Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
WAW - Whack (Allies, -VS- dawg Axis)
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TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Anzac Turning on Edit Mode EDIT: Turning off Edit Mode 1 Artillery and 1 Infantry moved from Wellington to 122 Sea Zone 1 Infantry moved from North New Zealand to Wellington 1 Artillery, 1 Infantry and 1 Transport moved from 122 Sea Zone to 67 Sea Zone 1 Submarine moved from 70 Sea Zone to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Java 2 Fighters moved from Banjarmasin to Java 4 Infantrys moved from Canberra to New South Wales EDIT: 1 Destroyer and 1 Submarine moved from 63 Sea Zone to 58 Sea Zone 1 Artillery, 5 Infantrys and 1 Tank moved from West Papua to Hollandia Purchase Units - Anzac Anzac buy 3 Cruisers; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 1 Artillery, 2 Fighters and 1 Infantry Thai defend with 1 Infantry Anzac roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Java, round 2 : 1/4 hits, 1.33 expected hits Thai roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Java Anzac win, taking Java from Thai with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - Anzac 2 Fighters moved from Java to Banjarmasin Place Units - Anzac 3 Cruisers placed in 67 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac : -0.33 Thai : -0.33
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TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Dutch 1 Infantry and 1 Tank moved from Amazon to Venezuela Purchase Units - Dutch Dutch buy 1 Adv.Fighter and 3 Tanks; Remaining resources: 3 PUs; Combat - Dutch Battle in Venezuela Dutch attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry Dutch roll dice for 1 Infantry and 1 Tank in Venezuela, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Venezuela, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Infantry and 1 Tank in Venezuela, round 3 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Venezuela, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Dutch lost in Venezuela Dutch loses 0 PUs for violating Venezuelas neutrality. Dutch win, taking Venezuela from Neutral with 1 Tank remaining. Battle score for attacker is 0 Casualties for Dutch: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - Dutch Place Units - Dutch 1 Adv.Fighter and 3 Tanks placed in Banjarmasin Turn Complete - Dutch Dutch collect 28 PUs; end with 31 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Dutch : 0.67
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UK ROUND2
I’ll start from London outward. I’m expanding money from the neutrals (sometimes I like to give those to the US for forward deployment). Germany has a small navy, but still bigger than mine. To offset, I’m focusing on small plane builds. If Germany doesn’t recognize that and advances, I can forward deploy 2 carriers and land existing planes on it. The goal is to keep up with the German navy such that a single purchase can even the odds, so to speak, should he get ahead of me.Give what I have, it’s pretty clear the UK isn’t focusing on Germany at the moment.
Cairo sees no threat from Italy. Morocco is screwed, but that’s less of a tactical advantage than Cairo, so I’m okay with the trade off. The US will have to start small purchases to keep Italy in check should they expand beyond Morocco or threaten the Americas with their navy.
I placed a factory in S Saudi Arabia and took E Iran. Mechs in South Africa. The goal is to put more units in Africa each round than Italy can. I’ll out-produce Italy till their off the continent. I still suspect a strike into Spain, which I’ve seen dawg do before. That does gain more ICs, but at battle losses vs. neutrals instead of your opponents. The dice can sometimes be painful, but that can be mostly mitigated with overwhelming force, a luxury when attacking neutrals.
Indian forces are lacking, and the ANZAC fleet was destroyed. The goal is to shore up the fleet for Anzac island retakes. India can fly a plane or so per round there. There is little chance of rebuilding the fleet in the short term though UK Middle Eastern forces should never be discounted from Japan’s calculations. I could in a single turn land 2 transports + 2 inf + 2 cruiser shots into the Pacific, and with Italy not threatening Cairo, that’s a real possibility.
Make sure you’re prepaid for the sudden about-face of the Indian fleet as Japan. It’s also doubly problematic for Italy too. The UK can swing its 2 cruisers, dd, sub, 2 tt and buy 6 units in the Med.
ANZAC ROUND 2
I purchased 3 cruisers. It’s great defense plus increases my transport capacity. I am thin on ground troops on Australia, but I have rarely seen an invasion of ANZAC be successful when India is still hanging around. It’s rare, and sometimes becomes a lost cause for the Pacific Axis if they try it.
I’ve attempted it and lost many times. It can also end in a stalemate where the top two factories get taken, but there’s nothing left to take the capital.
DUTCH ROUND 2
Reinforce. Oh hey, I took Venezuela -
TripleA Turn Summary: Finns round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Finns 2 Infantrys moved from Tampere to Kotka 1 Tank moved from Tampere to Kotka 3 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Elite and 5 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Kotka Finns attack with 2 Infantrys and 1 Tank Russians defend with 1 Tank Finns roll dice for 2 Infantrys and 1 Tank in Kotka, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Tank in Kotka, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Finns and 1 Tank owned by the Russians lost in Kotka Finns win, taking Kotka from Russians with 1 Infantry and 1 Tank remaining. Battle score for attacker is 3 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Tank Non Combat Move - Finns Place Units - Finns 1 Elite and 5 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Finns : 0.17 Russians : 0.50
