@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Battle in Java
Non Combat Move - ANZAC
3 fighters moved from Queensland to Philippines
1 destroyer moved from 55 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 aaGuns and 3 infantry moved from Queensland to New South Wales
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Trans-Jordan to Egypt
1 submarine moved from 20 Sea Zone to 37 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from Neutral_Allies
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Bryansk
Combat - Germans
Non Combat Move - Germans
1 cruiser and 1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from Eastern Poland to Western Germany
1 aaGun, 11 armour, 5 artilleries, 28 infantry and 7 mech_infantrys moved from Ukraine to Bryansk
5 mech_infantrys moved from Bessarabia to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 aaGun, 3 artilleries and 7 infantry moved from Western Ukraine to Bryansk
3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Poland to Western Ukraine
1 mech_infantry moved from Smolensk to Bryansk
3 fighters, 1 mech_infantry and 3 tactical_bombers moved from Archangel to Bryansk
2 fighters and 2 tactical_bombers moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Bryansk to Western Ukraine
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 3 mech_infantrys
EDIT: Adding units owned by Germans to Ukraine: 3 mech_infantrys
EDIT: Turning off Edit Mode
3 armour placed in Ukraine
1 fighter and 2 tactical_bombers placed in Novgorod
1 bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 aaGuns and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from West India to Persia
2 armour, 8 infantry and 2 mech_infantrys moved from Samara to Russia
1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
2 aaGuns and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 43 PUs; 6 SuicideAttackTokens;
Japanese buy 2 armour, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 79 Sea Zone to Eastern Persia
4 fighters and 2 tactical_bombers moved from Burma to Eastern Persia
2 bombers moved from French Indo China to Eastern Persia
2 battleships moved from 79 Sea Zone to 80 Sea Zone
1 armour, 4 artilleries, 5 infantry and 6 transports moved from 79 Sea Zone to 80 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 80 Sea Zone to Eastern Persia
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
3 carriers moved from 79 Sea Zone to 80 Sea Zone
1 cruiser moved from 79 Sea Zone to 80 Sea Zone
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 79 Sea Zone to 80 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 80 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 6 transports
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 6 transports in 80 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits
French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the French lost in 80 Sea Zone
Japanese win, taking 80 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 6 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Kwangtung
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 harbour and 1 infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 2/1 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Kwangtung
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Eastern Persia
Japanese attack with 1 armour, 4 artilleries, 2 bombers, 7 fighters, 5 infantry and 5 tactical_bombers
British defend with 3 aaGuns, 1 artillery and 16 infantry
AA fire in Eastern Persia : 1/1 hits, 1.50 expected hits
1 fighter owned by the Japanese lost in Eastern Persia
Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 6 fighters, 5 infantry and 5 tactical_bombers in Eastern Persia, round 2 : 11/0 hits, 11.00 expected hits
British roll dice for 3 aaGuns, 1 artillery and 16 infantry in Eastern Persia, round 2 : 6/1 hits, 5.67 expected hits
5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British and 8 infantry owned by the British lost in Eastern Persia
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 6 fighters and 5 tactical_bombers in Eastern Persia, round 3 : 9/1 hits, 9.17 expected hits
British roll dice for 1 artillery and 8 infantry in Eastern Persia, round 3 : 3/0 hits, 3.00 expected hits
3 artilleries owned by the Japanese, 1 artillery owned by the British and 8 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 armour, 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 4 artilleries, 1 fighter and 5 infantry
Casualties for British: 3 aaGuns, 1 artillery and 16 infantry
Non Combat Move - Japanese
3 fighters moved from Eastern Persia to 80 Sea Zone
2 tactical_bombers moved from Eastern Persia to 80 Sea Zone
1 fighter moved from Eastern Persia to 80 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Eastern Persia to India
1 fighter moved from Burma to India
1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
1 fighter and 3 tactical_bombers moved from Burma to India
1 fighter and 1 tactical_bomber moved from French Indo China to India
1 bomber moved from 42 Sea Zone to India
2 infantry moved from Burma to India
3 fighters and 1 tactical_bomber moved from Japan to French Indo China
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in India
Japanese undo move 1.
