Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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I launched an attack to London and you score 4 hits!:ghost:
I score 1 hit … which one would you like to take as casualty?G5.tsvg -
Please use an infantry. Things are getting interesting!
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It is! Good defense in UK
Game HistoryRound: 5 Research Technology - Germans Germans spend 5 on tech rolls Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 infantry moved from Poland to East Poland 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 armour moved from Germany to 5 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to United Kingdom 1 armour and 1 artillery moved from 6 Sea Zone to United Kingdom 2 bombers moved from Germany to United Kingdom 2 fighters moved from 5 Sea Zone to United Kingdom 2 fighters moved from Poland to United Kingdom 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from Rhodesia to Anglo-Egypt Sudan Germans take Italian Africa from British 2 infantry moved from Poland to East Poland 1 infantry moved from Karelia S.S.R. to Archangel 1 artillery moved from Karelia S.S.R. to Archangel 1 fighter moved from Baltic States to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia Combat - Germans Battle in Belorussia Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry retreated to Belorussia Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in East Poland Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking East Poland from Russians with 2 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Germans: 1 artillery and 1 infantry Battle in United Kingdom Germans attack with 1 armour, 1 artillery, 2 bombers, 4 fighters and 2 infantry British defend with 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 4 infantry British win with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is -22 Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 2 infantry Casualties for British: 1 infantry 2 bombers owned by the Germans and 3 fighters owned by the Germans retreated Battle in United Kingdom British defend with 1 armour, 1 artillery, 1 bomber and 3 infantry British win with 1 armour, 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is -22 Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 2 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 destroyer moved from 5 Sea Zone to 7 Sea Zone 1 destroyer and 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 carrier moved from 5 Sea Zone to 6 Sea Zone 3 fighters moved from United Kingdom to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Norway 1 artillery moved from Egypt to Libya 1 infantry moved from Egypt to Libya 2 bombers moved from United Kingdom to Germany 1 infantry moved from France to Italy 1 infantry moved from Germany to France 1 fighter moved from Belorussia to Germany Place Units - Germans 1 fighter placed in Karelia S.S.R. Germans undo move 1. 2 infantry placed in Karelia S.S.R. 1 artillery, 1 bomber, 2 fighters and 3 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 51 PUs
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 techTokens; 0 PUs; Combat Move - British 1 armour moved from India to French Indo-China Thailand 1 infantry moved from Burma to French Indo-China Thailand 1 fighter moved from India to French Indo-China Thailand 1 destroyer moved from 1 Sea Zone to 7 Sea Zone 2 fighters moved from 12 Sea Zone to 7 Sea Zone 1 bomber moved from United Kingdom to 7 Sea Zone Combat - British Battle in French Indo-China Thailand British attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 fighter and 1 infantry in French Indo-China Thailand, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 fighter and 1 infantry in French Indo-China Thailand, round 3 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour, 1 fighter and 1 infantry in French Indo-China Thailand, round 4 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in French Indo-China Thailand, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo-China Thailand British win, taking French Indo-China Thailand from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 7 Sea Zone British attack with 1 bomber, 1 destroyer and 2 fighters Germans defend with 1 destroyer British roll dice for 1 bomber, 1 destroyer and 2 fighters in 7 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 7 Sea Zone British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 1 bomber moved from 7 Sea Zone to United Kingdom 2 fighters moved from 7 Sea Zone to 12 Sea Zone 1 infantry moved from India to Burma 1 infantry moved from India to Persia 1 fighter moved from French Indo-China Thailand to India 1 carrier moved from 1 Sea Zone to 7 Sea Zone 1 transport moved from 12 Sea Zone to 7 Sea Zone Place Units - British 1 fighter placed in 7 Sea Zone 1 armour placed in India 1 artillery placed in India British undo move 3. 2 infantry placed in India 1 artillery and 2 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 25 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -1.67 Japanese : -2.00
