Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Russia to Archangel
            1 infantry moved from Urals to Archangel
            1 infantry moved from Russia to Eastern Ukraine
                  Russians take Eastern Ukraine from Germans
            1 infantry moved from Russia to Belorussia
            1 artillery moved from Russia to Belorussia
            1 bomber moved from Russia to Ningxia
            1 infantry moved from Chinghai to Ningxia
            1 armour moved from Chinghai to Ningxia
            1 fighter moved from Karelia S.S.R. to Belorussia
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 1 artillery, 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Ningxia
                Russians attack with 1 armour, 1 bomber and 1 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 1 armour, 1 bomber and 1 infantry in Ningxia, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Ningxia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ningxia
                Russians win, taking Ningxia from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Ningxia to Russia
            1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
            1 fighter moved from Belorussia to Karelia S.S.R.
            1 infantry moved from Russia to Belorussia
            1 infantry moved from Russia to Belorussia
            1 infantry moved from Russia to Belorussia
            1 armour moved from Russia to Karelia S.S.R.
    
        Place Units - Russians
            2 infantry placed in Karelia S.S.R.
            1 armour, 1 artillery and 2 infantry placed in Caucasus
            2 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Russians : -1.67
    Japanese : 0.33
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 2
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls :  1/1 hits
            Germans removing all Technology Tokens after successful research.
            Germans discover Improved Artillery Support
    
        Activate Technology - Germans
            Germans activating Improved Artillery Support
    
        Purchase Units - Germans
            Germans repair damage of 4x factory; Remaining resources: 40 PUs; 0 techTokens; 
            Germans buy 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            2 infantry moved from Finland to Karelia S.S.R.
            1 artillery and 1 infantry moved from Germany to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 armour and 1 infantry moved from Balkans to 14 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 armour and 1 infantry moved from 15 Sea Zone to Egypt
            1 armour and 1 artillery moved from Libya to Egypt
            2 infantry moved from Libya to Egypt
            3 armour moved from Baltic States to Karelia S.S.R.
            1 armour moved from Poland to Karelia S.S.R.
            2 infantry moved from Baltic States to Karelia S.S.R.
            1 bomber moved from Norway to Karelia S.S.R.
            1 infantry moved from Ukraine to Eastern Ukraine
            1 fighter moved from Baltic States to Eastern Ukraine
            1 fighter moved from 5 Sea Zone to Eastern Ukraine
            1 fighter moved from 5 Sea Zone to Eastern Ukraine
            2 fighters moved from Norway to Karelia S.S.R.
    
        Combat - Germans
            Battle in Egypt
                Germans attack with 2 armour, 1 artillery and 3 infantry
                British defend with 1 armour, 1 artillery, 1 fighter and 4 infantry
                    Germans roll dice for 2 armour, 1 artillery and 3 infantry in Egypt, round 2 :  3/6 hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Egypt, round 2 :  1/7 hits
                    1 infantry owned by the Germans and 3 infantry owned by the British lost in Egypt
                    Germans roll dice for 2 armour, 1 artillery and 2 infantry in Egypt, round 3 :  2/5 hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Egypt, round 3 :  1/4 hits
                    1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Egypt
                    Germans roll dice for 2 armour, 1 artillery and 1 infantry in Egypt, round 4 :  2/4 hits
                    British roll dice for 1 armour and 1 fighter in Egypt, round 4 :  2/2 hits
                    1 fighter owned by the British, 1 armour owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Egypt
                Germans win, taking Egypt from British with 2 armour remaining. Battle score for attacker is 18
                Casualties for Germans: 1 artillery and 3 infantry
                Casualties for British: 1 armour, 1 artillery, 1 fighter and 4 infantry
            Battle in Karelia S.S.R.
                Germans attack with 4 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry
                Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory, 1 fighter and 3 infantry; British defend with 1 fighter
                    AA fire in Karelia S.S.R. :  0/3 hits
                    Germans roll dice for 1 cruiser in Karelia S.S.R., round 2 :  0/1 hits
                    Germans roll dice for 4 armour, 1 artillery, 1 bomber, 2 fighters and 5 infantry in Karelia S.S.R., round 2 :  7/13 hits
                    Russians roll dice for 2 armour, 1 artillery, 2 fighters and 3 infantry in Karelia S.S.R., round 2 :  1/8 hits
                    1 fighter owned by the British, 2 armour owned by the Russians, 1 infantry owned by the Germans, 1 artillery owned by the Russians and 3 infantry owned by the Russians lost in Karelia S.S.R.
                    Germans roll dice for 4 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry in Karelia S.S.R., round 3 :  5/12 hits
                    Russians roll dice for 1 fighter in Karelia S.S.R., round 3 :  0/1 hits
                    1 fighter owned by the Russians lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 4 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 40
                Casualties for Germans: 1 infantry
                Casualties for British: 1 fighter
                Casualties for Russians: 2 armour, 1 artillery, 1 fighter and 3 infantry
            Battle in Eastern Ukraine
                Germans attack with 3 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters and 1 infantry in Eastern Ukraine, round 2 :  0/4 hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 :  0/1 hits
                    Germans roll dice for 3 fighters and 1 infantry in Eastern Ukraine, round 3 :  1/4 hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 3 :  0/1 hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                Germans win, taking Eastern Ukraine from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 submarine moved from 3 Sea Zone to 6 Sea Zone
            2 fighters moved from Karelia S.S.R. to 5 Sea Zone
            1 submarine moved from 5 Sea Zone to 7 Sea Zone
            1 fighter moved from Eastern Ukraine to Ukraine
            1 fighter moved from Eastern Ukraine to Ukraine
            1 fighter moved from Eastern Ukraine to Ukraine
            1 bomber moved from Karelia S.S.R. to Germany
    
