L.O.T.R. - Whack Evil - dawg Good yet again

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Mordor
            Mordor buy 1 orcs, 3 siegeTowers and 2 trollss; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
                Mordor loses 0 PUs for violating S. Brown Landss neutrality.
            1 trolls moved from S. Gondor to N. Ithilien
            10 orcss moved from Minas Morgul to N. Ithilien
            1 trolls moved from Minas Morgul to N. Ithilien
            1 orcs moved from Dagorlad to S. Brown Lands
                  Mordor take S. Brown Lands from Neutral
            1 orcs moved from Dagorlad to S. Brown Lands
    
        Combat - Mordor
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            1 orcs and 3 siegeTowers placed in Minas Morgul
            1 trolls placed in Udun
            1 trolls placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Rohan round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Rohan
            Rohan buy 6 fortificationss, 1 heavyCavalry and 1 lightCavalry; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            2 spearInfantrys moved from Helms Deep to Westfold
            2 heavyCavalrys and 3 lightCavalrys moved from Fangorn to Westfold
            1 lightCavalry moved from Fangorn to Wold
            1 spearInfantry moved from Eastfold to E. Emnet
            1 lightCavalry moved from Anorien to E. Osg.
    
        Combat - Rohan
            Battle in Westfold
                Rohan attack with 2 heavyCavalrys, 3 lightCavalrys and 2 spearInfantrys
                Saruman defend with 2 urukhais
                    Rohan roll dice for 2 heavyCavalrys, 3 lightCavalrys and 2 spearInfantrys in Westfold, round 2 : 2/7 hits, 2.33 expected hits
                    Saruman roll dice for 2 urukhais in Westfold, round 2 : 0/2 hits, 0.67 expected hits
                    2 urukhais owned by the Saruman lost in Westfold
                Rohan win, taking Westfold from Saruman with 2 heavyCavalrys, 3 lightCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 10
                Casualties for Saruman: 2 urukhais
            Battle in E. Osg.
                Rohan attack with 1 lightCavalry
                Khand defend with 1 castle and 2 raiderCavalrys
                    Rohan roll dice for 1 lightCavalry in E. Osg., round 2 : 1/1 hits, 0.33 expected hits
                    Khand roll dice for 2 raiderCavalrys in E. Osg., round 2 : 0/2 hits, 0.33 expected hits
                    1 raiderCavalry owned by the Khand lost in E. Osg.
                    Rohan roll dice for 1 lightCavalry in E. Osg., round 3 : 0/1 hits, 0.33 expected hits
                    Khand roll dice for 1 raiderCavalry in E. Osg., round 3 : 0/1 hits, 0.17 expected hits
                    Rohan roll dice for 1 lightCavalry in E. Osg., round 4 : 0/1 hits, 0.33 expected hits
                    Khand roll dice for 1 raiderCavalry in E. Osg., round 4 : 0/1 hits, 0.17 expected hits
                    Rohan roll dice for 1 lightCavalry in E. Osg., round 5 : 0/1 hits, 0.33 expected hits
                    Khand roll dice for 1 raiderCavalry in E. Osg., round 5 : 0/1 hits, 0.17 expected hits
                    Rohan roll dice for 1 lightCavalry in E. Osg., round 6 : 0/1 hits, 0.33 expected hits
                    Khand roll dice for 1 raiderCavalry in E. Osg., round 6 : 0/1 hits, 0.17 expected hits
                    Rohan roll dice for 1 lightCavalry in E. Osg., round 7 : 0/1 hits, 0.33 expected hits
                    Khand roll dice for 1 raiderCavalry in E. Osg., round 7 : 0/1 hits, 0.17 expected hits
                    Rohan roll dice for 1 lightCavalry in E. Osg., round 8 : 0/1 hits, 0.33 expected hits
                    Khand roll dice for 1 raiderCavalry in E. Osg., round 8 : 0/1 hits, 0.17 expected hits
                    Rohan roll dice for 1 lightCavalry in E. Osg., round 9 : 1/1 hits, 0.33 expected hits
                    Khand roll dice for 1 raiderCavalry in E. Osg., round 9 : 0/1 hits, 0.17 expected hits
                    1 raiderCavalry owned by the Khand lost in E. Osg.
                Rohan win, taking E. Osg. from Khand with 1 lightCavalry remaining. Battle score for attacker is 10
                Casualties for Khand: 2 raiderCavalrys
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            6 fortificationss placed in Helms Deep
            1 heavyCavalry and 1 lightCavalry placed in Eastfold
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.67
    Khand : -1.50
    Rohan : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Goblins
            Goblins buy 8 shooterss; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
            3 wargss moved from Dol Goldur to Lorien
            2 shooterss and 2 stabberss moved from Drimrill Dale to Lorien
            1 wargs moved from Anduin East Bank to Lorien
            1 bats and 2 wargss moved from N. Caves to Lorien
            1 stabbers moved from Anduin West Bank to Drimrill Dale
            1 shooters and 1 stabbers moved from Celebran to Fangorn
            1 trolls moved from Moria to Fangorn
            1 trolls moved from Moria to Lorien
            7 shooterss, 10 stabberss, 2 trollss and 3 wargss moved from Celebran to Lorien
    