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Balkans to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 armour moved from Libya to Morocco Algeria 1 infantry moved from Libya to Morocco Algeria 2 fighters moved from 14 Sea Zone to Morocco Algeria 1 battleship and 2 cruisers moved from 14 Sea Zone to 13 Sea Zone Combat - Italians Battle in Morocco Algeria Italians attack with 2 armour, 2 fighters and 2 infantry British defend with 1 artillery and 1 infantry; Americans defend with 1 artillery and 3 infantry Italians roll dice for 1 battleship and 1 cruiser in Morocco Algeria, round 2 : 1/2 hits Italians roll dice for 2 armour, 2 fighters and 2 infantry in Morocco Algeria, round 2 : 3/6 hits Americans roll dice for 2 artilleries and 4 infantry in Morocco Algeria, round 2 : 1/6 hits 3 infantry owned by the Americans, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco Algeria Italians roll dice for 2 armour, 2 fighters and 1 infantry in Morocco Algeria, round 3 : 4/5 hits Americans roll dice for 2 artilleries in Morocco Algeria, round 3 : 0/2 hits 1 artillery owned by the Americans and 1 artillery owned by the British lost in Morocco Algeria Italians win, taking Morocco Algeria from Americans with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 17 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 1 infantry Casualties for Americans: 1 artillery and 3 infantry Non Combat Move - Italians 1 submarine moved from 14 Sea Zone to 13 Sea Zone 1 carrier moved from 14 Sea Zone to 13 Sea Zone 2 fighters moved from Morocco Algeria to 13 Sea Zone 2 infantry moved from Egypt to Libya 1 infantry moved from Italy to Balkans 1 armour moved from Bulgaria Romania to Balkans Place Units - Italians 1 armour and 1 artillery placed in Italy 1 artillery and 1 infantry placed in Egypt Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 25 PUs
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I’m not sure if there’s enough movement on some of your bombers, but I’m going to post my turn assuming there isn’t, and then do a check to see; this could be a turning point.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,5,3,3,1 and gets 0 hits Purchase Units - Americans Americans buy 2 artilleries, 2 bombers and 4 infantry; Remaining resources: 5 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 submarine moved from 56 Sea Zone to 57 Sea Zone 2 fighters moved from 53 Sea Zone to 51 Sea Zone Combat - Americans Battle in 57 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 57 Sea Zone Americans roll dice for 1 submarine in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 51 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 51 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 51 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 51 Sea Zone to 53 Sea Zone 4 infantry and 2 transports moved from 53 Sea Zone to 42 Sea Zone 1 fighter moved from India to Australia 2 transports moved from 12 Sea Zone to 10 Sea Zone 1 destroyer moved from 12 Sea Zone to 7 Sea Zone 1 carrier moved from 12 Sea Zone to 7 Sea Zone 2 fighters moved from 12 Sea Zone to 7 Sea Zone 1 carrier moved from 10 Sea Zone to 9 Sea Zone 2 fighters moved from 10 Sea Zone to 9 Sea Zone 1 fighter moved from India to Russia Place Units - Americans 1 artillery, 2 bombers and 2 infantry placed in Western United States 1 artillery and 2 infantry placed in Eastern United States Combat Move - Chinese 1 infantry moved from Hupeh to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Sikang to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuan 1 infantry placed in Hupeh Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 0.67
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer and 4 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 1 fighter moved from 50 Sea Zone to 42 Sea Zone 1 armour moved from Manchuria to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to French Indo-China Thailand 1 artillery moved from Japan to 62 Sea Zone 1 artillery and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo-China Thailand 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Kiangsu 2 fighters moved from 62 Sea Zone to Kiangsu 1 infantry moved from Manchuria to Suiyuan 1 bomber moved from Japan to Evenki National Okrug 1 artillery moved from Yakut S.S.R. to Evenki National Okrug 2 bombers moved from Kwangtung to French Indo-China Thailand 1 bomber moved from Kwangtung to Suiyuan 1 battleship moved from 50 Sea Zone to 37 Sea Zone 1 fighter moved from 50 Sea Zone to French Indo-China Thailand 2 bombers moved from Karelia S.S.R. to Russia Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/2 hits Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory Bombing raid in Russia causes 9 damage total. Battle in 42 Sea Zone Japanese attack with 1 fighter Americans defend with 4 infantry and 2 transports 4 infantry owned by the Americans and 2 transports owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 26 Casualties for Americans: 4 infantry and 2 transports Battle in French Indo-China Thailand Japanese attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry British defend with 1 armour and 1 infantry Japanese roll dice for 1 battleship in French Indo-China Thailand, round 2 : 1/1 hits Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in French Indo-China Thailand, round 2 : 2/6 hits British roll dice for 1 armour and 1 infantry in French Indo-China Thailand, round 2 : 1/2 hits 1 infantry owned by the Japanese, 1 armour owned by the British and 1 infantry owned by the British lost in French Indo-China Thailand Japanese win, taking French Indo-China Thailand from British with 1 artillery, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour and 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuan Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Suiyuan, round 2 : 1/2 hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kiangsu Japanese attack with 1 armour, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Kiangsu, round 2 : 1/4 hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Evenki National Okrug Japanese attack with 1 artillery and 1 bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 bomber in Evenki National Okrug, round 2 : 1/2 hits Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Libya to Morocco Algeria 2 bombers moved from Russia to Germany 1 bomber moved from Evenki National Okrug to Yakut S.S.R. 1 aaGun moved from Manchuria to Kiangsu 2 fighters moved from Kiangsu to 62 Sea Zone 1 carrier moved from 50 Sea Zone to 47 Sea Zone 1 fighter moved from 42 Sea Zone to 47 Sea Zone 1 carrier moved from 62 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo-China Thailand to 36 Sea Zone 1 battleship moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 50 Sea Zone to 62 Sea Zone 1 bomber moved from Suiyuan to Formosa 2 bombers moved from French Indo-China Thailand to Kwangtung Place Units - Japanese 1 carrier and 1 destroyer placed in 62 Sea Zone 1 armour, 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 36 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 9x factory; Remaining resources: 20 PUs; Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Novosibirsk to Evenki National Okrug 1 infantry moved from Ukraine to Bulgaria Romania Russians take Bulgaria Romania from Germans 2 artilleries moved from Ukraine to East Poland 1 infantry moved from Eastern Ukraine to East Poland 1 infantry moved from Belorussia to East Poland Combat - Russians Battle in East Poland Russians attack with 2 artilleries and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 artilleries and 2 infantry in East Poland, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 artilleries and 2 infantry in East Poland, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in East Poland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in East Poland Russians roll dice for 2 artilleries and 1 infantry in East Poland, round 4 : 2/3 hits, 1.00 expected hits Germans roll dice for 2 infantry in East Poland, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Evenki National Okrug Russians attack with 1 armour and 1 infantry Japanese defend with 1 artillery Russians roll dice for 1 armour and 1 infantry in Evenki National Okrug, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Russians 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Eastern Ukraine 1 artillery moved from Russia to Archangel 1 infantry moved from Caucasus to Ukraine 2 infantry moved from Russia to Archangel 1 armour moved from Caucasus to Russia 1 submarine moved from 12 Sea Zone to 7 Sea Zone Place Units - Russians 1 armour and 2 infantry placed in Caucasus 3 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : -1.33 Japanese : -0.33
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 5,1 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from Baltic States to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to United Kingdom 2 infantry moved from 6 Sea Zone to United Kingdom 1 armour moved from 6 Sea Zone to United Kingdom 2 fighters moved from 6 Sea Zone to United Kingdom 1 fighter moved from Norway to United Kingdom 3 bombers moved from Germany to United Kingdom 2 fighters moved from Germany to United Kingdom 1 fighter moved from Germany to East Poland 1 armour moved from Karelia S.S.R. to East Poland 2 armour moved from Baltic States to East Poland 1 artillery and 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from French Equatorial Africa to French West Africa Germans take French West Africa from British Combat - Germans Battle in East Poland Germans attack with 3 armour and 1 fighter Russians defend with 2 artilleries and 1 infantry Germans roll dice for 3 armour and 1 fighter in East Poland, round 2 : 1/4 hits Russians roll dice for 2 artilleries and 1 infantry in East Poland, round 2 : 0/3 hits 1 infantry owned by the Russians lost in East Poland Germans roll dice