L.O.T.R. - Whack Good (But Evil)- dawg Evil (But Good)

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Dale
            Dale buy 1 spearInfantry and 2 trebuches; Remaining resources: 1 PUs; 
    
        Combat Move - Dale
            3 trebuches moved from Lake Town to N. Dale
            1 spearInfantry moved from S. Dale to Celduin
                  Dale take Celduin from Rhun
            1 heavyCavalry and 1 spearInfantry moved from N. Rhun to S. Dale
    
        Combat - Dale
            Battle in N. Dale
                Dale attack with 3 trebuches
                Rhun defend with 1 chariotArchers
                    Dale roll dice for 3 trebuches in N. Dale, round 2 : 2/3 hits, 1.50 expected hits
                    Rhun roll dice for 1 chariotArchers in N. Dale, round 2 : 1/1 hits, 0.33 expected hits
                    1 chariotArchers owned by the Rhun and 1 trebuche owned by the Dale lost in N. Dale
                Dale win, taking N. Dale from Rhun with 2 trebuches remaining. Battle score for attacker is 1
                Casualties for Dale: 1 trebuche
                Casualties for Rhun: 1 chariotArchers
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 spearInfantry and 2 trebuches placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.50
    Rhun : 0.67
    

    Savegame


  • TripleA Turn Summary: Khand round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Khand
            Khand buy 1 raiderCavalry and 2 raiderss; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            3 raiderss and 1 xbowInfantry moved from S. Ithilien to E. Osg.
            1 warWolves moved from Khand to S. Ithilien
            2 raiderCavalrys moved from S. Rhovanion to S. Mirkwood
    
        Combat - Khand
            Battle in S. Mirkwood
                Khand attack with 2 raiderCavalrys
                Elves defend with 1 ents and 2 wizards
                    Khand roll dice for 2 raiderCavalrys in S. Mirkwood, round 2 : 1/2 hits, 1.00 expected hits
                    Elves roll dice for 1 ents and 2 wizards in S. Mirkwood, round 2 : 2/3 hits, 1.83 expected hits
                    1 ents owned by the Elves and 2 raiderCavalrys owned by the Khand lost in S. Mirkwood
                Elves win with 2 wizards remaining. Battle score for attacker is -5
                Casualties for Khand: 2 raiderCavalrys
                Casualties for Elves: 1 ents
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 raiderss placed in E. Osg.
            1 raiderCavalry placed in Khand
    
        Turn Complete - Khand
            Khand collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Elves : 0.17
    Khand : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Dwarves
            Dwarves buy 2 cannons and 1 mortar; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            1 axeInfantry and 2 mortars moved from Iron Hills to N. Rhun
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            2 cannons and 1 mortar placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Freefolk
            Freefolk buy 2 catapults and 3 lightCavalrys; Remaining resources: 3 PUs; 
    
        Combat Move - Freefolk
            1 hobbits moved from Enedwaith Coast to N. Enedwaith
            1 archers, 2 hobbitss and 1 spearInfantry moved from N. Enedwaith to Eregion
            2 archerss, 6 lightCavalrys and 2 spearInfantrys moved from Tharbad to Eregion
            3 catapults moved from S. Downs to Cardolan
            1 catapult moved from Shire to S. Downs
            1 lightCavalry moved from Hobbiton to Cardolan
            3 lightCavalrys moved from Bree to Eregion
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 catapults placed in Tharbad
            2 lightCavalrys placed in Lond Daer
            1 lightCavalry placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 23 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Mordor round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Mordor
            Mordor buy 1 orcs, 3 siegeTowers and 2 trollss; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            1 orcs and 1 trolls moved from Dol Goldur to S. Mirkwood
            1 orcs moved from N. Brown Lands to S. Mirkwood
            2 nazguls moved from S. Rhovanion to S. Mirkwood
            1 nazgul moved from S. Rhovanion to S. Mirkwood
            1 siegeTower moved from Udun to Dagorlad
            1 orcs moved from S. Rhovanion to Dagorlad
            1 orcs moved from Minas Morgul to N. Ithilien
            1 orcs moved from N. Ithilien to Dagorlad
            1 orcs moved from Minas Morgul to N. Ithilien
            4 trollss moved from E. Osg. to Dagorlad
    
