Argothair (Axis +0) v. Sovietishcat (Allies), BM3 no tech

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Southern France
            1 armour moved from Southern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 tactical_bomber moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 3/4 hits, 1.83 expected hits
                    British roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 tactical_bomber moved from Southern France to Southern Italy
            1 fighter moved from Southern France to Southern Italy
            4 infantry moved from Western Germany to Northern Italy
    
        Place Units - Italians
            1 armour, 1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    British : -0.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    Yeah I’ve never been totally sure what the Allied endgame was here…you built this enormous bomber stack and then…bombed targets of opportunity? You laid some very clever traps for me, but it didn’t seem like in the long run you had any way to save Moscow or India, or to take Berlin or Tokyo. Would love to hear more about what you’ve been thinking if you’re comfortable sharing!

  • '19

    @Argothair well you caught me off guard with so many mech and I had difficulties gaining momentum in the Pacific and the med which drained lots of ressources that could have gone elsewhere or hold Moscow a little bit longer. I know I cannot hold Moscow forever, but if you take Moscow and you are left with 5 tanks only well I am able to put pressure with in UK in the Caucasaus area and maybe able to go higher up while putting pressure in Normandy or Norway but since Germany was spending 95% in Europe while putting pressure in the Mid East… well the my plan crumbled… And usually when I can succeed, Germany has no choice to retreat and then keep a strongfoot in Europe with USA and cash all the bonuses for USA.

    You are exactly right; I lay out traps and most of times I catch my opponents and destroy or almost destroy all the Japan fleets and gain momentum with Anzac and take precious Island, but in this game I was not able to substain any pressure or not long enough.

  • '19

    @Argothair Or sometimes with my stack of Bombers; the actual goal is just to hold off Japan’s fleet higher up so I can take everything below with Anzac or wait that the Japan player gives me something.

  • '19

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            1 infantry moved from Trans-Jordan to Syria
    
        Combat - ANZAC
            Battle in New Guinea
    
        Non Combat Move - ANZAC
            4 mech_infantrys moved from Western Australia to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            1 infantry moved from Trans-Jordan to Syria
    
        Combat - ANZAC
            Battle in New Guinea
    
        Non Combat Move - ANZAC
            4 mech_infantrys moved from Western Australia to Queensland
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 artillery placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 15x factory_major; Remaining resources: 71 PUs; 
            Germans buy 2 armour, 2 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 artillery moved from Holland Belgium to France
            1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to France
            5 artilleries and 4 infantry moved from Western Germany to France
            5 mech_infantrys moved from Southern Italy to France
            1 fighter moved from Novgorod to Western Germany
            1 fighter moved from Romania to Northwest Persia
            1 artillery moved from Caucasus to Northwest Persia
            1 mech_infantry moved from Caucasus to Northwest Persia
            3 infantry moved from Volgograd to Caucasus
            3 mech_infantrys moved from Romania to Northern Italy
            2 fighters and 1 tactical_bomber moved from Romania to Western Germany
            1 infantry moved from Novgorod to 115 Sea Zone
            1 artillery moved from Finland to 115 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 infantry moved from Germany to Western Germany
            1 infantry moved from Germany to Western Germany
            1 artillery moved from Western Germany to France
            1 mech_infantry moved from Germany to Western Germany
            1 infantry moved from Western Germany to France
            1 infantry moved from Western Germany to France
    
