VonAlba (Axis) vs Yelrae (Allied) BM3

  • '17

    TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Romania to Bessarabia
            1 infantry moved from Romania to Eastern Poland
            1 armour moved from Slovakia Hungary to Eastern Poland
            2 mech_infantrys moved from Slovakia Hungary to Baltic States
            1 bomber moved from Germany to Baltic States
            1 bomber moved from Western Germany to Bessarabia
            2 infantry moved from Western Germany to Denmark
            1 armour moved from Western Germany to Denmark
            3 artilleries and 7 infantry moved from France to Holland Belgium
            8 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from Germany to Poland
            2 artilleries moved from Germany to Poland
            9 infantry moved from Karelia to Finland
            1 armour moved from Western Germany to Holland Belgium
            2 mech_infantrys moved from Western Germany to Holland Belgium
            2 armour and 8 mech_infantrys moved from Germany to Western Germany
            3 mech_infantrys moved from Western Germany to Holland Belgium
            2 infantry moved from Northern Italy to Western Germany
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 armour, 3 artilleries, 15 infantry and 5 mech_infantrys
                Americans defend with 3 artilleries
                    Germans roll dice for 1 armour, 3 artilleries, 15 infantry and 5 mech_infantrys in Holland Belgium, round 2 : 9/24 hits, 5,33 expected hits
                    Americans roll dice for 3 artilleries in Holland Belgium, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans and 3 artilleries owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 armour, 3 artilleries, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Americans: 3 artilleries
            Battle in Finland
                Germans attack with 9 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 9 infantry in Finland, round 2 : 1/9 hits, 1,50 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 9 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Denmark
                Germans attack with 1 armour and 2 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 1 armour and 2 infantry in Denmark, round 2 : 2/3 hits, 0,83 expected hits
                    Americans roll dice for 2 infantry in Denmark, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 1 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Americans: 2 infantry
            Battle in Baltic States
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Baltic States, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Eastern Poland
                Germans attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 1 armour in Eastern Poland, round 3 : 0/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour in Eastern Poland, round 4 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Baltic States to Western Germany
            1 bomber moved from Bessarabia to Germany
            1 aaGun moved from France to Western Germany
    
        Place Units - Germans
            1 artillery and 7 infantry placed in Germany
            1 artillery placed in Germany
            2 artilleries and 3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : 3,67
    Americans : 1,00
    Russians : 0,33
    

    Savegame

  • '19 '15 '12

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 6 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            4 artilleries moved from Novgorod to Baltic States
            1 mech_infantry moved from Novgorod to Baltic States
            2 infantry moved from Novgorod to Baltic States
            2 artilleries and 1 infantry moved from Ukraine to Bessarabia
            5 infantry moved from Western Ukraine to Bessarabia
            2 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
            1 armour moved from Novgorod to Baltic States
            1 armour moved from Novgorod to Eastern Poland
            1 submarine moved from 125 Sea Zone to 112 Sea Zone
            1 submarine moved from 113 Sea Zone to 115 Sea Zone
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 2 artilleries and 6 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 artilleries and 6 infantry in Bessarabia, round 2 : 2/8 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 1/8 hits, 2.83 expected hits
                    Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                    Russians roll dice for 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry in Baltic States, round 3 : 3/7 hits, 2.50 expected hits
                    Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 armour, 4 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Eastern Poland
                Russians attack with 1 armour, 2 artilleries and 9 infantry
                Germans defend with 1 armour
                    Russians roll dice for 1 armour, 2 artilleries and 9 infantry in Eastern Poland, round 2 : 4/12 hits, 3.00 expected hits
                    Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            2 artilleries and 6 infantry moved from Bryansk to Western Ukraine
            6 infantry moved from Russia to Bryansk
            1 aaGun moved from Novgorod to Baltic States
            1 aaGun moved from Ukraine to Bessarabia
            1 aaGun moved from Novgorod to Baltic States
            1 aaGun moved from Novgorod to Belarus
            1 aaGun moved from Novosibirsk to Kazakhstan
            6 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Novosibirsk to Kazakhstan
            2 infantry moved from Novosibirsk to Kazakhstan
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Novgorod
            2 artilleries and 1 infantry placed in Ukraine
            Russians undo move 2.
            Russians undo move 1.
            1 artillery and 2 infantry placed in Novgorod
            2 artilleries and 1 infantry placed in Ukraine
            3 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : -0.33
    

