L.O.T.R. - Whack Evil - dawg Good

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 38

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 38
    
        Purchase Units - Haradrim
            Haradrim buy 4 corsairss and 5 spearInfantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Haradrim
            1 oliphant moved from Lebennin to Lossarnach
            6 spearInfantrys moved from Umbar to Umbar Coast
            3 galleons and 6 spearInfantrys moved from Umbar Coast to Anduin Mouth
            6 spearInfantrys moved from Anduin Mouth to Lossarnach
            4 corsairss moved from Lamedon to Lebennin
            3 corsairss and 1 spearInfantry moved from Anfalas to Belfalas
            1 galleon moved from S. E. Central Sea Zone to Gilrain
            3 galleons moved from Lower Anduin to Gilrain
    
        Combat - Haradrim
            Battle in Lossarnach
                Haradrim attack with 1 oliphant and 6 spearInfantrys
                Gondor defend with 1 spearInfantry
                    Haradrim roll dice for 1 oliphant and 6 spearInfantrys in Lossarnach, round 2 : 1/7 hits, 1.50 expected hits
                    Gondor roll dice for 1 spearInfantry in Lossarnach, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 oliphant owned by the Haradrim
                    1 spearInfantry owned by the Gondor lost in Lossarnach
                Haradrim win, taking Lossarnach from Gondor with 1 oliphant and 6 spearInfantrys remaining. Battle score for attacker is 3
                Casualties for Gondor: 1 spearInfantry
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 spearInfantrys placed in Pinnath Gelin
            3 spearInfantrys placed in Anfalas
            1 corsairs placed in S. Ithilien
            3 corsairss placed in City of Corsairs
            Turning on Edit Mode
            EDIT: Removing units owned by Haradrim from City of Corsairs: 3 corsairss and 3 spearInfantrys
            EDIT: Adding units owned by Haradrim to Umbar: 3 corsairss and 3 spearInfantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Haradrim
            Haradrim collect 31 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Haradrim : -0.50
    Gondor : 0.67
    

    Savegame


  • TripleA Turn Summary: Gondor round 38

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 38
    
        Purchase Units - Gondor
            Gondor buy 4 spearInfantrys and 1 towerGuard; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            1 spearInfantry moved from Minas Tirith to Anorien
                  Gondor take Anorien from Mordor
            3 towerGuards moved from Minas Tirith to Lossarnach
            3 spearInfantrys moved from Minas Tirith to Lossarnach
            1 spearInfantry moved from Minas Tirith to Lossarnach
            4 spearInfantrys moved from Minas Tirith to Lossarnach
    
        Combat - Gondor
            Battle in Lossarnach
                Gondor attack with 8 spearInfantrys and 3 towerGuards
                Haradrim defend with 1 oliphant and 6 spearInfantrys
                    Gondor roll dice for 8 spearInfantrys and 3 towerGuards in Lossarnach, round 2 : 3/11 hits, 2.33 expected hits
                    Haradrim roll dice for 1 oliphant and 6 spearInfantrys in Lossarnach, round 2 : 1/7 hits, 2.33 expected hits
                    3 spearInfantrys owned by the Haradrim and 1 spearInfantry owned by the Gondor lost in Lossarnach
                    Gondor roll dice for 7 spearInfantrys and 3 towerGuards in Lossarnach, round 3 : 1/10 hits, 2.17 expected hits
                    Haradrim roll dice for 1 oliphant and 3 spearInfantrys in Lossarnach, round 3 : 2/4 hits, 1.33 expected hits
                    1 spearInfantry owned by the Haradrim and 2 spearInfantrys owned by the Gondor lost in Lossarnach
                    Gondor roll dice for 5 spearInfantrys and 3 towerGuards in Lossarnach, round 4 : 1/8 hits, 1.83 expected hits
                    Haradrim roll dice for 1 oliphant and 2 spearInfantrys in Lossarnach, round 4 : 1/3 hits, 1.00 expected hits
                    1 spearInfantry owned by the Haradrim and 1 spearInfantry owned by the Gondor lost in Lossarnach
                    Gondor roll dice for 4 spearInfantrys and 3 towerGuards in Lossarnach, round 5 : 2/7 hits, 1.67 expected hits
                    Haradrim roll dice for 1 oliphant and 1 spearInfantry in Lossarnach, round 5 : 0/2 hits, 0.67 expected hits
                    1 spearInfantry owned by the Haradrim and 1 oliphant owned by the Haradrim lost in Lossarnach
                Gondor win, taking Lossarnach from Haradrim with 4 spearInfantrys and 3 towerGuards remaining. Battle score for attacker is 18
                Casualties for Gondor: 4 spearInfantrys
                Casualties for Haradrim: 1 oliphant and 6 spearInfantrys
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            4 spearInfantrys and 1 towerGuard placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Haradrim : -1.33
    Gondor : -1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 38

