Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 destroyers, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from Philippines to 43 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Shensi to Yunnan
            1 mech_infantry moved from Yakut S.S.R. to Buryatia
            1 mech_infantry moved from Buryatia to Amur
            1 mech_infantry moved from Manchuria to Amur
            2 fighters moved from Japan to Amur
            1 fighter moved from Philippines to Shan State
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 33 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport; ANZAC defend with 1 submarine
                1 submarine owned by the ANZAC Submerged
                    1 transport owned by the Americans lost in 33 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Amur
                Japanese attack with 2 fighters and 2 mech_infantrys
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters and 2 mech_infantrys in Amur, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                    Japanese roll dice for 2 fighters and 1 mech_infantry in Amur, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 mech_infantry in Amur, round 4 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Amur, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Amur
                Japanese win, taking Amur from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; ANZAC defend with 1 bomber
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 bomber and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 bomber owned by the ANZAC lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for ANZAC: 1 bomber
                Casualties for British: 1 mech_infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 3 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer and 1 tactical_bomber
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from 43 Sea Zone to Philippines
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 carrier and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Shan State to French Indo China
            1 tactical_bomber moved from Yunnan to French Indo China
            1 armour moved from Kansu to Szechwan
            2 mech_infantrys moved from Kwangtung to French Indo China
            1 artillery moved from Kwangtung to Kwangsi
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 artillery moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Kweichow
            1 aaGun moved from Anhwe to Kweichow
            2 fighters moved from Amur to Jehol
    
        Place Units - Japanese
            3 destroyers placed in 6 Sea Zone
            2 fighters placed in Japan
            3 infantry placed in French Indo China
            1 armour and 1 mech_infantry placed in Kwangtung
            1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
            Japanese collect 50 PUs (5 lost to blockades); end with 50 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Chinese : -0.50
    UK_Pacific : 0.33
    Russians : -0.33
    Japanese : 1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Midway to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Midway to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 bombers moved from Marshall Islands to Caroline Islands
            1 fighter moved from 25 Sea Zone to Midway
            2 fighters moved from 25 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier, 1 marine, 5 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Western United States to 10 Sea Zone
            1 battleship, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            4 artilleries moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            2 artilleries moved from 91 Sea Zone to Gibraltar
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 107 Sea Zone to 101 Sea Zone
            3 bombers moved from United Kingdom to Scotland
            1 bomber moved from Eastern United States to Scotland
            4 infantry moved from United Kingdom to Scotland
    
        Place Units - Americans
            1 battleship, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
            1 marine placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.83
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Combat Move - British
            3 infantry moved from Northwest Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Persia to Caucasus
            5 fighters moved from Russia to Kazakhstan
            1 infantry moved from Turkmenistan to Kazakhstan
            3 infantry moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from Burma to Yunnan
            1 armour, 4 artilleries and 5 mech_infantrys moved from Burma to Shan State
            1 armour moved from India to Shan State
            1 armour and 1 mech_infantry moved from Malaya to Shan State
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Midway to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 fighters in 25 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 bombers moved from Marshall Islands to Caroline Islands
            1 fighter moved from 25 Sea Zone to Midway
            2 fighters moved from 25 Sea Zone to 33 Sea Zone
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 1 carrier, 1 marine, 5 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            2 infantry moved from Western United States to 10 Sea Zone
            1 battleship, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            4 artilleries moved from Eastern United States to 101 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries moved from 91 Sea Zone to Morocco
            2 infantry moved from 91 Sea Zone to Morocco
            2 artilleries moved from 91 Sea Zone to Gibraltar
            2 infantry moved from 91 Sea Zone to Gibraltar
            2 transports moved from 107 Sea Zone to 101 Sea Zone
            3 bombers moved from United Kingdom to Scotland
            1 bomber moved from Eastern United States to Scotland
            4 infantry moved from United Kingdom to Scotland
    
        Place Units - Americans
            1 battleship, 1 destroyer and 2 transports placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
            1 marine placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Northwest Persia to Caucasus
            1 fighter and 1 tactical_bomber moved from Persia to Caucasus
            5 fighters moved from Russia to Kazakhstan
            1 infantry moved from Turkmenistan to Kazakhstan
            3 infantry moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from Burma to Yunnan
            1 armour, 4 artilleries and 5 mech_infantrys moved from Burma to Shan State
            1 armour moved from India to Shan State
            1 armour and 1 mech_infantry moved from Malaya to Shan State
    