    Savegame

  • '17

    TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 battleship moved from 49 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 49 Sea Zone to Hawaiian Islands
            2 fighters moved from 47 Sea Zone to Hawaiian Islands
            1 destroyer moved from 49 Sea Zone to 26 Sea Zone
            1 marine moved from Solomon Islands to 49 Sea Zone
            2 carriers, 1 cruiser, 1 marine and 3 tactical_bombers moved from 49 Sea Zone to 63 Sea Zone
            1 marine moved from 63 Sea Zone to New Zealand
            3 tactical_bombers moved from 63 Sea Zone to New Zealand
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            2 infantry moved from New Britain to 47 Sea Zone
            2 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
            1 battleship, 2 carriers and 3 destroyers moved from 47 Sea Zone to 33 Sea Zone
            2 infantry moved from Shan State to Burma
            4 fighters moved from Kweichow to Burma
            3 tactical_bombers moved from Kweichow to Burma
            1 bomber moved from French Indo China to Burma
            1 armour moved from French Indo China to 36 Sea Zone
            3 infantry moved from French Indo China to 36 Sea Zone
            1 transport moved from 35 Sea Zone to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
            3 infantry moved from Hunan to Yunnan
            3 infantry moved from Kweichow to Yunnan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 artillery moved from Anhwe to Kweichow
            3 infantry moved from Kiangsu to Anhwe
            1 artillery, 1 infantry and 1 marine moved from Jehol to Anhwe
            3 armour moved from Manchuria to Anhwe
            4 infantry moved from Korea to Manchuria
            2 artilleries moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Yunnan
            2 mech_infantrys moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 submarines moved from 6 Sea Zone to 26 Sea Zone
            1 infantry moved from Shensi to Kweichow
    
        Combat - Japanese
            Battle in New Zealand
                Japanese attack with 1 marine and 3 tactical_bombers
                ANZAC defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 cruiser in New Zealand, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 marine and 3 tactical_bombers in New Zealand, round 2 : 1/4 hits, 1,83 expected hits
                    ANZAC roll dice for 1 infantry in New Zealand, round 2 : 1/1 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 infantry owned by the ANZAC lost in New Zealand
                Japanese win, taking New Zealand from ANZAC with 1 marine and 2 tactical_bombers remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 tactical_bomber
                Casualties for ANZAC: 1 infantry
            Battle in Burma
                Japanese attack with 1 bomber, 4 fighters, 2 infantry and 3 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 4 fighters, 2 infantry and 3 tactical_bombers in Burma, round 2 : 5/10 hits, 5,00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber, 4 fighters and 3 tactical_bombers moved from Burma to Malaya
            2 tactical_bombers moved from New Zealand to 63 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 mech_infantrys moved from 35 Sea Zone to Philippines
            5 infantry moved from 35 Sea Zone to Philippines
            1 artillery moved from 35 Sea Zone to Philippines
            1 armour moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in French Indo China
            2 artilleries and 1 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Manchuria
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 70 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,67
    UK_Pacific : -0,33
    Japanese : -1,33
    

    Savegame

  • '17

    hey, are you here?

  • '19 '15 '12

    @VonAlba Hey sorry – I’ve been traveling for work this week. I’ll be able to take my turn this weekend.

  • '19 '15 '12

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 6 armour, 2 fighters and 8 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Americans
            1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from 110 Sea Zone to Holland Belgium
            4 fighters moved from United Kingdom to Holland Belgium
            4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            1 battleship moved from 112 Sea Zone to 110 Sea Zone
            1 armour, 4 artilleries and 8 infantry moved from Normandy Bordeaux to Holland Belgium
            4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            4 artilleries moved from 110 Sea Zone to Holland Belgium
            4 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - Americans
            Battle in Holland Belgium
                Americans attack with 1 armour, 8 artilleries, 5 fighters, 12 infantry and 1 tactical_bomber
                Germans defend with 1 armour, 3 artilleries, 14 infantry and 5 mech_infantrys
                    Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 8 artilleries, 5 fighters, 12 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 8/27 hits, 9.67 expected hits
                    Germans roll dice for 1 armour, 3 artilleries, 14 infantry and 5 mech_infantrys in Holland Belgium, round 2 : 8/23 hits, 7.83 expected hits
                    8 infantry owned by the Germans and 8 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 armour, 8 artilleries, 5 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 5/19 hits, 7.67 expected hits
                    Germans roll dice for 1 armour, 3 artilleries, 6 infantry and 5 mech_infantrys in Holland Belgium, round 3 : 3/15 hits, 5.17 expected hits
                    5 infantry owned by the Germans and 3 infantry owned by the Americans lost in Holland Belgium
                    Americans roll dice for 1 armour, 8 artilleries, 5 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 4 : 4/16 hits, 6.67 expected hits
                    Germans roll dice for 1 armour, 3 artilleries, 1 infantry and 5 mech_infantrys in Holland Belgium, round 4 : 5/10 hits, 3.50 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans, 4 artilleries owned by the Americans and 3 mech_infantrys owned by the Germans lost in Holland Belgium
                    Americans roll dice for 1 armour, 4 artilleries, 5 fighters and 1 tactical_bomber in Holland Belgium, round 5 : 5/11 hits, 5.00 expected hits
                    Germans roll dice for 1 armour, 3 artilleries and 2 mech_infantrys in Holland Belgium, round 5 : 1/6 hits, 2.17 expected hits
                    3 artilleries owned by the Germans, 1 artillery owned by the Americans and 2 mech_infantrys owned by the Germans lost in Holland Belgium
                    Americans roll dice for 1 armour, 3 artilleries, 5 fighters and 1 tactical_bomber in Holland Belgium, round 6 : 5/10 hits, 4.67 expected hits
                    Germans roll dice for 1 armour in Holland Belgium, round 6 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 armour, 3 artilleries, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Americans: 5 artilleries and 12 infantry
                Casualties for Germans: 1 armour, 3 artilleries, 14 infantry and 5 mech_infantrys
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
            2 fighters moved from Holland Belgium to Norway
            3 fighters moved from Holland Belgium to Normandy Bordeaux
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            10 transports moved from 110 Sea Zone to 107 Sea Zone
            2 transports moved from 107 Sea Zone to 101 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Normandy Bordeaux to United Kingdom
            1 carrier moved from 64 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            3 armour placed in Norway
            3 armour placed in Normandy Bordeaux
            8 infantry placed in Eastern United States
            2 fighters placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 2 artilleries, 7 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
            1 infantry moved from Normandy Bordeaux to France
                  French take France from Germans
                  French take Morocco from Americans
                  French take Normandy Bordeaux from Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  French take Southern France from Germans
            3 infantry moved from Normandy Bordeaux to France
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 infantry moved from Alexandria to Egypt
    
        Combat - British
            Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
            Trigger French 1 Liberation By British: French has 4 infantry placed in France
            Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
            Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
            Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
            Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
            Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
            Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
            Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
            Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
            Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
            Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
    
        Non Combat Move - British
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            5 infantry moved from United Kingdom to 110 Sea Zone
            5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun moved from Normandy Bordeaux to France
            1 fighter moved from Normandy Bordeaux to Norway
            2 fighters moved from Egypt to Iraq
            1 fighter moved from Egypt to Iraq
            3 infantry moved from Iraq to Persia
    
        Place Units - British
            2 artilleries and 6 infantry placed in United Kingdom
            1 transport placed in 110 Sea Zone
            3 infantry placed in Iraq
            2 infantry placed in Egypt
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
            UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -2.17
    Americans : -7.83
    

    Savegame

  • '17

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 infantry moved from Western Germany to Holland Belgium
            1 bomber moved from Southern Italy to Holland Belgium
            1 fighter moved from Southern Italy to Holland Belgium
            1 fighter moved from Southern Italy to Morocco
            1 artillery moved from Algeria to Morocco
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 marine moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            1 infantry moved from 92 Sea Zone to Morocco
            1 artillery moved from 92 Sea Zone to Morocco
            1 mech_infantry moved from Libya to Algeria
            1 armour moved from Libya to Algeria
            1 artillery and 4 infantry moved from Libya to Tunisia
            4 infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Poland to Slovakia Hungary
            2 armour moved from Poland to Slovakia Hungary
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Holland Belgium
                Italians attack with 1 bomber, 1 fighter and 4 infantry
                Americans defend with 1 armour and 3 artilleries
                    Italians roll dice for 1 bomber, 1 fighter and 4 infantry in Holland Belgium, round 2 : 1/6 hits, 1,83 expected hits
                    Americans roll dice for 1 armour and 3 artilleries in Holland Belgium, round 2 : 2/4 hits, 1,50 expected hits
                    1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1,50 expected hits
                    Americans roll dice for 1 armour and 2 artilleries in Holland Belgium, round 3 : 1/3 hits, 1,17 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/3 hits, 1,33 expected hits
                    Americans roll dice for 1 armour and 1 artillery in Holland Belgium, round 4 : 1/2 hits, 0,83 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 bomber and 1 fighter in Holland Belgium, round 5 : 2/2 hits, 1,17 expected hits
                    Americans roll dice for 1 armour in Holland Belgium, round 5 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Americans and 1 fighter owned by the Italians lost in Holland Belgium
                Italians win, taking Gibraltar from British with 1 bomber remaining. Battle score for attacker is -4
                Casualties for Italians: 1 fighter and 4 infantry
                Casualties for Americans: 1 armour and 3 artilleries
            Battle in Morocco
                Italians attack with 2 artilleries, 1 fighter and 1 infantry
                Americans defend with 5 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 : 2/2 hits, 1,17 expected hits
                    Italians roll dice for 2 artilleries, 1 fighter and 1 infantry in Morocco, round 2 : 2/4 hits, 1,50 expected hits
                    French roll dice for 5 infantry in Morocco, round 2 : 2/5 hits, 1,67 expected hits
                    4 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 1 artillery and 1 fighter in Morocco, round 3 : 1/2 hits, 0,83 expected hits
                    French roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Morocco
                Italians win with 1 fighter remaining. Battle score for attacker is 4
                Casualties for Italians: 2 artilleries and 1 infantry
                Casualties for Americans: 5 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Morocco to Algeria
            2 aaGuns moved from Poland to Slovakia Hungary
            1 bomber moved from Holland Belgium to Southern Italy
    
        Place Units - Italians
            4 artilleries and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,67
    French : 1,00
    Americans : 1,00
    

    Savegame

  • '19 '15 '12

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun, 1 armour, 1 artillery, 3 fighters and 7 infantry moved from Queensland to New South Wales
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,4,1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5,2,4
            ANZAC collect 3 PUs (5 lost to blockades); end with 3 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from France to Holland Belgium
            1 infantry moved from French West Africa to French Central Africa
    
        Turn Complete - French
            French collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to Holland Belgium
            1 bomber moved from Western Germany to Norway
            1 bomber moved from Germany to Norway
            9 infantry moved from Finland to Norway
            2 artilleries and 2 infantry moved from Poland to Slovakia Hungary
            2 artilleries and 7 infantry moved from Germany to Slovakia Hungary
            2 armour, 1 artillery, 4 infantry and 10 mech_infantrys moved from Western Germany to France
            1 carrier and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            1 armour moved from Denmark to France
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery and 1 infantry
                French defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for French: 1 infantry
            Battle in Norway
                Germans attack with 2 bombers and 9 infantry
                British defend with 1 fighter; Americans defend with 3 armour, 1 factory_minor and 2 fighters
                    Germans roll dice for 2 bombers and 9 infantry in Norway, round 2 : 3/11 hits, 2,83 expected hits
                    Americans roll dice for 3 armour and 3 fighters in Norway, round 2 : 1/6 hits, 3,50 expected hits
                    1 infantry owned by the Germans and 3 armour owned by the Americans lost in Norway
                    Germans roll dice for 2 bombers and 8 infantry in Norway, round 3 : 2/10 hits, 2,67 expected hits
                    Americans roll dice for 3 fighters in Norway, round 3 : 2/3 hits, 2,00 expected hits
                    2 infantry owned by the Germans and 2 fighters owned by the Americans lost in Norway
                    Germans roll dice for 2 bombers and 6 infantry in Norway, round 4 : 2/8 hits, 2,33 expected hits
                    Americans roll dice for 1 fighter in Norway, round 4 : 0/1 hits, 0,67 expected hits
                    1 fighter owned by the British lost in Norway
                Germans win, taking Norway from Americans with 2 bombers and 6 infantry remaining. Battle score for attacker is 39
                Casualties for Germans: 3 infantry
                Casualties for Americans: 3 armour and 2 fighters
                Casualties for British: 1 fighter
            Battle in France
                Germans attack with 3 armour, 1 artillery, 4 infantry and 10 mech_infantrys
                British defend with 1 aaGun and 4 infantry; French defend with 1 airfield, 1 factory_minor and 3 infantry
                    Germans roll dice for 3 armour, 1 artillery, 4 infantry and 10 mech_infantrys in France, round 2 : 6/18 hits, 4,33 expected hits
                    French roll dice for 1 aaGun and 7 infantry in France, round 2 : 4/7 hits, 2,33 expected hits
                    1 aaGun owned by the British, 4 infantry owned by the Germans, 1 infantry owned by the French and 4 infantry owned by the British lost in France
                    Germans roll dice for 3 armour, 1 artillery and 10 mech_infantrys in France, round 3 : 5/14 hits, 3,67 expected hits
                    French roll dice for 2 infantry in France, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the French lost in France
                Germans destroys 15PUs while taking French capital
                Germans win, taking France from French with 3 armour, 1 artillery and 10 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Germans: 4 infantry
                Casualties for British: 1 aaGun and 4 infantry
                Casualties for French: 3 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Western Germany to Germany
            2 bombers moved from Norway to Germany
    
        Place Units - Germans
            4 artilleries and 6 infantry placed in Germany
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,50
    French : 1,00
    Americans : -2,50
    

    Savegame

  • '19 '15 '12

    Wow, Norway rolled so poorly.

  • '19 '15 '12

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries and 7 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            1 infantry moved from Baltic States to Poland
                  Russians take Poland from Germans
            1 armour moved from Baltic States to Slovakia Hungary
            1 armour, 2 artilleries and 9 infantry moved from Eastern Poland to Slovakia Hungary
            1 fighter moved from Novgorod to Slovakia Hungary
            1 tactical_bomber moved from Novgorod to Slovakia Hungary
            2 artilleries and 6 infantry moved from Bessarabia to Romania
                  Russians take Romania from Germans
            1 mech_infantry moved from Baltic States to Eastern Poland
            1 mech_infantry moved from Eastern Poland to Slovakia Hungary
            1 artillery and 2 infantry moved from Novgorod to Karelia
    
        Combat - Russians
            Battle in Slovakia Hungary
                Russians attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 4 artilleries and 9 infantry; Italians defend with 2 aaGuns, 2 armour and 1 infantry
                    AA fire in Slovakia Hungary : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 6/16 hits, 4.83 expected hits
                    Germans roll dice for 2 aaGuns, 2 armour, 4 artilleries and 10 infantry in Slovakia Hungary, round 2 : 5/16 hits, 5.67 expected hits
                    5 infantry owned by the Russians, 2 aaGuns owned by the Italians, 3 infantry owned by the Germans and 1 infantry owned by the Italians lost in Slovakia Hungary
                    Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 3 : 6/11 hits, 4.00 expected hits
                    Germans roll dice for 2 armour, 4 artilleries and 6 infantry in Slovakia Hungary, round 3 : 3/12 hits, 4.33 expected hits
                    3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Slovakia Hungary
                    Russians roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Slovakia Hungary, round 4 : 5/8 hits, 3.50 expected hits
                    Germans roll dice for 2 armour and 4 artilleries in Slovakia Hungary, round 4 : 3/6 hits, 2.33 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 4 artilleries owned by the Germans, 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Slovakia Hungary
                    Russians roll dice for 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Slovakia Hungary, round 5 : 2/5 hits, 2.50 expected hits
                    Germans roll dice for 1 armour in Slovakia Hungary, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
                Casualties for Russians: 1 artillery, 9 infantry and 1 mech_infantry
                Casualties for Germans: 4 artilleries and 9 infantry
                Casualties for Italians: 2 aaGuns, 2 armour and 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns and 4 artilleries moved from Baltic States to Poland
            1 aaGun moved from Bessarabia to Romania
            2 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland
            2 artilleries and 1 infantry moved from Ukraine to Bessarabia
            6 infantry moved from Bryansk to Western Ukraine
            1 aaGun moved from Belarus to Novgorod
            3 artilleries and 4 infantry moved from Russia to Bryansk
            1 fighter moved from Slovakia Hungary to Eastern Poland
            1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
            1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            2 armour placed in Novgorod
            1 infantry placed in Novgorod
            3 artilleries placed in Ukraine
            6 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 112 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
    
        Turn Complete - Russians
            Russians collect 47 PUs; end with 48 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    AA fire in Slovakia Hungary : : -0.33
    Germans : -1.83
    Russians : 4.17
    

    Savegame

  • '17

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 5 fighters, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 carriers, 1 cruiser and 2 tactical_bombers moved from 63 Sea Zone to 33 Sea Zone
            2 fighters moved from Japan to 26 Sea Zone
            1 carrier, 2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
            1 transport moved from 33 Sea Zone to 30 Sea Zone
            1 artillery moved from Johnston Island to 30 Sea Zone
            1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
            1 battleship, 2 carriers, 3 destroyers and 3 submarines moved from 33 Sea Zone to 26 Sea Zone
            1 artillery moved from Philippines to 35 Sea Zone
            2 armour moved from Philippines to 35 Sea Zone
            2 mech_infantrys moved from Philippines to 35 Sea Zone
            5 infantry moved from Philippines to 35 Sea Zone
            2 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports moved from 35 Sea Zone to 38 Sea Zone
            1 artillery moved from Shan State to Burma
            5 artilleries and 11 infantry moved from Yunnan to Burma
            1 armour and 2 mech_infantrys moved from French Indo China to Burma
            1 bomber, 4 fighters and 3 tactical_bombers moved from Malaya to Burma
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 artillery and 2 infantry moved from Kweichow to Shensi
            1 infantry moved from Anhwe to Kweichow
            3 armour moved from Anhwe to Yunnan
            1 artillery, 2 infantry and 1 marine moved from Anhwe to Kweichow
            2 artilleries and 1 infantry moved from Kiangsu to Anhwe
            1 artillery and 6 infantry moved from Manchuria to Jehol
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 38 Sea Zone: 2 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 5 transports
            EDIT: Adding units owned by Japanese to 38 Sea Zone: 5 transports
            EDIT: Adding units owned by Japanese to Burma: 2 armour, 1 artillery and 2 mech_infantrys
            EDIT: Turning off Edit Mode
            2 armour and 1 infantry placed in Manchuria
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
            5 fighters placed in Japan
            1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '15 '12

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 8 artilleries, 2 fighters and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 armour moved from Normandy Bordeaux to 110 Sea Zone
            3 armour and 3 transports moved from 110 Sea Zone to 112 Sea Zone
            3 armour moved from 112 Sea Zone to Norway
            1 battleship moved from 110 Sea Zone to 112 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from Normandy Bordeaux to Norway
            1 tactical_bomber moved from Normandy Bordeaux to Norway
            1 fighter moved from United Kingdom to Norway
            8 infantry moved from Eastern United States to 101 Sea Zone
            8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            8 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
            1 transport moved from 91 Sea Zone to 86 Sea Zone
    
        Combat - Americans
            Battle in Aleutian Islands
            Battle in Norway
                Americans attack with 3 armour, 3 fighters and 1 tactical_bomber
                Germans defend with 1 factory_minor and 6 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 3 armour, 3 fighters and 1 tactical_bomber in Norway, round 2 : 4/7 hits, 3.67 expected hits
                    Germans roll dice for 6 infantry in Norway, round 2 : 2/6 hits, 2.00 expected hits
                    6 infantry owned by the Germans and 2 armour owned by the Americans lost in Norway
                Americans win, taking Aleutian Islands from Japanese, taking Norway from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 armour
                Casualties for Germans: 6 infantry
            Battle in Gibraltar
                Americans attack with 8 infantry
                Italians defend with 1 harbour and 1 marine
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 marine in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 8 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 marine
    
        Non Combat Move - Americans
            1 tactical_bomber moved from Norway to Finland
            3 fighters moved from Norway to Finland
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            10 transports moved from 107 Sea Zone to 101 Sea Zone
            2 transports moved from 110 Sea Zone to 107 Sea Zone
            4 fighters moved from 10 Sea Zone to Western United States
            2 carriers and 3 destroyers moved from 10 Sea Zone to 89 Sea Zone
    
        Place Units - Americans
            2 fighters and 3 infantry placed in Western United States
            2 artilleries and 8 infantry placed in Eastern United States
            6 artilleries placed in Central United States
            Americans undo move 1.
            1 fighter and 3 infantry placed in Central United States
            1 fighter placed in Western United States
            Americans undo move 4.
            Americans undo move 3.
            2 fighters and 3 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 1 PU
    
        Purchase Units - British
            British buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 94 Sea Zone to 99 Sea Zone
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 armour moved from Egypt to 81 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Greece
            1 armour moved from 99 Sea Zone to Greece
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from Tobruk to Libya
                  British take Libya from Italians
            1 artillery and 1 infantry moved from Alexandria to Tobruk
            2 armour moved from Egypt to Tobruk
            1 mech_infantry moved from Egypt to Tobruk
    
        Combat - British
            Battle in Greece
    
        Non Combat Move - British
            1 tactical_bomber moved from Egypt to Tobruk
            1 fighter moved from Egypt to Tobruk
            1 infantry moved from Persia to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            3 aaGuns, 3 artilleries and 21 infantry moved from India to West India
            1 infantry moved from Persia to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 aaGun moved from United Kingdom to 110 Sea Zone
            2 artilleries moved from United Kingdom to 110 Sea Zone
            3 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 2 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            1 fighter moved from Iraq to West India
            2 fighters moved from Iraq to West India
            1 artillery and 1 infantry moved from Ontario to Quebec
    
        Place Units - British
            1 artillery and 1 infantry placed in Iraq
            5 infantry placed in United Kingdom
            1 artillery placed in United Kingdom
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : -0.33
    Americans : 1.67
    

    Savegame

  • '17

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 artilleries and 5 infantry moved from Northern Italy to Yugoslavia
            1 armour moved from Algeria to Morocco
                  Italians take Morocco from French
            1 armour moved from Morocco to Algeria
            1 fighter moved from Algeria to Southern Italy
            1 bomber moved from Southern Italy to Norway
            1 transport moved from 92 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery moved from Tunisia to 94 Sea Zone
            3 infantry moved from Tunisia to Algeria
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
            1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
    
        Combat - Italians
            Strategic bombing raid in Norway
                    AA fire in Norway : 0/1 hits, 0,17 expected hits
                Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Norway causes 6 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Norway to Germany
            1 infantry moved from 95 Sea Zone to Northern Italy
            1 artillery moved from 95 Sea Zone to Northern Italy
    
        Place Units - Italians
            1 artillery and 5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
            Italians collect 9 PUs (2 lost to blockades); end with 9 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    AA fire in Norway : : -0,17
    

    Savegame

  • '19 '15 '12

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Trans-Jordan to Egypt
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,4,3,2
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,2,6,4
            ANZAC collect 3 PUs (5 lost to blockades); end with 3 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '17

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 16 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from France to Western Germany
            1 artillery moved from Holland Belgium to Western Germany
            3 armour and 10 mech_infantrys moved from France to Germany
            2 bombers moved from Germany to Slovakia Hungary
            3 infantry moved from Germany to Slovakia Hungary
            4 artilleries and 3 infantry moved from Germany to Poland
            1 carrier and 2 transports moved from 92 Sea Zone to 95 Sea Zone
    
        Combat - Germans
            Battle in Poland
                Germans attack with 4 artilleries and 3 infantry
                Russians defend with 2 aaGuns, 4 artilleries and 1 infantry
                    Germans roll dice for 4 artilleries and 3 infantry in Poland, round 2 : 0/7 hits, 2,33 expected hits
                    Russians roll dice for 2 aaGuns, 4 artilleries and 1 infantry in Poland, round 2 : 2/5 hits, 1,67 expected hits
                    2 infantry owned by the Germans lost in Poland
                4 artilleries owned by the Germans and 1 infantry owned by the Germans retreated to Germany
                Russians win with 2 aaGuns, 4 artilleries and 1 infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 2 infantry
            Battle in Slovakia Hungary
                Germans attack with 2 bombers and 3 infantry
                Russians defend with 2 armour and 1 artillery
                    Germans roll dice for 2 bombers and 3 infantry in Slovakia Hungary, round 2 : 1/5 hits, 1,83 expected hits
                    Russians roll dice for 2 armour and 1 artillery in Slovakia Hungary, round 2 : 2/3 hits, 1,33 expected hits
                    1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
                    Germans roll dice for 2 bombers and 1 infantry in Slovakia Hungary, round 3 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 2 armour in Slovakia Hungary, round 3 : 1/2 hits, 1,00 expected hits
                    2 armour owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                Germans win with 2 bombers remaining. Battle score for attacker is 7
                Casualties for Germans: 3 infantry
                Casualties for Russians: 2 armour and 1 artillery
    
        Non Combat Move - Germans
            2 bombers moved from Slovakia Hungary to Southern Italy
    
        Place Units - Germans
            10 infantry placed in Germany
            6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3
            Germans collect 24 PUs (2 lost to blockades); end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans : -2,67
    Russians : 1,00
    

    Savegame

  • '19 '15 '12

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 8 artilleries, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Romania to Bulgaria
                  Russians take Bulgaria from Germans
            2 artilleries and 5 infantry moved from Romania to Yugoslavia
            1 fighter moved from Eastern Poland to Yugoslavia
            1 tactical_bomber moved from Eastern Poland to Yugoslavia
            2 armour moved from Novgorod to Eastern Poland
    
        Combat - Russians
            Battle in Yugoslavia
                Russians attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                Italians defend with 4 artilleries and 5 infantry
                    Russians roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 3/9 hits, 3.00 expected hits
                    Germans roll dice for 4 artilleries and 5 infantry in Yugoslavia, round 2 : 3/9 hits, 3.00 expected hits
                    3 infantry owned by the Russians and 3 infantry owned by the Italians lost in Yugoslavia
                    Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Yugoslavia, round 3 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 4 artilleries and 2 infantry in Yugoslavia, round 3 : 3/6 hits, 2.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Yugoslavia
                1 artillery owned by the Russians retreated to Romania
                Germans win with 2 artilleries remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery and 5 infantry
                Casualties for Italians: 2 artilleries and 5 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Yugoslavia to Romania
            1 tactical_bomber moved from Yugoslavia to Romania
            2 artilleries and 1 infantry moved from Bessarabia to Romania
            2 aaGuns moved from Poland to Eastern Poland
            4 artilleries moved from Poland to Eastern Poland
            6 infantry moved from Western Ukraine to Eastern Poland
            3 artilleries moved from Ukraine to Bessarabia
            3 artilleries and 4 infantry moved from Bryansk to Western Ukraine
            3 infantry moved from Russia to Samara
            1 infantry moved from Russia to Samara
            2 infantry moved from Russia to Bryansk
            1 aaGun and 1 infantry moved from Novgorod to Baltic States
            1 artillery and 2 infantry moved from Karelia to Novgorod
            3 infantry moved from Finland to Karelia
            1 infantry moved from Eastern Poland to Slovakia Hungary
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Volgograd
            2 artilleries and 1 fighter placed in Russia
            2 artilleries and 1 infantry placed in Ukraine
            2 artilleries and 1 infantry placed in Novgorod
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 48 PUs; end with 48 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 51 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 53 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 57 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 1.50
    

    Savegame

  • '19 '15 '12

    @VonAlba Oh right, you win with taking India. I thought you had to take one more VC. Oops.

  • '17

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 3 artilleries, 1 harbour, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 armour moved from Manchuria to Siberia
                  Japanese take Amur from Russians
                  Japanese take Siberia from Russians
            1 armour moved from Manchuria to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Manchuria to Amur
            3 armour moved from Burma to India
            4 mech_infantrys moved from Burma to India
            7 artilleries moved from Burma to India
            1 infantry moved from Yunnan to French Indo China
            1 infantry moved from Burma to 38 Sea Zone
            1 infantry and 5 transports moved from 38 Sea Zone to 36 Sea Zone
            2 armour moved from Yunnan to French Indo China
            12 infantry moved from Burma to India
            1 armour moved from Yunnan to Shensi
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 artillery, 3 infantry and 1 marine moved from Kweichow to Shensi
            1 artillery moved from Anhwe to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Kiangsu to Chahar
            1 artillery and 2 infantry moved from Jehol to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 8 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            3 infantry moved from 8 Sea Zone to Aleutian Islands
            1 artillery moved from 8 Sea Zone to Aleutian Islands
            6 submarines moved from 26 Sea Zone to 10 Sea Zone
            2 battleships, 3 carriers, 6 destroyers and 2 fighters moved from 26 Sea Zone to 8 Sea Zone
            1 tactical_bomber moved from Hawaiian Islands to 8 Sea Zone
            2 fighters moved from Hawaiian Islands to 8 Sea Zone
            1 fighter moved from Japan to 8 Sea Zone
            4 fighters moved from Japan to Caroline Islands
            1 bomber, 4 fighters and 3 tactical_bombers moved from Burma to Java
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
    
        Combat - Japanese
            Battle in 8 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 6 destroyers, 5 fighters, 1 tactical_bomber and 2 transports
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 6 destroyers, 5 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Aleutian Islands
                Japanese attack with 1 artillery and 3 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 2 : 0/4 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 3 infantry in Aleutian Islands, round 3 : 1/4 hits, 1,00 expected hits
                    Americans roll dice for 1 infantry in Aleutian Islands, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Aleutian Islands
                Japanese win, taking Aleutian Islands from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in India
                Japanese attack with 3 armour, 7 artilleries, 12 infantry and 4 mech_infantrys
                British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 3 armour, 7 artilleries, 12 infantry and 4 mech_infantrys in India, round 2 : 11/26 hits, 7,67 expected hits
                    UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
                Japanese captures 8PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 3 armour, 7 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 infantry moved from 36 Sea Zone to French Indo China
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in French Indo China
            1 harbour placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 armour, 1 artillery and 1 infantry placed in Manchuria
            1 armour, 1 artillery and 2 infantry placed in Japan
            3 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 74 PUs; end with 84 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 87 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 107 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,67
    UK_Pacific : 0,33
    Japanese : 2,33
    

    Savegame

  • '17

    yeah, if game continue i lose for sure. Why you don’t push with usa against jap first, to stop me to take 6 vc?

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