• TripleA Turn Summary: Saruman round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Saruman
            Saruman buy 6 fortificationss and 1 urukhai; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            4 urukhais moved from Dol Goldur to S. Mirkwood
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            6 fortificationss and 1 urukhai placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Freefolk
            Freefolk buy 3 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
                Freefolk loses 0 PUs for violating N. Enedwaiths neutrality.
            3 archerss and 2 spearInfantrys moved from S. Downs to Cardolan
            1 hobbits and 1 spearInfantry moved from Bree to S. Downs
            1 archers and 2 spearInfantrys moved from Breelands to E. Arnor
            1 lightCavalry moved from Hobbiton to E. Arnor
            2 hobbitss moved from Shire to Minhiriath
            1 hobbits moved from Minhiriath to N. Enedwaith
                  Freefolk take N. Enedwaith from Neutral
            2 lightCavalrys moved from Bree to Lond Daer
            1 lightCavalry moved from Minhiriath to Lond Daer
            1 archers, 1 hobbits and 1 spearInfantry moved from Minhiriath to Lond Daer
    
        Combat - Freefolk
            Battle in Lond Daer
                Freefolk attack with 1 archers, 1 hobbits, 3 lightCavalrys and 1 spearInfantry
                Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys
                    Freefolk roll dice for 1 archers, 1 hobbits, 3 lightCavalrys and 1 spearInfantry in Lond Daer, round 2 : 2/6 hits, 1.50 expected hits
                    Neutral roll dice for 2 fortificationss and 2 spearInfantrys in Lond Daer, round 2 : 1/4 hits, 1.00 expected hits
                    1 hobbits owned by the Freefolk and 2 fortificationss owned by the Neutral lost in Lond Daer
                    Freefolk roll dice for 1 archers, 3 lightCavalrys and 1 spearInfantry in Lond Daer, round 3 : 1/5 hits, 1.50 expected hits
                    Neutral roll dice for 2 spearInfantrys in Lond Daer, round 3 : 1/2 hits, 0.67 expected hits
                    1 archers owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Lond Daer
                    Freefolk roll dice for 3 lightCavalrys and 1 spearInfantry in Lond Daer, round 4 : 0/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 spearInfantry in Lond Daer, round 4 : 0/1 hits, 0.33 expected hits
                    Freefolk roll dice for 3 lightCavalrys and 1 spearInfantry in Lond Daer, round 5 : 2/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 spearInfantry in Lond Daer, round 5 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Lond Daer
                Freefolk loses 0 PUs for violating Lond Daers neutrality.
                Freefolk win, taking Lond Daer from Neutral with 3 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 5
                Casualties for Freefolk: 1 archers and 1 hobbits
                Casualties for Neutral: 2 fortificationss and 2 spearInfantrys
            Battle in Cardolan
                Freefolk attack with 3 archerss and 2 spearInfantrys
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 3 archerss and 2 spearInfantrys in Cardolan, round 2 : 2/5 hits, 1.17 expected hits
                    Neutral roll dice for 1 spearInfantry in Cardolan, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Cardolan
                Freefolk loses 0 PUs for violating Cardolans neutrality.
                Freefolk win, taking Cardolan from Neutral with 3 archerss and 2 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
            Battle in E. Arnor
                Freefolk attack with 1 archers, 1 lightCavalry and 2 spearInfantrys
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 1 archers, 1 lightCavalry and 2 spearInfantrys in E. Arnor, round 2 : 0/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 spearInfantry in E. Arnor, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Freefolk lost in E. Arnor
                    Freefolk roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in E. Arnor, round 3 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 spearInfantry in E. Arnor, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in E. Arnor
                Freefolk loses 0 PUs for violating E. Arnors neutrality.
                Freefolk win, taking E. Arnor from Neutral with 1 archers, 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 0
                Casualties for Freefolk: 1 spearInfantry
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys and 1 spearInfantry placed in Bree
            1 lightCavalry placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Freefolk : -0.33
    

    Savegame


  • TripleA Turn Summary: Mordor round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Mordor
            Mordor buy 3 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
                Mordor loses 0 PUs for violating S. Brown Landss neutrality.
            3 nazguls, 6 orcss, 2 siegeTowers and 2 trollss moved from Minas Morgul to N. Ithilien
            2 orcss moved from Dagorlad to N. Ithilien
            1 orcs, 1 siegeTower and 2 trollss moved from S. Mirkwood to W. Mirkwood
    
        Combat - Mordor
            Battle in W. Mirkwood
                Mordor attack with 1 orcs, 1 siegeTower and 2 trollss
                Elves defend with 1 ents
                    Mordor roll dice for 1 orcs, 1 siegeTower and 2 trollss in W. Mirkwood, round 2 : 2/4 hits, 1.67 expected hits
                    Elves roll dice for 1 ents in W. Mirkwood, round 2 : 0/1 hits, 0.50 expected hits
                    1 ents owned by the Elves lost in W. Mirkwood
                Mordor win, taking W. Mirkwood from Elves with 1 orcs, 1 siegeTower and 2 trollss remaining. Battle score for attacker is 5
                Casualties for Elves: 1 ents
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            2 orcss, 2 siegeTowers and 1 trolls placed in Minas Morgul
            1 orcs placed in Udun
            Mordor undo move 2.
            1 orcs placed in Dol Goldur
    
        Turn Complete - Mordor
            Mordor collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.33
    Elves : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Rohan
            Rohan buy 5 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            1 heavyCavalry moved from Helms Deep to E. Emnet
            1 heavyCavalry moved from Anorien to E. Emnet
            1 spearInfantry moved from Eastfold to E. Emnet
            2 spearInfantrys moved from Eastfold to Anorien
            1 spearInfantry moved from Helms Deep to Westfold
    
        Combat - Rohan
            Battle in E. Emnet
                Rohan attack with 2 heavyCavalrys and 1 spearInfantry
                Goblins defend with 1 wargs
                    Rohan roll dice for 2 heavyCavalrys and 1 spearInfantry in E. Emnet, round 2 : 0/3 hits, 1.17 expected hits
                    Goblins roll dice for 1 wargs in E. Emnet, round 2 : 1/1 hits, 0.17 expected hits
                    1 spearInfantry owned by the Rohan lost in E. Emnet
                    Rohan roll dice for 2 heavyCavalrys in E. Emnet, round 3 : 1/2 hits, 1.00 expected hits
                    Goblins roll dice for 1 wargs in E. Emnet, round 3 : 0/1 hits, 0.17 expected hits
                    1 wargs owned by the Goblins lost in E. Emnet
                Rohan win, taking E. Emnet from Goblins with 2 heavyCavalrys remaining. Battle score for attacker is 2
                Casualties for Rohan: 1 spearInfantry
                Casualties for Goblins: 1 wargs
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            4 spearInfantrys placed in Eastfold
            1 spearInfantry placed in Helms Deep
            Rohan undo move 1.
            4 spearInfantrys placed in Helms Deep
            Rohan undo move 2.
            2 spearInfantrys placed in Eastfold
            2 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.67
    Rohan : -1.17
    

    Savegame


  • TripleA Turn Summary: Goblins round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Goblins
            Goblins buy 1 bats, 7 shooterss and 2 stabberss; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
            2 batss moved from Moria to Lorien
            6 shooterss, 9 stabberss, 2 trollss and 5 wargss moved from Drimrill Dale to Lorien
            1 wargs moved from Anduin East Bank to Lorien
            1 wargs moved from Gladden to Lorien
            1 stabbers moved from Celebran to Lorien
            1 wargs moved from S. Mirkwood to Lorien
            1 wargs moved from Rhovanion to Lorien
            2 wargss moved from Isengard to Fangorn
            1 wargs moved from Isengard to S. Dunland
    
        Combat - Goblins
            Battle in Fangorn
                Goblins attack with 2 wargss
                Elves defend with 1 ents
                    Goblins roll dice for 2 wargss in Fangorn, round 2 : 1/2 hits, 0.67 expected hits
                    Elves roll dice for 1 ents in Fangorn, round 2 : 1/1 hits, 0.50 expected hits
                    1 wargs owned by the Goblins and 1 ents owned by the Elves lost in Fangorn
                Goblins win, taking Fangorn from Elves with 1 wargs remaining. Battle score for attacker is 0
                Casualties for Goblins: 1 wargs
                Casualties for Elves: 1 ents
            Battle in S. Dunland
                Goblins attack with 1 wargs
                Neutral defend with 1 spearInfantry
                    Goblins roll dice for 1 wargs in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    Goblins roll dice for 1 wargs in S. Dunland, round 3 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 spearInfantry in S. Dunland, round 3 : 1/1 hits, 0.33 expected hits
                    1 wargs owned by the Goblins lost in S. Dunland
                Neutral win with 1 spearInfantry remaining. Battle score for attacker is -5
                Casualties for Goblins: 1 wargs
            Battle in Lorien
                Goblins attack with 2 batss, 6 shooterss, 10 stabberss, 2 trollss and 9 wargss
                Elves defend with 1 castle, 4 eagless, 6 hunterss, 7 towers and 2 wizards
                    Goblins roll dice for 2 batss, 6 shooterss, 10 stabberss, 2 trollss and 9 wargss in Lorien, round 2 : 6/23 hits, 7.33 expected hits
                    Elves roll dice for 4 eagless, 6 hunterss, 7 towers and 2 wizards in Lorien, round 2 : 8/19 hits, 10.33 expected hits
                    2 hunterss owned by the Elves, 1 shooters owned by the Goblins, 4 eagless owned by the Elves and 7 stabberss owned by the Goblins lost in Lorien
                    Goblins roll dice for 2 batss, 5 shooterss, 3 stabberss, 2 trollss and 9 wargss in Lorien, round 3 : 5/16 hits, 6.00 expected hits
                    Elves roll dice for 4 hunterss, 7 towers and 2 wizards in Lorien, round 3 : 11/13 hits, 8.00 expected hits
                    1 tower owned by the Elves, 1 wargs owned by the Goblins, 4 hunterss owned by the Elves, 5 shooterss owned by the Goblins, 3 stabberss owned by the Goblins and 2 trollss owned by the Goblins lost in Lorien
                    Goblins roll dice for 2 batss and 8 wargss in Lorien, round 4 : 2/10 hits, 3.33 expected hits
                    Elves roll dice for 6 towers and 2 wizards in Lorien, round 4 : 6/8 hits, 5.33 expected hits
                    2 towers owned by the Elves and 6 wargss owned by the Goblins lost in Lorien
                2 wargss retreated to Celebran
                Elves win with 4 towers and 2 wizards remaining. Battle score for attacker is -16
                Casualties for Goblins: 6 shooterss, 10 stabberss, 2 trollss and 7 wargss
                Casualties for Elves: 4 eagless, 6 hunterss and 3 towers
    
        Non Combat Move - Goblins
            1 shooters moved from Moria to Drimrill Dale
            3 shooterss and 4 stabberss moved from S. Caves to Celebran
            2 batss moved from Lorien to Celebran
    
        Place Units - Goblins
            1 bats placed in S. Caves
            2 stabberss placed in Moria
            2 shooterss placed in N. Caves
            5 shooterss placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Goblins : -4.00
    Neutral : 0.33
    Elves : 1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Elves
            Elves buy 2 hobbitss and 4 towers; Remaining resources: 1 PUs; 
    
        Combat Move - Elves
            1 ents moved from N. Dale to S. Dale
            8 hunterss and 2 wizards moved from Withered Heath to S. Dale
            1 ents moved from Withered Heath to N. Dale
            1 hobbits, 6 hunterss and 2 wizards moved from Eregion to N. Caves
    
        Combat - Elves
            Battle in N. Caves
                Elves attack with 1 hobbits, 6 hunterss and 2 wizards
                Goblins defend with 1 castle and 2 shooterss
                    Elves roll dice for 1 hobbits, 6 hunterss and 2 wizards in N. Caves, round 2 : 2/9 hits, 3.50 expected hits
                    Goblins roll dice for 2 shooterss in N. Caves, round 2 : 2/2 hits, 0.67 expected hits
                    2 shooterss owned by the Goblins, 1 hunters owned by the Elves and 1 hobbits owned by the Elves lost in N. Caves
                Elves win, taking N. Caves from Goblins with 5 hunterss and 2 wizards remaining. Battle score for attacker is -2
                Casualties for Elves: 1 hobbits and 1 hunters
                Casualties for Goblins: 2 shooterss
    
        Non Combat Move - Elves
    
        Place Units - Elves
            2 hobbitss placed in Rivendell
            4 towers placed in Lorien
    
        Turn Complete - Elves
            Elves collect 22 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Goblins : 1.33
    Elves : -1.50
    

    Savegame


  • TripleA Turn Summary: Haradrim round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Haradrim
            Haradrim buy 1 galleon and 5 rafts; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            1 galleon moved from Bay of Harad to Umbar Peninsula Coast
            5 rafts moved from Bay of Harad to Harad Sea Coast
            1 spearInfantry moved from Umbar Peninsula to Umbar
            1 spearInfantry moved from S. Ithilien to N. Ithilien
            4 corsairss moved from Minas Morgul to N. Ithilien
            2 oliphants moved from Debatable Land to N. Ithilien
            7 spearInfantrys moved from Debatable Land to Umbar
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 galleon and 5 rafts placed in Bay of Harad
    
        Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Gondor
            Gondor buy 2 fortificationss, 1 galleon and 6 spearInfantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Gondor
            3 heavyCavalrys moved from Lebennin to Anorien
            1 spearInfantry and 3 towerGuards moved from Minas Tirith to Anorien
            3 spearInfantrys moved from W. Osg. to E. Osg.
            2 undeads moved from Lamedon to Morthond
            1 galleon and 2 undeads moved from Morthond to Anduin Mouth
            2 undeads moved from Anduin Mouth to E. Osg.
            6 spearInfantrys and 1 towerGuard moved from Belfalas to Gilrain
            3 spearInfantrys moved from Lebennin to Gilrain
            2 caravels, 8 galleons, 9 spearInfantrys and 1 towerGuard moved from Gilrain to Anduin Mouth
            9 spearInfantrys and 1 towerGuard moved from Anduin Mouth to E. Osg.
            8 undeads moved from Lamedon to Lebennin
    
        Combat - Gondor
            Battle in E. Osg.
                Gondor attack with 12 spearInfantrys, 1 towerGuard and 2 undeads
                Khand defend with 1 castle and 1 raiderCavalry
                    Gondor roll dice for 12 spearInfantrys, 1 towerGuard and 2 undeads in E. Osg., round 2 : 6/15 hits, 2.67 expected hits
                    Khand roll dice for 1 raiderCavalry in E. Osg., round 2 : 0/1 hits, 0.17 expected hits
                    1 raiderCavalry owned by the Khand lost in E. Osg.
                Gondor win, taking E. Osg. from Khand with 12 spearInfantrys, 1 towerGuard and 2 undeads remaining. Battle score for attacker is 5
                Casualties for Khand: 1 raiderCavalry
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 fortificationss placed in W. Osg.
            1 galleon placed in Morthond
            6 spearInfantrys placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 31 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Gondor : 3.33
    Khand : -0.17
    

    Savegame


  • TripleA Turn Summary: Rhun round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Rhun
            Rhun buy 4 fortificationss, 1 spearInfantry and 1 tower; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
                Rhun loses 0 PUs for violating E. Rhovanions neutrality.
            1 spearInfantry moved from S. E. Rhovanion to E. Rhovanion
                  Rhun take E. Rhovanion from Neutral
    
        Combat - Rhun
    
        Non Combat Move - Rhun
            3 chariotArcherss moved from S. E. Rhovanion to Rhun
            2 warChariots moved from S. Rhovanion to E. Rhovanion
            1 spearInfantry moved from S. E. Rhovanion to E. Rhovanion
    
        Place Units - Rhun
            4 fortificationss, 1 spearInfantry and 1 tower placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Dale
            Dale buy 3 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            3 archerss and 3 spearInfantrys moved from N. Dale to E. Mirkwood
            1 heavyCavalry and 1 lightCavalry moved from Lake Town to E. Mirkwood
            1 heavyCavalry moved from N. Rhun to E. Mirkwood
    
        Non Combat Move - Dale
    
        Place Units - Dale
            3 lightCavalrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Khand round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Khand
            Khand buy 4 warWolvess; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 raiderCavalry and 1 warWolves moved from S. Ithilien to Harad Road
            1 raiders moved from Harad Road to S. Ithilien
            3 raiderss, 2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road
    
