Setting up.
Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1
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TripleA Move Summary: British round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Combat Move - British 1 armour and 1 mech_infantry moved from Kiangsu to Chahar 2 armour and 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from Eastern Persia to Turkmenistan British take Turkmenistan from Italians 1 tactical_bomber moved from Yunnan to Chahar 2 fighters moved from Yunnan to Sikang
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Purchase Units - Americans Americans buy 6 bombers, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Persia to Volgograd 1 armour moved from Yenisey to Urals Americans take Evenkiyskiy from Japanese Americans take Urals from Japanese 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 2 bombers moved from United Kingdom to Iceland 1 fighter moved from 91 Sea Zone to 110 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to France 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 fighter moved from 26 Sea Zone to 6 Sea Zone 1 bomber moved from United Kingdom to 110 Sea Zone 1 bomber moved from United Kingdom to Iceland Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Volgograd causes 3 damage total. Strategic bombing raid in France AA fire in France : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Battle in 6 Sea Zone Americans attack with 2 fighters, 7 submarines and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 2 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 2 bombers and 1 fighter Germans defend with 1 destroyer Americans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 110 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Germans: 1 destroyer Battle in Iceland Americans attack with 1 artillery, 3 bombers and 1 infantry Germans defend with 1 airfield and 2 infantry Americans roll dice for 1 artillery, 3 bombers and 1 infantry in Iceland, round 2 : 2/5 hits, 2.67 expected hits Germans roll dice for 2 infantry in Iceland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Iceland Americans win, taking Iceland from Germans with 1 artillery and 3 bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Americans 3 bombers moved from Iceland to Scotland 2 bombers moved from 110 Sea Zone to United Kingdom 6 infantry moved from United Kingdom to Scotland 4 artilleries moved from United Kingdom to Scotland 1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 5 bombers moved from Eastern United States to Gibraltar 1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone 3 fighters moved from Alexandria to Northwest Persia 8 bombers moved from Iraq to Egypt 1 bomber moved from Volgograd to Iraq 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Korea 2 artilleries, 2 battleships, 2 carriers, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 26 Sea Zone to 64 Sea Zone Place Units - Americans 1 harbour placed in Central America 6 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 110 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 3 infantry moved from Shensi to Sikang 1 infantry moved from Jehol to Chahar Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Hopei Chinese creates battle in territory Tsinghai Chinese creates battle in territory Anhwe Battle in Sikang Chinese attack with 3 infantry Italians defend with 2 armour Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 2 armour in Sikang, round 2 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 2 armour in Sikang, round 3 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Chinese lost in Sikang Italians win, taking Suiyuyan from Japanese, taking Hopei from Japanese, taking Tsinghai from Germans, taking Anhwe from Japanese with 2 armour remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Battle in Chahar Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Chahar, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Hunan to Anhwe 1 infantry moved from Shantung to Anhwe Place Units - Chinese 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 38 PUs; British buy 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Kiangsu to Chahar 2 armour and 1 mech_infantry moved from Kweichow to Sikang 1 mech_infantry moved from Eastern Persia to Turkmenistan British take Turkmenistan from Italians 1 tactical_bomber moved from Yunnan to Chahar 2 fighters moved from Yunnan to Sikang Combat - British Battle in Chahar British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Chahar, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar British win, taking Chahar from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Sikang British attack with 2 armour, 2 fighters and 1 mech_infantry Italians defend with 2 armour British roll dice for 2 armour, 2 fighters and 1 mech_infantry in Sikang, round 2 : 2/5 hits, 2.17 expected hits Italians roll dice for 2 armour in Sikang, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Italians lost in Sikang British win, taking Sikang from Italians with 2 armour and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 mech_infantry Casualties for Italians: 2 armour Non Combat Move - British 3 aaGuns and 3 infantry moved from Yunnan to Szechwan 2 fighters moved from Sikang to Szechwan 1 tactical_bomber moved from Chahar to Anhwe 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 1 armour and 2 fighters moved from Persia to Northwest Persia 3 mech_infantrys moved from West India to Persia 3 mech_infantrys moved from India to Eastern Persia 1 fighter moved from India to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 2 aaGuns moved from United Kingdom to Scotland Place Units - British 3 infantry placed in United Kingdom 1 fighter, 1 infantry and 1 mech_infantry placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 armour, 1 fighter and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Some Units in India change ownership: 1 armour, 1 fighter and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 1.00 Italians : 2.00 British : 0.50 AA fire in France : : 0.83 AA fire in Volgograd : : -0.17 Americans : -0.83 Chinese : -1.33 Japanese : 0.00