        Place Units - Germans
            1 submarine placed in 5 Sea Zone
            1 armour, 2 artilleries, 1 bomber and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 40 PUs; end with 40 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    G2.tsvg

  • '19 '18 '17 '16 '15

    Got some lucky dice:man_dancing:


  • TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 2
    
        Research Technology - British
            British spend 5 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 carrier, 1 fighter and 1 submarine; Remaining resources: 1 techTokens; 2 PUs; 
    
        Combat Move - British
            2 fighters moved from 2 Sea Zone to 3 Sea Zone
            2 cruisers moved from 2 Sea Zone to 7 Sea Zone
            1 carrier moved from 2 Sea Zone to 7 Sea Zone
            1 destroyer moved from 2 Sea Zone to 7 Sea Zone
            1 bomber moved from United Kingdom to 7 Sea Zone
    
        Combat - British
            Battle in 3 Sea Zone
                British attack with 2 fighters
                Germans defend with 1 destroyer
                    British roll dice for 2 fighters in 3 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 3 Sea Zone
                British win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in 7 Sea Zone
                British attack with 1 bomber, 1 carrier, 2 cruisers and 1 destroyer
                Germans defend with 1 submarine
                    British roll dice for 1 bomber, 1 carrier, 2 cruisers and 1 destroyer in 7 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    Germans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 7 Sea Zone
                British win with 1 bomber, 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            1 bomber moved from 7 Sea Zone to United Kingdom
            2 fighters moved from 3 Sea Zone to 7 Sea Zone
            1 armour moved from United Kingdom to 2 Sea Zone
            1 infantry moved from United Kingdom to 2 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
            1 infantry moved from 4 Sea Zone to Archangel
            1 armour moved from 4 Sea Zone to Archangel
            1 artillery moved from French Equatorial Africa to French West Africa
            1 infantry moved from French Equatorial Africa to French West Africa
            1 infantry moved from India to Persia
    
        Place Units - British
            1 carrier, 1 fighter and 1 submarine placed in 7 Sea Zone
    
        Turn Complete - British
            British collect 28 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -0.17
    British rolls : : 0.00
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery moved from Trans-Jordan to 15 Sea Zone
            1 artillery and 1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar
            1 battleship moved from 15 Sea Zone to 13 Sea Zone
            1 cruiser moved from 14 Sea Zone to 13 Sea Zone
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 bomber and 1 fighter
                    Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 :  2/2 hits
                    British roll dice for 1 bomber and 1 fighter in Gibraltar, round 2 :  0/2 hits
                    1 bomber owned by the Americans and 1 fighter owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 22
                Casualties for Americans: 1 bomber and 1 fighter
    
        Non Combat Move - Italians
            2 infantry moved from Libya to Egypt
            2 armour moved from Bulgaria Romania to Ukraine
            1 infantry moved from Bulgaria Romania to Ukraine
            1 infantry moved from Balkans to Bulgaria Romania
            1 fighter moved from Libya to Bulgaria Romania
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 12 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 17 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    I2.tsvg


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 1 fighter and 2 infantry; Remaining resources: 1 techTokens; 1 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 fighter moved from 46 Sea Zone to India
            1 fighter moved from 46 Sea Zone to India
            1 bomber moved from Hawaiian Islands to Stanovoj Chrebet
            1 fighter moved from Eastern United States to 53 Sea Zone
            1 fighter moved from Western United States to 53 Sea Zone
            1 carrier moved from 46 Sea Zone to 53 Sea Zone
            1 submarine moved from 46 Sea Zone to 53 Sea Zone
            1 cruiser moved from 46 Sea Zone to 53 Sea Zone
            1 destroyer moved from 46 Sea Zone to 53 Sea Zone
            1 battleship moved from 46 Sea Zone to 53 Sea Zone
            1 transport moved from 46 Sea Zone to 56 Sea Zone
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 armour moved from Eastern United States to 10 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 infantry moved from 12 Sea Zone to Gibraltar
            1 armour moved from 12 Sea Zone to Gibraltar
            1 bomber moved from United Kingdom to Gibraltar
            1 fighter moved from Eastern United States to United Kingdom
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Italians defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Gibraltar to United Kingdom
    
