• @Imperious:

    I saw another picture were the japanese have 3 more ships and 3 more infantry

    What are these 3 ships? 2 Trn and a destroyer or is it 3 trn?


  • I cant tell, but id say at least 1 tranny and 1 dd… 3 infantry and the 3rd ship i have no clue.

    If its 2 transports 3 men and 1 dd, ill bring it all to Hawaii and invade with 2 CV and 2 fighters, 1 on Hawaii, and 4th fighter on west coast dd/transport.

    USA loses 5 IPC and has no counter attack against Japanese carrier fleet.

    Then on turn 2 i bring it to threaten Australia, west coast, and the islands that i need for bonus

    The other 2 transports that used in Philippines take Borneo and dutch east Indies.

    Japanese builds in view of 2 extra transports are now 1 bomber, 1 art. This will be used to invalidate any factory built in India by UK or a Soviet factory in range.


  • @Imperious:

    If its 2 transports 3 men and 1 dd, ill bring it all to Hawaii and invade with 2 CV and 2 fighters, 1 on Hawaii, and 4th fighter on west coast dd/transport.

    USA loses 5 IPC and has no counter attack against Japanese carrier fleet.

    You might be forgetting air from EUS, which can now reach your navy if you station it at Hawaii.  He can bring 2 bombers, 3 fighters, 1 carrier, 2 DD vs. your (assuming you kill his BB and only lose DD and don’t lose your fighter to west coast) 2 carriers, 4 fighters.  A very favorable fight for him that gets rid of half your transports and most of your carriers/fighters.


  • yes but now i am taking Hawaii by invasion, and also of these E USA planes only the bomber can participate because remember the map has central USA. So thats Carrier, 1 fighter, 2 bombers against the new fleet consisting of:

    4 fighters, 2 carriers, and Destroyer

    I figure i will lose the Destroyer against his Battleship but score 2 hits with the three planes 2 carriers and 1 destroyer, but hes also got more expensive units to exchange  ( my fighters vs his bombers or carrier or fighter).

    Of course we are just making some preliminary ideas, so i expect some flaws.

    Next we consider the bonus IPC situation and to deny obtain that for japan.

    according to the current information:

    Met goals in BOLD

    Japan
    Manchuria+Formosa+French Indo-China=5 IPCs
    Kwangtung+Netherlands East Indies+Borneo+Phillippine Islands+New Guinea+Solomon Islands= 5 IPCs
    Hawaiian Islands+Australia+India=5 IPCs

    US/China
    France = 5 IPCs

    (Phillippine Islands=5 IPCs)

    (Italy= 5 IPCs)

    (Hawaiian Islands+Midway+Marshall Islands+Wake Island+Okinawa+Iwo Jima=5 IPCs)

    I am denying USA both Pacific opportunities of getting pacific bonus and thats the only thing Japan can do.

    I am also on my way of getting parts of 2 other bonuses . I got one in the bag. I dont think any strategy can actually obtain anything better for japan on J1.


  • @Imperious:

    yes but now i am taking Hawaii by invasion, and also of these E USA planes only the bomber can participate because remember the map has central USA. So thats Carrier, 1 fighter, 2 bombers against the new fleet consisting of:

    His fighter from EUS can land on the carrier, his fighters from WUS and sz 44 can both land back in WUS.

    Other than that it looks decent, but I really don’t think I like taking Hawaii and planting your fleet there.  Unless I’m looking at the movement wrong.  I would probably take E Indies + Borneo with the Caroline inf instead.


  • Fun to discuss strategy. Just some observation on the -41 J1 moves: they have 2 TRS and 1 DD at Marshall Islands. You can invade Netherlands East Indies with 1 TRS and 1 DD, but that is very vulnerable to attack from the UK India fleet. I guess the best way is to sink the India fleet with an attack by 2 FTRs from your CV off Formosa, and then send that DD into action at Hawaii. Then take NEI w. 1 TRS. Then you could send 2 FTR vs. Hawaii and 2 vs. West Coast. You would have 8 attack, 3 hits vs. 1 BB, 4 defence, 2 hits, OK odds. And the odds vs. West coast are good. Leaving your carriers off Hawaii is insane I think, you must send them to Marshall Islands. J1 strategy is to get as many IPCs as possible and not lose too much, and I think sending too many FTRs vs. China is dangerous. Phillippine Islands needs 1 BB, 1 CA and 2 TRS w. four land units to take with good odds, and even a FTR to be completely sure.


  • I see. righto!

    I guess then i have to go to plan B… which is carriers not involved and placed one space back, but using the cruiser as soaker for BB hit and 3 planes ( 4 threes against -1 four). Then if my cruiser survives and he counters i got him.

    I now send the 3 infantry and 2 transports to those lone islands.

    I will revise the strategy and repost it completely in light of this new info.


