L.O.T.R. - Whack Evil - dawg Good yet again

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Mordor
            Mordor buy 4 trollss; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            18 orcss, 6 siegeTowers and 2 trollss moved from N. Ithilien to Anorien
            1 trolls moved from Minas Morgul to Anorien
            3 nazguls moved from Minas Morgul to Anorien
            1 orcs and 3 siegeTowers moved from Minas Morgul to N. Ithilien
            1 trolls moved from Udun to S. Brown Lands
    
        Combat - Mordor
            Battle in Anorien
                Mordor attack with 3 nazguls, 18 orcss, 6 siegeTowers and 3 trollss
                Gondor defend with 8 heavyCavalrys, 7 spearInfantrys and 6 towerGuards
                    Mordor roll dice for 3 nazguls, 18 orcss, 6 siegeTowers and 3 trollss in Anorien, round 2 : 9/30 hits, 9.50 expected hits
                    Gondor roll dice for 8 heavyCavalrys, 7 spearInfantrys and 6 towerGuards in Anorien, round 2 : 9/21 hits, 8.00 expected hits
                Units damaged: 3 nazguls owned by the Mordor
                    7 spearInfantrys owned by the Gondor, 2 heavyCavalrys owned by the Gondor and 6 orcss owned by the Mordor lost in Anorien
                    Mordor roll dice for 3 nazguls, 12 orcss, 6 siegeTowers and 3 trollss in Anorien, round 3 : 11/24 hits, 8.50 expected hits
                    Gondor roll dice for 6 heavyCavalrys and 6 towerGuards in Anorien, round 3 : 7/12 hits, 5.00 expected hits
                    5 towerGuards owned by the Gondor, 6 heavyCavalrys owned by the Gondor and 7 orcss owned by the Mordor lost in Anorien
                    Mordor roll dice for 3 nazguls, 5 orcss, 6 siegeTowers and 3 trollss in Anorien, round 4 : 6/17 hits, 7.17 expected hits
                    Gondor roll dice for 1 towerGuard in Anorien, round 4 : 1/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor and 1 orcs owned by the Mordor lost in Anorien
                Mordor win, taking Anorien from Gondor with 3 nazguls, 4 orcss, 6 siegeTowers and 3 trollss remaining. Battle score for attacker is 43
                Casualties for Mordor: 14 orcss
                Casualties for Gondor: 8 heavyCavalrys, 7 spearInfantrys and 6 towerGuards
    
        Non Combat Move - Mordor
            3 nazguls moved from Anorien to Dagorlad
    
        Place Units - Mordor
            4 trollss placed in Dol Goldur
    
        Turn Complete - Mordor
            Mordor collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.83
    Gondor : 3.50
    

    Savegame


  • TripleA Turn Summary: Rohan round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Rohan
            Rohan buy 2 fortificationss, 1 lightCavalry, 2 spearInfantrys and 1 tower; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            2 heavyCavalrys, 3 lightCavalrys and 2 spearInfantrys moved from Westfold to Isengard
            1 lightCavalry moved from Wold to Isengard
            1 heavyCavalry and 1 lightCavalry moved from Eastfold to Isengard
    