        Place Units - Americans
            1 infantry placed in Eastern United States
            1 carrier and 1 cruiser placed in 56 Sea Zone
            1 fighter placed in 56 Sea Zone
            1 infantry placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Ningxia
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 39 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Americans rolls : : 0.00
    Americans : 0.67
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 3
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 3,4 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Manchuria to Ningxia
            1 armour moved from Manchuria to Ningxia
            1 infantry moved from Yunnan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Burma to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
            1 infantry moved from East Indies to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to India
            1 infantry moved from French Indo-China Thailand to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery moved from Burma to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to India
            1 infantry moved from 35 Sea Zone to India
            1 battleship moved from 37 Sea Zone to 35 Sea Zone
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            1 bomber moved from French Indo-China Thailand to India
            1 armour moved from French Indo-China Thailand to India
            2 fighters moved from Burma to India
            1 fighter moved from Yunnan to India
            1 fighter moved from 36 Sea Zone to India
            1 cruiser moved from 37 Sea Zone to 35 Sea Zone
            1 artillery moved from Manchuria to Buryatia S.S.R.
            1 fighter moved from Suiyuan to Buryatia S.S.R.
            1 fighter moved from Yunnan to Ningxia
    
        Combat - Japanese
            Battle in Buryatia S.S.R.
                Japanese attack with 1 artillery and 1 fighter
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 fighter in Buryatia S.S.R., round 2 :  1/2 hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 :  1/1 hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
                Japanese win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in Ningxia
                Japanese attack with 2 armour and 1 fighter
                Russians defend with 1 armour; Chinese defend with 1 infantry
                    Japanese roll dice for 2 armour and 1 fighter in Ningxia, round 2 :  1/3 hits
                    Chinese roll dice for 1 armour and 1 infantry in Ningxia, round 2 :  1/2 hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Ningxia
                    Japanese roll dice for 1 armour and 1 fighter in Ningxia, round 3 :  1/2 hits
                    Chinese roll dice for 1 armour in Ningxia, round 3 :  1/1 hits
                    1 armour owned by the Japanese and 1 armour owned by the Russians lost in Ningxia
                Japanese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Russians: 1 armour
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 armour
            Battle in India
                Japanese attack with 1 armour, 1 artillery, 1 bomber, 4 fighters and 3 infantry
                British defend with 1 aaGun, 1 fighter and 2 infantry; Americans defend with 2 fighters
                    AA fire in India :  0/5 hits
                    Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 :  2/3 hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters and 3 infantry in India, round 2 :  3/10 hits
                    British roll dice for 3 fighters and 2 infantry in India, round 2 :  4/5 hits
                    2 infantry owned by the Japanese, 2 fighters owned by the Japanese, 1 fighter owned by the British, 2 infantry owned by the British and 2 fighters owned by the Americans lost in India
                Japanese win, taking India from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                Casualties for British: 1 fighter and 2 infantry
                Casualties for Americans: 2 fighters
                Casualties for Japanese: 2 fighters and 2 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from India to 36 Sea Zone
            1 bomber moved from India to French Indo-China Thailand
            1 destroyer moved from 62 Sea Zone to 36 Sea Zone
            1 carrier moved from 37 Sea Zone to 36 Sea Zone
            1 fighter moved from Ningxia to Manchuria
            1 fighter moved from Buryatia S.S.R. to Manchuria
            1 fighter moved from Manchuria to Kiangsu
    
        Place Units - Japanese
            2 armour placed in French Indo-China Thailand
            2 armour and 1 infantry placed in Manchuria
            1 fighter placed in Japan
            Japanese undo move 1.
            1 destroyer placed in 36 Sea Zone
            1 armour placed in French Indo-China Thailand
            Japanese undo move 1.
            3 armour placed in Manchuria
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
    

    J3.tsvg


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Caucasus to Eastern Ukraine
            1 infantry moved from Caucasus to Eastern Ukraine
            1 bomber moved from Russia to Eastern Ukraine
    
        Combat - Russians
            Battle in Eastern Ukraine
                Russians attack with 1 artillery, 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Ukraine
                Russians win, taking Eastern Ukraine from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
            1 bomber moved from Eastern Ukraine to Russia
            1 infantry moved from Belorussia to Archangel
            1 infantry moved from Belorussia to Archangel
            1 infantry moved from Belorussia to Russia
            1 armour moved from Russia to Archangel
            1 armour moved from Russia to Caucasus
    
        Place Units - Russians
            1 armour, 1 artillery and 2 infantry placed in Caucasus
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 0.67
    

    Savegame

  • '19 '18 '17 '16 '15

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 carrier, 1 factory, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 armour moved from Egypt to Anglo-Egypt Sudan
                  Germans take Anglo-Egypt Sudan from British
            1 armour moved from Anglo-Egypt Sudan to Italian Africa
                  Germans take Italian Africa from British
            1 armour moved from Egypt to 15 Sea Zone
            1 armour and 1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 armour and 1 transport moved from 14 Sea Zone to 16 Sea Zone
            1 infantry moved from Ukraine to 16 Sea Zone
            1 armour and 1 infantry moved from 16 Sea Zone to Caucasus
            3 armour, 2 artilleries, 3 fighters and 5 infantry moved from Ukraine to Caucasus
            1 artillery and 1 infantry moved from Karelia S.S.R. to Belorussia
            2 bombers moved from Germany to Caucasus
            1 fighter moved from 5 Sea Zone to 4 Sea Zone
            1 fighter moved from 5 Sea Zone to Belorussia
            1 infantry moved from Karelia S.S.R. to Belorussia
    