        Combat - Mordor
            Battle in S. Mirkwood
                Mordor attack with 3 nazguls, 2 orcss and 1 trolls
                Elves defend with 2 wizards
                    Mordor roll dice for 3 nazguls, 2 orcss and 1 trolls in S. Mirkwood, round 2 : 3/6 hits, 2.83 expected hits
                    Elves roll dice for 2 wizards in S. Mirkwood, round 2 : 0/2 hits, 1.33 expected hits
                    2 wizards owned by the Elves lost in S. Mirkwood
                Mordor win, taking S. Mirkwood from Elves with 3 nazguls, 2 orcss and 1 trolls remaining. Battle score for attacker is 16
                Casualties for Elves: 2 wizards
    
        Non Combat Move - Mordor
            3 nazguls moved from S. Mirkwood to Rhovanion
    
        Place Units - Mordor
            2 siegeTowers and 2 trollss placed in Dol Goldur
            1 siegeTower placed in Udun
            1 orcs placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.17
    Elves : -1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Rohan
            Rohan buy 5 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            4 heavyCavalrys moved from Helms Deep to E. Emnet
            1 trebuche moved from Eastfold to E. Emnet
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            4 spearInfantrys placed in Eastfold
            1 spearInfantry and 1 trebuche placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Goblins round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Goblins
            Goblins buy 11 shooterss; Remaining resources: 0 PUs; 
    
        Place Units - Goblins
            8 shooterss placed in Moria
            3 shooterss placed in Lorien
    
        Turn Complete - Goblins
            Goblins collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Elves
            Elves buy 10 hunterss; Remaining resources: 1 PUs; 
    
        Combat Move - Elves
            1 hobbits moved from N. Mirkwood to W. Mirkwood
                  Elves take W. Mirkwood from Goblins
            1 hobbits moved from Carrock to Gladden
                  Elves take Gladden from Goblins
            1 wizard moved from High Mirkwood to N. Dale
            3 hunterss moved from Rivendell to Moria
            13 hobbitss, 8 hunterss and 1 wizard moved from Eregion to Moria
            2 hunterss moved from N. Caves to Moria
            3 hunterss moved from Drimrill Dale to Moria
            2 hunterss moved from Celebran to Moria
            2 hunterss moved from S. Caves to Moria
            1 wizard moved from Westfold to Fangorn
                  Elves take Fangorn from Goblins
            1 wizard moved from Fangorn to Celebran
            5 hobbitss moved from Rivendell to Eregion
    
        Combat - Elves
            Battle in Moria
                Elves attack with 13 hobbitss, 20 hunterss and 1 wizard
                Goblins defend with 1 bats, 1 castle, 8 fortificationss, 21 shooterss, 7 stabberss and 3 trollss
                    Elves roll dice for 13 hobbitss, 20 hunterss and 1 wizard in Moria, round 2 : 13/34 hits, 9.50 expected hits
                    Goblins roll dice for 1 bats, 8 fortificationss, 21 shooterss, 7 stabberss and 3 trollss in Moria, round 2 : 9/40 hits, 11.17 expected hits
                    9 hobbitss owned by the Elves, 8 fortificationss owned by the Goblins and 5 stabberss owned by the Goblins lost in Moria
                    Elves roll dice for 4 hobbitss, 20 hunterss and 1 wizard in Moria, round 3 : 7/25 hits, 8.00 expected hits
                    Goblins roll dice for 1 bats, 21 shooterss, 2 stabberss and 3 trollss in Moria, round 3 : 11/27 hits, 9.00 expected hits
                    1 bats owned by the Goblins, 4 shooterss owned by the Goblins, 7 hunterss owned by the Elves, 4 hobbitss owned by the Elves and 2 stabberss owned by the Goblins lost in Moria
                    Elves roll dice for 13 hunterss and 1 wizard in Moria, round 4 : 6/14 hits, 5.00 expected hits
                    Goblins roll dice for 17 shooterss and 3 trollss in Moria, round 4 : 5/20 hits, 7.17 expected hits
                    6 shooterss owned by the Goblins and 5 hunterss owned by the Elves lost in Moria
                    Elves roll dice for 8 hunterss and 1 wizard in Moria, round 5 : 1/9 hits, 3.33 expected hits
                    Goblins roll dice for 11 shooterss and 3 trollss in Moria, round 5 : 4/14 hits, 5.17 expected hits
                    1 shooters owned by the Goblins and 4 hunterss owned by the Elves lost in Moria
                    Elves roll dice for 4 hunterss and 1 wizard in Moria, round 6 : 2/5 hits, 2.00 expected hits
                    Goblins roll dice for 10 shooterss and 3 trollss in Moria, round 6 : 5/13 hits, 4.83 expected hits
                    2 shooterss owned by the Goblins, 4 hunterss owned by the Elves and 1 wizard owned by the Elves lost in Moria
                Goblins win with 8 shooterss and 3 trollss remaining. Battle score for attacker is -53
                Casualties for Elves: 13 hobbitss, 20 hunterss and 1 wizard
                Casualties for Goblins: 1 bats, 8 fortificationss, 13 shooterss and 7 stabberss
    
        Non Combat Move - Elves
    
        Place Units - Elves
            2 hunterss placed in N. Caves
            2 hunterss placed in S. Caves
            3 hunterss placed in High Mirkwood
            3 hunterss placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 41 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Goblins : -3.33
    Elves : 1.17
    

    Savegame


  • TripleA Turn Summary: Haradrim round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Haradrim
            Haradrim buy 2 caravels and 1 galleon; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            2 caravels, 7 galleons and 10 rafts moved from Umbar Peninsula Coast to S. E. Central Sea Zone
            2 caravels and 1 galleon moved from Bay of Harad to Umbar Peninsula Coast
            4 spearInfantrys moved from S. Ithilien to E. Osg.
            3 corsairss and 2 spearInfantrys moved from Umbar to Debatable Land
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 caravels and 1 galleon placed in Bay of Harad
    
        Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Gondor
            Gondor buy 3 rafts and 5 trebuches; Remaining resources: 2 PUs; 
    
        Combat Move - Gondor
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 rafts moved from Anfalas Coast to N. E. Central Sea Zone
            3 galleons moved from Anduin Mouth to N. E. Central Sea Zone
            2 spearInfantrys moved from Anorien to W. Osg.
            2 spearInfantrys and 2 towerGuards moved from Minas Tirith to Anorien
    
        Combat - Gondor
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 trebuches placed in W. Osg.
            3 trebuches placed in Minas Tirith
            3 rafts placed in Anfalas Coast
    
        Turn Complete - Gondor
            Gondor collect 28 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Rhun round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Rhun
            Rhun buy 2 fortificationss, 3 spearInfantrys and 1 tower; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
            1 spearInfantry moved from Rhovanion to Celduin
            1 chariotArchers moved from Rhun to Celduin
            1 spearInfantry moved from Rhovanion to Celduin
            2 warChariots moved from Rhovanion to Rhun
    
        Combat - Rhun
            Battle in Celduin
                Rhun attack with 1 chariotArchers and 2 spearInfantrys
                Dale defend with 1 spearInfantry
                    Rhun roll dice for 1 chariotArchers and 2 spearInfantrys in Celduin, round 2 : 0/3 hits, 0.83 expected hits
                    Dale roll dice for 1 spearInfantry in Celduin, round 2 : 0/1 hits, 0.33 expected hits
                    Rhun roll dice for 1 chariotArchers and 2 spearInfantrys in Celduin, round 3 : 3/3 hits, 0.83 expected hits
                    Dale roll dice for 1 spearInfantry in Celduin, round 3 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun and 1 spearInfantry owned by the Dale lost in Celduin
                Rhun win, taking Celduin from Dale with 1 chariotArchers and 1 spearInfantry remaining. Battle score for attacker is 0
                Casualties for Rhun: 1 spearInfantry
                Casualties for Dale: 1 spearInfantry
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            2 fortificationss, 3 spearInfantrys and 1 tower placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.33
    Rhun : 1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Dale
            Dale buy 2 spearInfantrys and 2 trebuches; Remaining resources: 1 PUs; 
    
        Combat Move - Dale
            4 archerss, 3 heavyCavalrys and 4 spearInfantrys moved from S. Dale to Celduin
            2 trebuches moved from N. Dale to Celduin
            1 spearInfantry and 2 trebuches moved from Lake Town to N. Dale
    
        Combat - Dale
            Battle in Celduin
                Dale attack with 4 archerss, 3 heavyCavalrys, 4 spearInfantrys and 2 trebuches
                Rhun defend with 1 chariotArchers and 1 spearInfantry
                    Dale roll dice for 4 archerss, 3 heavyCavalrys, 4 spearInfantrys and 2 trebuches in Celduin, round 2 : 5/13 hits, 4.50 expected hits
                    Rhun roll dice for 1 chariotArchers and 1 spearInfantry in Celduin, round 2 : 0/2 hits, 0.67 expected hits
                    1 spearInfantry owned by the Rhun and 1 chariotArchers owned by the Rhun lost in Celduin
                Dale win, taking Celduin from Rhun with 4 archerss, 3 heavyCavalrys, 4 spearInfantrys and 2 trebuches remaining. Battle score for attacker is 8
                Casualties for Rhun: 1 chariotArchers and 1 spearInfantry
    
        Non Combat Move - Dale
    
        Place Units - Dale
            2 spearInfantrys and 2 trebuches placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 14 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Dale : 0.50
    Rhun : -0.67
    

    Savegame


  • TripleA Turn Summary: Khand round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Khand
            Khand buy 2 fortificationss and 2 raiderCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 warWolves moved from S. Ithilien to E. Osg.
            1 raiderCavalry moved from Khand to S. Ithilien
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 fortificationss placed in E. Osg.
            2 raiderCavalrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Dwarves
            Dwarves buy 4 axeInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            2 cannons and 1 mortar moved from Iron Hills to N. Rhun
    
        Combat - Dwarves
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            4 axeInfantrys placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Freefolk
            Freefolk buy 1 galleon, 3 lightCavalrys and 3 rafts; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            4 archerss, 5 hobbitss, 12 lightCavalrys and 5 spearInfantrys moved from Eregion to Moria
            1 lightCavalry moved from Cardolan to Moria
            2 lightCavalrys moved from Lond Daer to Moria
            1 hobbits moved from N. Enedwaith to Enedwaith
            2 catapults moved from Tharbad to N. Enedwaith
            3 catapults moved from Cardolan to Eregion
            1 catapult moved from S. Downs to Minhiriath
            1 lightCavalry moved from Bree to N. Enedwaith
    
        Combat - Freefolk
            Battle in Moria
                Freefolk attack with 4 archerss, 5 hobbitss, 15 lightCavalrys and 5 spearInfantrys
                Goblins defend with 1 castle, 8 shooterss and 3 trollss
                    Freefolk roll dice for 4 archerss, 5 hobbitss, 15 lightCavalrys and 5 spearInfantrys in Moria, round 2 : 10/28 hits, 7.17 expected hits
                    Goblins roll dice for 8 shooterss and 3 trollss in Moria, round 2 : 4/11 hits, 4.17 expected hits
                    8 shooterss owned by the Goblins, 4 hobbitss owned by the Freefolk and 2 trollss owned by the Goblins lost in Moria
                    Freefolk roll dice for 4 archerss, 1 hobbits, 15 lightCavalrys and 5 spearInfantrys in Moria, round 3 : 9/25 hits, 7.17 expected hits
                    Goblins roll dice for 1 trolls in Moria, round 3 : 0/1 hits, 0.50 expected hits
                    1 trolls owned by the Goblins lost in Moria
                Freefolk captures 16PUs while taking Goblins capital
                Freefolk win, taking Moria from Goblins with 4 archerss, 1 hobbits, 15 lightCavalrys and 5 spearInfantrys remaining. Battle score for attacker is 26
                Casualties for Freefolk: 4 hobbitss
                Casualties for Goblins: 8 shooterss and 3 trollss
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 rafts placed in Gwathlo Mouth
            1 galleon and 1 raft placed in Gwathlo
            3 lightCavalrys placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 31 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.67
    Freefolk : 4.67
    

    Savegame


  • TripleA Turn Summary: Mordor round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Mordor
            Mordor buy 3 orcss, 2 siegeTowers and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            1 orcs moved from Dagorlad to S. Brown Lands
            1 orcs moved from S. Mirkwood to N. Brown Lands
            1 orcs moved from S. Mirkwood to Rhovanion
            3 nazguls moved from Rhovanion to S. Mirkwood
            2 siegeTowers moved from Dol Goldur to S. Mirkwood
            2 trollss moved from Dol Goldur to S. Mirkwood
            2 orcss, 1 siegeTower and 4 trollss moved from Dagorlad to S. Rhovanion
            2 orcss moved from N. Ithilien to Dagorlad
            1 siegeTower moved from Udun to Dagorlad
            1 orcs moved from Minas Morgul to N. Ithilien
            1 orcs moved from E. Osg. to N. Ithilien
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            1 orcs, 1 siegeTower and 1 trolls placed in Dol Goldur
            1 siegeTower placed in Udun
            2 orcss placed in Minas Morgul
            Mordor undo move 2.
            1 siegeTower placed in Dol Goldur
    
        Turn Complete - Mordor
            Mordor collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Rohan
            Rohan buy 3 heavyCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            1 spearInfantry and 1 trebuche moved from Helms Deep to Eastfold
            2 spearInfantrys moved from Eastfold to E. Emnet
            2 spearInfantrys moved from Eastfold to Anorien
            1 heavyCavalry moved from E. Emnet to Wold
                  Rohan take Wold from Goblins
            1 heavyCavalry moved from Wold to S. Brown Lands
            3 heavyCavalrys, 5 spearInfantrys and 1 trebuche moved from E. Emnet to S. Brown Lands
    
        Combat - Rohan
            Battle in S. Brown Lands
                Rohan attack with 4 heavyCavalrys, 5 spearInfantrys and 1 trebuche
                Mordor defend with 1 orcs
                    Rohan roll dice for 4 heavyCavalrys, 5 spearInfantrys and 1 trebuche in S. Brown Lands, round 2 : 4/10 hits, 3.50 expected hits
                    Mordor roll dice for 1 orcs in S. Brown Lands, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in S. Brown Lands
                Rohan win, taking S. Brown Lands from Mordor with 4 heavyCavalrys, 5 spearInfantrys and 1 trebuche remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            3 heavyCavalrys and 1 spearInfantry placed in Eastfold
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.17
    Rohan : 0.50
    

    Savegame


  • TripleA Turn Summary: Goblins round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Combat Move - Goblins
            1 shooters moved from Lorien to Anduin East Bank
            1 shooters moved from Lorien to Drimrill Dale
                  Goblins take Drimrill Dale from Elves
    
        Combat - Goblins
    
        Non Combat Move - Goblins
    
        Turn Complete - Goblins
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Elves
            Elves buy 10 hobbitss and 5 hunterss; Remaining resources: 2 PUs; 
    
        Combat Move - Elves
            2 hunterss moved from N. Caves to Drimrill Dale
            1 wizard moved from Celebran to Lorien
            1 hunters moved from S. Caves to Lorien
            1 hunters moved from S. Caves to Anduin East Bank
            1 hobbits moved from Gladden to Anduin East Bank
            1 hobbits moved from W. Mirkwood to Gladden
            1 hunters moved from High Mirkwood to W. Mirkwood
            1 hunters moved from High Mirkwood to E. Mirkwood
            1 hunters moved from High Mirkwood to N. Dale
            1 wizard moved from N. Dale to Rhovanion
            5 hobbitss moved from Eregion to Moria
            3 hunterss moved from Rivendell to N. Caves
    
        Combat - Elves
            Battle in Lorien
                Elves attack with 1 hunters and 1 wizard
                Goblins defend with 1 castle and 3 shooterss
                    Elves roll dice for 1 hunters and 1 wizard in Lorien, round 2 : 2/2 hits, 1.00 expected hits
                    Goblins roll dice for 3 shooterss in Lorien, round 2 : 1/3 hits, 1.00 expected hits
                    2 shooterss owned by the Goblins and 1 hunters owned by the Elves lost in Lorien
                    Elves roll dice for 1 wizard in Lorien, round 3 : 0/1 hits, 0.67 expected hits
                    Goblins roll dice for 1 shooters in Lorien, round 3 : 1/1 hits, 0.33 expected hits
                    1 wizard owned by the Elves lost in Lorien
                Goblins win with 1 shooters remaining. Battle score for attacker is -8
                Casualties for Elves: 1 hunters and 1 wizard
                Casualties for Goblins: 2 shooterss
            Battle in Anduin East Bank
                Elves attack with 1 hobbits and 1 hunters
                Goblins defend with 1 shooters
                    Elves roll dice for 1 hobbits and 1 hunters in Anduin East Bank, round 2 : 0/2 hits, 0.50 expected hits
                    Saruman roll dice for 1 shooters in Anduin East Bank, round 2 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hobbits and 1 hunters in Anduin East Bank, round 3 : 0/2 hits, 0.50 expected hits
                    Saruman roll dice for 1 shooters in Anduin East Bank, round 3 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 hobbits and 1 hunters in Anduin East Bank, round 4 : 1/2 hits, 0.50 expected hits
                    Saruman roll dice for 1 shooters in Anduin East Bank, round 4 : 1/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins and 1 hobbits owned by the Elves lost in Anduin East Bank
                Elves win, taking Anduin East Bank from Saruman with 1 hunters remaining. Battle score for attacker is 0
                Casualties for Elves: 1 hobbits
                Casualties for Goblins: 1 shooters
            Battle in Drimrill Dale
                Elves attack with 2 hunterss
                Goblins defend with 1 shooters
                    Elves roll dice for 2 hunterss in Drimrill Dale, round 2 : 2/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 shooters in Drimrill Dale, round 2 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Drimrill Dale
                Elves win, taking Drimrill Dale from Goblins with 2 hunterss remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 shooters
            Battle in Rhovanion
                Elves attack with 1 wizard
                Mordor defend with 1 orcs
                    Elves roll dice for 1 wizard in Rhovanion, round 2 : 1/1 hits, 0.67 expected hits
                    Rhun roll dice for 1 orcs in Rhovanion, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in Rhovanion
                Elves win, taking Rhovanion from Rhun with 1 wizard remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Elves
    
        Place Units - Elves
            2 hobbitss placed in N. Caves
            1 hobbits and 1 hunters placed in S. Caves
            3 hunterss placed in High Mirkwood
            7 hobbitss and 1 hunters placed in Isengard
    
        Turn Complete - Elves
            Elves collect 43 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.33
    Saruman : 0.00
    Elves : 1.50
    Rhun : -0.17
    

    Savegame


  • TripleA Turn Summary: Haradrim round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Haradrim
            Haradrim buy 2 galleons and 1 raft; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            2 caravels and 1 galleon moved from Umbar Peninsula Coast to S. E. Central Sea Zone
            2 caravels and 1 galleon moved from Bay of Harad to Umbar Peninsula Coast
            3 corsairss and 2 spearInfantrys moved from Debatable Land to S. Ithilien
            7 corsairss moved from E. Osg. to N. Ithilien
            4 oliphants moved from E. Osg. to N. Ithilien
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 galleons and 1 raft placed in Bay of Harad
    
        Turn Complete - Haradrim
            Haradrim collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

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