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 38
    
        Purchase Units - Rhun
            Rhun buy 3 spearInfantrys and 1 trebuche; Remaining resources: 0 PUs; 
    
        Combat Move - Rhun
            1 chariotArchers, 4 spearInfantrys, 1 trebuche and 1 warWagon moved from Rhun to N. Rhun
            4 spearInfantrys and 2 trebuches moved from Iron Hills to N. Rhun
    
        Combat - Rhun
            Battle in N. Rhun
                Rhun attack with 1 chariotArchers, 8 spearInfantrys, 3 trebuches and 1 warWagon
                Dale defend with 1 lightCavalry
                    Rhun roll dice for 1 chariotArchers, 8 spearInfantrys, 3 trebuches and 1 warWagon in N. Rhun, round 2 : 5/13 hits, 4.50 expected hits
                    Dale roll dice for 1 lightCavalry in N. Rhun, round 2 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Dale lost in N. Rhun
                Rhun win, taking N. Rhun from Dale with 1 chariotArchers, 8 spearInfantrys, 3 trebuches and 1 warWagon remaining. Battle score for attacker is 4
                Casualties for Dale: 1 lightCavalry
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            3 spearInfantrys and 1 trebuche placed in Iron Hills
    
        Turn Complete - Rhun
            Rhun collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Dale : -0.17
    Rhun : 0.50
    

    Savegame


  • TripleA Turn Summary: Dale round 38

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 38
    
        Purchase Units - Dale
            Dale buy 3 archerss, 1 lightCavalry and 4 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            2 lightCavalrys moved from Dol Goldur to Celduin
            4 heavyCavalrys moved from Dol Goldur to Rhovanion
            3 lightCavalrys moved from Lake Town to Celduin
            1 archers and 1 spearInfantry moved from Lake Town to N. Dale
    
        Non Combat Move - Dale
    
        Place Units - Dale
            2 archerss and 2 spearInfantrys placed in Dol Goldur
            1 archers, 1 lightCavalry and 2 spearInfantrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 38

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 38
    
        Purchase Units - Khand
            Khand buy 2 raiderCavalrys and 1 warWolves; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            2 raiderCavalrys moved from Khand to N. Ithilien
            2 warWolvess moved from S. Ithilien to Anorien
    
        Combat - Khand
            Battle in Anorien
                Khand attack with 2 warWolvess
                Gondor defend with 1 spearInfantry
                    Khand roll dice for 2 warWolvess in Anorien, round 2 : 0/2 hits, 0.33 expected hits
                    Gondor roll dice for 1 spearInfantry in Anorien, round 2 : 1/1 hits, 0.33 expected hits
                    1 warWolves owned by the Khand lost in Anorien
                    Khand roll dice for 1 warWolves in Anorien, round 3 : 1/1 hits, 0.17 expected hits
                    Gondor roll dice for 1 spearInfantry in Anorien, round 3 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor and 1 warWolves owned by the Khand lost in Anorien
                Gondor win with no units remaining. Battle score for attacker is -3
                Casualties for Khand: 2 warWolvess
                Casualties for Gondor: 1 spearInfantry
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 raiderCavalrys and 1 warWolves placed in Khand
    
        Turn Complete - Khand
            Khand collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Gondor : 1.33
    Khand : 0.50
    