        Combat - Germans
            Battle in 4 Sea Zone
                Germans attack with 1 fighter
                British defend with 1 transport
                    1 transport owned by the British lost in 4 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Belorussia
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Belorussia, round 2 :  2/4 hits
                    Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 :  1/2 hits
                    1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Caucasus
                Germans attack with 4 armour, 2 artilleries, 2 bombers, 3 fighters and 6 infantry
                Russians defend with 1 aaGun, 4 armour, 3 artilleries, 1 factory and 8 infantry
                    AA fire in Caucasus :  0/5 hits
                    Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 3 fighters and 6 infantry in Caucasus, round 2 :  6/17 hits
                    Russians roll dice for 4 armour, 3 artilleries and 8 infantry in Caucasus, round 2 :  5/15 hits
                    5 infantry owned by the Germans and 6 infantry owned by the Russians lost in Caucasus
                    Germans roll dice for 4 armour, 2 artilleries, 2 bombers, 3 fighters and 1 infantry in Caucasus, round 3 :  4/12 hits
                    Russians roll dice for 4 armour, 3 artilleries and 2 infantry in Caucasus, round 3 :  1/9 hits
                    1 infantry owned by the Germans, 2 artilleries owned by the Russians and 2 infantry owned by the Russians lost in Caucasus
                    Germans roll dice for 4 armour, 2 artilleries, 2 bombers and 3 fighters in Caucasus, round 4 :  3/11 hits
                    Russians roll dice for 4 armour and 1 artillery in Caucasus, round 4 :  2/5 hits
                    2 armour owned by the Russians, 1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Caucasus
                    Germans roll dice for 4 armour, 2 bombers and 3 fighters in Caucasus, round 5 :  8/9 hits
                    Russians roll dice for 2 armour in Caucasus, round 5 :  0/2 hits
                    2 armour owned by the Russians lost in Caucasus
                Germans win, taking Caucasus from Russians with 4 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 30
                Casualties for Germans: 2 artilleries and 6 infantry
                Casualties for Russians: 4 armour, 3 artilleries and 8 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Belorussia to 5 Sea Zone
            1 fighter moved from 4 Sea Zone to 5 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 cruiser moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Germany to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            2 infantry moved from Poland to East Poland
            2 fighters moved from Caucasus to Karelia S.S.R.
            2 bombers moved from Caucasus to East Poland
            1 fighter moved from Caucasus to Karelia S.S.R.
            1 infantry moved from Germany to France
    
        Place Units - Germans
            1 factory placed in Egypt
            1 carrier and 1 fighter placed in 5 Sea Zone
            1 artillery and 1 infantry placed in Karelia S.S.R.
            Germans undo move 3.
            2 artilleries placed in Karelia S.S.R.
            1 armour and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    G3.tsvg


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 3
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 armour, 2 fighters and 1 infantry; Remaining resources: 1 techTokens; 2 PUs; 
    
        Combat Move - British
            1 infantry moved from Archangel to Belorussia
            1 armour moved from Archangel to Belorussia
            1 submarine moved from 7 Sea Zone to 13 Sea Zone
            3 fighters moved from 7 Sea Zone to 13 Sea Zone
            1 bomber moved from United Kingdom to 13 Sea Zone
            1 transport moved from 23 Sea Zone to 17 Sea Zone
            1 artillery moved from French West Africa to 17 Sea Zone
            1 infantry moved from French West Africa to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 12 Sea Zone
            1 infantry moved from 12 Sea Zone to Morocco Algeria
                  British take Morocco Algeria from Germans
            1 artillery moved from 12 Sea Zone to Morocco Algeria
    
        Combat - British
            Battle in 13 Sea Zone
                British attack with 1 bomber, 3 fighters and 1 submarine
                Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 bomber and 3 fighters in 13 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 13 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    1 cruiser owned by the Italians, 1 submarine owned by the British and 1 fighter owned by the British lost in 13 Sea Zone
                    British roll dice for 1 bomber and 2 fighters in 13 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 battleship and 1 transport in 13 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 13 Sea Zone
                British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 13
                Casualties for British: 2 fighters and 1 submarine
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
            Battle in Belorussia
                British attack with 1 armour and 1 infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                    British roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Belorussia
                British win, taking Belorussia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 bomber moved from 13 Sea Zone to United Kingdom
            1 fighter moved from 13 Sea Zone to 12 Sea Zone
            2 cruisers moved from 7 Sea Zone to 12 Sea Zone
            2 carriers moved from 7 Sea Zone to 12 Sea Zone
            1 destroyer moved from 7 Sea Zone to 12 Sea Zone
    
        Place Units - British
            1 armour, 2 fighters and 1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 24 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 0.50
    Italians : 1.17
    British rolls : : 0.00
    

    Savegame

  • '19 '18 '17 '16 '15

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Ukraine to Eastern Ukraine
            1 fighter moved from Bulgaria Romania to Eastern Ukraine
            1 armour moved from Ukraine to Kazakh S.S.R.
                  Italians take Kazakh S.S.R. from Russians
    
