbitss, 13 hunterss and 3 wizards in Moria, round 2 : 10/22 hits, 7.67 expected hits Goblins roll dice for 1 bats, 8 fortificationss, 22 shooterss, 2 stabberss and 1 wargs in Moria, round 2 : 14/34 hits, 9.33 expected hits 10 hunterss owned by the Elves, 4 hobbitss owned by the Elves, 8 fortificationss owned by the Goblins and 2 stabberss owned by the Goblins lost in Moria Elves roll dice for 2 eagless, 3 hunterss and 3 wizards in Moria, round 3 : 3/8 hits, 3.67 expected hits Goblins roll dice for 1 bats, 22 shooterss and 1 wargs in Moria, round 3 : 5/24 hits, 7.67 expected hits 1 wargs owned by the Goblins, 1 bats owned by the Goblins, 1 shooters owned by the Goblins, 3 hunterss owned by the Elves and 2 eagless owned by the Elves lost in Moria Elves roll dice for 3 wizards in Moria, round 4 : 1/3 hits, 2.00 expected hits Goblins roll dice for 21 shooterss in Moria, round 4 : 3/21 hits, 7.00 expected hits 1 shooters owned by the Goblins and 3 wizards owned by the Elves lost in Moria Goblins win with 20 shooterss remaining. Battle score for attacker is -62 Casualties for Elves: 2 eagless, 4 hobbitss, 13 hunterss and 3 wizards Casualties for Goblins: 1 bats, 8 fortificationss, 2 shooterss, 2 stabberss and 1 wargs Non Combat Move - Elves Place Units - Elves 1 griffin and 4 hunterss placed in Rivendell Turn Complete - Elves Elves collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Goblins : -2.00 Elves : 0.67
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TripleA Turn Summary: Haradrim round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Haradrim Haradrim buy 2 spearInfantrys and 3 trebuches; Remaining resources: 0 PUs; Combat Move - Haradrim 3 corsairss and 3 spearInfantrys moved from S. Ithilien to E. Osg. 4 spearInfantrys moved from N. Ithilien to E. Osg. 1 corsairs and 4 spearInfantrys moved from Anorien to W. Osg. 1 corsairs, 2 spearInfantrys and 2 trebuches moved from Debatable Land to S. Ithilien 3 corsairss and 2 spearInfantrys moved from Umbar to Debatable Land 2 corsairss, 2 spearInfantrys and 1 trebuche moved from City of Corsairs to Umbar 4 oliphants moved from E. Emnet to Westfold Combat - Haradrim Battle in E. Osg. Haradrim attack with 3 corsairss and 7 spearInfantrys Gondor defend with 1 castle and 5 spearInfantrys Haradrim roll dice for 3 corsairss and 7 spearInfantrys in E. Osg., round 2 : 3/10 hits, 2.67 expected hits Gondor roll dice for 5 spearInfantrys in E. Osg., round 2 : 0/5 hits, 1.67 expected hits 3 spearInfantrys owned by the Gondor lost in E. Osg. Haradrim roll dice for 3 corsairss and 7 spearInfantrys in E. Osg., round 3 : 2/10 hits, 2.67 expected hits Gondor roll dice for 2 spearInfantrys in E. Osg., round 3 : 1/2 hits, 0.67 expected hits 1 spearInfantry owned by the Haradrim and 2 spearInfantrys owned by the Gondor lost in E. Osg. Haradrim win, taking E. Osg. from Gondor with 3 corsairss and 6 spearInfantrys remaining. Battle score for attacker is 12 Casualties for Gondor: 5 spearInfantrys Casualties for Haradrim: 1 spearInfantry Battle in W. Osg. Haradrim attack with 1 corsairs and 4 spearInfantrys Gondor defend with 1 castle, 2 fortificationss and 1 spearInfantry Haradrim roll dice for 1 corsairs and 4 spearInfantrys in W. Osg., round 2 : 2/5 hits, 1.17 expected hits Gondor roll dice for 2 fortificationss and 1 spearInfantry in W. Osg., round 2 : 0/3 hits, 0.67 expected hits 2 fortificationss owned by the Gondor lost in W. Osg. Haradrim roll dice for 1 corsairs and 4 spearInfantrys in W. Osg., round 3 : 1/5 hits, 1.17 expected hits Gondor roll dice for 1 spearInfantry in W. Osg., round 3 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Haradrim and 1 spearInfantry owned by the Gondor lost in W. Osg. Haradrim win, taking W. Osg. from Gondor with 1 corsairs and 3 spearInfantrys remaining. Battle score for attacker is 4 Casualties for Gondor: 2 fortificationss and 1 spearInfantry Casualties for Haradrim: 1 spearInfantry Non Combat Move - Haradrim Place Units - Haradrim 2 spearInfantrys and 3 trebuches placed in City of Corsairs Turn Complete - Haradrim Haradrim collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Haradrim : 0.33 Gondor : -1.33