        Combat - British
            Battle in Yunnan
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Kazakhstan
                British attack with 5 fighters and 1 infantry
                Germans defend with 1 armour
                    British roll dice for 5 fighters and 1 infantry in Kazakhstan, round 2 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Shan State
                British attack with 3 armour, 4 artilleries and 6 mech_infantrys
                Japanese defend with 1 artillery
                    British roll dice for 3 armour, 4 artilleries and 6 mech_infantrys in Shan State, round 2 : 2/13 hits, 4.50 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 3 armour, 4 artilleries and 6 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Caucasus
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Italians defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 0/5 hits, 1.67 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Caucasus, round 3 : 4/5 hits, 1.67 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            5 fighters moved from Kazakhstan to Russia
            2 fighters moved from Persia to Russia
            3 aaGuns moved from Burma to Shan State
            1 infantry moved from India to Burma
            1 mech_infantry moved from West India to Burma
            2 fighters and 1 tactical_bomber moved from Yunnan to India
            1 artillery and 1 infantry moved from Persia to Eastern Persia
            3 infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Egypt to Iraq
            1 fighter moved from United Kingdom to Scotland
            1 fighter and 1 tactical_bomber moved from Caucasus to Persia
    
        Place Units - British
            1 armour and 2 fighters placed in Persia
            3 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -1.67
    Italians : 0.33
    Americans : -0.83
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Ukraine to Caucasus
            1 fighter moved from Ukraine to Caucasus
            1 artillery and 1 mech_infantry moved from Bryansk to Tambov
            1 fighter moved from Ukraine to Tambov
    
        Combat - Italians
            Battle in Tambov
                Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Tambov, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
                Italians win, taking Tambov from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Italians attack with 1 fighter and 2 mech_infantrys
                British defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                    Italians roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians and 1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 mech_infantry remaining. Battle score for attacker is -11
                Casualties for Italians: 1 fighter and 1 mech_infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Tambov to Ukraine
            2 armour moved from Ukraine to Bryansk
            1 infantry moved from Ukraine to Rostov
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Ukraine
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,2,1,6,3
            Italians collect 13 PUs (7 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : 2.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            1 fighter moved from Queensland to 34 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            1 fighter moved from Queensland to 34 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in 34 Sea Zone
                ANZAC attack with 1 fighter, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                ANZAC attack with 5 submarines
                Japanese defend with 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 5 submarines in 35 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 5 submarines in 35 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 5 submarines in 35 Sea Zone, round 4 : 2/5 hits, 1.67 expected hits
                    2 carriers owned by the Japanese lost in 35 Sea Zone
                    ANZAC roll dice for 5 submarines in 35 Sea Zone, round 5 : 0/5 hits, 1.67 expected hits
                    ANZAC roll dice for 5 submarines in 35 Sea Zone, round 6 : 2/5 hits, 1.67 expected hits
                    1 transport owned by the Japanese lost in 35 Sea Zone
                5 submarines owned by the ANZAC retreated to 44 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 39
                Casualties for Japanese: 2 carriers and 1 transport
            Battle in Paulau Island
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Philippines
    
        Non Combat Move - ANZAC
            1 fighter moved from 34 Sea Zone to Caroline Islands
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from Burma to Shan State
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.83
    Japanese : -2.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 2 submarines and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            1 fighter moved from Queensland to 34 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
    
        Combat - ANZAC
            Battle in 34 Sea Zone
                ANZAC attack with 1 fighter, 1 submarine and 1 transport
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                ANZAC win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                ANZAC attack with 5 submarines
                Japanese defend with 2 carriers, 1 fighter, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 5 submarines in 35 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 5 submarines in 35 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers and 1 transport in 35 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 5 submarines in 35 Sea Zone, round 4 : 2/5 hits, 1.67 expected hits
                    2 carriers owned by the Japanese lost in 35 Sea Zone
                    ANZAC roll dice for 5 submarines in 35 Sea Zone, round 5 : 0/5 hits, 1.67 expected hits
                    ANZAC roll dice for 5 submarines in 35 Sea Zone, round 6 : 2/5 hits, 1.67 expected hits
                    1 transport owned by the Japanese lost in 35 Sea Zone
                5 submarines owned by the ANZAC retreated to 44 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 39
                Casualties for Japanese: 2 carriers and 1 transport
            Battle in Paulau Island
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Philippines
    