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 mech_infantrys moved from Ukraine to Rostov 2 mech_infantrys moved from Romania to Ukraine 2 mech_infantrys moved from Yugoslavia to Bessarabia Place Units - Italians 1 fighter and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,2,1,5 Italians collect 14 PUs (7 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 19
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Purchase Units - Italians Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 3 mech_infantrys moved from Ukraine to Rostov 2 mech_infantrys moved from Romania to Ukraine 2 mech_infantrys moved from Yugoslavia to Bessarabia Place Units - Italians 1 fighter and 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,2,1,5 Italians collect 14 PUs (7 lost to blockades); end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Caucasus: 1 artillery and 1 infantry EDIT: Adding units owned by Italians to Rostov: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 19
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Hainan 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Hainan 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from Shan State to Kansu
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Hainan 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Hainan 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from Shan State to Kansu Combat - ANZAC Battle in Hainan ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 fighter ANZAC roll dice for 1 artillery and 3 infantry in Hainan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 fighter in Hainan, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Hainan ANZAC win, taking Hainan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 fighter Battle in Kansu ANZAC attack with 1 bomber Japanese defend with 1 infantry ANZAC roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber in Kansu, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the ANZAC lost in Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 bomber Non Combat Move - ANZAC 3 armour moved from French Indo China to Szechwan 2 fighters moved from Sumatra to India 1 fighter moved from Queensland to Sumatra Place Units - ANZAC 2 armour and 1 fighter placed in French Indo China 1 bomber placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from Kwangsi: 2 artilleries and 2 infantry EDIT: Adding units owned by ANZAC to Yunnan: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 24 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
ANZAC : -1.33 Japanese : 0.67
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Hainan 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Hainan 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from Shan State to Kansu Combat - ANZAC Battle in Hainan ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 fighter ANZAC roll dice for 1 artillery and 3 infantry in Hainan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 fighter in Hainan, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Hainan ANZAC win, taking Hainan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 fighter Battle in Kansu ANZAC attack with 1 bomber Japanese defend with 1 infantry ANZAC roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber in Kansu, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the ANZAC lost in Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 bomber Non Combat Move - ANZAC 3 armour moved from French Indo China to Szechwan 2 fighters moved from Sumatra to India 1 fighter moved from Queensland to Sumatra Place Units - ANZAC 2 armour and 1 fighter placed in French Indo China 1 bomber placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from Kwangsi: 2 artilleries and 2 infantry EDIT: Adding units owned by ANZAC to Yunnan: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 24 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.33 Japanese : 0.67
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TripleA Turn Summary: French round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Hainan 1 transport moved from 44 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Hainan 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 bomber moved from Shan State to Kansu Combat - ANZAC Battle in Hainan ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 fighter ANZAC roll dice for 1 artillery and 3 infantry in Hainan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 fighter in Hainan, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Hainan ANZAC win, taking Hainan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 fighter Battle in Kansu ANZAC attack with 1 bomber Japanese defend with 1 infantry ANZAC roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 bomber in Kansu, round 3 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the ANZAC lost in Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for ANZAC: 1 bomber Non Combat Move - ANZAC 3 armour moved from French Indo China to Szechwan 2 fighters moved from Sumatra to India 1 fighter moved from Queensland to Sumatra Place Units - ANZAC 2 armour and 1 fighter placed in French Indo China 1 bomber placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from Kwangsi: 2 artilleries and 2 infantry EDIT: Adding units owned by ANZAC to Yunnan: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 24 PUs; end with 25 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 64 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to Gibraltar: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1.33 Japanese : 0.67
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@Odonis sorry, missed a bit of non com with the aussies…please use second save file :+1:
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@wizmark
all good! -
TripleA Move Summary: Germans round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 78 PUs; Germans buy 6 armour, 2 bombers, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 4 bombers moved from Western Germany to 91 Sea Zone 2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 112 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland 1 armour moved from Timguska to Urals 1 armour moved from Timguska to Evenkiyskiy Germans take Evenkiyskiy from Americans 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Americans 1 armour moved from Russia to Urals 1 bomber moved from Caucasus to Persia 1 bomber moved from Caucasus to Urals
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@Odonis grr…you weren’t meant to do that!
