Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Whack Good - dawg Evil - LOR
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Game # A WHOLE CRAP LOAD!!!
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:02:42 PM
Savegame -
TripleA Turn Summary: Saruman round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Saruman Saruman buy 4 fortificationss and 1 siegeTower; Remaining resources: 0 PUs; Combat Move - Saruman 1 orcs moved from Isengard to Westfold 1 raiders moved from Isengard to Westfold Combat - Saruman Battle in Westfold Saruman attack with 1 orcs and 1 raiders Rohan defend with 1 spearInfantry Saruman roll dice for 1 orcs and 1 raiders in Westfold, round 2 : 0/2 hits, 0.50 expected hits Rohan roll dice for 1 spearInfantry in Westfold, round 2 : 0/1 hits, 0.33 expected hits Saruman roll dice for 1 orcs and 1 raiders in Westfold, round 3 : 0/2 hits, 0.50 expected hits Rohan roll dice for 1 spearInfantry in Westfold, round 3 : 0/1 hits, 0.33 expected hits Saruman roll dice for 1 orcs and 1 raiders in Westfold, round 4 : 1/2 hits, 0.50 expected hits Rohan roll dice for 1 spearInfantry in Westfold, round 4 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Rohan lost in Westfold Saruman win, taking Westfold from Rohan with 1 orcs and 1 raiders remaining. Battle score for attacker is 3 Casualties for Rohan: 1 spearInfantry Non Combat Move - Saruman Place Units - Saruman 4 fortificationss and 1 siegeTower placed in Isengard Turn Complete - Saruman Saruman collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Saruman : -0.50 Rohan : -1.00
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@dawgoneit :hand:
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TripleA Turn Summary: Freefolk round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Freefolk Freefolk buy 1 hobbits and 3 lightCavalrys; Remaining resources: 0 PUs; Combat Move - Freefolk 1 archers and 1 spearInfantry moved from S. Arthedain to Minhiriath 2 hobbitss moved from Shire to Minhiriath 1 archers and 1 lightCavalry moved from Breelands to S. Downs 1 lightCavalry moved from S. Downs to Minhiriath 2 hobbitss moved from Hobbiton to Shire 2 archerss and 2 spearInfantrys moved from Bree to S. Downs 1 archers and 2 spearInfantrys moved from Fornost to Breelands Combat - Freefolk Battle in Minhiriath Freefolk attack with 1 archers, 2 hobbitss, 1 lightCavalry and 1 spearInfantry Neutral defend with 1 spearInfantry Freefolk roll dice for 1 archers, 2 hobbitss, 1 lightCavalry and 1 spearInfantry in Minhiriath, round 2 : 2/4 hits, 0.83 expected hits Neutral roll dice for 1 spearInfantry in Minhiriath, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in Minhiriath Freefolk loses 0 PUs for violating Minhiriaths neutrality. Freefolk win, taking Minhiriath from Neutral with 1 archers, 2 hobbitss, 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Non Combat Move - Freefolk Place Units - Freefolk 1 hobbits and 2 lightCavalrys placed in Bree 1 lightCavalry placed in Hobbiton Turn Complete - Freefolk Freefolk collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Freefolk : 1.17
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TripleA Turn Summary: Mordor round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Mordor Mordor buy 2 siegeTowers and 2 trollss; Remaining resources: 0 PUs; Combat Move - Mordor Mordor loses 0 PUs for violating Dagorlads neutrality. 