• Game # A WHOLE CRAP LOAD!!!


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 1:02:42 PM
    Savegame


  • TripleA Turn Summary: Saruman round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Saruman
            Saruman buy 4 fortificationss and 1 siegeTower; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            1 orcs moved from Isengard to Westfold
            1 raiders moved from Isengard to Westfold
    
        Combat - Saruman
            Battle in Westfold
                Saruman attack with 1 orcs and 1 raiders
                Rohan defend with 1 spearInfantry
                    Saruman roll dice for 1 orcs and 1 raiders in Westfold, round 2 : 0/2 hits, 0.50 expected hits
                    Rohan roll dice for 1 spearInfantry in Westfold, round 2 : 0/1 hits, 0.33 expected hits
                    Saruman roll dice for 1 orcs and 1 raiders in Westfold, round 3 : 0/2 hits, 0.50 expected hits
                    Rohan roll dice for 1 spearInfantry in Westfold, round 3 : 0/1 hits, 0.33 expected hits
                    Saruman roll dice for 1 orcs and 1 raiders in Westfold, round 4 : 1/2 hits, 0.50 expected hits
                    Rohan roll dice for 1 spearInfantry in Westfold, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rohan lost in Westfold
                Saruman win, taking Westfold from Rohan with 1 orcs and 1 raiders remaining. Battle score for attacker is 3
                Casualties for Rohan: 1 spearInfantry
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            4 fortificationss and 1 siegeTower placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.50
    Rohan : -1.00
    

    Savegame


  • @dawgoneit :hand:

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Freefolk
            Freefolk buy 1 hobbits and 3 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 archers and 1 spearInfantry moved from S. Arthedain to Minhiriath
            2 hobbitss moved from Shire to Minhiriath
            1 archers and 1 lightCavalry moved from Breelands to S. Downs
            1 lightCavalry moved from S. Downs to Minhiriath
            2 hobbitss moved from Hobbiton to Shire
            2 archerss and 2 spearInfantrys moved from Bree to S. Downs
            1 archers and 2 spearInfantrys moved from Fornost to Breelands
    
        Combat - Freefolk
            Battle in Minhiriath
                Freefolk attack with 1 archers, 2 hobbitss, 1 lightCavalry and 1 spearInfantry
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 1 archers, 2 hobbitss, 1 lightCavalry and 1 spearInfantry in Minhiriath, round 2 : 2/4 hits, 0.83 expected hits
                    Neutral roll dice for 1 spearInfantry in Minhiriath, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Minhiriath
                Freefolk loses 0 PUs for violating Minhiriaths neutrality.
                Freefolk win, taking Minhiriath from Neutral with 1 archers, 2 hobbitss, 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 hobbits and 2 lightCavalrys placed in Bree
            1 lightCavalry placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Freefolk : 1.17
    

    Savegame


  • TripleA Turn Summary: Mordor round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Mordor
            Mordor buy 2 siegeTowers and 2 trollss; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
                Mordor loses 0 PUs for violating Dagorlads neutrality.
            8 orcss, 6 siegeTowers and 2 trollss moved from Minas Morgul to N. Ithilien
                  Mordor take N. Ithilien from Gondor
            1 trolls moved from Minas Morgul to S. Ithilien
                  Mordor take S. Ithilien from Gondor
            1 trolls moved from S. Ithilien to N. Ithilien
            6 orcss moved from Gorgoroth to Minas Morgul
            3 nazguls moved from Barad Dur to Minas Morgul
            2 orcss moved from Udun to Dagorlad
                  Mordor take Dagorlad from Neutral
            3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood
    
