JDOW vs samuel06 (Allies+7) BM3

  • '15 '14

    Yeah sure, just edit the map when doing Anzac.

    According to the rolls I did not get why you kept the fighter last, did you hope for a mutual annihilation?


  • TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Amur: 1 bomber, 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Americans to 6 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
            EDIT: Turning off Edit Mode
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            3 fighters moved from Philippines to Korea
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            1 cruiser and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 19 Sea Zone: 1 transport
            EDIT: Changing ownership of Manchuria from Chinese to Japanese
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 19 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from Amur: 1 bomber, 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Americans to 6 Sea Zone: 1 tactical_bomber
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 bomber
            EDIT: Turning off Edit Mode
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            3 fighters moved from Philippines to Korea
            1 destroyer moved from 35 Sea Zone to 20 Sea Zone
            1 cruiser and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 armour and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 19 Sea Zone: 1 transport
            EDIT: Changing ownership of Manchuria from Chinese to Japanese
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    

    Savegame


  • @samuel06 I could not remove the american troops from Manchuria. It keeps saying that I have to remove the transport prior to removed transported units. But even without the transport it won’t allow it…

  • '15 '14

    I can try during my turn.

  • '15 '14

    Sir, according to the dice, you kept the fighter last and it killed the last Japanese inf and it missed.
    According to this, you would have been forced to put a carrier in sz19 to land the fighter. What did you do instead?


  • @JDOW I just left the plane there to die


  • @samuel06 That wasn’t my intention, I just clicked too fast and kept the plane

  • '15 '14

    @samuel06 said in JDOW vs samuel06 (Allies+7) BM3:

    @JDOW I just left the plane there to die

    Are you aware that you cannot let a plane crash on purpose? You have to pick it up with a carrier if it survives.
    You could, of course, put it down after the first round of combat, but then I might have had survivors at Manchuria.
    However, according to the dice the lone arty would have won as well against the 2 inf.

    So long story short, we can keep the map as is.

    I cannot remove those 2 US troops either. I will try the following: I am gonna perform a fake attack during my next Japanese turn and edit and casualties back on the map.

  • '15 '14

    Triple A seems to be confused now btw. Did not allow me to bring my bomber to Ahnwe although I declared war on the Chinese, so I had to edit.


  • @JDOW Yes I am aware of the rule. I simply didn’t think about it at the time. I was in a rush and played quickly and did not had time to fix it. I think I will have to move one of my aircraft carrier in sz19 to make the move legal. In this case, I will not send the Anzac destroyer to block sz19.

  • '15 '14

    Don’t worry. You can keep the mao as is and play Russia.

  • '15 '14

    I just pretend you took the fighter off in the first round in Manchuria and the land battle ended in mutual annihilation.


  • @JDOW Alright that works too. Thank you. What I should have done is probably just declare war with Russia but then you might have played differently. Oh well, I,m glad it is sorted out.


  • @samuel06 I don’t see the post for germany

  • '15 '14

    ??? What do you mean by that?


  • @JDOW I can’t see the post for Germany turn 6


  • @samuel06 You say I can play Russia but for some reason I can’t seem to see the Germany turn 6 anywhere

  • '15 '14

    Weird, but I am certain I rolled the dice?

  • '15 '14

    Wow, what the F**K?
    No idea what happened but as you can see the dice have been rolled. I will collect the dice results on post the turn based on them.

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