Need clarification for loading TTs during CM. The rules specify that a TT can load land units in any friendly sea zone. If the Japanese move a sub to 18 (and have DD in 17), can US load land units in 18 (or 17)?
Samuel06 (Axis) Vs Dawgoneit (Allies) BM3
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 6 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from New South Wales to Western Australia ANZAC take Western Australia from Japanese Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 3 infantry placed in Queensland 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,1,2,5,1,5,2,2,2,5,3 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 bombers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 2 fighters, 3 mech_infantrys and 2 tactical_bombers moved from Novgorod to Bryansk 3 armour, 3 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk 1 artillery and 3 infantry moved from Ukraine to Bryansk 1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Germany to Eastern Poland 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Novgorod 1 submarine moved from 125 Sea Zone to 113 Sea Zone 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk Place Units - Germans 2 bombers and 1 infantry placed in Novgorod 3 armour placed in Western Ukraine 2 armour and 1 mech_infantry placed in Ukraine 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,6,3,1 Germans collect 55 PUs (4 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
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@samuel06 I made a mistake yesterday, I closed the game before posting… I edited the moves that I had done the first time and did the exact same purchase and non combat move. If you see anything wrong please let me know.
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 6 infantry moved from Amur to Korea 6 infantry moved from Amur to Manchuria 1 infantry moved from Archangel to Belarus Russians take Belarus from Germans 2 infantry moved from Russia to Smolensk 1 infantry moved from Tambov to Rostov 1 infantry moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 infantry moved from Russia to Tambov Combat - Russians Battle in Korea Russians attack with 6 infantry Japanese defend with 2 infantry Russians roll dice for 6 infantry in Korea, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Manchuria Russians attack with 6 infantry Japanese defend with 2 infantry Russians roll dice for 6 infantry in Manchuria, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 5 infantry in Manchuria, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Russians roll dice for 4 infantry in Manchuria, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Manchuria, round 5 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 infantry in Manchuria, round 6 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Manchuria, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Amur to Korea 1 aaGun moved from Amur to Manchuria 1 infantry moved from Buryatia to Amur 2 infantry moved from Timguska to Kansu 2 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Kazakhstan to Caucasus 2 infantry moved from Kazakhstan to Sikang 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Smolensk to Russia Place Units - Russians 8 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -0.33 Japanese : 1.33
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 fighters, 1 infantry, 5 mech_infantrys, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer, 1 fighter and 3 tactical_bombers moved from 54 Sea Zone to 62 Sea Zone 1 destroyer moved from 33 Sea Zone to 49 Sea Zone 5 bombers moved from Caroline Islands to 49 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC Combat - Japanese Battle in 49 Sea Zone Japanese attack with 5 bombers and 1 destroyer Americans defend with 2 submarines Japanese roll dice for 5 bombers and 1 destroyer in 49 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits Americans roll dice for 2 submarines in 49 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 49 Sea Zone Japanese win with 5 bombers and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in 62 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 3 tactical_bombers ANZAC defend with 2 submarines Japanese roll dice for 1 destroyer, 1 fighter and 3 tactical_bombers in 62 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits ANZAC roll dice for 2 submarines in 62 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the ANZAC lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Non Combat Move - Japanese 1 fighter and 3 tactical_bombers moved from 62 Sea Zone to 42 Sea Zone 2 battleships, 2 carriers and 3 transports moved from 54 Sea Zone to 42 Sea Zone 1 fighter moved from Caroline Islands to French Indo China 3 mech_infantrys moved from Kiangsu to Jehol 1 artillery moved from Chahar to Jehol 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from India to Yunnan 1 mech_infantry moved from Yunnan to Anhwe 2 aaGuns, 8 armour, 1 artillery, 1 fighter, 2 infantry, 14 mech_infantrys and 2 tactical_bombers moved from India to Burma 3 armour moved from French Indo China to Burma 3 mech_infantrys moved from Malaya to Burma 5 bombers moved from 49 Sea Zone to Philippines 1 destroyer moved from 33 Sea Zone to 25 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China Place Units - Japanese 1 artillery and 1 infantry placed in French Indo China 1 transport placed in 36 Sea Zone 1 armour and 2 mech_infantrys placed in Malaya 3 mech_infantrys placed in Kiangsu 2 fighters and 2 tactical_bombers placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : -0.33 Japanese : -0.17
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 4 bombers moved from Gibraltar to United Kingdom 1 submarine moved from 26 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 49 Sea Zone 2 fighters moved from Northern Territory to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Norway Battle in Southern France Battle in 49 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans, taking Southern France from Germans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 4 carriers, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone 8 fighters moved from 26 Sea Zone to 6 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 2 carriers moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to Queensland 3 infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Libya to Alexandria 2 armour moved from Tunisia to Tobruk 2 mech_infantrys moved from Tunisia to Tobruk 1 artillery moved from Tunisia to Libya 3 infantry moved from Algeria to Tunisia 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 aaGun moved from Morocco to Algeria 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 4 destroyers and 2 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans : 0.17 Japanese : -0.67
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Sikang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 4 bombers moved from Gibraltar to United Kingdom 1 submarine moved from 26 Sea Zone to 49 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 49 Sea Zone 2 fighters moved from Northern Territory to Queensland 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Norway Battle in Southern France Battle in 49 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 49 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Norway from Germans, taking Southern France from Germans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 25 Sea Zone Americans attack with 1 destroyer, 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 4 carriers, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 6 Sea Zone 8 fighters moved from 26 Sea Zone to 6 Sea Zone 2 artilleries moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from 6 Sea Zone to Korea 2 carriers moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 49 Sea Zone to Queensland 3 infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Libya to Alexandria 2 armour moved from Tunisia to Tobruk 2 mech_infantrys moved from Tunisia to Tobruk 1 artillery moved from Tunisia to Libya 3 infantry moved from Algeria to Tunisia 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 aaGun moved from Morocco to Algeria 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 4 destroyers and 2 submarines placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kansu 1 infantry moved from Tsinghai to Sikang Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 2 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Eastern Persia to India UK_Pacific take India from Japanese Combat - British Non Combat Move - British 5 armour, 4 artilleries, 14 infantry and 17 mech_infantrys moved from West India to India 3 mech_infantrys moved from Eastern Persia to India 6 infantry moved from Eastern Persia to West India 2 armour moved from Persia to West India 1 mech_infantry moved from Persia to West India 3 infantry moved from Persia to Eastern Persia 1 infantry moved from Northwest Persia to Persia 6 mech_infantrys moved from Iraq to Eastern Persia 1 artillery and 3 infantry moved from Iraq to Persia 2 infantry moved from Trans-Jordan to Iraq 3 armour and 5 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Egypt to Trans-Jordan 2 artilleries and 2 infantry moved from Tobruk to Alexandria Place Units - British 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Iraq 1 infantry and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Americans : 0.17 Japanese : -0.67
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy nothing; Remaining resources: 8 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 93 Sea Zone 1 armour and 4 fighters moved from Southern Italy to Southern France Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Southern France Italians attack with 1 armour and 4 fighters Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour and 4 fighters in Southern France, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 armour and 4 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy 4 fighters moved from Southern France to Southern Italy 2 aaGuns moved from Western Ukraine to Bryansk Place Units - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,2,5,3 Italians collect 6 PUs (6 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : -0.50 Americans : -0.33
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Russia: 1 fighter EDIT: Adding units owned by ANZAC to Novosibirsk: 1 fighter EDIT: Turning off Edit Mode 1 fighter placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3 ANZAC collect 7 PUs (3 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Germans Germans buy 1 artillery, 1 destroyer, 10 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 1 bomber moved from Novgorod to 110 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 1 bomber moved from Novgorod to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 3 infantry moved from France to Normandy Bordeaux 2 armour and 1 mech_infantry moved from Ukraine to Russia 3 armour moved from Western Ukraine to Russia 16 armour, 18 artilleries, 5 fighters, 35 infantry, 35 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Belarus 3 mech_infantrys moved from Eastern Poland to Belarus 2 fighters and 2 tactical_bombers moved from Novgorod to Russia 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in 110 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 110 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Normandy Bordeaux Germans attack with 3 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Norway Germans attack with 2 infantry Americans defend with 1 infantry Germans roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 112 Sea Zone Germans attack with 1 bomber and 1 submarine Americans defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber in 112 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 112 Sea Zone 1 transport owned by the Americans lost in 112 Sea Zone Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Belarus Germans attack with 1 infantry and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 infantry and 3 mech_infantrys in Belarus, round 2 : 1/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 21 armour, 18 artilleries, 7 fighters, 35 infantry, 36 mech_infantrys and 6 tactical_bombers ANZAC defend with 2 fighters; Russians defend with 4 aaGuns, 1 airfield, 41 artilleries, 1 factory_major, 2 fighters, 47 infantry and 1 tactical_bomber AA fire in Russia : 3/12 hits, 2.00 expected hits 3 fighters owned by the Germans lost in Russia Germans roll dice for 21 armour, 18 artilleries, 4 fighters, 35 infantry, 36 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 33/120 hits, 37.33 expected hits Russians roll dice for 4 aaGuns, 41 artilleries, 4 fighters, 47 infantry and 1 tactical_bomber in Russia, round 2 : 30/93 hits, 32.50 expected hits 29 infantry owned by the Russians, 30 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 21 armour, 18 artilleries, 4 fighters, 5 infantry, 36 mech_infantrys and 6 tactical_bombers in Russia, round 3 : 24/90 hits, 32.33 expected hits Russians roll dice for 41 artilleries, 4 fighters, 18 infantry and 1 tactical_bomber in Russia, round 3 : 25/64 hits, 22.83 expected hits 18 infantry owned by the Russians, 6 artilleries owned by the Russians, 5 infantry owned by the Germans and 20 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 21 armour, 18 artilleries, 4 fighters, 16 mech_infantrys and 6 tactical_bombers in Russia, round 4 : 19/65 hits, 27.83 expected hits Russians roll dice for 35 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 4 : 18/40 hits, 14.83 expected hits 19 artilleries owned by the Russians, 10 artilleries owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 21 armour, 8 artilleries, 4 fighters, 8 mech_infantrys and 6 tactical_bombers in Russia, round 5 : 19/47 hits, 21.83 expected hits Russians roll dice for 16 artilleries, 4 fighters and 1 tactical_bomber in Russia, round 5 : 8/21 hits, 8.50 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the ANZAC, 16 artilleries owned by the Russians and 8 artilleries owned by the Germans lost in Russia Germans roll dice for 21 armour, 4 fighters, 8 mech_infantrys and 6 tactical_bombers in Russia, round 6 : 20/39 hits, 17.83 expected hits Russians roll dice for 2 fighters in Russia, round 6 : 0/2 hits, 1.33 expected hits 2 fighters owned by the Russians lost in Russia Germans captures 34PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 21 armour, 4 fighters, 8 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 18 artilleries, 3 fighters, 35 infantry and 28 mech_infantrys Casualties for Russians: 4 aaGuns, 41 artilleries, 2 fighters, 47 infantry and 1 tactical_bomber Casualties for ANZAC: 2 fighters triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 2 tactical_bombers moved from Russia to Bryansk 4 fighters and 4 tactical_bombers moved from Russia to Novgorod 1 bomber moved from 112 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Western Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in France 2 infantry placed in Western Germany 1 destroyer, 1 submarine and 1 transport placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,4,1,2 Germans collect 53 PUs (4 lost to blockades); end with 87 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 94 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : -21.83 AA fire in Russia : : 1.00 Americans : -0.67 Russians : 0.67
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians 1 infantry moved from Smolensk to Vologda 1 infantry moved from Rostov to Volgograd 2 infantry moved from Kansu to Suiyuyan 2 infantry moved from Tsinghai to Shensi 2 infantry moved from Sikang to Szechwan 4 infantry moved from Korea to Manchuria 1 infantry moved from Amur to Manchuria Combat - Russians Battle in Szechwan Russians attack with 2 infantry Japanese defend with 1 aaGun and 1 mech_infantry Russians roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 aaGun and 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 aaGun and 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Japanese lost in Szechwan Russians roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Szechwan, round 6 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Szechwan, round 7 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Szechwan, round 8 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 8 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Szechwan, round 9 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 9 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Szechwan, round 10 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 10 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan Russians win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 aaGun and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Suiyuyan Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Russians : -0.33 Japanese : -2.33
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 fighters, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Yunnan to Szechwan 1 tactical_bomber moved from Burma to Szechwan 1 fighter and 1 tactical_bomber moved from Burma to Shensi 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Kweichow to Shensi 1 destroyer moved from 62 Sea Zone to 49 Sea Zone Combat - Japanese Battle in 49 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 49 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 49 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Szechwan Japanese attack with 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Szechwan Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 3 : 0/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 4 : 1/4 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Shensi Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 5 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 tactical_bomber moved from Szechwan to Kweichow 1 mech_infantry moved from Jehol to Kweichow 1 mech_infantry moved from Jehol to Hunan 1 mech_infantry moved from Hunan to Yunnan 2 aaGuns, 11 armour, 1 artillery, 1 infantry and 17 mech_infantrys moved from Burma to Shan State 1 armour and 2 mech_infantrys moved from Malaya to Shan State 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 battleships, 2 carriers, 1 fighter, 3 tactical_bombers and 3 transports moved from 42 Sea Zone to 44 Sea Zone 1 infantry and 1 marine moved from Celebes to 44 Sea Zone 2 battleships, 2 carriers, 1 fighter, 1 infantry, 1 marine, 3 tactical_bombers and 3 transports moved from 44 Sea Zone to 35 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 aaGun moved from French Indo China to Shan State 5 fighters and 2 tactical_bombers moved from French Indo China to Japan 5 bombers moved from Philippines to Japan 1 artillery moved from Jehol to Anhwe 1 mech_infantry moved from Jehol to Hunan 3 mech_infantrys moved from Kiangsu to Hunan Place Units - Japanese 3 mech_infantrys placed in Malaya 2 mech_infantrys placed in French Indo China 3 infantry placed in Kiangsu 1 infantry placed in French Indo China 3 fighters and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,1,2,2,6,6,3,3,1,3,2,6,5,2,2,6,3,5,3 Japanese collect 46 PUs (8 lost to blockades); end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : -1.67 Japanese : -2.33
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 7 destroyers, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Korea to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from Queensland to 49 Sea Zone 3 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 2 armour and 2 mech_infantrys moved from Tobruk to Egypt 1 artillery moved from Libya to Tobruk 3 infantry and 1 mech_infantry moved from Tunisia to Libya 1 mech_infantry moved from Libya to Tobruk 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Southern France 2 fighters moved from 92 Sea Zone to Southern France 1 transport moved from 105 Sea Zone to 91 Sea Zone 4 bombers moved from United Kingdom to Western United States Combat - Americans Battle in 49 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 49 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 armour, 2 fighters and 1 infantry Italians defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 armour, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Kiangsu Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu Americans roll dice for 2 artilleries in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 artilleries in Kiangsu, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Kiangsu Americans roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Kiangsu, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 2 infantry Casualties for Japanese: 3 infantry Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 49 Sea Zone to Queensland 2 fighters moved from Southern France to 92 Sea Zone Place Units - Americans 1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States 7 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Italians : -0.50 Americans : -1.17 Japanese : 1.33
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 3 infantry moved from Sikang to Shensi 3 infantry moved from Kansu to Shensi Combat - Chinese Chinese creates battle in territory Hopei Battle in Shensi Chinese attack with 6 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 6 infantry in Shensi, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 5 infantry in Shensi, round 3 : 1/5 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 5 infantry in Shensi, round 4 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Hopei from Japanese, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -0.67
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 7 destroyers, 3 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Korea to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 carrier, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 3 fighters and 1 tactical_bomber moved from Queensland to 49 Sea Zone 3 infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan 2 armour and 2 mech_infantrys moved from Tobruk to Egypt 1 artillery moved from Libya to Tobruk 3 infantry and 1 mech_infantry moved from Tunisia to Libya 1 mech_infantry moved from Libya to Tobruk 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Southern France 2 fighters moved from 92 Sea Zone to Southern France 1 transport moved from 105 Sea Zone to 91 Sea Zone 4 bombers moved from United Kingdom to Western United States Combat - Americans Battle in 49 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 49 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 49 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 1 armour, 2 fighters and 1 infantry Italians defend with 1 armour, 1 factory_minor and 1 harbour Americans roll dice for 1 armour, 2 fighters and 1 infantry in Southern France, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Kiangsu Americans attack with 2 artilleries and 2 infantry Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Kiangsu Americans roll dice for 2 artilleries in Kiangsu, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 artilleries in Kiangsu, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Kiangsu Americans roll dice for 1 artillery in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Kiangsu, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 artillery remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 2 infantry Casualties for Japanese: 3 infantry Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 49 Sea Zone to Queensland 2 fighters moved from Southern France to 92 Sea Zone Place Units - Americans 1 armour, 3 infantry and 2 mech_infantrys placed in Eastern United States 7 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 3 infantry moved from Sikang to Shensi 3 infantry moved from Kansu to Shensi Combat - Chinese Chinese creates battle in territory Hopei Battle in Shensi Chinese attack with 6 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 6 infantry in Shensi, round 2 : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 5 infantry in Shensi, round 3 : 1/5 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Shensi, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese roll dice for 5 infantry in Shensi, round 4 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Hopei from Japanese, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Purchase Units - British British buy 2 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 2 infantry moved from India to Burma 1 fighter moved from West India to Burma Combat - British Battle in Burma British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 2 armour, 6 infantry and 1 mech_infantry moved from West India to India 6 mech_infantrys moved from Eastern Persia to India 3 infantry moved from Eastern Persia to West India 4 infantry moved from Persia to Eastern Persia 1 artillery moved from Persia to Eastern Persia 2 armour and 1 mech_infantry moved from Persia to West India 2 infantry moved from Iraq to Persia 3 armour and 8 mech_infantrys moved from Iraq to Eastern Persia 2 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 2 artilleries and 2 infantry moved from Alexandria to Egypt Place Units - British 2 armour and 1 infantry placed in Persia 3 mech_infantrys placed in Iraq British undo move 1. 2 armour and 1 mech_infantry placed in Persia 1 infantry and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians : -0.50 British : -0.33 Americans : -1.17 Chinese : -0.67 Japanese : 1.33
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy nothing; Remaining resources: 14 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,1,2,5 Italians collect 2 PUs (7 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Western Australia to Queensland 6 infantry moved from New South Wales to South Australia 1 fighter moved from Novosibirsk to Chahar Combat - ANZAC Battle in Chahar ANZAC attack with 1 fighter Japanese defend with 1 infantry ANZAC roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Chahar Japanese win with no units remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : 0.67
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Germans Germans buy 1 factory_minor, 3 fighters, 4 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Archangel: 1 infantry EDIT: Removing units owned by Germans from Novgorod: 2 mech_infantrys EDIT: Removing units owned by Germans from Belarus: 1 infantry EDIT: Removing units owned by Russians from Vologda: 1 infantry EDIT: Removing units owned by Russians from Smolensk: 1 infantry EDIT: Changing ownership of Vologda from Russians to Germans EDIT: Changing ownership of Smolensk from Russians to Germans EDIT: Adding units owned by Germans to Smolensk: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Germans to Vologda: 1 mech_infantry EDIT: Removing units owned by Russians from Samara: 1 infantry EDIT: Changing ownership of Samara from Russians to Germans EDIT: Removing units owned by Germans from Russia: 2 mech_infantrys EDIT: Adding units owned by Germans to Samara: 1 mech_infantry EDIT: Removing units owned by Russians from Tambov: 1 infantry EDIT: Changing ownership of Tambov from Russians to Germans EDIT: Removing units owned by Russians from Rostov: 1 infantry EDIT: Changing ownership of Rostov from Russians to Germans EDIT: Removing units owned by Germans from Russia: 2 mech_infantrys EDIT: Adding units owned by Germans to Tambov: 1 mech_infantry EDIT: Removing units owned by Germans from Ukraine: 1 artillery and 2 infantry EDIT: Removing units owned by Germans from Belarus: 3 mech_infantrys EDIT: Removing units owned by Germans from Russia: 21 armour and 4 mech_infantrys EDIT: Adding units owned by Germans to Rostov: 21 armour, 1 artillery, 1 infantry and 7 mech_infantrys EDIT: Turning off Edit Mode Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Americans from Southern France: 1 armour and 1 infantry EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport EDIT: Changing ownership of Southern France from Americans to Germans EDIT: Adding units owned by Germans to 91 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from France: 3 infantry EDIT: Removing units owned by Germans from Western Germany: 3 mech_infantrys EDIT: Adding units owned by Germans to Southern France: 2 infantry and 3 mech_infantrys EDIT: Turning off Edit Mode 4 fighters and 4 tactical_bombers moved from Novgorod to Russia 4 aaGuns moved from Bryansk to Rostov 2 tactical_bombers moved from Bryansk to Russia 3 infantry moved from Western Ukraine to Ukraine 3 infantry moved from Normandy Bordeaux to France 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from France to Western Germany 3 mech_infantrys moved from Southern Italy to Western Germany 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 113 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Novgorod to Bryansk Place Units - Germans 3 fighters and 4 infantry placed in Western Germany 2 transports placed in 112 Sea Zone 1 factory_minor placed in Yugoslavia 3 mech_infantrys placed in Western Ukraine 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,3,5,4,4 Germans collect 62 PUs (4 lost to blockades); end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
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@samuel06 I thought I was on local mode and I closed the game after my turn. I edited the combats and did the exact same movement and purchases. Let me know if you see anything wrong. Sorry about that.