        Combat - Mordor
            Battle in S. Mirkwood
                Mordor attack with 3 orcss, 1 siegeTower and 2 trollss
                Elves defend with 2 entss and 2 hunterss
                    Mordor roll dice for 3 orcss, 1 siegeTower and 2 trollss in S. Mirkwood, round 2 : 4/6 hits, 2.00 expected hits
                    Elves roll dice for 2 entss and 2 hunterss in S. Mirkwood, round 2 : 2/4 hits, 2.00 expected hits
                    2 hunterss owned by the Elves, 2 entss owned by the Elves and 2 orcss owned by the Mordor lost in S. Mirkwood
                Mordor win, taking S. Mirkwood from Elves with 1 orcs, 1 siegeTower and 2 trollss remaining. Battle score for attacker is 12
                Casualties for Mordor: 2 orcss
                Casualties for Elves: 2 entss and 2 hunterss
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            2 siegeTowers and 2 trollss placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Mordor : 2.00
    Elves : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Rohan
            Rohan buy 2 fortificationss, 1 heavyCavalry and 3 spearInfantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Rohan
            2 heavyCavalrys and 8 lightCavalrys moved from E. Emnet to Anorien
            1 heavyCavalry and 4 spearInfantrys moved from Eastfold to Anorien
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            1 fortifications placed in Eastfold
            1 fortifications and 1 heavyCavalry placed in Helms Deep
            3 spearInfantrys placed in Eastfold
    
        Turn Complete - Rohan
            Rohan collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Goblins round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Goblins
            Goblins buy 6 shooterss; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
                Goblins loses 0 PUs for violating Drimrill Dales neutrality.
                Goblins loses 0 PUs for violating Drimrill Dales neutrality.
                Goblins loses 0 PUs for violating Anduin West Banks neutrality.
                Goblins loses 0 PUs for violating Celebrans neutrality.
                Goblins loses 0 PUs for violating Eregions neutrality.
                Goblins loses 0 PUs for violating Rhovanions neutrality.
                Goblins loses 0 PUs for violating Anduin East Banks neutrality.
                Goblins loses 0 PUs for violating Gladdens neutrality.
            1 stabbers moved from N. Caves to Drimrill Dale
                  Goblins take Drimrill Dale from Neutral
            1 stabbers moved from N. Caves to Anduin West Bank
                  Goblins take Anduin West Bank from Neutral
            1 stabbers moved from Moria to Celebran
                  Goblins take Celebran from Neutral
            1 bats, 5 shooterss, 7 stabberss, 2 trollss and 2 wargss moved from Moria to Drimrill Dale
            1 shooters moved from N. Caves to Eregion
                  Goblins take Eregion from Neutral
            1 bats, 1 shooters, 1 stabbers and 2 wargss moved from N. Caves to Drimrill Dale
            1 wargs moved from Isengard to E. Emnet
                  Goblins take E. Emnet from Rohan
            1 wargs moved from Dol Goldur to Rhovanion
                  Goblins take Rhovanion from Neutral
            1 wargs moved from Dol Goldur to Anduin East Bank
                  Goblins take Anduin East Bank from Neutral
            1 wargs moved from Dol Goldur to Gladden
                  Goblins take Gladden from Neutral
            1 wargs moved from Dol Goldur to S. Mirkwood
    
        Combat - Goblins
    
        Non Combat Move - Goblins
            1 wargs moved from S. Caves to Drimrill Dale
            2 batss moved from Drimrill Dale to N. Caves
    
        Place Units - Goblins
            6 shooterss placed in Moria
            Turning on Edit Mode
            EDIT: Removing units owned by Goblins from N. Caves: 2 batss
            EDIT: Adding units owned by Goblins to Moria: 2 batss
            EDIT: Turning off Edit Mode
    
        Turn Complete - Goblins
            Goblins collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Elves
            Elves buy 4 towers; Remaining resources: 2 PUs; 
    
        Combat Move - Elves
                Elves loses 0 PUs for violating Withered Heaths neutrality.
                Elves loses 0 PUs for violating Carrocks neutrality.
            1 hobbits, 6 hunterss and 2 wizards moved from Rivendell to Eregion
            1 ents moved from High Mirkwood to Withered Heath
                  Elves take Withered Heath from Neutral
            6 hunterss and 2 wizards moved from High Mirkwood to Withered Heath
            2 hunterss moved from N. Mirkwood to Withered Heath
            1 ents moved from N. Mirkwood to Carrock
                  Elves take Carrock from Neutral
            1 ents moved from E. Mirkwood to N. Dale
            1 eagles moved from E. Mirkwood to Lorien
            1 eagles moved from W. Mirkwood to Lorien
            7 entss moved from Fangorn to Westfold
    
