GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30)


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 29 PUs; 
            British buy 3 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Northwest Persia to Persia
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
            1 bomber moved from Iraq to Persia
    
        Combat - British
            Battle in Persia
                British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 2 armour and 1 factory_minor
                    British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2.33 expected hits
                    Germans roll dice for 2 armour in Persia, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Germans lost in Persia
                British win, taking Persia from Germans with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 2 armour
    
        Non Combat Move - British
            1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
            1 infantry moved from Union of South Africa to Rhodesia
            4 infantry moved from Northwest Persia to Persia
            2 armour moved from Iraq to Persia
            1 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            2 infantry moved from Alexandria to Egypt
            2 transports moved from 98 Sea Zone to 96 Sea Zone
            1 aaGun moved from Malta to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
    
        Place Units - British
            3 armour placed in Iraq
            2 artilleries and 1 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,6,6
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3
            British collect 25 PUs (10 lost to blockades); end with 25 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 0.67
    

    Savegame


  • @StuckTojo said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):

    @dawgoneit

    I already went for Japan. See the post above. :+1:

    sorry about that

  • '19 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Eastern Persia to West India
                  Italians take West India from UK_Pacific
            1 bomber moved from Caucasus to Persia
    
        Combat - Italians
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Persia to Caucasus
            1 armour and 2 mech_infantrys moved from Caucasus to Turkmenistan
    
        Place Units - Italians
            1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
            1 mech_infantry placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0.17
    

    Savegame

  • '19 '17 '16

    @dawgoneit said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):

    @StuckTojo said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):

    @dawgoneit

    I already went for Japan. See the post above. :+1:

    sorry about that

    No worries. :relaxed:


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
            2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 4 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 5 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 6 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                ANZAC win, taking Borneo from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            3 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -3.67
    Japanese : -2.33
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Buryatia: 1 armour
            EDIT: Adding units owned by Germans to Amur: 1 armour
            EDIT: Changing ownership of Amur from Russians to Germans
            EDIT: Changing ownership of Sakha from Russians to Germans
            EDIT: Changing PUs for Germans from 0 to 2
            EDIT: Turning off Edit Mode
            1 bomber moved from Caucasus to Iraq
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            4 fighters moved from 110 Sea Zone to 104 Sea Zone
            1 bomber moved from France to Gibraltar
            1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 119 Sea Zone
            1 artillery and 1 infantry moved from 119 Sea Zone to Eire
    
        Combat - Germans
            Strategic bombing raid in Gibraltar
                    AA fire in Gibraltar : 0/1 hits, 0.17 expected hits
                Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour
                Bombing raid in Gibraltar causes 6 damage total. 
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Eire
            Battle in 104 Sea Zone
                Germans attack with 4 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 fighters in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win, taking Eire from Neutral_Allies with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            4 fighters moved from 104 Sea Zone to 110 Sea Zone
            1 destroyer moved from 110 Sea Zone to 119 Sea Zone
            2 fighters moved from France to 110 Sea Zone
            1 bomber moved from Gibraltar to Southern France
            1 aaGun moved from Normandy Bordeaux to Southern France
            2 artilleries and 2 infantry moved from France to Southern France
            1 bomber moved from France to Southern Italy
            1 bomber moved from Iraq to Greece
            1 bomber moved from Caucasus to Greece
            3 mech_infantrys moved from Kazakhstan to Caucasus
            2 armour and 1 mech_infantry moved from Volgograd to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
            2 mech_infantrys moved from Turkmenistan to Caucasus
            1 armour and 2 mech_infantrys moved from Turkmenistan to Kazakhstan
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
    
        Place Units - Germans
            1 carrier and 2 destroyers placed in 110 Sea Zone
            1 submarine placed in 112 Sea Zone
            1 fighter and 1 tactical_bomber placed in France
            2 armour and 1 mech_infantry placed in Volgograd
            4 mech_infantrys placed in Russia
            Germans undo move 5.
            3 mech_infantrys placed in Russia
            1 mech_infantry placed in France
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    AA fire in Gibraltar : : -0.17
    Americans : -0.33
    AA fire in Iraq : : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            2 fighters moved from 35 Sea Zone to 46 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from 35 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 fighter moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from Shan State to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
            1 bomber moved from Shan State to 42 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Siberia
            Battle in 46 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win, taking Siberia from Russians with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
            1 fighter moved from 43 Sea Zone to Shan State
            1 bomber moved from 42 Sea Zone to Philippines
            2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Burma to 36 Sea Zone
            4 armour moved from India to West India
            1 armour and 1 mech_infantry moved from Burma to West India
            2 armour and 1 mech_infantry moved from French Indo China to Burma
            1 armour and 1 mech_infantry moved from Malaya to Shan State
            3 mech_infantrys moved from Kiangsu to Hunan
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            3 fighters and 3 tactical_bombers moved from Burma to West India
            1 fighter and 1 tactical_bomber moved from Burma to West India
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 cruiser and 1 destroyer placed in 36 Sea Zone
            3 mech_infantrys placed in India
            1 fighter and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.83
    Japanese : -0.17
    

    Savegame


  • @StuckTojo there’s no way i can come back. you win. G.G.

  • '19 '17 '16

    @dawgoneit said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):

    @StuckTojo there’s no way i can come back. you win. G.G.

    Thanks, good game.

    Let me know if you’d like a re-match.

  • '19 '17 '16

    @dawgoneit said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):

    @StuckTojo there’s no way i can come back. you win. G.G.

    @dawgoneit

    Thanks, good game.

    Let me know if you’d like a re-match.


  • @StuckTojo I always would like a rematch. its always fun playing a game with ya. i’ll let you call witch side you want to be on and bid.

  • '19 '17 '16

    @dawgoneit said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):

    @StuckTojo I always would like a rematch. its always fun playing a game with ya. i’ll let you call witch side you want to be on and bid.

    @dawgoneit

    OK, good sir. How about you take another crack at it with the same bid, and win or lose, I’ll take the Allies the game after that?

    If that’s cool just tell me your bids and I’ll set it up. Might not get to it until tomorrow, though.


  • @StuckTojo a fighter in: Gibraltar, malta & sz98

  • '19 '17 '16

    @dawgoneit said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):

    @StuckTojo a fighter in: Gibraltar, malta & sz98

    @dawgoneit

    OK, I’ve had a couple whiskies already, but let’s see if I can get this set up.

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