    Savegame


  • TripleA Turn Summary: Dwarves round 38

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 38
    
        Purchase Units - Dwarves
            Dwarves buy 3 axeInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            4 axeInfantrys and 2 phalanxs moved from Celduin to S. Dale
            1 axeInfantry moved from Lonely Mtn. to N. Dale
            2 axeInfantrys moved from E. Rhovanion to Celduin
            1 axeInfantry moved from S. Rhovanion to Dagorlad
                  Dwarves take Dagorlad from Mordor
            2 zepplins moved from S. Rhovanion to S. Rhun
            1 zepplin moved from Rhovanion to S. Rhun
            1 zepplin moved from Lonely Mtn. to Rhovanion
    
        Combat - Dwarves
            Battle in S. Rhun
                Dwarves attack with 3 zepplins
                Mordor defend with 1 trolls
                    Dwarves roll dice for 3 zepplins in S. Rhun, round 2 : 2/3 hits, 1.50 expected hits
                    Rhun roll dice for 1 trolls in S. Rhun, round 2 : 0/1 hits, 0.50 expected hits
                    1 trolls owned by the Mordor lost in S. Rhun
                Dwarves win with 3 zepplins remaining. Battle score for attacker is 6
                Casualties for Mordor: 1 trolls
    
        Non Combat Move - Dwarves
            3 zepplins moved from S. Rhun to S. Rhovanion
    
        Place Units - Dwarves
            3 axeInfantrys placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Dwarves : 0.50
    Rhun : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 39

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 39
    
        Purchase Units - Saruman
            Saruman buy 2 trollss and 1 urukhai; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            1 trolls moved from Fangorn to E. Emnet
                  Saruman take Wold from Rohan
                  Saruman take E. Emnet from Rohan
            2 orcss and 1 siegeTower moved from Isengard to Westfold
            1 orcs moved from Westfold to Adorn
                  Saruman take Adorn from Freefolk
    
        Combat - Saruman
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            2 trollss and 1 urukhai placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Freefolk round 39

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 39
    
        Purchase Units - Freefolk
            Freefolk buy 2 archerss, 4 hobbitss, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 hobbits moved from Enedwaith to S. Dunland
                  Freefolk take S. Dunland from Saruman
            6 hobbitss moved from Enedwaith to S. Dunland
            6 hobbitss and 7 lightCavalrys moved from Angren Bank to Adorn
            1 archers and 9 hobbitss moved from Druwaith Laur to Angren Bank
            6 hobbitss moved from Enedwaith Coast to Enedwaith
            2 lightCavalrys moved from Lond Daer to S. Dunland
            1 lightCavalry moved from N. Enedwaith to Adorn
            6 hobbitss moved from N. Enedwaith to Enedwaith
            8 archerss and 7 spearInfantrys moved from Eregion to Moria
            10 archerss and 10 spearInfantrys moved from Eregion to N. Dunland
            22 hobbitss moved from Eregion to Moria
            6 hobbitss moved from Cardolan to Eregion
            1 archers and 1 spearInfantry moved from Tharbad to Eregion
            5 hobbitss moved from S. Downs to Cardolan
            3 hobbitss moved from Bree to S. Downs
            2 hobbitss moved from Shire to S. Downs
            2 hobbitss moved from Breelands to S. Downs
            2 hobbitss moved from Hobbiton to Shire
            1 hobbits moved from Fornost to Breelands
    
        Combat - Freefolk
            Battle in Moria
                Freefolk attack with 8 archerss, 22 hobbitss and 7 spearInfantrys
                Goblins defend with 1 castle and 6 shooterss
                    Freefolk roll dice for 8 archerss, 22 hobbitss and 7 spearInfantrys in Moria, round 2 : 6/23 hits, 3.83 expected hits
                    Goblins roll dice for 6 shooterss in Moria, round 2 : 2/6 hits, 2.00 expected hits
                    6 shooterss owned by the Goblins and 2 hobbitss owned by the Freefolk lost in Moria
                Freefolk captures 9PUs while taking Goblins capital
                Freefolk win, taking Moria from Goblins with 8 archerss, 20 hobbitss and 7 spearInfantrys remaining. Battle score for attacker is 8
                Casualties for Freefolk: 2 hobbitss
                Casualties for Goblins: 6 shooterss
            Battle in Adorn
                Freefolk attack with 6 hobbitss and 8 lightCavalrys
                Saruman defend with 1 orcs
                    Freefolk roll dice for 6 hobbitss and 8 lightCavalrys in Adorn, round 2 : 2/8 hits, 2.67 expected hits
                    Saruman roll dice for 1 orcs in Adorn, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Saruman lost in Adorn
                Freefolk win, taking Adorn from Saruman with 6 hobbitss and 8 lightCavalrys remaining. Battle score for attacker is 3
                Casualties for Saruman: 1 orcs
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys placed in Lond Daer
            1 archers and 1 spearInfantry placed in Tharbad
            1 archers and 2 hobbitss placed in Bree
            2 hobbitss placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 34 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.00
    Saruman : -0.17
    Freefolk : 1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 39

