@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
-
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Russia to Archangel 1 infantry moved from Urals to Archangel 1 infantry moved from Russia to Eastern Ukraine Russians take Eastern Ukraine from Germans 1 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Belorussia 1 bomber moved from Russia to Ningxia 1 infantry moved from Chinghai to Ningxia 1 armour moved from Chinghai to Ningxia 1 fighter moved from Karelia S.S.R. to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ningxia Russians attack with 1 armour, 1 bomber and 1 infantry Japanese defend with 2 infantry Russians roll dice for 1 armour, 1 bomber and 1 infantry in Ningxia, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Ningxia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ningxia Russians win, taking Ningxia from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Russians 1 bomber moved from Ningxia to Russia 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 fighter moved from Belorussia to Karelia S.S.R. 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 armour moved from Russia to Karelia S.S.R. Place Units - Russians 2 infantry placed in Karelia S.S.R. 1 armour, 1 artillery and 2 infantry placed in Caucasus 2 armour placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.67 Russians : -1.67 Japanese : 0.33
-
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 1/1 hits Germans removing all Technology Tokens after successful research. Germans discover Improved Artillery Support Activate Technology - Germans Germans activating Improved Artillery Support Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 40 PUs; 0 techTokens; Germans buy 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Finland to Karelia S.S.R. 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour and 1 infantry moved from Balkans to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Egypt 1 armour and 1 artillery moved from Libya to Egypt 2 infantry moved from Libya to Egypt 3 armour moved from Baltic States to Karelia S.S.R. 1 armour moved from Poland to Karelia S.S.R. 2 infantry moved from Baltic States to Karelia S.S.R. 1 bomber moved from Norway to Karelia S.S.R. 1 infantry moved from Ukraine to Eastern Ukraine 1 fighter moved from Baltic States to Eastern Ukraine 1 fighter moved from 5 Sea Zone to Eastern Ukraine 1 fighter moved from 5 Sea Zone to Eastern Ukraine 2 fighters moved from Norway to Karelia S.S.R. Combat - Germans Battle in Egypt Germans attack with 2 armour, 1 artillery and 3 infantry British defend with 1 armour, 1 artillery, 1 fighter and 4 infantry Germans roll dice for 2 armour, 1 artillery and 3 infantry in Egypt, round 2 : 3/6 hits British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 : 1/7 hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Egypt Germans roll dice for 2 armour, 1 artillery and 2 infantry in Egypt, round 3 : 2/5 hits British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 3 : 1/4 hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Egypt Germans roll dice for 2 armour, 1 artillery and 1 infantry in Egypt, round 4 : 2/4 hits British roll dice for 1 armour and 1 fighter in Egypt, round 4 : 2/2 hits 1 fighter owned by the British, 1 armour owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Egypt Germans win, taking Egypt from British with 2 armour remaining. Battle score for attacker is 18 Casualties for Germans: 1 artillery and 3 infantry Casualties for British: 1 armour, 1 artillery, 1 fighter and 4 infantry Battle in Karelia S.S.R. Germans attack with 4 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry; British defend with 1 fighter AA fire in Karelia S.S.R. : 0/3 hits Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits Germans roll dice for 4 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry in Karelia S.S.R., round 2 : 7/13 hits Russians roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 1/8 hits 1 fighter owned by the British, 2 armour owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians and 3 infantry owned by the Russians lost in Karelia S.S.R. Germans roll dice for 4 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Karelia S.S.R., round 3 : 5/12 hits Russians roll dice for 1 fighter in Karelia S.S.R., round 3 : 0/1 hits 1 fighter owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 4 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 40 Casualties for Germans: 1 infantry Casualties for British: 1 fighter Casualties for Russians: 2 armour, 1 artillery, 1 fighter and 3 infantry Battle in Eastern Ukraine Germans attack with 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Eastern Ukraine, round 2 : 0/4 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits Germans roll dice for 3 fighters and 1 infantry in Eastern Ukraine, round 3 : 1/4 hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 0/1 hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 submarine moved from 3 Sea Zone to 6 Sea Zone 2 fighters moved from Karelia S.S.R. to 5 Sea Zone 1 submarine moved from 5 Sea Zone to 7 Sea Zone 1 fighter moved from Eastern Ukraine to Ukraine 1 fighter moved from Eastern Ukraine to Ukraine 1 fighter moved from Eastern Ukraine to Ukraine 1 bomber moved from Karelia S.S.R. to Germany Place Units - Germans 1 submarine placed in 5 Sea Zone 1 armour, 2 artilleries, 1 bomber and 3 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