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TripleA Turn Summary: Romanians round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Romanians 1 Infantry moved from E.Romania to Odessa 1 Infantry moved from Vinnytsia to Kiev 1 Fighter moved from E.Romania to Kiev 2 Artillerys, 1 Infantry and 1 Tank moved from Serbia to Croatia 1 Infantry moved from E.Romania to Bulgaria 3 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Factory and 2 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Croatia Romanians attack with 2 Artillerys, 1 Infantry and 1 Tank Neutral defend with 3 Infantrys Romanians roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Croatia, round 2 : 0/4 hits, 1.50 expected hits Neutral roll dice for 3 Infantrys in Croatia, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Romanians lost in Croatia Romanians roll dice for 2 Artillerys and 1 Tank in Croatia, round 3 : 2/3 hits, 1.17 expected hits Neutral roll dice for 3 Infantrys in Croatia, round 3 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in Croatia Romanians roll dice for 2 Artillerys and 1 Tank in Croatia, round 4 : 1/3 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Croatia, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Croatia Romanians loses 0 PUs for violating Croatias neutrality. Romanians win, taking Croatia from Neutral with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Romanians: 1 Infantry Casualties for Neutral: 3 Infantrys Battle in Kiev Romanians attack with 1 Fighter and 1 Infantry Russians defend with 1 Infantry Romanians roll dice for 1 Fighter and 1 Infantry in Kiev, round 2 : 2/2 hits, 0.50 expected hits Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Kiev to Vinnytsia Place Units - Romanians 1 Factory placed in Vinnytsia 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Romanians : 0.67 Neutral : -1.33 Russians : -0.33
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TripleA Turn Summary: Thai round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Thai 1 Infantry moved from East And South Borneo to West Borneo Thai take West Borneo from Dutch 1 Infantry moved from Panay to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Soembawa Thai take Soembawa from Dutch 1 Transport moved from 111 Sea Zone to 105 Sea Zone 1 Tank moved from Bangkok to N.Thailand 1 Fighter moved from Bangkok to N.Thailand 2 Infantrys moved from Bangkok to 105 Sea Zone 2 Infantrys moved from 105 Sea Zone to S.French Indochina 3 Artillerys and 2 Infantrys moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in N.Thailand Thai attack with 1 Fighter and 1 Tank French defend with 1 Infantry Thai roll dice for 1 Fighter and 1 Tank in N.Thailand, round 2 : 0/2 hits, 0.83 expected hits French roll dice for 1 Infantry in N.Thailand, round 2 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Thai lost in N.Thailand retreated to N.Thailand French win with 1 Infantry remaining. Battle score for attacker is -5 Casualties for Thai: 1 Tank Non Combat Move - Thai 1 Fighter moved from N.Thailand to Bangkok Place Units - Thai 5 Infantrys and 1 Marine placed in Bangkok Turn Complete - Thai Thai collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
French : 0.67 Thai : -0.83
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 2 Combat Move - Americans 1 Marine moved from Pearl Harbor to 91 Sea Zone 1 Battleship, 1 Cruiser and 1 Marine moved from 91 Sea Zone to 96 Sea Zone 4 Fighters moved from 97 Sea Zone to Kwajalein 1 Marine moved from 96 Sea Zone to Kwajalein 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 82 Sea Zone to 91 Sea Zone 1 Artillery and 1 Infantry moved from 91 Sea Zone to Johnston 1 Submarine moved from 79 Sea Zone to 90 Sea Zone 1 Infantry moved from E.Mexico to 100 Sea Zone 1 Infantry and 2 Transports moved from 100 Sea Zone to 99 Sea Zone 1 Infantry and 2 Tanks moved from W.Mexico to 99 Sea Zone 2 Infantrys, 2 Tanks and 2 Transports moved from 99 Sea Zone to 119 Sea Zone 2 Infantrys and 2 Tanks moved from 119 Sea Zone to Santiago 1 Artillery moved from E.Mexico to 25 Sea Zone 1 Artillery and 1 Infantry moved from Central America to 25 Sea Zone 2 Artillerys, 1 B.Transport and 1 Infantry moved from 25 Sea Zone to 100 Sea Zone 2 Artillerys, 1 B.Transport and 1 Infantry moved from 100 Sea Zone to 119 Sea Zone 2 Artillerys and 1 Infantry moved from 119 Sea Zone to Santiago 1 Tank moved from E.Mexico to 25 Sea Zone 1 Infantry moved from South Atlantic USA to 25 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 25 Sea Zone to 119 Sea Zone 1 Infantry and 1 Tank moved from 119 Sea Zone to Santiago 2 Infantrys and 1 Tank moved from Peru to N.Chile 1 Fighter moved from Colombia to N.Chile 1 Infantry moved from South Atlantic USA to 26 Sea Zone 1 Infantry and 1 Transport moved from 26 Sea Zone to 100 Sea Zone 1 Tank moved from E.Mexico to 100 Sea Zone 1 Infantry and 1 Tank moved from 100 Sea Zone to Galapagos 1 Tank moved from W.Mexico to Central America 1 Artillery moved from W.Mexico to E.Mexico 1 Infantry moved from South Central USA to E.Mexico 1 Infantry moved from Northeast USA to South Central USA 3 Bombers moved from Midway to Kwajalein Purchase Units - Americans Americans buy 1 Battleship, 1 Cruiser, 1 Destroyer, 2 Factorys, 4 Marines and 2 Transports; Remaining resources: 0 PUs; Combat - Americans Battle in Santiago Americans attack with 2 Artillerys, 4 Infantrys and 3 Tanks Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in Santiago, round 2 : 5/9 hits, 3.17 expected hits Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 0/6 hits, 2.33 expected hits 1 Tank owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago Americans roll dice for 2 Artillerys, 4 Infantrys and 3 Tanks in Santiago, round 3 : 1/9 hits, 3.17 expected hits Neutral roll dice for 1 Tank in Santiago, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Americans and 1 Tank owned by the Neutral lost in Santiago Americans loses 0 PUs for violating Santiagos neutrality. Americans win, taking Santiago from Neutral with 2 Artillerys, 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 20 Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks Casualties for Americans: 1 Infantry Battle in Galapagos Americans attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry Americans roll dice for 1 Infantry and 1 Tank in Galapagos, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Galapagos, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Galapagos Americans loses 0 PUs for violating Galapagoss neutrality. Americans win, taking Galapagos from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in N.Chile Americans attack with 1 Fighter, 2 Infantrys and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys Americans roll dice for 1 Fighter, 2 Infantrys and 1 Tank in N.Chile, round 2 : 1/4 hits, 1.