Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1

  • '20 '19

    TripleA Move Summary: Americans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Wake Island to Hawaiian Islands
            1 bomber moved from Guam to Caroline Islands
            1 bomber moved from Wake Island to Caroline Islands
            2 fighters moved from 31 Sea Zone to Hawaiian Islands
            1 bomber moved from Iraq to Shan State
            1 artillery and 1 infantry moved from Siberia to Amur
                  Russians take Amur from Japanese
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Wake Island to Hawaiian Islands
            1 bomber moved from Guam to Caroline Islands
            1 bomber moved from Wake Island to Caroline Islands
            2 fighters moved from 31 Sea Zone to Hawaiian Islands
            1 bomber moved from Iraq to Shan State
            1 artillery and 1 infantry moved from Siberia to Amur
                  Russians take Amur from Japanese
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 1 battleship and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Hawaiian Islands
                Americans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 marine
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 marine in Hawaiian Islands, round 2 : 2/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shan State
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 bombers and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Caroline Islands, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Caroline Islands, round 3 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Caroline Islands to Marshall Islands
            1 carrier moved from 31 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to Marshall Islands
            3 submarines moved from 31 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Midway
            1 transport moved from 1 Sea Zone to 10 Sea Zone
            2 transports moved from 110 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 bomber placed in Eastern United States
            1 battleship, 1 destroyer and 2 submarines placed in 10 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans : -2.33
    Japanese : -0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Combat Move - British
            1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 armour and 1 mech_infantry moved from Burma to Malaya
                  UK_Pacific take Malaya from Japanese
            1 mech_infantry moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from India to Yunnan
            1 infantry moved from Turkmenistan to Kazakhstan
                  Russians take Kazakhstan from Japanese
            3 infantry moved from Northwest Persia to Caucasus
            2 fighters and 1 tactical_bomber moved from Persia to Caucasus
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 bomber moved from Wake Island to Hawaiian Islands
            1 bomber moved from Guam to Caroline Islands
            1 bomber moved from Wake Island to Caroline Islands
            2 fighters moved from 31 Sea Zone to Hawaiian Islands
            1 bomber moved from Iraq to Shan State
            1 artillery and 1 infantry moved from Siberia to Amur
                  Russians take Amur from Japanese
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 1 battleship and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 26 Sea Zone
                Americans win, taking 26 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Hawaiian Islands
                Americans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 marine
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 marine in Hawaiian Islands, round 2 : 2/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shan State
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
            Battle in Caroline Islands
                Americans attack with 1 artillery, 2 bombers and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 2 infantry
                    Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Caroline Islands, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                    Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Caroline Islands, round 3 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Caroline Islands to Marshall Islands
            1 carrier moved from 31 Sea Zone to 26 Sea Zone
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to Marshall Islands
            3 submarines moved from 31 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Midway
            1 transport moved from 1 Sea Zone to 10 Sea Zone
            2 transports moved from 110 Sea Zone to 107 Sea Zone
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 bomber placed in Eastern United States
            1 battleship, 1 destroyer and 2 submarines placed in 10 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    
        Purchase Units - British
            British repair damage of 4x factory_major; Remaining resources: 40 PUs; 
            British buy 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 armour and 1 mech_infantry moved from Burma to Malaya
                  UK_Pacific take Malaya from Japanese
            1 mech_infantry moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from India to Yunnan
            1 infantry moved from Turkmenistan to Kazakhstan
                  Russians take Kazakhstan from Japanese
            3 infantry moved from Northwest Persia to Caucasus
            2 fighters and 1 tactical_bomber moved from Persia to Caucasus
    
        Combat - British
            Battle in Crete
            Battle in Yunnan
                British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Yunnan
                British win, taking Crete from Italians, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Caucasus
                British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 2.17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            1 infantry moved from Eastern Persia to Turkmenistan
            2 fighters and 1 tactical_bomber moved from Caucasus to Persia
            1 mech_infantry moved from Iraq to Northwest Persia
            1 armour and 1 mech_infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from West India to Burma
            3 infantry moved from India to Burma
            1 mech_infantry moved from Persia to West India
            2 fighters and 1 tactical_bomber moved from Yunnan to Burma
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 artillery, 1 fighter and 1 mech_infantry placed in Persia
            3 infantry placed in Iraq
            1 infantry placed in Egypt
            British undo move 4.
            British undo move 2.
            1 artillery, 1 fighter and 1 infantry placed in Persia
            1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 armour and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : -1.00
    Americans : -2.33
    Japanese : -1.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Rostov to Caucasus
            1 mech_infantry moved from Ukraine to Caucasus
            1 fighter moved from Ukraine to Caucasus
            1 artillery and 3 mech_infantrys moved from Ukraine to Bryansk
            1 armour moved from Ukraine to Bryansk
            1 fighter moved from Southern Italy to 99 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Bryansk
                Italians attack with 1 armour, 1 artillery and 3 mech_infantrys
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Bryansk, round 2 : 1/5 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
                    Italians roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Bryansk, round 3 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
                British defend with 2 infantry
                    Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 3 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Ukraine
            1 fighter moved from 99 Sea Zone to Ukraine
    
        Place Units - Italians
            2 armour and 1 infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,1,6,6,2
            Italians collect 13 PUs (6 lost to blockades); end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Russians : 0.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
                  ANZAC take 36 Sea Zone from Japanese
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            1 bomber moved from Sumatra to Szechwan
            2 fighters moved from Burma to Szechwan
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
                  ANZAC take 36 Sea Zone from Japanese
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            1 bomber moved from Sumatra to Szechwan
            2 fighters moved from Burma to Szechwan
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Szechwan
                ANZAC attack with 1 bomber and 2 fighters
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 bomber and 2 fighters in Szechwan, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Szechwan
                ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Paulau Island
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Paulau Island
                    ANZAC roll dice for 1 artillery in Paulau Island, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Paulau Island, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Paulau Island
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Szechwan to Burma
            1 bomber moved from Szechwan to Yunnan
    
        Place Units - ANZAC
            1 artillery placed in Queensland
            1 submarine and 1 transport placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 submarine moved from 42 Sea Zone to 36 Sea Zone
                  ANZAC take 36 Sea Zone from Japanese
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 34 Sea Zone
            1 bomber moved from Sumatra to Szechwan
            2 fighters moved from Burma to Szechwan
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Borneo
                ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Szechwan
                ANZAC attack with 1 bomber and 2 fighters
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 bomber and 2 fighters in Szechwan, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Szechwan
                ANZAC win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Paulau Island
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Paulau Island
                    ANZAC roll dice for 1 artillery in Paulau Island, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Paulau Island, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Paulau Island
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Szechwan to Burma
            1 bomber moved from Szechwan to Yunnan
    
        Place Units - ANZAC
            1 artillery placed in Queensland
            1 submarine and 1 transport placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Move Summary: Germans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 destroyer, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters moved from Volgograd to Kazakhstan
            1 infantry moved from Samara to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Volgograd to Kazakhstan
            2 bombers moved from Novgorod to 110 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
            3 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from Novgorod to 110 Sea Zone
    

    Savegame

  • '20 '19 '18 '15 '13

    @Odonis @wizmark

    Scramble?
    OOL?

  • '20 '19

    @Odonis yes scramble 3 fighters please…hit on all 3 capitals…destroyers carriers, cruisers, t bomber, battleship us planes, uk planes

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 1 destroyer, 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 fighters moved from Volgograd to Kazakhstan
            1 infantry moved from Samara to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Volgograd to Kazakhstan
            2 bombers moved from Novgorod to 110 Sea Zone
            1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 112 Sea Zone to 110 Sea Zone
            3 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 fighter moved from Novgorod to 110 Sea Zone
    
        Combat - Germans
            Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in Kazakhstan
                Germans attack with 1 armour and 2 fighters
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 2 fighters in Kazakhstan, round 2 : 3/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 5 bombers, 1 carrier, 1 cruiser, 2 destroyers, 7 fighters and 1 tactical_bomber
                British defend with 1 cruiser, 1 destroyer, 3 fighters and 1 transport; Americans defend with 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 5 transports
                    Germans roll dice for 5 bombers, 1 carrier, 1 cruiser, 2 destroyers, 7 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/16 hits, 8.67 expected hits
                Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 2 : 8/14 hits, 7.33 expected hits
                    2 destroyers owned by the Germans, 1 destroyer owned by the British, 2 destroyers owned by the Americans, 3 fighters owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 5 bombers, 4 fighters and 1 tactical_bomber in 110 Sea Zone, round 3 : 8/10 hits, 6.00 expected hits
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 6 fighters, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 3 : 7/10 hits, 6.00 expected hits
                    1 cruiser owned by the British, 1 tactical_bomber owned by the Americans, 2 bombers owned by the Germans, 4 fighters owned by the Germans, 1 carrier owned by the Americans, 3 fighters owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 1 battleship owned by the Americans lost in 110 Sea Zone
                    Germans roll dice for 3 bombers in 110 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits
                    Americans roll dice for 2 fighters and 6 transports in 110 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    2 bombers owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone
                    1 transport owned by the British and 5 transports owned by the Americans lost in 110 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 28
                Casualties for Germans: 4 bombers, 1 carrier, 1 cruiser, 2 destroyers, 7 fighters and 1 tactical_bomber
                Casualties for Americans: 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 5 transports
                Casualties for British: 1 cruiser, 1 destroyer, 3 fighters and 1 transport
    
        Non Combat Move - Germans
            1 bomber moved from 110 Sea Zone to Western Germany
            3 aaGuns, 25 armour, 12 artilleries, 14 infantry and 16 mech_infantrys moved from Ukraine to Bryansk
            3 armour moved from Volgograd to Bryansk
            2 fighters moved from Volgograd to Bryansk
            2 fighters moved from Kazakhstan to Bryansk
            1 armour and 1 mech_infantry moved from Archangel to Bryansk
            2 armour and 1 mech_infantry moved from Belarus to Bryansk
            3 armour moved from Novgorod to Bryansk
            1 mech_infantry moved from Karelia to Belarus
            1 artillery and 1 infantry moved from Norway to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
            4 mech_infantrys moved from Poland to Belarus
            4 mech_infantrys moved from Western Germany to Poland
            1 infantry moved from Normandy Bordeaux to France
            1 artillery moved from France to Western Germany
            2 infantry moved from France to Western Germany
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 mech_infantrys placed in Novgorod
            1 bomber, 2 fighters and 1 tactical_bomber placed in Western Germany
            1 destroyer placed in 113 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Holland Belgium: 2 infantry
            EDIT: Adding units owned by Germans to France: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,5,2,4
            Germans collect 55 PUs (5 lost to blockades); end with 55 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    Americans : 2.33
    Russians : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            2 fighters moved from Russia to Samara
    

    Savegame

  • '20 '19

    @Odonis Very close and expensive battle in the channel! lots of the luftwaffe taken out so I’m not too unhappy

  • '20 '19 '18 '15 '13

    @wizmark said in Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1:

    @Odonis Very close and expensive battle in the channel! lots of the luftwaffe taken out so I’m not too unhappy

    Yeah, starting to lose faith in the battle calculator since the 75% chance of winning turns out too often like this.

  • '20 '19

    @Odonis well you did win…1 less hit by you and 1 more by me and it would have gone the other way. :grimacing:

    Britain is invulnerable now the german fleet is finally gone and the loss of all your planes and bombers means moscow can hold another few rounds so overall allies not too unhappy. Next american atlantic fleet is on its way as well

  • '20 '19

    TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            2 fighters moved from Russia to Samara
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Samara
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 2 : 3/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                Russians win with 2 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            2 fighters moved from Samara to Russia
    
        Place Units - Russians
            1 artillery, 1 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 7 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : 1.50
    

    Savegame

  • '20 '19 '18 '15 '13

    @wizmark said in Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1:

    @Odonis well you did win…1 less hit by you and 1 more by me and it would have gone the other way. :grimacing:

    Britain is invulnerable now the german fleet is finally gone and the loss of all your planes and bombers means moscow can hold another few rounds so overall allies not too unhappy. Next american atlantic fleet is on its way as well

    I would say that the UK has been invulnerable for some time, but to eliminate the threat to mainland Europe for 2-3 rounds is worth the losses the luftwaffe (which is already re-building) took.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 destroyers, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from Philippines to 43 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Shensi to Yunnan
            1 mech_infantry moved from Yakut S.S.R. to Buryatia
            1 mech_infantry moved from Buryatia to Amur
            1 mech_infantry moved from Manchuria to Amur
            2 fighters moved from Japan to Amur
            1 fighter moved from Philippines to Shan State
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 33 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport; ANZAC defend with 1 submarine
                1 submarine owned by the ANZAC Submerged
                    1 transport owned by the Americans lost in 33 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Amur
                Japanese attack with 2 fighters and 2 mech_infantrys
                Americans defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters and 2 mech_infantrys in Amur, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                    Japanese roll dice for 2 fighters and 1 mech_infantry in Amur, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 mech_infantry in Amur, round 4 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Amur, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Amur
                Japanese win, taking Amur from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 mech_infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                British defend with 1 mech_infantry; ANZAC defend with 1 bomber
                    Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 bomber and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 bomber owned by the ANZAC lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for ANZAC: 1 bomber
                Casualties for British: 1 mech_infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 2 : 0/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Shan State, round 3 : 1/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer and 1 tactical_bomber
                ANZAC defend with 1 submarine and 1 transport
                    Japanese roll dice for 1 destroyer and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for ANZAC: 1 submarine and 1 transport
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
            1 fighter moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from 43 Sea Zone to Philippines
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 carrier and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Shan State to French Indo China
            1 tactical_bomber moved from Yunnan to French Indo China
            1 armour moved from Kansu to Szechwan
            2 mech_infantrys moved from Kwangtung to French Indo China
            1 artillery moved from Kwangtung to Kwangsi
            2 mech_infantrys moved from Kiangsu to Kweichow
            1 artillery moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Kweichow
            1 aaGun moved from Anhwe to Kweichow
            2 fighters moved from Amur to Jehol
    
        Place Units - Japanese
            3 destroyers placed in 6 Sea Zone
            2 fighters placed in Japan
            3 infantry placed in French Indo China
            1 armour and 1 mech_infantry placed in Kwangtung
            1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
            Japanese collect 50 PUs (5 lost to blockades); end with 50 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.17
    Chinese : -0.50
    UK_Pacific : 0.33
    Russians : -0.33
    Japanese : 1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 14

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 battleship, 1 carrier, 2 destroyers, 1 infantry, 1 marine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 fighter moved from Midway to 25 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 fighters moved from 26 Sea Zone to 25 Sea Zone
    

    Savegame

Suggested Topics

  • 7
  • 22
  • 26
  • 105
  • 36
  • 116
  • 60
  • 3.5k
Axis & Allies Boardgaming Custom Painted Miniatures

49

Online

17.0k

Users

39.3k

Topics

1.7m

Posts