-
Got some lucky dice:man_dancing:
-
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - British British spend 5 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 techTokens; 2 PUs; Combat Move - British 2 fighters moved from 2 Sea Zone to 3 Sea Zone 2 cruisers moved from 2 Sea Zone to 7 Sea Zone 1 carrier moved from 2 Sea Zone to 7 Sea Zone 1 destroyer moved from 2 Sea Zone to 7 Sea Zone 1 bomber moved from United Kingdom to 7 Sea Zone Combat - British Battle in 3 Sea Zone British attack with 2 fighters Germans defend with 1 destroyer British roll dice for 2 fighters in 3 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 3 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 7 Sea Zone British attack with 1 bomber, 1 carrier, 2 cruisers and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber, 1 carrier, 2 cruisers and 1 destroyer in 7 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 7 Sea Zone British win with 1 bomber, 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 bomber moved from 7 Sea Zone to United Kingdom 2 fighters moved from 3 Sea Zone to 7 Sea Zone 1 armour moved from United Kingdom to 2 Sea Zone 1 infantry moved from United Kingdom to 2 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Archangel 1 armour moved from 4 Sea Zone to Archangel 1 artillery moved from French Equatorial Africa to French West Africa 1 infantry moved from French Equatorial Africa to French West Africa 1 infantry moved from India to Persia Place Units - British 1 carrier, 1 fighter and 1 submarine placed in 7 Sea Zone Turn Complete - British British collect 28 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : -0.17 British rolls : : 0.00
-
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Trans-Jordan to 15 Sea Zone 1 artillery and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar 1 battleship moved from 15 Sea Zone to 13 Sea Zone 1 cruiser moved from 14 Sea Zone to 13 Sea Zone Combat - Italians Battle in Gibraltar Italians attack with 1 artillery and 1 infantry Americans defend with 1 bomber and 1 fighter Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits British roll dice for 1 bomber and 1 fighter in Gibraltar, round 2 : 0/2 hits 1 bomber owned by the Americans and 1 fighter owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 22 Casualties for Americans: 1 bomber and 1 fighter Non Combat Move - Italians 2 infantry moved from Libya to Egypt 2 armour moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Balkans to Bulgaria Romania 1 fighter moved from Libya to Bulgaria Romania Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 fighter and 2 infantry; Remaining resources: 1 techTokens; 1 PUs; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 fighter moved from 46 Sea Zone to India 1 fighter moved from 46 Sea Zone to India 1 bomber moved from Hawaiian Islands to Stanovoj Chrebet 1 fighter moved from Eastern United States to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 carrier moved from 46 Sea Zone to 53 Sea Zone 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 cruiser moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 46 Sea Zone to 53 Sea Zone 1 battleship moved from 46 Sea Zone to 53 Sea Zone 1 transport moved from 46 Sea Zone to 56 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Gibraltar 1 armour moved from 12 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 1 fighter moved from Eastern United States to United Kingdom 1 destroyer moved from 10 Sea Zone to 12 Sea Zone Combat - Americans Battle in Gibraltar Americans attack with 1 armour, 1 bomber and 1 infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 1 bomber moved from Gibraltar to United Kingdom Place Units - Americans 1 infantry placed in Eastern United States 1 carrier and 1 cruiser placed in 56 Sea Zone 1 fighter placed in 56 Sea Zone 1 infantry placed in Western United States Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans rolls : : 0.00 Americans : 0.67
-