8 orcss, 6 siegeTowers and 2 trollss moved from Minas Morgul to N. Ithilien Mordor take N. Ithilien from Gondor 1 trolls moved from Minas Morgul to S. Ithilien Mordor take S. Ithilien from Gondor 1 trolls moved from S. Ithilien to N. Ithilien 6 orcss moved from Gorgoroth to Minas Morgul 3 nazguls moved from Barad Dur to Minas Morgul 2 orcss moved from Udun to Dagorlad Mordor take Dagorlad from Neutral 3 orcss, 1 siegeTower and 2 trollss moved from Dol Goldur to S. Mirkwood Combat - Mordor Battle in S. Mirkwood Mordor attack with 3 orcss, 1 siegeTower and 2 trollss Elves defend with 2 entss and 2 hunterss Mordor roll dice for 3 orcss, 1 siegeTower and 2 trollss in S. Mirkwood, round 2 : 4/6 hits, 2.00 expected hits Elves roll dice for 2 entss and 2 hunterss in S. Mirkwood, round 2 : 2/4 hits, 2.00 expected hits 2 hunterss owned by the Elves, 2 entss owned by the Elves and 2 orcss owned by the Mordor lost in S. Mirkwood Mordor win, taking S. Mirkwood from Elves with 1 orcs, 1 siegeTower and 2 trollss remaining. Battle score for attacker is 12 Casualties for Mordor: 2 orcss Casualties for Elves: 2 entss and 2 hunterss Non Combat Move - Mordor Place Units - Mordor 2 siegeTowers and 2 trollss placed in Minas Morgul Turn Complete - Mordor Mordor collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Mordor : 2.00 Elves : 0.00
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TripleA Turn Summary: Rohan round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Rohan Rohan buy 2 fortificationss, 1 heavyCavalry and 3 spearInfantrys; Remaining resources: 1 PUs; Combat Move - Rohan 2 heavyCavalrys and 8 lightCavalrys moved from E. Emnet to Anorien 1 heavyCavalry and 4 spearInfantrys moved from Eastfold to Anorien Non Combat Move - Rohan Place Units - Rohan 1 fortifications placed in Eastfold 1 fortifications and 1 heavyCavalry placed in Helms Deep 3 spearInfantrys placed in Eastfold Turn Complete - Rohan Rohan collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Goblins round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Goblins Goblins buy 6 shooterss; Remaining resources: 0 PUs; Combat Move - Goblins Goblins loses 0 PUs for violating Drimrill Dales neutrality. Goblins loses 0 PUs for violating Drimrill Dales neutrality. Goblins loses 0 PUs for violating Anduin West Banks neutrality. Goblins loses 0 PUs for violating Celebrans neutrality. Goblins loses 0 PUs for violating Eregions neutrality. Goblins loses 0 PUs for violating Rhovanions neutrality. Goblins loses 0 PUs for violating Anduin East Banks neutrality. Goblins loses 0 PUs for violating Gladdens neutrality. 1 stabbers moved from N. Caves to Drimrill Dale Goblins take Drimrill Dale from Neutral 1 stabbers moved from N. Caves to Anduin West Bank Goblins take Anduin West Bank from Neutral 1 stabbers moved from Moria to Celebran Goblins take Celebran from Neutral 1 bats, 5 shooterss, 7 stabberss, 2 trollss and 2 wargss moved from Moria to Drimrill Dale 1 shooters moved from N. Caves to Eregion Goblins take Eregion from Neutral 1 bats, 1 shooters, 1 stabbers and 2 wargss moved from N. Caves to Drimrill Dale 1 wargs moved from Isengard to E. Emnet Goblins take E. Emnet from Rohan 1 wargs moved from Dol Goldur to Rhovanion Goblins take Rhovanion from Neutral 1 wargs moved from Dol Goldur to Anduin East Bank Goblins take Anduin East Bank from Neutral 1 wargs moved from Dol Goldur to Gladden Goblins take Gladden from Neutral 1 wargs moved from Dol Goldur to S. Mirkwood Combat - Goblins Non Combat Move - Goblins 1 wargs moved from S. Caves to Drimrill Dale 2 batss moved from Drimrill Dale to N. Caves Place Units - Goblins 6 shooterss placed in Moria Turning on Edit Mode EDIT: Removing units owned by Goblins from N. Caves: 2 batss EDIT: Adding units owned by Goblins to Moria: 2 batss EDIT: Turning off Edit Mode Turn Complete - Goblins Goblins collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Elves round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Elves Elves buy 4 towers; Remaining resources: 2 PUs; Combat Move - Elves Elves loses 0 PUs for violating Withered Heaths neutrality. Elves loses 0 PUs for violating Carrocks neutrality. 1 hobbits, 6 hunterss and 2 wizards moved from Rivendell to Eregion 1 ents moved from High Mirkwood to Withered Heath Elves take Withered Heath from Neutral 6 hunterss and 2 wizards moved from High Mirkwood to Withered Heath 2 hunterss moved from N. Mirkwood to Withered Heath 1 ents moved from N. Mirkwood to Carrock Elves take Carrock from Neutral 1 ents moved from E. Mirkwood to N. Dale 1 eagles moved from E. Mirkwood to Lorien 1 eagles moved from W. Mirkwood to Lorien 7 entss moved from Fangorn to Westfold Combat - Elves Battle in Eregion Elves attack with 1 hobbits, 6 hunterss and 2 wizards Goblins defend with 1 shooters Elves roll dice for 1 hobbits, 6 hunterss and 2 wizards in Eregion, round 2 : 3/9 hits, 3.50 expected hits Goblins roll dice for 1 shooters in Eregion, round 2 : 0/1 hits, 0.33 expected hits 1 shooters owned by the Goblins lost in Eregion Elves win, taking Eregion from Goblins with 1 hobbits, 6 hunterss and 2 wizards remaining. Battle score for attacker is 2 Casualties for Goblins: 1 shooters Battle in Westfold Elves attack with 7 entss Saruman defend with 1 orcs and 1 raiders Elves roll dice for 7 entss in Westfold, round 2 : 2/7 hits, 3.50 expected hits Saruman roll dice for 1 orcs and 1 raiders in Westfold, round 2 : 0/2 hits, 0.33 expected hits 1 raiders owned by the Saruman and 1 orcs owned by the Saruman lost in Westfold Elves win, taking Westfold from Saruman with 7 entss remaining. Battle score for attacker is 7 Casualties for Saruman: 1 orcs and 1 raiders Non Combat Move - Elves Place Units - Elves 4 towers placed in Lorien Turn Complete - Elves Elves collect 23 PUs; end with 25 PUs
Combat Hit Differential Summary :
Goblins : -0.33 Saruman : -0.33 Elves : -2.00
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TripleA Turn Summary: Haradrim round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Haradrim Haradrim buy 1 galleon and 5 rafts; Remaining resources: 0 PUs; Combat Move - Haradrim Haradrim loses 0 PUs for violating Debatable Lands neutrality. 1 galleon moved from Harnen to Umbar Peninsula Coast 4 galleons moved from Bay of Harad to Umbar Peninsula Coast 1 spearInfantry moved from Umbar to Debatable Land Haradrim take Debatable Land from Neutral 1 spearInfantry moved from City of Corsairs to Umbar Peninsula 3 corsairss and 2 spearInfantrys moved from City of Corsairs to Umbar 1 spearInfantry moved from Umbar to Debatable Land 1 oliphant moved from Umbar to Debatable Land 2 oliphants moved from Harad Road to N. Ithilien 1 spearInfantry moved from Harad Road to S. Ithilien 3 spearInfantrys moved from Harad Road to Debatable Land 1 oliphant moved from N. Haradwaith to Debatable Land 2 spearInfantrys moved from N. Haradwaith to Debatable Land Combat - Haradrim Non Combat Move - Haradrim Place Units - Haradrim 1 galleon and 5 rafts placed in Bay of Harad Turn Complete - Haradrim Haradrim collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Gondor round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Gondor Gondor buy 1 galleon, 1 spearInfantry, 2 towers and 3 towerGuards; Remaining resources: 0 PUs; Combat Move - Gondor 10 undeads moved from Paths of the Dead to Lamedon 3 heavyCavalrys moved from Anfalas to Lebennin 3 spearInfantrys and 1 towerGuard moved from Andrast to Lefnui 2 galleons, 3 spearInfantrys and 1 towerGuard moved from Lefnui to Gilrain 3 spearInfantrys and 1 towerGuard moved from Gilrain to Belfalas 1 spearInfantry moved from Belfalas to Lebennin 1 spearInfantry moved from Tolfolas to Gilrain 1 spearInfantry moved from S. Gondor to S. Gondor Coast 2 caravels, 2 galleons and 1 spearInfantry moved from S. Gondor Coast to Gilrain 2 spearInfantrys moved from Gilrain to Lebennin 3 spearInfantrys moved from Anfalas to Belfalas 2 heavyCavalrys moved from E. Osg. to W. Osg. 3 spearInfantrys moved from E. Osg. to W. Osg. 2 heavyCavalrys, 2 spearInfantrys and 2 trebuches moved from W. Osg. to Anorien 3 heavyCavalrys, 3 spearInfantrys, 4 towerGuards and 3 trebuches moved from Minas Tirith to Anorien Non Combat Move - Gondor Place Units - Gondor 2 towers placed in W. Osg. 1 galleon placed in Morthond Turning on Edit Mode EDIT: Removing units owned by Gondor from Morthond: 2 galleons EDIT: Adding units owned by Gondor to Gilrain: 2 galleons EDIT: Turning off Edit Mode 1 spearInfantry and 3 towerGuards placed in Minas Tirith Turn Complete - Gondor Gondor collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Rhun round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Rhun Rhun buy 4 fortificationss and 2 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Rhun Rhun loses 0 PUs for violating S. E. Rhovanions neutrality. Rhun loses 0 PUs for violating S. Rhovanions neutrality. 1 spearInfantry moved from S. Rhun to S. E. Rhovanion Rhun take S. E. Rhovanion from Neutral 1 warChariot moved from Udun to S. Rhovanion Rhun take S. Rhovanion from Neutral 1 warChariot moved from Udun to S. Rhovanion 3 chariotArcherss and 1 spearInfantry moved from S. Rhun to S. E. Rhovanion Combat - Rhun Non Combat Move - Rhun 4 chariotArcherss, 5 spearInfantrys and 2 warChariots moved from N. Rhun to Rhun Place Units - Rhun 4 fortificationss and 2 spearInfantrys placed in Rhun Turn Complete - Rhun Rhun collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dale round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Dale Dale buy 1 heavyCavalry and 1 lightCavalry; Remaining resources: 0 PUs; Combat Move - Dale 3 archerss and 3 spearInfantrys moved from Lake Town to N. Dale 1 heavyCavalry and 2 spearInfantrys moved from N. Dale to N. Rhun Combat - Dale Battle in N. Rhun Dale attack with 1 heavyCavalry and 2 spearInfantrys Rhun defend with 1 spearInfantry Dale roll dice for 1 heavyCavalry and 2 spearInfantrys in N. Rhun, round 2 : 0/3 hits, 0.83 expected hits Rhun roll dice for 1 spearInfantry in N. Rhun, round 2 : 0/1 hits, 0.33 expected hits Dale roll dice for 1 heavyCavalry and 2 spearInfantrys in N. Rhun, round 3 : 0/3 hits, 0.83 expected hits Rhun roll dice for 1 spearInfantry in N. Rhun, round 3 : 0/1 hits, 0.33 expected hits Dale roll dice for 1 heavyCavalry and 2 spearInfantrys in N. Rhun, round 4 : 0/3 hits, 0.83 expected hits Rhun roll dice for 1 spearInfantry in N. Rhun, round 4 : 0/1 hits, 0.33 expected hits Dale roll dice for 1 heavyCavalry and 2 spearInfantrys in N. Rhun, round 5 : 0/3 hits, 0.83 expected hits Rhun roll dice for 1 spearInfantry in N. Rhun, round 5 : 0/1 hits, 0.33 expected hits Dale roll dice for 1 heavyCavalry and 2 spearInfantrys in N. Rhun, round 6 : 1/3 hits, 0.83 expected hits Rhun roll dice for 1 spearInfantry in N. Rhun, round 6 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Rhun and 1 spearInfantry owned by the Dale lost in N. Rhun Dale win, taking N. Rhun from Rhun with 1 heavyCavalry and 1 spearInfantry remaining. Battle score for attacker is 0 Casualties for Dale: 1 spearInfantry Casualties for Rhun: 1 spearInfantry Non Combat Move - Dale Place Units - Dale 1 heavyCavalry and 1 lightCavalry placed in Lake Town Turn Complete - Dale Dale collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Dale : -3.17 Rhun : -0.67
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TripleA Turn Summary: Khand round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Khand Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; Combat Move - Khand 2 raiderCavalrys, 4 raiderss, 1 warWolves and 2 xbowInfantrys moved from Khand to Harad Road 2 raiderCavalrys and 1 warWolves moved from Harad Road to S. Ithilien 1 raiderCavalry moved from S. Ithilien to E. Osg. Khand take E. Osg. from Gondor 3 raiderss moved from S. Khand to Khand Combat - Khand Non Combat Move - Khand Place Units - Khand 2 warWolvess and 1 xbowInfantry placed in Khand Turn Complete - Khand Khand collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dwarves round 1
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 1 Purchase Units - Dwarves Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs; Combat Move - Dwarves 6 axeInfantrys, 2 cannons and 2 phalanxs moved from Lonely Mtn. to N. Dale 3 axeInfantrys and 2 berzerkerss moved from Iron Hills to N. Rhun Non Combat Move - Dwarves Place Units - Dwarves 4 axeInfantrys placed in Iron Hills Turn Complete - Dwarves Dwarves collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Saruman round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Saruman Saruman buy 6 fortificationss and 1 urukhai; Remaining resources: 0 PUs; Combat Move - Saruman 4 urukhais moved from Dol Goldur to S. Mirkwood Non Combat Move - Saruman Place Units - Saruman 6 fortificationss and 1 urukhai placed in Isengard Turn Complete - Saruman Saruman collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Freefolk round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Freefolk Freefolk buy 3 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Freefolk Freefolk loses 0 PUs for violating N. Enedwaiths neutrality. 3 archerss and 2 spearInfantrys moved from S. Downs to Cardolan 1 hobbits and 1 spearInfantry moved from Bree to S. Downs 1 archers and 2 spearInfantrys moved from Breelands to E. Arnor 1 lightCavalry moved from Hobbiton to E. Arnor 2 hobbitss moved from Shire to Minhiriath 1 hobbits moved from Minhiriath to N. Enedwaith Freefolk take N. Enedwaith from Neutral 2 lightCavalrys moved from Bree to Lond Daer 1 lightCavalry moved from Minhiriath to Lond Daer 1 archers, 1 hobbits and 1 spearInfantry moved from Minhiriath to Lond Daer Combat - Freefolk Battle in Lond Daer Freefolk attack with 1 archers, 1 hobbits, 3 lightCavalrys and 1 spearInfantry Neutral defend with 1 castle, 2 fortificationss and 2 spearInfantrys Freefolk roll dice for 1 archers, 1 hobbits, 3 lightCavalrys and 1 spearInfantry in Lond Daer, round 2 : 2/6 hits, 1.50 expected hits Neutral roll dice for 2 fortificationss and 2 spearInfantrys in Lond Daer, round 2 : 1/4 hits, 1.00 expected hits 1 hobbits owned by the Freefolk and 2 fortificationss owned by the Neutral lost in Lond Daer Freefolk roll dice for 1 archers, 3 lightCavalrys and 1 spearInfantry in Lond Daer, round 3 : 1/5 hits, 1.50 expected hits Neutral roll dice for 2 spearInfantrys in Lond Daer, round 3 : 1/2 hits, 0.67 expected hits 1 archers owned by the Freefolk and 1 spearInfantry owned by the Neutral lost in Lond Daer Freefolk roll dice for 3 lightCavalrys and 1 spearInfantry in Lond Daer, round 4 : 0/4 hits, 1.17 expected hits Neutral roll dice for 1 spearInfantry in Lond Daer, round 4 : 0/1 hits, 0.33 expected hits Freefolk roll dice for 3 lightCavalrys and 1 spearInfantry in Lond Daer, round 5 : 2/4 hits, 1.17 expected hits Neutral roll dice for 1 spearInfantry in Lond Daer, round 5 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in Lond Daer Freefolk loses 0 PUs for violating Lond Daers neutrality. Freefolk win, taking Lond Daer from Neutral with 3 lightCavalrys and 1 spearInfantry remaining. Battle score for attacker is 5 Casualties for Freefolk: 1 archers and 1 hobbits Casualties for Neutral: 2 fortificationss and 2 spearInfantrys Battle in Cardolan Freefolk attack with 3 archerss and 2 spearInfantrys Neutral defend with 1 spearInfantry Freefolk roll dice for 3 archerss and 2 spearInfantrys in Cardolan, round 2 : 2/5 hits, 1.17 expected hits Neutral roll dice for 1 spearInfantry in Cardolan, round 2 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in Cardolan Freefolk loses 0 PUs for violating Cardolans neutrality. Freefolk win, taking Cardolan from Neutral with 3 archerss and 2 spearInfantrys remaining. Battle score for attacker is 3 Casualties for Neutral: 1 spearInfantry Battle in E. Arnor Freefolk attack with 1 archers, 1 lightCavalry and 2 spearInfantrys Neutral defend with 1 spearInfantry Freefolk roll dice for 1 archers, 1 lightCavalry and 2 spearInfantrys in E. Arnor, round 2 : 0/4 hits, 1.00 expected hits Neutral roll dice for 1 spearInfantry in E. Arnor, round 2 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Freefolk lost in E. Arnor Freefolk roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in E. Arnor, round 3 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 spearInfantry in E. Arnor, round 3 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Neutral lost in E. Arnor Freefolk loses 0 PUs for violating E. Arnors neutrality. Freefolk win, taking E. Arnor from Neutral with 1 archers, 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 0 Casualties for Freefolk: 1 spearInfantry Casualties for Neutral: 1 spearInfantry Non Combat Move - Freefolk Place Units - Freefolk 2 lightCavalrys and 1 spearInfantry placed in Bree 1 lightCavalry placed in Hobbiton Turn Complete - Freefolk Freefolk collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Freefolk : -0.33
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TripleA Turn Summary: Mordor round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Mordor Mordor buy 3 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs; Combat Move - Mordor Mordor loses 0 PUs for violating S. Brown Landss neutrality. 3 nazguls, 6 orcss, 2 siegeTowers and 2 trollss moved from Minas Morgul to N. Ithilien 2 orcss moved from Dagorlad to N. Ithilien 1 orcs, 1 siegeTower and 2 trollss moved from S. Mirkwood to W. Mirkwood Combat - Mordor Battle in W. Mirkwood Mordor attack with 1 orcs, 1 siegeTower and 2 trollss Elves defend with 1 ents Mordor roll dice for 1 orcs, 1 siegeTower and 2 trollss in W. Mirkwood, round 2 : 2/4 hits, 1.67 expected hits Elves roll dice for 1 ents in W. Mirkwood, round 2 : 0/1 hits, 0.50 expected hits 1 ents owned by the Elves lost in W. Mirkwood Mordor win, taking W. Mirkwood from Elves with 1 orcs, 1 siegeTower and 2 trollss remaining. Battle score for attacker is 5 Casualties for Elves: 1 ents Non Combat Move - Mordor Place Units - Mordor 2 orcss, 2 siegeTowers and 1 trolls placed in Minas Morgul 1 orcs placed in Udun Mordor undo move 2. 1 orcs placed in Dol Goldur Turn Complete - Mordor Mordor collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Mordor : 0.33 Elves : -0.50
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TripleA Turn Summary: Rohan round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Rohan Rohan buy 5 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Rohan 1 heavyCavalry moved from Helms Deep to E. Emnet 1 heavyCavalry moved from Anorien to E. Emnet 1 spearInfantry moved from Eastfold to E. Emnet 2 spearInfantrys moved from Eastfold to Anorien 1 spearInfantry moved from Helms Deep to Westfold Combat - Rohan Battle in E. Emnet Rohan attack with 2 heavyCavalrys and 1 spearInfantry Goblins defend with 1 wargs Rohan roll dice for 2 heavyCavalrys and 1 spearInfantry in E. Emnet, round 2 : 0/3 hits, 1.17 expected hits Goblins roll dice for 1 wargs in E. Emnet, round 2 : 1/1 hits, 0.17 expected hits 1 spearInfantry owned by the Rohan lost in E. Emnet Rohan roll dice for 2 heavyCavalrys in E. Emnet, round 3 : 1/2 hits, 1.00 expected hits Goblins roll dice for 1 wargs in E. Emnet, round 3 : 0/1 hits, 0.17 expected hits 1 wargs owned by the Goblins lost in E. Emnet Rohan win, taking E. Emnet from Goblins with 2 heavyCavalrys remaining. Battle score for attacker is 2 Casualties for Rohan: 1 spearInfantry Casualties for Goblins: 1 wargs Non Combat Move - Rohan Place Units - Rohan 4 spearInfantrys placed in Eastfold 1 spearInfantry placed in Helms Deep Rohan undo move 1. 4 spearInfantrys placed in Helms Deep Rohan undo move 2. 2 spearInfantrys placed in Eastfold 2 spearInfantrys placed in Helms Deep Turn Complete - Rohan Rohan collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Goblins : 0.67 Rohan : -1.17
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TripleA Turn Summary: Goblins round 2
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 2 Purchase Units - Goblins Goblins buy 1 bats, 7 shooterss and 2 stabberss; Remaining resources: 0 PUs; Combat Move - Goblins 2 batss moved from Moria to Lorien 6 shooterss, 9 stabberss, 2 trollss and 5 wargss moved from Drimrill Dale to Lorien 1 wargs moved from Anduin East Bank to Lorien 1 wargs moved from Gladden to Lorien 1 stabbers moved from Celebran to Lorien 1 wargs moved from S. Mirkwood to Lorien 1 wargs moved from Rhovanion to Lorien 2 wargss moved from Isengard to Fangorn 1 wargs moved from Isengard to S. Dunland Combat - Goblins Battle in Fangorn Goblins attack with 2 wargss Elves defend with 1 ents Goblins roll dice for 2 wargss in Fangorn, round 2 : 1/2 hits, 0.67 expected hits Elves roll dice for 1 ents in Fangorn, round 2 : 1/1 hits, 0.50 expected hits 1 wargs owned by the Goblins and 1 ents owned by the Elves lost in Fangorn Goblins win, taking Fangorn from Elves with 1 wargs remaining. Battle score for attacker is 0 Casualties for Goblins: 1 wargs Casualties for Elves: 1 ents Battle in S. Dunland Goblins attack with 1 wargs Neutral defend with 1 spearInfantry Goblins roll dice for 1 wargs in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 spearInfantry in S. Dunland, round 2 : 0/1 hits, 0.33 expected hits Goblins roll dice for 1 wargs in S. Dunland, round 3 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 spearInfantry in S. Dunland, round 3 : 1/1 hits, 0.33 expected hits 1 wargs owned by the Goblins lost in S. Dunland Neutral win with 1 spearInfantry remaining. Battle score for attacker is -5 Casualties for Goblins: 1 wargs Battle in Lorien Goblins attack with 2 batss, 6 shooterss, 10 stabberss, 2 trollss and 9 wargss Elves defend with 1 castle, 4 eagless, 6 hunterss, 7 towers and 2 wizards Goblins roll dice for 2 batss, 6 shooterss, 10 stabberss, 2 trollss and 9 wargss in Lorien, round 2 : 6/23 hits, 7.33 expected hits Elves roll dice for 4 eagless, 6 hunterss, 7 towers and 2 wizards in Lorien, round 2 : 8/19 hits, 10.33 expected hits 2 hunterss owned by the Elves, 1 shooters owned by the Goblins, 4 eagless owned by the Elves and 7 stabberss owned by the Goblins lost in Lorien Goblins roll dice for 2 batss, 5 shooterss, 3 stabberss, 2 trollss and 9 wargss in Lorien, round 3 : 5/16 hits, 6.00 expected hits Elves roll dice for 4 hunterss, 7 towers and 2 wizards in Lorien, round 3 : 11/13 hits, 8.00 expected hits 1 tower owned by the Elves, 1 wargs owned by the Goblins, 4 hunterss owned by the Elves, 5 shooterss owned by the Goblins, 3 stabberss owned by the Goblins and 2 trollss owned by the Goblins lost in Lorien Goblins roll dice for 2 batss and 8 wargss in Lorien, round 4 : 2/10 hits, 3.33 expected hits Elves roll dice for 6 towers and 2 wizards in Lorien, round 4 : 6/8 hits, 5.33 expected hits 2 towers owned by the Elves and 6 wargss owned by the Goblins lost in Lorien 2 wargss retreated to Celebran Elves win with 4 towers and 2 wizards remaining. Battle score for attacker is -16 Casualties for Goblins: 6 shooterss, 10 stabberss, 2 trollss and 7 wargss Casualties for Elves: 4 eagless, 6 hunterss and 3 towers Non Combat Move - Goblins 1 shooters moved from Moria to Drimrill Dale 3 shooterss and 4 stabberss moved from S. Caves to Celebran 2 batss moved from Lorien to Celebran Place Units - Goblins 1 bats placed in S. Caves 2 stabberss placed in Moria 2 shooterss placed in N. Caves 5 shooterss placed in Moria Turn Complete - Goblins Goblins collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Goblins : -4.00 Neutral : 0.33 Elves : 1.83