Full scramble please…max def on order of loss…Anzac plane lost before us ones -
TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 78 PUs; Germans buy 6 armour, 2 bombers, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - Germans 4 bombers moved from Western Germany to 91 Sea Zone 2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 112 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 123 Sea Zone 2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland 1 armour moved from Timguska to Urals 1 armour moved from Timguska to Evenkiyskiy Germans take Evenkiyskiy from Americans 1 armour moved from Evenkiyskiy to Yenisey Germans take Yenisey from Americans 1 armour moved from Russia to Urals 1 bomber moved from Caucasus to Persia 1 bomber moved from Caucasus to Urals Combat - Germans Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Persia causes 5 damage total. Battle in Urals Germans attack with 2 armour and 1 bomber Americans defend with 1 armour Germans roll dice for 2 armour and 1 bomber in Urals, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Urals Germans win, taking Urals from Americans with 2 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Iceland Germans attack with 2 artilleries and 2 infantry British defend with 1 airfield; Americans defend with 1 artillery Germans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery in Iceland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Iceland Germans win, taking Iceland from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in 91 Sea Zone Germans attack with 4 bombers, 2 carriers, 2 destroyers, 4 fighters and 1 submarine Americans defend with 1 battleship, 1 carrier, 3 destroyers, 3 fighters, 1 tactical_bomber and 10 transports; ANZAC defend with 1 fighter Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 bombers, 2 carriers, 2 destroyers and 4 fighters in 91 Sea Zone, round 2 : 7/10 hits, 5.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 3 destroyers, 4 fighters, 1 tactical_bomber and 10 transports in 91 Sea Zone, round 2 : 4/10 hits, 5.17 expected hits Units damaged: 1 carrier owned by the Germans 2 destroyers owned by the Germans, 3 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone Germans roll dice for 4 bombers, 2 carriers and 4 fighters in 91 Sea Zone, round 3 : 6/8 hits, 4.67 expected hits Americans roll dice for 1 battleship, 4 fighters and 10 transports in 91 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits 1 fighter owned by the ANZAC, 3 fighters owned by the Germans, 1 carrier owned by the Germans, 3 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 91 Sea Zone 9 transports owned by the Americans lost in 91 Sea Zone Germans win with 4 bombers, 1 carrier and 1 fighter remaining. Battle score for attacker is 113 Casualties for Germans: 1 carrier, 2 destroyers, 3 fighters and 1 submarine Casualties for Americans: 1 battleship, 1 carrier, 3 destroyers, 3 fighters, 1 tactical_bomber and 10 transports Casualties for ANZAC: 1 fighter Non Combat Move - Germans 4 bombers moved from 91 Sea Zone to Southern France 3 artilleries and 5 infantry moved from France to Southern France 2 fighters moved from Western Germany to Caucasus 6 armour moved from Volgograd to Caucasus 6 mech_infantrys moved from Bryansk to Caucasus 3 mech_infantrys moved from Western Ukraine to Rostov 2 armour moved from Russia to Volgograd 1 bomber moved from Urals to Russia 1 aaGun moved from Western Germany to Germany 1 fighter moved from Western Germany to Germany 1 bomber moved from Persia to Caucasus Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Russia 2 bombers placed in Western Germany 1 destroyer placed in 115 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1,5,3 Germans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 2.67 AA fire in Persia : : -0.17 British : -0.33 Americans : -1.00
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Purchase Units - Japanese Japanese buy 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kansu to Shensi Japanese take Shensi from Chinese Combat - Japanese Non Combat Move - Japanese Place Units - Japanese 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,4,3 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,2,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3,1,6,3,4,4,3,4,5,6,2,4 Japanese collect 4 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Americans round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 fighter, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 7 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Eastern United States to 123 Sea Zone 1 transport moved from 123 Sea Zone to 119 Sea Zone 1 artillery and 1 infantry moved from Scotland to 119 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 3 bombers moved from Scotland to Iceland 1 bomber moved from Iraq to Volgograd 2 battleships, 2 carriers and 2 destroyers moved from 64 Sea Zone to 91 Sea Zone 5 bombers moved from Eastern United States to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 bombers moved from United Kingdom to Iceland 1 fighter and 1 tactical_bomber moved from Korea to Yenisey 2 bombers moved from Egypt to Kazakhstan