        Combat - Rohan
            Battle in Isengard
                Rohan attack with 3 heavyCavalrys, 5 lightCavalrys and 2 spearInfantrys
                Saruman defend with 1 castle, 8 fortificationss, 2 orcss, 2 towers and 1 trolls
                    Rohan roll dice for 3 heavyCavalrys, 5 lightCavalrys and 2 spearInfantrys in Isengard, round 2 : 4/10 hits, 3.50 expected hits
                    Saruman roll dice for 8 fortificationss, 2 orcss, 2 towers and 1 trolls in Isengard, round 2 : 4/13 hits, 3.50 expected hits
                    2 spearInfantrys owned by the Rohan, 4 fortificationss owned by the Saruman and 2 lightCavalrys owned by the Rohan lost in Isengard
                    Rohan roll dice for 3 heavyCavalrys and 3 lightCavalrys in Isengard, round 3 : 5/6 hits, 2.50 expected hits
                    Saruman roll dice for 4 fortificationss, 2 orcss, 2 towers and 1 trolls in Isengard, round 3 : 2/9 hits, 2.83 expected hits
                    1 orcs owned by the Saruman, 4 fortificationss owned by the Saruman and 2 lightCavalrys owned by the Rohan lost in Isengard
                    Rohan roll dice for 3 heavyCavalrys and 1 lightCavalry in Isengard, round 4 : 0/4 hits, 1.83 expected hits
                    Saruman roll dice for 1 orcs, 2 towers and 1 trolls in Isengard, round 4 : 1/4 hits, 2.00 expected hits
                    1 lightCavalry owned by the Rohan lost in Isengard
                    Rohan roll dice for 3 heavyCavalrys in Isengard, round 5 : 2/3 hits, 1.50 expected hits
                    Saruman roll dice for 1 orcs, 2 towers and 1 trolls in Isengard, round 5 : 2/4 hits, 2.00 expected hits
                    2 heavyCavalrys owned by the Rohan, 1 trolls owned by the Saruman and 1 orcs owned by the Saruman lost in Isengard
                    Rohan roll dice for 1 heavyCavalry in Isengard, round 6 : 1/1 hits, 0.50 expected hits
                    Saruman roll dice for 2 towers in Isengard, round 6 : 2/2 hits, 1.33 expected hits
                    1 heavyCavalry owned by the Rohan and 1 tower owned by the Saruman lost in Isengard
                Saruman win with 1 tower remaining. Battle score for attacker is -8
                Casualties for Rohan: 3 heavyCavalrys, 5 lightCavalrys and 2 spearInfantrys
                Casualties for Saruman: 8 fortificationss, 2 orcss, 1 tower and 1 trolls
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            2 fortificationss, 1 spearInfantry and 1 tower placed in Eastfold
            1 lightCavalry and 1 spearInfantry placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.67
    Rohan : 2.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Goblins
            Goblins buy 8 shooterss and 3 stabberss; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
                Goblins loses 0 PUs for violating N. Brown Landss neutrality.
            1 trolls moved from Fangorn to Westfold
                  Goblins take Westfold from Rohan
            1 trolls moved from Westfold to E. Emnet
            1 shooters moved from Fangorn to Westfold
            1 wargs moved from Lorien to E. Emnet
                  Goblins take Wold from Rohan
            1 stabbers moved from Celebran to Anduin East Bank
            1 shooters and 1 stabbers moved from Lorien to Drimrill Dale
            1 shooters and 1 stabbers moved from Lorien to Anduin East Bank
            1 shooters and 1 stabbers moved from Lorien to Drimrill Dale
            1 trolls moved from Lorien to Drimrill Dale
            1 trolls moved from Lorien to Anduin East Bank
            1 trolls moved from Lorien to Drimrill Dale
            4 wargss moved from Lorien to Drimrill Dale
            2 wargss moved from Lorien to Anduin East Bank
            1 wargs moved from Lorien to E. Emnet
            1 wargs moved from Lorien to Wold
            1 wargs moved from Wold to N. Brown Lands
                  Goblins take N. Brown Lands from Neutral
    
        Combat - Goblins
            Battle in Drimrill Dale
                Goblins attack with 2 shooterss, 2 stabberss, 2 trollss and 4 wargss
                Elves defend with 1 hunters
                    Goblins roll dice for 2 shooterss, 2 stabberss, 2 trollss and 4 wargss in Drimrill Dale, round 2 : 3/8 hits, 3.00 expected hits
                    Elves roll dice for 1 hunters in Drimrill Dale, round 2 : 0/1 hits, 0.50 expected hits
                    1 hunters owned by the Elves lost in Drimrill Dale
                Goblins win, taking Drimrill Dale from Elves with 2 shooterss, 2 stabberss, 2 trollss and 4 wargss remaining. Battle score for attacker is 4
                Casualties for Elves: 1 hunters
            Battle in Anduin East Bank
                Goblins attack with 1 shooters, 2 stabberss, 1 trolls and 2 wargss
                Elves defend with 1 hunters
                    Goblins roll dice for 1 shooters, 2 stabberss, 1 trolls and 2 wargss in Anduin East Bank, round 2 : 2/5 hits, 1.67 expected hits
                    Elves roll dice for 1 hunters in Anduin East Bank, round 2 : 0/1 hits, 0.50 expected hits
                    1 hunters owned by the Elves lost in Anduin East Bank
                Goblins win, taking Anduin East Bank from Elves with 1 shooters, 2 stabberss, 1 trolls and 2 wargss remaining. Battle score for attacker is 4
                Casualties for Elves: 1 hunters
            Battle in E. Emnet
                Goblins attack with 1 trolls and 2 wargss
                Rohan defend with 1 spearInfantry
                    Goblins roll dice for 1 trolls and 2 wargss in E. Emnet, round 2 : 2/3 hits, 1.17 expected hits
                    Rohan roll dice for 1 spearInfantry in E. Emnet, round 2 : 1/1 hits, 0.33 expected hits
                    1 wargs owned by the Goblins and 1 spearInfantry owned by the Rohan lost in E. Emnet
                Goblins win, taking E. Emnet from Rohan with 1 trolls and 1 wargs remaining. Battle score for attacker is -2
                Casualties for Goblins: 1 wargs
                Casualties for Rohan: 1 spearInfantry
    
        Non Combat Move - Goblins
    
        Place Units - Goblins
            2 shooterss placed in S. Caves
            6 shooterss and 2 stabberss placed in Moria
            1 stabbers placed in Lorien
    
        Turn Complete - Goblins
            Goblins collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Goblins : 1.17
    Elves : -1.00
    Rohan : 0.67
    