        Combat - Italians
            Battle in Eastern Ukraine
                Italians attack with 1 fighter and 1 infantry
                Russians defend with 1 artillery
                    Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 2 :  0/2 hits
                    Russians roll dice for 1 artillery in Eastern Ukraine, round 2 :  0/1 hits
                    Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 3 :  0/2 hits
                    Russians roll dice for 1 artillery in Eastern Ukraine, round 3 :  0/1 hits
                    Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 4 :  0/2 hits
                    Russians roll dice for 1 artillery in Eastern Ukraine, round 4 :  0/1 hits
                    Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 5 :  0/2 hits
                    Russians roll dice for 1 artillery in Eastern Ukraine, round 5 :  0/1 hits
                    Italians roll dice for 1 fighter and 1 infantry in Eastern Ukraine, round 6 :  1/2 hits
                    Russians roll dice for 1 artillery in Eastern Ukraine, round 6 :  0/1 hits
                    1 artillery owned by the Russians lost in Eastern Ukraine
                Italians win, taking Eastern Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
    
        Non Combat Move - Italians
            1 fighter moved from Eastern Ukraine to Caucasus
            2 armour moved from Ukraine to Caucasus
            1 infantry moved from Bulgaria Romania to East Poland
            1 cruiser moved from 15 Sea Zone to 14 Sea Zone
            1 destroyer moved from 14 Sea Zone to 13 Sea Zone
            1 fighter moved from Italy to 14 Sea Zone
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 14 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Egypt: 2 infantry
            EDIT: Adding units owned by Italians to Anglo-Egypt Sudan: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    I3.tsvg


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 6,4 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Improved Artillery Support
    
        Activate Technology - Americans
            Americans activating Improved Artillery Support
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 cruiser, 1 fighter and 1 submarine; Remaining resources: 0 techTokens; 0 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to 6 Sea Zone
            1 fighter moved from United Kingdom to 6 Sea Zone
            1 armour moved from Western United States to 56 Sea Zone
            3 infantry moved from Western United States to 56 Sea Zone
            1 bomber moved from Stanovoj Chrebet to Eastern Ukraine
            1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery moved from Eastern United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 transport moved from 12 Sea Zone to 10 Sea Zone
            1 artillery moved from 12 Sea Zone to Morocco Algeria
            1 infantry moved from 12 Sea Zone to Morocco Algeria
            1 destroyer moved from 56 Sea Zone to 53 Sea Zone
            1 fighter moved from 56 Sea Zone to 53 Sea Zone
            1 cruiser moved from 56 Sea Zone to 53 Sea Zone
            1 carrier moved from 56 Sea Zone to 53 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 56 Sea Zone to 53 Sea Zone
            1 armour moved from 53 Sea Zone to Hawaiian Islands
            3 infantry moved from 53 Sea Zone to Hawaiian Islands
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 1 bomber and 1 fighter
                Germans defend with 1 cruiser
                    Americans roll dice for 1 bomber and 1 fighter in 6 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Germans lost in 6 Sea Zone
                Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
            Battle in Eastern Ukraine
                Americans attack with 1 bomber
                Italians defend with 1 infantry
                    Americans roll dice for 1 bomber in Eastern Ukraine, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Eastern Ukraine, round 3 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Eastern Ukraine
                Italians win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Americans
            1 fighter moved from 6 Sea Zone to Belorussia
            1 bomber moved from 6 Sea Zone to United Kingdom
    
        Place Units - Americans
            1 cruiser and 1 submarine placed in 56 Sea Zone
            1 artillery, 1 bomber and 1 fighter placed in Western United States
    
        Place Units - Chinese
            1 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Italians : 0.33
    Americans : -1.50
    

    Savegame

  • '19 '18 '17 '16 '15

    Game History

    Round: 4
    
        Research Technology - Japanese
                Japanese roll 5,3 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 bombers and 2 submarines; Remaining resources: 3 PUs; 2 techTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sikang to Chinghai
            1 fighter moved from Kiangsu to Chinghai
            1 artillery and 1 infantry moved from India to 35 Sea Zone
            1 armour moved from India to 35 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 39 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from 39 Sea Zone to Australia
            2 battleships moved from 35 Sea Zone to 38 Sea Zone
            2 battleships moved from 38 Sea Zone to 39 Sea Zone
            1 cruiser moved from 35 Sea Zone to 39 Sea Zone
            1 armour moved from Manchuria to Ningxia
                  Japanese take Ningxia from Chinese
            1 fighter moved from Japan to Buryatia S.S.R.
            1 fighter moved from Manchuria to Buryatia S.S.R.
            1 armour moved from Manchuria to Buryatia S.S.R.
            1 bomber moved from French Indo-China Thailand to Persia
    
        Combat - Japanese
            Battle in Chinghai
                Japanese attack with 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Chinghai, round 2 :  2/2 hits
                    Chinese roll dice for 1 infantry in Chinghai, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chinghai
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Australia
                Japanese attack with 1 armour, 1 artillery and 1 infantry
                British defend with 1 aaGun and 3 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Australia, round 2 :  2/3 hits
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Australia, round 2 :  1/3 hits
                    British roll dice for 3 infantry in Australia, round 2 :  0/3 hits
                    3 infantry owned by the British lost in Australia
                Japanese win, taking Australia from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 9
                Casualties for British: 3 infantry
            Battle in Buryatia S.S.R.
                Japanese attack with 1 armour and 2 fighters
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 fighters in Buryatia S.S.R., round 2 :  2/3 hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 :  1/1 hits
                    1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
                Japanese win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in Persia
                Japanese attack with 1 bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber in Persia, round 2 :  0/1 hits
                    British roll dice for 1 infantry in Persia, round 2 :  0/1 hits
                    Japanese roll dice for 1 bomber in Persia, round 3 :  1/1 hits
                    British roll dice for 1 infantry in Persia, round 3 :  0/1 hits
                    1 infantry owned by the British lost in Persia
                Japanese win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 armour moved from French Indo-China Thailand to Sikang
            1 armour moved from Manchuria to Ningxia
            1 fighter moved from Chinghai to Sikang
            1 fighter moved from Buryatia S.S.R. to 36 Sea Zone
            1 fighter moved from Buryatia S.S.R. to Manchuria
            1 submarine moved from 62 Sea Zone to 61 Sea Zone
            1 bomber moved from Persia to Egypt
            1 bomber moved from Egypt to Anglo-Egypt Sudan
    
        Place Units - Japanese
            2 submarines placed in 62 Sea Zone
            2 armour placed in Manchuria
            1 bomber placed in Manchuria
            1 armour and 1 bomber placed in French Indo-China Thailand
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 45 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    G4.tsvg


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 3 armour and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            1 armour moved from Archangel to Belorussia
            1 artillery moved from Archangel to Belorussia
            2 infantry moved from Archangel to Belorussia
            1 infantry moved from Russia to Kazakh S.S.R.
            1 bomber moved from Russia to Kazakh S.S.R.
    
        Combat - Russians
            Battle in Kazakh S.S.R.
                Russians attack with 1 bomber and 1 infantry
                Italians defend with 1 armour
                    Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Kazakh S.S.R., round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 4 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Kazakh S.S.R., round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Kazakh S.S.R.
                Russians win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            1 bomber moved from Kazakh S.S.R. to Russia
            1 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
            1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
    
        Place Units - Russians
            3 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Russians : -1.50
    

    Savegame

  • '19 '18 '17 '16 '15

    Game History

    Round: 4
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls :  0/1 hits
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 2 bombers, 1 destroyer and 4 infantry; Remaining resources: 3 PUs; 1 techTokens; 
    
        Combat Move - Germans
            2 infantry moved from East Poland to Belorussia
            2 artilleries moved from Karelia S.S.R. to Belorussia
            2 infantry moved from Karelia S.S.R. to Belorussia
            4 armour moved from Karelia S.S.R. to Belorussia
            1 artillery and 1 infantry moved from Karelia S.S.R. to Archangel
            1 armour moved from Italian Africa to Union of South Africa
                  Germans take Rhodesia from British
                  Germans take Union of South Africa from British
            1 armour moved from Caucasus to Persia
                  Germans take Persia from British
            1 armour moved from Persia to Trans-Jordan
            3 fighters moved from Karelia S.S.R. to Archangel
            1 bomber moved from East Poland to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom :  0/1 hits
                Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: factory
                Bombing raid in United Kingdom causes 1 damage total. 
            Battle in Belorussia
                Germans attack with 4 armour, 2 artilleries and 4 infantry
                British defend with 1 armour and 1 infantry; Russians defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 fighter
                    Germans roll dice for 4 armour, 2 artilleries and 4 infantry in Belorussia, round 2 :  5/10 hits
                    Russians roll dice for 2 armour, 1 artillery, 1 fighter and 3 infantry in Belorussia, round 2 :  5/7 hits
                    1 armour owned by the British, 4 infantry owned by the Germans, 1 artillery owned by the Russians, 1 artillery owned by the Germans, 1 infantry owned by the British and 2 infantry owned by the Russians lost in Belorussia
                    Germans roll dice for 4 armour and 1 artillery in Belorussia, round 3 :  3/5 hits
                    Russians roll dice for 1 armour and 1 fighter in Belorussia, round 3 :  0/2 hits
                    1 armour owned by the Russians and 1 fighter owned by the Americans lost in Belorussia
                Germans win, taking Belorussia from Russians with 4 armour and 1 artillery remaining. Battle score for attacker is 17
                Casualties for Germans: 1 artillery and 4 infantry
                Casualties for British: 1 armour and 1 infantry
                Casualties for Russians: 1 armour, 1 artillery and 2 infantry
                Casualties for Americans: 1 fighter
            Battle in Archangel
                Germans attack with 1 artillery, 3 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Archangel, round 2 :  2/5 hits
                    Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 armour moved from Caucasus to Belorussia
            1 bomber moved from East Poland to Germany
            2 armour moved from Germany to East Poland
            2 infantry moved from Germany to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Karelia S.S.R.
            1 fighter moved from Archangel to 5 Sea Zone
            1 transport moved from 16 Sea Zone to 14 Sea Zone
            2 fighters moved from 5 Sea Zone to France
            1 infantry moved from France to Italy
            1 artillery moved from Germany to Balkans
            1 fighter moved from 5 Sea Zone to 14 Sea Zone
            2 fighters moved from Archangel to 5 Sea Zone
            1 bomber moved from United Kingdom to France
    
        Place Units - Germans
            2 bombers placed in Germany
            1 armour placed in Egypt
            1 artillery placed in Egypt
            4 infantry placed in Caucasus
            1 destroyer placed in 5 Sea Zone
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 54 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    G5.tsvg


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 4
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 1/1 hits, 0.00 expected hits
            British removing all Technology Tokens after successful research.
            British discover Improved Artillery Support
    
        Activate Technology - British
            British activating Improved Artillery Support
    
        Purchase Units - British
            British repair damage of 1x factory; Remaining resources: 0 techTokens; 25 PUs; 
            British buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 techTokens; 2 PUs; 
    
        Combat Move - British
            1 artillery moved from Morocco Algeria to Libya
                  British take Libya from Italians
            1 infantry moved from Morocco Algeria to Libya
            1 bomber moved from United Kingdom to 13 Sea Zone
            1 fighter moved from 12 Sea Zone to 13 Sea Zone
            1 fighter moved from United Kingdom to Russia
            1 fighter moved from United Kingdom to Russia
    
        Combat - British
            Battle in 13 Sea Zone
                British attack with 1 bomber and 1 fighter
                Italians defend with 1 destroyer
                    British roll dice for 1 bomber and 1 fighter in 13 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 bomber owned by the British lost in 13 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for British: 1 bomber
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - British
            2 cruisers moved from 12 Sea Zone to 8 Sea Zone
            1 destroyer moved from 12 Sea Zone to 8 Sea Zone
            2 carriers moved from 12 Sea Zone to 8 Sea Zone
            1 transport moved from 12 Sea Zone to 8 Sea Zone
            1 fighter moved from 13 Sea Zone to 8 Sea Zone
    
        Place Units - British
            1 fighter, 1 submarine and 1 transport placed in 8 Sea Zone
    
        Turn Complete - British
            British collect 19 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    British : -0.17
    Italians : 0.67
    British rolls : : 1.00
    

    Savegame

  • '19 '18 '17 '16 '15

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 14 Sea Zone to 12 Sea Zone
            1 cruiser moved from 14 Sea Zone to 12 Sea Zone
            1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from British
            1 infantry moved from Anglo-Egypt Sudan to Belgian Congo
                  Italians take Belgian Congo from British
    
        Combat - Italians
            Battle in 12 Sea Zone
                Italians attack with 1 cruiser and 1 destroyer
                Americans defend with 1 destroyer and 1 transport
                    Italians roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 :  1/2 hits
                    Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the Americans lost in 12 Sea Zone
                    1 transport owned by the Americans lost in 12 Sea Zone
                Italians win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
    
        Non Combat Move - Italians
            1 infantry moved from Eastern Ukraine to Caucasus
            1 infantry moved from East Poland to Eastern Ukraine
            1 fighter moved from 14 Sea Zone to Caucasus
    
        Place Units - Italians
            1 fighter and 1 transport placed in 14 Sea Zone
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 17 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    I5.tsvg


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 techTokens; 0 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 53 Sea Zone
            2 infantry and 1 transport moved from 53 Sea Zone to 51 Sea Zone
            2 infantry moved from 51 Sea Zone to Caroline Islands
            3 fighters moved from 53 Sea Zone to Caroline Islands
            1 submarine moved from 53 Sea Zone to 51 Sea Zone
            2 carriers moved from 53 Sea Zone to 51 Sea Zone
            2 cruisers moved from 53 Sea Zone to 51 Sea Zone
            2 destroyers moved from 53 Sea Zone to 51 Sea Zone
            1 battleship moved from 53 Sea Zone to 51 Sea Zone
            1 submarine moved from 56 Sea Zone to 51 Sea Zone
            1 cruiser moved from 56 Sea Zone to 51 Sea Zone
            1 bomber moved from United Kingdom to Eastern Ukraine
    
        Combat - Americans
            Battle in Caroline Islands
                Americans attack with 3 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Caroline Islands from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Eastern Ukraine
                Americans attack with 1 bomber
                Italians defend with 1 infantry
                    Americans roll dice for 1 bomber in Eastern Ukraine, round 2 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Eastern Ukraine
                Italians win with no units remaining. Battle score for attacker is -9
                Casualties for Americans: 1 bomber
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Western United States to Hawaiian Islands
            1 fighter moved from Western United States to 51 Sea Zone
            3 fighters moved from Caroline Islands to 51 Sea Zone
            1 transport moved from 53 Sea Zone to 56 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 transports placed in 10 Sea Zone
            1 infantry placed in Western United States
            2 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : 0.17
    Japanese : -0.33
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 5
    
        Research Technology - Japanese
                Japanese roll 4,6 and gets 1 hit
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Heavy Bomber
    
        Activate Technology - Japanese
            Japanese activating Heavy Bomber
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 3 bombers and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Ningxia to Chinghai
                  Japanese take Chinghai from Chinese
            1 armour moved from Chinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            2 battleships moved from 39 Sea Zone to 51 Sea Zone
            1 cruiser moved from 39 Sea Zone to 51 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Australia to 39 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 39 Sea Zone to 48 Sea Zone
            1 infantry moved from New Guinea to 48 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 48 Sea Zone to 51 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 51 Sea Zone to Caroline Islands
            3 destroyers moved from 36 Sea Zone to 51 Sea Zone
            3 submarines moved from 62 Sea Zone to 51 Sea Zone
            1 submarine moved from 61 Sea Zone to 51 Sea Zone
            3 fighters moved from 36 Sea Zone to 51 Sea Zone
            1 bomber moved from French Indo-China Thailand to 51 Sea Zone
            1 bomber moved from Manchuria to 51 Sea Zone
            2 carriers moved from 36 Sea Zone to 51 Sea Zone
            1 fighter moved from Manchuria to 51 Sea Zone
            1 bomber moved from Anglo-Egypt Sudan to Russia
            2 armour moved from Manchuria to Buryatia S.S.R.
    
