G40.2 Tizkit (Axis) vs. Sovietishcat (Allies) +16

  • '19

    TripleA Move Summary: Russians round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Combat Move - Russians
            7 artilleries and 7 infantry moved from Kazakhstan to Caucasus
            1 armour moved from Kazakhstan to Urals
            1 tactical_bomber moved from Kazakhstan to Urals
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Combat Move - Russians
            7 artilleries and 7 infantry moved from Kazakhstan to Caucasus
            1 armour moved from Kazakhstan to Urals
            1 tactical_bomber moved from Kazakhstan to Urals
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
    
        Combat - Russians
            Battle in Urals
                Russians attack with 1 armour and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 1 tactical_bomber in Urals, round 2 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Caucasus
                Russians attack with 7 artilleries and 7 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 7 artilleries and 7 infantry in Caucasus, round 2 : 4/14 hits, 4,67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 7 artilleries and 7 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            6 aaGuns moved from Kazakhstan to Caucasus
            5 armour, 2 artilleries and 43 infantry moved from Kazakhstan to Caucasus
            1 fighter moved from Kazakhstan to India
            1 tactical_bomber moved from Urals to Yenisey
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -0,83
    

    Savegame

  • '19 '18

    TripleA Move Summary: Japanese round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 factory_minor, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Suiyuyan to Tsinghai
            2 bombers moved from Yunnan to Tsinghai
            1 bomber moved from Hopei to Kansu
            1 bomber moved from Yunnan to Kansu
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            2 infantry moved from Yunnan to Shan State
            5 fighters and 5 tactical_bombers moved from Hopei to Shan State
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
            1 bomber moved from Japan to 8 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
    

    Savegame

  • '19 '18

    @Sovietishcat
    Scramble into SZ 54? And if so, which units?

  • '19

    @Tizkit no scrambles

  • '19 '18

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 factory_minor, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Suiyuyan to Tsinghai
            2 bombers moved from Yunnan to Tsinghai
            1 bomber moved from Hopei to Kansu
            1 bomber moved from Yunnan to Kansu
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            2 infantry moved from Yunnan to Shan State
            5 fighters and 5 tactical_bombers moved from Hopei to Shan State
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
            1 bomber moved from Japan to 8 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
    
        Combat - Japanese
            Battle in 8 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 54 Sea Zone
                Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 4 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 6/7 hits, 4.00 expected hits
                    ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from ANZAC with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Kansu
                Japanese attack with 2 bombers and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Japanese win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 2 bombers and 1 mech_infantry
                Chinese defend with 1 fighter
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 fighter in Tsinghai, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers and 1 mech_infantry in Tsinghai, round 3 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 fighter in Tsinghai, round 3 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 fighter
            Battle in Shan State
                Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Shan State, round 2 : 6/12 hits, 6.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 25 Sea Zone
                Japanese attack with 2 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 armour moved from Suiyuyan to Kweichow
            5 mech_infantrys moved from Hopei to Yunnan
            4 mech_infantrys moved from Kiangsu to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Chahar to Suiyuyan
            2 bombers moved from Kansu to Yunnan
            2 bombers moved from Tsinghai to Yunnan
            2 fighters moved from Yunnan to Philippines
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
            5 fighters and 5 tactical_bombers moved from Shan State to Yunnan
            4 fighters and 3 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 bomber moved from 8 Sea Zone to Japan
            2 fighters moved from 25 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 aaGun and 4 infantry moved from Korea to Manchuria
            2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
    
        Place Units - Japanese
            1 artillery and 3 infantry placed in Japan
            1 factory_minor placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : -0.33
    Chinese : -0.67
    UK_Pacific : -0.33
    Japanese : -0.33
    

    Savegame

  • '19

    @Tizkit I surrender, I don’t see any bright future for the allies, well done, I will post.

  • '19 '18

    @Sovietishcat
    Thanks, good game.

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