WAW - Whack (Allies, -VS- dawg Axis)

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - British
            4 Infantrys moved from Assam to Burma
            2 Tanks moved from N.Saudi Arabia to Lower Egypt
            1 Fighter moved from Syria to Lower Egypt
            2 Artillerys and 2 Elites moved from Cairo to Lower Egypt
            4 Infantrys moved from Cairo to Lower Egypt
            1 Artillery and 1 Infantry moved from Italian East Africa to Equatoria
            1 Infantry moved from Italian East Africa to Kordofan
                  British take Kordofan from Italians
            2 Cruisers moved from 58 Sea Zone to 59 Sea Zone
            2 Infantrys moved from Bombay to 59 Sea Zone
            2 Cruisers and 2 Infantrys moved from 59 Sea Zone to 58 Sea Zone
            2 Infantrys moved from 58 Sea Zone to Italian East Africa
            1 Artillery moved from E.Iran to 58 Sea Zone
            1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 Artillery moved from Yemen to 58 Sea Zone
            1 Artillery moved from N.Saudi Arabia to 58 Sea Zone
            3 Tanks moved from E.Iran to Iraq
            3 Infantrys moved from W.Iran to Iraq
            3 Infantrys moved from Yemen to 58 Sea Zone
            3 Artillerys, 1 Destroyer, 3 Infantrys, 1 Submarine and 3 Transports moved from 58 Sea Zone to 57 Sea Zone
            1 Artillery moved from 57 Sea Zone to Nubia
                  British take Nubia from Italians
            2 Artillerys moved from 57 Sea Zone to Lower Egypt
            1 Infantry moved from 57 Sea Zone to Nubia
            2 Infantrys moved from 57 Sea Zone to Lower Egypt
            5 Infantrys moved from Delhi to Bihar
            2 Artillerys moved from Calcutta to Assam
            1 Infantry moved from Dublin to 18 Sea Zone
            1 Tank moved from Dublin to 18 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 18 Sea Zone to 10 Sea Zone
            1 Infantry and 1 Tank moved from 10 Sea Zone to Iceland
            2 Infantrys moved from Dublin to Munster
            1 Tank moved from Dublin to Munster
            1 Fighter moved from Wales to Munster
            1 Infantry moved from Wales to 18 Sea Zone
            1 Infantry moved from 18 Sea Zone to Munster
            1 Bomber moved from Manchester to Iceland
            1 Fighter moved from Madras to Banjarmasin
            2 Infantrys moved from Johnston to 97 Sea Zone
            1 Destroyer, 2 Infantrys and 1 Transport moved from 97 Sea Zone to 96 Sea Zone
            1 Submarine moved from 104 Sea Zone to 96 Sea Zone
            2 Infantrys and 1 Transport moved from 96 Sea Zone to 95 Sea Zone
            1 Destroyer and 1 Submarine moved from 96 Sea Zone to 95 Sea Zone
            2 Infantrys moved from 95 Sea Zone to Minamitori
    
        Purchase Units - British
            British buy 1 Elite, 2 Factorys, 17 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Burma
                British attack with 4 Infantrys
                Yamamoto defend with 1 Tank
                    British roll dice for 4 Infantrys in Burma, round 2 : 0/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tank in Burma, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British lost in Burma
                    British roll dice for 3 Infantrys in Burma, round 3 : 0/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Tank in Burma, round 3 : 0/1 hits, 0.50 expected hits
                    British roll dice for 3 Infantrys in Burma, round 4 : 1/3 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Tank in Burma, round 4 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Burma
                British win, taking Burma from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 1
                Casualties for British: 2 Infantrys
                Casualties for Yamamoto: 1 Tank
            Battle in Minamitori
                British attack with 2 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 2 Infantrys in Minamitori, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Minamitori
                    British roll dice for 1 Infantry in Minamitori, round 3 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Minamitori, round 4 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Minamitori, round 5 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Minamitori, round 6 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Infantry in Minamitori, round 7 : 0/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 7 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Minamitori
                Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for British: 2 Infantrys
            Battle in Equatoria
                British attack with 1 Artillery and 1 Infantry
                Italians defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Equatoria, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in Equatoria, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Equatoria, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 Infantry in Equatoria, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in Equatoria
                British win, taking Equatoria from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Lower Egypt
                British attack with 4 Artillerys, 2 Elites, 1 Fighter, 6 Infantrys and 2 Tanks
                Italians defend with 1 Artillery and 2 Infantrys
                    British roll dice for 4 Artillerys, 2 Elites, 1 Fighter, 6 Infantrys and 2 Tanks in Lower Egypt, round 2 : 4/15 hits, 5.00 expected hits
                    Italians roll dice for 1 Artillery and 2 Infantrys in Lower Egypt, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Italians, 1 Artillery owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 4 Artillerys, 2 Elites, 1 Fighter, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Artillery and 2 Infantrys
            Battle in Iceland
                British attack with 1 Bomber, 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 1 Bomber, 1 Infantry and 1 Tank in Iceland, round 2 : 1/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Iceland
                British loses 0 PUs for violating Icelands neutrality.
                British win, taking Iceland from Neutral with 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Munster
                British attack with 1 Fighter, 3 Infantrys and 1 Tank
                Neutral defend with 2 Infantrys
                    British roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Munster, round 2 : 2/5 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys in Munster, round 2 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in Munster
                British loses 0 PUs for violating Munsters neutrality.
                British win, taking Munster from Neutral with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - British
            1 Fighter moved from Munster to Wales
            1 Bomber moved from Iceland to Wales
            1 Fighter moved from Lower Egypt to Cairo
            1 AAGun and 1 Infantry moved from Rhodesia to Kenya
            2 Mech.Infs moved from Cape Town to Kenya
    
        Place Units - British
            1 Factory placed in N.Saudi Arabia
            1 Factory placed in E.Iran
            1 Elite and 5 Infantrys placed in Cairo
            5 Infantrys placed in Delhi
            5 Infantrys placed in Madras
            2 Infantrys placed in Bombay
            2 Mech.Infs placed in S.Saudi Arabia
            3 Mech.Infs placed in W.Iran
    
        Turn Complete - British
            British collect 102 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.00
    British : -2.83
    Italians : -0.67
    Yamamoto : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Anzac
            1 Infantry moved from Northern Territory to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Soembawa
            2 Infantrys and 1 Tank moved from Northern Territory to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            3 Infantrys and 1 Tank moved from 67 Sea Zone to Java
            1 Tank moved from Lombok to Java
            2 Fighters moved from Banjarmasin to Java
    