  • Then you could send 2 FTR vs. Hawaii

    hows this?

    A battleship against 2 fighters? or 2 fighters and destroyer?

    I like the other moves. I will incorporate and update.

    Each picture we create is a better focus. good.


  • silly you, cruiser can’t reach hawaii, unless you meant DD from the other island

    corrected from next post :-D


  • Climb Mt. Niitaka: Japanese J1 turn strategy for AA50-41

    Considerations:

    1. get maximum jump of Chinese territories and prevent a long protracted campaign in China
    2. Destroy allied fleet units in range to as much a degree as possible and minimize loses
    3. Capture main island chains with plan to to deny American pacific bonus and obtain Japanese bonus
    4. Set up final position to avoid counters and further targets of Australia, remaining Chinese territories, and remaining island groups including Hawaii and others.
    5. safeguard against KJF by US player by destroying enough of his forces, so he goes to Europe as his main effort.

    Plan:

    Purchases: 17 IPC to be spent:
    1st choice: 2 Transports, 1 Inf  ( 14+3)
    2nd choice: 1 Transport, 1 Fighter
    3rd choice:  1 Bomber, 1 Art

    Combat moves:

    1. Capture THREE Chinese territories adjacent to British infantry and one west of  Manchuria with:
      3 infantry 2 fighters ( against 1 fighter 1 Infantry), 2 infantry 1 fighter ( against 1 infantry next to Hong Kong),  3 infantry ( against Chinese territory south of Mongolia) The extra infantry goes north to Manchuria for defense with fighters.

    You have 3 fighters and 9 Infantry. ( japan, Manchuria, and 1 plane with Carrier group)

    Note: UK plays after Japan in 1941.

    Option:
    you can elect to leave one Inf in Manchuria to defend or 1 Inf to Indo-china to defend, your fighters can mostly land in these territories and defend against UK/Soviet attacks. I prefer this if possible to keep Soviets from Getting 3 IPC.
    or UK from taking Indo.

    Naval attacks:

    2 fighters attack UK transport and Destroyer off India ( carrier parks off Burma)

    Sea invasion of Philippines:
    1 Transport off Japan brings 1 tank 1 infantry, and second transport off China brings 1 inf and 1 Art to Philippines.

    Invasion of Borneo and Dutch Indies:
    Using the transports from Marshall Islands bring 1 Infantry to Dutch Indies and 2 infantry to Borneo. ( note: change due to information that Dutch Indies are in reach of Marshall)

    Attack US Philippine fleet with BB.

    Bring Cruiser to protect the Borneo transport from UK ships off Australia.

    Use the destroyer at Marshall and bring to Hawaii with 3 fighters to sink Hawaii BB, Bring 4th fighter to attack west coast DD and transport. Bring the 1 carrier to Japan. Your fighters land safely and the carrier protects the transports you built.
    The second carrier moves in a sea zone south so it can be used against Australia and also be out of the way of US Bombers and Carrier based planes.


  • I still don’t understand how you can kill the lone fricking chinese fighter (that can not be replaced) in the very first round  :-P I really hope this is a mistake or the picture is not the deployment. What was Larry thinking when did that setup?


  • Its the same deal in Revised and Milton Bradley. the ‘flying tigers’ goes bye bye everytime.


  • But in Classic and Revised you can replace the lost “chinese” fig, in anniversary edition you cannot  :-P


  • Who says you cant bring in another plane on another turn?


  • No for China. USA can, but not China with her lovely “popping inf and no IC minor country” status. A big difference, because USA fig cannot attack at the same time than Chinese inf. And even for defense, any USA fig must travel first to Australia, then to India, then to China. 3 rounds of travel only for defense.


  • Yes i see that point… they fight independently, so the US planes cant really do anything more than harass Japanese naval, with no way to integrate land units and air into attacks.

    I also now think the flying tigers should be redeployed. Another house rule.

    Thanks for pointing this out.


  • Yea, redeploying the flying tigers would be the solution. It would be enough. Nice  :-)


  • Japan has to be realy carefull with its carriers.

    Without escort of any kind, carriers are extremly wounderable to submarines!
    So if USA builds only a few subs Japan do want to retreat all unescorted carrier fleets. (fighters cannot defend against submarines if no destroyers are present in the fleet, and if the subs hit anything the carriers go down!)


  • I account for that in my revised AA50 Japanese strategy. I no longer pursue the carriers forward idea.


  • Use multiple cruisers and a destroyer for an escort of carriers. That way, you stop the sneak attack of submarines and you get the 3/3 Attack/Defense capacities of the cruiser.

Suggested Topics

  • 4
  • 44
  • 5
  • 98
  • 26
  • 52
  • 30
  • 30
Axis & Allies Boardgaming Custom Painted Miniatures

49

Online

17.0k

Users

39.3k

Topics

1.7m

Posts