@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Game 2, Andrew(Axis) vs Nathan(Allies+$46)
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Archangel Italians take Belarus from Russians Italians take Archangel from Russians 2 artilleries and 2 infantry moved from Bulgaria to Greece 1 bomber and 3 fighters moved from Southern Italy to Greece 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia Combat - Italians Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Americans defend with 1 mech_infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 2/1 hits, 2.33 expected hits Americans roll dice for 1 mech_infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Greece Italians attack with 2 artilleries, 1 bomber, 3 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 artilleries, 1 bomber, 3 fighters and 2 infantry in Greece, round 2 : 3/1 hits, 3.50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/1 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece Italians roll dice for 2 artilleries, 1 bomber and 3 fighters in Greece, round 3 : 3/1 hits, 2.83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 artillery owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 artillery, 1 bomber and 3 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 artillery and 2 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber and 3 fighters moved from Greece to Southern Italy 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 armour moved from Bulgaria to Bessarabia 1 armour moved from Eastern Poland to Bessarabia 1 aaGun and 3 infantry moved from France to Normandy Bordeaux Place Units - Italians 1 artillery and 1 infantry placed in Normandy Bordeaux 3 infantry placed in Southern Italy Italians undo move 2. 1 infantry placed in Normandy Bordeaux 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1 Italians collect 18 PUs (1 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.67 Americans : -0.33 Neutral_Allies : 1.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines Combat - ANZAC Battle in Philippines Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone ANZAC win, taking Philippines from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 submarine moved from 34 Sea Zone to 20 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 3 fighters moved from 55 Sea Zone to Queensland 1 artillery moved from Queensland to New South Wales 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Syria to Iraq 1 destroyer moved from 98 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.17
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers; Remaining resources: 6 PUs; Combat Move - Germans 3 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 3 fighters and 3 tactical_bombers moved from Western Germany to Novgorod 2 bombers moved from Western Germany to Smolensk 1 mech_infantry moved from Eastern Poland to Smolensk 3 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 5 artilleries and 28 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 cruiser and 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone Combat - Germans Battle in Smolensk Germans attack with 2 bombers and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 3 fighters, 4 infantry and 3 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in Novgorod, round 2 : 4/1 hits, 4.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from Novgorod to Archangel 1 mech_infantry moved from Eastern Poland to Archangel 1 aaGun moved from Eastern Poland to Western Ukraine 1 aaGun moved from Bessarabia to Ukraine 12 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine 5 mech_infantrys moved from Poland to Bessarabia 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 2 bombers moved from Smolensk to Eastern Poland 2 mech_infantrys moved from Western Germany to Poland 1 artillery moved from France to Western Germany 1 mech_infantry moved from Western Germany to Poland 2 fighters and 2 tactical_bombers moved from Southern Italy to Eastern Poland Place Units - Germans 4 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Germans collect 46 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 6 PUs; Combat Move - Russians 18 infantry moved from Amur to Manchuria Combat - Russians Battle in Manchuria Russians attack with 18 infantry Japanese defend with 1 artillery and 6 infantry Russians roll dice for 18 infantry in Manchuria, round 2 : 3/0 hits, 3.00 expected hits Japanese roll dice for 1 artillery and 6 infantry in Manchuria, round 2 : 2/1 hits, 2.33 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria Russians roll dice for 16 infantry in Manchuria, round 3 : 2/1 hits, 2.67 expected hits Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 3 : 1/1 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 15 infantry in Manchuria, round 4 : 3/1 hits, 2.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 4 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 15 infantry remaining. Battle score for attacker is 13 Casualties for Russians: 3 infantry Casualties for Japanese: 1 artillery and 6 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Manchuria 2 infantry moved from Volgograd to Samara 6 infantry moved from Russia to Samara 2 armour and 2 mech_infantrys moved from Vologda to Samara 1 fighter and 1 tactical_bomber moved from Russia to West India 4 aaGuns, 4 artilleries and 47 infantry moved from Bryansk to Russia 1 fighter moved from Vologda to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 31 PUs
Combat Hit Differential Summary :
Russians : -0.17 Japanese : -1.33
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@MillCreek
Good Move. I totally missed the Russian planes reinforcing West India. My bad. Probably going to cost me the game. -
@AndrewAAGamer
Ironically, if you’d baited those planes to Novgorad, or left your cruiser with your transport, I probably would have taken the bait, and had more than just the one, out of position. -
@MillCreek
Yeah, assuming I had realized the Russian planes could get to West India. As I said I did not realize they could and did not account for them in my plans.Now Japan is in a world of hurt. The idea was to take and hold India then move the fleet back to stop the US after eliminating one threat; i.e. India. Now at best I am going to trade India which means I am not going to be able to get back and stop the US. Big mistake on my part. Especially since I could have brought one more fighter from Japan and did not as with a 90% chance of success I assumed you would retreat. Oh well. Learned something.
