scramble in holland ? factor in that i could also include the bombardment
Argothair (Axis +0) v. Sovietishcat (Allies), BM3 no tech
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 cruiser and 1 marine moved from 31 Sea Zone to 8 Sea Zone 1 marine moved from 8 Sea Zone to Aleutian Islands 1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone 1 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands 2 fighters moved from 31 Sea Zone to Solomon Islands 3 bombers moved from Normandy Bordeaux to Western Germany 3 bombers moved from Normandy Bordeaux to Germany 10 fighters moved from Normandy Bordeaux to Western Germany 1 bomber moved from Queensland to 41 Sea Zone 1 battleship and 1 marine moved from 31 Sea Zone to 49 Sea Zone Combat - Americans Air Battle in Western Germany Americans attacks with 13 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/3 hits, 0,50 expected hits Bombing raid in Western Germany rolls: 5,3,4 and causes: 12 damage to unit: factory_major Bombing raid in Western Germany causes 12 damage total. Strategic bombing raid in Germany AA fire in Germany : 1/3 hits, 0,50 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 4,3 and causes: 7 damage to unit: factory_major Bombing raid in Germany causes 7 damage total. Battle in 8 Sea Zone Americans attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Aleutian Islands Americans attack with 1 marine Japanese defend with 1 infantry Americans roll dice for 1 marine in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Aleutian Islands Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Japanese: 1 infantry Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 2 submarines and 1 transport 2 submarines owned by the Japanese Submerged Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Solomon Islands Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 marine Americans roll dice for 1 battleship in Solomon Islands, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 marine in Solomon Islands, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 marine Cleaning up after air battles Non Combat Move - Americans 1 carrier, 8 destroyers and 1 submarine moved from 31 Sea Zone to 49 Sea Zone 2 fighters moved from Solomon Islands to 49 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 submarines moved from 31 Sea Zone to 49 Sea Zone 2 bombers moved from Germany to Normandy Bordeaux 3 bombers moved from Western Germany to Normandy Bordeaux 5 fighters moved from Western Germany to Greece 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 2 tactical_bombers moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from Western Germany to Greece 1 fighter moved from Western Germany to Greece 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Western Australia to Queensland 1 bomber moved from 41 Sea Zone to Borneo Place Units - Americans 1 factory_minor placed in Greece 1 infantry placed in Normandy Bordeaux 1 bomber placed in Western United States 1 carrier placed in 110 Sea Zone 1 fighter placed in Normandy Bordeaux 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Americans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0,50 Americans : 1,33 Japanese : 1,33 AA fire in Germany : : 0,50
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 cruiser and 1 marine moved from 31 Sea Zone to 8 Sea Zone 1 marine moved from 8 Sea Zone to Aleutian Islands 1 infantry and 1 mech_infantry moved from Wake Island to 31 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 49 Sea Zone 1 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands 2 fighters moved from 31 Sea Zone to Solomon Islands 3 bombers moved from Normandy Bordeaux to Western Germany 3 bombers moved from Normandy Bordeaux to Germany 10 fighters moved from Normandy Bordeaux to Western Germany 1 bomber moved from Queensland to 41 Sea Zone 1 battleship and 1 marine moved from 31 Sea Zone to 49 Sea Zone Combat - Americans Air Battle in Western Germany Americans attacks with 13 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/3 hits, 0,50 expected hits Bombing raid in Western Germany rolls: 5,3,4 and causes: 12 damage to unit: factory_major Bombing raid in Western Germany causes 12 damage total. Strategic bombing raid in Germany AA fire in Germany : 1/3 hits, 0,50 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 4,3 and causes: 7 damage to unit: factory_major Bombing raid in Germany causes 7 damage total. Battle in 8 Sea Zone Americans attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Aleutian Islands Americans attack with 1 marine Japanese defend with 1 infantry Americans roll dice for 1 marine in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Aleutian Islands Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Americans: 1 marine Casualties for Japanese: 1 infantry Battle in 41 Sea Zone Americans attack with 1 bomber Japanese defend with 2 submarines and 1 transport 2 submarines owned by the Japanese Submerged Americans roll dice for 1 bomber in 41 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 transport owned by the Japanese lost in 41 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Solomon Islands Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 marine Americans roll dice for 1 battleship in Solomon Islands, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 marine in Solomon Islands, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 marine Cleaning up after air battles Non Combat Move - Americans 1 