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TripleA Turn Summary: Gondor round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Gondor Gondor buy 4 fortificationss, 2 towers and 4 towerGuards; Remaining resources: 0 PUs; Combat Move - Gondor 1 spearInfantry moved from Minas Tirith to Anorien Gondor take Anorien from Mordor 3 spearInfantrys and 9 towerGuards moved from Minas Tirith to Lossarnach 2 caravels and 9 galleons moved from Anduin Mouth to S. E. Central Sea Zone 1 raft moved from N. E. Central Sea Zone to S. E. Central Sea Zone 1 towerGuard moved from Enedwaith Coast to Enedwaith 2 spearInfantrys moved from Angren Bank to Adorn 1 towerGuard moved from Andrast to Druwaith Laur Combat - Gondor Battle in Adorn Gondor attack with 2 spearInfantrys Neutral defend with 1 spearInfantry Gondor roll dice for 2 spearInfantrys in Adorn, round 2 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 spearInfantry in Adorn, round 2 : 0/1 hits, 0.33 expected hits Gondor roll dice for 2 spearInfantrys in Adorn, round 3 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 spearInfantry in Adorn, round 3 : 0/1 hits, 0.33 expected hits Gondor roll dice for 2 spearInfantrys in Adorn, round 4 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 spearInfantry in Adorn, round 4 : 0/1 hits, 0.33 expected hits Gondor roll dice for 2 spearInfantrys in Adorn, round 5 : 1/2 hits, 0.33 expected hits Neutral roll dice for 1 spearInfantry in Adorn, round 5 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in Adorn Gondor loses 0 PUs for violating Adorns neutrality. Gondor win, taking Adorn from Neutral with 2 spearInfantrys remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Non Combat Move - Gondor Place Units - Gondor 4 fortificationss, 2 towers and 4 towerGuards placed in Minas Tirith Turn Complete - Gondor Gondor collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Neutral : -1.33 Gondor : -0.33
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TripleA Turn Summary: Rhun round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Rhun Rhun buy 1 chariotArchers and 3 warChariots; Remaining resources: 0 PUs; Combat Move - Rhun 2 warChariots moved from S. Dale to Lonely Mtn. 1 chariotArchers moved from N. Dale to Lonely Mtn. 2 chariotArcherss and 2 warChariots moved from Iron Hills to Withered Heath Rhun take Withered Heath from Dale 2 chariotArcherss and 2 warChariots moved from Withered Heath to Lonely Mtn. 3 chariotArcherss, 1 spearInfantry, 2 trebuches and 1 warWagon moved from N. Dale to Lonely Mtn. 1 spearInfantry moved from Rhun to S. Dale 1 spearInfantry moved from E. Rhovanion to Rhun Combat - Rhun Battle in Lonely Mtn. Rhun attack with 6 chariotArcherss, 1 spearInfantry, 2 trebuches, 4 warChariots and 1 warWagon Dwarves defend with 1 castle, 14 fortificationss, 1 mortar and 1 phalanx Rhun roll dice for 6 chariotArcherss, 1 spearInfantry, 2 trebuches, 4 warChariots and 1 warWagon in Lonely Mtn., round 2 : 8/14 hits, 6.67 expected hits Dwarves roll dice for 14 fortificationss, 1 mortar and 1 phalanx in Lonely Mtn., round 2 : 5/16 hits, 3.17 expected hits 1 spearInfantry owned by the Rhun, 8 fortificationss owned by the Dwarves and 4 chariotArcherss owned by the Rhun lost in Lonely Mtn. Rhun roll dice for 2 chariotArcherss, 2 trebuches, 4 warChariots and 1 warWagon in Lonely Mtn., round 3 : 6/9 hits, 5.00 expected hits Dwarves roll dice for 6 fortificationss, 1 mortar and 1 phalanx in Lonely Mtn., round 3 : 0/8 hits, 1.83 expected hits 6 fortificationss owned by the Dwarves lost in Lonely Mtn. Rhun roll dice for 2 chariotArcherss, 2 trebuches, 4 warChariots and 1 warWagon in Lonely Mtn., round 4 : 4/9 hits, 5.00 expected hits Dwarves roll dice for 1 mortar and 1 phalanx in Lonely Mtn., round 4 : 2/2 hits, 0.83 expected hits 2 chariotArcherss owned by the Rhun, 1 mortar owned by the Dwarves and 1 phalanx owned by the Dwarves lost in Lonely Mtn. Rhun captures 12PUs while taking Dwarves capital Rhun win, taking Lonely Mtn. from Dwarves with 2 trebuches, 4 warChariots and 1 warWagon remaining. Battle score for attacker is 7 Casualties for Rhun: 6 chariotArcherss and 1 spearInfantry Casualties for Dwarves: 14 fortificationss, 1 mortar and 1 phalanx Non Combat Move - Rhun Place Units - Rhun 1 chariotArchers and 3 warChariots placed in Iron Hills Turn Complete - Rhun Rhun collect 35 PUs; end with 47 PUs
Combat Hit Differential Summary :
Dwarves : 1.17 Rhun : 1.33
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TripleA Turn Summary: Dale round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Dale Dale buy 1 heavyCavalry; Remaining resources: 0 PUs; Place Units - Dale 1 heavyCavalry placed in Lake Town Turn Complete - Dale Dale collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Khand round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Purchase Units - Khand Khand buy 2 raiderCavalrys; Remaining resources: 1 PUs; Combat Move - Khand 1 warWolves moved from Khand to S. Ithilien 2 raiderCavalrys moved from Khand to S. Ithilien 2 raiderCavalrys and 3 raiderss moved from S. Ithilien to N. Ithilien Non Combat Move - Khand Place Units - Khand 2 raiderCavalrys placed in Khand Turn Complete - Khand Khand collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dwarves round 4
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 4 Turn Complete - Dwarves
Combat Hit Differential Summary :
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@Whackamatt i do believe this one has all ready gotten out of hand
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TripleA Turn Summary: Saruman round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Saruman Saruman buy 2 orcss and 1 raiders; Remaining resources: 0 PUs; Combat Move - Saruman 2 orcss and 1 raiders moved from Isengard to Westfold Non Combat Move - Saruman Place Units - Saruman 2 orcss and 1 raiders placed in Isengard Turn Complete - Saruman Saruman collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Freefolk round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Freefolk Freefolk buy 1 archers and 5 lightCavalrys; Remaining resources: 0 PUs; Combat Move - Freefolk 3 lightCavalrys moved from N. Dunland to Eregion 1 spearInfantry moved from N. Enedwaith to N. Dunland 2 archerss and 1 spearInfantry moved from N. Enedwaith to Eregion 2 archerss moved from Tharbad to Eregion 1 archers, 1 hobbits and 1 spearInfantry moved from Cardolan to Eregion 1 lightCavalry moved from Lond Daer to Eregion 1 archers moved from Lond Daer to N. Enedwaith 1 lightCavalry moved from Enedwaith to Eregion 1 archers, 3 hobbitss and 1 spearInfantry moved from S. Downs to Cardolan 3 hobbitss moved from Bree to S. Downs 1 hobbits and 1 spearInfantry moved from Shire to S. Downs 1 hobbits moved from Hobbiton to Shire 1 hobbits moved from Breelands to S. Downs Non Combat Move - Freefolk Place Units - Freefolk 2 lightCavalrys placed in Lond Daer 2 lightCavalrys placed in Tharbad 1 archers and 1 lightCavalry placed in Bree Turn Complete - Freefolk Freefolk collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Mordor round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Mordor Mordor buy 4 orcss, 1 siegeTower and 2 trollss; Remaining resources: 1 PUs; Combat Move - Mordor 3 units repaired. 1 orcs and 1 siegeTower moved from Eastfold to Anorien 1 trolls moved from Minas Morgul to Anorien 4 orcss moved from Minas Morgul to N. Ithilien 2 nazguls moved from Dagorlad to Eastfold 1 nazgul moved from E. Emnet to Eastfold Combat - Mordor Battle in Anorien Mordor attack with 1 orcs, 1 siegeTower and 1 trolls Gondor defend with 1 spearInfantry Mordor roll dice for 1 orcs, 1 siegeTower and 1 trolls in Anorien, round 2 : 3/3 hits, 1.17 expected hits Gondor roll dice for 1 spearInfantry in Anorien, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Gondor lost in Anorien Mordor win, taking Anorien from Gondor with 1 orcs, 1 siegeTower and 1 trolls remaining. Battle score for attacker is 3 Casualties for Gondor: 1 spearInfantry Non Combat Move - Mordor 2 trollss moved from N. Ithilien to W. Osg. Place Units - Mordor 4 orcss placed in Eastfold 1 siegeTower and 2 trollss placed in Dol Goldur Turning on Edit Mode EDIT: Changing ownership of N. Mirkwood from Elves to Mordor EDIT: Removing units owned by Mordor from S. Mirkwood: 5 trollss EDIT: Adding units owned by Mordor to N. Mirkwood: 5 trollss EDIT: Turning off Edit Mode Turn Complete - Mordor Mordor collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Mordor : 1.83 Gondor : -0.33