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So, are you signing surrender papers, or still thinking?
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@MillCreek
Still thinking how I can take and hold it next Turn since I screwed up and cannot take and hold it this Turn. -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 bomber moved from French Indo China to 35 Sea Zone 3 carriers moved from 39 Sea Zone to 79 Sea Zone 2 battleships moved from 39 Sea Zone to 79 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 37 Sea Zone to 79 Sea Zone 3 fighters and 3 tactical_bombers moved from 39 Sea Zone to India 2 infantry moved from Burma to India Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in India Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in India, round 2 : 4/1 hits, 3.83 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese captures 2PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 79 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 1 submarine British defend with 1 destroyer and 3 transports Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser and 2 destroyers in 79 Sea Zone, round 2 : 2/1 hits, 2.50 expected hits British roll dice for 1 destroyer and 3 transports in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 79 Sea Zone 2 transports owned by the British lost in 79 Sea Zone Japanese roll dice for 1 submarine in 79 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese win, taking 79 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 29 Casualties for British: 1 destroyer and 3 transports Battle in 42 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from India to 79 Sea Zone 1 armour moved from Ceylon to 39 Sea Zone 1 infantry moved from Ceylon to 39 Sea Zone 1 artillery moved from Ceylon to 39 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone 3 artilleries moved from Burma to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 2 infantry moved from Burma to 38 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 38 Sea Zone to 79 Sea Zone 3 fighters and 2 tactical_bombers moved from Shan State to Burma 3 fighters and 3 tactical_bombers moved from French Indo China to Burma 1 bomber moved from 42 Sea Zone to French Indo China 1 bomber moved from 35 Sea Zone to French Indo China 2 artilleries and 2 infantry moved from Kwangsi to French Indo China 2 fighters moved from Japan to French Indo China 1 fighter moved from Korea to Japan Place Units - Japanese 1 bomber and 2 tactical_bombers placed in French Indo China 2 fighters, 1 infantry and 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,3 Japanese collect 42 PUs (6 lost to blockades); end with 44 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
British : -0.33 ANZAC : -0.17 UK_Pacific : 0.33 Japanese : 0.00
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@AndrewAAGamer
Well if I figured this correctly I will have about a 70% chance next Turn of taking and holding India. Certainly better than my 4% chance this Turn however being one Turn late means the US is going to own the Pacific. -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 bomber moved from Queensland to 42 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Kwangtung Battle in 42 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 6 Sea Zone from Japanese, taking Kwangtung from Japanese with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 42 Sea Zone to Philippines 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 20 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone 4 submarines moved from 26 Sea Zone to 6 Sea Zone 2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from Morocco to Algeria 2 transports moved from 91 Sea Zone to 101 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from 91 Sea Zone to Gibraltar 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 3 artilleries and 3 infantry placed in Central United States 2 fighters placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 artilleries and 18 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Kansu to Manchuria Place Units - Chinese 4 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Purchase Units - British British buy 2 artilleries, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Persia to India Combat - British Strategic bombing raid in India AA fire in India : 0/1 hits, 0.17 expected hits Bombing raid in India rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in India causes 6 damage total. Non Combat Move - British 1 bomber moved from India to Persia 1 armour, 6 fighters and 2 tactical_bombers moved from West India to Persia 3 aaGuns, 1 artillery and 16 infantry moved from West India to Eastern Persia 1 artillery and 1 infantry moved from Iraq to Persia 2 fighters moved from 98 Sea Zone to Persia 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 mech_infantry moved from Kenya to 72 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 infantry and 1 mech_infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to 81 Sea Zone 1 destroyer moved from 81 Sea Zone to 77 Sea Zone Place Units - British 3 mech_infantrys placed in Union of South Africa 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt 1 artillery and 2 infantry placed in Persia Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0.33 AA fire in India : : -0.17 Japanese : -0.33
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Well, you got India, but it appears to have cost you everything else. But you’ve fooled me before!