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 3,4 and gets 0 hits Purchase Units - Japanese Japanese buy 4 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 armour moved from Manchuria to Ningxia 1 armour moved from Manchuria to Ningxia 1 infantry moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Burma to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to India 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Burma to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to India 1 infantry moved from 35 Sea Zone to India 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from French Indo-China Thailand to India 1 armour moved from French Indo-China Thailand to India 2 fighters moved from Burma to India 1 fighter moved from Yunnan to India 1 fighter moved from 36 Sea Zone to India 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 artillery moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Suiyuan to Buryatia S.S.R. 1 fighter moved from Yunnan to Ningxia Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 1 artillery and 1 fighter Russians defend with 1 infantry Japanese roll dice for 1 artillery and 1 fighter in Buryatia S.S.R., round 2 : 1/2 hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Ningxia Japanese attack with 2 armour and 1 fighter Russians defend with 1 armour; Chinese defend with 1 infantry Japanese roll dice for 2 armour and 1 fighter in Ningxia, round 2 : 1/3 hits Chinese roll dice for 1 armour and 1 infantry in Ningxia, round 2 : 1/2 hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia Japanese roll dice for 1 armour and 1 fighter in Ningxia, round 3 : 1/2 hits Chinese roll dice for 1 armour in Ningxia, round 3 : 1/1 hits 1 armour owned by the Japanese and 1 armour owned by the Russians lost in Ningxia Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Chinese: 1 infantry Casualties for Japanese: 2 armour Battle in India Japanese attack with 1 armour, 1 artillery, 1 bomber, 4 fighters and 3 infantry British defend with 1 aaGun, 1 fighter and 2 infantry; Americans defend with 2 fighters AA fire in India : 0/5 hits Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 2/3 hits Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters and 3 infantry in India, round 2 : 3/10 hits British roll dice for 3 fighters and 2 infantry in India, round 2 : 4/5 hits 2 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 fighter owned by the British, 2 infantry owned by the British and 2 fighters owned by the Americans lost in India Japanese win, taking India from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for British: 1 fighter and 2 infantry Casualties for Americans: 2 fighters Casualties for Japanese: 2 fighters and 2 infantry Non Combat Move - Japanese 2 fighters moved from India to 36 Sea Zone 1 bomber moved from India to French Indo-China Thailand 1 destroyer moved from 62 Sea Zone to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 fighter moved from Ningxia to Manchuria 1 fighter moved from Buryatia S.S.R. to Manchuria 1 fighter moved from Manchuria to Kiangsu Place Units - Japanese 2 armour placed in French Indo-China Thailand 2 armour and 1 infantry placed in Manchuria 1 fighter placed in Japan Japanese undo move 1. 1 destroyer placed in 36 Sea Zone 1 armour placed in French Indo-China Thailand Japanese undo move 1. 3 armour placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 artillery moved from Caucasus to Eastern Ukraine 1 infantry moved from Caucasus to Eastern Ukraine 1 bomber moved from Russia to Eastern Ukraine Combat - Russians Battle in Eastern Ukraine Russians attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 bomber moved from Eastern Ukraine to Russia 1 infantry moved from Belorussia to Archangel 1 infantry moved from Belorussia to Archangel 1 infantry moved from Belorussia to Russia 1 armour moved from Russia to Archangel 1 armour moved from Russia to Caucasus Place Units - Russians 1 armour, 1 artillery and 2 infantry placed in Caucasus 3 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.67
-
Game History
Round: 3 Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 carrier, 1 factory, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Egypt to Anglo-Egypt Sudan Germans take Anglo-Egypt Sudan from British 1 armour moved from Anglo-Egypt Sudan to Italian Africa Germans take Italian Africa from British 1 armour moved from Egypt to 15 Sea Zone 1 armour and 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 armour and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 infantry moved from Ukraine to 16 Sea Zone 1 armour and 1 infantry moved from 16 Sea Zone to Caucasus 3 armour, 2 artilleries, 3 fighters and 5 infantry moved from Ukraine to Caucasus 1 artillery and 1 infantry moved from Karelia S.S.R. to Belorussia 2 bombers moved from Germany to Caucasus 1 fighter moved from 5 Sea Zone to 4 Sea Zone 1 fighter moved from 5 Sea Zone to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia Combat - Germans Battle in 4 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 4 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Belorussia Germans attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belorussia, round 2 : 2/4 hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits 1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Caucasus Germans attack with 4 armour, 2 artilleries, 2 bombers, 3 fighters and 6 infantry Russians defend with 1 aaGun, 4 armour, 3 artilleries, 1 factory and 8 infantry AA fire in Caucasus : 0/5 hits Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 3 fighters and 6 infantry in Caucasus, round 2 : 6/17 hits Russians roll dice for 4 armour, 3 artilleries and 8 infantry in Caucasus, round 2 : 5/15 hits 5 infantry owned by the Germans and 6 infantry owned by the Russians lost in Caucasus Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 3 fighters and 1 infantry in Caucasus, round 3 : 4/12 hits Russians roll dice for 4 armour, 3 artilleries and 2 infantry in Caucasus, round 3 : 1/9 hits 1 infantry owned by the Germans, 2 artilleries owned by the Russians and 2 infantry owned by the Russians lost in Caucasus Germans roll dice for 4 armour, 2 artilleries, 2 bombers and 3 fighters in Caucasus, round 4 : 3/11 hits Russians roll dice for 4 armour and 1 artillery in Caucasus, round 4 : 2/5 hits 2 armour owned by the Russians, 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Caucasus Germans roll dice for 4 armour, 2 bombers and 3 fighters in Caucasus, round 5 : 8/9 hits Russians roll dice for 2 armour in Caucasus, round 5 : 0/2 hits 2 armour owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 4 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 30 Casualties for Germans: 2 artilleries and 6 infantry Casualties for Russians: 4 armour, 3 artilleries and 8 infantry Non Combat Move - Germans 1 fighter moved from Belorussia to 5 Sea Zone 1 fighter moved from 4 Sea Zone to 5 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from Poland to East Poland 2 fighters moved from Caucasus to Karelia S.S.R. 2 bombers moved from Caucasus to East Poland 1 fighter moved from Caucasus to Karelia S.S.R. 1 infantry moved from Germany to France Place Units - Germans 1 factory placed in Egypt 1 carrier and 1 fighter placed in 5 Sea Zone 1 artillery and 1 infantry placed in Karelia S.S.R. Germans undo move 3. 2 artilleries placed in Karelia S.S.R. 1 armour and 1 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs
-
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 1 techTokens; 2 PUs; Combat Move - British 1 infantry moved from Archangel to Belorussia 1 armour moved from Archangel to Belorussia 1 submarine moved from 7 Sea Zone to 13 Sea Zone 3 fighters moved from 7 Sea Zone to 13 Sea Zone 1 bomber moved from United Kingdom to 13 Sea Zone 1 transport moved from 23 Sea Zone to 17 Sea Zone 1 artillery moved from French West Africa to 17 Sea Zone 1 infantry moved from French West Africa to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Morocco Algeria British take Morocco Algeria from Germans 1 artillery moved from 12 Sea Zone to Morocco Algeria Combat - British Battle in 13 Sea Zone British attack with 1 bomber, 3 fighters and 1 submarine Italians defend with 1 battleship, 1 cruiser and 1 transport British roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 3 fighters in 13 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 13 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 cruiser owned by the Italians, 1 submarine owned by the British and 1 fighter owned by the British lost in 13 Sea Zone British roll dice for 1 bomber and 2 fighters in 13 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 battleship and 1 transport in 13 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 13 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 13 Casualties for British: 2 fighters and 1 submarine Casualties for Italians: 1 battleship, 1 cruiser and 1 transport Battle in Belorussia British attack with 1 armour and 1 infantry Germans defend with 1 artillery and 1 infantry British roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belorussia British roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Belorussia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belorussia British win, taking Belorussia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - British 1 bomber moved from 13 Sea Zone to United Kingdom 1 fighter moved from 13 Sea Zone to 12 Sea Zone 2 cruisers moved from 7 Sea Zone to 12 Sea Zone 2 carriers moved from 7 Sea Zone to 12 Sea Zone 1 destroyer moved from 7 Sea Zone to 12 Sea Zone Place Units - British 1 armour, 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 24 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : 0.50 Italians : 1.17 British rolls : : 0.00
-
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ukraine to Eastern Ukraine 1 fighter moved from Bulgaria Romania to Eastern Ukraine 1 armour moved from Ukraine to Kazakh S.S.R. Italians take Kazakh S.S.R. from Russians Combat - Italians Battle in Eastern Ukraine Italians attack with 1 fighter and 1 infantry Russians defend with 1 artillery Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 : 0/2 hits Russians roll dice for 1 artillery in Eastern Ukraine, round 2 : 0/1 hits Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 3 : 0/2 hits Russians roll dice for 1 artillery in Eastern Ukraine, round 3 : 0/1 hits Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 4 : 0/2 hits Russians roll dice for 1 artillery in Eastern Ukraine, round 4 : 0/1 hits Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 5 : 0/2 hits Russians