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 39
    
        Purchase Units - Mordor
            Mordor buy 4 trollss; Remaining resources: 2 PUs; 
    
        Combat Move - Mordor
            1 nazgul moved from W. Osg. to Minas Tirith
            5 trollss moved from Eastfold to Minas Tirith
                  Mordor take Anorien from Gondor
            3 orcss moved from Eastfold to Anorien
            1 orcs moved from W. Osg. to Anorien
    
        Combat - Mordor
            Battle in Minas Tirith
                Mordor attack with 1 nazgul and 5 trollss
                Gondor defend with 1 castle, 6 spearInfantrys and 1 towerGuard
                    Mordor roll dice for 1 nazgul and 5 trollss in Minas Tirith, round 2 : 3/6 hits, 3.17 expected hits
                    Gondor roll dice for 6 spearInfantrys and 1 towerGuard in Minas Tirith, round 2 : 4/7 hits, 2.50 expected hits
                Units damaged: 1 nazgul owned by the Mordor
                    3 spearInfantrys owned by the Gondor and 3 trollss owned by the Mordor lost in Minas Tirith
                    Mordor roll dice for 1 nazgul and 2 trollss in Minas Tirith, round 3 : 2/3 hits, 1.67 expected hits
                    Gondor roll dice for 3 spearInfantrys and 1 towerGuard in Minas Tirith, round 3 : 2/4 hits, 1.50 expected hits
                    2 spearInfantrys owned by the Gondor and 2 trollss owned by the Mordor lost in Minas Tirith
                 retreated to Minas Tirith
                Gondor win with 1 spearInfantry and 1 towerGuard remaining. Battle score for attacker is -15
                Casualties for Mordor: 5 trollss
                Casualties for Gondor: 5 spearInfantrys
    
        Non Combat Move - Mordor
            1 nazgul moved from Minas Tirith to W. Osg.
    
        Place Units - Mordor
            4 trollss placed in Eastfold
    
        Turn Complete - Mordor
            Mordor collect 26 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.17
    Gondor : 2.00
    

    Savegame


  • TripleA Turn Summary: Rohan round 39

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 39
    
        Purchase Units - Rohan
            Rohan buy 6 fortificationss; Remaining resources: 1 PUs; 
    
        Place Units - Rohan
            6 fortificationss placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 39

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 39
    
        Combat Move - Goblins
            8 trollss moved from Fangorn to Helms Deep
            1 shooters moved from Celebran to Fangorn
            13 shooterss and 9 stabberss moved from Celebran to Wold
    
        Combat - Goblins
            Battle in Helms Deep
                Goblins attack with 8 trollss
                Rohan defend with 1 castle, 6 fortificationss, 2 lightCavalrys and 2 spearInfantrys
                    Goblins roll dice for 8 trollss in Helms Deep, round 2 : 2/8 hits, 4.00 expected hits
                    Rohan roll dice for 6 fortificationss, 2 lightCavalrys and 2 spearInfantrys in Helms Deep, round 2 : 1/10 hits, 2.00 expected hits
                    1 trolls owned by the Goblins and 2 fortificationss owned by the Rohan lost in Helms Deep
                    Goblins roll dice for 7 trollss in Helms Deep, round 3 : 4/7 hits, 3.50 expected hits
                    Rohan roll dice for 4 fortificationss, 2 lightCavalrys and 2 spearInfantrys in Helms Deep, round 3 : 3/8 hits, 1.67 expected hits
                    3 trollss owned by the Goblins and 4 fortificationss owned by the Rohan lost in Helms Deep
                    Goblins roll dice for 4 trollss in Helms Deep, round 4 : 3/4 hits, 2.00 expected hits
                    Rohan roll dice for 2 lightCavalrys and 2 spearInfantrys in Helms Deep, round 4 : 0/4 hits, 1.00 expected hits
                    1 spearInfantry owned by the Rohan and 2 lightCavalrys owned by the Rohan lost in Helms Deep
                4 trollss retreated to Westfold
                Rohan win with 1 spearInfantry remaining. Battle score for attacker is -1
                Casualties for Goblins: 4 trollss
                Casualties for Rohan: 6 fortificationss, 2 lightCavalrys and 1 spearInfantry
    
        Non Combat Move - Goblins
    
        Turn Complete - Goblins
    

    Combat Hit Differential Summary :

    Goblins : -0.50
    Rohan : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 39

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 39
    
        Combat Move - Goblins
            8 trollss moved from Fangorn to Helms Deep
            1 shooters moved from Celebran to Fangorn
            13 shooterss and 9 stabberss moved from Celebran to Wold
    
        Combat - Goblins
            Battle in Helms Deep
                Goblins attack with 8 trollss
                Rohan defend with 1 castle, 6 fortificationss, 2 lightCavalrys and 2 spearInfantrys
                    Goblins roll dice for 8 trollss in Helms Deep, round 2 : 2/8 hits, 4.00 expected hits
                    Rohan roll dice for 6 fortificationss, 2 lightCavalrys and 2 spearInfantrys in Helms Deep, round 2 : 1/10 hits, 2.00 expected hits
                    1 trolls owned by the Goblins and 2 fortificationss owned by the Rohan lost in Helms Deep
                    Goblins roll dice for 7 trollss in Helms Deep, round 3 : 4/7 hits, 3.50 expected hits
                    Rohan roll dice for 4 fortificationss, 2 lightCavalrys and 2 spearInfantrys in Helms Deep, round 3 : 3/8 hits, 1.67 expected hits
                    3 trollss owned by the Goblins and 4 fortificationss owned by the Rohan lost in Helms Deep
                    Goblins roll dice for 4 trollss in Helms Deep, round 4 : 3/4 hits, 2.00 expected hits
                    Rohan roll dice for 2 lightCavalrys and 2 spearInfantrys in Helms Deep, round 4 : 0/4 hits, 1.00 expected hits
                    1 spearInfantry owned by the Rohan and 2 lightCavalrys owned by the Rohan lost in Helms Deep
                4 trollss retreated to Westfold
                Rohan win with 1 spearInfantry remaining. Battle score for attacker is -1
                Casualties for Goblins: 4 trollss
                Casualties for Rohan: 6 fortificationss, 2 lightCavalrys and 1 spearInfantry
    
        Non Combat Move - Goblins
    
        Turn Complete - Goblins
            Turning on Edit Mode
            EDIT: Removing units owned by Goblins from Wold: 12 shooterss and 9 stabberss
            EDIT: Adding units owned by Goblins to Fangorn: 12 shooterss and 9 stabberss
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Goblins : -0.50
    Rohan : -0.67
    

    Savegame


  • TripleA Turn Summary: Elves round 39

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 39
    
        Purchase Units - Elves
            Elves buy 1 eagles, 2 griffins, 4 hobbitss and 1 hunters; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hobbits moved from Drimrill Dale to Celebran
            1 griffin moved from N. Caves to Celebran
            1 hobbits moved from Anduin East Bank to Wold
            1 hobbits moved from N. Brown Lands to Wold
            1 eagles and 3 griffins moved from Lorien to Eastfold
            17 hobbitss moved from Eregion to Moria
            2 hobbitss moved from High Mirkwood to Withered Heath
            4 hobbitss moved from Gladden to Anduin East Bank
            5 hobbitss moved from S. Mirkwood to Anduin East Bank
            6 hobbitss moved from Withered Heath to N. Dale
            2 hobbitss moved from N. Dale to Withered Heath
            1 hunters moved from Lorien to Wold
            1 hunters moved from N. Caves to Anduin East Bank
    