carrier, 8 destroyers and 1 submarine moved from 31 Sea Zone to 49 Sea Zone 2 fighters moved from Solomon Islands to 49 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 submarines moved from 31 Sea Zone to 49 Sea Zone 2 bombers moved from Germany to Normandy Bordeaux 3 bombers moved from Western Germany to Normandy Bordeaux 5 fighters moved from Western Germany to Greece 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 2 tactical_bombers moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from Western Germany to Greece 1 fighter moved from Western Germany to Greece 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Western Australia to Queensland 1 bomber moved from 41 Sea Zone to Borneo Place Units - Americans 1 factory_minor placed in Greece 1 infantry placed in Normandy Bordeaux 1 bomber placed in Western United States 1 carrier placed in 110 Sea Zone 1 fighter placed in Normandy Bordeaux 1 destroyer and 2 submarines placed in 10 Sea Zone 1 fighter and 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 Americans collect 55 PUs (2 lost to blockades); end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 8 artilleries and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from 110 Sea Zone to Southern France 1 infantry moved from Normandy Bordeaux to Southern France Combat - British Battle in Southern France British attack with 1 fighter and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Southern France British roll dice for 1 fighter and 3 infantry in Southern France, round 3 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 3 infantry in Southern France, round 4 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 3 infantry in Southern France, round 5 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France British win, taking Southern France from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for British: 1 infantry Non Combat Move - British 1 fighter moved from Southern France to 110 Sea Zone 3 fighters and 2 tactical_bombers moved from Iraq to Greece 1 armour and 3 mech_infantrys moved from Egypt to Iraq 9 infantry moved from West India to Eastern Persia 2 armour and 3 mech_infantrys moved from West India to Persia 2 artilleries moved from West India to Eastern Persia 2 aaGuns moved from West India to Eastern Persia 2 infantry moved from India to West India Place Units - British 3 artilleries placed in Persia 3 artilleries placed in Iraq 2 artilleries and 2 infantry placed in United Kingdom British undo move 3. Turning on Edit Mode EDIT: Adding units owned by British to Normandy Bordeaux: 6 infantry EDIT: Removing units owned by British from United Kingdom: 6 infantry EDIT: Turning off Edit Mode 2 artilleries and 2 infantry placed in United Kingdom 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,6 British collect 38 PUs (6 lost to blockades); end with 38 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 9 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : -0,67 British : -1,00 AA fire in Western Germany : : -0,50 Americans : 1,33 Chinese : 0,33 Japanese : 2,00 AA fire in Germany : : 0,50
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@Argothair starting to smell like bbq for the allies…
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 1 armour moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 tactical_bomber moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 3/4 hits, 1.83 expected hits British roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 1 tactical_bomber moved from Southern France to Southern Italy 1 fighter moved from Southern France to Southern Italy 4 infantry moved from Western Germany to Northern Italy Place Units - Italians 1 armour, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : -0.67
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Yeah I’ve never been totally sure what the Allied endgame was here…you built this enormous bomber stack and then…bombed targets of opportunity? You laid some very clever traps for me, but it didn’t seem like in the long run you had any way to save Moscow or India, or to take Berlin or Tokyo. Would love to hear more about what you’ve been thinking if you’re comfortable sharing!
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@Argothair well you caught me off guard with so many mech and I had difficulties gaining momentum in the Pacific and the med which drained lots of ressources that could have gone elsewhere or hold Moscow a little bit longer. I know I cannot hold Moscow forever, but if you take Moscow and you are left with 5 tanks only well I am able to put pressure with in UK in the Caucasaus area and maybe able to go higher up while putting pressure in Normandy or Norway but since Germany was spending 95% in Europe while putting pressure in the Mid East… well the my plan crumbled… And usually when I can succeed, Germany has no choice to retreat and then keep a strongfoot in Europe with USA and cash all the bonuses for USA.
You are exactly right; I lay out traps and most of times I catch my opponents and destroy or almost destroy all the Japan fleets and gain momentum with Anzac and take precious Island, but in this game I was not able to substain any pressure or not long enough.
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@Argothair Or sometimes with my stack of Bombers; the actual goal is just to hold off Japan’s fleet higher up so I can take everything below with Anzac or wait that the Japan player gives me something.