        Purchase Units - Anzac
            Anzac buy 3 Cruisers; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 2 Fighters, 3 Infantrys and 2 Tanks
                Yamamoto defend with 2 Artillerys, 2 Infantrys and 1 Tank
                    Anzac roll dice for 2 Cruisers in Java, round 2 : 0/2 hits, 1.00 expected hits
                    Anzac roll dice for 2 Fighters, 3 Infantrys and 2 Tanks in Java, round 2 : 3/7 hits, 2.17 expected hits
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Java, round 2 : 1/5 hits, 1.83 expected hits
                    1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Java
                    Anzac roll dice for 2 Fighters, 2 Infantrys and 2 Tanks in Java, round 3 : 0/6 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Java, round 3 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Anzac lost in Java
                    Anzac roll dice for 2 Fighters and 2 Tanks in Java, round 4 : 3/4 hits, 1.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Java, round 4 : 2/2 hits, 0.83 expected hits
                    2 Tanks owned by the Anzac, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Java
                Anzac win with 2 Fighters remaining. Battle score for attacker is 1
                Casualties for Anzac: 3 Infantrys and 2 Tanks
                Casualties for Yamamoto: 2 Artillerys, 2 Infantrys and 1 Tank
            Battle in Soembawa
                Anzac attack with 1 Infantry
                Thai defend with 1 Infantry
                    Anzac roll dice for 1 Cruiser in Soembawa, round 2 : 1/1 hits, 0.50 expected hits
                    Thai roll dice for 1 Infantry in Soembawa, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Soembawa
                Anzac win, taking Soembawa from Thai with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
    
        Non Combat Move - Anzac
            2 Fighters moved from Java to Banjarmasin
            1 Tank moved from Hollandia to West Papua
            1 Artillery and 5 Infantrys moved from Hollandia to West Papua
    
        Place Units - Anzac
            3 Cruisers placed in 67 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.50
    Anzac : -0.33
    Thai : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Dutch
            1 Infantry moved from Lombok to Java
                  Dutch take Java from Yamamoto
            1 Adv.Fighter and 1 Fighter moved from Banjarmasin to 106 Sea Zone
            1 Tank moved from Venezuela to Suriname
    
        Purchase Units - Dutch
            Dutch buy 2 Adv.Fighters and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Dutch
            Battle in 106 Sea Zone
                Dutch attack with 1 Adv.Fighter and 1 Fighter
                Yamamoto defend with 2 B.Transports
                    Dutch roll dice for 1 Adv.Fighter and 1 Fighter in 106 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Yamamoto roll dice for 2 B.Transports in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                2 B.Transports owned by the Yamamoto lost in 106 Sea Zone
                Dutch win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 16
                Casualties for Yamamoto: 2 B.Transports
    
        Non Combat Move - Dutch
            1 Adv.Fighter and 1 Fighter moved from 106 Sea Zone to Banjarmasin
    
        Place Units - Dutch
            2 Adv.Fighters and 2 Tanks placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -0.33
    Dutch : 1.17
    

    Savegame

  • '20 '18 '17 '15

    Sorry for missing a few! Each game I play I don’t remember a grand strategy and just “figure it out” every time I open a file.

    HISAICHI ROUND 3
    Good maneuvering and prior purchasing. I don’t think Russia will be able to hold their little piece of Mongolia, but I’m still going to try and make it expensive for you.

    China still feels good vs. Hisaichi, but India hasn’t materialized as an issue for them.

    My goal is to have incoming US pressure change that equation.

    UK ROUND 3
    I’m sticking to my plan of overwhelming Italy. It’s starting to take hold to the East. Hopefully you don’t have enough money to effectively push back. The US will have to keep the Dutch capital in mind, as Italy has transports that can hit South America in 2 rounds.

    I think another factory in Saudi Arabia and 1 in Iran will bring my deployment power to 16 for the region.

    ANZAC ROUND 3
    I’m continuing strong naval builds. The goal is to prevent a naval breakthrough that can threaten my weekly defended factories. The cruiser buys prevent an air raid from destroying my transport capacity.

    DUTCH ROUND 3
    The Dutch look strong. I don’t see an offensive that can take my capital any time soon. Yamamoto’s strong naval buys appear to be concerned about holding off the US. With such purchases, I don’t foresee you taking the Dutch capital this game. If you start to gear up for an invasion now, the US will be close enough to mess with any required naval movements. I think it was a mistake to give up on the Dutch capital, or to think that you can take it with existing forces. This could be the moment where I think the game has changed.

    Since ANZAC and the Dutch are holding on to the DEI, it means UK money can freely be spent into Africa. It’s going to take luck for Germany to push into Russia far and fast enough to offset that. In the short term I anticipate some gains for Thai against the UK, and some by Hisaichi vs Russia, but overall feel like I’m beginning to get the upper hand.


  • TripleA Turn Summary: Finns round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Finns
            1 Elite and 5 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Finns
    
        Place Units - Finns
            1 Elite and 4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Romanians
            3 Infantrys moved from E.Romania to Bulgaria
            2 Artillerys and 1 Tank moved from Croatia to Serbia
            2 Infantrys moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 4 Artillerys, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Romanians
            1 Fighter moved from Vinnytsia to Bulgaria
    