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TripleA Turn Summary: Rohan round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Rohan Rohan buy 4 fortificationss; Remaining resources: 0 PUs; Place Units - Rohan 4 fortificationss placed in Helms Deep Turn Complete - Rohan Rohan collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Goblins round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Goblins Goblins buy 11 shooterss and 2 trollss; Remaining resources: 1 PUs; Combat Move - Goblins 1 trolls and 2 wargss moved from Rhovanion to Celduin 1 shooters and 1 stabbers moved from Gladden to Drimrill Dale 2 wargss moved from Anduin West Bank to High Mirkwood 1 wargs moved from Carrock to High Mirkwood 1 shooters moved from Fangorn to Celebran 2 stabberss moved from Celebran to S. Caves 3 trollss moved from Celebran to Moria 2 shooterss moved from Lorien to Celebran 1 trolls moved from Lorien to Moria 1 shooters and 1 stabbers moved from Anduin West Bank to N. Caves Combat - Goblins Battle in High Mirkwood Goblins attack with 3 wargss Elves defend with 1 castle, 2 fortificationss and 1 tower Goblins roll dice for 3 wargss in High Mirkwood, round 2 : 0/3 hits, 1.00 expected hits Elves roll dice for 2 fortificationss and 1 tower in High Mirkwood, round 2 : 2/3 hits, 1.00 expected hits 2 wargss owned by the Goblins lost in High Mirkwood Goblins roll dice for 1 wargs in High Mirkwood, round 3 : 1/1 hits, 0.33 expected hits Elves roll dice for 2 fortificationss and 1 tower in High Mirkwood, round 3 : 2/3 hits, 1.00 expected hits 1 fortifications owned by the Elves and 1 wargs owned by the Goblins lost in High Mirkwood Elves win with 1 fortifications and 1 tower remaining. Battle score for attacker is -13 Casualties for Goblins: 3 wargss Casualties for Elves: 1 fortifications Battle in Celduin Goblins attack with 1 trolls and 2 wargss Neutral defend with 1 spearInfantry Goblins roll dice for 1 trolls and 2 wargss in Celduin, round 2 : 3/3 hits, 1.17 expected hits Neutral roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in Celduin Goblins loses 0 PUs for violating Celduins neutrality. Goblins win, taking Celduin from Neutral with 1 trolls and 2 wargss remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Non Combat Move - Goblins Place Units - Goblins 8 shooterss placed in Moria 2 shooterss placed in N. Caves 1 shooters and 1 trolls placed in S. Caves 1 trolls placed in Lorien Turn Complete - Goblins Goblins collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Goblins : 1.50 Neutral : -0.33 Elves : 2.00
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TripleA Turn Summary: Elves round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Elves Elves buy 1 griffin and 2 hunterss; Remaining resources: 0 PUs; Combat Move - Elves 1 griffin and 4 hunterss moved from Rivendell to Eregion Combat - Elves Non Combat Move - Elves Place Units - Elves 1 griffin and 2 hunterss placed in High Mirkwood Turn Complete - Elves Elves collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Haradrim round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Haradrim Haradrim buy 1 corsairs, 1 oliphant and 2 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Haradrim 4 oliphants moved from Westfold to Adorn 3 corsairss and 6 spearInfantrys moved from E. Osg. to W. Osg. 1 corsairs, 2 spearInfantrys and 2 trebuches moved from S. Ithilien to E. Osg. 3 corsairss and 2 spearInfantrys moved from Debatable Land to S. Ithilien 2 corsairss, 2 spearInfantrys