    Savegame


  • TripleA Turn Summary: Elves round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Elves
            Elves buy 6 hunterss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hobbits moved from N. Caves to Anduin West Bank
            1 wizard moved from S. Mirkwood to Gladden
            1 wizard moved from S. Mirkwood to Rhovanion
            1 ents moved from W. Mirkwood to S. Mirkwood
            1 hobbits moved from Eregion to N. Caves
            1 eagles, 3 hobbitss, 1 hunters and 1 wizard moved from Rivendell to Eregion
    
        Combat - Elves
            Battle in Rhovanion
                Elves attack with 1 wizard
                Rhun defend with 1 spearInfantry
                    Elves roll dice for 1 wizard in Rhovanion, round 2 : 0/1 hits, 0.67 expected hits
                    Rhun roll dice for 1 spearInfantry in Rhovanion, round 2 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 wizard in Rhovanion, round 3 : 1/1 hits, 0.67 expected hits
                    Rhun roll dice for 1 spearInfantry in Rhovanion, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun lost in Rhovanion
                Elves win, taking Rhovanion from Rhun with 1 wizard remaining. Battle score for attacker is 3
                Casualties for Rhun: 1 spearInfantry
    
        Non Combat Move - Elves
    
        Place Units - Elves
            6 hunterss placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Elves : -0.33
    Rhun : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Haradrim
            Haradrim buy 2 corsairss, 2 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            4 units repaired.
            4 oliphants moved from N. Ithilien to Anorien
            4 spearInfantrys moved from N. Ithilien to Anorien
            1 corsairs moved from N. Ithilien to Anorien
            4 spearInfantrys moved from S. Ithilien to N. Ithilien
            3 corsairss and 3 spearInfantrys moved from Debatable Land to S. Ithilien
            1 corsairs, 2 spearInfantrys and 2 trebuches moved from Umbar to Debatable Land
            3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar
            4 oliphants moved from Anorien to E. Emnet
            2 caravels and 5 galleons moved from Umbar Peninsula Coast to Harad Sea Coast
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 corsairss, 2 spearInfantrys and 1 trebuche placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Gondor round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Gondor
            Gondor buy 2 fortificationss, 2 spearInfantrys and 6 towerGuards; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            2 caravels and 9 galleons moved from N. E. Central Sea Zone to Gilrain
            3 spearInfantrys moved from Lebennin to Gilrain
            10 undeads moved from Lebennin to Gilrain
            2 caravels, 9 galleons, 3 spearInfantrys and 10 undeads moved from Gilrain to Anduin Mouth
            3 spearInfantrys and 10 undeads moved from Anduin Mouth to E. Osg.
            1 spearInfantry moved from W. Osg. to Lossarnach
    
        Combat - Gondor
            Battle in E. Osg.
                Gondor attack with 3 spearInfantrys and 10 undeads
                Khand defend with 1 castle and 2 raiderCavalrys
                    Gondor roll dice for 3 spearInfantrys and 10 undeads in E. Osg., round 2 : 6/13 hits, 2.17 expected hits
                    Khand roll dice for 2 raiderCavalrys in E. Osg., round 2 : 0/2 hits, 0.33 expected hits
                    2 raiderCavalrys owned by the Khand lost in E. Osg.
                Gondor win, taking E. Osg. from Khand with 3 spearInfantrys and 10 undeads remaining. Battle score for attacker is 10
                Casualties for Khand: 2 raiderCavalrys
    
        Non Combat Move - Gondor
            4 spearInfantrys moved from W. Osg. to E. Osg.
    
        Place Units - Gondor
            2 fortificationss, 2 spearInfantrys and 6 towerGuards placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Gondor : 3.83
    Khand : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Rhun
            Rhun buy 2 chariotArcherss, 1 spearInfantry and 2 warChariots; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
            3 chariotArcherss moved from Rhun to N. Dale
            2 spearInfantrys and 2 trebuches moved from Iron Hills to N. Dale
            2 warChariots moved from E. Rhovanion to S. Dale
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            2 chariotArcherss and 2 warChariots placed in Iron Hills
            1 spearInfantry placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dale round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Dale
            Dale buy 1 heavyCavalry; Remaining resources: 0 PUs; 
    
        Place Units - Dale
            1 heavyCavalry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Khand
            Khand buy 2 raiderCavalrys and 1 warWolves; Remaining resources: 1 PUs; 
    
        Combat Move - Khand
            4 raiderss and 2 xbowInfantrys moved from S. Ithilien to E. Osg.
            2 raiderCavalrys moved from Khand to E. Osg.
            3 raiderss moved from Harad Road to S. Ithilien
    