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TripleA Turn Summary: Americans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Purchase Units - Americans Americans buy 2 armour, 1 bomber, 1 fighter, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 7 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Eastern United States to 123 Sea Zone 1 transport moved from 123 Sea Zone to 119 Sea Zone 1 artillery and 1 infantry moved from Scotland to 119 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 3 bombers moved from Scotland to Iceland 1 bomber moved from Iraq to Volgograd 2 battleships, 2 carriers and 2 destroyers moved from 64 Sea Zone to 91 Sea Zone 5 bombers moved from Eastern United States to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 bombers moved from United Kingdom to Iceland 1 fighter and 1 tactical_bomber moved from Korea to Yenisey 2 bombers moved from Egypt to Kazakhstan Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in 123 Sea Zone Americans attack with 1 bomber and 1 transport Germans defend with 2 transports 2 transports owned by the Germans lost in 123 Sea Zone Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in Iceland Americans attack with 1 artillery, 5 bombers and 1 infantry Germans defend with 1 airfield, 2 artilleries and 2 infantry Americans roll dice for 1 artillery, 5 bombers and 1 infantry in Iceland, round 2 : 2/7 hits, 4.00 expected hits Germans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Iceland Americans roll dice for 1 artillery and 5 bombers in Iceland, round 3 : 5/6 hits, 3.67 expected hits Germans roll dice for 2 artilleries in Iceland, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in Iceland Americans win, taking Iceland from Germans with 1 artillery and 5 bombers remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in 91 Sea Zone Americans attack with 2 battleships, 5 bombers, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber Germans defend with 1 carrier and 1 fighter Americans roll dice for 2 battleships, 5 bombers, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 8/11 hits, 6.50 expected hits Germans roll dice for 1 carrier and 1 fighter in 91 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 fighter owned by the Germans and 1 carrier owned by the Germans lost in 91 Sea Zone Americans win with 2 battleships, 5 bombers, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26 Casualties for Germans: 1 carrier and 1 fighter Battle in Yenisey Americans attack with 1 fighter and 1 tactical_bomber Germans defend with 1 armour Americans roll dice for 1 fighter and 1 tactical_bomber in Yenisey, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 armour in Yenisey, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Yenisey Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Kazakhstan Americans attack with 2 bombers Japanese defend with 1 mech_infantry Americans roll dice for 2 bombers in Kazakhstan, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 2 bombers moved from Kazakhstan to Sikang 2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 bomber moved from Volgograd to Northwest Persia 6 bombers moved from Egypt to Northwest Persia 5 bombers moved from Gibraltar to Northwest Persia 5 bombers moved from 91 Sea Zone to Gibraltar 1 bomber moved from 123 Sea Zone to United Kingdom 5 bombers moved from Iceland to Scotland 1 fighter and 1 tactical_bomber moved from Yenisey to Yakut S.S.R. 1 artillery moved from Siberia to Sakha Place Units - Americans 2 armour and 1 mech_infantry placed in Korea 2 submarines and 7 transports placed in 101 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : -2.50 Italians : -0.33 AA fire in Volgograd : : -0.17 Americans : 2.33
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TripleA Move Summary: Chinese round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi
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TripleA Turn Summary: Chinese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi Combat - Chinese Chinese creates battle in territory Kansu Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Kansu from Japanese, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 6 infantry moved from Anhwe to Hopei Place Units - Chinese 5 artilleries and 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : 0.67
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TripleA Move Summary: British round 20
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 20 Combat Move - British 1 armour moved from Sikang to Kazakhstan British take Kazakhstan from Italians 1 armour moved from Kazakhstan to Novosibirsk British take Novosibirsk from Japanese