@Karl7 said in L24 bm4 axis-dom (axis) vs karl7ish (allies+21) - rematch:
Dice are slapping me hard here… lol
yea lol that’s why i typically hate those kinds of island raids
@FMErwinRommel yes was playing around with variations on where to place the transports…loading everything into sz 6 was simultaneously the likeliest to be attacked and the best defended!
I almost forgot the FIC bombers as well…looked at the odds…didn’t like them even with the seaborne troops…then realised my bombers could reach and it changed the whole outcome.
Hadn’t thought about the USAF attacking scotland…back to the drawing board with the germans again. :face_with_rolling_eyes:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 cruiser and 1 marine moved from 46 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to South Australia
1 fighter moved from New Guinea to Queensland
1 fighter moved from New Guinea to Queensland
Place Units - ANZAC
1 infantry placed in Queensland
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
I read a posting in the forum a while back, about the 2-stage Sea Lion, going to Scotland and then reloading. So ever since, while playing the Allies, I always build artillery in London, so combined with planes, I have offensive power to retake Scotland with the least number of ground troops. Having enough U.S. planes to weaken or destroy them first, is best. 7 new bombers are waiting their turn to smash you. Your bombers prevent me from getting my fleet closer to the German fleet.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 2 fighters, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
32 armour, 21 artilleries, 3 fighters, 24 infantry, 34 mech_infantrys and 3 tactical_bombers moved from Rostov to Volgograd
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 2 fighters, 1 infantry, 2 marines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
32 armour, 21 artilleries, 3 fighters, 24 infantry, 34 mech_infantrys and 3 tactical_bombers moved from Rostov to Volgograd
Combat - Germans
Battle in Volgograd
Germans attack with 32 armour, 21 artilleries, 3 fighters, 24 infantry, 34 mech_infantrys and 3 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 32 armour, 21 artilleries, 3 fighters, 24 infantry, 34 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 38/117 hits, 39.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 32 armour, 21 artilleries, 3 fighters, 24 infantry, 34 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 aaGun moved from Rostov to Volgograd
1 mech_infantry moved from Russia to Rostov
2 mech_infantrys moved from Russia to Tambov
3 fighters and 3 tactical_bombers moved from Volgograd to Tambov
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 3 transports moved from 111 Sea Zone to 112 Sea Zone
1 destroyer and 2 transports moved from 113 Sea Zone to 112 Sea Zone
3 bombers moved from Western Germany to Southern Italy
2 mech_infantrys moved from Yugoslavia to Bessarabia
Place Units - Germans
1 bomber, 2 fighters and 2 marines placed in Western Germany
1 transport placed in 112 Sea Zone
1 artillery and 1 infantry placed in Western Germany
3 artilleries placed in Western Ukraine
3 armour placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,4,3,6,3,2,1,3
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
I haven’t been reinforcing Cauc and lost planes, so Germany has enough power to win there. Attacking anywhere will just weaken my defense. All I can hope for is great dice. If you wait a turn to attack, I probably couldn’t send more reinforcements than you could.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 4 armour, 1 bomber, 4 destroyers, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from West India to Persia
1 bomber moved from India to Persia
1 fighter and 1 tactical_bomber moved from India to Persia
1 bomber moved from India to Iraq
1 armour moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Rhodesia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from Japan to Sakha
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from India to Kenya
1 mech_infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Tanganyika Territory to Kenya
1 submarine moved from 70 Sea Zone to 82 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
2 destroyers and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 4 armour, 1 bomber, 4 destroyers, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 mech_infantrys moved from West India to Persia
1 bomber moved from India to Persia
1 fighter and 1 tactical_bomber moved from India to Persia
1 bomber moved from India to Iraq
1 armour moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Rhodesia
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from Japan to Sakha
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from India to Kenya
1 mech_infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Tanganyika Territory to Kenya
1 submarine moved from 70 Sea Zone to 82 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
2 destroyers and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Strategic bombing raid in Iraq
AA fire in Iraq : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Battle in Iwo Jima
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Iwo Jima from Americans with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 21
Casualties for Americans: 1 destroyer, 1 submarine and 1 transport
Battle in Philippines
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Philippines, round 2 : 3/8 hits, 3.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 16 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Persia
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 3/5 hits, 2.17 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Siberia
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Siberia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Siberia
Japanese win, taking Siberia from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Sakha
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 armour
Japanese roll dice for 1 fighter and 1 tactical_bomber in Sakha, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 armour in Sakha, round 2 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese and 1 armour owned by the Americans lost in Sakha
Japanese win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 armour
Battle in Kenya
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Kenya, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kenya
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Union of South Africa to Rhodesia
1 bomber moved from Kenya to Rhodesia
1 infantry moved from West India to Eastern Persia
1 armour moved from Samara to Turkmenistan
1 armour and 3 mech_infantrys moved from India to Eastern Persia
1 infantry moved from India to West India
5 armour moved from Tambov to Samara
1 fighter moved from Sakha to Buryatia
1 mech_infantry moved from Malaya to Burma
1 fighter moved from 42 Sea Zone to Shan State
3 battleships, 7 carriers and 1 fighter moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
3 fighters and 3 tactical_bombers moved from Philippines to 20 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
Place Units - Japanese
2 armour and 1 mech_infantry placed in Union of South Africa
2 armour and 1 mech_infantry placed in India
1 bomber placed in Japan
1 infantry placed in Japan
3 mech_infantrys placed in Malaya
3 destroyers placed in 20 Sea Zone
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,4
Japanese collect 80 PUs (4 lost to blockades); end with 80 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
British : 0.33
Americans : -1.33
AA fire in Iraq : : 0.83
Japanese : 3.00
@FMErwinRommel With the japanese starting to move at the rear of yr caucasus stack, it is in dangr of being left out of position as well
Uneven dice again…like your last round, where I had units to spare you didnt hit, in the battles in kenya and sakha your one unit hit preventing me from taking kenya and killing a plane in sakha and the iraqi AA hit! Oh well.
