dawgoneit axis -vs- lebowsky allies


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from French Indo China to Yunnan
            3 bombers moved from Anhwe to Yunnan
            1 infantry and 1 mech_infantry moved from French Indo China to Shan State
            1 bomber moved from Yunnan to Shan State
            2 armour and 1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Jehol to Hunan
            2 infantry moved from Manchuria to 19 Sea Zone
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 infantry moved from Korea to Amur
            1 infantry moved from Yakut S.S.R. to Buryatia
            1 infantry moved from Korea to Amur
            1 infantry moved from Amur to Buryatia
    
        Combat - Japanese
            Battle in Shan State
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 bombers and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Shan State to Hunan
            2 bombers moved from Yunnan to Hunan
    
        Place Units - Japanese
            3 armour placed in French Indo China
            3 infantry placed in Kiangsu
            1 destroyer and 2 transports placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 2 fighters
            EDIT: Adding units owned by Japanese to Philippines: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    UK_Pacific : 0.67
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 2 destroyers, 1 factory_minor, 1 harbour, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            3 artilleries and 2 infantry moved from Java to 42 Sea Zone
            3 artilleries, 1 battleship, 9 carriers, 3 cruisers, 6 destroyers, 14 fighters, 2 infantry, 8 submarines, 2 tactical_bombers and 3 transports moved from 42 Sea Zone to 36 Sea Zone
            3 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
            5 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
            1 bomber moved from United Kingdom to France
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in French Indo China
                Americans attack with 3 artilleries, 5 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 9 armour and 1 factory_minor
                    Americans roll dice for 1 battleship and 3 cruisers in French Indo China, round 2 : 1/4 hits, 2,17 expected hits
                    Americans roll dice for 3 artilleries, 5 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 8/12 hits, 5,50 expected hits
                    Japanese roll dice for 9 armour in French Indo China, round 2 : 3/9 hits, 4,50 expected hits
                    9 armour owned by the Japanese, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in French Indo China
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking French Indo China from Japanese with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 43
                Casualties for Americans: 2 artilleries and 1 infantry
                Casualties for Japanese: 9 armour
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            5 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
            1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            4 aaGuns and 4 infantry moved from Morocco to 91 Sea Zone
            4 aaGuns, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            4 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from France to United Kingdom
            2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Tunisia to Algeria
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 2 armour and 1 transport
            EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 armour
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 artilleries, 2 bombers and 6 infantry placed in Eastern United States
            1 factory_minor and 1 harbour placed in Norway
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 77 PUs; end with 77 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    AA fire in France : : -0,17
    Americans : 1,33
    Japanese : -1,50
    

    Savegame


  • TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,17
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 2 destroyers, 1 factory_minor, 1 harbour, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            3 artilleries and 2 infantry moved from Java to 42 Sea Zone
            3 artilleries, 1 battleship, 9 carriers, 3 cruisers, 6 destroyers, 14 fighters, 2 infantry, 8 submarines, 2 tactical_bombers and 3 transports moved from 42 Sea Zone to 36 Sea Zone
            3 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
            5 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
            1 bomber moved from United Kingdom to France
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 carrier, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in French Indo China
                Americans attack with 3 artilleries, 5 fighters, 2 infantry and 2 tactical_bombers
                Japanese defend with 9 armour and 1 factory_minor
                    Americans roll dice for 1 battleship and 3 cruisers in French Indo China, round 2 : 1/4 hits, 2,17 expected hits
                    Americans roll dice for 3 artilleries, 5 fighters, 2 infantry and 2 tactical_bombers in French Indo China, round 2 : 8/12 hits, 5,50 expected hits
                    Japanese roll dice for 9 armour in French Indo China, round 2 : 3/9 hits, 4,50 expected hits
                    9 armour owned by the Japanese, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in French Indo China
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking French Indo China from Japanese with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 43
                Casualties for Americans: 2 artilleries and 1 infantry
                Casualties for Japanese: 9 armour
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            5 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
            1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            4 aaGuns and 4 infantry moved from Morocco to 91 Sea Zone
            4 aaGuns, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            4 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from France to United Kingdom
            2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 infantry moved from Tunisia to Algeria
            1 submarine moved from 105 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 2 armour and 1 transport
            EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 armour
            EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 artilleries, 2 bombers and 6 infantry placed in Eastern United States
            1 factory_minor and 1 harbour placed in Norway
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 77 PUs; end with 77 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Sikang to Shensi
            1 mech_infantry moved from Sikang to Kweichow
            1 mech_infantry moved from Szechwan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 infantry moved from Burma to Shan State
            1 mech_infantry moved from Egypt to Tobruk
                  British take Tobruk from Italians
            1 mech_infantry moved from Iraq to Caucasus
            1 bomber, 3 fighters and 1 tactical_bomber moved from Persia to Caucasus
            1 mech_infantry moved from Sikang to Kazakhstan
                  Russians take Kazakhstan from Germans
            1 fighter moved from Trans-Jordan to Caucasus
            1 fighter moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Shensi
            2 fighters and 5 mech_infantrys moved from Szechwan to Tsinghai
            1 fighter moved from Szechwan to Tsinghai
            2 artilleries and 3 infantry moved from Burma to Shan State
    