        Combat - Goblins
            Battle in Fangorn
                Goblins attack with 1 shooters, 1 stabbers and 1 trolls
                Rohan defend with 1 lightCavalry
                    Goblins roll dice for 1 shooters, 1 stabbers and 1 trolls in Fangorn, round 2 : 1/2 hits, 0.83 expected hits
                    Elves roll dice for 1 lightCavalry in Fangorn, round 2 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Rohan lost in Fangorn
                Goblins win, taking Fangorn from Elves with 1 shooters, 1 stabbers and 1 trolls remaining. Battle score for attacker is 4
                Casualties for Rohan: 1 lightCavalry
            Battle in Lorien
                Goblins attack with 1 bats, 9 shooterss, 12 stabberss, 3 trollss and 9 wargss
                Elves defend with 1 castle, 4 eagless, 2 hobbitss, 8 hunterss, 3 towers and 2 wizards
                    Goblins roll dice for 1 bats, 9 shooterss, 12 stabberss, 3 trollss and 9 wargss in Lorien, round 2 : 11/25 hits, 8.33 expected hits
                    Elves roll dice for 4 eagless, 2 hobbitss, 8 hunterss, 3 towers and 2 wizards in Lorien, round 2 : 9/19 hits, 9.00 expected hits
                    5 hunterss owned by the Elves, 2 shooterss owned by the Goblins, 2 hobbitss owned by the Elves, 4 eagless owned by the Elves and 7 stabberss owned by the Goblins lost in Lorien
                    Goblins roll dice for 1 bats, 7 shooterss, 5 stabberss, 3 trollss and 9 wargss in Lorien, round 3 : 8/18 hits, 6.83 expected hits
                    Elves roll dice for 3 hunterss, 3 towers and 2 wizards in Lorien, round 3 : 6/8 hits, 4.83 expected hits
                    3 towers owned by the Elves, 3 hunterss owned by the Elves, 4 shooterss owned by the Goblins, 2 wizards owned by the Elves and 2 stabberss owned by the Goblins lost in Lorien
                Goblins win, taking Lorien from Elves with 1 bats, 3 shooterss, 3 stabberss, 3 trollss and 9 wargss remaining. Battle score for attacker is 61
                Casualties for Goblins: 6 shooterss and 9 stabberss
                Casualties for Elves: 4 eagless, 2 hobbitss, 8 hunterss, 3 towers and 2 wizards
    
        Non Combat Move - Goblins
            1 bats moved from Lorien to Moria
    
        Place Units - Goblins
            8 shooterss placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Goblins : 4.00
    Elves : 1.00
    

    Savegame


  • TripleA Turn Summary: Elves round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Elves
            Elves buy 1 eagles, 3 hobbitss, 1 hunters and 1 wizard; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hunters moved from Carrock to Anduin West Bank
                  Elves take Anduin West Bank from Goblins
            1 eagles and 2 hobbitss moved from Rivendell to Eregion
            3 entss, 6 hunterss and 2 wizards moved from W. Mirkwood to S. Mirkwood
            1 hunters moved from Gladden to Anduin East Bank
                  Elves take Anduin East Bank from Goblins
            1 hunters moved from Anduin West Bank to Drimrill Dale
            1 hobbits moved from Eregion to N. Caves
                  Elves take N. Caves from Goblins
            1 eagles moved from Eregion to Drimrill Dale
            1 ents moved from N. Mirkwood to W. Mirkwood
    
        Combat - Elves
            Battle in Drimrill Dale
                Elves attack with 1 eagles and 1 hunters
                Goblins defend with 1 stabbers
                    Elves roll dice for 1 eagles and 1 hunters in Drimrill Dale, round 2 : 1/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 stabbers in Drimrill Dale, round 2 : 0/1 hits, 0.17 expected hits
                    1 stabbers owned by the Goblins lost in Drimrill Dale
                Elves win, taking Drimrill Dale from Goblins with 1 eagles and 1 hunters remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 stabbers
            Battle in S. Mirkwood
                Elves attack with 3 entss, 6 hunterss and 2 wizards
                Mordor defend with 1 siegeTower and 2 trollss; Saruman defend with 4 urukhais
                    Elves roll dice for 3 entss, 6 hunterss and 2 wizards in S. Mirkwood, round 2 : 3/11 hits, 4.83 expected hits
                    Mordor roll dice for 1 siegeTower, 2 trollss and 4 urukhais in S. Mirkwood, round 2 : 4/7 hits, 2.50 expected hits
                    4 hunterss owned by the Elves, 1 siegeTower owned by the Mordor and 2 urukhais owned by the Saruman lost in S. Mirkwood
                    Elves roll dice for 3 entss, 2 hunterss and 2 wizards in S. Mirkwood, round 3 : 2/7 hits, 3.50 expected hits
                    Mordor roll dice for 2 trollss and 2 urukhais in S. Mirkwood, round 3 : 3/4 hits, 1.67 expected hits
                    2 hunterss owned by the Elves, 1 ents owned by the Elves and 2 urukhais owned by the Saruman lost in S. Mirkwood
                    Elves roll dice for 2 entss and 2 wizards in S. Mirkwood, round 4 : 2/4 hits, 2.33 expected hits
                    Mordor roll dice for 2 trollss in S. Mirkwood, round 4 : 2/2 hits, 1.00 expected hits
                    2 entss owned by the Elves and 2 trollss owned by the Mordor lost in S. Mirkwood
                Elves win, taking S. Mirkwood from Mordor with 2 wizards remaining. Battle score for attacker is -3
                Casualties for Elves: 3 entss and 6 hunterss
                Casualties for Mordor: 1 siegeTower and 2 trollss
                Casualties for Saruman: 4 urukhais
    
        Non Combat Move - Elves
            1 eagles moved from Drimrill Dale to Eregion
    
        Place Units - Elves
            1 eagles, 3 hobbitss, 1 hunters and 1 wizard placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.17
    Mordor : 3.83
    Elves : -3.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Haradrim
            Haradrim buy 3 corsairss and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            4 oliphants moved from S. Ithilien to Anorien
            4 corsairss moved from N. Ithilien to Anorien
            4 spearInfantrys moved from S. Ithilien to N. Ithilien
            4 spearInfantrys moved from Debatable Land to S. Ithilien
            3 corsairss and 3 spearInfantrys moved from Umbar to Debatable Land
            1 corsairs, 2 spearInfantrys and 2 trebuches moved from City of Corsairs to Umbar
    
        Combat - Haradrim
            Battle in Anorien
                Haradrim attack with 4 corsairss and 4 oliphants
                Gondor defend with 5 heavyCavalrys, 5 spearInfantrys, 4 towerGuards and 5 trebuches
                    Haradrim roll dice for 4 corsairss and 4 oliphants in Anorien, round 2 : 6/8 hits, 4.00 expected hits
                    Gondor roll dice for 5 heavyCavalrys, 5 spearInfantrys, 4 towerGuards and 5 trebuches in Anorien, round 2 : 7/19 hits, 6.17 expected hits
                Units damaged: 4 oliphants owned by the Haradrim
                    3 corsairss owned by the Haradrim, 5 trebuches owned by the Gondor and 1 spearInfantry owned by the Gondor lost in Anorien
                1 corsairs and 4 oliphants retreated to N. Ithilien
                Gondor win with 5 heavyCavalrys, 4 spearInfantrys and 4 towerGuards remaining. Battle score for attacker is 11
                Casualties for Haradrim: 3 corsairss
                Casualties for Gondor: 1 spearInfantry and 5 trebuches
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            3 corsairss and 2 spearInfantrys placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Haradrim : 2.00
    Gondor : 0.83
    

    Savegame


  • TripleA Turn Summary: Gondor round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Gondor
            Gondor buy 2 fortificationss, 4 spearInfantrys and 4 towerGuards; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
                Gondor loses 0 PUs for violating Enedwaith Coasts neutrality.
            1 towerGuard moved from Druwaith Laur to Enedwaith Coast
                  Gondor take Enedwaith Coast from Neutral
            2 spearInfantrys moved from Pinnath Gelin to Angren Bank
            2 galleons moved from Anduin Mouth to N. E. Central Sea Zone
            1 galleon and 1 raft moved from Anfalas Coast to N. E. Central Sea Zone
            3 spearInfantrys and 2 towerGuards moved from Minas Tirith to Anorien
            3 heavyCavalrys moved from Lebennin to Anorien
            3 spearInfantrys and 10 undeads moved from Lamedon to Lebennin
    
        Combat - Gondor
            Battle in Angren Bank
                Gondor attack with 2 spearInfantrys
                Neutral defend with 1 spearInfantry
                    Gondor roll dice for 2 spearInfantrys in Angren Bank, round 2 : 2/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 spearInfantry in Angren Bank, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Angren Bank
                Gondor loses 0 PUs for violating Angren Banks neutrality.
                Gondor win, taking Angren Bank from Neutral with 2 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Neutral: 1 spearInfantry
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 fortificationss placed in Minas Tirith
            2 spearInfantrys placed in W. Osg.
            2 spearInfantrys and 3 towerGuards placed in Minas Tirith
            1 towerGuard placed in Andrast
    
        Turn Complete - Gondor
            Gondor collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Gondor : 1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Rhun
            Rhun buy 2 fortificationss, 2 spearInfantrys and 2 trebuches; Remaining resources: 1 PUs; 
    
        Combat Move - Rhun
                Rhun loses 0 PUs for violating E. Rhovanions neutrality.
                Rhun loses 0 PUs for violating Rhovanions neutrality.
            1 spearInfantry moved from S. E. Rhovanion to E. Rhovanion
                  Rhun take E. Rhovanion from Neutral
            1 spearInfantry moved from S. Rhovanion to Rhovanion
                  Rhun take Rhovanion from Neutral
            2 warChariots moved from Rhun to S. Dale
                  Rhun take S. Dale from Dale
            2 warChariots moved from S. Dale to N. Dale
            2 spearInfantrys moved from N. Rhun to N. Dale
            7 chariotArcherss, 3 spearInfantrys, 2 warChariots and 1 warWagon moved from Iron Hills to N. Dale
    
        Combat - Rhun
            Battle in N. Dale
                Rhun attack with 7 chariotArcherss, 5 spearInfantrys, 4 warChariots and 1 warWagon
                Dale defend with 4 archerss, 1 heavyCavalry and 4 spearInfantrys
                    Rhun roll dice for 7 chariotArcherss, 5 spearInfantrys, 4 warChariots and 1 warWagon in N. Dale, round 2 : 10/17 hits, 7.33 expected hits
                    Dale roll dice for 4 archerss, 1 heavyCavalry and 4 spearInfantrys in N. Dale, round 2 : 4/9 hits, 3.00 expected hits
                    4 spearInfantrys owned by the Dale, 4 archerss owned by the Dale, 1 heavyCavalry owned by the Dale and 4 warChariots owned by the Rhun lost in N. Dale
                Rhun win, taking N. Dale from Dale with 7 chariotArcherss, 5 spearInfantrys and 1 warWagon remaining. Battle score for attacker is 5
                Casualties for Rhun: 4 warChariots
                Casualties for Dale: 4 archerss, 1 heavyCavalry and 4 spearInfantrys
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            2 spearInfantrys and 2 trebuches placed in Iron Hills
            2 fortificationss placed in Rhun
            Turning on Edit Mode
            EDIT: Removing units owned by Rhun from S. Rhovanion: 2 warChariots
            EDIT: Adding units owned by Rhun to E. Rhovanion: 2 warChariots
            EDIT: Removing units owned by Rhun from S. E. Rhovanion: 3 chariotArcherss
            EDIT: Adding units owned by Rhun to Rhun: 3 chariotArcherss
            EDIT: Turning off Edit Mode
    
        Turn Complete - Rhun
            Rhun collect 24 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Dale : 1.00
    Rhun : 2.67
    

    Savegame


  • TripleA Turn Summary: Dale round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Dale
            Dale buy 3 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 spearInfantry moved from Withered Heath to N. Dale
            1 archers and 2 spearInfantrys moved from Lake Town to N. Dale
    
        Combat - Dale
            Battle in N. Dale
                Dale attack with 1 archers and 3 spearInfantrys
                Rhun defend with 7 chariotArcherss, 5 spearInfantrys and 1 warWagon
                    Dale roll dice for 1 archers and 3 spearInfantrys in N. Dale, round 2 : 1/4 hits, 0.83 expected hits
                    Rhun roll dice for 7 chariotArcherss, 5 spearInfantrys and 1 warWagon in N. Dale, round 2 : 7/13 hits, 4.67 expected hits
                    1 spearInfantry owned by the Rhun, 3 spearInfantrys owned by the Dale and 1 archers owned by the Dale lost in N. Dale
                Rhun win with 7 chariotArcherss, 4 spearInfantrys and 1 warWagon remaining. Battle score for attacker is -9
                Casualties for Dale: 1 archers and 3 spearInfantrys
                Casualties for Rhun: 1 spearInfantry
    
        Non Combat Move - Dale
    
        Place Units - Dale
            3 spearInfantrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.17
    Rhun : 2.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Khand
            Khand buy 2 raiderCavalrys; Remaining resources: 2 PUs; 
    
        Combat Move - Khand
            2 raiderCavalrys moved from Khand to E. Osg.
            1 warWolves moved from S. Ithilien to E. Osg.
            4 raiderss and 2 xbowInfantrys moved from Harad Road to S. Ithilien
            3 raiderss moved from Khand to Harad Road
    
        Combat - Khand
            Battle in E. Osg.
                Khand attack with 2 raiderCavalrys and 1 warWolves
                Gondor defend with 1 castle; Rohan defend with 1 lightCavalry
                    Khand roll dice for 2 raiderCavalrys and 1 warWolves in E. Osg., round 2 : 1/3 hits, 1.17 expected hits
                    Gondor roll dice for 1 lightCavalry in E. Osg., round 2 : 1/1 hits, 0.17 expected hits
                    1 warWolves owned by the Khand and 1 lightCavalry owned by the Rohan lost in E. Osg.
                Khand win, taking E. Osg. from Gondor with 2 raiderCavalrys remaining. Battle score for attacker is 1
                Casualties for Khand: 1 warWolves
                Casualties for Rohan: 1 lightCavalry
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 raiderCavalrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Gondor : 0.83
    Khand : -0.17
    

    Savegame


  • TripleA Turn Summary: Dwarves round 2

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 2
    
        Purchase Units - Dwarves
            Dwarves buy 1 mortar and 1 phalanx; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            6 axeInfantrys, 4 cannons, 1 mortar and 2 phalanxs moved from Lonely Mtn. to N. Dale
    
        Combat - Dwarves
            Battle in N. Dale
                Dwarves attack with 6 axeInfantrys, 4 cannons, 1 mortar and 2 phalanxs
                Rhun defend with 7 chariotArcherss, 4 spearInfantrys and 1 warWagon
                    Dwarves roll dice for 6 axeInfantrys, 4 cannons, 1 mortar and 2 phalanxs in N. Dale, round 2 : 4/13 hits, 5.17 expected hits
                    Rhun roll dice for 7 chariotArcherss, 4 spearInfantrys and 1 warWagon in N. Dale, round 2 : 7/12 hits, 4.33 expected hits
                    1 cannon owned by the Dwarves, 4 spearInfantrys owned by the Rhun and 6 axeInfantrys owned by the Dwarves lost in N. Dale
                    Dwarves roll dice for 3 cannons, 1 mortar and 2 phalanxs in N. Dale, round 3 : 4/6 hits, 3.17 expected hits
                    Rhun roll dice for 7 chariotArcherss and 1 warWagon in N. Dale, round 3 : 4/8 hits, 3.00 expected hits
                    2 cannons owned by the Dwarves, 4 chariotArcherss owned by the Rhun and 2 phalanxs owned by the Dwarves lost in N. Dale
                    Dwarves roll dice for 1 cannon and 1 mortar in N. Dale, round 4 : 2/2 hits, 1.17 expected hits
                    Rhun roll dice for 3 chariotArcherss and 1 warWagon in N. Dale, round 4 : 1/4 hits, 1.67 expected hits
                    1 cannon owned by the Dwarves and 2 chariotArcherss owned by the Rhun lost in N. Dale
                    Dwarves roll dice for 1 mortar in N. Dale, round 5 : 0/1 hits, 0.67 expected hits
                    Rhun roll dice for 1 chariotArchers and 1 warWagon in N. Dale, round 5 : 1/2 hits, 1.00 expected hits
                    1 mortar owned by the Dwarves lost in N. Dale
                Rhun win with 1 chariotArchers and 1 warWagon remaining. Battle score for attacker is -20
                Casualties for Dwarves: 6 axeInfantrys, 4 cannons, 1 mortar and 2 phalanxs
                Casualties for Rhun: 6 chariotArcherss and 4 spearInfantrys
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            1 mortar and 1 phalanx placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Dwarves : -0.17
    Rhun : 3.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Saruman
            Saruman buy 2 fortificationss, 1 tower and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            1 orcs and 1 siegeTower moved from Isengard to Fangorn
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            2 fortificationss, 1 tower and 1 trolls placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Freefolk round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 2 hobbitss, 1 lightCavalry and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 archers, 2 hobbitss and 1 spearInfantry moved from Cardolan to Tharbad
            1 lightCavalry moved from Bree to Tharbad
            2 archerss and 2 spearInfantrys moved from Minhiriath to Lond Daer
            1 spearInfantry moved from N. Enedwaith to Lond Daer
            2 lightCavalrys moved from N. Enedwaith to Lond Daer
            1 lightCavalry moved from N. Enedwaith to Tharbad
            2 archerss, 2 hobbitss and 2 spearInfantrys moved from S. Downs to Cardolan
            1 archers and 1 hobbits moved from Bree to S. Downs
            1 spearInfantry moved from Shire to S. Downs
            2 hobbitss moved from Hobbiton to Shire
            1 hobbits moved from Fornost to Breelands
    
        Combat - Freefolk
            Battle in Tharbad
                Freefolk attack with 1 archers, 2 hobbitss, 2 lightCavalrys and 1 spearInfantry
                Neutral defend with 1 castle, 3 fortificationss and 3 spearInfantrys
                    Freefolk roll dice for 1 archers, 2 hobbitss, 2 lightCavalrys and 1 spearInfantry in Tharbad, round 2 : 1/5 hits, 1.17 expected hits
                    Neutral roll dice for 3 fortificationss and 3 spearInfantrys in Tharbad, round 2 : 0/6 hits, 1.50 expected hits
                    1 fortifications owned by the Neutral lost in Tharbad
                    Freefolk roll dice for 1 archers, 2 hobbitss, 2 lightCavalrys and 1 spearInfantry in Tharbad, round 3 : 2/5 hits, 1.17 expected hits
                    Neutral roll dice for 2 fortificationss and 3 spearInfantrys in Tharbad, round 3 : 1/5 hits, 1.33 expected hits
                    1 hobbits owned by the Freefolk and 2 fortificationss owned by the Neutral lost in Tharbad
                    Freefolk roll dice for 1 archers, 1 hobbits, 2 lightCavalrys and 1 spearInfantry in Tharbad, round 4 : 2/5 hits, 1.17 expected hits
                    Neutral roll dice for 3 spearInfantrys in Tharbad, round 4 : 0/3 hits, 1.00 expected hits
                    2 spearInfantrys owned by the Neutral lost in Tharbad
                    Freefolk roll dice for 1 archers, 1 hobbits, 2 lightCavalrys and 1 spearInfantry in Tharbad, round 5 : 2/5 hits, 1.17 expected hits
                    Neutral roll dice for 1 spearInfantry in Tharbad, round 5 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Neutral lost in Tharbad
                Freefolk loses 0 PUs for violating Tharbads neutrality.
                Freefolk win, taking Tharbad from Neutral with 1 archers, 1 hobbits, 2 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 13
                Casualties for Neutral: 3 fortificationss and 3 spearInfantrys
                Casualties for Freefolk: 1 hobbits
            Battle in Lond Daer
                Freefolk attack with 2 archerss, 2 lightCavalrys and 3 spearInfantrys
                Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys
                    Freefolk roll dice for 2 archerss, 2 lightCavalrys and 3 spearInfantrys in Lond Daer, round 2 : 2/7 hits, 1.83 expected hits
                    Neutral roll dice for 2 fortificationss and 2 spearInfantrys in Lond Daer, round 2 : 0/4 hits, 1.00 expected hits
                    2 fortificationss owned by the Neutral lost in Lond Daer
                    Freefolk roll dice for 2 archerss, 2 lightCavalrys and 3 spearInfantrys in Lond Daer, round 3 : 2/7 hits, 1.83 expected hits
                    Neutral roll dice for 2 spearInfantrys in Lond Daer, round 3 : 1/2 hits, 0.67 expected hits
                    2 spearInfantrys owned by the Neutral and 1 spearInfantry owned by the Freefolk lost in Lond Daer
                Freefolk loses 0 PUs for violating Lond Daers neutrality.
                Freefolk win, taking Lond Daer from Neutral with 2 archerss, 2 lightCavalrys and 2 spearInfantrys remaining. Battle score for attacker is 7
                Casualties for Neutral: 2 fortificationss and 2 spearInfantrys
                Casualties for Freefolk: 1 spearInfantry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            1 archers, 1 lightCavalry and 1 spearInfantry placed in Bree
            1 hobbits and 1 spearInfantry placed in Hobbiton
            1 hobbits placed in Fornost
    
        Turn Complete - Freefolk
            Freefolk collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Neutral : -3.83
    Freefolk : 2.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Mordor
            Mordor buy 4 trollss; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            18 orcss, 6 siegeTowers and 2 trollss moved from N. Ithilien to Anorien
            1 trolls moved from Minas Morgul to Anorien
            3 nazguls moved from Minas Morgul to Anorien
            1 orcs and 3 siegeTowers moved from Minas Morgul to N. Ithilien
            1 trolls moved from Udun to S. Brown Lands
    
        Combat - Mordor
            Battle in Anorien
                Mordor attack with 3 nazguls, 18 orcss, 6 siegeTowers and 3 trollss
                Gondor defend with 8 heavyCavalrys, 7 spearInfantrys and 6 towerGuards
                    Mordor roll dice for 3 nazguls, 18 orcss, 6 siegeTowers and 3 trollss in Anorien, round 2 : 9/30 hits, 9.50 expected hits
                    Gondor roll dice for 8 heavyCavalrys, 7 spearInfantrys and 6 towerGuards in Anorien, round 2 : 9/21 hits, 8.00 expected hits
                Units damaged: 3 nazguls owned by the Mordor
                    7 spearInfantrys owned by the Gondor, 2 heavyCavalrys owned by the Gondor and 6 orcss owned by the Mordor lost in Anorien
                    Mordor roll dice for 3 nazguls, 12 orcss, 6 siegeTowers and 3 trollss in Anorien, round 3 : 11/24 hits, 8.50 expected hits
                    Gondor roll dice for 6 heavyCavalrys and 6 towerGuards in Anorien, round 3 : 7/12 hits, 5.00 expected hits
                    5 towerGuards owned by the Gondor, 6 heavyCavalrys owned by the Gondor and 7 orcss owned by the Mordor lost in Anorien
                    Mordor roll dice for 3 nazguls, 5 orcss, 6 siegeTowers and 3 trollss in Anorien, round 4 : 6/17 hits, 7.17 expected hits
                    Gondor roll dice for 1 towerGuard in Anorien, round 4 : 1/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor and 1 orcs owned by the Mordor lost in Anorien
                Mordor win, taking Anorien from Gondor with 3 nazguls, 4 orcss, 6 siegeTowers and 3 trollss remaining. Battle score for attacker is 43
                Casualties for Mordor: 14 orcss
                Casualties for Gondor: 8 heavyCavalrys, 7 spearInfantrys and 6 towerGuards
    
        Non Combat Move - Mordor
            3 nazguls moved from Anorien to Dagorlad
    
        Place Units - Mordor
            4 trollss placed in Dol Goldur
    
        Turn Complete - Mordor
            Mordor collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.83
    Gondor : 3.50
    

    Savegame


  • TripleA Turn Summary: Rohan round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Rohan
            Rohan buy 2 fortificationss, 1 lightCavalry, 2 spearInfantrys and 1 tower; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            2 heavyCavalrys, 3 lightCavalrys and 2 spearInfantrys moved from Westfold to Isengard
            1 lightCavalry moved from Wold to Isengard
            1 heavyCavalry and 1 lightCavalry moved from Eastfold to Isengard
    
        Combat - Rohan
            Battle in Isengard
                Rohan attack with 3 heavyCavalrys, 5 lightCavalrys and 2 spearInfantrys
                Saruman defend with 1 castle, 8 fortificationss, 2 orcss, 2 towers and 1 trolls
                    Rohan roll dice for 3 heavyCavalrys, 5 lightCavalrys and 2 spearInfantrys in Isengard, round 2 : 4/10 hits, 3.50 expected hits
                    Saruman roll dice for 8 fortificationss, 2 orcss, 2 towers and 1 trolls in Isengard, round 2 : 4/13 hits, 3.50 expected hits
                    2 spearInfantrys owned by the Rohan, 4 fortificationss owned by the Saruman and 2 lightCavalrys owned by the Rohan lost in Isengard
                    Rohan roll dice for 3 heavyCavalrys and 3 lightCavalrys in Isengard, round 3 : 5/6 hits, 2.50 expected hits
                    Saruman roll dice for 4 fortificationss, 2 orcss, 2 towers and 1 trolls in Isengard, round 3 : 2/9 hits, 2.83 expected hits
                    1 orcs owned by the Saruman, 4 fortificationss owned by the Saruman and 2 lightCavalrys owned by the Rohan lost in Isengard
                    Rohan roll dice for 3 heavyCavalrys and 1 lightCavalry in Isengard, round 4 : 0/4 hits, 1.83 expected hits
                    Saruman roll dice for 1 orcs, 2 towers and 1 trolls in Isengard, round 4 : 1/4 hits, 2.00 expected hits
                    1 lightCavalry owned by the Rohan lost in Isengard
                    Rohan roll dice for 3 heavyCavalrys in Isengard, round 5 : 2/3 hits, 1.50 expected hits
                    Saruman roll dice for 1 orcs, 2 towers and 1 trolls in Isengard, round 5 : 2/4 hits, 2.00 expected hits
                    2 heavyCavalrys owned by the Rohan, 1 trolls owned by the Saruman and 1 orcs owned by the Saruman lost in Isengard
                    Rohan roll dice for 1 heavyCavalry in Isengard, round 6 : 1/1 hits, 0.50 expected hits
                    Saruman roll dice for 2 towers in Isengard, round 6 : 2/2 hits, 1.33 expected hits
                    1 heavyCavalry owned by the Rohan and 1 tower owned by the Saruman lost in Isengard
                Saruman win with 1 tower remaining. Battle score for attacker is -8
                Casualties for Rohan: 3 heavyCavalrys, 5 lightCavalrys and 2 spearInfantrys
                Casualties for Saruman: 8 fortificationss, 2 orcss, 1 tower and 1 trolls
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            2 fortificationss, 1 spearInfantry and 1 tower placed in Eastfold
            1 lightCavalry and 1 spearInfantry placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.67
    Rohan : 2.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Goblins
            Goblins buy 8 shooterss and 3 stabberss; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
                Goblins loses 0 PUs for violating N. Brown Landss neutrality.
            1 trolls moved from Fangorn to Westfold
                  Goblins take Westfold from Rohan
            1 trolls moved from Westfold to E. Emnet
            1 shooters moved from Fangorn to Westfold
            1 wargs moved from Lorien to E. Emnet
                  Goblins take Wold from Rohan
            1 stabbers moved from Celebran to Anduin East Bank
            1 shooters and 1 stabbers moved from Lorien to Drimrill Dale
            1 shooters and 1 stabbers moved from Lorien to Anduin East Bank
            1 shooters and 1 stabbers moved from Lorien to Drimrill Dale
            1 trolls moved from Lorien to Drimrill Dale
            1 trolls moved from Lorien to Anduin East Bank
            1 trolls moved from Lorien to Drimrill Dale
            4 wargss moved from Lorien to Drimrill Dale
            2 wargss moved from Lorien to Anduin East Bank
            1 wargs moved from Lorien to E. Emnet
            1 wargs moved from Lorien to Wold
            1 wargs moved from Wold to N. Brown Lands
                  Goblins take N. Brown Lands from Neutral
    
        Combat - Goblins
            Battle in Drimrill Dale
                Goblins attack with 2 shooterss, 2 stabberss, 2 trollss and 4 wargss
                Elves defend with 1 hunters
                    Goblins roll dice for 2 shooterss, 2 stabberss, 2 trollss and 4 wargss in Drimrill Dale, round 2 : 3/8 hits, 3.00 expected hits
                    Elves roll dice for 1 hunters in Drimrill Dale, round 2 : 0/1 hits, 0.50 expected hits
                    1 hunters owned by the Elves lost in Drimrill Dale
                Goblins win, taking Drimrill Dale from Elves with 2 shooterss, 2 stabberss, 2 trollss and 4 wargss remaining. Battle score for attacker is 4
                Casualties for Elves: 1 hunters
            Battle in Anduin East Bank
                Goblins attack with 1 shooters, 2 stabberss, 1 trolls and 2 wargss
                Elves defend with 1 hunters
                    Goblins roll dice for 1 shooters, 2 stabberss, 1 trolls and 2 wargss in Anduin East Bank, round 2 : 2/5 hits, 1.67 expected hits
                    Elves roll dice for 1 hunters in Anduin East Bank, round 2 : 0/1 hits, 0.50 expected hits
                    1 hunters owned by the Elves lost in Anduin East Bank
                Goblins win, taking Anduin East Bank from Elves with 1 shooters, 2 stabberss, 1 trolls and 2 wargss remaining. Battle score for attacker is 4
                Casualties for Elves: 1 hunters
            Battle in E. Emnet
                Goblins attack with 1 trolls and 2 wargss
                Rohan defend with 1 spearInfantry
                    Goblins roll dice for 1 trolls and 2 wargss in E. Emnet, round 2 : 2/3 hits, 1.17 expected hits
                    Rohan roll dice for 1 spearInfantry in E. Emnet, round 2 : 1/1 hits, 0.33 expected hits
                    1 wargs owned by the Goblins and 1 spearInfantry owned by the Rohan lost in E. Emnet
                Goblins win, taking E. Emnet from Rohan with 1 trolls and 1 wargs remaining. Battle score for attacker is -2
                Casualties for Goblins: 1 wargs
                Casualties for Rohan: 1 spearInfantry
    
        Non Combat Move - Goblins
    
        Place Units - Goblins
            2 shooterss placed in S. Caves
            6 shooterss and 2 stabberss placed in Moria
            1 stabbers placed in Lorien
    
        Turn Complete - Goblins
            Goblins collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Goblins : 1.17
    Elves : -1.00
    Rohan : 0.67
    

    Savegame


  • TripleA Turn Summary: Elves round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Elves
            Elves buy 6 hunterss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hobbits moved from N. Caves to Anduin West Bank
            1 wizard moved from S. Mirkwood to Gladden
            1 wizard moved from S. Mirkwood to Rhovanion
            1 ents moved from W. Mirkwood to S. Mirkwood
            1 hobbits moved from Eregion to N. Caves
            1 eagles, 3 hobbitss, 1 hunters and 1 wizard moved from Rivendell to Eregion
    
        Combat - Elves
            Battle in Rhovanion
                Elves attack with 1 wizard
                Rhun defend with 1 spearInfantry
                    Elves roll dice for 1 wizard in Rhovanion, round 2 : 0/1 hits, 0.67 expected hits
                    Rhun roll dice for 1 spearInfantry in Rhovanion, round 2 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 wizard in Rhovanion, round 3 : 1/1 hits, 0.67 expected hits
                    Rhun roll dice for 1 spearInfantry in Rhovanion, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun lost in Rhovanion
                Elves win, taking Rhovanion from Rhun with 1 wizard remaining. Battle score for attacker is 3
                Casualties for Rhun: 1 spearInfantry
    
        Non Combat Move - Elves
    
        Place Units - Elves
            6 hunterss placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Elves : -0.33
    Rhun : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Haradrim
            Haradrim buy 2 corsairss, 2 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            4 units repaired.
            4 oliphants moved from N. Ithilien to Anorien
            4 spearInfantrys moved from N. Ithilien to Anorien
            1 corsairs moved from N. Ithilien to Anorien
            4 spearInfantrys moved from S. Ithilien to N. Ithilien
            3 corsairss and 3 spearInfantrys moved from Debatable Land to S. Ithilien
            1 corsairs, 2 spearInfantrys and 2 trebuches moved from Umbar to Debatable Land
            3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar
            4 oliphants moved from Anorien to E. Emnet
            2 caravels and 5 galleons moved from Umbar Peninsula Coast to Harad Sea Coast
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 corsairss, 2 spearInfantrys and 1 trebuche placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Gondor round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Gondor
            Gondor buy 2 fortificationss, 2 spearInfantrys and 6 towerGuards; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            2 caravels and 9 galleons moved from N. E. Central Sea Zone to Gilrain
            3 spearInfantrys moved from Lebennin to Gilrain
            10 undeads moved from Lebennin to Gilrain
            2 caravels, 9 galleons, 3 spearInfantrys and 10 undeads moved from Gilrain to Anduin Mouth
            3 spearInfantrys and 10 undeads moved from Anduin Mouth to E. Osg.
            1 spearInfantry moved from W. Osg. to Lossarnach
    
        Combat - Gondor
            Battle in E. Osg.
                Gondor attack with 3 spearInfantrys and 10 undeads
                Khand defend with 1 castle and 2 raiderCavalrys
                    Gondor roll dice for 3 spearInfantrys and 10 undeads in E. Osg., round 2 : 6/13 hits, 2.17 expected hits
                    Khand roll dice for 2 raiderCavalrys in E. Osg., round 2 : 0/2 hits, 0.33 expected hits
                    2 raiderCavalrys owned by the Khand lost in E. Osg.
                Gondor win, taking E. Osg. from Khand with 3 spearInfantrys and 10 undeads remaining. Battle score for attacker is 10
                Casualties for Khand: 2 raiderCavalrys
    
        Non Combat Move - Gondor
            4 spearInfantrys moved from W. Osg. to E. Osg.
    
        Place Units - Gondor
            2 fortificationss, 2 spearInfantrys and 6 towerGuards placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Gondor : 3.83
    Khand : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Rhun
            Rhun buy 2 chariotArcherss, 1 spearInfantry and 2 warChariots; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
            3 chariotArcherss moved from Rhun to N. Dale
            2 spearInfantrys and 2 trebuches moved from Iron Hills to N. Dale
            2 warChariots moved from E. Rhovanion to S. Dale
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            2 chariotArcherss and 2 warChariots placed in Iron Hills
            1 spearInfantry placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dale round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Dale
            Dale buy 1 heavyCavalry; Remaining resources: 0 PUs; 
    
        Place Units - Dale
            1 heavyCavalry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

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