        Combat - Japanese
            Strategic bombing raid in Russia
                    AA fire in Russia :  0/1 hits
                Bombing raid in Russia rolls: 3,1 and causes: 4 damage to unit: factory
                Bombing raid in Russia causes 4 damage total. 
            Battle in Buryatia S.S.R.
                Japanese attack with 2 armour
                Russians defend with 1 infantry
                    Japanese roll dice for 2 armour in Buryatia S.S.R., round 2 :  1/2 hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 :  1/1 hits
                    1 armour owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
                Japanese win, taking Buryatia S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -2
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 armour
            Battle in 51 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 4 submarines and 2 transports
                Americans defend with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 2 submarines and 1 transport
                    Japanese roll dice for 4 submarines in 51 Sea Zone, round 2 :  2/4 hits
                Units damaged: 1 battleship owned by the Americans
                    Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports in 51 Sea Zone, round 2 :  11/16 hits
                    Americans roll dice for 2 submarines in 51 Sea Zone, round 2 :  0/2 hits
                    Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 transport in 51 Sea Zone, round 2 :  4/12 hits
                Units damaged: 2 battleships owned by the Japanese
                    2 submarines owned by the Americans, 2 carriers owned by the Americans, 2 submarines owned by the Japanese, 3 cruisers owned by the Americans, 2 destroyers owned by the Americans and 3 fighters owned by the Americans lost in 51 Sea Zone
                    Japanese roll dice for 2 submarines in 51 Sea Zone, round 3 :  1/2 hits
                    1 battleship owned by the Americans lost in 51 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 transports in 51 Sea Zone, round 3 :  6/16 hits
                    Americans roll dice for 1 fighter in 51 Sea Zone, round 3 :  1/1 hits
                    1 destroyer owned by the Japanese, 1 transport owned by the Americans and 1 fighter owned by the Americans lost in 51 Sea Zone
                Japanese win with 2 battleships, 2 bombers, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 139
                Casualties for Americans: 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters, 2 submarines and 1 transport
                Casualties for Japanese: 1 destroyer and 2 submarines
            Battle in Caroline Islands
                Japanese attack with 1 armour, 1 artillery and 2 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Caroline Islands, round 2 :  2/4 hits
                    Americans roll dice for 2 infantry in Caroline Islands, round 2 :  1/2 hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
                Japanese win, taking Caroline Islands from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from 51 Sea Zone to Philippine Islands
            1 armour moved from Ningxia to Chinghai
            1 armour moved from Sikang to Chinghai
            1 aaGun moved from India to Persia
            1 armour moved from French Indo-China Thailand to India
            1 armour moved from Chinghai to Kazakh S.S.R.
            1 fighter moved from Sikang to Caucasus
            1 bomber moved from Russia to Caucasus
    
        Place Units - Japanese
            2 armour and 1 infantry placed in Manchuria
            2 armour placed in French Indo-China Thailand
            3 bombers placed in Japan
            Japanese undo move 3.
            Japanese undo move 2.
            2 bombers placed in French Indo-China Thailand
            Japanese undo move 1.
            2 armour and 1 bomber placed in Manchuria
            2 armour and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 47 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
            2 units repaired.
    

    J6.tsvg


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 4x factory; Remaining resources: 15 PUs; 
            Russians buy 1 armour and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            3 armour moved from Russia to Belorussia
            1 bomber moved from Russia to Belorussia
            5 infantry moved from Russia to Belorussia
            1 infantry moved from Russia to Eastern Ukraine
                  Russians take Eastern Ukraine from Italians
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 3 armour, 1 bomber and 5 infantry
                Germans defend with 7 armour and 1 artillery
                    Russians roll dice for 3 armour, 1 bomber and 5 infantry in Belorussia, round 2 : 3/9 hits, 3.00 expected hits
                    Germans roll dice for 7 armour and 1 artillery in Belorussia, round 2 : 3/8 hits, 3.83 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Belorussia
                    Russians roll dice for 3 armour, 1 bomber and 2 infantry in Belorussia, round 3 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 5 armour in Belorussia, round 3 : 2/5 hits, 2.50 expected hits
                    2 infantry owned by the Russians and 4 armour owned by the Germans lost in Belorussia
                    Russians roll dice for 3 armour and 1 bomber in Belorussia, round 4 : 2/4 hits, 2.17 expected hits
                    Germans roll dice for 1 armour in Belorussia, round 4 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 19
                Casualties for Russians: 1 armour and 5 infantry
                Casualties for Germans: 7 armour and 1 artillery
    
        Non Combat Move - Russians
            1 bomber moved from Belorussia to Russia
            3 infantry moved from Yakut S.S.R. to Evenki National Okrug
    
        Place Units - Russians
            1 armour and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : 1.33
    

    Savegame

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