        Combat - Elves
            Battle in Eregion
                Elves attack with 1 hobbits, 6 hunterss and 2 wizards
                Goblins defend with 1 shooters
                    Elves roll dice for 1 hobbits, 6 hunterss and 2 wizards in Eregion, round 2 : 3/9 hits, 3.50 expected hits
                    Goblins roll dice for 1 shooters in Eregion, round 2 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Eregion
                Elves win, taking Eregion from Goblins with 1 hobbits, 6 hunterss and 2 wizards remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 shooters
            Battle in Westfold
                Elves attack with 7 entss
                Saruman defend with 1 orcs and 1 raiders
                    Elves roll dice for 7 entss in Westfold, round 2 : 2/7 hits, 3.50 expected hits
                    Saruman roll dice for 1 orcs and 1 raiders in Westfold, round 2 : 0/2 hits, 0.33 expected hits
                    1 raiders owned by the Saruman and 1 orcs owned by the Saruman lost in Westfold
                Elves win, taking Westfold from Saruman with 7 entss remaining. Battle score for attacker is 7
                Casualties for Saruman: 1 orcs and 1 raiders
    
        Non Combat Move - Elves
    
        Place Units - Elves
            4 towers placed in Lorien
    
        Turn Complete - Elves
            Elves collect 23 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.33
    Saruman : -0.33
    Elves : -2.00
    

    Savegame


  • TripleA Turn Summary: Haradrim round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Haradrim
            Haradrim buy 1 galleon and 5 rafts; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
                Haradrim loses 0 PUs for violating Debatable Lands neutrality.
            1 galleon moved from Harnen to Umbar Peninsula Coast
            4 galleons moved from Bay of Harad to Umbar Peninsula Coast
            1 spearInfantry moved from Umbar to Debatable Land
                  Haradrim take Debatable Land from Neutral
            1 spearInfantry moved from City of Corsairs to Umbar Peninsula
            3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar
            1 spearInfantry moved from Umbar to Debatable Land
            1 oliphant moved from Umbar to Debatable Land
            2 oliphants moved from Harad Road to N. Ithilien
            1 spearInfantry moved from Harad Road to S. Ithilien
            3 spearInfantrys moved from Harad Road to Debatable Land
            1 oliphant moved from N. Haradwaith to Debatable Land
            2 spearInfantrys moved from N. Haradwaith to Debatable Land
    
        Combat - Haradrim
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 galleon and 5 rafts placed in Bay of Harad
    
        Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Gondor
            Gondor buy 1 galleon, 1 spearInfantry, 2 towers and 3 towerGuards; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            10 undeads moved from Paths of the Dead to Lamedon
            3 heavyCavalrys moved from Anfalas to Lebennin
            3 spearInfantrys and 1 towerGuard moved from Andrast to Lefnui
            2 galleons, 3 spearInfantrys and 1 towerGuard moved from Lefnui to Gilrain
            3 spearInfantrys and 1 towerGuard moved from Gilrain to Belfalas
            1 spearInfantry moved from Belfalas to Lebennin
            1 spearInfantry moved from Tolfolas to Gilrain
            1 spearInfantry moved from S. Gondor to S. Gondor Coast
            2 caravels, 2 galleons and 1 spearInfantry moved from S. Gondor Coast to Gilrain
            2 spearInfantrys moved from Gilrain to Lebennin
            3 spearInfantrys moved from Anfalas to Belfalas
            2 heavyCavalrys moved from E. Osg. to W. Osg.
            3 spearInfantrys moved from E. Osg. to W. Osg.
            2 heavyCavalrys, 2 spearInfantrys and 2 trebuches moved from W. Osg. to Anorien
            3 heavyCavalrys, 3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Anorien
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 towers placed in W. Osg.
            1 galleon placed in Morthond
            Turning on Edit Mode
            EDIT: Removing units owned by Gondor from Morthond: 2 galleons
            EDIT: Adding units owned by Gondor to Gilrain: 2 galleons
            EDIT: Turning off Edit Mode
            1 spearInfantry and 3 towerGuards placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Rhun round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Rhun
            Rhun buy 4 fortificationss and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
                Rhun loses 0 PUs for violating S. E. Rhovanions neutrality.
                Rhun loses 0 PUs for violating S. Rhovanions neutrality.
            1 spearInfantry moved from S. Rhun to S. E. Rhovanion
                  Rhun take S. E. Rhovanion from Neutral
            1 warChariot moved from Udun to S. Rhovanion
                  Rhun take S. Rhovanion from Neutral
            1 warChariot moved from Udun to S. Rhovanion
            3 chariotArcherss and 1 spearInfantry moved from S. Rhun to S. E. Rhovanion
    