and 1 trebuche moved from Umbar to Debatable Land 2 spearInfantrys and 3 trebuches moved from City of Corsairs to Umbar Combat - Haradrim Battle in Adorn Haradrim attack with 4 oliphants Gondor defend with 2 spearInfantrys Haradrim roll dice for 4 oliphants in Adorn, round 2 : 2/4 hits, 2.00 expected hits Gondor roll dice for 2 spearInfantrys in Adorn, round 2 : 0/2 hits, 0.67 expected hits 2 spearInfantrys owned by the Gondor lost in Adorn Haradrim win, taking Adorn from Gondor with 4 oliphants remaining. Battle score for attacker is 6 Casualties for Gondor: 2 spearInfantrys Non Combat Move - Haradrim 2 caravels and 5 galleons moved from Harad Sea Coast to Bay of Harad Place Units - Haradrim 1 corsairs and 1 oliphant placed in W. Osg. 2 spearInfantrys placed in E. Osg. Turn Complete - Haradrim Haradrim collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Haradrim : 0.00 Gondor : -0.67
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TripleA Turn Summary: Gondor round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Gondor Gondor buy 10 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Gondor 2 towerGuards moved from Lossarnach to Anorien 2 spearInfantrys moved from Lossarnach to Anorien 1 towerGuard moved from Enedwaith to S. Dunland 1 towerGuard moved from Druwaith Laur to Angren Bank Combat - Gondor Battle in Anorien Gondor attack with 2 spearInfantrys and 2 towerGuards Mordor defend with 1 orcs, 1 siegeTower and 1 trolls Gondor roll dice for 2 spearInfantrys and 2 towerGuards in Anorien, round 2 : 2/4 hits, 1.00 expected hits Mordor roll dice for 1 orcs, 1 siegeTower and 1 trolls in Anorien, round 2 : 2/3 hits, 0.83 expected hits 2 spearInfantrys owned by the Gondor, 1 siegeTower owned by the Mordor and 1 orcs owned by the Mordor lost in Anorien Gondor roll dice for 2 towerGuards in Anorien, round 3 : 1/2 hits, 0.67 expected hits Mordor roll dice for 1 trolls in Anorien, round 3 : 1/1 hits, 0.50 expected hits 1 towerGuard owned by the Gondor and 1 trolls owned by the Mordor lost in Anorien Gondor win, taking Anorien from Mordor with 1 towerGuard remaining. Battle score for attacker is 3 Casualties for Gondor: 2 spearInfantrys and 1 towerGuard Casualties for Mordor: 1 orcs, 1 siegeTower and 1 trolls Battle in S. Dunland Gondor attack with 1 towerGuard Neutral defend with 1 spearInfantry Gondor roll dice for 1 towerGuard in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits Gondor roll dice for 1 towerGuard in S. Dunland, round 3 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 spearInfantry in S. Dunland, round 3 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in S. Dunland Gondor loses 0 PUs for violating S. Dunlands neutrality. Gondor win, taking S. Dunland from Neutral with 1 towerGuard remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Non Combat Move - Gondor 2 caravels, 9 galleons and 1 raft moved from S. E. Central Sea Zone to Umbar Peninsula Coast Place Units - Gondor 2 spearInfantrys placed in Andrast 3 spearInfantrys placed in Anfalas Turning on Edit Mode EDIT: Removing units owned by Gondor from Lossarnach: 1 spearInfantry and 7 towerGuards EDIT: Adding units owned by Gondor to Minas Tirith: 1 spearInfantry and 7 towerGuards EDIT: Turning off Edit Mode 5 spearInfantrys placed in Minas Tirith Turn Complete - Gondor Gondor collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Mordor : 1.67 Neutral : -0.67 Gondor : 1.67
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TripleA Turn Summary: Rhun round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Rhun Rhun buy 5 warChariots and 2 warWagons; Remaining resources: 1 PUs; Combat Move - Rhun 1 spearInfantry moved from N. Dale to Lake Town 1 trebuche moved from Lonely Mtn. to Lake Town 1 trebuche and 1 warWagon moved from Lonely Mtn. to Lake Town 2 warChariots moved from Lonely Mtn. to Lake Town 1 chariotArchers and 2 warChariots moved from Iron Hills to High Mirkwood 1 warChariot moved from Iron Hills to Lake Town 1 warChariot moved from Lonely Mtn. to Lake Town 1 warChariot moved from Lonely Mtn. to High Mirkwood 1 spearInfantry moved from Rhun to E. Rhovanion 1 spearInfantry moved from S. Dale to Celduin Combat - Rhun Battle in Lake Town Rhun attack with 1 spearInfantry, 2 trebuches, 4 warChariots and 1 warWagon Dale defend with 1 castle, 4 fortificationss, 2 heavyCavalrys and 3 spearInfantrys Rhun roll dice for 1 spearInfantry, 2 trebuches, 4 warChariots and 1 warWagon in Lake Town, round 2 : 7/8 hits, 4.67 expected hits Dale roll dice for 4 fortificationss, 2 heavyCavalrys and 3 spearInfantrys in Lake Town, round 2 : 5/9 hits, 2.33 expected hits 1 spearInfantry owned by the Rhun, 3 spearInfantrys owned by the Dale, 2 trebuches owned by the Rhun, 4 fortificationss owned by the Dale and 2 warChariots owned by the Rhun lost in Lake Town Rhun roll dice for 2 warChariots and 1 warWagon in Lake Town, round 3 : 1/3 hits, 2.00 expected hits Dale roll dice for 2 heavyCavalrys in Lake Town, round 3 : 1/2 hits, 0.67 expected hits 1 heavyCavalry owned by the Dale and 1 warChariot owned by the Rhun lost in Lake Town Rhun roll dice for 1 warChariot and 1 warWagon in Lake Town, round 4 : 2/2 hits, 1.33 expected hits Dale roll dice for 1 heavyCavalry in Lake Town, round 4 : 0/1 hits, 0.33 expected hits 1 heavyCavalry owned by the Dale lost in Lake Town Rhun captures 5PUs while taking Dale capital Rhun win, taking Lake Town from Dale with 1 warChariot and 1 warWagon remaining. Battle score for attacker is -2 Casualties for Rhun: 1 spearInfantry, 2 trebuches and 3 warChariots Casualties for Dale: 4 fortificationss, 2 heavyCavalrys and 3 spearInfantrys Battle in High Mirkwood Rhun attack with 1 chariotArchers and 3 warChariots Elves defend with 1 castle, 1 fortifications, 1 griffin, 2 hunterss and 1 tower Rhun roll dice for 1 chariotArchers and 3 warChariots in High Mirkwood, round 2 : 2/4 hits, 2.33 expected hits Elves roll dice for 1 fortifications, 1 griffin, 2 hunterss and 1 tower in High Mirkwood, round 2 : 2/5 hits, 2.33 expected hits 1 fortifications owned by the Elves, 1 hunters owned by the Elves, 1 chariotArchers owned by the Rhun and 1 warChariot owned by the Rhun lost in High Mirkwood Rhun roll dice for 2 warChariots in High Mirkwood, round 3 : 2/2 hits, 1.33 expected hits Elves roll dice for 1 griffin, 1 hunters and 1 tower in High Mirkwood, round 3 : 2/3 hits, 1.67 expected hits 1 hunters owned by the Elves, 1 griffin owned by the Elves and 2 warChariots owned by the Rhun lost in High Mirkwood Elves win with 1 tower remaining. Battle score for attacker is -6 Casualties for Rhun: 1 chariotArchers and 3 warChariots Casualties for Elves: 1 fortifications, 1 griffin and 2 hunterss Non Combat Move - Rhun Place Units - Rhun 5 warChariots and 2 warWagons placed in Lonely Mtn. Turn Complete - Rhun Rhun collect 40 PUs; end with 46 PUs
Combat Hit Differential Summary :
Elves : -0.00 Dale : 2.67 Rhun : 2.33
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TripleA Turn Summary: Khand round 5
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 5 Purchase Units - Khand Khand buy 2 raiderCavalrys; Remaining resources: 1 PUs; Combat Move - Khand 3 raiderss moved from N. Ithilien to Anorien 2 raiderCavalrys moved from N. Ithilien to Anorien 1 warWolves moved from S. Ithilien to W. Osg. 2 raiderCavalrys moved from Khand to S. Ithilien 2 raiderCavalrys moved from S. Ithilien to E. Osg. Combat - Khand Battle in Anorien Khand attack with 2 raiderCavalrys and 3 raiderss Gondor defend with 1 towerGuard Khand roll dice for 2 raiderCavalrys and 3 raiderss in Anorien, round 2 : 2/5 hits, 2.00 expected hits Gondor roll dice for 1 towerGuard in Anorien, round 2 : 0/1 hits, 0.50 expected hits 1 towerGuard owned by the Gondor lost in Anorien Khand win, taking Anorien from Gondor with 2 raiderCavalrys and 3 raiderss remaining. Battle score for attacker is 4 Casualties for Gondor: 1 towerGuard Non Combat Move - Khand Place Units - Khand 2 raiderCavalrys placed in Khand Turn Complete - Khand Khand collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Gondor : -0.50 Khand : 0.00