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Neutral lost in N.Chile Americans roll dice for 1 Fighter, 2 Infantrys and 1 Tank in N.Chile, round 3 : 1/4 hits, 1.17 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in N.Chile, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in N.Chile Americans roll dice for 1 Fighter, 1 Infantry and 1 Tank in N.Chile, round 4 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 Artillery in N.Chile, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Fighter, 1 Infantry and 1 Tank in N.Chile, round 5 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 Artillery in N.Chile, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in N.Chile Americans loses 0 PUs for violating N.Chiles neutrality. Americans win, taking N.Chile from Neutral with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Artillery and 2 Infantrys Casualties for Americans: 1 Infantry Battle in Kwajalein Americans attack with 3 Bombers, 4 Fighters and 1 Marine Yamamoto defend with 1 Artillery and 1 Infantry Americans roll dice for 1 Battleship in Kwajalein, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 3 Bombers, 4 Fighters and 1 Marine in Kwajalein, round 2 : 3/8 hits, 3.83 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwajalein, round 2 : 2/2 hits, 0.67 expected hits 2 Fighters owned by the Americans, 1 Artillery owned by the Yamamoto and 1 Infantry owned by the Yamamoto lost in Kwajalein Americans win, taking Kwajalein from Yamamoto with 3 Bombers, 2 Fighters and 1 Marine remaining. Battle score for attacker is -10 Casualties for Americans: 2 Fighters Casualties for Yamamoto: 1 Artillery and 1 Infantry Non Combat Move - Americans 2 Carriers moved from 97 Sea Zone to 96 Sea Zone 3 Bombers and 2 Fighters moved from Kwajalein to Nauru 1 Fighter moved from N.Chile to Peru Place Units - Americans 1 Factory placed in Peru 1 Factory placed in New Caledonia 1 Battleship, 1 Cruiser and 1 Destroyer placed in 91 Sea Zone 2 Transports placed in 83 Sea Zone 4 Marines placed in San Francisco Turn Complete - Americans Americans collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Neutral : -3.50 Yamamoto : 1.33 Americans : -2.83
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Germans 6 ArmoredCars, 2 Artillerys, 7 Infantrys and 10 Tanks moved from Burgundy to Paris 2 Tanks moved from Lorraine to Orleanais 3 Mech.Infs moved from Bavaria to Paris 4 Mech.Infs moved from Rhine to Paris 1 Infantry and 1 Tank moved from Languedoc to Aquitaine 1 Stuka moved from Lorraine to Paris 2 Transports moved from 24 Sea Zone to 23 Sea Zone 1 Artillery moved from Pomerania to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 2 Infantrys moved from Pomerania to 23 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Infantry moved from Danzig to 24 Sea Zone 2 Artillerys and 3 Infantrys moved from 24 Sea Zone to Lapland 1 Bomber moved from Pomerania to Lapland 1 Tank moved from Lithuania to Vinnytsia 2 Artillerys and 4 Infantrys moved from Brest to Vinnytsia 2 Artillerys and 3 Infantrys moved from E.Romania to Vinnytsia 1 Elite and 4 Infantrys moved from Krakow to Vinnytsia 1 Infantry moved from Krakow to E.Romania 1 Tank moved from Bohemia to Vinnytsia 2 Artillerys and 2 Infantrys moved from Warsaw to Brest 2 Infantrys moved from Danzig to Brest 2 Infantrys moved from Pomerania to Danzig 1 Artillery and 4 Infantrys moved from Hamburg to Denmark 3 Infantrys moved from Bohemia to Krakow 1 Artillery moved from Brandenburg to Pomerania 1 Stuka moved from Lorraine to Paris 1 Submarine moved from 33 Sea Zone to 38 Sea Zone 1 Tank moved from Darfur to French Equatorial Africa 1 Tank moved from Darfur to French Equatorial Africa 2 Infantrys moved from Tobruk to 48 Sea Zone 2 Infantrys and 1 Transport moved from 48 Sea Zone to 51 Sea Zone 2 Infantrys moved from 51 Sea Zone to Crete Purchase Units - Germans Germans buy 2 ArmoredCars, 2 Artillerys, 29 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in 38 Sea Zone Germans attack with 1 Submarine French defend with 1 Transport Germans roll dice for 1 Submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 Transport in 38 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 Submarine owned by the Germans lost in 38 Sea Zone French win with 1 Transport remaining. Battle score for attacker is -7 Casualties for Germans: 1 Submarine Battle in Paris Germans attack with 6 ArmoredCars, 2 Artillerys, 7 Infantrys, 7 Mech.Infs, 2 Stukas and 10 Tanks British defend with 1 Infantry; French defend with 1 AAGun, 2 Adv.Fighters, 1 Artillery, 1 Factory, 1 Fighter, 13 Infantrys and 6 Tanks AA fire in Paris : 0/2 hits, 0.33 expected hits Germans roll dice for 6 ArmoredCars, 2 Artillerys, 7 Infantrys, 7 Mech.Infs, 2 Stukas and 10 Tanks in Paris, round 2 : 10/34 hits, 13.33 expected hits French roll dice for 2 Adv.Fighters, 1 Artillery, 1 Fighter, 14 Infantrys and 6 Tanks in Paris, round 2 : 10/24 hits, 9.83 expected hits 3 ArmoredCars owned by the Germans, 7 Infantrys owned by the Germans and 10 Infantrys owned by the French lost in Paris Germans roll dice for 3 ArmoredCars, 2 Artillerys, 7 Mech.Infs, 2 Stukas and 10 Tanks in Paris, round 3 : 6/24 hits, 10.00 expected hits French roll dice for 2 Adv.Fighters, 1 Artillery, 1 Fighter, 4 Infantrys and 6 Tanks in Paris, round 3 : 5/14 hits, 6.50 expected hits 3 ArmoredCars owned by the Germans, 1 Tank owned by the French, 2 Artillerys owned by the Germans, 1 Artillery owned by the French, 3 Infantrys owned by the French and 1 Infantry owned by the British lost in Paris Germans roll dice for 7 Mech.Infs, 2 Stukas and 10 Tanks in Paris, round 4 : 9/19 hits, 8.33 expected hits French roll dice for 2 Adv.Fighters, 1 Fighter and 5 Tanks in Paris, round 4 : 6/8 hits, 4.33 expected hits 1 Fighter owned by the French, 5 Tanks owned by the French, 2 Adv.Fighters owned by the French and 6 Mech.Infs owned by the Germans lost in Paris Germans captures 43PUs while taking French capital Germans win, taking Paris from French with 1 Mech.Inf, 2 Stukas and 10 Tanks remaining. Battle score for attacker is 8 Casualties for Germans: 6 ArmoredCars, 2 Artillerys, 7 Infantrys and 6 Mech.Infs Casualties for French: 2 Adv.Fighters, 1 Artillery, 1 Fighter, 13 Infantrys and 6 Tanks Casualties for British: 1 Infantry Battle in French Equatorial Africa Germans attack with 2 Tanks British defend with 1 Infantry Germans roll dice for 2 Tanks in French Equatorial Africa, round 2 : 2/2 hits, 1.00 expected hits French roll dice for 1 Infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in French Equatorial Africa Germans win, taking French Equatorial Africa from French with 2 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Orleanais Germans attack with 2 Tanks British defend with 1 Infantry Germans roll dice for 2 Tanks in Orleanais, round 2 : 2/2 hits, 1.00 expected hits French roll dice for 1 Infantry in Orleanais, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Orleanais Germans win, taking Orleanais from French with 2 Tanks remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Lapland Germans attack with 2 Artillerys, 1 Bomber and 3 Infantrys Russians defend with 2 Infantrys and 2 Tanks Germans roll dice for 1 Battleship in Lapland, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Lapland, round 2 : 2/6 hits, 2.17 expected hits Russians roll dice for 2 Infantrys and 2 