        Combat - British
            Battle in Kweichow
                British attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
                British win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                British attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                British win, taking Shensi from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 2 artilleries and 5 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 artilleries and 5 infantry in Shan State, round 2 : 0/7 hits, 1,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                    British roll dice for 2 artilleries and 4 infantry in Shan State, round 3 : 4/6 hits, 1,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Tsinghai
                British attack with 3 fighters and 5 mech_infantrys
                Germans defend with 2 armour and 1 mech_infantry
                    British roll dice for 3 fighters and 5 mech_infantrys in Tsinghai, round 2 : 3/8 hits, 2,33 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 1,33 expected hits
                    1 mech_infantry owned by the British, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tsinghai
                British win, taking Tsinghai from Germans with 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 2 armour and 1 mech_infantry
            Battle in Caucasus
                British attack with 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour and 4 mech_infantrys
                    British roll dice for 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/7 hits, 3,50 expected hits
                    Germans roll dice for 1 armour and 4 mech_infantrys in Caucasus, round 2 : 0/5 hits, 1,83 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                    British roll dice for 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 3/7 hits, 3,50 expected hits
                    Germans roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 3 : 0/4 hits, 1,50 expected hits
                    3 mech_infantrys owned by the Germans lost in Caucasus
                    British roll dice for 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 4 : 5/7 hits, 3,50 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 bomber, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
                Casualties for Germans: 1 armour and 4 mech_infantrys
    
        Non Combat Move - British
            1 fighter moved from Kweichow to Sikang
            3 fighters moved from Tsinghai to Sikang
            1 fighter moved from Shensi to Sikang
            1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Sikang
            1 fighter moved from Caucasus to Sikang
            2 fighters moved from Caucasus to Sikang
            1 fighter moved from Egypt to Trans-Jordan
            1 fighter and 1 tactical_bomber moved from Union of South Africa to Egypt
            4 artilleries and 3 infantry moved from Persia to Northwest Persia
            2 artilleries, 5 infantry and 2 mech_infantrys moved from Egypt to Alexandria
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            2 fighters moved from Norway to Normandy Bordeaux
            5 infantry moved from India to Burma
            1 transport moved from 80 Sea Zone to 72 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Egypt
            2 fighters placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            3 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 3 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -4,17
    British : 0,33
    AA fire in France : : -0,17
    Americans : 1,33
    Chinese : 1,17
    Japanese : -0,17
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 4 artilleries, 5 infantry and 1 mech_infantry moved from Libya to Tunisia
                  Italians take Tunisia from Americans
            1 mech_infantry moved from Yugoslavia to Bessarabia
            2 mech_infantrys moved from Yugoslavia to Romania
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,3,3,6,3,6,1,6,5,2
            Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 cruiser, 4 destroyers, 1 infantry, 4 submarines and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
    
        Combat - ANZAC
            Battle in Hainan
    
        Non Combat Move - ANZAC
            2 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Burma to Shan State
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 aaGun and 1 fighter moved from New South Wales to Queensland
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in New South Wales
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 11 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Volgograd to Eastern Poland
            2 armour, 1 bomber and 4 mech_infantrys moved from Novgorod to Eastern Poland
            1 infantry moved from Belarus to Bryansk
                  Germans take Bryansk from Russians
            3 infantry moved from Novgorod to Karelia
            1 mech_infantry moved from Rostov to Caucasus
            2 mech_infantrys moved from Samara to Caucasus
            1 armour moved from Kansu to Shensi
            1 armour moved from Yenisey to Ulaanbaatar
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            1 artillery moved from Western Germany to France
            2 infantry moved from Karelia to Finland
            1 artillery moved from Karelia to Finland
            1 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Shensi
                Germans attack with 1 armour
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Shensi, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour in Shensi, round 4 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Shensi
                Germans win, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Caucasus
                Germans attack with 3 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 4 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Finland
                Germans attack with 1 artillery and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Finland, round 2 : 2/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 3 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Ulaanbaatar
                Germans attack with 1 armour
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour in Ulaanbaatar, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 2 infantry in Ulaanbaatar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ulaanbaatar
                Russians win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
    
        Place Units - Germans
            10 armour placed in Western Germany
            1 infantry and 2 mech_infantrys placed in Novgorod
            1 armour placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,4,4,4,6,6,4,1,5,1
            Germans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Americans : 0.67
    Chinese : -1.00
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 infantry moved from Novosibirsk to Timguska
                  Russians take Timguska from Germans
            1 mech_infantry moved from Russia to Archangel
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Tambov to Samara
                  Russians take Samara from Germans
            1 infantry moved from Tambov to Volgograd
                  Russians take Volgograd from Germans
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            1 fighter moved from Russia to Archangel
            1 infantry moved from Russia to Smolensk
            8 infantry moved from Russia to Bryansk
            6 infantry moved from Tambov to Bryansk
            1 fighter moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Bessarabia
            1 mech_infantry moved from Ukraine to Bessarabia
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Italians lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Bryansk
                Russians attack with 14 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 14 infantry in Bryansk, round 2 : 4/14 hits, 2,33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 14 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Western Ukraine
            1 fighter moved from Smolensk to Western Ukraine
            1 tactical_bomber moved from Bessarabia to Western Ukraine
            4 aaGuns, 2 armour and 22 artilleries moved from Ukraine to Western Ukraine
            2 aaGuns moved from Russia to Bryansk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 22 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,67
    Russians : 1,83
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from Philippines to Kwangsi
            2 mech_infantrys moved from Hunan to Yunnan
            1 bomber moved from Hunan to Yunnan
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hopei
            2 bombers moved from Hunan to Yunnan
            2 infantry moved from Buryatia to Yakut S.S.R.
            5 armour moved from Hunan to Kwangsi
    
        Combat - Japanese
            Battle in Malaya
            Battle in Yunnan
                Japanese attack with 3 bombers and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 bombers and 2 mech_infantrys in Yunnan, round 2 : 3/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Malaya from UK_Pacific, taking Yunnan from Chinese with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangsi
                Japanese attack with 5 armour and 2 fighters
                British defend with 1 mech_infantry
                    Japanese roll dice for 5 armour and 2 fighters in Kwangsi, round 2 : 5/7 hits, 3.50 expected hits
                    Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 4 armour and 2 fighters remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 armour
                Casualties for British: 1 mech_infantry
            Battle in Yakut S.S.R.
                Japanese attack with 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Yakut S.S.R., round 5 : 0/1 hits, 0.17 expected hits
                    Russians roll dice for 1 infantry in Yakut S.S.R., round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yakut S.S.R.
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Amur to Buryatia
            1 battleship, 7 carriers, 2 cruisers, 13 destroyers, 8 fighters, 2 submarines and 6 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            2 fighters moved from Kwangsi to 20 Sea Zone
            2 tactical_bombers moved from 20 Sea Zone to Kiangsu
            3 bombers moved from Yunnan to Kiangsu
    
        Place Units - Japanese
            2 destroyers and 2 submarines placed in 6 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,3,3,2,6,4,3,4,6,1,4,5,6,2,1,1,6,5,5,3,3,5,6,5,4,5,3,1,6,3,3,1,4,4,1,1,2,6,5,4,2,6,2,3,5,4,5,4,5,1,4,1,2,6,2,4,6,4,5,5,4,5,2,2,6,2,5,4,3,5
            Japanese collect 45 PUs (1 lost to blockades); end with 45 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Russians : 0.67
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 bombers, 1 carrier, 1 fighter, 4 infantry, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 artilleries, 4 infantry and 1 mech_infantry moved from Norway to Finland
            1 fighter moved from 112 Sea Zone to Finland
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from 110 Sea Zone to Southern France
            1 bomber moved from United Kingdom to Southern France
            2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Battle in Philippines
            Battle in Southern France
                Americans attack with 1 bomber, 2 fighters and 2 infantry
                Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 2,00 expected hits
                    Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Neutral_Axis, 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Southern France
                Americans win, taking Philippines from Japanese, taking Southern France from Neutral_Axis with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 artillery and 1 infantry
            Battle in Finland
                Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
                Germans defend with 1 artillery and 2 infantry
                    Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Finland, round 2 : 0/8 hits, 2,33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans lost in Finland
                    Americans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Finland, round 3 : 3/7 hits, 2,17 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Finland, round 3 : 2/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Finland
                Americans win, taking Finland from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 3 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Holland Belgium
                Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Trigger Americans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
            2 fighters moved from Southern France to 110 Sea Zone
            3 aaGuns, 1 armour, 2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
            3 aaGuns, 1 armour, 2 artilleries, 3 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
            3 aaGuns, 1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway
            1 bomber moved from Southern France to United Kingdom
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            4 transports moved from 112 Sea Zone to 91 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 fighter moved from Finland to 112 Sea Zone
            2 bombers moved from Eastern United States to United Kingdom
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from Algeria to Morocco
    
        Place Units - Americans
            3 mech_infantrys placed in Norway
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 1 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            2 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 78 PUs; end with 79 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    Germans : 2,33
    Americans : -1,50
    Neutral_Axis : 0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 bombers, 1 carrier, 1 fighter, 4 infantry, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 artilleries, 4 infantry and 1 mech_infantry moved from Norway to Finland
            1 fighter moved from 112 Sea Zone to Finland
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from 110 Sea Zone to Southern France
            1 bomber moved from United Kingdom to Southern France
            2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Americans
            Battle in Philippines
            Battle in Southern France
                Americans attack with 1 bomber, 2 fighters and 2 infantry
                Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 2,00 expected hits
                    Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Neutral_Axis, 1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Southern France
                Americans win, taking Philippines from Japanese, taking Southern France from Neutral_Axis with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Neutral_Axis: 1 artillery and 1 infantry
            Battle in Finland
                Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry
                Germans defend with 1 artillery and 2 infantry
                    Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 mech_infantry in Finland, round 2 : 0/8 hits, 2,33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Americans lost in Finland
                    Americans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Finland, round 3 : 3/7 hits, 2,17 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Finland, round 3 : 2/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Finland
                Americans win, taking Finland from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 3 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Holland Belgium
                Americans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Americans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Trigger Americans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
            2 fighters moved from Southern France to 110 Sea Zone
            3 aaGuns, 1 armour, 2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
            3 aaGuns, 1 armour, 2 artilleries, 3 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
            3 aaGuns, 1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway
            1 bomber moved from Southern France to United Kingdom
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            4 transports moved from 112 Sea Zone to 91 Sea Zone
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 fighter moved from Finland to 112 Sea Zone
            2 bombers moved from Eastern United States to United Kingdom
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 6 submarines and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from Algeria to Morocco
    
        Place Units - Americans
            3 mech_infantrys placed in Norway
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 1 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            2 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 78 PUs; end with 79 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 114 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 bomber, 1 destroyer, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Tobruk to Libya
                  British take Libya from Italians
            4 artilleries and 3 infantry moved from Northwest Persia to Caucasus
            3 mech_infantrys moved from Persia to Caucasus
            2 mech_infantrys moved from Tsinghai to Kansu
            2 mech_infantrys moved from Tsinghai to Shensi
            1 mech_infantry moved from Kazakhstan to Shensi
            1 fighter moved from Sikang to Kansu
            1 fighter moved from Sikang to Shensi
            1 tactical_bomber moved from Sikang to Kansu
            1 bomber moved from Sikang to Malaya
            1 artillery and 3 infantry moved from Shan State to Malaya
            2 artilleries and 12 infantry moved from Burma to Yunnan
            1 artillery and 1 infantry moved from Shan State to Yunnan
            2 mech_infantrys moved from India to Yunnan
            7 fighters moved from Sikang to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 3 artilleries, 7 fighters, 13 infantry and 2 mech_infantrys
                Japanese defend with 2 mech_infantrys
                    British roll dice for 3 artilleries, 7 fighters, 13 infantry and 2 mech_infantrys in Yunnan, round 2 : 8/25 hits, 7,50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 3 artilleries, 7 fighters, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
            Battle in Kansu
                British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour
                    British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 armour in Kansu, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Kansu
                British win, taking Kansu from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour
            Battle in Caucasus
                British attack with 4 artilleries, 3 infantry and 3 mech_infantrys
                Germans defend with 2 mech_infantrys
                    British roll dice for 4 artilleries, 3 infantry and 3 mech_infantrys in Caucasus, round 2 : 4/10 hits, 3,00 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 2/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 4 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for British: 2 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Shensi
                British attack with 1 fighter and 3 mech_infantrys
                Germans defend with 1 armour
                    British roll dice for 1 fighter and 3 mech_infantrys in Shensi, round 2 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 armour in Shensi, round 2 : 0/1 hits, 0,50 expected hits
                    British roll dice for 1 fighter and 3 mech_infantrys in Shensi, round 3 : 0/4 hits, 1,00 expected hits
                    Germans roll dice for 1 armour in Shensi, round 3 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the British lost in Shensi
                    British roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 4 : 1/3 hits, 0,83 expected hits
                    Germans roll dice for 1 armour in Shensi, round 4 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Shensi
                British win, taking Shensi from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for British: 2 mech_infantrys
                Casualties for Germans: 1 armour
            Battle in Malaya
                British attack with 1 artillery, 1 bomber and 3 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 1 artillery, 1 bomber and 3 infantry in Malaya, round 2 : 1/5 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                    British roll dice for 1 artillery, 1 bomber and 2 infantry in Malaya, round 3 : 2/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya
                British win, taking Malaya from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Malaya to Burma
            2 fighters moved from Yunnan to 36 Sea Zone
            5 fighters moved from Yunnan to India
            1 fighter moved from Shensi to Burma
            1 fighter and 1 tactical_bomber moved from Kansu to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
            2 artilleries, 5 infantry and 2 mech_infantrys moved from Alexandria to Tobruk
            3 mech_infantrys moved from Egypt to Tobruk
            2 fighters moved from Union of South Africa to Egypt
            1 transport moved from 72 Sea Zone to 71 Sea Zone
            2 fighters moved from Normandy Bordeaux to Finland
            1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Norway to Finland
            2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
            3 infantry moved from India to Burma
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Yunnan: 1 infantry
            EDIT: Changing ownership of Siam from Japanese to British
            EDIT: Changing ownership of Siam from British to UK_Pacific
            EDIT: Adding units owned by British to Siam: 1 infantry
            EDIT: Turning off Edit Mode
            1 destroyer and 1 submarine placed in 98 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from 97 Sea Zone: 1 submarine
            EDIT: Adding units owned by British to 93 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 bomber placed in Egypt
            3 mech_infantrys placed in Persia
            2 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            3 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 3 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 4,67
    British : -1,00
    Americans : -1,50
    Neutral_Axis : 0,33
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 4 artilleries, 4 infantry and 1 mech_infantry moved from Tunisia to Libya
            1 infantry moved from Tunisia to Libya
            2 mech_infantrys moved from Romania to Bessarabia
            3 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 3 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 3 infantry in Southern France, round 3 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 2 infantry in Southern France, round 4 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 5 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 6 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 6 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 7 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 7 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 infantry in Southern France, round 8 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 8 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 infantry in Southern France, round 9 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 9 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 10 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 10 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 11 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 11 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                Americans win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Italians: 3 infantry
            Battle in Libya
                Italians attack with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry in Libya, round 2 : 4/11 hits, 3.50 expected hits
                    British roll dice for 1 mech_infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Libya
                Italians win, taking Libya from British with 1 armour, 4 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Bessarabia
                Italians attack with 2 mech_infantrys
                Russians defend with 1 mech_infantry
                    Italians roll dice for 2 mech_infantrys in Bessarabia, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 mech_infantrys in Bessarabia, round 3 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Italians
            1 artillery moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,6,4,3,4,3,3,6
            Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.33
    British : -0.33
    Americans : -0.33
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
            1 artillery, 7 fighters and 1 infantry moved from 36 Sea Zone to Kwangsi
    
        Combat - ANZAC
            Battle in Kwangsi
                ANZAC attack with 1 artillery, 7 fighters and 1 infantry
                Japanese defend with 4 armour
                    ANZAC roll dice for 1 cruiser in Kwangsi, round 2 : 1/1 hits, 0,50 expected hits
                    ANZAC roll dice for 1 artillery, 7 fighters and 1 infantry in Kwangsi, round 2 : 2/9 hits, 4,17 expected hits
                    Japanese roll dice for 4 armour in Kwangsi, round 2 : 1/4 hits, 2,00 expected hits
                    1 infantry owned by the ANZAC and 3 armour owned by the Japanese lost in Kwangsi
                    ANZAC roll dice for 1 artillery and 7 fighters in Kwangsi, round 3 : 0/8 hits, 3,83 expected hits
                    Japanese roll dice for 1 armour in Kwangsi, round 3 : 1/1 hits, 0,50 expected hits
                    1 artillery owned by the ANZAC lost in Kwangsi
                    ANZAC roll dice for 7 fighters in Kwangsi, round 4 : 4/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 armour in Kwangsi, round 4 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in Kwangsi
                ANZAC win with 7 fighters remaining. Battle score for attacker is 17
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 4 armour
    
        Non Combat Move - ANZAC
            7 fighters moved from Kwangsi to 36 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 aaGun and 1 infantry moved from New Guinea to 46 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Shan State to French Indo China
    
        Place Units - ANZAC
            2 submarines placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -5,00
    Japanese : -1,00
    

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from France to Normandy Bordeaux
            10 infantry moved from Northern Italy to Southern France
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 infantry
                Americans defend with 1 aaGun, 1 factory_minor and 1 harbour
                    1 aaGun owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 aaGun
            Battle in Southern France
                Germans attack with 10 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 10 infantry in Southern France, round 2 : 3/10 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 9 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            10 armour moved from Western Germany to Poland
            3 armour, 5 artilleries, 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Poland
            1 infantry moved from Novgorod to Belarus
            1 mech_infantry moved from Novgorod to Eastern Poland
            1 mech_infantry moved from Novgorod to Poland
            2 armour, 3 infantry and 3 mech_infantrys moved from Karelia to Novgorod
    
        Place Units - Germans
            6 armour and 4 mech_infantrys placed in Germany
            1 infantry and 4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,5,2,1,1,2,6,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Germans collect 42 PUs (6 lost to blockades); end with 42 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Americans : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 3 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Yakut S.S.R. to Yenisey
                  Russians take Yenisey from Germans
            1 infantry moved from Timguska to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            1 mech_infantry moved from Archangel to Vologda
            1 mech_infantry moved from Vologda to Urals
                  Russians take Urals from Germans
            1 infantry moved from Archangel to Nenetsia
                  Russians take Nenetsia from Germans
            1 infantry moved from Smolensk to Belarus
            1 infantry moved from Western Ukraine to Eastern Poland
            1 infantry moved from Ukraine to Bessarabia
            1 fighter moved from Western Ukraine to Belarus
            1 fighter moved from Western Ukraine to Eastern Poland
            1 tactical_bomber moved from Western Ukraine to Bessarabia
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 infantry and 1 tactical_bomber
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                 retreated to Bessarabia
                Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Western Ukraine
            1 fighter moved from Eastern Poland to Western Ukraine
            1 tactical_bomber moved from Bessarabia to Western Ukraine
            2 aaGuns and 14 infantry moved from Bryansk to Western Ukraine
            2 infantry moved from Ukraine to Western Ukraine
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Volgograd to Rostov
            2 mech_infantrys moved from Russia to Western Ukraine
            1 infantry moved from Samara to Russia
    
        Place Units - Russians
            3 infantry placed in Ukraine
            5 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 29 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Italians : 0,67
    Russians : -0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Hunan to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 fighter moved from Japan to Anhwe
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 fighter moved from 20 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            6 fighters and 4 tactical_bombers moved from 20 Sea Zone to Philippines
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Philippines
                Japanese attack with 1 artillery, 6 fighters, 1 infantry and 4 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 4 tactical_bombers in Philippines, round 2 : 4/12 hits, 6.33 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from 35 Sea Zone to 20 Sea Zone
            6 fighters moved from Philippines to 20 Sea Zone
            4 tactical_bombers moved from Philippines to 20 Sea Zone
            2 destroyers and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Japan
            1 armour, 3 bombers, 3 infantry and 2 tactical_bombers moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            3 destroyers and 2 submarines placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6,3,3,3,4,5,4,4,4,2,5,3,4,3,2,2,6,5,6,2,5,3,3,6,3,1,3,1,3,3,2,4,3,4,6,2,2,4,6,1,3,1,4,6,4,1,3,4,2,4,2,3,6,1,2,6,5,2,5,5,3,1,4,5,3,2,5,1,1,2,6,6,4,4,1,3
            Japanese collect 40 PUs (1 lost to blockades); end with 40 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    Japanese : -2.33
    

    Savegame


  • @dawgoneit bump


  • @dawgoneit bump#2
    is everything ok?


  • @dawgoneit bump #3
    i really hope you are well.

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