roll dice for 1 artillery in Eastern Ukraine, round 5 : 0/1 hits Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 6 : 1/2 hits Russians roll dice for 1 artillery in Eastern Ukraine, round 6 : 0/1 hits 1 artillery owned by the Russians lost in Eastern Ukraine Italians win, taking Eastern Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Italians 1 fighter moved from Eastern Ukraine to Caucasus 2 armour moved from Ukraine to Caucasus 1 infantry moved from Bulgaria Romania to East Poland 1 cruiser moved from 15 Sea Zone to 14 Sea Zone 1 destroyer moved from 14 Sea Zone to 13 Sea Zone 1 fighter moved from Italy to 14 Sea Zone Place Units - Italians 1 carrier and 1 destroyer placed in 14 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Egypt: 2 infantry EDIT: Adding units owned by Italians to Anglo-Egypt Sudan: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 6,4 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Improved Artillery Support Activate Technology - Americans Americans activating Improved Artillery Support Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 cruiser, 1 fighter and 1 submarine; Remaining resources: 0 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 bomber moved from United Kingdom to 6 Sea Zone 1 fighter moved from United Kingdom to 6 Sea Zone 1 armour moved from Western United States to 56 Sea Zone 3 infantry moved from Western United States to 56 Sea Zone 1 bomber moved from Stanovoj Chrebet to Eastern Ukraine 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 transport moved from 12 Sea Zone to 10 Sea Zone 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 destroyer moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from 56 Sea Zone to 53 Sea Zone 1 cruiser moved from 56 Sea Zone to 53 Sea Zone 1 carrier moved from 56 Sea Zone to 53 Sea Zone 1 armour, 3 infantry and 2 transports moved from 56 Sea Zone to 53 Sea Zone 1 armour moved from 53 Sea Zone to Hawaiian Islands 3 infantry moved from 53 Sea Zone to Hawaiian Islands Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber and 1 fighter Germans defend with 1 cruiser Americans roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 6 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Battle in Eastern Ukraine Americans attack with 1 bomber Italians defend with 1 infantry Americans roll dice for 1 bomber in Eastern Ukraine, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Eastern Ukraine, round 3 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Eastern Ukraine Italians win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Non Combat Move - Americans 1 fighter moved from 6 Sea Zone to Belorussia 1 bomber moved from 6 Sea Zone to United Kingdom Place Units - Americans 1 cruiser and 1 submarine placed in 56 Sea Zone 1 artillery, 1 bomber and 1 fighter placed in Western United States Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -0.50 Italians : 0.33 Americans : -1.50
-
Game History
Round: 4 Research Technology - Japanese Japanese roll 5,3 and gets 0 hits Purchase Units - Japanese Japanese buy 3 armour, 2 bombers and 2 submarines; Remaining resources: 3 PUs; 2 techTokens; Combat Move - Japanese 1 infantry moved from Sikang to Chinghai 1 fighter moved from Kiangsu to Chinghai 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 armour moved from India to 35 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 39 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 39 Sea Zone to Australia 2 battleships moved from 35 Sea Zone to 38 Sea Zone 2 battleships moved from 38 Sea Zone to 39 Sea Zone 1 cruiser moved from 35 Sea Zone to 39 Sea Zone 1 armour moved from Manchuria to Ningxia Japanese take Ningxia from Chinese 1 fighter moved from Japan to Buryatia S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 1 armour moved from Manchuria to Buryatia S.S.R. 1 bomber moved from French Indo-China Thailand to Persia Combat - Japanese Battle in Chinghai Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Chinghai, round 2 : 2/2 hits Chinese roll dice for 1 infantry in Chinghai, round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chinghai Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Australia Japanese attack with 1 armour, 1 artillery and 1 infantry British defend with 1 aaGun and 3 infantry Japanese roll dice for 2 battleships and 1 cruiser in Australia, round 2 : 2/3 hits Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Australia, round 2 : 1/3 hits British roll dice for 3 infantry in Australia, round 2 : 0/3 hits 3 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Buryatia S.S.R. Japanese attack with 1 armour and 2 fighters Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 fighters in Buryatia S.S.R., round 2 : 2/3 hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits 1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Battle in Persia Japanese attack with 1 bomber British defend with 1 infantry Japanese roll dice for 1 bomber in Persia, round 2 : 0/1 hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits Japanese roll dice for 1 bomber in Persia, round 3 : 1/1 hits British roll dice for 1 infantry in Persia, round 3 : 0/1 hits 1 infantry owned by the British lost in Persia Japanese win with 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 armour moved from French Indo-China Thailand to Sikang 1 armour moved from Manchuria to Ningxia 1 fighter moved from Chinghai to Sikang 1 fighter moved from Buryatia S.S.R. to 36 Sea Zone 1 fighter moved from Buryatia S.S.R. to Manchuria 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 bomber moved from Persia to Egypt 1 bomber moved from Egypt to Anglo-Egypt Sudan Place Units - Japanese 2 submarines placed in 62 Sea Zone 2 armour placed in Manchuria 1 bomber placed in Manchuria 1 armour and 1 bomber placed in French Indo-China Thailand Turn Complete - Japanese Japanese collect 42 PUs; end with 45 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 3 armour and 3 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour moved from Archangel to Belorussia 1 artillery moved from Archangel to Belorussia 2 infantry moved from Archangel to Belorussia 1 infantry moved from Russia to Kazakh S.S.R. 1 bomber moved from Russia to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 1 bomber and 1 infantry Italians defend with 1 armour Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Kazakh S.S.R., round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 4 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Kazakh S.S.R., round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kazakh S.S.R. Russians win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 1 bomber moved from Kazakh S.S.R. to Russia 1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet Place Units - Russians 3 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0.50 Russians : -1.50
-
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer and 4 infantry; Remaining resources: 3 PUs; 1 techTokens; Combat Move - Germans 2 infantry moved from East Poland to Belorussia 2 artilleries moved from Karelia S.S.R. to Belorussia 2 infantry moved from Karelia S.S.R. to Belorussia 4 armour moved from Karelia S.S.R. to Belorussia 1 artillery and 1 infantry moved from Karelia S.S.R. to Archangel 1 armour moved from Italian Africa to Union of South Africa Germans take Rhodesia from British Germans take Union of South Africa from British 1 armour moved from Caucasus to Persia Germans take Persia from British 1 armour moved from Persia to Trans-Jordan 3 fighters moved from Karelia S.S.R. to Archangel 1 bomber moved from East Poland to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: factory Bombing raid in United Kingdom causes 1 damage total. Battle in Belorussia Germans attack with 4 armour, 2 artilleries and 4 infantry British defend with 1 armour and 1 infantry; Russians defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 fighter Germans roll dice for 4 armour, 2 artilleries and 4 infantry in Belorussia, round 2 : 5/10 hits Russians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Belorussia, round 2 : 5/7 hits 1 armour owned by the British, 4 infantry owned by the Germans, 1 artillery owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the British and 2 infantry owned by the Russians lost in Belorussia Germans roll dice for 4 armour and 1 artillery in Belorussia, round 3 : 3/5 hits Russians roll dice for 1 armour and 1 fighter in Belorussia, round 3 : 0/2 hits 1 armour owned by the Russians and 1 fighter owned by the Americans lost in Belorussia Germans win, taking Belorussia from Russians with 4 armour and 1 artillery remaining. Battle score for attacker is 17 Casualties for Germans: 1 artillery and 4 infantry Casualties for British: 1 armour and 1 infantry Casualties for Russians: 1 armour, 1 artillery and 2 infantry Casualties for Americans: 1 fighter Battle in Archangel Germans attack with 1 artillery, 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Archangel, round 2 : 2/5 hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 armour moved from Caucasus to Belorussia 1 bomber moved from East Poland to Germany 2 armour moved from Germany to East Poland 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 fighter moved from Archangel to 5 Sea Zone 1 transport moved from 16 Sea Zone to 14 Sea Zone 2 fighters moved from 5 Sea Zone to France 1 infantry moved from France to Italy 1 artillery moved from Germany to Balkans 1 fighter moved from 5 Sea Zone to 14 Sea Zone 2 fighters moved from Archangel to 5 Sea Zone 1 bomber moved from United Kingdom to France Place Units - Germans 2 bombers placed in Germany 1 armour placed in Egypt 1 artillery placed in Egypt 4 infantry placed in Caucasus 1 destroyer placed in 5 Sea Zone Turn Complete - Germans Germans collect 51 PUs; end with 54 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 69 PUs
-