Tanks in Lapland, round 2 : 4/4 hits, 1.67 expected hits 2 Infantrys owned by the Russians, 1 Artillery owned by the Germans, 3 Infantrys owned by the Germans and 1 Tank owned by the Russians lost in Lapland Germans roll dice for 1 Artillery and 1 Bomber in Lapland, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Tank in Lapland, round 3 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Germans and 1 Tank owned by the Russians lost in Lapland Germans win with 1 Bomber remaining. Battle score for attacker is 0 Casualties for Germans: 2 Artillerys and 3 Infantrys Casualties for Russians: 2 Infantrys and 2 Tanks Battle in Denmark Germans attack with 1 Artillery and 4 Infantrys Neutral defend with 3 Infantrys Germans roll dice for 1 Artillery and 4 Infantrys in Denmark, round 2 : 0/5 hits, 1.17 expected hits Neutral roll dice for 3 Infantrys in Denmark, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 Artillery and 4 Infantrys in Denmark, round 3 : 3/5 hits, 1.17 expected hits Neutral roll dice for 3 Infantrys in Denmark, round 3 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Germans and 3 Infantrys owned by the Neutral lost in Denmark Germans loses 0 PUs for violating Denmarks neutrality. Germans win, taking Denmark from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 2 Infantrys Casualties for Neutral: 3 Infantrys Battle in Aquitaine Germans attack with 1 Infantry and 1 Tank British defend with 1 Tank Germans roll dice for 1 Infantry and 1 Tank in Aquitaine, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 Tank in Aquitaine, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Aquitaine Germans win, taking Aquitaine from French with 1 Infantry and 1 Tank remaining. Battle score for attacker is 5 Casualties for British: 1 Tank Battle in Crete Germans attack with 2 Infantrys Neutral defend with 1 AAGun and 1 Artillery Germans roll dice for 2 Infantrys in Crete, round 2 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Artillery in Crete, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Crete Germans roll dice for 1 Infantry in Crete, round 3 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Artillery in Crete, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Crete Neutral win with 1 Artillery remaining. Battle score for attacker is -4 Casualties for Germans: 2 Infantrys Non Combat Move - Germans 2 Stukas moved from Paris to Lorraine 1 Bomber moved from Lapland to Danzig Place Units - Germans 2 ArmoredCars and 2 Tanks placed in Warsaw 2 Artillerys and 4 Infantrys placed in Hamburg 5 Infantrys placed in Bohemia 3 Infantrys placed in Bavaria 15 Infantrys placed in Berlin Germans undo move 5. 4 Infantrys placed in Rhine 13 Infantrys placed in Berlin Turn Complete - Germans Germans collect 96 PUs; end with 139 PUs
Combat Hit Differential Summary :
Germans : -4.33 Neutral : 1.33 French : -0.00 AA fire in Paris : : -0.33 Russians : 2.83
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@dawgoneit whats up with those pesky russians?
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Russians 3 Infantrys moved from N.Karelia to Murmansk 2 Infantrys moved from N.Karelia to Oulu 1 Fighter moved from Leningrad to Oulu 1 Infantry moved from Latvia to East Prussia Russians take East Prussia from Germans 1 Infantry moved from Latvia to Lithuania Russians take Lithuania from Germans 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 1 Infantry moved from Kursk to Donetsk 1 Artillery and 3 Infantrys moved from Yaroslavl to Kursk 1 Artillery moved from Tula to Rostov 1 Artillery and 2 Infantrys moved from Georgia to Rostov 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Penza to Rostov 1 Artillery moved from Latvia to Leningrad 1 Elite and 2 Infantrys moved from Estonia to Leningrad 3 Infantrys moved from Vyborg to Kotka 2 Tanks moved from Leningrad to Kotka 1 Tank moved from Leningrad to Oulu 1 Tank moved from Leningrad to Kotka 1 Artillery and 1 Infantry moved from Irkutsk to N.Buryat Mongolia 6 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Artillery, 1 Fighter and 4 Infantrys moved from Yakutsk to N.Buryat Mongolia 1 Bomber, 1 Fighter and 2 Tanks moved from Olyokminsk to N.Buryat Mongolia 1 Bomber moved from N.Buryat Mongolia to Hulunbuir 2 Mot.Infs moved from Sibirsky to N.Buryat Mongolia 4 Infantrys moved from Sibirsky to Evenkia 1 Infantry moved from Okhotsk to Ayan 1 Infantry moved from Kolyma to Okhotsk 1 Artillery and 1 Infantry moved from Khobdo to Gobi Altai 1 Tank moved from Khobdo to Ningsia 2 Infantrys moved from Semipalatinsk to Khobdo Purchase Units - Russians Russians buy 2 ArmoredCars, 2 Artillerys, 3 Elites, 19 Infantrys, 1 Mot.Inf and 8 Tanks; Remaining resources: 0 PUs; Combat - Russians Strategic bombing raid in Hulunbuir Bombing raid in Hulunbuir rolls: 1 and costs: 1 PU. Bombing raid costs 1 PU Battle in Kotka Russians attack with 3 Infantrys and 3 Tanks Finns defend with 1 Infantry and 1 Tank Russians roll dice for 3 Infantrys and 3 Tanks in Kotka, round 2 : 2/6 hits, 2.00 expected hits Finns roll dice for 1 Infantry and 1 Tank in Kotka, round 2 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Finns and 1 Tank owned by the Finns lost in Kotka Russians win, taking Kotka from Finns with 3 Infantrys and 3 Tanks remaining. Battle score for attacker is 7 Casualties for Finns: 1 Infantry and 1 Tank Battle in Murmansk Russians attack with 3 Infantrys Finns defend with 1 Infantry Russians roll dice for 3 Infantrys in Murmansk, round 2 : 0/3 hits, 0.50 expected hits Finns roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 3 Infantrys in Murmansk, round 3 : 1/3 hits, 0.50 expected hits Finns roll dice for 1 Infantry in Murmansk, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Murmansk Russians win, taking Murmansk from Finns with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Oulu Russians attack with 1 Fighter, 2 Infantrys and 1 Tank Finns defend with 1 Infantry Russians roll dice for 1 Fighter, 2 Infantrys and 1 Tank in Oulu, round 2 : 2/4 hits, 1.17 expected hits Finns roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Oulu Russians win, taking Oulu from Finns with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Non Combat Move - Russians 1 Fighter moved from Oulu to Leningrad 2 Infantrys moved from S.Karelia to Vyborg 4 Infantrys moved from Arkhangelsk to S.Karelia 1 AAGun and 1 Infantry moved from Kuybyshev to Penza 5 Infantrys moved from Moscow to Tula 5 Infantrys moved from Moscow to Yaroslavl 1 AAGun moved from Krasnoyarsk to Irkutsk 1 AAGun moved from Olyokminsk to N.Buryat Mongolia 1 Bomber moved from Hulunbuir to N.Buryat Mongolia Place Units - Russians 1 ArmoredCar, 1 Elite and 1 Tank placed in Georgia 5 Tanks placed in Stalingrad 1 Artillery and 1 Elite placed in Rostov 2 Tanks placed in Tula 10 Infantrys placed in Moscow 4 Infantrys placed in Leningrad 4 Infantrys placed in Arkhangelsk 1 ArmoredCar, 1 Artillery, 1 Elite, 1 Infantry and 1 Mot.Inf placed in Sibirsky Turn Complete - Russians Russians collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Finns : -1.83 Russians : 0.83