for 3 armour and 1 fighter in East Poland, round 3 : 3/4 hits Russians roll dice for 2 artilleries in East Poland, round 3 : 1/2 hits 2 artilleries owned by the Russians and 1 armour owned by the Germans lost in East Poland Germans win, taking East Poland from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Casualties for Russians: 2 artilleries and 1 infantry Battle in Belorussia Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 2/2 hits Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in United Kingdom Germans attack with 1 armour, 1 artillery, 3 bombers, 5 fighters and 2 infantry British defend with 1 aaGun, 1 armour, 2 artilleries, 1 bomber, 1 factory and 5 infantry AA fire in United Kingdom : 1/8 hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits Germans roll dice for 1 armour, 1 artillery, 3 bombers, 4 fighters and 2 infantry in United Kingdom, round 2 : 5/11 hits British roll dice for 1 armour, 2 artilleries, 1 bomber and 5 infantry in United Kingdom, round 2 : 2/10 hits 2 infantry owned by the Germans, 1 artillery owned by the British and 5 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 1 artillery, 3 bombers and 4 fighters in United Kingdom, round 3 : 5/9 hits British roll dice for 1 armour, 1 artillery and 1 bomber in United Kingdom, round 3 : 1/4 hits 1 bomber owned by the British, 1 armour owned by the British, 1 artillery owned by the British and 1 artillery owned by the Germans lost in United Kingdom Germans captures 30PUs while taking British capital Germans win, taking United Kingdom from British with 1 armour, 3 bombers and 4 fighters remaining. Battle score for attacker is 20 Casualties for Germans: 1 artillery, 1 fighter and 2 infantry Casualties for British: 1 armour, 2 artilleries, 1 bomber and 5 infantry Non Combat Move - Germans 2 fighters moved from United Kingdom to 6 Sea Zone 3 bombers moved from United Kingdom to Germany 2 fighters moved from United Kingdom to Karelia S.S.R. 1 fighter moved from East Poland to Karelia S.S.R. 1 artillery and 1 infantry moved from Libya to Morocco Algeria 1 armour moved from Anglo-Egypt Sudan to Egypt 6 infantry moved from France to Germany Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. Germans undo move 1. 1 armour and 1 artillery placed in Karelia S.S.R. Germans undo move 1. 1 armour and 1 artillery placed in Karelia S.S.R. 1 artillery, 2 fighters and 6 infantry placed in Germany Turn Complete - Germans Germans collect 50 PUs; end with 80 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 85 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 90 PUs
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Combat Move - British 1 infantry moved from Persia to Trans-Jordan British take Trans-Jordan from Italians 1 transport moved from 7 Sea Zone to 1 Sea Zone 2 cruisers moved from 12 Sea Zone to 6 Sea Zone 2 fighters moved from 12 Sea Zone to 6 Sea Zone 1 fighter moved from 7 Sea Zone to 6 Sea Zone 1 carrier moved from 12 Sea Zone to 6 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 1 carrier moved from 7 Sea Zone to 6 Sea Zone Combat - British Battle in 6 Sea Zone British attack with 2 carriers, 2 cruisers, 1 destroyer and 3 fighters Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports British roll dice for 2 carriers, 2 cruisers, 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/8 hits, 3.17 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 : 0/5 hits, 2.50 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone British roll dice for 2 carriers, 2 cruisers, 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 5/8 hits, 3.17 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 3 : 1/5 hits, 2.50 expected hits 1 destroyer owned by the Germans, 1 destroyer owned by the British, 2 fighters owned by the Germans, 1 carrier owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone 2 transports owned by the Germans lost in 6 Sea Zone British win with 2 carriers, 2 cruisers and 3 fighters remaining. Battle score for attacker is 66 Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports Casualties for British: 1 destroyer Non Combat Move - British Turn Complete - British
Combat Hit Differential Summary :
Germans : -4.17 British : -0.33
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 6 Purchase Units - Italians Italians buy 1 cruiser, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from 13 Sea Zone to 10 Sea Zone 2 cruisers moved from 13 Sea Zone to 9 Sea Zone 1 battleship moved from 13 Sea Zone to 9 Sea Zone 1 submarine moved from 13 Sea Zone to 9 Sea Zone 1 fighter moved from 13 Sea Zone to 1 Sea Zone 1 carrier moved from 13 Sea Zone to 9 Sea Zone 1 armour and 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Balkans to Bulgaria Romania 1 infantry moved from Balkans to Bulgaria Romania 1 armour moved from Italy to Bulgaria Romania Combat - Italians Battle in 1 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 1 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 10 Sea Zone Italians attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 10 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 9 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers and 1 submarine Americans defend with 1 carrier and 2 fighters Italians roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits Italians roll dice for 1 battleship, 1 carrier and 2 cruisers in 9 Sea Zone, round 2 : 2/4 hits Americans roll dice for 2 fighters in 9 Sea Zone, round 2 : 1/2 hits Units damaged: 1 battleship owned by the Italians Americans roll dice for 1 carrier in 9 Sea Zone, round 2 : 0/1 hits 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 9 Sea Zone 1 submarine owned by the Italians Submerged Italians roll dice for 1 battleship, 1 carrier and 2 cruisers in 9 Sea Zone, round 3 : 1/4 hits Americans roll dice for 1 fighter in 9 Sea Zone, round 3 : 1/1 hits 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 9 Sea Zone Italians win with 1 battleship, 1 carrier and 1 cruiser remaining. Battle score for attacker is 22 Casualties for Italians: 1 cruiser Casualties for Americans: 1 carrier and 2 fighters Battle in Bulgaria Romania Italians attack with 2 armour and 1 infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 1 infantry in Bulgaria Romania, round 2 : 2/3 hits Russians roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Bulgaria Romania Italians win, taking Bulgaria Romania from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Trans-Jordan Italians attack with 1 armour, 1 artillery and 2 infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/4 hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 armour moved from Morocco Algeria to Egypt 2 infantry moved from Libya to Egypt 1 fighter moved from 10 Sea Zone to 9 Sea Zone 1 fighter moved from 1 Sea Zone to 9 Sea Zone 1 artillery moved from Italy to Balkans Place Units - Italians 1 cruiser and 1 transport placed in 14 Sea Zone 2 infantry placed in Egypt Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs 1 unit repaired.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 2,2,3,6,4,6 and gets 2 hits Americans removing all Technology Tokens after successful research. Americans discover Jet Power Activate Technology - Americans Americans activating Jet Power Purchase Units - Americans Americans buy 1 carrier, 1 submarine and 2 transports; Remaining resources: 0 techTokens; 4 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 submarine moved from 53 Sea Zone to 47 Sea Zone 1 fighter moved from Australia to 47 Sea Zone 1 fighter moved from 53 Sea Zone to 47 Sea Zone 1 fighter moved from Russia to Yakut S.S.R. Combat - Americans Battle in Yakut S.S.R. Americans attack with 1 fighter Japanese defend with 1 bomber Americans roll dice for 1 fighter in Yakut S.S.R., round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Yakut S.S.R., round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 fighter in Yakut S.S.R., round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 bomber in Yakut S.S.R., round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Yakut S.S.R. Americans win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Battle in 47 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 carrier and 1 fighter Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 47 Sea Zone Americans roll dice for 2 fighters in 47 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 fighter in 47 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 47 Sea Zone Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 1 carrier and 1 fighter Casualties for Americans: 1 fighter Non Combat Move - Americans 1 battleship moved from 53 Sea Zone to 55 Sea Zone 1 cruiser moved from 53 Sea Zone to 55 Sea Zone 1 fighter moved from 47 Sea Zone to 53 Sea Zone 1 fighter moved from Yakut S.S.R. to Evenki National Okrug 1 carrier moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 7 Sea Zone to 6 Sea Zone 2 fighters moved from 7 Sea Zone to 6 Sea Zone 1 submarine moved from 57 Sea Zone to 53 Sea Zone 2 bombers moved from Western United States to Eastern United States Place Units - Americans 1 submarine placed in 10 Sea Zone 1 carrier and 2 transports placed in 56 Sea Zone Combat Move - Chinese 1 infantry moved from Hupeh to Fukien Chinese take Fukien from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuan 1 infantry placed in Hupeh 1 infantry placed in Sikang Turn Complete - Americans Americans collect 38 PUs; end with 42 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : 1.00 Japanese : 0.00