        Combat - Germans
            Battle in Northwest Persia
                Germans attack with 1 artillery, 1 fighter and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 3/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Northwest Persia
                Germans win, taking Northwest Persia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Northwest Persia to Caucasus
            1 aaGun moved from Samara to Volgograd
            1 artillery moved from 113 Sea Zone to Western Germany
            1 infantry moved from 113 Sea Zone to Western Germany
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in France
            2 armour, 3 infantry and 3 mech_infantrys placed in Western Germany
            3 infantry placed in Germany
            3 infantry placed in Novgorod
            3 infantry placed in Volgograd
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 2 tactical_bombers
            EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
            EDIT: Adding units owned by Germans to Germany: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.83
    Russians : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns, 8 infantry and 1 mech_infantry moved from Shensi to Suiyuyan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Szechwan to Shensi
                  Japanese take Shensi from Chinese
            4 armour, 4 artilleries, 3 infantry and 18 mech_infantrys moved from Burma to India
            1 submarine moved from 41 Sea Zone to 79 Sea Zone
            1 submarine moved from 41 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
            1 bomber moved from Philippines to New Guinea
            1 fighter moved from Philippines to 46 Sea Zone
            1 submarine moved from 6 Sea Zone to 8 Sea Zone
            1 fighter moved from 6 Sea Zone to 8 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to 8 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone
            1 artillery, 2 battleships, 3 carriers, 4 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 infantry moved from 25 Sea Zone to Midway
            1 artillery moved from 25 Sea Zone to Midway
            2 infantry moved from Szechwan to Shensi
            2 artilleries moved from Szechwan to Shensi
            1 infantry moved from Shantung to Anhwe
            1 artillery moved from Shantung to Anhwe
            1 mech_infantry moved from Kwangtung to Anhwe
            1 armour moved from Shantung to Anhwe
            2 mech_infantrys moved from Yunnan to India
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Szechwan
            1 armour moved from Szechwan to Burma
            1 mech_infantry moved from French Indo China to Burma
            1 infantry moved from Malaya to Shan State
            1 fighter moved from Shan State to Yunnan
            1 tactical_bomber moved from Shan State to Yunnan
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 8 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 8 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    Americans roll dice for 1 cruiser in 8 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Americans lost in 8 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Americans: 1 cruiser
            Battle in 25 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 4 destroyers, 2 fighters, 1 submarine and 1 transport
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 4 destroyers, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 4 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Midway
            Battle in New Guinea
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 2 : 0/3 hits, 1.33 expected hits
                    ANZAC roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 3 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 2 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea
                    Japanese roll dice for 1 artillery and 1 bomber in New Guinea, round 4 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in New Guinea
                Japanese win, taking Midway from Americans, taking New Guinea from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
            Battle in India
                Japanese attack with 4 armour, 4 artilleries, 3 infantry and 20 mech_infantrys
                British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    Japanese roll dice for 4 armour, 4 artilleries, 3 infantry and 20 mech_infantrys in India, round 2 : 9/31 hits, 7.83 expected hits
                    UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in India
                Japanese captures 9PUs while taking UK_Pacific capital
                Japanese converts factory_major into different units
                Japanese win, taking India from UK_Pacific with 4 armour, 4 artilleries, 3 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
    
        Non Combat Move - Japanese
            1 bomber moved from New Guinea to Caroline Islands
            1 fighter moved from 46 Sea Zone to Caroline Islands
            1 tactical_bomber moved from Philippines to Caroline Islands
            2 fighters and 2 tactical_bombers moved from 8 Sea Zone to 25 Sea Zone
            1 fighter moved from Japan to Caroline Islands
            1 fighter moved from Japan to Philippines
    
        Place Units - Japanese
            1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 marine placed in Japan
            1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 73 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    ANZAC : -0.67
    UK_Pacific : -0.33
    Japanese : -1.17
    

    Savegame

  • '19

    @Argothair I surrender well done and it was fun :relaxed:

  • 2023 '22 '21 '20 '19 '18 '17 '16

    Definitely; it was a lot of fun. Thanks for suggesting the game! Would you like to start a new game and switch sides?

  • '19

    @Argothair let me finish some games then we will rematch :relaxed:

  • 2023 '22 '21 '20 '19 '18 '17 '16

    Actually I think I am going to try to take a break from the online gaming, so – enjoy your other games, maybe we’ll see each other months from now, but I don’t want to plan on a rematch.

  • '19

    @Argothair No problems :relaxed:

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