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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Iraq to 99 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Iraq to 99 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 99 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 99 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 7 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 8 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from 99 Sea Zone to Iraq
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -3.50
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Iraq to 99 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in 99 Sea Zone
ANZAC attack with 1 fighter
Italians defend with 2 transports
2 transports owned by the Italians lost in 99 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 7 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 7 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 8 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 8 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from 55 Sea Zone to Queensland
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from 99 Sea Zone to Iraq
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -3.50
Japanese : -1.67
@Odonis I am on holiday from tomorrow for a week so will be out of action for a bit
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor, 4x factory_minor; Remaining resources: 62 PUs;
Germans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 artilleries moved from Belarus to Archangel
2 artilleries and 2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from Western Germany to 104 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
2 bombers moved from Western Ukraine to Russia
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
2 tactical_bombers moved from Egypt to Tanganyika Territory
Combat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 2 interceptors out of Russia
Attackers Fire, : 0/2 hits, 0.33 expected hits
Defenders Fire, : 2/2 hits, 0.67 expected hits
2 bombers owned by the Germans lost in Russia
Air Battle is over, the attackers have all died
Battle in Archangel
Germans attack with 4 artilleries and 2 infantry
Russians defend with 2 mech_infantrys
Germans roll dice for 4 artilleries and 2 infantry in Archangel, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Tanganyika Territory
Germans attack with 2 tactical_bombers
British defend with 2 mech_infantrys
Germans roll dice for 2 tactical_bombers in Tanganyika Territory, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 2 mech_infantrys in Tanganyika Territory, round 2 : 1/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Germans lost in Tanganyika Territory
Germans roll dice for 1 tactical_bomber in Tanganyika Territory, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 2 mech_infantrys in Tanganyika Territory, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British lost in Tanganyika Territory
Germans roll dice for 1 tactical_bomber in Tanganyika Territory, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 1 mech_infantry in Tanganyika Territory, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Tanganyika Territory
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for British: 2 mech_infantrys
Cleaning up after air battles
Non Combat Move - Germans
1 tactical_bomber moved from Tanganyika Territory to Kenya
2 fighters moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 artillery moved from Southern France to France
1 mech_infantry moved from Western Germany to Southern Italy
3 armour and 3 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
2 infantry moved from France to Normandy Bordeaux
Place Units - Germans
3 armour placed in Novgorod
1 fighter placed in Western Germany
3 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
1 artillery placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0.67
Defenders Fire, : : 1.33
British : -0.67
Americans : -1.00
Attackers Fire, : : -0.33
Russians : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 35 PUs;
Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
2 infantry moved from Russia to Smolensk
3 infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Olgiy to Kansu
1 infantry moved from Timguska to Kansu
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 35 PUs;
Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Bryansk to Rostov
2 infantry moved from Russia to Smolensk
3 infantry moved from Novosibirsk to Kazakhstan
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Olgiy to Kansu
1 infantry moved from Timguska to Kansu
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Kansu, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Kansu, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Kansu
1 infantry owned by the Russians retreated to Timguska
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Bryansk
1 fighter moved from Rostov to Bryansk
1 fighter moved from Smolensk to Bryansk
5 infantry moved from Russia to Bryansk
3 infantry moved from Samara to Russia
2 infantry moved from Timguska to Novosibirsk
1 tactical_bomber moved from Rostov to Bryansk
Place Units - Russians
1 mech_infantry placed in Volgograd
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : -0.50
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 1 infantry moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Amur to Yakut S.S.R.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 32 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Celebes
1 artillery and 1 marine moved from Java to 42 Sea Zone
1 artillery, 1 marine and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 marine moved from 44 Sea Zone to Celebes
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 marine moved from Manchuria to 19 Sea Zone
1 cruiser and 1 marine moved from 19 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Kweichow to Kazakhstan
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Caroline Islands
Battle in Guam
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Caroline Islands from Americans, taking Guam from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 32 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Yakut S.S.R.
Japanese attack with 2 artilleries, 1 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Yakut S.S.R., round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Yakut S.S.R., round 3 : 0/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 2 artilleries and 1 tactical_bomber in Yakut S.S.R., round 4 : 0/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 1 artillery and 1 tactical_bomber in Yakut S.S.R., round 5 : 1/2 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 1 tactical_bomber in Yakut S.S.R., round 6 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 6 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese lost in Yakut S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is -16
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 artilleries, 1 infantry and 1 tactical_bomber
Battle in Celebes
Japanese attack with 1 artillery, 1 marine and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 marine and 1 tactical_bomber in Celebes, round 2 : 0/3 hits, 1.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Celebes
Japanese roll dice for 1 marine and 1 tactical_bomber in Celebes, round 3 : 2/2 hits, 0.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese, 1 marine owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
ANZAC win with no units remaining. Battle score for attacker is -13
Casualties for Japanese: 1 artillery, 1 marine and 1 tactical_bomber
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Kazakhstan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kazakhstan to Sikang
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter moved from Kweichow to French Indo China
1 armour and 1 mech_infantry moved from Yunnan to French Indo China
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Yunnan to French Indo China
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 1 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 armour, 2 artilleries, 1 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Sakha to Buryatia
1 aaGun moved from Amur to Buryatia
Place Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
Japanese collect 63 PUs (4 lost to blockades); end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : 1.67
Russians : 1.00
Japanese : -3.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Germans
1 armour moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 artillery moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 32 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
4 bombers moved from United Kingdom to 104 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 26 Sea Zone to 32 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Germans
1 armour moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 artillery moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 32 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
4 bombers moved from United Kingdom to 104 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 26 Sea Zone to 32 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 32 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Egypt
