Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1

  • '20 '19

    TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Hainan
            1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 bomber moved from Shan State to Kansu
    
        Combat - ANZAC
            Battle in Hainan
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 fighter
                    ANZAC roll dice for 1 artillery and 3 infantry in Hainan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 fighter in Hainan, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Hainan
                ANZAC win, taking Hainan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 fighter
            Battle in Kansu
                ANZAC attack with 1 bomber
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 bomber in Kansu, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the ANZAC lost in Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for ANZAC: 1 bomber
    
        Non Combat Move - ANZAC
            3 armour moved from French Indo China to Szechwan
            2 fighters moved from Sumatra to India
            1 fighter moved from Queensland to Sumatra
    
        Place Units - ANZAC
            2 armour and 1 fighter placed in French Indo China
            1 bomber placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Kwangsi: 2 artilleries and 2 infantry
            EDIT: Adding units owned by ANZAC to Yunnan: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 24 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Celebes to 44 Sea Zone
            2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Hainan
            1 transport moved from 44 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
            1 bomber moved from Shan State to Kansu
    
        Combat - ANZAC
            Battle in Hainan
                ANZAC attack with 1 artillery and 3 infantry
                Japanese defend with 1 fighter
                    ANZAC roll dice for 1 artillery and 3 infantry in Hainan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 fighter in Hainan, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Hainan
                ANZAC win, taking Hainan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 fighter
            Battle in Kansu
                ANZAC attack with 1 bomber
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 bomber in Kansu, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 bomber in Kansu, round 3 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the ANZAC lost in Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for ANZAC: 1 bomber
    
        Non Combat Move - ANZAC
            3 armour moved from French Indo China to Szechwan
            2 fighters moved from Sumatra to India
            1 fighter moved from Queensland to Sumatra
    
        Place Units - ANZAC
            2 armour and 1 fighter placed in French Indo China
            1 bomber placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Kwangsi: 2 artilleries and 2 infantry
            EDIT: Adding units owned by ANZAC to Yunnan: 2 artilleries and 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 24 PUs; end with 25 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 64 Sea Zone: 1 fighter
            EDIT: Adding units owned by ANZAC to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -1.33
    Japanese : 0.67
    

    Savegame

  • '20 '19

    @Odonis sorry, missed a bit of non com with the aussies…please use second save file :+1:

  • '20 '19 '18 '15 '13

    @wizmark
    all good!

  • '20 '19 '18 '15 '13

    TripleA Move Summary: Germans round 20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 78 PUs; 
            Germans buy 6 armour, 2 bombers, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 bombers moved from Western Germany to 91 Sea Zone
            2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 123 Sea Zone
            2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
            1 armour moved from Timguska to Urals
            1 armour moved from Timguska to Evenkiyskiy
                  Germans take Evenkiyskiy from Americans
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Americans
            1 armour moved from Russia to Urals
            1 bomber moved from Caucasus to Persia
            1 bomber moved from Caucasus to Urals
    

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @wizmark

    Scramble off Gibraltar?

  • '20 '19

    @Odonis grr…you weren’t meant to do that!
    Full scramble please…max def on order of loss…Anzac plane lost before us ones

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 78 PUs; 
            Germans buy 6 armour, 2 bombers, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 bombers moved from Western Germany to 91 Sea Zone
            2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 112 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 123 Sea Zone
            2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
            1 armour moved from Timguska to Urals
            1 armour moved from Timguska to Evenkiyskiy
                  Germans take Evenkiyskiy from Americans
            1 armour moved from Evenkiyskiy to Yenisey
                  Germans take Yenisey from Americans
            1 armour moved from Russia to Urals
            1 bomber moved from Caucasus to Persia
            1 bomber moved from Caucasus to Urals
    