        Place Units - Romanians
            2 Artillerys and 2 Elites placed in Vinnytsia
            2 Artillerys and 2 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Thai
            2 Infantrys moved from S.French Indochina to N.Thailand
            1 Infantry and 1 Marine moved from Bangkok to 105 Sea Zone
            1 Infantry, 1 Marine and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
            1 Infantry and 1 Marine moved from 110 Sea Zone to Java
            1 Artillery moved from S.Thailand to N.Thailand
            2 Artillerys and 2 Infantrys moved from S.Thailand to Burma
            1 Fighter and 4 Infantrys moved from Bangkok to S.Thailand
            1 Infantry moved from West Borneo to 110 Sea Zone
            1 Infantry and 1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Flores
                  Thai take Flores from Dutch
            1 Transport moved from 111 Sea Zone to 110 Sea Zone
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Burma
                Thai attack with 2 Artillerys and 2 Infantrys
                British defend with 2 Infantrys
                    Thai roll dice for 2 Artillerys and 2 Infantrys in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 2 Infantrys in Burma, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Burma
                    Thai roll dice for 2 Artillerys in Burma, round 3 : 2/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Burma
                Thai win, taking Burma from British with 1 Artillery remaining. Battle score for attacker is -4
                Casualties for Thai: 1 Artillery and 2 Infantrys
                Casualties for British: 2 Infantrys
            Battle in Java
                Thai attack with 1 Infantry and 1 Marine
                Dutch defend with 1 Infantry
                    Thai roll dice for 1 Infantry and 1 Marine in Java, round 2 : 1/2 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Java
                Thai win, taking Java from Dutch with 1 Infantry and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
            Battle in N.Thailand
                Thai attack with 1 Artillery and 2 Infantrys
                French defend with 1 Infantry
                    Thai roll dice for 1 Artillery and 2 Infantrys in N.Thailand, round 2 : 1/3 hits, 0.83 expected hits
                    French roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the French lost in N.Thailand
                Thai win, taking N.Thailand from French with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for French: 1 Infantry
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 1 Elite and 3 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    British : 2.00
    French : 0.67
    Thai : 1.50
    Dutch : -0.33
    

    Savegame

  • '20 '18 '17 '15

    Fin is on the defensive.

    Romania is strong, and I’ll have to be wary of can-opening moves by them.

    Thai is strong, and India is weak, so I’ll have to shore up my land defenses. The good news is I still have the Dutch in the game to offset that.

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Marine moved from Kwajalein to 96 Sea Zone
            1 Artillery and 1 Infantry moved from Ponape to Truk
            2 Fighters moved from Nauru to Truk
            1 Bomber moved from Nauru to Minamitori
            1 Battleship, 2 Carriers, 1 Cruiser and 1 Marine moved from 96 Sea Zone to 95 Sea Zone
            1 Marine moved from 95 Sea Zone to Minamitori
            1 Bomber moved from Nauru to Truk
            1 Bomber moved from Nauru to Truk
            1 Artillery moved from Pearl Harbor to 91 Sea Zone
            1 Infantry moved from Oahu to 91 Sea Zone
            1 Infantry moved from Pearl Harbor to 91 Sea Zone
            1 Artillery, 1 Battleship, 1 Cruiser, 2 Destroyers, 2 Infantrys and 1 Transport moved from 91 Sea Zone to 104 Sea Zone
            1 Artillery and 2 Infantrys moved from 104 Sea Zone to Jaluit
                  Americans take Jaluit from Yamamoto
            4 Marines moved from San Francisco to 83 Sea Zone
            4 Marines and 2 Transports moved from 83 Sea Zone to 91 Sea Zone
            4 Marines moved from 91 Sea Zone to Johnston
            1 Submarine moved from 90 Sea Zone to 97 Sea Zone
            2 Artillerys and 3 Infantrys moved from Santiago to S.Chile
            3 Tanks moved from Santiago to Argentina
            1 Infantry and 1 Tank moved from N.Chile to Argentina
            1 Artillery and 1 Infantry moved from E.Mexico to 100 Sea Zone
            1 Transport moved from 119 Sea Zone to 100 Sea Zone
            1 Infantry and 1 Tank moved from Galapagos to 100 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 100 Sea Zone to 26 Sea Zone
            1 Artillery and 1 Infantry moved from 26 Sea Zone to Hispaniola
            1 Fighter moved from Peru to Argentina
            1 Infantry, 1 Tank and 1 Transport moved from 100 Sea Zone to 25 Sea Zone
            1 Infantry and 1 Tank moved from 25 Sea Zone to Jamaica
            1 Transport moved from 119 Sea Zone to 25 Sea Zone
            1 Tank moved from Central America to 25 Sea Zone
            1 Infantry moved from South Central USA to 25 Sea Zone
            1 Infantry and 1 Tank moved from 25 Sea Zone to Cuba
            1 B.Transport and 1 Transport moved from 119 Sea Zone to 39 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 1 Battleship, 1 Cruiser, 1 Destroyer, 5 Elites, 3 Tanks and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Truk
                Americans attack with 1 Artillery, 2 Bombers, 2 Fighters and 1 Infantry
                Yamamoto defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 1 Artillery, 2 Bombers, 2 Fighters and 1 Infantry in Truk, round 2 : 3/6 hits, 2.67 expected hits
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Truk, round 2 : 0/3 hits, 1.00 expected hits
                    1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Truk
                Americans win, taking Truk from Yamamoto with 1 Artillery, 2 Bombers, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Artillery and 2 Infantrys
            Battle in Argentina
                Americans attack with 1 Fighter, 1 Infantry and 4 Tanks
                Neutral defend with 3 Infantrys
                    Americans roll dice for 1 Fighter, 1 Infantry and 4 Tanks in Argentina, round 2 : 3/6 hits, 2.50 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits
                    1 Fighter owned by the Americans, 1 Infantry owned by the Americans and 3 Infantrys owned by the Neutral lost in Argentina
                Americans loses 0 PUs for violating Argentinas neutrality.
                Americans win, taking Argentina from Neutral with 4 Tanks remaining. Battle score for attacker is -4
                Casualties for Americans: 1 Fighter and 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in S.Chile
                Americans attack with 2 Artillerys and 3 Infantrys
                Neutral defend with 1 Fighter and 2 Infantrys
                    Americans roll dice for 2 Artillerys and 3 Infantrys in S.Chile, round 2 : 3/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 Fighter and 2 Infantrys in S.Chile, round 2 : 1/3 hits, 1.17 expected hits
                    1 Fighter owned by the Neutral, 1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in S.Chile
                Americans loses 0 PUs for violating S.Chiles neutrality.
                Americans win, taking S.Chile from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 10
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Fighter and 2 Infantrys
            Battle in Hispaniola
                Americans attack with 1 Artillery and 1 Infantry
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Artillery and 1 Infantry in Hispaniola, round 2 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Hispaniola, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Hispaniola, round 3 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Hispaniola, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Hispaniola
                Americans loses 0 PUs for violating Hispaniolas neutrality.
                Americans win, taking Hispaniola from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Minamitori
                Americans attack with 1 Bomber and 1 Marine
                Yamamoto defend with 1 Infantry
                    Americans roll dice for 1 Battleship in Minamitori, round 2 : 1/1 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Minamitori
                Americans win, taking Minamitori from Yamamoto with 1 Bomber and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Cuba
                Americans attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 1 Tank in Cuba, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Cuba, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Cuba
                Americans loses 0 PUs for violating Cubas neutrality.
                Americans win, taking Cuba from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Jamaica
                Americans attack with 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 1 Tank in Jamaica, round 2 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Jamaica
                Americans loses 0 PUs for violating Jamaicas neutrality.
                Americans win, taking Jamaica from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            2 Fighters moved from Truk to 95 Sea Zone
            2 Bombers moved from Truk to West Papua
            1 Bomber moved from Minamitori to Kwajalein
    
        Place Units - Americans
            1 Battleship, 1 Cruiser and 1 Destroyer placed in 91 Sea Zone
            2 Transports placed in 83 Sea Zone
            4 Elites placed in San Francisco
            2 Adv.Fighters and 1 Elite placed in South Atlantic USA
            3 Tanks placed in Santiago
    
        Turn Complete - Americans
            Americans collect 112 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.50
    Yamamoto : -1.33
    Americans : 3.00
    

    Savegame

  • '20 '18 '17 '15

    US ROUND 3

    I’m continuing my BB/CC/DD build via Hawaii, and have a stream of 2 TTs with 4 inf/elite/marines. I want to maintain pressure on the Japanese navy by pushing forward. I’m supporting the UK DD/TT, and I think you don’t have any chance of destroying them.

    One would of caution would be to make sure Japan ALWAYS has the ability to transport a land unit for an amphibious assault, otherwise you won’t have the option to retake any island you lose. I’ve made this mistake plenty of times myself. If Japan has no ability to retake anything, it allows the US to take more islands quicker, as they don’t need to be concerned about having enough for defense on Japan’s turn.

    I also expanded into South America in a big way. It’ll probably start turning towards Italy soon, as Anzac and the Dutch appear strong.


  • @Whackamatt said in WAW - Whack (Allies, -VS- dawg Axis):

    Sorry for missing a few!
    i figured that after a few rounds it becomes my problem.
    i do think i payed to much attention to what you were saying. (dont get me wrong its great info.) but i based my strategies on what you were saying you might do but did other things. i have to pay attention to what wont help me when i purchase. (like the factory in japan.) it will free some money up for me. the hardest thing is japan stopping america. i no i messed up on the dutch factory. i went for cash instead of focusing on the factory.
    We’ll see but, i feel you have this game already.
    hopefully i can last a couple more turns.


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Germans
            Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
            Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
            Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
            Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
            Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
            Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
            Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
            Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
            Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
            Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
            Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
            Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
            Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
            Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
            Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Transport moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery moved from Denmark to 23 Sea Zone
            1 Artillery moved from Hamburg to 23 Sea Zone
            2 Infantrys moved from Denmark to 23 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from Danzig to East Prussia
            1 Artillery and 1 Infantry moved from Brest to Lithuania
            1 Artillery and 1 Infantry moved from Brest to Minsk
            1 ArmoredCar moved from Warsaw to East Prussia
            5 Artillerys, 1 Elite, 3 Fighters, 17 Infantrys and 7 Tanks moved from Vinnytsia to Donetsk
            1 Bomber moved from Danzig to Donetsk
            1 Infantry moved from Aquitaine to Brittany
                  Germans take Brittany from French
            2 Tanks moved from Orleanais to Picardy
            4 Infantrys moved from Rhine to Belgium
            1 Infantry moved from Lorraine to Picardy
            1 Infantry moved from Lorraine to Belgium
            1 Mech.Inf moved from Paris to Lorraine
            1 Mech.Inf moved from Lorraine to Belgium
            1 Tank moved from Aquitaine to Normandy
                  Germans take Normandy from French
            10 Tanks moved from Paris to Lorraine
            1 Tank moved from N.Tunisia to Tripoli
            2 Tanks moved from French Equatorial Africa to Kufra
            3 Infantrys moved from Bavaria to Rhine
            1 Stuka moved from Lorraine to Belgium
            1 Artillery and 4 Infantrys moved from Hamburg to Netherlands
            1 Stuka moved from Lorraine to Netherlands
            1 Infantry moved from Brest to Lithuania
            1 Infantry moved from Brest to Minsk
            2 Artillerys and 2 Infantrys moved from 24 Sea Zone to Oulu
            1 Artillery moved from Pomerania to Danzig
    
        Purchase Units - Germans
            Germans buy 2 Artillerys, 3 HeavyTanks, 32 Infantrys, 7 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Picardy
                Germans attack with 1 Infantry and 2 Tanks
                French defend with 1 Bunker
                    Germans roll dice for 1 Infantry and 2 Tanks in Picardy, round 2 : 0/3 hits, 1.17 expected hits
                    French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry and 2 Tanks in Picardy, round 3 : 0/3 hits, 1.17 expected hits
                    French roll dice for 1 Bunker in Picardy, round 3 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry and 2 Tanks in Picardy, round 4 : 1/3 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the French
                    French roll dice for 1 Bunker in Picardy, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry and 2 Tanks in Picardy, round 5 : 0/3 hits, 1.17 expected hits
                    French roll dice for 1 Bunker in Picardy, round 5 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Germans lost in Picardy
                    Germans roll dice for 2 Tanks in Picardy, round 6 : 0/2 hits, 1.00 expected hits
                    French roll dice for 1 Bunker in Picardy, round 6 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Picardy
                    Germans roll dice for 1 Tank in Picardy, round 7 : 1/1 hits, 0.50 expected hits
                    French roll dice for 1 Bunker in Picardy, round 7 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the French lost in Picardy
                Germans win, taking Picardy from French with 1 Tank remaining. Battle score for attacker is -1
                Casualties for Germans: 1 Infantry and 1 Tank
                Casualties for French: 1 Bunker
            Battle in Lithuania
                Germans attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 2 Infantrys in Lithuania, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lithuania
                Germans win, taking Lithuania from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Oulu
                Germans attack with 2 Artillerys and 2 Infantrys
                Russians defend with 2 Infantrys and 1 Tank
                    Germans roll dice for 1 Battleship in Oulu, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 2 Artillerys and 2 Infantrys in Oulu, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in Oulu, round 2 : 2/3 hits, 1.17 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Germans lost in Oulu
                    Germans roll dice for 2 Artillerys in Oulu, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Oulu, round 3 : 2/2 hits, 0.83 expected hits
                    2 Artillerys owned by the Germans lost in Oulu
                Russians win with 1 Infantry and 1 Tank remaining. Battle score for attacker is -10
                Casualties for Germans: 2 Artillerys and 2 Infantrys
                Casualties for Russians: 1 Infantry
            Battle in East Prussia
                Germans attack with 1 ArmoredCar and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar and 2 Infantrys in East Prussia, round 2 : 1/3 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in East Prussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in East Prussia
                Germans win, taking East Prussia from Russians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Donetsk
                Germans attack with 5 Artillerys, 1 Bomber, 1 Elite, 3 Fighters, 17 Infantrys and 7 Tanks
                Russians defend with 1 AAGun, 2 Artillerys, 15 Infantrys and 3 Tanks
                    AA fire in Donetsk : 0/4 hits, 0.67 expected hits
                    Germans roll dice for 5 Artillerys, 1 Bomber, 1 Elite, 3 Fighters, 17 Infantrys and 7 Tanks in Donetsk, round 2 : 11/34 hits, 10.83 expected hits
                    Russians roll dice for 2 Artillerys, 15 Infantrys and 3 Tanks in Donetsk, round 2 : 9/20 hits, 7.17 expected hits
                    11 Infantrys owned by the Russians and 9 Infantrys owned by the Germans lost in Donetsk
                    Germans roll dice for 5 Artillerys, 1 Bomber, 1 Elite, 3 Fighters, 8 Infantrys and 7 Tanks in Donetsk, round 3 : 12/25 hits, 9.33 expected hits
                    Russians roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in Donetsk, round 3 : 4/9 hits, 3.50 expected hits
                    4 Infantrys owned by the Russians, 2 Artillerys owned by the Russians, 4 Infantrys owned by the Germans and 3 Tanks owned by the Russians lost in Donetsk
                Germans win, taking Donetsk from Russians with 5 Artillerys, 1 Bomber, 1 Elite, 3 Fighters, 4 Infantrys and 7 Tanks remaining. Battle score for attacker is 27
                Casualties for Germans: 13 Infantrys
                Casualties for Russians: 2 Artillerys, 15 Infantrys and 3 Tanks
            Battle in Belgium
                Germans attack with 5 Infantrys, 1 Mech.Inf and 1 Stuka
                Neutral defend with 3 Infantrys
                    Germans roll dice for 5 Infantrys, 1 Mech.Inf and 1 Stuka in Belgium, round 2 : 2/7 hits, 2.00 expected hits
                    Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans and 2 Infantrys owned by the Neutral lost in Belgium
                    Germans roll dice for 4 Infantrys, 1 Mech.Inf and 1 Stuka in Belgium, round 3 : 1/6 hits, 1.83 expected hits
                    Neutral roll dice for 1 Infantry in Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Belgium
                Germans loses 0 PUs for violating Belgiums neutrality.
                Germans win, taking Belgium from Neutral with 3 Infantrys, 1 Mech.Inf and 1 Stuka remaining. Battle score for attacker is 2
                Casualties for Germans: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Minsk
                Germans attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 2 Infantrys in Minsk, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Netherlands
                Germans attack with 1 Artillery, 4 Infantrys and 1 Stuka
                Neutral defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 1 Artillery, 4 Infantrys and 1 Stuka in Netherlands, round 2 : 2/6 hits, 1.83 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Neutral lost in Netherlands
                    Germans roll dice for 1 Artillery, 4 Infantrys and 1 Stuka in Netherlands, round 3 : 2/6 hits, 1.83 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Netherlands, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Netherlands
                Germans loses 0 PUs for violating Netherlandss neutrality.
                Germans win, taking Netherlands from Neutral with 1 Artillery, 4 Infantrys and 1 Stuka remaining. Battle score for attacker is 10
                Casualties for Neutral: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Germans
            1 Stuka moved from Belgium to Hamburg
            1 Stuka moved from Netherlands to Hamburg
            13 Infantrys moved from Berlin to Brandenburg
            5 Infantrys moved from Bohemia to Krakow
            3 Infantrys moved from Krakow to Vinnytsia
            1 ArmoredCar moved from Warsaw to Vinnytsia
            1 Bomber and 3 Fighters moved from Donetsk to Vinnytsia
            2 Tanks moved from Warsaw to Vinnytsia
    
        Place Units - Germans
            8 Infantrys placed in Paris
            4 Infantrys placed in Rhine
            3 Infantrys placed in Bavaria
            15 Infantrys placed in Berlin
            2 Artillerys, 2 Infantrys and 2 Mech.Infs placed in Hamburg
            5 Mech.Infs placed in Bohemia
            3 HeavyTanks and 1 Tank placed in Warsaw
    
        Turn Complete - Germans
            Germans collect 112 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    Neutral : -1.33
    French : -1.00
    Russians : 3.33
    AA fire in Donetsk : : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Russians
            5 Tanks moved from Stalingrad to Donetsk
            3 Artillerys, 1 Elite and 8 Infantrys moved from Rostov to Donetsk
            1 Elite moved from Georgia to 54 Sea Zone
            1 Elite moved from 54 Sea Zone to Donetsk
            1 ArmoredCar and 1 Tank moved from Georgia to Donetsk
            2 Tanks moved from Tula to Donetsk
            1 Artillery and 3 Infantrys moved from Kursk to Kiev
            5 Infantrys moved from Yaroslavl to Smolensk
            5 Infantrys moved from Tula to Kursk
            1 Infantry moved from Penza to Rostov
            10 Infantrys moved from Moscow to Tula
            3 Infantrys and 3 Tanks moved from Kotka to Tampere
            1 Infantry and 1 Tank moved from Oulu to Tampere
            1 Fighter moved from Leningrad to Tampere
            2 Infantrys moved from Vyborg to Kotka
            3 Infantrys moved from Murmansk to N.Karelia
            4 Infantrys moved from S.Karelia to Vyborg
            4 Infantrys moved from Arkhangelsk to S.Karelia
            1 Infantry moved from Vologda to S.Karelia
            1 Artillery and 1 Elite moved from Leningrad to Vyborg
            1 Artillery and 1 Infantry moved from Gobi Altai to Ningsia
            2 Infantrys moved from Khobdo to Gobi Altai
            1 Tank moved from Ningsia to Chahar
            4 Infantrys moved from Evenkia to Olyokminsk
            1 ArmoredCar moved from Sibirsky to Olyokminsk
            1 Artillery, 1 Elite and 1 Infantry moved from Sibirsky to Evenkia
            2 Artillerys, 1 Bomber, 2 Fighters, 11 Infantrys, 2 Mot.Infs and 2 Tanks moved from N.Buryat Mongolia to Olyokminsk
            1 Mot.Inf moved from Sibirsky to Olyokminsk
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 2 Artillerys, 2 Elites, 22 Infantrys and 8 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Donetsk
                Russians attack with 1 ArmoredCar, 3 Artillerys, 2 Elites, 8 Infantrys and 8 Tanks
                Germans defend with 1 AAGun, 5 Artillerys, 1 Elite, 4 Infantrys and 7 Tanks
                    Russians roll dice for 1 ArmoredCar, 3 Artillerys, 2 Elites, 8 Infantrys and 8 Tanks in Donetsk, round 2 : 9/22 hits, 7.83 expected hits
                    Germans roll dice for 5 Artillerys, 1 Elite, 4 Infantrys and 7 Tanks in Donetsk, round 2 : 6/17 hits, 6.83 expected hits
                    6 Infantrys owned by the Russians, 1 Elite owned by the Germans, 4 Artillerys owned by the Germans and 4 Infantrys owned by the Germans lost in Donetsk
                    Russians roll dice for 1 ArmoredCar, 3 Artillerys, 2 Elites, 2 Infantrys and 8 Tanks in Donetsk, round 3 : 7/16 hits, 6.83 expected hits
                    Germans roll dice for 1 Artillery and 7 Tanks in Donetsk, round 3 : 7/8 hits, 3.83 expected hits
                    1 Elite owned by the Russians, 1 ArmoredCar owned by the Russians, 2 Infantrys owned by the Russians, 3 Artillerys owned by the Russians, 1 Artillery owned by the Germans and 6 Tanks owned by the Germans lost in Donetsk
                    Russians roll dice for 1 Elite and 8 Tanks in Donetsk, round 4 : 4/9 hits, 4.33 expected hits
                    Germans roll dice for 1 Tank in Donetsk, round 4 : 1/1 hits, 0.50 expected hits
                    1 Elite owned by the Russians and 1 Tank owned by the Germans lost in Donetsk
                Russians win, taking Donetsk from Germans with 8 Tanks remaining. Battle score for attacker is 28
                Casualties for Russians: 1 ArmoredCar, 3 Artillerys, 2 Elites and 8 Infantrys
                Casualties for Germans: 5 Artillerys, 1 Elite, 4 Infantrys and 7 Tanks
            Battle in Tampere
                Russians attack with 1 Fighter, 4 Infantrys and 4 Tanks
                Finns defend with 1 Elite and 9 Infantrys
                    Russians roll dice for 1 Fighter, 4 Infantrys and 4 Tanks in Tampere, round 2 : 1/9 hits, 3.00 expected hits
                    Finns roll dice for 1 Elite and 9 Infantrys in Tampere, round 2 : 4/10 hits, 3.33 expected hits
                    1 Infantry owned by the Finns and 4 Infantrys owned by the Russians lost in Tampere
                    Russians roll dice for 1 Fighter and 4 Tanks in Tampere, round 3 : 3/5 hits, 2.33 expected hits
                    Finns roll dice for 1 Elite and 8 Infantrys in Tampere, round 3 : 2/9 hits, 3.00 expected hits
                    3 Infantrys owned by the Finns, 1 Fighter owned by the Russians and 1 Tank owned by the Russians lost in Tampere
                    Russians roll dice for 3 Tanks in Tampere, round 4 : 1/3 hits, 1.50 expected hits
                    Finns roll dice for 1 Elite and 5 Infantrys in Tampere, round 4 : 1/6 hits, 2.00 expected hits
                    1 Infantry owned by the Finns and 1 Tank owned by the Russians lost in Tampere
                    Russians roll dice for 2 Tanks in Tampere, round 5 : 0/2 hits, 1.00 expected hits
                    Finns roll dice for 1 Elite and 4 Infantrys in Tampere, round 5 : 3/5 hits, 1.67 expected hits
                    2 Tanks owned by the Russians lost in Tampere
                Finns win with 1 Elite and 4 Infantrys remaining. Battle score for attacker is -26
                Casualties for Russians: 1 Fighter, 4 Infantrys and 4 Tanks
                Casualties for Finns: 5 Infantrys
            Battle in Kiev
                Russians attack with 1 Artillery and 3 Infantrys
                Romanians defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 3 Infantrys in Kiev, round 2 : 0/4 hits, 1.00 expected hits
                    Romanians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Kiev, round 3 : 1/4 hits, 1.00 expected hits
                    Romanians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Romanians lost in Kiev
                Russians win, taking Kiev from Romanians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Romanians: 1 Infantry
            Battle in Chahar
                Russians attack with 1 Tank
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Tank in Chahar, round 2 : 1/1 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                Russians win, taking Chahar from Hisaichi with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Russians
            1 AAGun moved from N.Buryat Mongolia to Olyokminsk
            1 AAGun moved from Tula to Kursk
            1 AAGun moved from Penza to Tula
            1 AAGun moved from S.Karelia to Vyborg
    
        Place Units - Russians
            10 Infantrys placed in Moscow
            1 Artillery, 1 Elite and 1 Tank placed in Georgia
            5 Tanks placed in Stalingrad
            2 Tanks placed in Tula
            1 Artillery and 1 Elite placed in Rostov
            4 Infantrys placed in Arkhangelsk
            6 Infantrys placed in Sibirsky
            2 ArmoredCars and 2 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.83
    Romanians : -0.67
    Hisaichi : -0.33
    Finns : -0.00
    Russians : -2.33
    

    Savegame


  • @Whackamatt said in WAW - Whack (Allies, -VS- dawg Axis):

    Sorry for missing a few!
    i figured that after a few rounds it becomes my problem.
    i do think i payed to much attention to what you were saying. (dont get me wrong its great info.) but i based my strategies on what you were saying you might do but did other things. i have to pay attention to what wont help me when i purchase. (like the factory in japan.) it will free some money up for me. the hardest thing is japan stopping america. i no i messed up on the dutch factory. i went for cash instead of focusing on the factory.
    We’ll see but, i feel you have this game already.
    hopefully i can last a couple more turns.


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Italians
            1 ArmoredCar moved from E.Morocco to Mauritania
                  Italians take W.Morocco from French
                  Italians take Mauritania from French
            2 Artillerys, 2 Infantrys and 1 Tank moved from E.Morocco to 41 Sea Zone
            1 Infantry moved from N.Algeria to 41 Sea Zone
            1 Adv.Fighter, 2 Artillerys, 1 Carrier, 3 Infantrys, 1 Tank and 3 Transports moved from 41 Sea Zone to 31 Sea Zone
            2 Artillerys, 3 Infantrys and 1 Tank moved from 31 Sea Zone to Rio de Oro
            1 Adv.Fighter moved from 31 Sea Zone to Rio de Oro
            1 Tank moved from Tuscany to 46 Sea Zone
            1 Elite moved from Rome to 46 Sea Zone
            1 ArmoredCar and 5 Infantrys moved from Campania to 48 Sea Zone
            1 ArmoredCar, 1 Destroyer, 5 Infantrys and 3 Transports moved from 48 Sea Zone to 51 Sea Zone
            1 ArmoredCar moved from 51 Sea Zone to Crete
            4 Infantrys moved from 51 Sea Zone to Mersa Matruh
            1 Infantry moved from 51 Sea Zone to Crete
            1 Elite, 1 Tank and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
            1 Tank moved from 51 Sea Zone to Mersa Matruh
            1 Elite moved from 51 Sea Zone to Mersa Matruh
            2 Artillerys, 3 Infantrys and 1 Tank moved from Tobruk to Mersa Matruh
            4 Mech.Infs moved from El Agheila to Mersa Matruh
            1 Fighter moved from Tripoli to Mersa Matruh
            1 Fighter moved from Tripoli to Mersa Matruh
            2 ArmoredCars moved from Tunis to Tripoli
            2 Infantrys moved from Tunis to S.Tunisia
            2 Artillerys and 4 Infantrys moved from Rome to Campania
            2 Infantrys moved from N.Algeria to E.Morocco
            1 Destroyer moved from 46 Sea Zone to 51 Sea Zone
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 3 HeavyTanks, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Crete
                Italians attack with 1 ArmoredCar and 1 Infantry
                Neutral defend with 1 AAGun and 1 Artillery
                    Italians roll dice for 1 Battleship in Crete, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 ArmoredCar and 1 Infantry in Crete, round 2 : 0/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Artillery in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 ArmoredCar and 1 Infantry in Crete, round 3 : 1/2 hits, 0.50 expected hits
                    Neutral roll dice for 1 Artillery in Crete, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians and 1 Artillery owned by the Neutral lost in Crete
                Italians loses 0 PUs for violating Cretes neutrality.
                Italians win, taking Crete from Neutral with 1 ArmoredCar remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
                Casualties for Neutral: 1 Artillery
            Battle in Rio de Oro
                Italians attack with 1 Adv.Fighter, 2 Artillerys, 3 Infantrys and 1 Tank
                Neutral defend with 3 Infantrys
                    Italians roll dice for 1 Adv.Fighter, 2 Artillerys, 3 Infantrys and 1 Tank in Rio de Oro, round 2 : 3/7 hits, 2.50 expected hits
                    Neutral roll dice for 3 Infantrys in Rio de Oro, round 2 : 0/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Neutral lost in Rio de Oro
                Italians loses 0 PUs for violating Rio de Oros neutrality.
                Italians win, taking Rio de Oro from Neutral with 1 Adv.Fighter, 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Italians
            1 Adv.Fighter moved from Rio de Oro to 31 Sea Zone
    
        Place Units - Italians
            3 HeavyTanks placed in Hun
            3 Mech.Infs placed in Tunis
            2 ArmoredCars placed in E.Morocco
            1 Infantry placed in Tunis
            2 Infantrys placed in E.Morocco
            3 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Italians : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - French
            1 Infantry moved from French Sudan to French Equatorial Africa
                  French take French Equatorial Africa from Germans
            2 Infantrys moved from South Central USA to E.Mexico
            1 Artillery and 1 Infantry moved from E.Mexico to Central America
            1 Transport moved from 38 Sea Zone to 39 Sea Zone
    
        Purchase Units - French
            French buy 1 Adv.Fighter, 1 Bunker and 1 Tank; Remaining resources: 4 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            1 Adv.Fighter, 1 Bunker and 1 Tank placed in Syria
    
        Turn Complete - French
            French collect 14 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Yamamoto
            1 Artillery and 2 Infantrys moved from Khabarovsk to Ayan
            2 Artillerys moved from Malaya to 110 Sea Zone
            2 Transports moved from 110 Sea Zone to 107 Sea Zone
            2 Fighters moved from Malaya to West Borneo
            1 T.Boat moved from 112 Sea Zone to 107 Sea Zone
            2 Fighters moved from 107 Sea Zone to West Borneo
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 B.Carrier, 1 Fighter, 2 Infantrys, 1 S.Submarine and 1 Submarine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            2 Artillerys and 2 Infantrys placed in Davao
            2 Adv.Fighters, 1 B.Carrier, 1 Fighter, 1 S.Submarine and 1 Submarine placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Chinese
            4 ArmoredCars moved from Lanchow to Hupeh
            1 Tank moved from Shensi to Shansi
            1 Infantry moved from Suiyuan to Shansi
            2 Mech.Infs moved from Shensi to Kweichow
            2 Mech.Infs moved from Kweichow to Hunan
            1 Artillery and 2 Infantrys moved from Yunnan to N.French Indochina
            6 ArmoredCars moved from Hsining to Ningsia
            4 ArmoredCars moved from Gobi Altai to Suiyuan
            1 Tank moved from Shensi to Chahar
            2 Elites and 2 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 6 ArmoredCars, 2 Infantrys and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 Mech.Infs
                Hisaichi defend with 1 Artillery
                    Chinese roll dice for 2 Mech.Infs in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 Mech.Infs in Hunan, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 Mech.Inf in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Hunan
                Chinese win, taking Hunan from Hisaichi with 1 Mech.Inf remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Mech.Inf
                Casualties for Hisaichi: 1 Artillery
            Battle in Shansi
                Chinese attack with 1 Infantry and 1 Tank
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Infantry and 1 Tank in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in N.French Indochina
                Chinese attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery and 2 Infantrys in N.French Indochina, round 2 : 2/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in N.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in N.French Indochina
                Chinese win, taking N.French Indochina from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Hupeh
                Chinese attack with 4 ArmoredCars
                Hisaichi defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 4 ArmoredCars in Hupeh, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Hupeh, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Hupeh
                    Chinese roll dice for 4 ArmoredCars in Hupeh, round 3 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 4 ArmoredCars remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            1 AAGun moved from Lanchow to Szechwan
            1 AAGun moved from Ningsia to Suiyuan
            2 Infantrys moved from Ningsia to Suiyuan
    
        Place Units - Chinese
            5 ArmoredCars and 1 Mech.Inf placed in Hsining
            1 ArmoredCar and 2 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.67
    Chinese : 0.17
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 4

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 4
    
        Combat Move - Hisaichi
            2 ArmoredCars moved from Hong Kong to Hunan
            1 ArmoredCar moved from Hong Kong to Hunan
            2 Fighters moved from Anhwei to N.French Indochina
            3 Infantrys moved from Hong Kong to 92 Sea Zone
            3 Infantrys moved from 92 Sea Zone to N.French Indochina
            1 Infantry moved from Shantung to Anhwei
            1 Infantry moved from Peking to Chahar
            1 ArmoredCar and 1 Artillery moved from Peking to Chahar
            2 Elites and 2 Infantrys moved from Shantung to Shansi
            1 Infantry moved from Ayan to Yakutsk
                  Hisaichi take Yakutsk from Russians
            2 Infantrys moved from Chita to N.Buryat Mongolia
            1 Artillery and 1 Infantry moved from Ayan to Okhotsk
            2 Fighters moved from Chita to N.Buryat Mongolia
            2 Tanks moved from Heilungchiang to Chita
            1 Mech.Inf moved from Chita to Peking
            1 Mech.Inf moved from Peking to Chahar
            1 Submarine moved from 85 Sea Zone to 87 Sea Zone
            1 Submarine moved from 85 Sea Zone to 86 Sea Zone
            1 Submarine moved from 86 Sea Zone to 102 Sea Zone
            1 Destroyer moved from 84 Sea Zone to 86 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 2 Artillerys, 9 Infantrys, 1 Mech.Inf and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Okhotsk
                Hisaichi attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Artillery and 1 Infantry in Okhotsk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Okhotsk
                    Hisaichi roll dice for 1 Artillery in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Artillery in Okhotsk, round 4 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Hisaichi lost in Okhotsk
                Russians win with no units remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 Artillery and 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in N.French Indochina
                Hisaichi attack with 2 Fighters and 3 Infantrys
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 2 Fighters and 3 Infantrys in N.French Indochina, round 2 : 2/5 hits, 1.17 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in N.French Indochina, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in N.French Indochina
                Hisaichi win, taking N.French Indochina from French with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in N.Buryat Mongolia
                Hisaichi attack with 2 Fighters and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Fighters and 2 Infantrys in N.Buryat Mongolia, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in N.Buryat Mongolia
                Hisaichi win, taking N.Buryat Mongolia from Russians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Mech.Inf
                Chinese defend with 1 Tank; Russians defend with 1 Tank
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Mech.Inf in Chahar, round 2 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 Tanks in Chahar, round 2 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chahar
                    Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Mech.Inf in Chahar, round 3 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Tank in Chahar, round 3 : 1/1 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Chahar
                    Hisaichi roll dice for 1 Artillery and 1 Mech.Inf in Chahar, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Tank in Chahar, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Artillery and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
                Casualties for Russians: 1 Tank
                Casualties for Chinese: 1 Tank
            Battle in Hunan
                Hisaichi attack with 3 ArmoredCars
                Chinese defend with 1 Mech.Inf
                    Hisaichi roll dice for 3 ArmoredCars in Hunan, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Mech.Inf in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Chinese lost in Hunan
                Hisaichi win, taking Hunan from Chinese with 3 ArmoredCars remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Mech.Inf
            Battle in Shansi
                Hisaichi attack with 2 Elites and 2 Infantrys
                Chinese defend with 1 Infantry and 1 Tank
                    Hisaichi roll dice for 2 Elites and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry and 1 Tank in Shansi, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
                    Hisaichi roll dice for 2 Elites and 1 Infantry in Shansi, round 3 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 Tank in Shansi, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Hisaichi lost in Shansi
                    Hisaichi roll dice for 2 Elites in Shansi, round 4 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Tank in Shansi, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 2 Elites remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 2 Infantrys
                Casualties for Chinese: 1 Infantry and 1 Tank
    
        Non Combat Move - Hisaichi
            2 Fighters moved from N.Buryat Mongolia to Chita
            1 Artillery moved from Hulunbuir to Chita
            1 Tank moved from Hulunbuir to Chita
            1 Tank moved from Hulunbuir to Peking
            3 ArmoredCars moved from Changchun to 84 Sea Zone
            3 Infantrys moved from Changchun to 84 Sea Zone
            2 ArmoredCars moved from 84 Sea Zone to Shanghai
            2 Infantrys moved from 84 Sea Zone to Shantung
            1 ArmoredCar and 1 Infantry moved from 84 Sea Zone to Shanghai
            1 Transport moved from 92 Sea Zone to 84 Sea Zone
            1 ArmoredCar moved from Changchun to 84 Sea Zone
            1 ArmoredCar moved from 84 Sea Zone to Peking
            2 Artillerys moved from Malaya to S.Thailand
            1 Battleship moved from 105 Sea Zone to 110 Sea Zone
            2 Fighters moved from N.French Indochina to 92 Sea Zone
            1 Carrier moved from 105 Sea Zone to 92 Sea Zone
            1 Bomber moved from Bangkok to Shanghai
    
        Place Units - Hisaichi
            1 Artillery, 1 Infantry and 1 Tank placed in Peking
            1 Artillery and 2 Infantrys placed in Hulunbuir
            1 Mech.Inf placed in Changchun
            3 ArmoredCars and 3 Tanks placed in Hong Kong
            Hisaichi undo move 4.
            4 Infantrys and 3 Tanks placed in Changchun
            4 ArmoredCars and 2 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.00
    French : 0.33
    Chinese : -0.17
    Russians : 0.67
    

    Savegame


  • @Whackamatt i hope i didn’t offend. i do need to no all i can learn from you. i seem to be able to put a game together every now and then but i for get what i have done in those games to win. i’m not sure if its me winning or you experimenting. i do need to no where i’m screwing up (like the factory for japan). thats great info.

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