        Combat - Elves
            Battle in Celebran
                Elves attack with 1 griffin and 1 hobbits
                Goblins defend with 1 shooters
                    Elves roll dice for 1 griffin and 1 hobbits in Celebran, round 2 : 0/1 hits, 0.50 expected hits
                    Goblins roll dice for 1 shooters in Celebran, round 2 : 1/1 hits, 0.33 expected hits
                    1 hobbits owned by the Elves lost in Celebran
                    Elves roll dice for 1 griffin in Celebran, round 3 : 0/1 hits, 0.50 expected hits
                    Goblins roll dice for 1 shooters in Celebran, round 3 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 griffin in Celebran, round 4 : 1/1 hits, 0.50 expected hits
                    Goblins roll dice for 1 shooters in Celebran, round 4 : 1/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins and 1 griffin owned by the Elves lost in Celebran
                Goblins win with no units remaining. Battle score for attacker is -7
                Casualties for Elves: 1 griffin and 1 hobbits
                Casualties for Goblins: 1 shooters
            Battle in Wold
                Elves attack with 2 hobbitss and 1 hunters
                Goblins defend with 1 shooters
                    Elves roll dice for 2 hobbitss and 1 hunters in Wold, round 2 : 2/2 hits, 0.50 expected hits
                    Saruman roll dice for 1 shooters in Wold, round 2 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Wold
                Elves win, taking Wold from Saruman with 2 hobbitss and 1 hunters remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 shooters
            Battle in Eastfold
                Elves attack with 1 eagles and 3 griffins
                Mordor defend with 1 castle and 4 trollss
                    Elves roll dice for 1 eagles and 3 griffins in Eastfold, round 2 : 4/4 hits, 1.83 expected hits
                    Mordor roll dice for 4 trollss in Eastfold, round 2 : 3/4 hits, 2.00 expected hits
                    2 griffins owned by the Elves, 4 trollss owned by the Mordor and 1 eagles owned by the Elves lost in Eastfold
                Elves win with 1 griffin remaining. Battle score for attacker is 4
                Casualties for Elves: 1 eagles and 2 griffins
                Casualties for Mordor: 4 trollss
    
        Non Combat Move - Elves
            1 griffin moved from Eastfold to Helms Deep
    
        Place Units - Elves
            1 eagles, 2 griffins and 1 hunters placed in Lorien
            3 hobbitss placed in High Mirkwood
            1 hobbits placed in S. Caves
            Elves undo move 3.
            Elves undo move 2.
            Elves undo move 1.
            4 hobbitss placed in Lorien
            Elves undo move 1.
            2 hobbitss placed in S. Caves
            1 eagles, 2 griffins and 1 hunters placed in Lorien
            2 hobbitss placed in High Mirkwood
    
        Turn Complete - Elves
            Elves collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Goblins : 1.00
    Saruman : -0.33
    Mordor : 1.00
    Elves : 3.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 39

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 39
    
        Purchase Units - Haradrim
            Haradrim buy 6 corsairss and 4 fortificationss; Remaining resources: 3 PUs; 
    
        Combat Move - Haradrim
            4 corsairss moved from Lebennin to Anduin Mouth
            1 corsairs moved from S. Ithilien to Anduin Mouth
            1 corsairs and 1 galleon moved from Anduin Mouth to Gilrain
            1 corsairs moved from Belfalas to Gilrain
            2 corsairss and 1 galleon moved from Gilrain to Anduin Mouth
            2 corsairss and 1 spearInfantry moved from Belfalas to Gilrain
            2 corsairss, 2 galleons and 1 spearInfantry moved from Gilrain to Anduin Mouth
            8 corsairss and 1 spearInfantry moved from Anduin Mouth to Lossarnach
            3 corsairss and 3 spearInfantrys moved from Umbar to Debatable Land
            3 corsairss moved from City of Corsairs to Umbar
            2 galleons moved from Gilrain to Morthond
            3 spearInfantrys moved from Anfalas to Morthond
            2 galleons and 3 spearInfantrys moved from Morthond to Gilrain
            3 spearInfantrys moved from Gilrain to Lebennin
    
        Combat - Haradrim
            Battle in Lossarnach
                Haradrim attack with 8 corsairss and 1 spearInfantry
                Gondor defend with 4 spearInfantrys and 3 towerGuards
                    Haradrim roll dice for 8 corsairss and 1 spearInfantry in Lossarnach, round 2 : 5/9 hits, 4.17 expected hits
                    Gondor roll dice for 4 spearInfantrys and 3 towerGuards in Lossarnach, round 2 : 2/7 hits, 2.83 expected hits
                    1 corsairs owned by the Haradrim, 1 towerGuard owned by the Gondor, 1 spearInfantry owned by the Haradrim and 4 spearInfantrys owned by the Gondor lost in Lossarnach
                    Haradrim roll dice for 7 corsairss in Lossarnach, round 3 : 5/7 hits, 3.50 expected hits
                    Gondor roll dice for 2 towerGuards in Lossarnach, round 3 : 1/2 hits, 1.00 expected hits
                    1 corsairs owned by the Haradrim and 2 towerGuards owned by the Gondor lost in Lossarnach
                Haradrim win, taking Lossarnach from Gondor with 6 corsairss remaining. Battle score for attacker is 13
                Casualties for Haradrim: 2 corsairss and 1 spearInfantry
                Casualties for Gondor: 4 spearInfantrys and 3 towerGuards
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 fortificationss placed in Pinnath Gelin
            2 fortificationss placed in Anfalas
            1 corsairs placed in S. Ithilien
            5 corsairss placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 31 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Haradrim : 2.33
    Gondor : -0.83
    

    Savegame


  • TripleA Turn Summary: Gondor round 39

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 39
    
        Purchase Units - Gondor
            Gondor buy 4 towerGuards; Remaining resources: 0 PUs; 
    
        Place Units - Gondor
            4 towerGuards placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 39

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 39
    
        Purchase Units - Rhun
            Rhun buy 5 spearInfantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Rhun
            3 spearInfantrys and 1 trebuche moved from Iron Hills to N. Rhun
    
        Combat - Rhun
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            4 spearInfantrys placed in Iron Hills
            1 spearInfantry placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dale round 39

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 39
    
        Purchase Units - Dale
            Dale buy 3 archerss, 1 lightCavalry and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 heavyCavalry moved from Rhovanion to S. Rhun
                  Dale take S. Rhun from Rhun
            1 lightCavalry moved from Celduin to S. Dale
            3 heavyCavalrys moved from Rhovanion to S. Dale
            1 archers, 1 lightCavalry and 2 spearInfantrys moved from Lake Town to N. Dale
            2 archerss and 2 spearInfantrys moved from Dol Goldur to S. Mirkwood
            1 lightCavalry moved from Celduin to S. Brown Lands
            1 lightCavalry moved from Celduin to E. Rhovanion
            3 heavyCavalrys and 3 lightCavalrys moved from Celduin to S. Dale
            1 archers moved from N. Dale to S. Dale
    
        Combat - Dale
    
        Non Combat Move - Dale
    
        Place Units - Dale
            2 archerss, 1 lightCavalry and 2 spearInfantrys placed in Lake Town
            1 archers placed in Dol Goldur
    
        Turn Complete - Dale
            Dale collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 39

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 39
    
        Purchase Units - Khand
            Khand buy 2 raiderCavalrys; Remaining resources: 2 PUs; 
    
        Combat Move - Khand
            2 raiderCavalrys moved from N. Ithilien to Helms Deep
    