        Non Combat Move - ANZAC
            1 fighter moved from 34 Sea Zone to Caroline Islands
            1 cruiser moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from Burma to Shan State
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 54 Sea Zone
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.83
    Japanese : -2.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 bombers, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 bombers moved from Western Germany to Scotland
            1 armour moved from Volgograd to Kazakhstan
            2 fighters moved from Bryansk to Kazakhstan
    
        Combat - Germans
            Air Battle in Scotland
                Germans attacks with 2 units heading to Scotland
                British launches 1 interceptors out of Scotland
                    Attackers Fire,  : 0/2 hits, 0.33 expected hits
                    Defenders Fire,  : 0/1 hits, 0.33 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Scotland
                    AA fire in Scotland : 0/2 hits, 0.33 expected hits
                Bombing raid in Scotland rolls: 5,7 and causes: 6 damage to unit: airfield
                Bombing raid in Scotland causes 6 damage total. 
            Battle in Kazakhstan
                Germans attack with 1 armour and 2 fighters
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 2 fighters in Kazakhstan, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 fighters moved from Kazakhstan to Tsinghai
            2 armour moved from Volgograd to Bryansk
            1 mech_infantry moved from Bryansk to Samara
            5 mech_infantrys moved from Belarus to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            4 mech_infantrys moved from Poland to Belarus
            2 artilleries and 2 infantry moved from Novgorod to Belarus
            1 destroyer moved from 113 Sea Zone to 104 Sea Zone
            2 bombers moved from Scotland to Western Germany
            2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk
            2 infantry moved from Germany to Western Germany
            1 artillery moved from Western Germany to France
            1 artillery moved from Western Germany to France
            1 artillery moved from Western Germany to France
            1 artillery moved from Finland to 115 Sea Zone
            1 artillery moved from 115 Sea Zone to Novgorod
            1 artillery moved from France to Western Germany
            1 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 bombers placed in Western Germany
            3 tactical_bombers placed in Novgorod
            2 infantry placed in Volgograd
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,2,1,6
            Germans collect 55 PUs (4 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Defenders Fire,  : : -0.33
    AA fire in Scotland : : -0.33
    Attackers Fire,  : : -0.33
    Russians : -0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 5 PUs; end with 5 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 7 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
            1 infantry moved from Hunan to Yunnan
            2 fighters moved from Jehol to Yunnan
            1 fighter moved from Philippines to 34 Sea Zone
            1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                  Japanese take 22 Sea Zone from ANZAC
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 34 Sea Zone
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
            Battle in Yunnan
                Japanese attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                British defend with 3 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits, 3.00 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            3 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
            1 artillery moved from Kwangsi to French Indo China
            1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
            2 mech_infantrys moved from Kweichow to French Indo China
            1 artillery moved from Anhwe to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 aaGun moved from Kweichow to Hunan
            1 fighter moved from 34 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from Philippines to French Indo China
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in French Indo China
            3 mech_infantrys placed in Kwangtung
            1 mech_infantry placed in Kiangsu
            8 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2,6,1,3,3,2,5,5,5
            Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Chinese : 0.00
    Japanese : 0.17
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            3 bombers moved from Caroline Islands to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 fighter moved from Midway to 6 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            3 bombers moved from Scotland to Western Germany
            1 bomber moved from Scotland to Western Germany
    

    Savegame

  • '20 '19

    @Odonis scramble sz 6?