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour; Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Egypt, round 2 : 1/4 hits, 1.67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Egypt
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 3 : 2/3 hits, 1.17 expected hits
Italians roll dice for 2 armour and 1 artillery in Egypt, round 3 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt
Americans roll dice for 1 armour and 1 artillery in Egypt, round 4 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Egypt
Americans win, taking Egypt from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 14
Casualties for Americans: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Germans: 1 armour
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 4 bombers and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 4 bombers and 2 fighters in 104 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
4 bombers moved from 104 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 battleship, 1 carrier and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 32 Sea Zone to 25 Sea Zone
2 fighters moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 32 Sea Zone to Marshall Islands
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to Midway
Place Units - Americans
1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -1.50
Americans : 2.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Combat Move - British
2 armour moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
2 tactical_bombers moved from Iraq to Trans-Jordan
2 fighters moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Union of South Africa to South West Africa
1 fighter moved from Union of South Africa to South West Africa
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 armour moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French West Africa
1 fighter moved from Iraq to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Germans
1 armour moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 artillery moved from 98 Sea Zone to Egypt
2 infantry moved from 98 Sea Zone to Egypt
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 32 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
4 bombers moved from United Kingdom to 104 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 26 Sea Zone to 32 Sea Zone
1 destroyer moved from 26 Sea Zone to 32 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 32 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 32 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 32 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Soviet Far East
Americans roll dice for 1 artillery in Soviet Far East, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Soviet Far East
Americans win, taking Soviet Far East from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Egypt
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour; Italians defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 2 armour, 1 artillery and 1 mech_infantry in Egypt, round 2 : 1/4 hits, 1.67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Egypt
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 3 : 2/3 hits, 1.17 expected hits
Italians roll dice for 2 armour and 1 artillery in Egypt, round 3 : 1/3 hits, 1.33 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Egypt
Americans roll dice for 1 armour and 1 artillery in Egypt, round 4 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Egypt
Americans win, taking Egypt from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 14
Casualties for Americans: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Germans: 1 armour
Battle in 16 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 4 bombers and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 4 bombers and 2 fighters in 104 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
4 bombers moved from 104 Sea Zone to Gibraltar
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 battleship, 1 carrier and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 32 Sea Zone to 25 Sea Zone
2 fighters moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 32 Sea Zone to Marshall Islands
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to Midway
Place Units - Americans
1 battleship, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Sikang
Chinese attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Sikang, round 2 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs
Purchase Units - British
British buy 1 airfield, 1 armour and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
2 tactical_bombers moved from Iraq to Trans-Jordan
2 fighters moved from Iraq to Trans-Jordan
1 armour and 1 mech_infantry moved from Union of South Africa to South West Africa
1 fighter moved from Union of South Africa to South West Africa
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 armour moved from French West Africa to French Central Africa
British take French Central Africa from Neutral_Axis
1 armour moved from French Central Africa to French West Africa
1 fighter moved from Iraq to Trans-Jordan
Combat - British
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 1 infantry in Yunnan, round 5 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 3 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers
Italians defend with 2 artilleries and 3 infantry
British roll dice for 3 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 3/9 hits, 4.50 expected hits
Italians roll dice for 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.67 expected hits
1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 3 armour, 3 fighters and 2 tactical_bombers in Trans-Jordan, round 3 : 3/8 hits, 4.33 expected hits
Italians roll dice for 2 artilleries in Trans-Jordan, round 3 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Italians and 2 armour owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 2 armour and 1 mech_infantry
Casualties for Italians: 2 artilleries and 3 infantry
Battle in South West Africa
British attack with 1 armour, 1 fighter and 1 mech_infantry
Italians defend with 1 marine
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in South West Africa, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 marine in South West Africa, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Italians lost in South West Africa
British win, taking South West Africa from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Non Combat Move - British
1 fighter moved from South West Africa to Union of South Africa
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 fighter moved from Gibraltar to French West Africa
1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to Iraq
1 fighter moved from Trans-Jordan to Egypt
1 fighter moved from Yunnan to India
3 infantry moved from India to Burma
1 artillery and 1 mech_infantry moved from India to Burma
Place Units - British
1 airfield placed in Gibraltar
1 armour and 1 infantry placed in Union of South Africa
2 infantry placed in Egypt
1 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,4
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Germans : -0.33
Italians : -1.17
British : -3.83
Americans : 2.50
Chinese : -0.17
Japanese : 0.17
@Odonis Holiday was very good thanks…seems to have invigorated the allied war effort as well!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
1 armour moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 armour moved from Rhodesia to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 artillery moved from Syria to Trans-Jordan
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 98 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Trans-Jordan
Italians attack with 1 artillery
British defend with 1 armour
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 cruiser moved from 70 Sea Zone to 71 Sea Zone
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Ukraine
2 fighters and 1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 0.67
British : -0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in Java
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from Iraq to Bryansk
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
Combat - ANZAC
Battle in Java
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking Java from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from Iraq to Bryansk
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Archangel to Smolensk
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery moved from Archangel to Smolensk
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
Combat - Germans
Battle in Smolensk
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans roll dice for 2 artilleries and 2 infantry in Smolensk, round 3 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 armour moved from Novgorod to Nenetsia
3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
3 aaGuns, 10 armour, 13 artilleries, 19 infantry and 18 mech_infantrys moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Normandy Bordeaux to France
2 infantry moved from France to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
1 fighter placed in Western Germany
1 bomber placed in Western Germany
3 armour placed in Novgorod
7 mech_infantrys placed in Germany
1 infantry placed in France
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -1.00