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - British British spend 0 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Improved Artillery Support Activate Technology - British British activating Improved Artillery Support Purchase Units - British British repair damage of 1x factory; Remaining resources: 0 techTokens; 25 PUs; British buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 2 PUs; Combat Move - British 1 artillery moved from Morocco Algeria to Libya British take Libya from Italians 1 infantry moved from Morocco Algeria to Libya 1 bomber moved from United Kingdom to 13 Sea Zone 1 fighter moved from 12 Sea Zone to 13 Sea Zone 1 fighter moved from United Kingdom to Russia 1 fighter moved from United Kingdom to Russia Combat - British Battle in 13 Sea Zone British attack with 1 bomber and 1 fighter Italians defend with 1 destroyer British roll dice for 1 bomber and 1 fighter in 13 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 bomber owned by the British lost in 13 Sea Zone British win with 1 fighter remaining. Battle score for attacker is -4 Casualties for British: 1 bomber Casualties for Italians: 1 destroyer Non Combat Move - British 2 cruisers moved from 12 Sea Zone to 8 Sea Zone 1 destroyer moved from 12 Sea Zone to 8 Sea Zone 2 carriers moved from 12 Sea Zone to 8 Sea Zone 1 transport moved from 12 Sea Zone to 8 Sea Zone 1 fighter moved from 13 Sea Zone to 8 Sea Zone Place Units - British 1 fighter, 1 submarine and 1 transport placed in 8 Sea Zone Turn Complete - British British collect 19 PUs; end with 21 PUs
Combat Hit Differential Summary :
British : -0.17 Italians : 0.67 British rolls : : 1.00
-
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 destroyer moved from 14 Sea Zone to 12 Sea Zone 1 cruiser moved from 14 Sea Zone to 12 Sea Zone 1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa Italians take French Equatorial Africa from British 1 infantry moved from Anglo-Egypt Sudan to Belgian Congo Italians take Belgian Congo from British Combat - Italians Battle in 12 Sea Zone Italians attack with 1 cruiser and 1 destroyer Americans defend with 1 destroyer and 1 transport Italians roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 : 0/1 hits 1 destroyer owned by the Americans lost in 12 Sea Zone 1 transport owned by the Americans lost in 12 Sea Zone Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Non Combat Move - Italians 1 infantry moved from Eastern Ukraine to Caucasus 1 infantry moved from East Poland to Eastern Ukraine 1 fighter moved from 14 Sea Zone to Caucasus Place Units - Italians 1 fighter and 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 17 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUs
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry moved from Hawaiian Islands to 53 Sea Zone 2 infantry and 1 transport moved from 53 Sea Zone to 51 Sea Zone 2 infantry moved from 51 Sea Zone to Caroline Islands 3 fighters moved from 53 Sea Zone to Caroline Islands 1 submarine moved from 53 Sea Zone to 51 Sea Zone 2 carriers moved from 53 Sea Zone to 51 Sea Zone 2 cruisers moved from 53 Sea Zone to 51 Sea Zone 2 destroyers moved from 53 Sea Zone to 51 Sea Zone 1 battleship moved from 53 Sea Zone to 51 Sea Zone 1 submarine moved from 56 Sea Zone to 51 Sea Zone 1 cruiser moved from 56 Sea Zone to 51 Sea Zone 1 bomber moved from United Kingdom to Eastern Ukraine Combat - Americans Battle in Caroline Islands Americans attack with 3 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Eastern Ukraine Americans attack with 1 bomber Italians defend with 1 infantry Americans roll dice for 1 bomber in Eastern Ukraine, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Eastern Ukraine Italians win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Italians: 1 infantry Non Combat Move - Americans 1 bomber moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 51 Sea Zone 3 fighters moved from Caroline Islands to 51 Sea Zone 1 transport moved from 53 Sea Zone to 56 Sea Zone Place Units - Americans 1 carrier and 2 transports placed in 10 Sea Zone 1 infantry placed in Western United States 2 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : 0.17 Japanese : -0.33
-
@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 5 Research Technology - Japanese Japanese roll 4,6 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 4 armour, 3 bombers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Ningxia to Chinghai Japanese take Chinghai from Chinese 1 armour moved from Chinghai to Novosibirsk Japanese take Novosibirsk from Russians 2 battleships moved from 39 Sea Zone to 51 Sea Zone 1 cruiser moved from 39 Sea Zone to 51 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Australia to 39 Sea Zone 1 armour, 1 artillery, 1 infantry and 2 transports moved from 39 Sea Zone to 48 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 48 Sea Zone to 51 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 51 Sea Zone to Caroline Islands 3 destroyers moved from 36 Sea Zone to 51 Sea Zone 3 submarines moved from 62 Sea Zone to 51 Sea Zone 1 submarine moved from 61 Sea Zone to 51 Sea Zone 3 fighters moved from 36 Sea Zone to 51 Sea Zone 1 bomber moved from French Indo-China Thailand to 51 Sea Zone 1 bomber moved from Manchuria to 51 Sea Zone 2 carriers moved from 36 Sea Zone to 51 Sea Zone 1 fighter moved from Manchuria to 51 Sea Zone 1 bomber moved from Anglo-Egypt Sudan to Russia 2 armour moved from Manchuria to Buryatia S.S.R. Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/1 hits Bombing raid in Russia rolls: 3,1 and causes: 4 damage to unit: factory Bombing raid in Russia causes 4 damage total. Battle in Buryatia S.S.R. Japanese attack with 2 armour Russians defend with 1 infantry Japanese roll dice for 2 armour in Buryatia S.S.R., round 2 : 1/2 hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits 1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -2 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour Battle in 51 Sea Zone Japanese attack with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 submarines and 2 transports Americans defend with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 2 submarines and 1 transport Japanese roll dice for 4 submarines in 51 Sea Zone, round 2 : 2/4 hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports in 51 Sea Zone, round 2 : 11/16 hits Americans roll dice for 2 submarines in 51 Sea Zone, round 2 : 0/2 hits Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 transport in 51 Sea Zone, round 2 : 4/12 hits Units damaged: 2 battleships owned by the Japanese 2 submarines owned by the Americans, 2 carriers owned by the Americans, 2 submarines owned by the Japanese, 3 cruisers owned by the Americans, 2 destroyers owned by the Americans and 3 fighters owned by the Americans lost in 51 Sea Zone Japanese roll dice for 2 submarines in 51 Sea Zone, round 3 : 1/2 hits 1 battleship owned by the Americans lost in 51 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports in 51 Sea Zone, round 3 : 6/16 hits Americans roll dice for 1 fighter in 51 Sea Zone, round 3 : 1/1 hits 1 destroyer owned by the Japanese, 1 transport owned by the Americans and 1 fighter owned by the Americans lost in 51 Sea Zone Japanese win with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 139 Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 2 submarines and 1 transport Casualties for Japanese: 1 destroyer and 2 submarines Battle in Caroline Islands Japanese attack with 1 armour, 1 artillery and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/4 hits Americans roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands Japanese win, taking Caroline Islands from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 2 bombers moved from 51 Sea Zone to Philippine Islands 1 armour moved from Ningxia to Chinghai 1 armour moved from Sikang to Chinghai 1 aaGun moved from India to Persia 1 armour moved from French Indo-China Thailand to India 1 armour moved from Chinghai to Kazakh S.S.R. 1 fighter moved from Sikang to Caucasus 1 bomber moved from Russia to Caucasus Place Units - Japanese 2 armour and 1 infantry placed in Manchuria 2 armour placed in French Indo-China Thailand 3 bombers placed in Japan Japanese undo move 3. Japanese undo move 2. 2 bombers placed in French Indo-China Thailand Japanese undo move 1. 2 armour and 1 bomber placed in Manchuria 2 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 47 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 62 PUs 2 units repaired.
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 4x factory; Remaining resources: 15 PUs; Russians buy 1 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - Russians 3 armour moved from Russia to Belorussia 1 bomber moved from Russia to Belorussia 5 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Eastern Ukraine Russians take Eastern Ukraine from Italians Combat - Russians Battle in Belorussia Russians attack with 3 armour, 1 bomber and 5 infantry Germans defend with 7 armour and 1 artillery Russians roll dice for 3 armour, 1 bomber and 5 infantry in Belorussia, round 2 : 3/9 hits, 3.00 expected hits Germans roll dice for 7 armour and 1 artillery in Belorussia, round 2 : 3/8 hits, 3.83 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Belorussia Russians roll dice for 3 armour, 1 bomber and 2 infantry in Belorussia, round 3 : 4/6 hits, 2.50 expected hits Germans roll dice for 5 armour in Belorussia, round 3 : 2/5 hits, 2.50 expected hits 2 infantry owned by the Russians and 4 armour owned by the Germans lost in Belorussia Russians roll dice for 3 armour and 1 bomber in Belorussia, round 4 : 2/4 hits, 2.17 expected hits Germans roll dice for 1 armour in Belorussia, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 19 Casualties for Russians: 1 armour and 5 infantry Casualties for Germans: 7 armour and 1 artillery Non Combat Move - Russians 1 bomber moved from Belorussia to Russia 3 infantry moved from Yakut S.S.R. to Evenki National Okrug Place Units - Russians 1 armour and 3 infantry placed in Russia Turn Complete - Russians Russians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 1.33