        Combat - Khand
            Battle in E. Osg.
                Khand attack with 2 raiderCavalrys, 4 raiderss and 2 xbowInfantrys
                Gondor defend with 1 castle, 7 spearInfantrys and 10 undeads
                    Khand roll dice for 2 raiderCavalrys, 4 raiderss and 2 xbowInfantrys in E. Osg., round 2 : 2/8 hits, 3.33 expected hits
                    Gondor roll dice for 7 spearInfantrys and 10 undeads in E. Osg., round 2 : 3/17 hits, 4.00 expected hits
                    2 undeads owned by the Gondor and 3 raiderss owned by the Khand lost in E. Osg.
                    Khand roll dice for 2 raiderCavalrys, 1 raiders and 2 xbowInfantrys in E. Osg., round 3 : 2/5 hits, 2.17 expected hits
                    Gondor roll dice for 7 spearInfantrys and 8 undeads in E. Osg., round 3 : 4/15 hits, 3.67 expected hits
                    2 undeads owned by the Gondor, 1 raiderCavalry owned by the Khand, 2 xbowInfantrys owned by the Khand and 1 raiders owned by the Khand lost in E. Osg.
                    Khand roll dice for 1 raiderCavalry in E. Osg., round 4 : 1/1 hits, 0.50 expected hits
                    Gondor roll dice for 7 spearInfantrys and 6 undeads in E. Osg., round 4 : 3/13 hits, 3.33 expected hits
                    1 undead owned by the Gondor and 1 raiderCavalry owned by the Khand lost in E. Osg.
                Gondor win with 7 spearInfantrys and 5 undeads remaining. Battle score for attacker is -24
                Casualties for Khand: 2 raiderCavalrys, 4 raiderss and 2 xbowInfantrys
                Casualties for Gondor: 5 undeads
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 raiderCavalrys and 1 warWolves placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Gondor : -1.00
    Khand : -1.00
    

    Savegame


  • TripleA Turn Summary: Dwarves round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Dwarves
            Dwarves buy 8 fortificationss; Remaining resources: 0 PUs; 
    
        Place Units - Dwarves
            8 fortificationss placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Saruman
            Saruman buy 2 orcss and 1 raiders; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            1 orcs and 1 siegeTower moved from Fangorn to Westfold
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            2 orcss and 1 raiders placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Freefolk round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Freefolk
            Freefolk buy 3 archerss, 4 hobbitss and 1 lightCavalry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
                Freefolk loses 0 PUs for violating Enedwaiths neutrality.
            2 lightCavalrys moved from Tharbad to N. Dunland
            1 lightCavalry moved from Lond Daer to Enedwaith
                  Freefolk take Enedwaith from Neutral
            1 lightCavalry moved from Lond Daer to N. Dunland
            2 archerss and 2 spearInfantrys moved from Lond Daer to N. Enedwaith
            1 archers, 1 hobbits and 1 spearInfantry moved from Tharbad to Eregion
            2 archerss, 2 hobbitss and 2 spearInfantrys moved from Cardolan to Eregion
            1 archers, 1 hobbits and 1 spearInfantry moved from S. Downs to Cardolan
            1 lightCavalry moved from Bree to Eregion
            1 archers and 1 spearInfantry moved from Bree to S. Downs
            2 hobbitss moved from Shire to S. Downs
            1 hobbits moved from Breelands to S. Downs
            1 hobbits and 1 spearInfantry moved from Hobbiton to Shire
            1 hobbits moved from Fornost to Breelands
    
        Combat - Freefolk
            Battle in N. Dunland
                Freefolk attack with 3 lightCavalrys
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 3 lightCavalrys in N. Dunland, round 2 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 spearInfantry in N. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in N. Dunland
                Freefolk loses 0 PUs for violating N. Dunlands neutrality.
                Freefolk win, taking N. Dunland from Neutral with 3 lightCavalrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 archerss placed in Tharbad
            1 archers and 1 lightCavalry placed in Lond Daer
            3 hobbitss placed in Bree
            1 hobbits placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Freefolk : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Mordor
            Mordor buy 4 orcss and 2 trollss; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            3 units repaired.
            1 orcs and 3 siegeTowers moved from N. Ithilien to E. Osg.
            2 trollss moved from Anorien to E. Osg.
            4 orcss, 6 siegeTowers and 1 trolls moved from Anorien to Eastfold
            1 nazgul moved from Dagorlad to Eastfold
            2 nazguls moved from Dagorlad to E. Osg.
            1 trolls moved from S. Brown Lands to S. Mirkwood
            4 trollss moved from Dol Goldur to S. Mirkwood
            2 orcss moved from S. Brown Lands to S. Rhovanion
    
        Combat - Mordor
            Battle in E. Osg.
                Mordor attack with 2 nazguls, 1 orcs, 3 siegeTowers and 2 trollss
                Gondor defend with 1 castle, 7 spearInfantrys and 5 undeads
                    Mordor roll dice for 2 nazguls, 1 orcs, 3 siegeTowers and 2 trollss in E. Osg., round 2 : 3/8 hits, 3.67 expected hits
                    Gondor roll dice for 7 spearInfantrys and 5 undeads in E. Osg., round 2 : 4/12 hits, 3.17 expected hits
                Units damaged: 2 nazguls owned by the Mordor
                    3 undeads owned by the Gondor, 1 siegeTower owned by the Mordor and 1 orcs owned by the Mordor lost in E. Osg.
                    Mordor roll dice for 2 nazguls, 2 siegeTowers and 2 trollss in E. Osg., round 3 : 2/6 hits, 3.00 expected hits
                    Gondor roll dice for 7 spearInfantrys and 2 undeads in E. Osg., round 3 : 1/9 hits, 2.67 expected hits
                    2 undeads owned by the Gondor and 1 siegeTower owned by the Mordor lost in E. Osg.
                    Mordor roll dice for 2 nazguls, 1 siegeTower and 2 trollss in E. Osg., round 4 : 2/5 hits, 2.67 expected hits
                    Gondor roll dice for 7 spearInfantrys in E. Osg., round 4 : 1/7 hits, 2.33 expected hits
                    2 spearInfantrys owned by the Gondor and 1 siegeTower owned by the Mordor lost in E. Osg.
                2 trollss retreated to N. Ithilien
                Gondor win with 5 spearInfantrys remaining. Battle score for attacker is 1
                Casualties for Mordor: 1 orcs and 3 siegeTowers
                Casualties for Gondor: 2 spearInfantrys and 5 undeads
            Battle in S. Mirkwood
                Mordor attack with 5 trollss
                Elves defend with 1 ents
                    Mordor roll dice for 5 trollss in S. Mirkwood, round 2 : 1/5 hits, 2.50 expected hits
                    Elves roll dice for 1 ents in S. Mirkwood, round 2 : 0/1 hits, 0.50 expected hits
                    1 ents owned by the Elves lost in S. Mirkwood
                Mordor win, taking S. Mirkwood from Elves with 5 trollss remaining. Battle score for attacker is 5
                Casualties for Elves: 1 ents
            Battle in Eastfold
                Mordor attack with 1 nazgul, 4 orcss, 6 siegeTowers and 1 trolls
                Rohan defend with 1 castle, 9 fortificationss, 1 spearInfantry and 1 tower
                    Mordor roll dice for 1 nazgul, 4 orcss, 6 siegeTowers and 1 trolls in Eastfold, round 2 : 4/12 hits, 4.50 expected hits
                    Rohan roll dice for 9 fortificationss, 1 spearInfantry and 1 tower in Eastfold, round 2 : 0/11 hits, 2.50 expected hits
                    4 fortificationss owned by the Rohan lost in Eastfold
                    Mordor roll dice for 1 nazgul, 4 orcss, 6 siegeTowers and 1 trolls in Eastfold, round 3 : 3/12 hits, 4.50 expected hits
                    Rohan roll dice for 5 fortificationss, 1 spearInfantry and 1 tower in Eastfold, round 3 : 3/7 hits, 1.83 expected hits
                Units damaged: 1 nazgul owned by the Mordor
                    2 orcss owned by the Mordor and 3 fortificationss owned by the Rohan lost in Eastfold
                    Mordor roll dice for 1 nazgul, 2 orcss, 6 siegeTowers and 1 trolls in Eastfold, round 4 : 2/10 hits, 3.83 expected hits
                    Rohan roll dice for 2 fortificationss, 1 spearInfantry and 1 tower in Eastfold, round 4 : 1/4 hits, 1.33 expected hits
                    1 orcs owned by the Mordor and 2 fortificationss owned by the Rohan lost in Eastfold
                    Mordor roll dice for 1 nazgul, 1 orcs, 6 siegeTowers and 1 trolls in Eastfold, round 5 : 2/9 hits, 3.50 expected hits
                    Rohan roll dice for 1 spearInfantry and 1 tower in Eastfold, round 5 : 0/2 hits, 1.00 expected hits
                    1 spearInfantry owned by the Rohan and 1 tower owned by the Rohan lost in Eastfold
                Mordor win, taking Eastfold from Rohan with 1 nazgul, 1 orcs, 6 siegeTowers and 1 trolls remaining. Battle score for attacker is 17
                Casualties for Rohan: 9 fortificationss, 1 spearInfantry and 1 tower
                Casualties for Mordor: 3 orcss
    
        Non Combat Move - Mordor
            1 nazgul moved from Eastfold to E. Emnet
            2 nazguls moved from E. Osg. to Dagorlad
    
        Place Units - Mordor
            1 trolls placed in Udun
            4 orcss and 1 trolls placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Mordor : -9.17
    Elves : -0.50
    Gondor : -2.17
    Rohan : -2.67
    

    Savegame


  • TripleA Turn Summary: Rohan round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Rohan
            Rohan buy 6 spearInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - Rohan
            6 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Goblins
            Goblins buy 10 shooterss and 1 trolls; Remaining resources: 1 PUs; 
    