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game HistoryRound: 7 Research Technology - Japanese Japanese rolls : 1/1 hits Japanese removing all Technology Tokens after successful research. Japanese discover AA Radar Activate Technology - Japanese Japanese activating AA Radar Purchase Units - Japanese Japanese buy 1 aaGun, 2 armour, 2 artilleries, 1 bomber and 2 infantry; Remaining resources: 4 PUs; 0 techTokens; Combat Move - Japanese 2 fighters moved from 62 Sea Zone to 53 Sea Zone 1 bomber moved from Formosa to 53 Sea Zone 2 bombers moved from Kwangtung to 53 Sea Zone 1 fighter moved from 36 Sea Zone to 53 Sea Zone 1 artillery moved from French Indo-China Thailand to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Australia 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 armour moved from Kiangsu to Suiyuan 1 infantry moved from Kiangsu to Suiyuan 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 61 Sea Zone to Fukien 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Burma 1 battleship moved from 61 Sea Zone to 37 Sea Zone 1 armour moved from Stanovoj Chrebet to Evenki National Okrug 2 bombers moved from Germany to Evenki National Okrug Combat - Japanese Battle in Australia Japanese attack with 1 artillery and 1 infantry British defend with 1 aaGun and 3 infantry Japanese roll dice for 1 battleship in Australia, round 2 : 1/1 hits Japanese roll dice for 1 artillery and 1 infantry in Australia, round 2 : 1/2 hits British roll dice for 3 infantry in Australia, round 2 : 0/3 hits 2 infantry owned by the British lost in Australia Japanese roll dice for 1 artillery and 1 infantry in Australia, round 3 : 2/2 hits British roll dice for 1 infantry in Australia, round 3 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 artillery remaining. Battle score for attacker is 6 Casualties for British: 3 infantry Casualties for Japanese: 1 infantry Battle in Suiyuan Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Suiyuan, round 2 : 1/2 hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Fukien Japanese attack with 1 armour, 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Fukien, round 2 : 1/4 hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 infantry British defend with 1 infantry Japanese roll dice for 1 battleship in Burma, round 2 : 1/1 hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Evenki National Okrug Japanese attack with 1 armour and 2 bombers Russians defend with 1 armour and 1 infantry; Americans defend with 1 fighter Japanese roll dice for 1 armour and 2 bombers in Evenki National Okrug, round 2 : 2/3 hits Russians roll dice for 1 armour, 1 fighter and 1 infantry in Evenki National Okrug, round 2 : 1/3 hits 1 bomber owned by the Japanese, 1 armour owned by the Russians and 1 infantry owned by the Russians lost in Evenki National Okrug Japanese roll dice for 1 armour and 1 bomber in Evenki National Okrug, round 3 : 1/2 hits Russians roll dice for 1 fighter in Evenki National Okrug, round 3 : 0/1 hits 1 fighter owned by the Americans lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 armour and 1 infantry Casualties for Americans: 1 fighter Casualties for Japanese: 1 bomber Battle in 53 Sea Zone Japanese attack with 3 bombers and 3 fighters Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 submarine 1 submarine owned by the Americans Submerged Japanese roll dice for 3 bombers and 3 fighters in 53 Sea Zone, round 2 : 5/6 hits Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 2/4 hits 1 carrier owned by the Americans, 2 fighters owned by the Japanese, 1 battleship owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 53 Sea Zone Japanese win with 3 bombers and 1 fighter remaining. Battle score for attacker is 32 Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer and 1 fighter Casualties for Japanese: 2 fighters Non Combat Move - Japanese 1 fighter moved from 53 Sea Zone to 51 Sea Zone 1 carrier moved from 36 Sea Zone to 51 Sea Zone 1 destroyer moved from 62 Sea Zone to 51 Sea Zone 1 submarine moved from 62 Sea Zone to 51 Sea Zone 1 carrier moved from 62 Sea Zone to 51 Sea Zone 1 cruiser moved from 62 Sea Zone to 51 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 aaGun moved from Kiangsu to Fukien 1 bomber moved from Evenki National Okrug to Yakut S.S.R. 3 bombers moved from 53 Sea Zone to Caroline Islands Place Units - Japanese 1 aaGun, 2 armour, 2 artilleries, 1 bomber and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 40 PUs; end with 44 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 7 Purchase Units - Russians Russians buy 6 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Archangel to Belorussia 1 artillery moved from Archangel to Belorussia 1 infantry moved from Russia to Belorussia 2 infantry moved from Ukraine to East Poland 1 infantry moved from Eastern Ukraine to East Poland 1 armour moved from Caucasus to East Poland Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in East Poland Russians attack with 1 armour and 3 infantry Germans defend with 2 armour Russians roll dice for 1 armour and 3 infantry in East Poland, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 2 armour in East Poland, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 armour and 3 infantry in East Poland, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 2 armour in East Poland, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 2 armour Non Combat Move - Russians 1 infantry moved from Caucasus to Ukraine 