        Combat - Germans
            Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Persia causes 5 damage total. 
            Battle in Urals
                Germans attack with 2 armour and 1 bomber
                Americans defend with 1 armour
                    Germans roll dice for 2 armour and 1 bomber in Urals, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Urals
                Germans win, taking Urals from Americans with 2 armour and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in Iceland
                Germans attack with 2 artilleries and 2 infantry
                British defend with 1 airfield; Americans defend with 1 artillery
                    Germans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Iceland
                Germans win, taking Iceland from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in 91 Sea Zone
                Germans attack with 4 bombers, 2 carriers, 2 destroyers, 4 fighters and 1 submarine
                Americans defend with 1 battleship, 1 carrier, 3 destroyers, 3 fighters, 1 tactical_bomber and 10 transports; ANZAC defend with 1 fighter
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 bombers, 2 carriers, 2 destroyers and 4 fighters in 91 Sea Zone, round 2 : 7/10 hits, 5.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 1 carrier, 3 destroyers, 4 fighters, 1 tactical_bomber and 10 transports in 91 Sea Zone, round 2 : 4/10 hits, 5.17 expected hits
                Units damaged: 1 carrier owned by the Germans
                    2 destroyers owned by the Germans, 3 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 4 bombers, 2 carriers and 4 fighters in 91 Sea Zone, round 3 : 6/8 hits, 4.67 expected hits
                    Americans roll dice for 1 battleship, 4 fighters and 10 transports in 91 Sea Zone, round 3 : 4/5 hits, 3.33 expected hits
                    1 fighter owned by the ANZAC, 3 fighters owned by the Germans, 1 carrier owned by the Germans, 3 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 91 Sea Zone
                    9 transports owned by the Americans lost in 91 Sea Zone
                Germans win with 4 bombers, 1 carrier and 1 fighter remaining. Battle score for attacker is 113
                Casualties for Germans: 1 carrier, 2 destroyers, 3 fighters and 1 submarine
                Casualties for Americans: 1 battleship, 1 carrier, 3 destroyers, 3 fighters, 1 tactical_bomber and 10 transports
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - Germans
            4 bombers moved from 91 Sea Zone to Southern France
            3 artilleries and 5 infantry moved from France to Southern France
            2 fighters moved from Western Germany to Caucasus
            6 armour moved from Volgograd to Caucasus
            6 mech_infantrys moved from Bryansk to Caucasus
            3 mech_infantrys moved from Western Ukraine to Rostov
            2 armour moved from Russia to Volgograd
            1 bomber moved from Urals to Russia
            1 aaGun moved from Western Germany to Germany
            1 fighter moved from Western Germany to Germany
            1 bomber moved from Persia to Caucasus
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Russia
            2 bombers placed in Western Germany
            1 destroyer placed in 115 Sea Zone
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1,5,3
            Germans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.67
    AA fire in Persia : : -0.17
    British : -0.33
    Americans : -1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kansu to Shensi
                  Japanese take Shensi from Chinese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,4,3
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,2,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,3,1,6,3,4,4,3,4,5,6,2,4
            Japanese collect 4 PUs (10 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 bomber, 1 fighter, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 7 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Eastern United States to 123 Sea Zone
            1 transport moved from 123 Sea Zone to 119 Sea Zone
            1 artillery and 1 infantry moved from Scotland to 119 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            3 bombers moved from Scotland to Iceland
            1 bomber moved from Iraq to Volgograd
            2 battleships, 2 carriers and 2 destroyers moved from 64 Sea Zone to 91 Sea Zone
            5 bombers moved from Eastern United States to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            2 bombers moved from United Kingdom to Iceland
            1 fighter and 1 tactical_bomber moved from Korea to Yenisey
            2 bombers moved from Egypt to Kazakhstan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 bomber, 1 fighter, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 7 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Eastern United States to 123 Sea Zone
            1 transport moved from 123 Sea Zone to 119 Sea Zone
            1 artillery and 1 infantry moved from Scotland to 119 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            3 bombers moved from Scotland to Iceland
            1 bomber moved from Iraq to Volgograd
            2 battleships, 2 carriers and 2 destroyers moved from 64 Sea Zone to 91 Sea Zone
            5 bombers moved from Eastern United States to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            2 bombers moved from United Kingdom to Iceland
            1 fighter and 1 tactical_bomber moved from Korea to Yenisey
            2 bombers moved from Egypt to Kazakhstan
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in 123 Sea Zone
                Americans attack with 1 bomber and 1 transport
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 123 Sea Zone
                Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in Iceland
                Americans attack with 1 artillery, 5 bombers and 1 infantry
                Germans defend with 1 airfield, 2 artilleries and 2 infantry
                    Americans roll dice for 1 artillery, 5 bombers and 1 infantry in Iceland, round 2 : 2/7 hits, 4.00 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Iceland
                    Americans roll dice for 1 artillery and 5 bombers in Iceland, round 3 : 5/6 hits, 3.67 expected hits
                    Germans roll dice for 2 artilleries in Iceland, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Germans lost in Iceland
                Americans win, taking Iceland from Germans with 1 artillery and 5 bombers remaining. Battle score for attacker is 11
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
            Battle in 91 Sea Zone
                Americans attack with 2 battleships, 5 bombers, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber
                Germans defend with 1 carrier and 1 fighter
                    Americans roll dice for 2 battleships, 5 bombers, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 8/11 hits, 6.50 expected hits
                    Germans roll dice for 1 carrier and 1 fighter in 91 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    1 fighter owned by the Germans and 1 carrier owned by the Germans lost in 91 Sea Zone
                Americans win with 2 battleships, 5 bombers, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
                Casualties for Germans: 1 carrier and 1 fighter
            Battle in Yenisey
                Americans attack with 1 fighter and 1 tactical_bomber
                Germans defend with 1 armour
                    Americans roll dice for 1 fighter and 1 tactical_bomber in Yenisey, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Yenisey, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Yenisey
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Kazakhstan
                Americans attack with 2 bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 bombers in Kazakhstan, round 2 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                Americans win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            2 bombers moved from Kazakhstan to Sikang
            2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Volgograd to Northwest Persia
            6 bombers moved from Egypt to Northwest Persia
            5 bombers moved from Gibraltar to Northwest Persia
            5 bombers moved from 91 Sea Zone to Gibraltar
            1 bomber moved from 123 Sea Zone to United Kingdom
            5 bombers moved from Iceland to Scotland
            1 fighter and 1 tactical_bomber moved from Yenisey to Yakut S.S.R.
            1 artillery moved from Siberia to Sakha
    
        Place Units - Americans
            2 armour and 1 mech_infantry placed in Korea
            2 submarines and 7 transports placed in 101 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    Italians : -0.33
    AA fire in Volgograd : : -0.17
    Americans : 2.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Chinese round 20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Kansu from Japanese, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 artillery and 6 infantry moved from Anhwe to Hopei
    
        Place Units - Chinese
            5 artilleries and 1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.50
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 20

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20
    
        Combat Move - British
            1 armour moved from Sikang to Kazakhstan
                  British take Kazakhstan from Italians
            1 armour moved from Kazakhstan to Novosibirsk
                  British take Novosibirsk from Japanese
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 bomber, 1 fighter, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 7 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Eastern United States to 123 Sea Zone
            1 transport moved from 123 Sea Zone to 119 Sea Zone
            1 artillery and 1 infantry moved from Scotland to 119 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 119 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
            3 bombers moved from Scotland to Iceland
            1 bomber moved from Iraq to Volgograd
            2 battleships, 2 carriers and 2 destroyers moved from 64 Sea Zone to 91 Sea Zone
            5 bombers moved from Eastern United States to 91 Sea Zone
            1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            2 bombers moved from United Kingdom to Iceland
            1 fighter and 1 tactical_bomber moved from Korea to Yenisey
            2 bombers moved from Egypt to Kazakhstan
    
        Combat - Americans
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in 123 Sea Zone
                Americans attack with 1 bomber and 1 transport
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 123 Sea Zone
                Americans win with 1 bomber and 1 transport remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in Iceland
                Americans attack with 1 artillery, 5 bombers and 1 infantry
                Germans defend with 1 airfield, 2 artilleries and 2 infantry
                    Americans roll dice for 1 artillery, 5 bombers and 1 infantry in Iceland, round 2 : 2/7 hits, 4.00 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Iceland, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Iceland
                    Americans roll dice for 1 artillery and 5 bombers in Iceland, round 3 : 5/6 hits, 3.67 expected hits
                    Germans roll dice for 2 artilleries in Iceland, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Germans lost in Iceland
                Americans win, taking Iceland from Germans with 1 artillery and 5 bombers remaining. Battle score for attacker is 11
                Casualties for Americans: 1 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
            Battle in 91 Sea Zone
                Americans attack with 2 battleships, 5 bombers, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber
                Germans defend with 1 carrier and 1 fighter
                    Americans roll dice for 2 battleships, 5 bombers, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 8/11 hits, 6.50 expected hits
                    Germans roll dice for 1 carrier and 1 fighter in 91 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    1 fighter owned by the Germans and 1 carrier owned by the Germans lost in 91 Sea Zone
                Americans win with 2 battleships, 5 bombers, 2 carriers, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
                Casualties for Germans: 1 carrier and 1 fighter
            Battle in Yenisey
                Americans attack with 1 fighter and 1 tactical_bomber
                Germans defend with 1 armour
                    Americans roll dice for 1 fighter and 1 tactical_bomber in Yenisey, round 2 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Yenisey, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Yenisey
                Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Kazakhstan
                Americans attack with 2 bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 2 bombers in Kazakhstan, round 2 : 2/2 hits, 1.33 expected hits
                    Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kazakhstan
                Americans win with 2 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Americans
            2 bombers moved from Kazakhstan to Sikang
            2 artilleries, 2 infantry and 2 transports moved from 64 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Volgograd to Northwest Persia
            6 bombers moved from Egypt to Northwest Persia
            5 bombers moved from Gibraltar to Northwest Persia
            5 bombers moved from 91 Sea Zone to Gibraltar
            1 bomber moved from 123 Sea Zone to United Kingdom
            5 bombers moved from Iceland to Scotland
            1 fighter and 1 tactical_bomber moved from Yenisey to Yakut S.S.R.
            1 artillery moved from Siberia to Sakha
    
        Place Units - Americans
            2 armour and 1 mech_infantry placed in Korea
            2 submarines and 7 transports placed in 101 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            1 infantry moved from Tsinghai to Shensi
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Kansu from Japanese, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 artillery and 6 infantry moved from Anhwe to Hopei
    
        Place Units - Chinese
            5 artilleries and 1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British repair damage of 5x factory_minor; Remaining resources: 42 PUs; 
            British buy 3 aaGuns, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Sikang to Kazakhstan
                  British take Kazakhstan from Italians
            1 armour moved from Kazakhstan to Novosibirsk
                  British take Novosibirsk from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 fighter, 1 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Persia to Northwest Persia
            3 mech_infantrys moved from Eastern Persia to Northwest Persia
            3 mech_infantrys moved from Egypt to Iraq
            1 fighter moved from India to Northwest Persia
            2 fighters moved from Szechwan to Northwest Persia
            3 aaGuns and 3 infantry moved from Szechwan to Sikang
            1 armour and 1 mech_infantry moved from Chahar to Kansu
            1 tactical_bomber moved from Anhwe to Sikang
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            2 fighters moved from United Kingdom to Gibraltar
    
        Place Units - British
            2 aaGuns placed in Iraq
            1 fighter placed in Iraq
            1 aaGun and 2 infantry placed in Persia
            1 infantry and 2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 fighter, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -2.50
    Italians : -0.33
    AA fire in Volgograd : : -0.17
    Americans : 2.33
    Chinese : 0.50
    Japanese : 0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20
    
        Purchase Units - Italians
            Italians buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Rostov to Kazakhstan
                  Italians take Kazakhstan from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            1 artillery, 1 infantry and 2 mech_infantrys moved from Rostov to Caucasus
            2 mech_infantrys moved from Ukraine to Caucasus
            2 mech_infantrys moved from Bessarabia to Rostov
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,3,2,3
            Italians collect 11 PUs (10 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Hainan to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
            1 infantry moved from Hainan to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Formosa
            2 submarines moved from 20 Sea Zone to 6 Sea Zone
            2 submarines moved from 19 Sea Zone to 6 Sea Zone
            2 armour moved from Szechwan to Kazakhstan
            2 fighters moved from Northwest Persia to Kazakhstan
    
        Combat - ANZAC
            Battle in Okinawa
            Battle in Formosa
            Battle in Kazakhstan
                ANZAC attack with 2 armour and 2 fighters
                Italians defend with 1 mech_infantry
                    ANZAC roll dice for 2 armour and 2 fighters in Kazakhstan, round 2 : 2/4 hits, 2.00 expected hits
                    Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the ANZAC and 1 mech_infantry owned by the Italians lost in Kazakhstan
                ANZAC win, taking Okinawa from Japanese, taking Formosa from Japanese, taking Kazakhstan from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 armour
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Kazakhstan to Northwest Persia
            2 fighters moved from India to Northwest Persia
            1 armour moved from Szechwan to Sikang
            2 artilleries and 2 infantry moved from Yunnan to Szechwan
            1 fighter moved from French Indo China to Sikang
            2 armour moved from French Indo China to Yunnan
            2 armour moved from Yunnan to Szechwan
            1 fighter moved from Sumatra to India
            1 bomber moved from Queensland to India
            1 cruiser moved from 26 Sea Zone to 64 Sea Zone
    
        Place Units - ANZAC
            2 armour and 1 fighter placed in French Indo China
            1 bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 27 PUs; end with 27 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    ANZAC : 0.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 20
    
        Purchase Units - ANZAC
            ANZAC buy 2 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Hainan to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 infantry moved from 19 Sea Zone to Okinawa
            1 infantry moved from Hainan to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Formosa
            2 submarines moved from 20 Sea Zone to 6 Sea Zone
            2 submarines moved from 19 Sea Zone to 6 Sea Zone
            2 armour moved from Szechwan to Kazakhstan
            2 fighters moved from Northwest Persia to Kazakhstan
    
        Combat - ANZAC
            Battle in Okinawa
            Battle in Formosa
            Battle in Kazakhstan
                ANZAC attack with 2 armour and 2 fighters
                Italians defend with 1 mech_infantry
                    ANZAC roll dice for 2 armour and 2 fighters in Kazakhstan, round 2 : 2/4 hits, 2.00 expected hits
                    Italians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the ANZAC and 1 mech_infantry owned by the Italians lost in Kazakhstan
                ANZAC win, taking Okinawa from Japanese, taking Formosa from Japanese, taking Kazakhstan from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 armour
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Kazakhstan to Northwest Persia
            2 fighters moved from India to Northwest Persia
            1 armour moved from Szechwan to Sikang
            2 artilleries and 2 infantry moved from Yunnan to Szechwan
            1 fighter moved from French Indo China to Sikang
            2 armour moved from French Indo China to Yunnan
            2 armour moved from Yunnan to Szechwan
            1 fighter moved from Sumatra to India
            1 bomber moved from Queensland to India
            1 cruiser moved from 26 Sea Zone to 64 Sea Zone
    
        Place Units - ANZAC
            2 armour and 1 fighter placed in French Indo China
            1 bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 27 PUs; end with 27 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 33 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 36 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.67
    ANZAC : 0.00
    

    Savegame

  • '20 '19

    @Odonis If you decide to have a pop at NW Persia…(Don’t think you will but…) can you let me pick casualties please…don’t want a max def which will choose bombers as the first casualties…got a lot of much cheaper cannon fodder to get through first! :+1:

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 21
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 79 PUs; 
            Germans buy 3 armour, 3 artilleries, 2 bombers, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 armour moved from Volgograd to Kazakhstan
            6 mech_infantrys moved from Caucasus to Kazakhstan
            1 armour moved from Urals to Kansu
            1 armour moved from Urals to Kansu
            1 bomber moved from Russia to Kansu
            3 armour moved from Russia to Novosibirsk
            1 bomber moved from Caucasus to Kansu
            4 bombers moved from Southern France to United Kingdom
            2 bombers moved from Western Germany to 98 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/4 hits, 0.67 expected hits
                Bombing raid in United Kingdom rolls: 4,5,4,7 and causes: 15 damage to unit: factory_major
                Bombing raid in United Kingdom causes 15 damage total. 
            Battle in Kansu
                Germans attack with 2 armour and 2 bombers
                British defend with 1 armour and 1 mech_infantry; Chinese defend with 1 infantry
                    Germans roll dice for 2 armour and 2 bombers in Kansu, round 2 : 2/4 hits, 2.33 expected hits
                    Chinese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kansu, round 2 : 2/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British, 1 bomber owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Kansu
                    Germans roll dice for 1 armour and 1 bomber in Kansu, round 3 : 1/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 armour in Kansu, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Kansu
                Germans win, taking Kansu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -5
                Casualties for Germans: 1 armour and 1 bomber
                Casualties for British: 1 armour and 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Kazakhstan
                Germans attack with 5 armour and 6 mech_infantrys
                ANZAC defend with 1 armour
                    Germans roll dice for 5 armour and 6 mech_infantrys in Kazakhstan, round 2 : 4/11 hits, 3.50 expected hits
                    ANZAC roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Kazakhstan
                Germans win, taking Kazakhstan from ANZAC with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for ANZAC: 1 armour
            Battle in Novosibirsk
                Germans attack with 3 armour
                British defend with 1 armour
                    Germans roll dice for 3 armour in Novosibirsk, round 2 : 1/3 hits, 1.50 expected hits
                    British roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the British lost in Novosibirsk
                Germans win, taking Novosibirsk from British with 2 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 armour
                Casualties for British: 1 armour
            Battle in 98 Sea Zone
                Germans attack with 2 bombers
                British defend with 1 destroyer
                    Germans roll dice for 2 bombers in 98 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 98 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            2 bombers moved from 98 Sea Zone to Southern Italy
            4 bombers moved from United Kingdom to Western Germany
            3 artilleries moved from Southern France to Northern Italy
            5 infantry moved from Southern France to Northern Italy
            1 aaGun moved from France to Northern Italy
            1 bomber moved from Kansu to Russia
            3 mech_infantrys moved from Rostov to Volgograd
            23 armour moved from Caucasus to Kazakhstan
            3 aaGuns, 8 artilleries, 5 fighters, 4 infantry and 3 tactical_bombers moved from Caucasus to Volgograd
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            1 infantry and 2 mech_infantrys placed in Western Germany
            1 destroyer placed in 110 Sea Zone
            1 armour and 2 artilleries placed in Volgograd
            2 armour and 1 bomber placed in Russia
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,5,6,2,3
            Germans collect 60 PUs (5 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : 0.17
    ANZAC : 0.50
    Chinese : 0.33
    AA fire in United Kingdom : : -0.67
    

    Savegame

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