        Combat Move - Goblins
            1 trolls moved from Anduin East Bank to Rhovanion
            1 wargs moved from N. Brown Lands to Rhovanion
            1 wargs moved from Anduin East Bank to Rhovanion
            1 shooters and 2 stabberss moved from Anduin East Bank to Gladden
            1 wargs moved from Anduin East Bank to W. Mirkwood
                  Goblins take W. Mirkwood from Elves
            1 wargs moved from W. Mirkwood to Carrock
                  Goblins take Carrock from Elves
            1 shooters and 1 stabbers moved from Drimrill Dale to Anduin West Bank
            2 wargss moved from Drimrill Dale to Anduin West Bank
            1 shooters and 1 stabbers moved from Drimrill Dale to N. Caves
            1 bats moved from Moria to N. Caves
            1 trolls moved from E. Emnet to Celebran
            1 wargs moved from E. Emnet to Moria
            1 stabbers moved from Lorien to Celebran
            2 trollss and 2 wargss moved from Drimrill Dale to Celebran
            1 stabbers moved from Fangorn to Celebran
            1 shooters moved from Westfold to Fangorn
    
        Combat - Goblins
            Battle in N. Caves
                Goblins attack with 1 bats, 1 shooters and 1 stabbers
                Elves defend with 1 castle and 1 hobbits
                    Goblins roll dice for 1 bats, 1 shooters and 1 stabbers in N. Caves, round 2 : 1/2 hits, 0.67 expected hits
                    Elves roll dice for 1 hobbits in N. Caves, round 2 : 0/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves lost in N. Caves
                Goblins win, taking N. Caves from Elves with 1 bats, 1 shooters and 1 stabbers remaining. Battle score for attacker is 2
                Casualties for Elves: 1 hobbits
            Battle in Anduin West Bank
                Goblins attack with 1 shooters, 1 stabbers and 2 wargss
                Elves defend with 1 hobbits
                    Goblins roll dice for 1 shooters, 1 stabbers and 2 wargss in Anduin West Bank, round 2 : 1/3 hits, 1.00 expected hits
                    Elves roll dice for 1 hobbits in Anduin West Bank, round 2 : 0/1 hits, 0.17 expected hits
                    1 hobbits owned by the Elves lost in Anduin West Bank
                Goblins win, taking Anduin West Bank from Elves with 1 shooters, 1 stabbers and 2 wargss remaining. Battle score for attacker is 2
                Casualties for Elves: 1 hobbits
            Battle in Gladden
                Goblins attack with 1 shooters and 2 stabberss
                Elves defend with 1 wizard
                    Goblins roll dice for 1 shooters and 2 stabberss in Gladden, round 2 : 0/2 hits, 0.50 expected hits
                    Elves roll dice for 1 wizard in Gladden, round 2 : 1/1 hits, 0.67 expected hits
                    1 stabbers owned by the Goblins lost in Gladden
                    Goblins roll dice for 1 shooters and 1 stabbers in Gladden, round 3 : 1/1 hits, 0.33 expected hits
                    Elves roll dice for 1 wizard in Gladden, round 3 : 0/1 hits, 0.67 expected hits
                    1 wizard owned by the Elves lost in Gladden
                Goblins win, taking Gladden from Elves with 1 shooters and 1 stabbers remaining. Battle score for attacker is 6
                Casualties for Goblins: 1 stabbers
                Casualties for Elves: 1 wizard
            Battle in Rhovanion
                Goblins attack with 1 trolls and 2 wargss
                Elves defend with 1 wizard
                    Goblins roll dice for 1 trolls and 2 wargss in Rhovanion, round 2 : 2/3 hits, 1.17 expected hits
                    Elves roll dice for 1 wizard in Rhovanion, round 2 : 0/1 hits, 0.67 expected hits
                    1 wizard owned by the Elves lost in Rhovanion
                Goblins win, taking Rhovanion from Elves with 1 trolls and 2 wargss remaining. Battle score for attacker is 8
                Casualties for Elves: 1 wizard
    
        Non Combat Move - Goblins
            1 bats moved from N. Caves to Moria
    
        Place Units - Goblins
            8 shooterss placed in Moria
            2 shooterss and 1 trolls placed in Lorien
    
        Turn Complete - Goblins
            Goblins collect 34 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Goblins : 1.33
    Elves : -1.33
    

    Savegame


  • TripleA Turn Summary: Elves round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Elves
            Elves buy 1 griffin and 4 hunterss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            6 hunterss moved from Rivendell to Eregion
            2 eagless, 4 hobbitss, 13 hunterss and 3 wizards moved from Eregion to Moria
    