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Italians 2 Infantrys moved from New Valley to Lower Egypt 1 Artillery moved from Mersa Matruh to Lower Egypt 1 Infantry moved from Darfur to Equatoria Italians take Equatoria from British 1 Infantry moved from S.Algeria to E.Morocco 2 Artillerys moved from Provence to 43 Sea Zone 1 Tank moved from Provence to 43 Sea Zone 1 ArmoredCar moved from Provence to 43 Sea Zone 2 Infantrys moved from Provence to 43 Sea Zone 1 ArmoredCar, 2 Artillerys, 2 Infantrys, 1 Tank and 3 Transports moved from 43 Sea Zone to 41 Sea Zone 1 Tank moved from 41 Sea Zone to E.Morocco 2 Infantrys moved from 41 Sea Zone to E.Morocco 2 Artillerys moved from 41 Sea Zone to E.Morocco 1 ArmoredCar moved from 41 Sea Zone to E.Morocco 1 Carrier moved from 45 Sea Zone to 41 Sea Zone 1 Adv.Fighter and 3 Fighters moved from N.Algeria to E.Morocco 1 Infantry moved from S.Algeria to E.Morocco 2 Artillerys moved from N.Tunisia to 45 Sea Zone 2 Tanks moved from N.Algeria to E.Morocco 1 Tank moved from N.Tunisia to 45 Sea Zone 3 Infantrys moved from N.Tunisia to 45 Sea Zone 2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from 45 Sea Zone to 48 Sea Zone 2 Artillerys, 3 Infantrys and 1 Tank moved from 48 Sea Zone to Tobruk 4 Mech.Infs moved from Tunis to El Agheila 3 Infantrys moved from N.Tunisia to N.Algeria 1 ArmoredCar and 2 Infantrys moved from Rome to Campania 1 Tank moved from Provence to Tuscany Purchase Units - Italians Italians buy 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 1 Elite, 1 Factory, 6 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Italians Battle in Lower Egypt Italians attack with 1 Artillery and 2 Infantrys British defend with 1 Infantry Italians roll dice for 1 Artillery and 2 Infantrys in Lower Egypt, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 Infantry in Lower Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Lower Egypt Italians win, taking Lower Egypt from British with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in E.Morocco Italians attack with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 3 Fighters, 4 Infantrys and 3 Tanks French defend with 1 AAGun, 1 Artillery, 1 Factory and 4 Infantrys AA fire in E.Morocco : 1/4 hits, 0.67 expected hits 1 Fighter owned by the Italians lost in E.Morocco Italians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 2 Fighters, 4 Infantrys and 3 Tanks in E.Morocco, round 2 : 1/13 hits, 4.67 expected hits French roll dice for 1 Artillery and 4 Infantrys in E.Morocco, round 2 : 1/5 hits, 1.67 expected hits 1 Infantry owned by the French and 1 Infantry owned by the Italians lost in E.Morocco Italians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 2 Fighters, 3 Infantrys and 3 Tanks in E.Morocco, round 3 : 5/12 hits, 4.50 expected hits French roll dice for 1 Artillery and 3 Infantrys in E.Morocco, round 3 : 1/4 hits, 1.33 expected hits 1 Artillery owned by the French, 3 Infantrys owned by the French and 1 Infantry owned by the Italians lost in E.Morocco Italians win, taking E.Morocco from French with 1 Adv.Fighter, 1 ArmoredCar, 2 Artillerys, 2 Fighters, 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 0 Casualties for Italians: 1 Fighter and 2 Infantrys Casualties for French: 1 Artillery and 4 Infantrys Non Combat Move - Italians 1 Adv.Fighter moved from E.Morocco to 41 Sea Zone 1 Fighter moved from E.Morocco to S.Tunisia 1 Fighter moved from E.Morocco to S.Tunisia 2 Fighters moved from S.Tunisia to Tripoli 1 AAGun moved from N.Tunisia to N.Algeria Place Units - Italians 1 Factory placed in Hun 1 Destroyer placed in 47 Sea Zone 2 ArmoredCars placed in Tunis 1 Transport placed in 46 Sea Zone Italians undo move 2. 2 Infantrys placed in Tunis 1 Destroyer placed in 46 Sea Zone 2 Artillerys, 1 Elite and 4 Infantrys placed in Rome Turn Complete - Italians Italians collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Italians : -3.00 British : -0.33 French : -1.00 AA fire in E.Morocco : : 0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - French 2 Infantrys moved from North Central USA to South Central USA 1 Artillery and 1 Infantry moved from South Central USA to E.Mexico 1 Infantry moved from Amazon to Rio De Janeiro 1 Infantry moved from Angola to 38 Sea Zone 1 Infantry moved from 38 Sea Zone to French Sudan Combat - French Battle in Rio De Janeiro French attack with 1 Infantry Neutral defend with 1 Artillery and 2 Infantrys French roll dice for 1 Infantry in Rio De Janeiro, round 2 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the French lost in Rio De Janeiro Neutral win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -2 Casualties for French: 1 Infantry Non Combat Move - French Turn Complete - French French collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Neutral : 0.00 French : -0.17
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TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Yamamoto 2 Tanks moved from Kyushu to 84 Sea Zone 2 Artillerys moved from Chubu to 84 Sea Zone 1 Elite and 1 Marine moved from Chubu to 84 Sea Zone 2 Artillerys, 2 B.Transports, 1 Elite, 1 Marine and 2 Tanks moved from 84 Sea Zone to 106 Sea Zone 2 Artillerys, 1 Elite, 1 Marine and 2 Tanks moved from 106 Sea Zone to West Borneo 1 Transport moved from 110 Sea Zone to 106 Sea Zone 1 Infantry and 1 Tank moved from Mindoro to 106 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 Infantry and 1 Tank moved from 110 Sea Zone to Java 1 Transport moved from 110 Sea Zone to 106 Sea Zone 1 Infantry moved from Palawan to 106 Sea Zone 1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 Artillery moved from Malaya to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Java 1 Transport moved from 110 Sea Zone to 106 Sea Zone 1 Infantry moved from British Borneo to 106 Sea Zone 1 Infantry and 1 Transport moved from 106 Sea Zone to 110 Sea Zone 1 Artillery moved from Malaya to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Java 1 Tank moved from Malaya to Burma 2 Bombers moved from Bangkok to Burma 1 Artillery moved from Davao to 107 Sea Zone 1 Infantry and 1 Marine moved from Davao to 107 Sea Zone 1 Artillery, 1 B.Transport, 1 Infantry and 1 Marine moved from 107 Sea Zone to 110 Sea Zone 1 Artillery, 1 Infantry and 1 Marine moved from 110 Sea Zone to West Borneo 1 Infantry moved from Samar to 93 Sea Zone 1 Tank moved from Kyushu to 93 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 93 Sea Zone to 110 Sea Zone 1 Infantry and 1 Tank moved from 110 Sea Zone to West Borneo 2 Fighters moved from 110 Sea Zone to Malaya 1 Infantry moved from Woleai to Truk Yamamoto take Truk from Americans 1 Artillery and 1 Infantry moved from Woleai to Truk 1 Tank moved from Hunan to Shensi Yamamoto take Shensi from Chinese 1 Artillery moved from Hunan to Kweichow 1 Artillery and 2 Infantrys moved from Vladivostok to Khabarovsk 1 T.Boat moved from 111 Sea Zone to 112 Sea Zone 1 T.Boat moved from 111 Sea Zone to 107 Sea Zone 1 Artillery and 3 Infantrys moved from Tokyo to Chubu 2 Infantrys moved from Chubu to Kyushu Purchase Units - Yamamoto Yamamoto buy 2 Carriers, 4 Fighters, 1 Submarine and 1 T.Boat; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Burma Yamamoto attack with 2 Bombers and 1 Tank British defend with 1 Tank Yamamoto roll dice for 2 Bombers and 1 Tank in Burma, round 2 : 1/3 hits, 1.83 expected hits British roll dice for 1 Tank in Burma, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Burma Yamamoto win, taking Burma from British with 2 Bombers and 1 Tank remaining. Battle score for attacker is 5 Casualties for British: 1 Tank Battle in Java Yamamoto attack with 2 Artillerys, 3 Infantrys and 1 Tank Anzac defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Battleship in Java, round 2 : 1/1 hits, 0.67 expected hits Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Java, round 2 : 1/6 hits, 2.00 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 Artillery owned by the Anzac, 1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java Yamamoto win, taking Java from Dutch with 2 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Artillery and 1 Infantry Battle in Kweichow Yamamoto attack with 1 Artillery Chinese defend with 1 Infantry Yamamoto roll dice for 1 Artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Artillery in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Kweichow Chinese win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Yamamoto: 1 Artillery Non Combat Move - Yamamoto 2 Bombers moved from Burma to Bangkok Place Units - Yamamoto 1 Carrier placed in 107 Sea Zone 1 Carrier placed in 85 Sea Zone 2 Fighters placed in 107 Sea Zone 1 T.Boat placed in 107 Sea Zone 2 Fighters and 1 Submarine placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
British : -0.50 Yamamoto : -2.50 Chinese : 0.00 Dutch : 0.33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Chinese 1 Infantry moved from Kweichow to Hunan Chinese take Hunan from Yamamoto 2 ArmoredCars and 1 Tank moved from Sikang to Hupeh 1 Infantry moved from Ningsia to Shensi 2 Tanks moved from Suiyuan to Shensi 2 Mech.Infs moved from Hsining to Shensi 2 Infantrys moved from Gobi Altai to Ningsia 4 ArmoredCars moved from Hsining to Lanchow 1 Artillery and 2 Infantrys moved from Sikang to Yunnan 4 ArmoredCars moved from Urumqi to Gobi Altai Purchase Units - Chinese Chinese buy 6 ArmoredCars, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Shensi Chinese attack with 1 Infantry, 2 Mech.Infs and 2 Tanks Yamamoto defend with 1 Tank Chinese roll dice for 1 Infantry, 2 Mech.Infs and 2 Tanks in Shensi, round 2 : 1/5 hits, 2.00 expected hits Yamamoto roll dice for 1 Tank in Shensi, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Yamamoto with 2 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Tank Battle in Hupeh Chinese attack with 2 ArmoredCars and 1 Tank Hisaichi defend with 2 Tanks Chinese roll dice for 2 ArmoredCars and 1 Tank in Hupeh, round 2 : 1/3 hits, 1.17 expected hits Hisaichi roll dice for 2 Tanks in Hupeh, round 2 : 0/2 hits, 1.00 expected hits 1 Tank owned by the Hisaichi lost in Hupeh Chinese roll dice for 2 ArmoredCars and 1 Tank in Hupeh, round 3 : 2/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Tank in Hupeh, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 10 Casualties for Hisaichi: 2 Tanks Non Combat Move - Chinese 1 AAGun moved from Gobi Altai to Ningsia Place Units - Chinese 6 ArmoredCars placed in Hsining 2 Elites and 2 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Hisaichi : -1.50 Yamamoto : 0.50 Chinese : -0.33
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TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Hisaichi 1 Artillery and 1 Infantry moved from Shanghai to Hunan 2 Artillerys moved from S.Thailand to Malaya 1 Artillery and 2 Infantrys moved from Shansi to Hupeh 2 Fighters moved from 92 Sea Zone to Hupeh 1 Infantry moved from Khabarovsk to Ayan 1 Artillery moved from Khabarovsk to Ayan 1 Tank moved from Khabarovsk to Chita 1 Infantry moved from Chita to Ayan 2 Fighters moved from Chita to Ayan 2 Mech.Infs moved from Changchun to Chita 3 Infantrys moved from Hulunbuir to Chita 1 Infantry moved from Hong Kong to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to N.French Indochina Hisaichi take N.French Indochina from French 2 Transports moved from 92 Sea Zone to 84 Sea Zone 2 Elites moved from Hong Kong to 92 Sea Zone 2 Elites and 1 Transport moved from 92 Sea Zone to 84 Sea Zone 2 Elites moved from 84 Sea Zone to Shantung 3 Infantrys moved from Changchun to 84 Sea Zone 3 Infantrys moved from 84 Sea Zone to Shantung 2 Tanks moved from Changchun to Heilungchiang Purchase Units - Hisaichi Hisaichi buy 8 ArmoredCars, 2 Artillerys, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Hupeh Hisaichi attack with 1 Artillery, 2 Fighters and 2 Infantrys Chinese defend with 2 ArmoredCars and 1 Tank Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Hupeh, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 2 ArmoredCars and 1 Tank in Hupeh, round 2 : 0/3 hits, 0.83 expected hits 1 ArmoredCar owned by the Chinese lost in Hupeh Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Hupeh, round 3 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 ArmoredCar and 1 Tank in Hupeh, round 3 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh Hisaichi roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Hupeh, round 4 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Tank in Hupeh, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 11 Casualties for Chinese: 2 ArmoredCars and 1 Tank Casualties for Hisaichi: 1 Infantry Battle in Ayan Hisaichi attack with 1 Artillery, 2 Fighters and 2 Infantrys Russians defend with 1 Bunker and 1 Infantry Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Ayan, round 2 : 2/5 hits, 1.50 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker and 1 Infantry in Ayan, round 2 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Russians lost in Ayan Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Ayan, round 3 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 Bunker in Ayan, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Artillery, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 1 Bunker and 1 Infantry Battle in Hunan Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hunan Hisaichi roll dice for 1 Artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 2 Fighters moved from Hupeh to Anhwei 2 Destroyers moved from 76 Sea Zone to 84 Sea Zone 2 Submarines moved from 76 Sea Zone to 85 Sea Zone 2 Fighters moved from Ayan to Chita 1 Carrier moved from 92 Sea Zone to 105 Sea Zone 4 Transports moved from 105 Sea Zone to 92 Sea Zone Place Units - Hisaichi 1 ArmoredCar, 1 Artillery and 1 Infantry placed in Peking 1 Artillery and 2 Tanks placed in Hulunbuir 3 ArmoredCars and 3 Infantrys placed in Hong Kong 4 ArmoredCars and 3 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Hisaichi : -0.33 Chinese : -0.67 Russians : -1.33
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - British 4 Infantrys moved from Assam to Burma 2 Tanks moved from N.Saudi Arabia to Lower Egypt 1 Fighter moved from Syria to Lower Egypt 2 Artillerys and 2 Elites moved from Cairo to Lower Egypt 4 Infantrys moved from Cairo to Lower Egypt 1 Artillery and 1 Infantry moved from Italian East Africa to Equatoria 1 Infantry moved from Italian East Africa to Kordofan British take Kordofan from Italians 2 Cruisers moved from 58 Sea Zone to 59 Sea Zone 2 Infantrys moved from Bombay to 59 Sea Zone 2 Cruisers and 2 Infantrys moved from 59 Sea Zone to 58 Sea Zone 2 Infantrys moved from 58 Sea Zone to Italian East Africa 1 Artillery moved from E.Iran to 58 Sea Zone 1 Transport moved from 57 Sea Zone to 58 Sea Zone 1 Artillery moved from Yemen to 58 Sea Zone 1 Artillery moved from N.Saudi Arabia to 58 Sea Zone 3 Tanks moved from E.Iran to Iraq 3 Infantrys moved from W.Iran to Iraq 3 Infantrys moved from Yemen to 58 Sea Zone 3 Artillerys, 1 Destroyer, 3 Infantrys, 1 Submarine and 3 Transports moved from 58 Sea Zone to 57 Sea Zone 1 Artillery moved from 57 Sea Zone to Nubia British take Nubia from Italians 2 Artillerys moved from 57 Sea Zone to Lower Egypt 1 Infantry moved from 57 Sea Zone to Nubia 2 Infantrys moved from 57 Sea Zone to Lower Egypt 5 Infantrys moved from Delhi to Bihar 2 Artillerys moved from Calcutta to Assam 1 Infantry moved from Dublin to 18 Sea Zone 1 Tank moved from Dublin to 18 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 18 Sea Zone to 10 Sea Zone 1 Infantry and 1 Tank moved from 10 Sea Zone to Iceland 2 Infantrys moved from Dublin to Munster 1 Tank moved from Dublin to Munster 1 Fighter moved from Wales to Munster 1 Infantry moved from Wales to 18 Sea Zone 1 Infantry moved from 18 Sea Zone to Munster 1 Bomber moved from Manchester to Iceland 1 Fighter moved from Madras to Banjarmasin 2 Infantrys moved from Johnston to 97 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 97 Sea Zone to 96 Sea Zone 1 Submarine moved from 104 Sea Zone to 96 Sea Zone 2 Infantrys and 1 Transport moved from 96 Sea Zone to 95 Sea Zone 1 Destroyer and 1 Submarine moved from 96 Sea Zone to 95 Sea Zone 2 Infantrys moved from 95 Sea Zone to Minamitori Purchase Units - British British buy 1 Elite, 2 Factorys, 17 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Burma British attack with 4 Infantrys Yamamoto defend with 1 Tank British roll dice for 4 Infantrys in Burma, round 2 : 0/4 hits, 0.67 expected hits Yamamoto roll dice for 1 Tank in Burma, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in Burma British roll dice for 3 Infantrys in Burma, round 3 : 0/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Tank in Burma, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 3 Infantrys in Burma, round 4 : 1/3 hits, 0.50 expected hits Yamamoto roll dice for 1 Tank in Burma, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Burma British win, taking Burma from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 1 Casualties for British: 2 Infantrys Casualties for Yamamoto: 1 Tank Battle in Minamitori British attack with 2 Infantrys Yamamoto defend with 1 Infantry British roll dice for 2 Infantrys in Minamitori, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Minamitori British roll dice for 1 Infantry in Minamitori, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Minamitori, round 4 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Minamitori, round 5 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Minamitori, round 6 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Minamitori, round 7 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Infantry in Minamitori, round 7 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Minamitori Yamamoto win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for British: 2 Infantrys Battle in Equatoria British attack with 1 Artillery and 1 Infantry Italians defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in Equatoria, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 Infantry in Equatoria, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 1 Infantry in Equatoria, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 Infantry in Equatoria, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Equatoria British win, taking Equatoria from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Lower Egypt British attack with 4 Artillerys, 2 Elites, 1 Fighter, 6 Infantrys and 2 Tanks Italians defend with 1 Artillery and 2 Infantrys British roll dice for 4 Artillerys, 2 Elites, 1 Fighter, 6 Infantrys and 2 Tanks in Lower Egypt, round 2 : 4/15 hits, 5.00 expected hits Italians roll dice for 1 Artillery and 2 Infantrys in Lower Egypt, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Italians, 1 Artillery owned by the Italians and 1 Infantry owned by the British lost in Lower Egypt British win, taking Lower Egypt from Italians with 4 Artillerys, 2 Elites, 1 Fighter, 5 Infantrys and 2 Tanks remaining. Battle score for attacker is 6 Casualties for British: 1 Infantry Casualties for Italians: 1 Artillery and 2 Infantrys Battle in Iceland British attack with 1 Bomber, 1 Infantry and 1 Tank Neutral defend with 1 Infantry British roll dice for 1 Bomber, 1 Infantry and 1 Tank in Iceland, round 2 : 1/3 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Iceland British loses 0 PUs for violating Icelands neutrality. British win, taking Iceland from Neutral with 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Munster British attack with 1 Fighter, 3 Infantrys and 1 Tank Neutral defend with 2 Infantrys British roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Munster, round 2 : 2/5 hits, 1.33 expected hits Neutral roll dice for 2 Infantrys in Munster, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral and 1 Infantry owned by the British lost in Munster British loses 0 PUs for violating Munsters neutrality. British win, taking Munster from Neutral with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Neutral: 2 Infantrys Non Combat Move - British 1 Fighter moved from Munster to Wales 1 Bomber moved from Iceland to Wales 1 Fighter moved from Lower Egypt to Cairo 1 AAGun and 1 Infantry moved from Rhodesia to Kenya 2 Mech.Infs moved from Cape Town to Kenya Place Units - British 1 Factory placed in N.Saudi Arabia 1 Factory placed in E.Iran 1 Elite and 5 Infantrys placed in Cairo 5 Infantrys placed in Delhi 5 Infantrys placed in Madras 2 Infantrys placed in Bombay 2 Mech.Infs placed in S.Saudi Arabia 3 Mech.Infs placed in W.Iran Turn Complete - British British collect 102 PUs; end with 102 PUs