        Combat - Khand
            Battle in Helms Deep
                Khand attack with 2 raiderCavalrys
                Elves defend with 1 griffin; Rohan defend with 1 castle and 1 spearInfantry
                    Khand roll dice for 2 raiderCavalrys in Helms Deep, round 2 : 2/2 hits, 1.00 expected hits
                    Rohan roll dice for 1 griffin and 1 spearInfantry in Helms Deep, round 2 : 1/2 hits, 0.83 expected hits
                    1 griffin owned by the Elves, 1 raiderCavalry owned by the Khand and 1 spearInfantry owned by the Rohan lost in Helms Deep
                Khand captures 7PUs while taking Rohan capital
                Khand win, taking Helms Deep from Rohan with 1 raiderCavalry remaining. Battle score for attacker is 5
                Casualties for Khand: 1 raiderCavalry
                Casualties for Elves: 1 griffin
                Casualties for Rohan: 1 spearInfantry
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 raiderCavalrys placed in Khand
            Turning on Edit Mode
            EDIT: Removing units owned by Khand from Khand: 2 raiderCavalrys and 1 warWolves
            EDIT: Adding units owned by Khand to S. Ithilien: 1 warWolves
            EDIT: Adding units owned by Khand to N. Ithilien: 2 raiderCavalrys
            EDIT: Removing units owned by Khand from N. Ithilien: 2 raiderCavalrys
            EDIT: Adding units owned by Khand to E. Osg.: 2 raiderCavalrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Khand
            Khand collect 18 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Khand : 1.00
    Rohan : 0.17
    

    Savegame


  • TripleA Turn Summary: Dwarves round 39

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 39
    
        Purchase Units - Dwarves
            Dwarves buy 3 axeInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            1 axeInfantry moved from Dagorlad to N. Ithilien
                  Gondor take N. Ithilien from Khand
            3 zepplins moved from S. Rhovanion to E. Emnet
            1 zepplin moved from Rhovanion to Dagorlad
            1 axeInfantry moved from Celduin to E. Rhovanion
            1 axeInfantry moved from Celduin to S. Dale
            2 axeInfantrys moved from Lonely Mtn. to Withered Heath
            1 axeInfantry moved from Lonely Mtn. to N. Dale
    
        Combat - Dwarves
            Battle in E. Emnet
                Dwarves attack with 3 zepplins
                Saruman defend with 1 castle and 1 trolls
                    Dwarves roll dice for 3 zepplins in E. Emnet, round 2 : 3/3 hits, 1.50 expected hits
                    Saruman roll dice for 1 trolls in E. Emnet, round 2 : 0/1 hits, 0.50 expected hits
                    1 trolls owned by the Saruman lost in E. Emnet
                Dwarves win with 3 zepplins remaining. Battle score for attacker is 6
                Casualties for Saruman: 1 trolls
    
        Non Combat Move - Dwarves
            3 zepplins moved from E. Emnet to S. Brown Lands
    
        Place Units - Dwarves
            3 axeInfantrys placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.50
    Dwarves : 1.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 40

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 40
    
        Purchase Units - Saruman
            Saruman buy 2 fortificationss, 1 orcs, 2 towers and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            2 orcss, 1 siegeTower and 1 trolls moved from Westfold to Wold
            2 trollss moved from Isengard to Wold
    
        Combat - Saruman
            Battle in Wold
                Saruman attack with 2 orcss, 1 siegeTower and 3 trollss
                Elves defend with 2 hobbitss and 1 hunters
                    Saruman roll dice for 2 orcss, 1 siegeTower and 3 trollss in Wold, round 2 : 1/6 hits, 2.33 expected hits
                    Rohan roll dice for 2 hobbitss and 1 hunters in Wold, round 2 : 1/3 hits, 0.83 expected hits
                    1 hobbits owned by the Elves and 1 orcs owned by the Saruman lost in Wold
                    Saruman roll dice for 1 orcs, 1 siegeTower and 3 trollss in Wold, round 3 : 3/5 hits, 2.17 expected hits
                    Rohan roll dice for 1 hobbits and 1 hunters in Wold, round 3 : 0/2 hits, 0.67 expected hits
                    1 hunters owned by the Elves and 1 hobbits owned by the Elves lost in Wold
                Saruman win, taking Wold from Rohan with 1 orcs, 1 siegeTower and 3 trollss remaining. Battle score for attacker is 5
                Casualties for Saruman: 1 orcs
                Casualties for Elves: 2 hobbitss and 1 hunters
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            2 fortificationss and 2 towers placed in E. Emnet
            1 orcs and 1 trolls placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.50
    Rohan : -0.50
    

    Savegame

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