1 armour and 2 mech_infantrys placed in India
1 armour and 2 mech_infantrys placed in French Indo China
1 fighter and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,1,4,2,3,6,6,5,2,2,4,6,6,2,6,6,4,1,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,6,1,5,5,2
Japanese collect 28 PUs (7 lost to blockades); end with 30 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
British : 0.33
French : -0.33
Americans : -0.33
AA fire in Eastern Persia : : -0.50
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
1 armour, 2 artilleries and 6 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 armour moved from Tunisia to Libya
2 fighters moved from Gibraltar to Libya
3 artilleries and 3 infantry moved from 96 Sea Zone to Libya
Combat - Americans
Battle in Borneo
Battle in Libya
Americans attack with 1 armour, 3 artilleries, 2 fighters and 3 infantry
Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Americans roll dice for 1 armour, 3 artilleries, 2 fighters and 3 infantry in Libya, round 2 : 3/1 hits, 3.50 expected hits
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/1 hits, 2.83 expected hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Libya
Americans roll dice for 1 armour, 3 artilleries, 2 fighters and 1 infantry in Libya, round 3 : 3/1 hits, 2.83 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Libya, round 3 : 1/1 hits, 1.83 expected hits
1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya
Americans roll dice for 1 armour, 3 artilleries and 2 fighters in Libya, round 4 : 3/1 hits, 2.50 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 4 : 0/1 hits, 0.83 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Libya
Americans win, taking Borneo from Japanese, taking Libya from Italians with 1 armour, 3 artilleries and 2 fighters remaining. Battle score for attacker is 21
Casualties for Americans: 3 infantry
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Libya to 96 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to Gibraltar
2 submarines moved from 20 Sea Zone to 37 Sea Zone
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to Yunnan
1 transport moved from 20 Sea Zone to 33 Sea Zone
2 destroyers moved from 33 Sea Zone to 43 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 20 Sea Zone to 43 Sea Zone
1 bomber moved from Philippines to Yunnan
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Place Units - Americans
1 factory_minor placed in Kwangtung
2 fighters placed in Eastern United States
3 artilleries and 3 infantry placed in Central United States
1 destroyer and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
Combat - Chinese
Non Combat Move - Chinese
3 artilleries and 18 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
1 fighter moved from Manchuria to Yunnan
Place Units - Chinese
8 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 24 PUs; end with 25 PUs
Purchase Units - British
British buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 bomber and 2 infantry moved from Persia to Eastern Persia
1 fighter and 1 submarine moved from 81 Sea Zone to 76 Sea Zone
Combat - British
Battle in Tobruk
Battle in 76 Sea Zone
British attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in 76 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the British lost in 76 Sea Zone
retreated to 76 Sea Zone
Japanese win, taking Tobruk from Italians with 1 destroyer remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in Eastern Persia
British attack with 1 bomber and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 bomber and 2 infantry in Eastern Persia, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 bomber moved from Eastern Persia to Russia
8 fighters and 2 tactical_bombers moved from Persia to Russia
1 destroyer moved from 77 Sea Zone to 79 Sea Zone
1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Persia to Iraq
1 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 submarines and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 fighter moved from 76 Sea Zone to Iraq
1 infantry moved from Algeria to Tunisia
1 armour moved from Algeria to Libya
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 submarines moved from 96 Sea Zone to 97 Sea Zone
Place Units - British
3 infantry placed in Persia
1 fighter and 2 infantry placed in Egypt
2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,3,3,3,1,1,6,4,6,2,5,2,3,4,1,5,6
British collect 29 PUs (4 lost to blockades); end with 29 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -2.50
British : -0.83
Americans : 0.17
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Urals to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Italians take Yenisey from Russians
2 armour moved from Bryansk to Caucasus
Italians take Caucasus from Russians
Combat - Italians
Non Combat Move - Italians
3 fighters moved from Western Germany to Southern Italy
Place Units - Italians
1 armour, 1 fighter and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Italians collect 19 PUs (5 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 41 Sea Zone
3 fighters moved from Philippines to Yunnan