        Non Combat Move - Khand
    
        Place Units - Khand
            4 warWolvess placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Dwarves
            Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            4 axeInfantrys moved from Iron Hills to N. Rhun
            2 axeInfantrys and 1 phalanx moved from N. Dale to N. Rhun
            2 axeInfantrys and 1 phalanx moved from N. Dale to S. Dale
            1 axeInfantry and 1 cannon moved from N. Dale to N. Rhun
            1 axeInfantry and 1 cannon moved from N. Dale to S. Dale
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            4 axeInfantrys placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Saruman round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Saruman
            Saruman buy 6 fortificationss; Remaining resources: 1 PUs; 
    
        Place Units - Saruman
            6 fortificationss placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Freefolk
            Freefolk buy 2 catapults, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 1 PUs; 
    
        Combat Move - Freefolk
                Freefolk loses 0 PUs for violating Enedwaith Coasts neutrality.
                Freefolk loses 0 PUs for violating Enedwaiths neutrality.
            2 lightCavalrys moved from Bree to Tharbad
            1 hobbits moved from N. Enedwaith to Tharbad
            3 archerss and 2 spearInfantrys moved from Cardolan to Tharbad
            1 hobbits and 1 spearInfantry moved from S. Downs to Cardolan
            1 spearInfantry moved from Bree to S. Downs
            2 hobbitss moved from Minhiriath to N. Enedwaith
            1 spearInfantry moved from Lond Daer to N. Enedwaith
            1 lightCavalry moved from Lond Daer to Enedwaith Coast
                  Freefolk take Enedwaith Coast from Neutral
            1 lightCavalry moved from Lond Daer to Enedwaith
                  Freefolk take Enedwaith from Neutral
            1 lightCavalry moved from Lond Daer to Tharbad
            1 archers and 1 spearInfantry moved from E. Arnor to Cardolan
            1 lightCavalry moved from E. Arnor to Tharbad
    
        Combat - Freefolk
            Battle in Tharbad
                Freefolk attack with 3 archerss, 1 hobbits, 4 lightCavalrys and 2 spearInfantrys
                Neutral defend with 1 castle, 3 fortificationss and 3 spearInfantrys
                    Freefolk roll dice for 3 archerss, 1 hobbits, 4 lightCavalrys and 2 spearInfantrys in Tharbad, round 2 : 3/10 hits, 2.67 expected hits
                    Neutral roll dice for 3 fortificationss and 3 spearInfantrys in Tharbad, round 2 : 1/6 hits, 1.50 expected hits
                    1 hobbits owned by the Freefolk and 3 fortificationss owned by the Neutral lost in Tharbad
                    Freefolk roll dice for 3 archerss, 4 lightCavalrys and 2 spearInfantrys in Tharbad, round 3 : 1/9 hits, 2.50 expected hits
                    Neutral roll dice for 3 spearInfantrys in Tharbad, round 3 : 2/3 hits, 1.00 expected hits
                    2 archerss owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Tharbad
                    Freefolk roll dice for 1 archers, 4 lightCavalrys and 2 spearInfantrys in Tharbad, round 4 : 2/7 hits, 2.00 expected hits
                    Neutral roll dice for 2 spearInfantrys in Tharbad, round 4 : 1/2 hits, 0.67 expected hits
                    2 spearInfantrys owned by the Neutral and 1 spearInfantry owned by the Freefolk lost in Tharbad
                Freefolk loses 0 PUs for violating Tharbads neutrality.
                Freefolk win, taking Tharbad from Neutral with 1 archers, 4 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 4
                Casualties for Freefolk: 2 archerss, 1 hobbits and 1 spearInfantry
                Casualties for Neutral: 3 fortificationss and 3 spearInfantrys
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 catapults and 1 spearInfantry placed in Bree
            2 lightCavalrys placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 24 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.83
    Freefolk : -1.17
    

    Savegame


  • TripleA Turn Summary: Mordor round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Mordor
            Mordor buy 2 orcss, 3 siegeTowers and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            2 trollss moved from W. Mirkwood to High Mirkwood
                  Mordor take N. Mirkwood from Elves
            1 orcs moved from W. Mirkwood to N. Mirkwood
            1 orcs moved from Dol Goldur to S. Mirkwood
            2 orcss, 2 siegeTowers and 1 trolls moved from Minas Morgul to N. Ithilien
    
        Combat - Mordor
            Battle in High Mirkwood
                Mordor attack with 2 trollss
                Elves defend with 1 castle, 2 fortificationss and 1 tower
                    Mordor roll dice for 2 trollss in High Mirkwood, round 2 : 1/2 hits, 1.00 expected hits
                    Elves roll dice for 2 fortificationss and 1 tower in High Mirkwood, round 2 : 0/3 hits, 1.00 expected hits
                    1 fortifications owned by the Elves lost in High Mirkwood
                    Mordor roll dice for 2 trollss in High Mirkwood, round 3 : 1/2 hits, 1.00 expected hits
                    Elves roll dice for 1 fortifications and 1 tower in High Mirkwood, round 3 : 0/2 hits, 0.83 expected hits
                    1 fortifications owned by the Elves lost in High Mirkwood
                    Mordor roll dice for 2 trollss in High Mirkwood, round 4 : 2/2 hits, 1.00 expected hits
                    Elves roll dice for 1 tower in High Mirkwood, round 4 : 1/1 hits, 0.67 expected hits
                    1 tower owned by the Elves and 1 trolls owned by the Mordor lost in High Mirkwood
                Mordor win, taking High Mirkwood from Elves with 1 trolls remaining. Battle score for attacker is 3
                Casualties for Elves: 2 fortificationss and 1 tower
                Casualties for Mordor: 1 trolls
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            2 orcss, 2 siegeTowers and 1 trolls placed in Minas Morgul
            1 siegeTower placed in Dol Goldur
    
        Turn Complete - Mordor
            Mordor collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Mordor : 1.00
    Elves : -1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Rohan
            Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            3 spearInfantrys moved from Helms Deep to Westfold
            2 heavyCavalrys moved from Anorien to Westfold
            2 spearInfantrys moved from Eastfold to Westfold
            2 heavyCavalrys moved from E. Emnet to Fangorn
            1 lightCavalry moved from Anorien to Wold
    
        Combat - Rohan
            Battle in Fangorn
                Rohan attack with 2 heavyCavalrys
                Goblins defend with 1 wargs
                    Rohan roll dice for 2 heavyCavalrys in Fangorn, round 2 : 1/2 hits, 1.00 expected hits
                    Goblins roll dice for 1 wargs in Fangorn, round 2 : 0/1 hits, 0.17 expected hits
                    1 wargs owned by the Goblins lost in Fangorn
                Rohan win, taking Fangorn from Goblins with 2 heavyCavalrys remaining. Battle score for attacker is 5
                Casualties for Goblins: 1 wargs
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            6 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.17
    Rohan : 0.00
    

    Savegame


  • TripleA Turn Summary: Goblins round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Goblins
            Goblins buy 3 shooterss, 4 stabberss and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
            1 shooters moved from Moria to Eregion
                  Goblins take Eregion from Elves
            2 batss, 3 shooterss, 4 stabberss and 2 wargss moved from Celebran to Lorien
            1 shooters moved from Moria to Celebran
            1 shooters moved from Drimrill Dale to Lorien
            1 shooters moved from Moria to Drimrill Dale
            1 bats moved from S. Caves to Lorien
    
        Combat - Goblins
            Battle in Lorien
                Goblins attack with 3 batss, 4 shooterss, 4 stabberss and 2 wargss
                Elves defend with 1 castle, 8 towers and 2 wizards
                    Goblins roll dice for 3 batss, 4 shooterss, 4 stabberss and 2 wargss in Lorien, round 2 : 2/9 hits, 3.00 expected hits
                    Elves roll dice for 8 towers and 2 wizards in Lorien, round 2 : 6/10 hits, 6.67 expected hits
                    2 towers owned by the Elves, 3 shooterss owned by the Goblins and 3 stabberss owned by the Goblins lost in Lorien
                    Goblins roll dice for 3 batss, 1 shooters, 1 stabbers and 2 wargss in Lorien, round 3 : 6/6 hits, 2.00 expected hits
                    Elves roll dice for 6 towers and 2 wizards in Lorien, round 3 : 5/8 hits, 5.33 expected hits
                    6 towers owned by the Elves, 1 wargs owned by the Goblins, 2 batss owned by the Goblins, 1 shooters owned by the Goblins and 1 stabbers owned by the Goblins lost in Lorien
                    Goblins roll dice for 1 bats and 1 wargs in Lorien, round 4 : 1/2 hits, 0.67 expected hits
                    Elves roll dice for 2 wizards in Lorien, round 4 : 1/2 hits, 1.33 expected hits
                    1 bats owned by the Goblins and 1 wizard owned by the Elves lost in Lorien
                    Goblins roll dice for 1 wargs in Lorien, round 5 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 wizard in Lorien, round 5 : 1/1 hits, 0.67 expected hits
                    1 wargs owned by the Goblins lost in Lorien
                Elves win with 1 wizard remaining. Battle score for attacker is 7
                Casualties for Goblins: 3 batss, 4 shooterss, 4 stabberss and 2 wargss
                Casualties for Elves: 8 towers and 1 wizard
    
        Non Combat Move - Goblins
            7 shooterss and 2 stabberss moved from Moria to Celebran
    
        Place Units - Goblins
            3 shooterss, 4 stabberss and 1 trolls placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Goblins : 3.00
    Elves : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Elves
            Elves buy 2 fortificationss and 4 towers; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            2 hobbitss moved from Rivendell to Eregion
            1 hunters moved from N. Caves to Eregion
            2 hunterss moved from N. Caves to Drimrill Dale
            1 ents moved from N. Dale to S. Dale
    
        Combat - Elves
            Battle in Drimrill Dale
                Elves attack with 2 hunterss
                Goblins defend with 1 shooters
                    Elves roll dice for 2 hunterss in Drimrill Dale, round 2 : 0/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 shooters in Drimrill Dale, round 2 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 2 hunterss in Drimrill Dale, round 3 : 0/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 shooters in Drimrill Dale, round 3 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 2 hunterss in Drimrill Dale, round 4 : 0/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 shooters in Drimrill Dale, round 4 : 1/1 hits, 0.33 expected hits
                    1 hunters owned by the Elves lost in Drimrill Dale
                    Elves roll dice for 1 hunters in Drimrill Dale, round 5 : 1/1 hits, 0.33 expected hits
                    Goblins roll dice for 1 shooters in Drimrill Dale, round 5 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Drimrill Dale
                Elves win, taking Drimrill Dale from Goblins with 1 hunters remaining. Battle score for attacker is -2
                Casualties for Elves: 1 hunters
                Casualties for Goblins: 1 shooters
            Battle in Eregion
                Elves attack with 2 hobbitss and 1 hunters
                Goblins defend with 1 shooters
                    Elves roll dice for 2 hobbitss and 1 hunters in Eregion, round 2 : 0/2 hits, 0.50 expected hits
                    Goblins roll dice for 1 shooters in Eregion, round 2 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 2 hobbitss and 1 hunters in Eregion, round 3 : 1/2 hits, 0.50 expected hits
                    Goblins roll dice for 1 shooters in Eregion, round 3 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Eregion
                Elves win, taking Eregion from Goblins with 2 hobbitss and 1 hunters remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 shooters
    
        Non Combat Move - Elves
            2 hunterss and 2 wizards moved from N. Caves to Lorien
    
        Place Units - Elves
            4 towers placed in Lorien
            2 fortificationss placed in N. Caves
    
        Turn Complete - Elves
            Elves collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Goblins : -1.00
    Elves : -1.33
    

    Savegame


  • TripleA Turn Summary: Haradrim round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Haradrim
            Haradrim buy 1 galleon and 5 rafts; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            1 galleon and 5 rafts moved from Bay of Harad to Harad Sea Coast
            1 galleon and 5 rafts moved from Harad Sea Coast to Umbar Peninsula Coast
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 galleon and 5 rafts placed in Bay of Harad
    
        Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Gondor
            Gondor buy 7 spearInfantrys and 2 towers; Remaining resources: 2 PUs; 
    
        Combat Move - Gondor
            2 caravels and 9 galleons moved from Anduin Mouth to Gilrain
            8 undeads moved from Lebennin to Gilrain
            1 galleon moved from Morthond to Gilrain
            2 caravels, 10 galleons and 8 undeads moved from Gilrain to Anduin Mouth
            8 undeads moved from Anduin Mouth to E. Osg.
            6 spearInfantrys moved from Minas Tirith to Anorien
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 towers placed in E. Osg.
            3 spearInfantrys placed in Anfalas
            4 spearInfantrys placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 31 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame

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