        Combat - Elves
            Battle in Moria
                Elves attack with 2 eagless, 4 hobbitss, 13 hunterss and 3 wizards
                Goblins defend with 1 bats, 1 castle, 8 fortificationss, 22 shooterss, 2 stabberss and 1 wargs
                    Elves roll dice for 2 eagless, 4 hobbitss, 13 hunterss and 3 wizards in Moria, round 2 : 10/22 hits, 7.67 expected hits
                    Goblins roll dice for 1 bats, 8 fortificationss, 22 shooterss, 2 stabberss and 1 wargs in Moria, round 2 : 14/34 hits, 9.33 expected hits
                    10 hunterss owned by the Elves, 4 hobbitss owned by the Elves, 8 fortificationss owned by the Goblins and 2 stabberss owned by the Goblins lost in Moria
                    Elves roll dice for 2 eagless, 3 hunterss and 3 wizards in Moria, round 3 : 3/8 hits, 3.67 expected hits
                    Goblins roll dice for 1 bats, 22 shooterss and 1 wargs in Moria, round 3 : 5/24 hits, 7.67 expected hits
                    1 wargs owned by the Goblins, 1 bats owned by the Goblins, 1 shooters owned by the Goblins, 3 hunterss owned by the Elves and 2 eagless owned by the Elves lost in Moria
                    Elves roll dice for 3 wizards in Moria, round 4 : 1/3 hits, 2.00 expected hits
                    Goblins roll dice for 21 shooterss in Moria, round 4 : 3/21 hits, 7.00 expected hits
                    1 shooters owned by the Goblins and 3 wizards owned by the Elves lost in Moria
                Goblins win with 20 shooterss remaining. Battle score for attacker is -62
                Casualties for Elves: 2 eagless, 4 hobbitss, 13 hunterss and 3 wizards
                Casualties for Goblins: 1 bats, 8 fortificationss, 2 shooterss, 2 stabberss and 1 wargs
    
        Non Combat Move - Elves
    
        Place Units - Elves
            1 griffin and 4 hunterss placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Goblins : -2.00
    Elves : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Haradrim
            Haradrim buy 2 spearInfantrys and 3 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            3 corsairss and 3 spearInfantrys moved from S. Ithilien to E. Osg.
            4 spearInfantrys moved from N. Ithilien to E. Osg.
            1 corsairs and 4 spearInfantrys moved from Anorien to W. Osg.
            1 corsairs, 2 spearInfantrys and 2 trebuches moved from Debatable Land to S. Ithilien
            3 corsairss and 2 spearInfantrys moved from Umbar to Debatable Land
            2 corsairss, 2 spearInfantrys and 1 trebuche moved from City of Corsairs to Umbar
            4 oliphants moved from E. Emnet to Westfold
    
        Combat - Haradrim
            Battle in E. Osg.
                Haradrim attack with 3 corsairss and 7 spearInfantrys
                Gondor defend with 1 castle and 5 spearInfantrys
                    Haradrim roll dice for 3 corsairss and 7 spearInfantrys in E. Osg., round 2 : 3/10 hits, 2.67 expected hits
                    Gondor roll dice for 5 spearInfantrys in E. Osg., round 2 : 0/5 hits, 1.67 expected hits
                    3 spearInfantrys owned by the Gondor lost in E. Osg.
                    Haradrim roll dice for 3 corsairss and 7 spearInfantrys in E. Osg., round 3 : 2/10 hits, 2.67 expected hits
                    Gondor roll dice for 2 spearInfantrys in E. Osg., round 3 : 1/2 hits, 0.67 expected hits
                    1 spearInfantry owned by the Haradrim and 2 spearInfantrys owned by the Gondor lost in E. Osg.
                Haradrim win, taking E. Osg. from Gondor with 3 corsairss and 6 spearInfantrys remaining. Battle score for attacker is 12
                Casualties for Gondor: 5 spearInfantrys
                Casualties for Haradrim: 1 spearInfantry
            Battle in W. Osg.
                Haradrim attack with 1 corsairs and 4 spearInfantrys
                Gondor defend with 1 castle, 2 fortificationss and 1 spearInfantry
                    Haradrim roll dice for 1 corsairs and 4 spearInfantrys in W. Osg., round 2 : 2/5 hits, 1.17 expected hits
                    Gondor roll dice for 2 fortificationss and 1 spearInfantry in W. Osg., round 2 : 0/3 hits, 0.67 expected hits
                    2 fortificationss owned by the Gondor lost in W. Osg.
                    Haradrim roll dice for 1 corsairs and 4 spearInfantrys in W. Osg., round 3 : 1/5 hits, 1.17 expected hits
                    Gondor roll dice for 1 spearInfantry in W. Osg., round 3 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Haradrim and 1 spearInfantry owned by the Gondor lost in W. Osg.
                Haradrim win, taking W. Osg. from Gondor with 1 corsairs and 3 spearInfantrys remaining. Battle score for attacker is 4
                Casualties for Gondor: 2 fortificationss and 1 spearInfantry
                Casualties for Haradrim: 1 spearInfantry
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 spearInfantrys and 3 trebuches placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Haradrim : 0.33
    Gondor : -1.33
    