  • '20 '19 '18 '15 '13

    @wizmark
    none

  • '20 '19

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            3 bombers moved from Caroline Islands to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 fighter moved from Midway to 6 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            3 bombers moved from Scotland to Western Germany
            1 bomber moved from Scotland to Western Germany
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/3 hits, 0.50 expected hits
                    AA fire in Western Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany rolls: 6,5,6 and causes: 17 damage to unit: factory_major
                Bombing raid in Western Germany causes 17 damage total. 
            Battle in Philippines
            Battle in Korea
            Battle in 22 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking Philippines from Japanese, taking Korea from Japanese, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 23 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 marine moved from Eastern United States to 101 Sea Zone
            1 battleship, 1 marine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            3 bombers moved from Western Germany to United Kingdom
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            3 bombers moved from 6 Sea Zone to Iwo Jima
            2 fighters moved from 22 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Iwo Jima
            1 battleship moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 armour and 1 infantry moved from 25 Sea Zone to Midway
            1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 battleship, 1 carrier and 1 marine moved from 33 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Scotland: 4 infantry
            EDIT: Adding units owned by Americans to United Kingdom: 4 infantry
            EDIT: Turning off Edit Mode
            2 fighters placed in Eastern United States
            1 submarine placed in 101 Sea Zone
            2 submarines and 2 transports placed in 10 Sea Zone
            2 artilleries, 3 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    AA fire in Western Germany : : 0.33
    Americans : 0.00
    Japanese : 0.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Combat Move - British
            2 infantry moved from Northwest Persia to Caucasus
            1 artillery moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry and 1 mech_infantry moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from India to Yunnan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 fighters, 3 infantry, 3 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            3 bombers moved from Caroline Islands to 6 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
                  Americans take 6 Sea Zone from Japanese
            1 fighter moved from Midway to 6 Sea Zone
            1 fighter moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            3 bombers moved from Scotland to Western Germany
            1 bomber moved from Scotland to Western Germany
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/3 hits, 0.50 expected hits
                    AA fire in Western Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Western Germany rolls: 6,5,6 and causes: 17 damage to unit: factory_major
                Bombing raid in Western Germany causes 17 damage total. 
            Battle in Philippines
            Battle in Korea
            Battle in 22 Sea Zone
                Americans attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking Philippines from Japanese, taking Korea from Japanese, taking 22 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 23 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 23 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 submarines in 23 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 23 Sea Zone
                Americans win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 marine moved from Eastern United States to 101 Sea Zone
            1 battleship, 1 marine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Morocco
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
            3 bombers moved from Western Germany to United Kingdom
            1 submarine moved from 33 Sea Zone to 19 Sea Zone
            3 bombers moved from 6 Sea Zone to Iwo Jima
            2 fighters moved from 22 Sea Zone to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Iwo Jima
            1 battleship moved from 26 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 armour and 1 infantry moved from 25 Sea Zone to Midway
            1 carrier and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 battleship, 1 carrier and 1 marine moved from 33 Sea Zone to 6 Sea Zone
            1 marine moved from 6 Sea Zone to Korea
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Scotland: 4 infantry
            EDIT: Adding units owned by Americans to United Kingdom: 4 infantry
            EDIT: Turning off Edit Mode
            2 fighters placed in Eastern United States
            1 submarine placed in 101 Sea Zone
            2 submarines and 2 transports placed in 10 Sea Zone
            2 artilleries, 3 infantry and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    
        Purchase Units - British
            British buy 4 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Northwest Persia to Caucasus
            1 artillery moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
            1 infantry and 1 mech_infantry moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from India to Yunnan
    
        Combat - British
            Battle in Caucasus
                British attack with 1 artillery and 2 infantry
                Italians defend with 1 mech_infantry
                    British roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Caucasus
                British win, taking Caucasus from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Yunnan
                British attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            3 infantry and 1 mech_infantry moved from India to Burma
            3 aaGuns, 3 armour, 4 artilleries and 4 mech_infantrys moved from Shan State to Burma
            2 fighters and 1 tactical_bomber moved from Yunnan to Burma
            3 fighters and 1 tactical_bomber moved from Persia to Russia
            1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
            1 armour moved from Persia to Eastern Persia
            3 infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Egypt to Iraq
            1 fighter moved from Scotland to Gibraltar
            2 armour moved from Northwest Persia to Eastern Persia
    
        Place Units - British
            3 fighters placed in Persia
            1 infantry and 1 mech_infantry placed in Iraq
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            3 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 3 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 0.50
    Italians : -0.67
    AA fire in Western Germany : : 0.33
    Americans : 0.00
    Japanese : 1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Rostov to Caucasus
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            2 armour and 1 mech_infantry moved from Bryansk to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 3 armour, 1 infantry and 2 mech_infantrys
                British defend with 1 artillery and 2 infantry
                    Italians roll dice for 3 armour, 1 infantry and 2 mech_infantrys in Caucasus, round 2 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Caucasus
                    Italians roll dice for 3 armour and 1 mech_infantry in Caucasus, round 3 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry and 1 mech_infantry
                Casualties for British: 1 artillery and 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Ukraine to Southern Italy
            1 artillery moved from Tambov to Rostov
            1 armour moved from Bryansk to Rostov
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            1 infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,3,1,3,3
            Italians collect 10 PUs (10 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Russians : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 34 Sea Zone
            1 cruiser moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
                  ANZAC take 20 Sea Zone from Japanese
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
            1 submarine moved from 44 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    

    Savegame

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