No scramble
GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30)
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 29 PUs; British buy 3 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from Northwest Persia to Persia 1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia 1 bomber moved from Iraq to Persia Combat - British Battle in Persia British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 2 armour and 1 factory_minor British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2.33 expected hits Germans roll dice for 2 armour in Persia, round 2 : 0/2 hits, 1.00 expected hits 2 armour owned by the Germans lost in Persia British win, taking Persia from Germans with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 2 armour Non Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia 1 infantry moved from Union of South Africa to Rhodesia 4 infantry moved from Northwest Persia to Persia 2 armour moved from Iraq to Persia 1 armour and 3 mech_infantrys moved from Iraq to Northwest Persia 2 armour and 1 mech_infantry moved from Egypt to Iraq 2 infantry moved from Alexandria to Egypt 2 transports moved from 98 Sea Zone to 96 Sea Zone 1 aaGun moved from Malta to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan Place Units - British 3 armour placed in Iraq 2 artilleries and 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,6,6 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3 British collect 25 PUs (10 lost to blockades); end with 25 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.00 British : 0.67
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@StuckTojo said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):
I already went for Japan. See the post above. :+1:
sorry about that
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - Italians Italians buy 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Eastern Persia to West India Italians take West India from UK_Pacific 1 bomber moved from Caucasus to Persia Combat - Italians Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Persia to Caucasus 1 armour and 2 mech_infantrys moved from Caucasus to Turkmenistan Place Units - Italians 1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone 1 mech_infantry placed in Ukraine Turn Complete - Italians Italians collect 27 PUs; end with 28 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17
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@dawgoneit said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):
@StuckTojo said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):
I already went for Japan. See the post above. :+1:
sorry about that
No worries. :relaxed:
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 2 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 4 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 5 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 6 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Borneo, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo ANZAC win, taking Borneo from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - ANZAC 3 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 2 infantry placed in Queensland 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : -3.67 Japanese : -2.33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12 Combat Move - French 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Buryatia: 1 armour EDIT: Adding units owned by Germans to Amur: 1 armour EDIT: Changing ownership of Amur from Russians to Germans EDIT: Changing ownership of Sakha from Russians to Germans EDIT: Changing PUs for Germans from 0 to 2 EDIT: Turning off Edit Mode 1 bomber moved from Caucasus to Iraq 1 submarine moved from 110 Sea Zone to 104 Sea Zone 4 fighters moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from France to Gibraltar 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 119 Sea Zone 1 artillery and 1 infantry moved from 119 Sea Zone to Eire Combat - Germans Strategic bombing raid in Gibraltar AA fire in Gibraltar : 0/1 hits, 0.17 expected hits Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour Bombing raid in Gibraltar causes 6 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Eire Battle in 104 Sea Zone Germans attack with 4 fighters and 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 4 fighters in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win, taking Eire from Neutral_Allies with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 4 fighters moved from 104 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 2 fighters moved from France to 110 Sea Zone 1 bomber moved from Gibraltar to Southern France 1 aaGun moved from Normandy Bordeaux to Southern France 2 artilleries and 2 infantry moved from France to Southern France 1 bomber moved from France to Southern Italy 1 bomber moved from Iraq to Greece 1 bomber moved from Caucasus to Greece 3 mech_infantrys moved from Kazakhstan to Caucasus 2 armour and 1 mech_infantry moved from Volgograd to Caucasus 3 mech_infantrys moved from Russia to Kazakhstan 2 mech_infantrys moved from Turkmenistan to Caucasus 1 armour and 2 mech_infantrys moved from Turkmenistan to Kazakhstan 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 submarine moved from 93 Sea Zone to 95 Sea Zone Place Units - Germans 1 carrier and 2 destroyers placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone 1 fighter and 1 tactical_bomber placed in France 2 armour and 1 mech_infantry placed in Volgograd 4 mech_infantrys placed in Russia Germans undo move 5. 3 mech_infantrys placed in Russia 1 mech_infantry placed in France Turn Complete - Germans Germans collect 64 PUs; end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 0.67 AA fire in Gibraltar : : -0.17 Americans : -0.33 AA fire in Iraq : : -0.17
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 2 fighters moved from 35 Sea Zone to 46 Sea Zone 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter moved from 35 Sea Zone to 55 Sea Zone 1 fighter moved from Shan State to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone 1 bomber moved from Shan State to 42 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Siberia Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Siberia Battle in 46 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win, taking Siberia from Russians with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer and 1 submarine Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State 1 fighter moved from 43 Sea Zone to Shan State 1 bomber moved from 42 Sea Zone to Philippines 2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to 36 Sea Zone 4 armour moved from India to West India 1 armour and 1 mech_infantry moved from Burma to West India 2 armour and 1 mech_infantry moved from French Indo China to Burma 1 armour and 1 mech_infantry moved from Malaya to Shan State 3 mech_infantrys moved from Kiangsu to Hunan 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 3 fighters and 3 tactical_bombers moved from Burma to West India 1 fighter and 1 tactical_bomber moved from Burma to West India 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 carrier, 1 cruiser and 1 destroyer placed in 36 Sea Zone 3 mech_infantrys placed in India 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans : 0.83 Japanese : -0.17
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@StuckTojo there’s no way i can come back. you win. G.G.
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@dawgoneit said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):
@StuckTojo there’s no way i can come back. you win. G.G.
Thanks, good game.
Let me know if you’d like a re-match.
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@dawgoneit said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):
@StuckTojo there’s no way i can come back. you win. G.G.
Thanks, good game.
Let me know if you’d like a re-match.
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@StuckTojo I always would like a rematch. its always fun playing a game with ya. i’ll let you call witch side you want to be on and bid.
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@dawgoneit said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):
@StuckTojo I always would like a rematch. its always fun playing a game with ya. i’ll let you call witch side you want to be on and bid.
OK, good sir. How about you take another crack at it with the same bid, and win or lose, I’ll take the Allies the game after that?
If that’s cool just tell me your bids and I’ll set it up. Might not get to it until tomorrow, though.
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@StuckTojo a fighter in: Gibraltar, malta & sz98
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@dawgoneit said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):
@StuckTojo a fighter in: Gibraltar, malta & sz98
OK, I’ve had a couple whiskies already, but let’s see if I can get this set up.