    Savegame


  • TripleA Turn Summary: Gondor round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Gondor
            Gondor buy 4 fortificationss, 2 towers and 4 towerGuards; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            1 spearInfantry moved from Minas Tirith to Anorien
                  Gondor take Anorien from Mordor
            3 spearInfantrys and 9 towerGuards moved from Minas Tirith to Lossarnach
            2 caravels and 9 galleons moved from Anduin Mouth to S. E. Central Sea Zone
            1 raft moved from N. E. Central Sea Zone to S. E. Central Sea Zone
            1 towerGuard moved from Enedwaith Coast to Enedwaith
            2 spearInfantrys moved from Angren Bank to Adorn
            1 towerGuard moved from Andrast to Druwaith Laur
    
        Combat - Gondor
            Battle in Adorn
                Gondor attack with 2 spearInfantrys
                Neutral defend with 1 spearInfantry
                    Gondor roll dice for 2 spearInfantrys in Adorn, round 2 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 spearInfantry in Adorn, round 2 : 0/1 hits, 0.33 expected hits
                    Gondor roll dice for 2 spearInfantrys in Adorn, round 3 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 spearInfantry in Adorn, round 3 : 0/1 hits, 0.33 expected hits
                    Gondor roll dice for 2 spearInfantrys in Adorn, round 4 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 spearInfantry in Adorn, round 4 : 0/1 hits, 0.33 expected hits
                    Gondor roll dice for 2 spearInfantrys in Adorn, round 5 : 1/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 spearInfantry in Adorn, round 5 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Adorn
                Gondor loses 0 PUs for violating Adorns neutrality.
                Gondor win, taking Adorn from Neutral with 2 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            4 fortificationss, 2 towers and 4 towerGuards placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.33
    Gondor : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Rhun
            Rhun buy 1 chariotArchers and 3 warChariots; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
            2 warChariots moved from S. Dale to Lonely Mtn.
            1 chariotArchers moved from N. Dale to Lonely Mtn.
            2 chariotArcherss and 2 warChariots moved from Iron Hills to Withered Heath
                  Rhun take Withered Heath from Dale
            2 chariotArcherss and 2 warChariots moved from Withered Heath to Lonely Mtn.
            3 chariotArcherss, 1 spearInfantry, 2 trebuches and 1 warWagon moved from N. Dale to Lonely Mtn.
            1 spearInfantry moved from Rhun to S. Dale
            1 spearInfantry moved from E. Rhovanion to Rhun
    
        Combat - Rhun
            Battle in Lonely Mtn.
                Rhun attack with 6 chariotArcherss, 1 spearInfantry, 2 trebuches, 4 warChariots and 1 warWagon
                Dwarves defend with 1 castle, 14 fortificationss, 1 mortar and 1 phalanx
                    Rhun roll dice for 6 chariotArcherss, 1 spearInfantry, 2 trebuches, 4 warChariots and 1 warWagon in Lonely Mtn., round 2 : 8/14 hits, 6.67 expected hits
                    Dwarves roll dice for 14 fortificationss, 1 mortar and 1 phalanx in Lonely Mtn., round 2 : 5/16 hits, 3.17 expected hits
                    1 spearInfantry owned by the Rhun, 8 fortificationss owned by the Dwarves and 4 chariotArcherss owned by the Rhun lost in Lonely Mtn.
                    Rhun roll dice for 2 chariotArcherss, 2 trebuches, 4 warChariots and 1 warWagon in Lonely Mtn., round 3 : 6/9 hits, 5.00 expected hits
                    Dwarves roll dice for 6 fortificationss, 1 mortar and 1 phalanx in Lonely Mtn., round 3 : 0/8 hits, 1.83 expected hits
                    6 fortificationss owned by the Dwarves lost in Lonely Mtn.
                    Rhun roll dice for 2 chariotArcherss, 2 trebuches, 4 warChariots and 1 warWagon in Lonely Mtn., round 4 : 4/9 hits, 5.00 expected hits
                    Dwarves roll dice for 1 mortar and 1 phalanx in Lonely Mtn., round 4 : 2/2 hits, 0.83 expected hits
                    2 chariotArcherss owned by the Rhun, 1 mortar owned by the Dwarves and 1 phalanx owned by the Dwarves lost in Lonely Mtn.
                Rhun captures 12PUs while taking Dwarves capital
                Rhun win, taking Lonely Mtn. from Dwarves with 2 trebuches, 4 warChariots and 1 warWagon remaining. Battle score for attacker is 7
                Casualties for Rhun: 6 chariotArcherss and 1 spearInfantry
                Casualties for Dwarves: 14 fortificationss, 1 mortar and 1 phalanx
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            1 chariotArchers and 3 warChariots placed in Iron Hills
    
        Turn Complete - Rhun
            Rhun collect 35 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Dwarves : 1.17
    Rhun : 1.33
    

    Savegame


  • TripleA Turn Summary: Dale round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Dale
            Dale buy 1 heavyCavalry; Remaining resources: 0 PUs; 
    
        Place Units - Dale
            1 heavyCavalry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 14
  • 1
  • 50
  • 29
  • 116
  • 150
  • 149
  • 222
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

17.0k

Users

39.3k

Topics

1.7m

Posts