Interesting, I couldn’t hit the Italian bomber with AA, but I got the Japanese bomber. If the U.S. attack on sz6 had succeeded, you couldn’t have retaken Siberia, and I would have landed another transport. Not earth shattering, but it would have been a fun invasion.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 destroyer, 8 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Midway to 5 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 battleships, 4 carriers, 2 cruisers and 1 marine moved from 33 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 16 Sea Zone
1 fighter moved from 33 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 16 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 destroyer, 8 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Midway to 5 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 battleships, 4 carriers, 2 cruisers and 1 marine moved from 33 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 16 Sea Zone
1 fighter moved from 33 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 16 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers
Japanese defend with 2 destroyers and 1 submarine
Americans roll dice for 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 2 destroyers and 1 submarine
Battle in Korea
Non Combat Move - Americans
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 armour, 4 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 aaGun, 1 armour and 4 infantry moved from 6 Sea Zone to Korea
1 bomber moved from 5 Sea Zone to Aleutian Islands
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 transport moved from 9 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 22 Sea Zone
2 bombers moved from 16 Sea Zone to Midway
1 armour moved from Anglo Egyptian Sudan to Egypt
3 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 87 Sea Zone to 92 Sea Zone
3 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 108 Sea Zone to 118 Sea Zone
1 submarine moved from 103 Sea Zone to 87 Sea Zone
1 destroyer moved from 106 Sea Zone to 88 Sea Zone
1 submarine moved from 108 Sea Zone to 103 Sea Zone
7 bombers moved from Eastern United States to United Kingdom
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
8 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Americans : 4.67
Japanese : -0.33
Surprise! Guess who’s invaded Korea and occupying your home waters? I know that I can’t conquer your homeland. But I wanted to shock you and rattle your chain. Not all the action is in Europe and the Mideast. Marines come in handy. I took Korea with the marine and thus could land the troops from Hawaii during NCM after clearing your blockers.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 destroyer, 8 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Midway to 5 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 battleships, 4 carriers, 2 cruisers and 1 marine moved from 33 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 16 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 16 Sea Zone
1 fighter moved from 33 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 16 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 fighter in 6 Sea Zone, round 2 : 6/6 hits, 3.17 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers
Japanese defend with 2 destroyers and 1 submarine
Americans roll dice for 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 7/9 hits, 5.17 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 2 destroyers and 1 submarine
Battle in Korea
Non Combat Move - Americans
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 armour, 4 infantry and 3 transports moved from 26 Sea Zone to 6 Sea Zone
1 aaGun, 1 armour and 4 infantry moved from 6 Sea Zone to Korea
1 bomber moved from 5 Sea Zone to Aleutian Islands
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 transport moved from 9 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 22 Sea Zone
2 bombers moved from 16 Sea Zone to Midway
1 armour moved from Anglo Egyptian Sudan to Egypt
3 infantry and 1 mech_infantry moved from French West Africa to 87 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 87 Sea Zone to 92 Sea Zone
3 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 108 Sea Zone to 118 Sea Zone
1 submarine moved from 103 Sea Zone to 87 Sea Zone
1 destroyer moved from 106 Sea Zone to 88 Sea Zone
1 submarine moved from 108 Sea Zone to 103 Sea Zone
7 bombers moved from Eastern United States to United Kingdom
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
8 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 aaGun, 1 artillery, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Iraq to Persia
1 fighter moved from Caucasus to Persia
Combat - British
Battle in Persia
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 factory_minor and 2 mech_infantrys
British roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 2 mech_infantrys in Persia, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 3 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 2 mech_infantrys in Persia, round 3 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Persia
British win, taking Persia from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
1 fighter moved from Persia to Caucasus
1 armour moved from Iraq to Caucasus
3 mech_infantrys moved from Egypt to Iraq
2 artilleries, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 106 Sea Zone to 88 Sea Zone
1 infantry moved from Scotland to United Kingdom
Place Units - British
3 infantry placed in Iraq
1 aaGun, 1 artillery and 1 infantry placed in Egypt
1 submarine placed in 109 Sea Zone
1 submarine placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4
British collect 28 PUs (2 lost to blockades); end with 28 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0.33
Americans : 4.67
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Italians
Italians buy nothing; Remaining resources: 14 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 2 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Tambov to Volgograd
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,5,4,2,5,5,4,2
Italians collect 6 PUs (6 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
@FMErwinRommel Thought I had blocked a landing but missed the marine on the battleship. Well played. Forces me to concentrate in home waters again whilst anzacs keep sneaking islands off me. Picking up enough income elsewhere to offset it a bit. You have pulled back to north africa I see. and British are starting to run out of money to play with the big boys.
Actually, UK had more money than production capacity in the Mideast. Otherwise, I wouldn’t have built subs in the Atlantic. With all the unit icons in the Carolines and sea zone, it was easy to overlook the marine.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 35 Sea Zone
ANZAC take 43 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 bomber moved from Queensland to 35 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from Caucasus to Volgograd
Submerge Japan sub off Phil in sz35? Attacking with 2 subs & bomber vs your DD, sub & transport.