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Archangel to Russia 1 submarine moved from 7 Sea Zone to 13 Sea Zone Place Units - Russians 1 submarine placed in 16 Sea Zone 2 infantry placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 23 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 7 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 2,2,5 and gets 0 hits Purchase Units - Germans Germans buy 2 artilleries, 2 carriers, 2 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Germans 1 armour moved from Karelia S.S.R. to East Poland 3 bombers moved from Germany to East Poland 1 fighter moved from Karelia S.S.R. to East Poland 1 artillery and 1 infantry moved from Karelia S.S.R. to Belorussia Combat - Germans Battle in Belorussia Germans attack with 1 artillery and 1 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits 1 infantry owned by the Russians lost in Belorussia Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 1/2 hits Russians roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in East Poland Germans attack with 1 armour, 3 bombers and 1 fighter Russians defend with 1 armour and 2 infantry Germans roll dice for 1 armour, 3 bombers and 1 fighter in East Poland, round 2 : 5/5 hits Russians roll dice for 1 armour and 2 infantry in East Poland, round 2 : 1/3 hits 1 fighter owned by the Germans, 1 armour owned by the Russians and 2 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 1 armour and 3 bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 fighter Casualties for Russians: 1 armour and 2 infantry Non Combat Move - Germans 2 fighters moved from Karelia S.S.R. to 8 Sea Zone 2 fighters moved from Germany to 8 Sea Zone 1 aaGun, 1 artillery and 13 infantry moved from Germany to Poland 3 bombers moved from East Poland to Poland 3 bombers moved from Poland to United Kingdom 1 armour moved from Egypt to Trans-Jordan Place Units - Germans 2 carriers, 2 destroyers and 2 transports placed in 8 Sea Zone 1 artillery and 1 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Karelia S.S.R. 1 fighter and 1 infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs
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I’d say this game is pretty much done. Did pretty good, then it all fell apart.
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Yes I think so too. You did pretty well at the beginning and Germany was in trouble! I think you have done better and better.
Another game with same setting? :-) -
Sure thing!!
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Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 bomber and 2 transports; Remaining resources: 5 PUs; Combat Move - Japanese 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 bomber moved from Japan to 53 Sea Zone 2 fighters moved from 38 Sea Zone to 35 Sea Zone 1 battleship moved from 38 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo-China Thailand to 35 Sea Zone 1 infantry moved from Burma to Yunnan 2 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Formosa to Yunnan 1 battleship moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Fukien
1 infantry moved from Kwangtung to Fukien
2 infantry moved from Kiangsu to Suiyuan
1 infantry moved from Kiangsu to Suiyuan
1 fighter moved from Manchuria to Suiyuan
1 fighter moved from Japan to Suiyuan
1 fighter moved from 51 Sea Zone to 53 Sea Zone
1 carrier moved from 38 Sea Zone to 35 Sea ZoneCombat - Japanese Battle in Fukien Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese win, taking Fukien from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuan Japanese attack with 2 fighters and 3 infantry Chinese defend with 2 infantry Japanese win, taking Suiyuan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier and 3 fighters British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is 5 Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport Casualties for Japanese: 1 carrier and 2 fighters Battle in Yunnan Japanese attack with 1 fighter and 3 infantry Chinese defend with 1 fighter and 2 infantry Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Chinese: 1 fighter and 2 infantry Casualties for Japanese: 3 infantry Battle in 53 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 carrier, 1 destroyer and 1 fighter Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 26 Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Casualties for Japanese: 1 submarine Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to Burma 1 fighter moved from Yunnan to Burma 1 fighter moved from Suiyuan to French Indo-China Thailand 1 fighter moved from Suiyuan to Manchuria 1 fighter moved from 53 Sea Zone to 62 Sea Zone 1 carrier moved from 51 Sea Zone to 62 Sea Zone 1 bomber moved from 53 Sea Zone to Caroline Islands 1 cruiser moved from 50 Sea Zone to 62 Sea Zone Place Units - Japanese 2 transports placed in 62 Sea Zone 1 bomber placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 38 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 48 PUs 1 unit repaired.