        Combat - Rhun
    
        Non Combat Move - Rhun
            4 chariotArcherss, 5 spearInfantrys and 2 warChariots moved from N. Rhun to Rhun
    
        Place Units - Rhun
            4 fortificationss and 2 spearInfantrys placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Dale
            Dale buy 1 heavyCavalry and 1 lightCavalry; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale
            1 heavyCavalry and 2 spearInfantrys moved from N. Dale to N. Rhun
    
        Combat - Dale
            Battle in N. Rhun
                Dale attack with 1 heavyCavalry and 2 spearInfantrys
                Rhun defend with 1 spearInfantry
                    Dale roll dice for 1 heavyCavalry and 2 spearInfantrys in N. Rhun, round 2 : 0/3 hits, 0.83 expected hits
                    Rhun roll dice for 1 spearInfantry in N. Rhun, round 2 : 0/1 hits, 0.33 expected hits
                    Dale roll dice for 1 heavyCavalry and 2 spearInfantrys in N. Rhun, round 3 : 0/3 hits, 0.83 expected hits
                    Rhun roll dice for 1 spearInfantry in N. Rhun, round 3 : 0/1 hits, 0.33 expected hits
                    Dale roll dice for 1 heavyCavalry and 2 spearInfantrys in N. Rhun, round 4 : 0/3 hits, 0.83 expected hits
                    Rhun roll dice for 1 spearInfantry in N. Rhun, round 4 : 0/1 hits, 0.33 expected hits
                    Dale roll dice for 1 heavyCavalry and 2 spearInfantrys in N. Rhun, round 5 : 0/3 hits, 0.83 expected hits
                    Rhun roll dice for 1 spearInfantry in N. Rhun, round 5 : 0/1 hits, 0.33 expected hits
                    Dale roll dice for 1 heavyCavalry and 2 spearInfantrys in N. Rhun, round 6 : 1/3 hits, 0.83 expected hits
                    Rhun roll dice for 1 spearInfantry in N. Rhun, round 6 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun and 1 spearInfantry owned by the Dale lost in N. Rhun
                Dale win, taking N. Rhun from Rhun with 1 heavyCavalry and 1 spearInfantry remaining. Battle score for attacker is 0
                Casualties for Dale: 1 spearInfantry
                Casualties for Rhun: 1 spearInfantry
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 heavyCavalry and 1 lightCavalry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Dale : -3.17
    Rhun : -0.67
    

    Savegame


  • TripleA Turn Summary: Khand round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Khand
            Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            2 raiderCavalrys, 4 raiderss, 1 warWolves and 2 xbowInfantrys moved from Khand to Harad Road
            2 raiderCavalrys and 1 warWolves moved from Harad Road to S. Ithilien
            1 raiderCavalry moved from S. Ithilien to E. Osg.
                  Khand take E. Osg. from Gondor
            3 raiderss moved from S. Khand to Khand
    
        Combat - Khand
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 warWolvess and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 1

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 1
    
        Purchase Units - Dwarves
            Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            6 axeInfantrys, 2 cannons and 2 phalanxs moved from Lonely Mtn. to N. Dale
            3 axeInfantrys and 2 berzerkerss moved from Iron Hills to N. Rhun
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            4 axeInfantrys placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Saruman round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Saruman
            Saruman buy 6 fortificationss and 1 urukhai; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            4 urukhais moved from Dol Goldur to S. Mirkwood
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            6 fortificationss and 1 urukhai placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Freefolk
            Freefolk buy 3 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
                Freefolk loses 0 PUs for violating N. Enedwaiths neutrality.
            3 archerss and 2 spearInfantrys moved from S. Downs to Cardolan
            1 hobbits and 1 spearInfantry moved from Bree to S. Downs
            1 archers and 2 spearInfantrys moved from Breelands to E. Arnor
            1 lightCavalry moved from Hobbiton to E. Arnor
            2 hobbitss moved from Shire to Minhiriath
            1 hobbits moved from Minhiriath to N. Enedwaith
                  Freefolk take N. Enedwaith from Neutral
            2 lightCavalrys moved from Bree to Lond Daer
            1 lightCavalry moved from Minhiriath to Lond Daer
            1 archers, 1 hobbits and 1 spearInfantry moved from Minhiriath to Lond Daer
    
        Combat - Freefolk
            Battle in Lond Daer
                Freefolk attack with 1 archers, 1 hobbits, 3 lightCavalrys and 1 spearInfantry
                Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys
                    Freefolk roll dice for 1 archers, 1 hobbits, 3 lightCavalrys and 1 spearInfantry in Lond Daer, round 2 : 2/6 hits, 1.50 expected hits
                    Neutral roll dice for 2 fortificationss and 2 spearInfantrys in Lond Daer, round 2 : 1/4 hits, 1.00 expected hits
                    1 hobbits owned by the Freefolk and 2 fortificationss owned by the Neutral lost in Lond Daer
                    Freefolk roll dice for 1 archers, 3 lightCavalrys and 1 spearInfantry in Lond Daer, round 3 : 1/5 hits, 1.50 expected hits
                    Neutral roll dice for 2 spearInfantrys in Lond Daer, round 3 : 1/2 hits, 0.67 expected hits
                    1 archers owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Lond Daer
                    Freefolk roll dice for 3 lightCavalrys and 1 spearInfantry in Lond Daer, round 4 : 0/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 spearInfantry in Lond Daer, round 4 : 0/1 hits, 0.33 expected hits
                    Freefolk roll dice for 3 lightCavalrys and 1 spearInfantry in Lond Daer, round 5 : 2/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 spearInfantry in Lond Daer, round 5 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Lond Daer
                Freefolk loses 0 PUs for violating Lond Daers neutrality.
                Freefolk win, taking Lond Daer from Neutral with 3 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 5
                Casualties for Freefolk: 1 archers and 1 hobbits
                Casualties for Neutral: 2 fortificationss and 2 spearInfantrys
            Battle in Cardolan
                Freefolk attack with 3 archerss and 2 spearInfantrys
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 3 archerss and 2 spearInfantrys in Cardolan, round 2 : 2/5 hits, 1.17 expected hits
                    Neutral roll dice for 1 spearInfantry in Cardolan, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Cardolan
                Freefolk loses 0 PUs for violating Cardolans neutrality.
                Freefolk win, taking Cardolan from Neutral with 3 archerss and 2 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
            Battle in E. Arnor
                Freefolk attack with 1 archers, 1 lightCavalry and 2 spearInfantrys
                Neutral defend with 1 spearInfantry
                    Freefolk roll dice for 1 archers, 1 lightCavalry and 2 spearInfantrys in E. Arnor, round 2 : 0/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 spearInfantry in E. Arnor, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Freefolk lost in E. Arnor
                    Freefolk roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in E. Arnor, round 3 : 1/3 hits, 0.83 expected hits
                    Neutral roll dice for 1 spearInfantry in E. Arnor, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in E. Arnor
                Freefolk loses 0 PUs for violating E. Arnors neutrality.
                Freefolk win, taking E. Arnor from Neutral with 1 archers, 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 0
                Casualties for Freefolk: 1 spearInfantry
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys and 1 spearInfantry placed in Bree
            1 lightCavalry placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Freefolk : -0.33
    

    Savegame


  • TripleA Turn Summary: Mordor round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Mordor
            Mordor buy 3 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
                Mordor loses 0 PUs for violating S. Brown Landss neutrality.
            3 nazguls, 6 orcss, 2 siegeTowers and 2 trollss moved from Minas Morgul to N. Ithilien
            2 orcss moved from Dagorlad to N. Ithilien
            1 orcs, 1 siegeTower and 2 trollss moved from S. Mirkwood to W. Mirkwood
    
        Combat - Mordor
            Battle in W. Mirkwood
                Mordor attack with 1 orcs, 1 siegeTower and 2 trollss
                Elves defend with 1 ents
                    Mordor roll dice for 1 orcs, 1 siegeTower and 2 trollss in W. Mirkwood, round 2 : 2/4 hits, 1.67 expected hits
                    Elves roll dice for 1 ents in W. Mirkwood, round 2 : 0/1 hits, 0.50 expected hits
                    1 ents owned by the Elves lost in W. Mirkwood
                Mordor win, taking W. Mirkwood from Elves with 1 orcs, 1 siegeTower and 2 trollss remaining. Battle score for attacker is 5
                Casualties for Elves: 1 ents
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            2 orcss, 2 siegeTowers and 1 trolls placed in Minas Morgul
            1 orcs placed in Udun
            Mordor undo move 2.
            1 orcs placed in Dol Goldur
    
        Turn Complete - Mordor
            Mordor collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.33
    Elves : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Rohan
            Rohan buy 5 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            1 heavyCavalry moved from Helms Deep to E. Emnet
            1 heavyCavalry moved from Anorien to E. Emnet
            1 spearInfantry moved from Eastfold to E. Emnet
            2 spearInfantrys moved from Eastfold to Anorien
            1 spearInfantry moved from Helms Deep to Westfold
    
        Combat - Rohan
            Battle in E. Emnet
                Rohan attack with 2 heavyCavalrys and 1 spearInfantry
                Goblins defend with 1 wargs
                    Rohan roll dice for 2 heavyCavalrys and 1 spearInfantry in E. Emnet, round 2 : 0/3 hits, 1.17 expected hits
                    Goblins roll dice for 1 wargs in E. Emnet, round 2 : 1/1 hits, 0.17 expected hits
                    1 spearInfantry owned by the Rohan lost in E. Emnet
                    Rohan roll dice for 2 heavyCavalrys in E. Emnet, round 3 : 1/2 hits, 1.00 expected hits
                    Goblins roll dice for 1 wargs in E. Emnet, round 3 : 0/1 hits, 0.17 expected hits
                    1 wargs owned by the Goblins lost in E. Emnet
                Rohan win, taking E. Emnet from Goblins with 2 heavyCavalrys remaining. Battle score for attacker is 2
                Casualties for Rohan: 1 spearInfantry
                Casualties for Goblins: 1 wargs
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            4 spearInfantrys placed in Eastfold
            1 spearInfantry placed in Helms Deep
            Rohan undo move 1.
            4 spearInfantrys placed in Helms Deep
            Rohan undo move 2.
            2 spearInfantrys placed in Eastfold
            2 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.67
    Rohan : -1.17
    

    Savegame


  • TripleA Turn Summary: Goblins round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Goblins
            Goblins buy 1 bats, 7 shooterss and 2 stabberss; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
            2 batss moved from Moria to Lorien
            6 shooterss, 9 stabberss, 2 trollss and 5 wargss moved from Drimrill Dale to Lorien
            1 wargs moved from Anduin East Bank to Lorien
            1 wargs moved from Gladden to Lorien
            1 stabbers moved from Celebran to Lorien
            1 wargs moved from S. Mirkwood to Lorien
            1 wargs moved from Rhovanion to Lorien
            2 wargss moved from Isengard to Fangorn
            1 wargs moved from Isengard to S. Dunland
    
        Combat - Goblins
            Battle in Fangorn
                Goblins attack with 2 wargss
                Elves defend with 1 ents
                    Goblins roll dice for 2 wargss in Fangorn, round 2 : 1/2 hits, 0.67 expected hits
                    Elves roll dice for 1 ents in Fangorn, round 2 : 1/1 hits, 0.50 expected hits
                    1 wargs owned by the Goblins and 1 ents owned by the Elves lost in Fangorn
                Goblins win, taking Fangorn from Elves with 1 wargs remaining. Battle score for attacker is 0
                Casualties for Goblins: 1 wargs
                Casualties for Elves: 1 ents
            Battle in S. Dunland
                Goblins attack with 1 wargs
                Neutral defend with 1 spearInfantry
                    Goblins roll dice for 1 wargs in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits
                    Goblins roll dice for 1 wargs in S. Dunland, round 3 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 spearInfantry in S. Dunland, round 3 : 1/1 hits, 0.33 expected hits
                    1 wargs owned by the Goblins lost in S. Dunland
                Neutral win with 1 spearInfantry remaining. Battle score for attacker is -5
                Casualties for Goblins: 1 wargs
            Battle in Lorien
                Goblins attack with 2 batss, 6 shooterss, 10 stabberss, 2 trollss and 9 wargss
                Elves defend with 1 castle, 4 eagless, 6 hunterss, 7 towers and 2 wizards
                    Goblins roll dice for 2 batss, 6 shooterss, 10 stabberss, 2 trollss and 9 wargss in Lorien, round 2 : 6/23 hits, 7.33 expected hits
                    Elves roll dice for 4 eagless, 6 hunterss, 7 towers and 2 wizards in Lorien, round 2 : 8/19 hits, 10.33 expected hits
                    2 hunterss owned by the Elves, 1 shooters owned by the Goblins, 4 eagless owned by the Elves and 7 stabberss owned by the Goblins lost in Lorien
                    Goblins roll dice for 2 batss, 5 shooterss, 3 stabberss, 2 trollss and 9 wargss in Lorien, round 3 : 5/16 hits, 6.00 expected hits
                    Elves roll dice for 4 hunterss, 7 towers and 2 wizards in Lorien, round 3 : 11/13 hits, 8.00 expected hits
                    1 tower owned by the Elves, 1 wargs owned by the Goblins, 4 hunterss owned by the Elves, 5 shooterss owned by the Goblins, 3 stabberss owned by the Goblins and 2 trollss owned by the Goblins lost in Lorien
                    Goblins roll dice for 2 batss and 8 wargss in Lorien, round 4 : 2/10 hits, 3.33 expected hits
                    Elves roll dice for 6 towers and 2 wizards in Lorien, round 4 : 6/8 hits, 5.33 expected hits
                    2 towers owned by the Elves and 6 wargss owned by the Goblins lost in Lorien
                2 wargss retreated to Celebran
                Elves win with 4 towers and 2 wizards remaining. Battle score for attacker is -16
                Casualties for Goblins: 6 shooterss, 10 stabberss, 2 trollss and 7 wargss
                Casualties for Elves: 4 eagless, 6 hunterss and 3 towers
    
        Non Combat Move - Goblins
            1 shooters moved from Moria to Drimrill Dale
            3 shooterss and 4 stabberss moved from S. Caves to Celebran
            2 batss moved from Lorien to Celebran
    
        Place Units - Goblins
            1 bats placed in S. Caves
            2 stabberss placed in Moria
            2 shooterss placed in N. Caves
            5 shooterss placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Goblins : -4.00
    Neutral : 0.33
    Elves : 1.83
    

    Savegame

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