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Archangel to Vologda Italians take Vologda from Russians 1 armour moved from Vologda to Urals Italians take Urals from Russians 2 armour moved from Bessarabia to Bryansk Italians take Bryansk from Russians Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Western Germany to Southern Italy 3 fighters moved from Southern Italy to Western Germany 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya 1 artillery moved from Greece to Bulgaria Place Units - Italians 1 armour and 2 infantry placed in Southern Italy 2 infantry placed in Normandy Bordeaux Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5 Italians collect 20 PUs (2 lost to blockades); end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC ANZAC creates battle in territory 20 Sea Zone Battle in Java Non Combat Move - ANZAC 3 fighters moved from Queensland to Philippines 1 destroyer moved from 55 Sea Zone to 33 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 2 aaGuns and 3 infantry moved from Queensland to New South Wales 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Trans-Jordan to Egypt 1 submarine moved from 20 Sea Zone to 37 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Iraq to Northwest Persia French take Northwest Persia from Neutral_Allies Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Ukraine to Rostov Germans take Rostov from Russians 1 armour moved from Rostov to Bryansk Combat - Germans Non Combat Move - Germans 1 cruiser and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 2 bombers moved from Eastern Poland to Western Germany 1 aaGun, 11 armour, 5 artilleries, 28 infantry and 7 mech_infantrys moved from Ukraine to Bryansk 5 mech_infantrys moved from Bessarabia to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 aaGun, 3 artilleries and 7 infantry moved from Western Ukraine to Bryansk 3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Poland to Western Ukraine 1 mech_infantry moved from Smolensk to Bryansk 3 fighters, 1 mech_infantry and 3 tactical_bombers moved from Archangel to Bryansk 2 fighters and 2 tactical_bombers moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Bryansk to Western Ukraine Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 3 mech_infantrys EDIT: Adding units owned by Germans to Ukraine: 3 mech_infantrys EDIT: Turning off Edit Mode 3 armour placed in Ukraine 1 fighter and 2 tactical_bombers placed in Novgorod 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5 Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 aaGuns and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from West India to Persia 2 armour, 8 infantry and 2 mech_infantrys moved from Samara to Russia 1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone Place Units - Russians 2 aaGuns and 7 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 43 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from 79 Sea Zone to Eastern Persia 4 fighters and 2 tactical_bombers moved from Burma to Eastern Persia 2 bombers moved from French Indo China to Eastern Persia 2 battleships moved from 79 Sea Zone to 80 Sea Zone 1 armour, 4 artilleries, 5 infantry and 6 transports moved from 79 Sea Zone to 80 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from India to West India Japanese take West India from UK_Pacific 3 carriers moved from 79 Sea Zone to 80 Sea Zone 1 cruiser moved from 79 Sea Zone to 80 Sea Zone 1 destroyer moved from 79 Sea Zone to 80 Sea Zone 1 submarine moved from 79 Sea Zone to 80 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 80 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 6 transports French defend with 1 destroyer Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 6 transports in 80 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 80 Sea Zone Japanese win, taking 80 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 6 transports remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Kwangtung Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 harbour and 1 infantry Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 2 : 2/1 hits, 1.17 expected hits Americans roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kwangtung Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Eastern Persia Japanese attack with 1 armour, 4 artilleries, 2 bombers, 7 fighters, 5 infantry and 5 tactical_bombers British defend with 3 aaGuns, 1 artillery and 16 infantry AA fire in Eastern Persia : 1/1 hits, 1.50 expected hits 1 fighter owned by the Japanese lost in Eastern Persia Japanese roll dice for 1 armour, 4 artilleries, 2 bombers, 6 fighters, 5 infantry and 5 tactical_bombers in Eastern Persia, round 2 : 11/0 hits, 11.00 expected hits British roll dice for 3 aaGuns, 1 artillery and 16 infantry in Eastern Persia, round 2 : 6/1 hits, 5.67 expected hits 5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 aaGuns owned by the British and 8 infantry owned by the British lost in Eastern Persia Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 6 fighters and 5 tactical_bombers in Eastern Persia, round 3 : 9/1 hits, 9.17 expected hits British roll dice for 1 artillery and 8 infantry in Eastern Persia, round 3 : 3/0 hits, 3.00 expected hits 3 artilleries owned by the Japanese, 1 artillery owned by the British and 8 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 armour, 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Japanese: 4 artilleries, 1 fighter and 5 infantry Casualties for British: 3 aaGuns, 1 artillery and 16 infantry Non Combat Move - Japanese 3 fighters moved from Eastern Persia to 80 Sea Zone 2 tactical_bombers moved from Eastern Persia to 80 Sea Zone 1 fighter moved from Eastern Persia to 80 Sea Zone 2 bombers, 2 fighters and 3 tactical_bombers moved from Eastern Persia to India 1 fighter moved from Burma to India 1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China 1 fighter and 3 tactical_bombers moved from Burma to India 1 fighter and 1 tactical_bomber moved from French Indo China to India 1 bomber moved from 42 Sea Zone to India 2 infantry moved from Burma to India 3 fighters and 1 tactical_bomber moved from Japan to French Indo China 1 destroyer moved from 79 Sea Zone to 76 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in India Japanese undo move 1. 1 armour and 2 mech_infantrys placed in India 1 armour and 2 mech_infantrys placed in French Indo China 1 fighter and 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,1,4,2,3,6,6,5,2,2,4,6,6,2,6,6,4,1,5,4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,6,1,5,5,2 Japanese collect 28 PUs (7 lost to blockades); end with 30 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
British : 0.33 French : -0.33 Americans : -0.33 AA fire in Eastern Persia : : -0.50 Japanese : 0.17
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone 1 armour, 2 artilleries and 6 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 armour moved from Tunisia to Libya 2 fighters moved from Gibraltar to Libya 3 artilleries and 3 infantry moved from 96 Sea Zone to Libya Combat - Americans Battle in Borneo Battle in Libya Americans attack with 1 armour, 3 artilleries, 2 fighters and 3 infantry Italians defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Americans roll dice for 1 armour, 3 artilleries, 2 fighters and 3 infantry in Libya, round 2 : 3/1 hits, 3.50 expected hits Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 2/1 hits, 2.83 expected hits 2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Libya Americans roll dice for 1 armour, 3 artilleries, 2 fighters and 1 infantry in Libya, round 3 : 3/1 hits, 2.83 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Libya, round 3 : 1/1 hits, 1.83 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya Americans roll dice for 1 armour, 3 artilleries and 2 fighters in Libya, round 4 : 3/1 hits, 2.50 expected hits Italians roll dice for 1 armour and 1 artillery in Libya, round 4 : 0/1 hits, 0.83 expected hits 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Libya Americans win, taking Borneo from Japanese, taking Libya from Italians with 1 armour, 3 artilleries and 2 fighters remaining. Battle score for attacker is 21 Casualties for Americans: 3 infantry Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Non Combat Move - Americans 2 fighters moved from Libya to 96 Sea Zone 1 carrier moved from 91 Sea Zone to 96 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 2 submarines moved from 20 Sea Zone to 37 Sea Zone 5 fighters and 1 tactical_bomber moved from 20 Sea Zone to Yunnan 1 transport moved from 20 Sea Zone to 33 Sea Zone 2 destroyers moved from 33 Sea Zone to 43 Sea Zone 1 battleship, 3 carriers, 2 cruisers and 2 destroyers moved from 20 Sea Zone to 43 Sea Zone 1 bomber moved from Philippines to Yunnan 1 submarine moved from 54 Sea Zone to 41 Sea Zone 1 submarine moved from 33 Sea Zone to 36 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Place Units - Americans 1 factory_minor placed in Kwangtung 2 fighters placed in Eastern United States 3 artilleries and 3 infantry placed in Central United States 1 destroyer and 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Burma Chinese take Burma from Japanese Combat - Chinese Non Combat Move - Chinese 3 artilleries and 18 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kiangsi to Kwangsi 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Jehol to Manchuria 1 infantry moved from Shantung to Jehol 1 fighter moved from Manchuria to Yunnan Place Units - Chinese 8 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 24 PUs; end with 25 PUs Purchase Units - British British buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 bomber and 2 infantry moved from Persia to Eastern Persia 1 fighter and 1 submarine moved from 81 Sea Zone to 76 Sea Zone Combat - British Battle in Tobruk Battle in 76 Sea Zone British attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer British roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in 76 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 76 Sea Zone retreated to 76 Sea Zone Japanese win, taking Tobruk from Italians with 1 destroyer remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Battle in Eastern Persia British attack with 1 bomber and 2 infantry Japanese defend with 1 armour British roll dice for 1 bomber and 2 infantry in Eastern Persia, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 1 bomber moved from Eastern Persia to Russia 8 fighters and 2 tactical_bombers moved from Persia to Russia 1 destroyer moved from 77 Sea Zone to 79 Sea Zone 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Persia to Iraq 1 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 submarines and 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 fighter moved from 76 Sea Zone to Iraq 1 infantry moved from Algeria to Tunisia 1 armour moved from Algeria to Libya 3 mech_infantrys moved from Union of South Africa to Belgian Congo 2 submarines moved from 96 Sea Zone to 97 Sea Zone Place Units - British 3 infantry placed in Persia 1 fighter and 2 infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,3,3,3,1,1,6,4,6,2,5,2,3,4,1,5,6 British collect 29 PUs (4 lost to blockades); end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : -2.50 British : -0.83 Americans : 0.17 Japanese : 0.17
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Urals to Evenkiyskiy Italians take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Italians take Yenisey from Russians 2 armour moved from Bryansk to Caucasus Italians take Caucasus from Russians Combat - Italians Non Combat Move - Italians 3 fighters moved from Western Germany to Southern Italy Place Units - Italians 1 armour, 1 fighter and 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6 Italians collect 19 PUs (5 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :