G40.2 Tizkit (Axis) vs. Sovietishcat (Allies) +16

  • '19

    @Tizkit just to let you know I edited back an Anzac plane and took cruise as a hit, I just clicked too fast!

  • '19 '18

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 destroyer, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Vologda to Russia
            2 infantry moved from Smolensk to Russia
            1 artillery and 1 infantry moved from Bryansk to Russia
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
            1 artillery and 2 infantry moved from Bryansk to Rostov
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Rostov
            3 bombers moved from Western Ukraine to Russia
            17 armour, 7 artilleries, 23 infantry and 15 mech_infantrys moved from Bryansk to Tambov
            2 mech_infantrys moved from Ukraine to Tambov
            1 mech_infantry moved from Western Ukraine to Tambov
            1 mech_infantry moved from Novgorod to Nenetsia
                  Germans take Nenetsia from Russians
            1 fighter moved from Southern Italy to 98 Sea Zone
            2 bombers moved from Western Germany to 98 Sea Zone
            1 bomber moved from Western Germany to 76 Sea Zone
    
        Combat - Germans
            Battle in 76 Sea Zone
                Germans attack with 1 bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 76 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Tambov
                Germans attack with 17 armour, 7 artilleries, 23 infantry and 18 mech_infantrys
                Russians defend with 2 infantry
                    Germans roll dice for 17 armour, 7 artilleries, 23 infantry and 18 mech_infantrys in Tambov, round 2 : 20/65 hits, 18.83 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 17 armour, 7 artilleries, 23 infantry and 18 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Rostov
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Russia
                Germans attack with 1 artillery, 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 2 infantry
                    Germans roll dice for 1 artillery, 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Russia, round 2 : 5/10 hits, 4.33 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Russia, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Russia
                Germans captures 23PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 artillery, 3 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Russians: 2 artilleries and 2 infantry
            Battle in 98 Sea Zone
                Germans attack with 2 bombers and 1 fighter
                French defend with 1 destroyer
                    Germans roll dice for 2 bombers and 1 fighter in 98 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 98 Sea Zone
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Germans
            1 fighter moved from 98 Sea Zone to Greece
            2 bombers moved from 98 Sea Zone to Romania
            1 bomber moved from 76 Sea Zone to Italian Somaliland
            2 aaGuns moved from Bryansk to Tambov
            1 fighter and 2 tactical_bombers moved from Western Ukraine to Western Germany
            1 aaGun moved from Western Ukraine to Bryansk
            3 infantry moved from Belarus to Bryansk
            1 aaGun moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Baltic States to Bryansk
            1 mech_infantry moved from Baltic States to Belarus
            2 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
            2 armour moved from Novgorod to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
            3 bombers moved from Russia to Novgorod
            1 fighter and 1 tactical_bomber moved from Rostov to Belarus
            1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 battleship, 1 cruiser, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 infantry and 1 mech_infantry moved from 127 Sea Zone to Finland
            1 artillery and 1 infantry moved from Norway to Finland
            1 aaGun moved from Northern Italy to Southern France
            1 aaGun and 2 artilleries moved from Northern Italy to France
            1 submarine moved from 85 Sea Zone to 65 Sea Zone
    
        Place Units - Germans
            1 infantry placed in France
            1 infantry and 4 mech_infantrys placed in Western Germany
            1 armour and 1 mech_infantry placed in Novgorod
            1 artillery and 2 infantry placed in Ukraine
            1 destroyer placed in 127 Sea Zone
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
            Germans collect 54 PUs (3 lost to blockades); end with 77 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    French : -0.33
    Russians : -0.67
    

    Savegame

  • '19 '18

    @Sovietishcat No worries, it was the only battle anyway, so no new information gained after that roll.

  • '19

    TripleA Move Summary: Russians round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Combat Move - Russians
            1 mech_infantry moved from Northwest Persia to Rostov
            1 fighter and 1 tactical_bomber moved from Samara to Rostov
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Combat Move - Russians
            1 mech_infantry moved from Northwest Persia to Rostov
            1 fighter and 1 tactical_bomber moved from Samara to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
            4 aaGuns, 6 armour, 9 artilleries and 32 infantry moved from Samara to Kazakhstan
            2 aaGuns and 18 infantry moved from Novosibirsk to Kazakhstan
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Russians : 0,67
    

    Savegame

  • '19 '18

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Shensi to Suiyuyan
            1 mech_infantry moved from Sikang to Suiyuyan
            3 fighters and 2 tactical_bombers moved from Kweichow to Suiyuyan
            2 fighters and 3 tactical_bombers moved from Yunnan to Suiyuyan
            3 bombers moved from Yunnan to Suiyuyan
            1 bomber moved from Japan to Suiyuyan
            1 armour, 1 artillery and 2 infantry moved from Yunnan to Burma
            1 mech_infantry moved from Kweichow to Hopei
            1 mech_infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Shensi to Suiyuyan
            1 armour and 5 mech_infantrys moved from Kweichow to Suiyuyan
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 1 armour, 1 artillery and 2 infantry
                British defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 armour owned by the Japanese retreated to Yunnan
                UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 armour, 4 bombers, 5 fighters, 2 infantry, 8 mech_infantrys and 5 tactical_bombers
                Chinese defend with 18 infantry
                    Japanese roll dice for 1 armour, 4 bombers, 5 fighters, 2 infantry, 8 mech_infantrys and 5 tactical_bombers in Suiyuyan, round 2 : 8/25 hits, 10.67 expected hits
                    Chinese roll dice for 18 infantry in Suiyuyan, round 2 : 7/18 hits, 6.00 expected hits
                    2 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese and 8 infantry owned by the Chinese lost in Suiyuyan
                    Japanese roll dice for 1 armour, 4 bombers, 5 fighters, 3 mech_infantrys and 5 tactical_bombers in Suiyuyan, round 3 : 13/18 hits, 9.50 expected hits
                    Chinese roll dice for 10 infantry in Suiyuyan, round 3 : 1/10 hits, 3.33 expected hits
                    1 mech_infantry owned by the Japanese and 10 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 armour, 4 bombers, 5 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Japanese: 2 infantry and 6 mech_infantrys
                Casualties for Chinese: 18 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Jehol to Chahar
            3 mech_infantrys moved from Kiangsu to Hopei
            2 mech_infantrys moved from Yunnan to Hopei
            3 bombers moved from Suiyuyan to Yunnan
            1 bomber, 5 fighters and 5 tactical_bombers moved from Suiyuyan to Hopei
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            3 tactical_bombers moved from Philippines to 33 Sea Zone
            2 fighters moved from 35 Sea Zone to Yunnan
            2 artilleries, 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry and 2 transports moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 mech_infantry moved from Japan to 6 Sea Zone
            1 mech_infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
            1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
            1 aaGun moved from Japan to 6 Sea Zone
            1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
            2 infantry moved from Aleutian Islands to 8 Sea Zone
            2 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Japanese
            3 mech_infantrys placed in Kiangsu
            1 armour and 2 mech_infantrys placed in Kwangtung
            1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Japan
            1 destroyer and 1 submarine placed in 6 Sea Zone
            Japanese undo move 3.
            1 artillery, 1 bomber and 1 infantry placed in Japan
            1 fighter placed in 6 Sea Zone
            Japanese undo move 5.
            1 fighter placed in Japan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.33
    UK_Pacific : 0.00
    Japanese : 0.50
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 carriers and 7 destroyers moved from 91 Sea Zone to 92 Sea Zone
            2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 3 transports moved from 26 Sea Zone to 10 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 carriers and 7 destroyers moved from 91 Sea Zone to 92 Sea Zone
            2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 3 transports moved from 26 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Battle in Aleutian Islands
            Battle in 92 Sea Zone
                Americans attack with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber
                Italians defend with 1 cruiser and 2 destroyers
                    Americans roll dice for 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 8/10 hits, 4,00 expected hits
                    Italians roll dice for 1 cruiser and 2 destroyers in 92 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    2 destroyers owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
                Americans win, taking Aleutian Islands from Japanese with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
                Casualties for Italians: 1 cruiser and 2 destroyers
    
        Non Combat Move - Americans
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 destroyers, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            8 bombers moved from India to Queensland
            1 tactical_bomber moved from 92 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 infantry placed in Western United States
            1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 92 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier
            EDIT: Removing units owned by Americans from Gibraltar: 1 tactical_bomber
            EDIT: Adding units owned by Americans to 92 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,17
    Americans : 4,00
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 artillery moved from Burma to India
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 carriers and 7 destroyers moved from 91 Sea Zone to 92 Sea Zone
            2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 3 transports moved from 26 Sea Zone to 10 Sea Zone
    
        Combat - Americans
            Battle in Aleutian Islands
            Battle in 92 Sea Zone
                Americans attack with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber
                Italians defend with 1 cruiser and 2 destroyers
                    Americans roll dice for 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 8/10 hits, 4,00 expected hits
                    Italians roll dice for 1 cruiser and 2 destroyers in 92 Sea Zone, round 2 : 1/3 hits, 1,17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    2 destroyers owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
                Americans win, taking Aleutian Islands from Japanese with 2 carriers, 7 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 28
                Casualties for Italians: 1 cruiser and 2 destroyers
    
        Non Combat Move - Americans
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 destroyers, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            8 bombers moved from India to Queensland
            1 tactical_bomber moved from 92 Sea Zone to Gibraltar
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 infantry placed in Western United States
            1 carrier, 1 destroyer and 4 submarines placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 92 Sea Zone: 1 carrier
            EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier
            EDIT: Removing units owned by Americans from Gibraltar: 1 tactical_bomber
            EDIT: Adding units owned by Americans to 92 Sea Zone: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 artillery moved from Burma to India
    
        Combat - British
    
        Non Combat Move - British
            3 infantry moved from Persia to Northwest Persia
            4 mech_infantrys moved from Iraq to Northwest Persia
            4 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Ethiopia to British Somaliland
    
        Place Units - British
            1 factory_minor placed in Iraq
            1 armour and 2 mech_infantrys placed in Persia
            2 infantry and 1 mech_infantry placed in Egypt
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
            British collect 35 PUs (1 lost to blockades); end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Italians : -0,17
    Americans : 4,00
    

    Savegame

  • '19

    @Tizkit if you see twice mari dice for sz 92; it is because when I first rolled the battle this morning, my computeur crashed; you can see you have no defence it… but I had to reroll the battle this afternoon and you hit this time… so I edited back the no hit of this morning; again you can see it with marti dice.

  • '19 '18

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 3 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
            1 infantry and 1 mech_infantry moved from Ukraine to Rostov
            1 armour moved from Bryansk to Rostov
            1 bomber moved from Southern Italy to Rostov
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Rostov, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Ukraine to Rostov
            1 artillery and 2 infantry moved from Bessarabia to Ukraine
            2 mech_infantrys moved from Romania to Ukraine
            1 bomber moved from Rostov to Romania
            1 mech_infantry moved from Northern Italy to Romania
            1 mech_infantry moved from Southern France to Yugoslavia
            1 infantry moved from Southern France to Northern Italy
            2 fighters and 1 tactical_bomber moved from Southern France to Southern Italy
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            1 artillery and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    Russians : 0.33
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 armour, 1 infantry and 1 mech_infantry placed in Queensland
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 armour, 1 infantry and 1 mech_infantry placed in Queensland
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
            1 infantry moved from Egypt to Anglo Egyptian Sudan
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 4 artilleries, 1 bomber, 2 infantry and 13 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Bryansk to Caucasus
                  Germans take Caucasus from Russians
            1 infantry moved from Tambov to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Russia to Samara
                  Germans take Samara from Russians
            1 mech_infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 bomber moved from Italian Somaliland to Persia
    
        Combat - Germans
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Persia causes 5 damage total. 
    
        Non Combat Move - Germans
            2 aaGuns, 17 armour, 7 artilleries, 22 infantry and 18 mech_infantrys moved from Tambov to Volgograd
            4 armour and 5 mech_infantrys moved from Bryansk to Volgograd
            1 aaGun moved from Bryansk to Rostov
            3 infantry moved from Bryansk to Rostov
            1 artillery and 2 infantry moved from Ukraine to Rostov
            1 artillery and 3 infantry moved from Russia to Tambov
            1 mech_infantry moved from Belarus to Rostov
            1 armour and 1 mech_infantry moved from Novgorod to Bryansk
            1 aaGun moved from Belarus to Bryansk
            1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 aaGun moved from France to Western Germany
            1 aaGun moved from Southern France to France
            3 mech_infantrys moved from Western Germany to Yugoslavia
            2 mech_infantrys moved from Germany to Yugoslavia
            2 bombers moved from Romania to Southern Italy
            3 bombers moved from Novgorod to Southern Italy
            1 fighter moved from Greece to Western Germany
            1 fighter moved from Belarus to Western Germany
            1 tactical_bomber moved from Western Germany to Southern Italy
            1 tactical_bomber moved from Belarus to Western Germany
            1 fighter and 1 tactical_bomber moved from Belarus to Rostov
            1 bomber moved from Persia to Rostov
            1 tactical_bomber moved from Western Germany to Southern Italy
            1 mech_infantry moved from Finland to Karelia
            1 submarine moved from 121 Sea Zone to 123 Sea Zone
            1 submarine moved from 65 Sea Zone to 85 Sea Zone
    
        Place Units - Germans
            1 artillery and 2 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Novgorod
            1 armour, 1 artillery and 1 mech_infantry placed in Russia
            1 artillery and 1 infantry placed in France
            1 infantry placed in Western Germany
            Germans undo move 4.
            2 artilleries placed in France
            1 infantry and 4 mech_infantrys placed in Western Germany
            3 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
            Germans undo move 7.
            1 mech_infantry placed in Western Germany
            2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 61 PUs; end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0.17
    

    Savegame

  • '19

    TripleA Move Summary: Russians round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Combat Move - Russians
            7 artilleries and 7 infantry moved from Kazakhstan to Caucasus
            1 armour moved from Kazakhstan to Urals
            1 tactical_bomber moved from Kazakhstan to Urals
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Combat Move - Russians
            7 artilleries and 7 infantry moved from Kazakhstan to Caucasus
            1 armour moved from Kazakhstan to Urals
            1 tactical_bomber moved from Kazakhstan to Urals
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
    
        Combat - Russians
            Battle in Urals
                Russians attack with 1 armour and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 1 tactical_bomber in Urals, round 2 : 1/2 hits, 1,17 expected hits
                    Germans roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Caucasus
                Russians attack with 7 artilleries and 7 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 7 artilleries and 7 infantry in Caucasus, round 2 : 4/14 hits, 4,67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Russians win, taking Caucasus from Germans with 7 artilleries and 7 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            6 aaGuns moved from Kazakhstan to Caucasus
            5 armour, 2 artilleries and 43 infantry moved from Kazakhstan to Caucasus
            1 fighter moved from Kazakhstan to India
            1 tactical_bomber moved from Urals to Yenisey
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -0,83
    

    Savegame

  • '19 '18

    TripleA Move Summary: Japanese round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 factory_minor, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Suiyuyan to Tsinghai
            2 bombers moved from Yunnan to Tsinghai
            1 bomber moved from Hopei to Kansu
            1 bomber moved from Yunnan to Kansu
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            2 infantry moved from Yunnan to Shan State
            5 fighters and 5 tactical_bombers moved from Hopei to Shan State
            1 submarine moved from 33 Sea Zone to 54 Sea Zone
            4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
            1 bomber moved from Japan to 8 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from 6 Sea Zone to 25 Sea Zone
            1 fighter moved from Japan to 25 Sea Zone
    

    Savegame

  • '19 '18

    @Sovietishcat
    Scramble into SZ 54? And if so, which units?

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