1 cruiser and 2 destroyers moved from 33 Sea Zone to 43 Sea Zone
2 aaGuns, 1 artillery and 4 infantry moved from New South Wales to Queensland
2 transports moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 infantry moved from Northwest Persia to Iraq
2 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
14 armour, 8 artilleries, 5 fighters, 36 infantry, 15 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
3 armour and 3 mech_infantrys moved from Ukraine to Russia
6 mech_infantrys moved from Western Ukraine to Russia
1 fighter and 2 tactical_bombers moved from Novgorod to Russia
7 bombers moved from Western Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 18 armour, 8 artilleries, 7 bombers, 6 fighters, 36 infantry, 24 mech_infantrys and 7 tactical_bombers
British defend with 1 bomber, 8 fighters and 2 tactical_bombers; Russians defend with 6 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 1 fighter, 76 infantry and 2 mech_infantrys
AA fire in Russia : 3/0 hits, 3.00 expected hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 18 armour, 8 artilleries, 7 bombers, 3 fighters, 36 infantry, 24 mech_infantrys and 7 tactical_bombers in Russia, round 2 : 34/1 hits, 33.83 expected hits
Russians roll dice for 6 aaGuns, 2 armour, 4 artilleries, 1 bomber, 9 fighters, 76 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 35/1 hits, 35.50 expected hits
27 infantry owned by the Russians, 35 infantry owned by the Germans, 1 bomber owned by the British and 6 aaGuns owned by the Russians lost in Russia
Germans roll dice for 18 armour, 8 artilleries, 7 bombers, 3 fighters, 1 infantry, 24 mech_infantrys and 7 tactical_bombers in Russia, round 3 : 28/0 hits, 28.00 expected hits
Russians roll dice for 2 armour, 4 artilleries, 9 fighters, 49 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 26/1 hits, 26.33 expected hits
28 infantry owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the Germans and 24 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 18 armour, 7 artilleries, 7 bombers, 3 fighters and 7 tactical_bombers in Russia, round 4 : 23/1 hits, 22.17 expected hits
Russians roll dice for 2 armour, 4 artilleries, 9 fighters, 21 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 4 : 17/0 hits, 17.00 expected hits
2 mech_infantrys owned by the Russians, 21 infantry owned by the Russians, 7 artilleries owned by the Germans and 10 armour owned by the Germans lost in Russia
Germans roll dice for 8 armour, 7 bombers, 3 fighters and 7 tactical_bombers in Russia, round 5 : 15/1 hits, 14.83 expected hits
Russians roll dice for 2 armour, 4 artilleries, 9 fighters and 2 tactical_bombers in Russia, round 5 : 9/1 hits, 9.33 expected hits
1 fighter owned by the Russians, 2 armour owned by the Russians, 2 tactical_bombers owned by the British, 4 artilleries owned by the Russians, 2 fighters owned by the Germans, 7 armour owned by the Germans and 6 fighters owned by the British lost in Russia
Germans roll dice for 1 armour, 7 bombers, 1 fighter and 7 tactical_bombers in Russia, round 6 : 9/1 hits, 9.50 expected hits
Russians roll dice for 2 fighters in Russia, round 6 : 1/1 hits, 1.33 expected hits
1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in Russia
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 7 bombers, 1 fighter and 6 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 17 armour, 8 artilleries, 5 fighters, 36 infantry, 24 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 bomber, 8 fighters and 2 tactical_bombers
Casualties for Russians: 6 aaGuns, 2 armour, 4 artilleries, 1 fighter, 76 infantry and 2 mech_infantrys
Non Combat Move - Germans
2 aaGuns moved from Bryansk to Rostov
7 bombers moved from Russia to Bryansk
1 fighter and 6 tactical_bombers moved from Russia to Rostov
3 infantry moved from Novgorod to Karelia
1 aaGun and 1 artillery moved from Western Germany to Northern Italy
1 cruiser and 2 submarines moved from 112 Sea Zone to 125 Sea Zone
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
6 infantry and 4 mech_infantrys placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 55 PUs; end with 75 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 95 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.00
Germans : 0.67
Russians : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser and 2 submarines
1 submarine owned by the Russians Submerged
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Persia to Iraq
2 aaGuns and 15 infantry moved from Manchuria to Amur
Turn Complete - Russians
Combat Hit Differential Summary :
Well! Good thing we are playing low luck, because you got a hit every round, and I didn’t get a single hit. Wonderful…
Well that is what they call it… low luck… and you certainly had low luck. :)
Seriously you should have killed 3 more planes. The average was winning by 12 units and I ended up with 15.
I checked the battle calculator multiple times, and then checked it again after the battle went so poorly. It said you should have been left with 9 units.
Calculator is incorrect.
Damn. What’s the best way to calculate, then?
If you actually ran through the battle you would have seen that tripleA is taking one fighter and two tactical bombers as AA casualties. This is because there are more tactical bombers than fighters and it wants to even them out. However since there are tanks involved the correct casualty list is taking 3 fighters. Amazingly enough those two extra pips is the difference between 9 units left and 12 units left.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 2 destroyers, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Persia
1 infantry moved from West India to Eastern Persia
2 bombers moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 bomber moved from India to 79 Sea Zone
Combat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
British defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 destroyer in 79 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 79 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Battle in Persia
Japanese attack with 4 fighters and 2 tactical_bombers
British defend with 1 factory_minor and 3 infantry
Japanese roll dice for 4 fighters and 2 tactical_bombers in Persia, round 2 : 3/1 hits, 3.33 expected hits
British roll dice for 3 infantry in Persia, round 2 : 1/0 hits, 1.00 expected hits
1 fighter owned by the Japanese and 3 infantry owned by the British lost in Persia
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter
Casualties for British: 3 infantry
Battle in Eastern Persia
Japanese attack with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Eastern Persia, round 2 : 2/1 hits, 2.33 expected hits
British roll dice for 2 infantry in Eastern Persia, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 armour, 2 bombers, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 bombers moved from Eastern Persia to French Indo China
1 bomber moved from 79 Sea Zone to French Indo China
2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 6 transports moved from 80 Sea Zone to 39 Sea Zone
3 fighters and 2 tactical_bombers moved from Persia to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
2 fighters moved from French Indo China to Japan
1 fighter and 2 tactical_bombers moved from India to French Indo China
Place Units - Japanese
1 destroyer placed in 39 Sea Zone
1 infantry and 1 mech_infantry placed in India
1 bomber placed in French Indo China
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4,5,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,5,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,6,4,5,5,5,4,2
Japanese collect 21 PUs (9 lost to blockades); end with 21 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
British : 0.00
Japanese : -0.67
Okay I ran the numbers again and it is actually 13.66 units left on average. So I did just over 1 unit better than average.
Assuming you correct the AA casualties issue the real difference is just Round 1 if the Germans hit/miss or the Russians hit/miss. I ran Round 1 using the 3 fighters as casualties and taking hits on both sides as below. Starting a new battle from there and correcting the AA hits gives you an average of 12 units left.
Technically there are four possible outcomes due to the dice remainders (Germans = 5 Russians = 3). After taking 3 fighters as AA casualties if the Germans hit with the 5 (83%) the Russians lose 34 units and have 68 left versus 69 if the Germans miss. The Russians have a 50-50 shot at getting 38 or 39 German units killed including the AA casualties. So looking at those four possible outcomes:
a) Germans hit and Russians miss 41.5% = Russians lose 35 while Germans lose 38 = 15 units left = 6.225
b) Germans hit and Russians hit = 41.5% = Russians lose 35 while Germans lose 39 = 13 units left = 5.395
c) Germans miss and Russians hit = 8.5% = Russians lose 34 while Germans lose 39 = 11 units left = 0.935
d) Germans miss and Russians miss = 8.5% = Russians lose 34 while Germans lose 39 = 13 units left = 1.105
@AndrewAAGamer said in Game 2, Andrew(Axis) vs Nathan(Allies+$46):
Reran it to be more exact…
Okay I ran the numbers again and it is actually 13.55 units left on average. So I did just over 1 unit better than average.
Assuming you correct the AA casualties issue the real difference is just Round 1 if the Germans hit/miss or the Russians hit/miss. I ran Round 1 using the 3 fighters as casualties and taking hits on both sides as below. Starting a new battle from there and correcting the AA hits gives you an average of 13 and a half units left.
Technically there are four possible outcomes due to the dice remainders (Germans = 5 Russians = 3). After taking 3 fighters as AA casualties if the Germans hit with the 5 (83%) the Russians lose 34 units and have 68 left versus 69 if the Germans miss. The Russians have a 50-50 shot at getting 38 or 39 German units killed including the AA casualties. So looking at those four possible outcomes:
a) Germans hit and Russians miss 41.5% = Russians lose 35 while Germans lose 38 = 14.86 units left = 6.167
b) Germans hit and Russians hit = 41.5% = Russians lose 35 while Germans lose 39 = 12.92 units left = 5.362
c) Germans miss and Russians hit = 8.5% = Russians lose 34 while Germans lose 39 = 10.95 units left = 0.931
d) Germans miss and Russians miss = 8.5% = Russians lose 34 while Germans lose 39 = 12.83 units left = 1.091
So I did 1.5 better than average due to your poor dice rolling. However the calculator was off by 4.5 units. Pretty significant especially when they are all planes.
@AndrewAAGamer
Thanks. I didn’t understand all that, but I feel better.