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from Trans-Jordan to Syria Combat - ANZAC Battle in New Guinea Non Combat Move - ANZAC 4 mech_infantrys moved from Western Australia to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 infantry moved from Trans-Jordan to Syria Combat - ANZAC Battle in New Guinea Non Combat Move - ANZAC 4 mech_infantrys moved from Western Australia to Queensland Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 15x factory_major; Remaining resources: 71 PUs; Germans buy 2 armour, 2 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Holland Belgium to France 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to France 5 artilleries and 4 infantry moved from Western Germany to France 5 mech_infantrys moved from Southern Italy to France 1 fighter moved from Novgorod to Western Germany 1 fighter moved from Romania to Northwest Persia 1 artillery moved from Caucasus to Northwest Persia 1 mech_infantry moved from Caucasus to Northwest Persia 3 infantry moved from Volgograd to Caucasus 3 mech_infantrys moved from Romania to Northern Italy 2 fighters and 1 tactical_bomber moved from Romania to Western Germany 1 infantry moved from Novgorod to 115 Sea Zone 1 artillery moved from Finland to 115 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 artillery moved from Western Germany to France 1 mech_infantry moved from Germany to Western Germany 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France Combat - Germans Battle in Northwest Persia Germans attack with 1 artillery, 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 3/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Northwest Persia Germans win, taking Northwest Persia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Northwest Persia to Caucasus 1 aaGun moved from Samara to Volgograd 1 artillery moved from 113 Sea Zone to Western Germany 1 infantry moved from 113 Sea Zone to Western Germany Place Units - Germans 2 artilleries and 1 infantry placed in France 2 armour, 3 infantry and 3 mech_infantrys placed in Western Germany 3 infantry placed in Germany 3 infantry placed in Novgorod 3 infantry placed in Volgograd Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 2 tactical_bombers EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber EDIT: Adding units owned by Germans to Germany: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.83 Russians : 0.67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians Non Combat Move - Russians 2 aaGuns, 8 infantry and 1 mech_infantry moved from Shensi to Suiyuyan Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 4 armour, 4 artilleries, 3 infantry and 18 mech_infantrys moved from Burma to India 1 submarine moved from 41 Sea Zone to 79 Sea Zone 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea 1 bomber moved from Philippines to New Guinea 1 fighter moved from Philippines to 46 Sea Zone 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 fighter moved from 6 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 fighter moved from 6 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 8 Sea Zone 1 artillery, 2 battleships, 3 carriers, 4 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 artillery moved from 25 Sea Zone to Midway 2 infantry moved from Szechwan to Shensi 2 artilleries moved from Szechwan to Shensi 1 infantry moved from Shantung to Anhwe 1 artillery moved from Shantung to Anhwe 1 mech_infantry moved from Kwangtung to Anhwe 1 armour moved from Shantung to Anhwe 2 mech_infantrys moved from Yunnan to India 1 infantry moved from Shan State to Yunnan 1 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from French Indo China to Szechwan 1 armour moved from Szechwan to Burma 1 mech_infantry moved from French Indo China to Burma 1 infantry moved from Malaya to Shan State 1 fighter moved from Shan State to Yunnan 1 tactical_bomber moved from Shan State to Yunnan Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 8 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 cruiser Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 8 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits Americans roll dice for 1 cruiser in 8 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Americans lost in 8 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in 25 Sea Zone Japanese attack with 2 battleships, 3 carriers, 4 destroyers, 2 fighters, 1 submarine and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 4 destroyers, 2 fighters and 1 transport in 25 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 battleships, 3 carriers, 4 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Battle in New Guinea Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 2 : 0/3 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in New Guinea, round 3 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New Guinea Japanese roll dice for 1 artillery and 1 bomber in New Guinea, round 4 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in New Guinea, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Guinea Japanese win, taking Midway from Americans, taking New Guinea from ANZAC with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in India Japanese attack with 4 armour, 4 artilleries, 3 infantry and 20 mech_infantrys British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 4 armour, 4 artilleries, 3 infantry and 20 mech_infantrys in India, round 2 : 9/31 hits, 7.83 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India Japanese captures 9PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 4 armour, 4 artilleries, 3 infantry and 20 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 bomber moved from New Guinea to Caroline Islands 1 fighter moved from 46 Sea Zone to Caroline Islands 1 tactical_bomber moved from Philippines to Caroline Islands 2 fighters and 2 tactical_bombers moved from 8 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to Caroline Islands 1 fighter moved from Japan to Philippines Place Units - Japanese 1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 1 armour, 1 artillery, 2 infantry and 1 marine placed in Japan 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 63 PUs; end with 73 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : 0.17 ANZAC : -0.67 UK_Pacific : -0.33 Japanese : -1.17
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@Argothair I surrender well done and it was fun :relaxed:
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Definitely; it was a lot of fun. Thanks for suggesting the game! Would you like to start a new game and switch sides?
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@Argothair let me finish some games then we will rematch :relaxed:
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Actually I think I am going to try to take a break from the online gaming, so – enjoy your other games, maybe we’ll see each other months from now, but I don’t want to plan on a rematch.
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@Argothair No problems :relaxed: