Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1

  • '20 '19

    TripleA Move Summary: French round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Combat Move - French
            1 destroyer moved from 39 Sea Zone to 43 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 fighter moved from Western Australia to 42 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 42 Sea Zone
                ANZAC attack with 2 fighters and 2 submarines
                Japanese defend with 2 destroyers
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 10
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 2 destroyers
    
        Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to Sumatra
            2 submarines moved from 54 Sea Zone to 61 Sea Zone
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 bomber and 2 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
            1 destroyer moved from 39 Sea Zone to 43 Sea Zone
    
        Combat - French
            Battle in 43 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 0.00
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 bomber, 2 fighters, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Bryansk to Smolensk
            1 artillery moved from Bryansk to Smolensk
            1 mech_infantry moved from Bryansk to Archangel
            1 armour moved from Novgorod to Archangel
            1 fighter moved from Volgograd to Archangel
            1 bomber moved from Volgograd to Smolensk
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Archangel to Novgorod
            1 bomber moved from Smolensk to Novgorod
            3 bombers moved from Bryansk to Novgorod
            3 fighters moved from Bryansk to Novgorod
            1 fighter moved from Volgograd to Novgorod
            3 aaGuns, 22 armour, 12 artilleries, 14 infantry and 20 mech_infantrys moved from Bryansk to Ukraine
            1 infantry moved from Tambov to Samara
            1 infantry moved from Bryansk to Tambov
            1 carrier, 1 cruiser and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            2 fighters moved from Western Germany to 113 Sea Zone
            2 infantry moved from Western Germany to Germany
            2 artilleries and 3 infantry moved from France to Western Germany
            1 artillery and 1 infantry moved from France to Western Germany
            1 artillery and 1 infantry moved from Holland Belgium to Western Germany
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 armour placed in Volgograd
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Volgograd: 3 armour
            EDIT: Adding units owned by Germans to Ukraine: 3 armour
            EDIT: Turning off Edit Mode
            1 bomber, 2 fighters and 1 tactical_bomber placed in Western Germany
            1 transport placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,2
            Germans collect 52 PUs (4 lost to blockades); end with 52 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            2 infantry moved from Russia to Samara
            2 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            2 fighters moved from Russia to Vologda
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Urals to Evenkiyskiy
                  Russians take Evenkiyskiy from Germans
            2 infantry moved from Russia to Samara
            2 infantry moved from Russia to Vologda
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            2 fighters moved from Russia to Vologda
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 2 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Vologda
                Russians win, taking Vologda from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            2 fighters moved from Vologda to Russia
    
        Place Units - Russians
            1 artillery, 3 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 8 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Russians : -0.83
    Japanese : -0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 20 Sea Zone to 17 Sea Zone
            4 carriers, 5 destroyers, 7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
            2 fighters moved from Japan to 17 Sea Zone
            3 mech_infantrys moved from Yunnan to Burma
            1 armour moved from Yunnan to Burma
            1 mech_infantry moved from Kansu to Evenkiyskiy
            1 tactical_bomber moved from Tsinghai to Evenkiyskiy
            1 armour moved from Kazakhstan to Urals
                  Japanese take Urals from Russians
            1 mech_infantry moved from Hunan to Burma
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            2 fighters moved from French Indo China to 43 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Celebes
                Japanese attack with 2 artilleries and 1 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 artilleries and 1 infantry in Celebes, round 2 : 0/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    Japanese roll dice for 2 artilleries in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 artilleries in Celebes, round 4 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                    Japanese roll dice for 2 artilleries in Celebes, round 5 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries in Celebes, round 6 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 artilleries in Celebes, round 7 : 2/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 artillery in Celebes, round 7 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 2 artilleries remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 43 Sea Zone
                Japanese attack with 2 fighters
                French defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 43 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    French roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 43 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in 17 Sea Zone
                Japanese attack with 4 carriers, 6 destroyers, 9 fighters and 1 tactical_bomber
                Americans defend with 1 battleship, 3 carriers, 3 destroyers, 6 fighters, 5 submarines and 2 transports
                    Japanese roll dice for 4 carriers, 6 destroyers, 9 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 9/16 hits, 7.17 expected hits
                Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 5 submarines in 17 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 3 carriers, 3 destroyers, 6 fighters and 2 transports in 17 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits
                    5 submarines owned by the Americans, 1 carrier owned by the Japanese and 5 destroyers owned by the Japanese lost in 17 Sea Zone
                    Japanese roll dice for 3 carriers, 1 destroyer, 9 fighters and 1 tactical_bomber in 17 Sea Zone, round 3 : 6/11 hits, 5.50 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 3 destroyers, 6 fighters and 2 transports in 17 Sea Zone, round 3 : 5/13 hits, 6.67 expected hits
                    3 destroyers owned by the Americans, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 3 carriers owned by the Americans lost in 17 Sea Zone
                    Japanese roll dice for 1 carrier, 9 fighters and 1 tactical_bomber in 17 Sea Zone, round 4 : 7/10 hits, 5.17 expected hits
                    Americans roll dice for 1 battleship, 6 fighters and 2 transports in 17 Sea Zone, round 4 : 7/7 hits, 4.67 expected hits
                    5 fighters owned by the Japanese, 1 carrier owned by the Japanese, 6 fighters owned by the Americans and 1 battleship owned by the Americans lost in 17 Sea Zone
                    2 transports owned by the Americans lost in 17 Sea Zone
                Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 34
                Casualties for Japanese: 4 carriers, 6 destroyers and 5 fighters
                Casualties for Americans: 1 battleship, 3 carriers, 3 destroyers, 6 fighters, 5 submarines and 2 transports
            Battle in Burma
                Japanese attack with 1 armour and 4 mech_infantrys
                British defend with 3 infantry
                    Japanese roll dice for 1 armour and 4 mech_infantrys in Burma, round 2 : 1/5 hits, 1.17 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 armour and 4 mech_infantrys in Burma, round 3 : 2/5 hits, 1.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
            Battle in Evenkiyskiy
                Japanese attack with 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Evenkiyskiy, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Evenkiyskiy
                Japanese win, taking Evenkiyskiy from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Japanese
            1 fighter could not land in 17 Sea Zone and was removed
            1 tactical_bomber moved from Evenkiyskiy to Yenisey
            1 mech_infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 aaGun moved from Jehol to Anhwe
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Kiangsu to Kweichow
            1 artillery moved from Kweichow to Yunnan
            2 fighters moved from 43 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
            2 fighters moved from 17 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            1 destroyer and 1 transport placed in 20 Sea Zone
            1 artillery placed in Kwangtung
            2 armour and 1 mech_infantry placed in French Indo China
            1 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    French : -0.33
    ANZAC : -2.00
    Americans : 0.17
    UK_Pacific : -1.67
    Russians : -0.33
    Japanese : 4.83
    

    Savegame

  • '20 '19

    TripleA Move Summary: Americans round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 battleship, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 artillery and 1 infantry moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 mech_infantry moved from Northwest Persia to Caucasus
            1 bomber moved from Iraq to Caucasus
            1 bomber moved from Wake Island to 20 Sea Zone
            1 bomber moved from Wake Island to 20 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 battleship, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 artillery and 1 infantry moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 mech_infantry moved from Northwest Persia to Caucasus
            1 bomber moved from Iraq to Caucasus
            1 bomber moved from Wake Island to 20 Sea Zone
            1 bomber moved from Wake Island to 20 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 20 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 bombers in 20 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 20 Sea Zone
                    1 transport owned by the Japanese lost in 20 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Caucasus
                Americans attack with 1 artillery, 1 bomber and 1 mech_infantry
                Italians defend with 1 armour
                    Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Caucasus
                Americans win, taking Caucasus from Italians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - Americans
            1 bomber moved from Caucasus to Iraq
            2 artilleries and 2 infantry moved from Norway to 112 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
            3 artilleries moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            3 artilleries moved from 110 Sea Zone to United Kingdom
            3 infantry moved from 110 Sea Zone to United Kingdom
            1 transport moved from 107 Sea Zone to 101 Sea Zone
            1 bomber moved from 20 Sea Zone to Guam
            1 bomber moved from Western United States to Wake Island
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            2 submarines moved from 25 Sea Zone to 31 Sea Zone
            1 transport moved from 3 Sea Zone to 1 Sea Zone
    
        Place Units - Americans
            1 battleship and 2 submarines placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 artillery, 1 fighter, 1 infantry and 1 marine placed in Western United States
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Americans : -0.67
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Combat Move - British
            1 mech_infantry moved from Norway to Karelia
                  Russians take Karelia from Germans
            1 armour moved from Northwest Persia to Rostov
                  Russians take Rostov from Italians
            3 infantry and 1 mech_infantry moved from India to Burma
            1 mech_infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 battleship, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 92 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 artillery and 1 infantry moved from Soviet Far East to Siberia
                  Russians take Siberia from Japanese
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 mech_infantry moved from Northwest Persia to Caucasus
            1 bomber moved from Iraq to Caucasus
            1 bomber moved from Wake Island to 20 Sea Zone
            1 bomber moved from Wake Island to 20 Sea Zone
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 20 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 2 bombers in 20 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 20 Sea Zone
                    1 transport owned by the Japanese lost in 20 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Caucasus
                Americans attack with 1 artillery, 1 bomber and 1 mech_infantry
                Italians defend with 1 armour
                    Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Caucasus
                Americans win, taking Caucasus from Italians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
    
        Non Combat Move - Americans
            1 bomber moved from Caucasus to Iraq
            2 artilleries and 2 infantry moved from Norway to 112 Sea Zone
            2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
            3 artilleries moved from Morocco to 91 Sea Zone
            3 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            3 artilleries moved from 110 Sea Zone to United Kingdom
            3 infantry moved from 110 Sea Zone to United Kingdom
            1 transport moved from 107 Sea Zone to 101 Sea Zone
            1 bomber moved from 20 Sea Zone to Guam
            1 bomber moved from Western United States to Wake Island
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 31 Sea Zone
            1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
            2 submarines moved from 25 Sea Zone to 31 Sea Zone
            1 transport moved from 3 Sea Zone to 1 Sea Zone
    
        Place Units - Americans
            1 battleship and 2 submarines placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 destroyer and 1 transport placed in 101 Sea Zone
            1 artillery, 1 fighter, 1 infantry and 1 marine placed in Western United States
            2 artilleries and 2 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 0 PUs
    
        Purchase Units - British
            British repair damage of 7x factory_major; Remaining resources: 35 PUs; 
            British buy 1 armour, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Norway to Karelia
                  Russians take Karelia from Germans
            1 armour moved from Northwest Persia to Rostov
                  Russians take Rostov from Italians
            3 infantry and 1 mech_infantry moved from India to Burma
            1 mech_infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 infantry moved from 99 Sea Zone to Cyprus
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
    
        Combat - British
            Battle in Cyprus
            Battle in Burma
                British attack with 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 armour and 4 mech_infantrys
                    British roll dice for 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 4/8 hits, 2.50 expected hits
                    Japanese roll dice for 1 armour and 4 mech_infantrys in Burma, round 2 : 1/5 hits, 1.83 expected hits
                    4 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 0/7 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Burma
                    British roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 4 : 3/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 armour in Burma, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Burma
                British win, taking Cyprus from Italians, taking Burma from Japanese with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 armour and 4 mech_infantrys
    
        Non Combat Move - British
            3 aaGuns, 2 armour, 4 artilleries and 4 mech_infantrys moved from India to Burma
            2 fighters and 1 tactical_bomber moved from Burma to India
            1 infantry moved from Eastern Persia to Turkmenistan
            1 mech_infantry moved from Persia to West India
            1 armour, 3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
            2 fighters moved from Norway to United Kingdom
            1 infantry and 1 marine moved from Norway to 112 Sea Zone
            1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 transport placed in 81 Sea Zone
            1 armour and 2 mech_infantrys placed in Persia
            1 mech_infantry placed in Iraq
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : 0.00
    Americans : -0.67
    Japanese : -0.17
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Ukraine to Rostov
            1 fighter moved from Southern Italy to 99 Sea Zone
            1 artillery and 1 infantry moved from France to Holland Belgium
            1 fighter moved from Ukraine to Rostov
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 99 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Holland Belgium
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Holland Belgium
                Americans win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Rostov
                Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                British defend with 1 armour
                    Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Rostov
                Italians win, taking Rostov from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            1 fighter moved from Rostov to Ukraine
            4 mech_infantrys moved from Romania to Ukraine
            1 fighter moved from 99 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,1,4,4
            Italians collect 15 PUs (1 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    Americans : 1.00
    Russians : -0.50
    

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Queensland to 44 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Queensland to 44 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer and 2 transports
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 bomber in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 bomber in 44 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                ANZAC win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 destroyer and 2 transports
    
        Non Combat Move - ANZAC
            1 bomber moved from 44 Sea Zone to Sumatra
            2 fighters moved from Sumatra to Burma
            2 submarines moved from 61 Sea Zone to 42 Sea Zone
            1 cruiser and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            ANZAC undo move 1.
            1 transport placed in 54 Sea Zone
            2 artilleries placed in Queensland
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 bomber moved from Queensland to 44 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer and 2 transports
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 bomber in 44 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 bomber in 44 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer and 2 transports in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                ANZAC win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 destroyer and 2 transports
    
        Non Combat Move - ANZAC
            1 bomber moved from 44 Sea Zone to Sumatra
            2 fighters moved from Sumatra to Burma
            2 submarines moved from 61 Sea Zone to 42 Sea Zone
            1 cruiser and 1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 54 Sea Zone
            ANZAC undo move 1.
            1 transport placed in 54 Sea Zone
            2 artilleries placed in Queensland
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.67
    

    Savegame

  • '20 '19

    @Odonis That convoying roll was epic!

  • '20 '19

    @Odonis Got to go to work now…but if you do attack channel fleet…scramble the uk fighters…hits on the capitals first…then all destroyers, then both carriers, t bomber, cruiser, us fighters, uk fighters, bb :+1:

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Novgorod to Karelia
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery and 1 infantry moved from 113 Sea Zone to Norway
            1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            1 bomber moved from Novgorod to Karelia
            1 bomber moved from Novgorod to Finland
            1 bomber moved from Novgorod to Norway
            1 artillery and 1 infantry moved from Smolensk to Vologda
            1 bomber moved from Novgorod to Vologda
            1 fighter moved from Novgorod to Vologda
            2 mech_infantrys moved from Ukraine to Caucasus
            2 fighters moved from Novgorod to Caucasus
            1 infantry moved from Tambov to Samara
            2 fighters moved from Novgorod to Samara
            1 armour moved from Volgograd to Samara
            1 destroyer moved from 113 Sea Zone to 112 Sea Zone
            1 cruiser moved from 113 Sea Zone to 112 Sea Zone
            2 fighters moved from 113 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
            2 infantry moved from Western Germany to Holland Belgium
            2 infantry moved from France to Normandy Bordeaux
            1 armour moved from Volgograd to Caucasus
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 bomber, 1 fighter and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Karelia
                Germans attack with 1 bomber and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Karelia, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 mech_infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Karelia
                Germans win, taking Karelia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Norway
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 artillery
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Norway, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Norway
                Germans win, taking Norway from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Finland
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Finland, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 mech_infantry
            Battle in 112 Sea Zone
                Germans attack with 1 cruiser, 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Germans roll dice for 1 cruiser, 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 112 Sea Zone
                Germans win with 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Samara
                Germans attack with 1 armour, 2 fighters and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 armour, 2 fighters and 1 infantry in Samara, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 2 fighters and 2 mech_infantrys
                Americans defend with 1 artillery and 1 mech_infantry
                    Germans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Caucasus, round 2 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Caucasus, round 3 : 4/5 hits, 1.83 expected hits
                    Russians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 artillery and 1 mech_infantry
            Battle in Vologda
                Germans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Vologda, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                    Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Vologda, round 3 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Vologda, round 4 : 0/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Vologda, round 5 : 1/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery and 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 bomber and 1 fighter moved from Vologda to Novgorod
            1 bomber moved from Karelia to Novgorod
            1 bomber moved from Finland to Western Germany
            1 bomber moved from Norway to Western Germany
            1 infantry moved from Germany to Western Germany
            1 infantry moved from Western Germany to France
            1 bomber and 1 fighter moved from Normandy Bordeaux to Western Germany
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 carrier moved from 113 Sea Zone to 112 Sea Zone
            4 mech_infantrys moved from Western Germany to Poland
            2 fighters moved from Caucasus to Volgograd
            2 fighters moved from Samara to Volgograd
            1 mech_infantry moved from Ukraine to Tambov
            1 mech_infantry moved from Ukraine to Smolensk
            1 armour and 1 mech_infantry moved from Novgorod to Belarus
            1 armour moved from Novgorod to Belarus
    
        Place Units - Germans
            3 armour placed in Volgograd
            3 armour placed in Novgorod
            1 destroyer placed in 112 Sea Zone
            1 fighter placed in Western Germany
            3 infantry placed in France
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,2,5,4
            Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Americans : 0.33
    Russians : 0.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            1 infantry moved from Russia to Tambov
            2 fighters moved from Russia to Tambov
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            1 infantry moved from Russia to Tambov
            2 fighters moved from Russia to Tambov
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                 retreated to Tambov
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            2 fighters moved from Tambov to Russia
    
        Place Units - Russians
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 7 PUs; end with 7 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -1.83
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Combat - Japanese
            Battle in Hawaiian Islands
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Anhwe to Manchuria
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            2 fighters moved from French Indo China to Philippines
            1 artillery moved from Kwangtung to Kwangsi
            1 mech_infantry moved from Hunan to Yunnan
            1 artillery moved from Yunnan to Hunan
            1 mech_infantry moved from French Indo China to Shan State
            1 tactical_bomber moved from Yenisey to Shensi
            1 armour moved from Urals to Kansu
            1 mech_infantry moved from Evenkiyskiy to Yakut S.S.R.
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            1 artillery and 2 mech_infantrys placed in Kwangtung
            1 artillery and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
            Japanese collect 61 PUs (3 lost to blockades); end with 61 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Savegame

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