Combat Hit Differential Summary :
Neutral : 0.00 British : -2.83 Italians : -0.67 Yamamoto : 0.50
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TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Anzac 1 Infantry moved from Northern Territory to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Soembawa 2 Infantrys and 1 Tank moved from Northern Territory to 67 Sea Zone 1 Infantry moved from Broome to 67 Sea Zone 3 Infantrys and 1 Tank moved from 67 Sea Zone to Java 1 Tank moved from Lombok to Java 2 Fighters moved from Banjarmasin to Java Purchase Units - Anzac Anzac buy 3 Cruisers; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 2 Fighters, 3 Infantrys and 2 Tanks Yamamoto defend with 2 Artillerys, 2 Infantrys and 1 Tank Anzac roll dice for 2 Cruisers in Java, round 2 : 0/2 hits, 1.00 expected hits Anzac roll dice for 2 Fighters, 3 Infantrys and 2 Tanks in Java, round 2 : 3/7 hits, 2.17 expected hits Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Java, round 2 : 1/5 hits, 1.83 expected hits 1 Infantry owned by the Anzac, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Java Anzac roll dice for 2 Fighters, 2 Infantrys and 2 Tanks in Java, round 3 : 0/6 hits, 2.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in Java, round 3 : 2/2 hits, 0.83 expected hits 2 Infantrys owned by the Anzac lost in Java Anzac roll dice for 2 Fighters and 2 Tanks in Java, round 4 : 3/4 hits, 1.67 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in Java, round 4 : 2/2 hits, 0.83 expected hits 2 Tanks owned by the Anzac, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Java Anzac win with 2 Fighters remaining. Battle score for attacker is 1 Casualties for Anzac: 3 Infantrys and 2 Tanks Casualties for Yamamoto: 2 Artillerys, 2 Infantrys and 1 Tank Battle in Soembawa Anzac attack with 1 Infantry Thai defend with 1 Infantry Anzac roll dice for 1 Cruiser in Soembawa, round 2 : 1/1 hits, 0.50 expected hits Thai roll dice for 1 Infantry in Soembawa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Soembawa Anzac win, taking Soembawa from Thai with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - Anzac 2 Fighters moved from Java to Banjarmasin 1 Tank moved from Hollandia to West Papua 1 Artillery and 5 Infantrys moved from Hollandia to West Papua Place Units - Anzac 3 Cruisers placed in 67 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Yamamoto : 1.50 Anzac : -0.33 Thai : -0.33
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Dutch 1 Infantry moved from Lombok to Java Dutch take Java from Yamamoto 1 Adv.Fighter and 1 Fighter moved from Banjarmasin to 106 Sea Zone 1 Tank moved from Venezuela to Suriname Purchase Units - Dutch Dutch buy 2 Adv.Fighters and 2 Tanks; Remaining resources: 1 PUs; Combat - Dutch Battle in 106 Sea Zone Dutch attack with 1 Adv.Fighter and 1 Fighter Yamamoto defend with 2 B.Transports Dutch roll dice for 1 Adv.Fighter and 1 Fighter in 106 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Yamamoto roll dice for 2 B.Transports in 106 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 B.Transports owned by the Yamamoto lost in 106 Sea Zone Dutch win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 16 Casualties for Yamamoto: 2 B.Transports Non Combat Move - Dutch 1 Adv.Fighter and 1 Fighter moved from 106 Sea Zone to Banjarmasin Place Units - Dutch 2 Adv.Fighters and 2 Tanks placed in Banjarmasin Turn Complete - Dutch Dutch collect 25 PUs; end with 26 PUs
Combat Hit Differential Summary :
Yamamoto : -0.33 Dutch : 1.17
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Sorry for missing a few! Each game I play I don’t remember a grand strategy and just “figure it out” every time I open a file.
HISAICHI ROUND 3
Good maneuvering and prior purchasing. I don’t think Russia will be able to hold their little piece of Mongolia, but I’m still going to try and make it expensive for you.China still feels good vs. Hisaichi, but India hasn’t materialized as an issue for them.
My goal is to have incoming US pressure change that equation.
UK ROUND 3
I’m sticking to my plan of overwhelming Italy. It’s starting to take hold to the East. Hopefully you don’t have enough money to effectively push back. The US will have to keep the Dutch capital in mind, as Italy has transports that can hit South America in 2 rounds.I think another factory in Saudi Arabia and 1 in Iran will bring my deployment power to 16 for the region.
ANZAC ROUND 3
I’m continuing strong naval builds. The goal is to prevent a naval breakthrough that can threaten my weekly defended factories. The cruiser buys prevent an air raid from destroying my transport capacity.DUTCH ROUND 3
The Dutch look strong. I don’t see an offensive that can take my capital any time soon. Yamamoto’s strong naval buys appear to be concerned about holding off the US. With such purchases, I don’t foresee you taking the Dutch capital this game. If you start to gear up for an invasion now, the US will be close enough to mess with any required naval movements. I think it was a mistake to give up on the Dutch capital, or to think that you can take it with existing forces. This could be the moment where I think the game has changed.Since ANZAC and the Dutch are holding on to the DEI, it means UK money can freely be spent into Africa. It’s going to take luck for Germany to push into Russia far and fast enough to offset that. In the short term I anticipate some gains for Thai against the UK, and some by Hisaichi vs Russia, but overall feel like I’m beginning to get the upper hand.
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TripleA Turn Summary: Finns round 3
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 3 Combat Move - Finns 1 Elite and 5 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Finns Place Units - Finns 1 Elite and 4 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :