Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup

  • '19 '18 '17 '16 '15

    Sorry for the dice result…when this happened at the critical timing it really hurts… I agree Allies has little chance to make a come back.

    Please let me know when you think it’s time to end this game and start a new one.

  • '19 '18 '17 '16 '15

    @innohub

    Actually I had my saying wrong. I thought I were able to conquer London again and so the conclusion that Allies has little chance to come back. I forgot US can reinforce London to save it from Germany’s landing.
    With this happened, it is still an uphill battle for Allies…
    Game History

    Round: 3
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 5,4 and gets 0 hits
    
        Purchase Units - Germans
            Germans repair damage of 2x factory; Remaining resources: 99 PUs; 2 techTokens; 
            Germans buy 1 armour, 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 factory, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 7 Sea Zone to 8 Sea Zone
            2 fighters moved from Karelia S.S.R. to 8 Sea Zone
            1 armour moved from Anglo-Egypt Sudan to Belgian Congo
                  Germans take Belgian Congo from British
            1 armour moved from Belgian Congo to Italian Africa
                  Germans take Italian Africa from British
            1 infantry moved from Karelia S.S.R. to Archangel
            1 infantry moved from Karelia S.S.R. to Archangel
            1 armour moved from Egypt to French Equatorial Africa
                  Germans take French Equatorial Africa from British
            2 infantry moved from France to 7 Sea Zone
            2 infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to French West Africa
                  Germans take French West Africa from British
            2 fighters moved from East Poland to Archangel
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 :  1/4 hits
                    Russians roll dice for 1 infantry in Archangel, round 2 :  1/1 hits
                    1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 8 Sea Zone
                Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine
                British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports; Americans defend with 1 destroyer and 2 transports
                    Germans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                    Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 4 fighters in 8 Sea Zone, round 2 :  5/8 hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 4 transports in 8 Sea Zone, round 2 :  5/7 hits
                    1 carrier owned by the British, 1 carrier owned by the Germans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 destroyer owned by the Americans, 2 destroyers owned by the Germans, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 8 Sea Zone
                    Germans roll dice for 1 cruiser and 3 fighters in 8 Sea Zone, round 3 :  2/4 hits
                    British roll dice for 1 battleship, 1 cruiser, 1 fighter and 4 transports in 8 Sea Zone, round 3 :  3/3 hits
                    2 fighters owned by the Germans, 1 fighter owned by the British, 1 cruiser owned by the British and 1 cruiser owned by the Germans lost in 8 Sea Zone
                    Germans roll dice for 1 fighter in 8 Sea Zone, round 4 :  0/1 hits
                    British roll dice for 1 battleship and 4 transports in 8 Sea Zone, round 4 :  1/1 hits
                    1 fighter owned by the Germans lost in 8 Sea Zone
                British win with 1 battleship and 4 transports remaining. Battle score for attacker is -24
                Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine
                Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 1 fighter
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            1 artillery moved from Germany to France
            3 infantry moved from Germany to France
            2 fighters moved from Archangel to East Poland
            1 armour moved from Belorussia to East Poland
            1 infantry moved from East Poland to Belorussia
            1 infantry moved from Poland to East Poland
            4 armour moved from Germany to East Poland
            1 artillery and 3 infantry moved from Egypt to Trans-Jordan
            1 armour moved from Germany to France
    
        Place Units - Germans
            1 factory placed in France
            1 carrier, 1 destroyer and 1 transport placed in 5 Sea Zone
            1 fighter placed in 5 Sea Zone
            1 armour, 2 bombers and 3 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from East Poland: 1 fighter
            EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry placed in Karelia S.S.R.
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            1 unit repaired.
    

    G4.tsvg


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 fighter moved from Russia to United Kingdom
            1 fighter moved from Russia to 3 Sea Zone
            1 transport moved from 8 Sea Zone to 3 Sea Zone
            1 infantry moved from United Kingdom to 3 Sea Zone
            1 armour moved from United Kingdom to 3 Sea Zone
            1 armour moved from 3 Sea Zone to Norway
                  British take Norway from Germans
            1 infantry moved from 3 Sea Zone to Norway
            1 transport moved from 8 Sea Zone to 3 Sea Zone
            1 battleship moved from 8 Sea Zone to 3 Sea Zone
            1 bomber moved from Russia to Karelia S.S.R.
            1 artillery moved from Union of South Africa to 27 Sea Zone
            1 infantry moved from Union of South Africa to 27 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 29 Sea Zone
            1 infantry moved from Western Canada to Eastern Canada
    
        Combat - British
            Strategic bombing raid in Karelia S.S.R.
                    AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
                Bombing raid in Karelia S.S.R. rolls: 4 and causes: 4 damage to unit: factory
                Bombing raid in Karelia S.S.R. causes 4 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Karelia S.S.R. to United Kingdom
    
        Place Units - British
            1 carrier placed in 3 Sea Zone
            1 fighter placed in 3 Sea Zone
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    AA fire in Karelia S.S.R. : : -0.17
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 carrier and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 battleship and 1 cruiser moved from 15 Sea Zone to 14 Sea Zone
            1 battleship and 1 cruiser moved from 14 Sea Zone to 16 Sea Zone
            1 artillery moved from Trans-Jordan to Persia
                  Italians take Persia from British
    
        Combat - Italians
            Battle in 16 Sea Zone
                Italians attack with 1 battleship and 1 cruiser
                British defend with 1 destroyer
                    Italians roll dice for 1 battleship and 1 cruiser in 16 Sea Zone, round 2 :  0/2 hits
                    British roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                    Italians roll dice for 1 battleship and 1 cruiser in 16 Sea Zone, round 3 :  2/2 hits
                    British roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                    1 destroyer owned by the British lost in 16 Sea Zone
                Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            2 infantry moved from Italy to 14 Sea Zone
            2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
            2 infantry moved from 16 Sea Zone to Ukraine
            2 armour moved from Poland to Ukraine
            1 fighter moved from Karelia S.S.R. to 14 Sea Zone
            2 infantry moved from France to Italy
            1 infantry moved from Germany to France
            1 cruiser moved from 15 Sea Zone to 14 Sea Zone
    
        Place Units - Italians
            1 carrier and 1 transport placed in 14 Sea Zone
            1 armour placed in Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    I3.tsvg


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 3,3 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 2 techTokens; 1 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            3 infantry moved from Solomon Islands to 46 Sea Zone
            3 infantry and 2 transports moved from 46 Sea Zone to 52 Sea Zone
            3 infantry moved from 52 Sea Zone to Wake Island
            1 fighter moved from Eastern Canada to Norway
            2 infantry moved from United Kingdom to 8 Sea Zone
            1 transport moved from 8 Sea Zone to 10 Sea Zone
            2 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone
            2 infantry moved from 3 Sea Zone to Norway
            1 bomber moved from Western United States to United Kingdom
            1 battleship moved from 46 Sea Zone to 52 Sea Zone
            1 destroyer moved from 46 Sea Zone to 52 Sea Zone
            1 cruiser moved from 46 Sea Zone to 52 Sea Zone
            1 carrier moved from 46 Sea Zone to 52 Sea Zone
            1 submarine moved from 46 Sea Zone to 52 Sea Zone
            2 fighters moved from 46 Sea Zone to 52 Sea Zone
            1 carrier moved from 56 Sea Zone to 52 Sea Zone
            2 fighters moved from 56 Sea Zone to 52 Sea Zone
            1 bomber moved from Australia to New Guinea
            4 fighters moved from 52 Sea Zone to Wake Island
    
        Combat - Americans
            Battle in New Guinea
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in New Guinea
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Wake Island
                Americans attack with 4 fighters and 3 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Wake Island
                Americans win, taking Wake Island from Japanese with 4 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Wake Island to 52 Sea Zone
    
        Place Units - Americans
            1 fighter and 4 infantry placed in Eastern United States
            1 destroyer and 2 submarines placed in 56 Sea Zone
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 39 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Japanese : 0.33
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame
    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls :  0/1 hits
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 62 Sea Zone
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            1 infantry moved from Chinghai to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 infantry moved from Chinghai to Kazakh S.S.R.
            2 fighters moved from Suiyuan to Kazakh S.S.R.
            1 fighter moved from Manchuria to Buryatia S.S.R.
            1 fighter moved from Japan to Buryatia S.S.R.
    
        Combat - Japanese
            Battle in Buryatia S.S.R.
                Japanese attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Buryatia S.S.R., round 2 :  2/4 hits
                    Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R.
                Japanese win, taking Buryatia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kazakh S.S.R.
                Japanese attack with 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 :  1/3 hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Kazakh S.S.R.
                Japanese win, taking Kazakh S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 aaGun, 2 armour and 1 infantry moved from India to Persia
            2 fighters moved from Kazakh S.S.R. to Persia
            1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to India
            2 fighters moved from Buryatia S.S.R. to 62 Sea Zone
            1 fighter moved from 36 Sea Zone to Persia
            2 battleships, 3 carriers, 1 destroyer, 3 fighters and 2 submarines moved from 36 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from Fukien to Hupeh
            1 infantry moved from Sikang to Chinghai
    
        Place Units - Japanese
            2 fighters and 2 transports placed in 62 Sea Zone
            Japanese undo move 1.
            1 fighter and 2 transports placed in 62 Sea Zone
            1 armour, 1 artillery and 3 infantry placed in Japan
            1 fighter placed in French Indo-China Thailand
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    J4.tsvg


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Archangel
            1 bomber moved from Russia to Archangel
            1 submarine moved from 3 Sea Zone to 8 Sea Zone
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Archangel to Russia
            1 infantry moved from Soviet Far East to Stanovoj Chrebet
            1 infantry moved from Yakut S.S.R. to Evenki National Okrug
    
        Place Units - Russians
            1 armour and 5 infantry placed in Russia
            1 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.17
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 4
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 5,3,1 and gets 0 hits
    
        Purchase Units - Germans
            Germans repair damage of 4x factory; Remaining resources: 52 PUs; 3 techTokens; 
            Germans buy 2 armour, 1 artillery, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat Move - Germans
            1 transport moved from 5 Sea Zone to 7 Sea Zone
            1 artillery and 1 infantry moved from France to 7 Sea Zone
            1 artillery and 1 infantry moved from 7 Sea Zone to United Kingdom
            1 transport moved from 17 Sea Zone to 7 Sea Zone
            1 armour and 1 infantry moved from France to 7 Sea Zone
            1 armour and 1 infantry moved from 7 Sea Zone to United Kingdom
            2 bombers moved from Germany to United Kingdom
            2 fighters moved from 5 Sea Zone to United Kingdom
            1 fighter moved from East Poland to Caucasus
            5 armour moved from East Poland to Caucasus
            1 infantry moved from Eastern Ukraine to Caucasus
            1 armour moved from Italian Africa to Union of South Africa
                  Germans take Rhodesia from British
                  Germans take Union of South Africa from British
            1 armour moved from French Equatorial Africa to Rhodesia
            1 artillery and 1 infantry moved from Karelia S.S.R. to Archangel
            1 infantry moved from Belorussia to Archangel
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 5 armour, 1 fighter and 1 infantry
                Russians defend with 1 aaGun, 1 armour, 1 factory and 6 infantry
                    AA fire in Caucasus :  1/1 hits
                    1 fighter owned by the Germans lost in Caucasus
                    Germans roll dice for 5 armour and 1 infantry in Caucasus, round 2 :  1/6 hits
                    Russians roll dice for 1 armour and 6 infantry in Caucasus, round 2 :  2/7 hits
                    1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Caucasus
                    Germans roll dice for 4 armour in Caucasus, round 3 :  2/4 hits
                    Russians roll dice for 1 armour and 5 infantry in Caucasus, round 3 :  0/6 hits
                    2 infantry owned by the Russians lost in Caucasus
                    Germans roll dice for 4 armour in Caucasus, round 4 :  2/4 hits
                    Russians roll dice for 1 armour and 3 infantry in Caucasus, round 4 :  3/4 hits
                    3 armour owned by the Germans and 2 infantry owned by the Russians lost in Caucasus
                1 armour owned by the Germans retreated to Ukraine
                Russians win with 1 armour and 1 infantry remaining. Battle score for attacker is -18
                Casualties for Germans: 4 armour, 1 fighter and 1 infantry
                Casualties for Russians: 5 infantry
            Battle in Archangel
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 :  1/3 hits
                    Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in United Kingdom
                Germans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry
                British defend with 1 aaGun, 1 bomber, 1 factory, 1 fighter and 1 infantry; Americans defend with 1 armour, 1 artillery and 1 bomber
                    AA fire in United Kingdom :  1/4 hits
                    1 bomber owned by the Germans lost in United Kingdom
                    Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in United Kingdom, round 2 :  3/7 hits
                    British roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 1 infantry in United Kingdom, round 2 :  1/6 hits
                    1 bomber owned by the Americans, 1 bomber owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in United Kingdom, round 3 :  4/6 hits
                    British roll dice for 1 armour, 1 artillery and 1 fighter in United Kingdom, round 3 :  0/3 hits
                    1 artillery owned by the Americans, 1 armour owned by the Americans and 1 fighter owned by the British lost in United Kingdom
                Germans captures 24PUs while taking British capital
                Germans win, taking United Kingdom from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 31
                Casualties for Germans: 1 bomber and 1 infantry
                Casualties for British: 1 bomber, 1 fighter and 1 infantry
                Casualties for Americans: 1 armour, 1 artillery and 1 bomber
    
        Non Combat Move - Germans
            1 destroyer moved from 5 Sea Zone to 6 Sea Zone
            1 carrier moved from 5 Sea Zone to 7 Sea Zone
            2 fighters moved from United Kingdom to 7 Sea Zone
            1 bomber moved from United Kingdom to Germany
            1 artillery moved from Karelia S.S.R. to Finland
            1 infantry moved from East Poland to Belorussia
            1 infantry moved from East Poland to Eastern Ukraine
            1 infantry moved from France to Germany
            1 armour moved from Germany to East Poland
            2 infantry moved from French West Africa to French Equatorial Africa
            1 artillery and 3 infantry moved from Trans-Jordan to Persia
    
        Place Units - Germans
            2 destroyers placed in 7 Sea Zone
            1 artillery and 1 infantry placed in Karelia S.S.R.
            1 armour and 1 fighter placed in France
            1 armour and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 78 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 93 PUs
    

    G4.tsvg


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 4
    
        Combat Move - British
            1 infantry moved from Norway to 3 Sea Zone
            1 armour moved from Norway to 3 Sea Zone
            2 fighters moved from 3 Sea Zone to United Kingdom
            1 armour moved from 3 Sea Zone to United Kingdom
            1 infantry moved from 3 Sea Zone to United Kingdom
            1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 40 Sea Zone
            1 infantry moved from 40 Sea Zone to Australia
            1 artillery moved from 40 Sea Zone to Australia
    
        Combat - British
            Battle in United Kingdom
                British attack with 1 armour, 2 fighters and 1 infantry
                Germans defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                    British roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 armour, 2 fighters and 1 infantry in United Kingdom, round 2 : 3/4 hits, 1.67 expected hits
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in United Kingdom, round 2 : 1/3 hits, 1.17 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in United Kingdom
                British win, taking United Kingdom from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour, 1 artillery and 1 infantry
    
        Non Combat Move - British
            2 fighters moved from United Kingdom to 3 Sea Zone
    
        Turn Complete - British
            British collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 0.67
    AA fire in United Kingdom : : -0.33
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 armour, 2 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            3 armour and 2 infantry moved from Ukraine to Caucasus
            1 artillery moved from Persia to Caucasus
            1 transport moved from 16 Sea Zone to 14 Sea Zone
            2 artilleries and 2 infantry moved from Italy to 14 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone
            2 artilleries and 2 infantry moved from 16 Sea Zone to Caucasus
            1 carrier moved from 14 Sea Zone to 12 Sea Zone
            1 fighter moved from 14 Sea Zone to 12 Sea Zone
            1 cruiser moved from 14 Sea Zone to 12 Sea Zone
            1 cruiser moved from 16 Sea Zone to 14 Sea Zone
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 3 armour, 3 artilleries and 4 infantry
                Russians defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
                    Italians roll dice for 1 battleship in Caucasus, round 2 :  1/1 hits
                    Italians roll dice for 3 armour, 3 artilleries and 4 infantry in Caucasus, round 2 :  2/10 hits
                    Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 :  0/2 hits
                    1 armour owned by the Russians and 1 infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 3 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 armour and 1 infantry
    
        Non Combat Move - Italians
            1 armour moved from Italy to Bulgaria Romania
    
        Place Units - Italians
            1 transport placed in 14 Sea Zone
            2 armour and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 19 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    I4.tsvg


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans roll 5,1,2 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 cruiser, 1 fighter and 1 infantry; Remaining resources: 3 techTokens; 7 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 infantry moved from Norway to 3 Sea Zone
            2 infantry moved from 3 Sea Zone to United Kingdom
            1 fighter moved from Norway to United Kingdom
            2 infantry moved from Eastern United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            2 infantry moved from 8 Sea Zone to United Kingdom
            1 fighter moved from Eastern United States to United Kingdom
            1 infantry moved from Wake Island to 52 Sea Zone
            1 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone
            1 destroyer moved from 52 Sea Zone to 48 Sea Zone
            1 cruiser moved from 52 Sea Zone to 48 Sea Zone
            2 carriers moved from 52 Sea Zone to 48 Sea Zone
            1 submarine moved from 52 Sea Zone to 48 Sea Zone
            4 fighters moved from 52 Sea Zone to New Guinea
            1 transport moved from 52 Sea Zone to 48 Sea Zone
            1 battleship moved from 52 Sea Zone to 48 Sea Zone
            1 infantry moved from 48 Sea Zone to New Guinea
            2 submarines moved from 56 Sea Zone to 53 Sea Zone
            1 destroyer moved from 56 Sea Zone to 53 Sea Zone
    
        Combat - Americans
            Battle in New Guinea
                Americans attack with 4 fighters and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship in New Guinea, round 2 : 0/1 hits, 0.67 expected hits
                    Americans roll dice for 4 fighters and 1 infantry in New Guinea, round 2 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Guinea
                Americans win, taking New Guinea from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            4 fighters moved from New Guinea to 48 Sea Zone
            1 armour moved from Eastern United States to Western United States
    
        Place Units - Americans
            1 fighter and 1 infantry placed in Eastern United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 45 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Turning on Edit Mode
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 56 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0.83
    Japanese : -0.33
    

    Savegame


  • I forgot to place a cruiser, so I edited that in. I’m not sure I did it correctly; if not I’ll just make the corrections necessary until it’s fixed.

  • '19 '18 '17 '16 '15

    That’s fine. Thanks for note.

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    I relocate a battleship to midway.

    Game History

    Round: 5
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese rolls :  0/1 hits
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 battleship, 1 carrier, 3 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 armour, 1 artillery and 2 infantry moved from Japan to 62 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 57 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 57 Sea Zone to Midway
            4 fighters moved from 62 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from India to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to French Madagascar
                  Japanese take French Madagascar from British
            1 infantry moved from Novosibirsk to Urals
                  Japanese take Urals from Russians
            1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            1 fighter moved from 62 Sea Zone to Stanovoj Chrebet
    
        Combat - Japanese
            Battle in 56 Sea Zone
                Japanese attack with 4 fighters
                Americans defend with 1 cruiser
                    Japanese roll dice for 4 fighters in 56 Sea Zone, round 2 :  3/4 hits
                    Americans roll dice for 1 cruiser in 56 Sea Zone, round 2 :  1/1 hits
                    1 fighter owned by the Japanese and 1 cruiser owned by the Americans lost in 56 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 cruiser
                Casualties for Japanese: 1 fighter
            Battle in Stanovoj Chrebet
                Japanese attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Stanovoj Chrebet, round 2 :  1/2 hits
                    Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Stanovoj Chrebet
                Japanese win, taking Stanovoj Chrebet from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Midway
                Japanese attack with 1 armour, 1 artillery and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Midway, round 2 :  2/4 hits
                    Americans roll dice for 1 infantry in Midway, round 2 :  0/1 hits
                    1 infantry owned by the Americans lost in Midway
                Japanese win, taking Midway from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Japanese
            3 fighters moved from 56 Sea Zone to 57 Sea Zone
            2 carriers moved from 62 Sea Zone to 57 Sea Zone
            1 fighter moved from Stanovoj Chrebet to 62 Sea Zone
            1 aaGun and 1 infantry moved from Japan to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            1 aaGun moved from 62 Sea Zone to Buryatia S.S.R.
            1 infantry moved from Hupeh to Yunnan
            1 artillery moved from Hupeh to Yunnan
            1 fighter moved from French Indo-China Thailand to Yunnan
            2 armour moved from Persia to Caucasus
            1 infantry moved from Persia to Caucasus
            1 aaGun moved from Persia to Caucasus
            1 submarine moved from 62 Sea Zone to 36 Sea Zone
            3 fighters moved from Persia to Caucasus
            1 infantry moved from Chinghai to Novosibirsk
            1 destroyer moved from 62 Sea Zone to 57 Sea Zone
            2 submarines moved from 62 Sea Zone to 57 Sea Zone
    
        Place Units - Japanese
            1 battleship, 1 carrier and 2 transports placed in 62 Sea Zone
            1 artillery and 3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 48 PUs; end with 48 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    J5.tsvg


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 armour and 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Russia to Archangel
            1 armour moved from Russia to Archangel
            1 submarine moved from 8 Sea Zone to 12 Sea Zone
            1 infantry moved from Russia to Novosibirsk
            1 armour moved from Russia to Novosibirsk
    
        Combat - Russians
            Battle in Novosibirsk
                Russians attack with 1 armour and 1 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                1 armour owned by the Russians retreated to Russia
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Russians attack with 1 armour and 3 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 1 armour and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 armour and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Archangel
                1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Russia
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in 12 Sea Zone
                Russians attack with 1 submarine
                Italians defend with 1 carrier, 1 cruiser and 1 fighter
                    Russians roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 carrier and 1 cruiser in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 submarine owned by the Russians lost in 12 Sea Zone
                Italians win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Russians
            1 infantry moved from Soviet Far East to Yakut S.S.R.
    
        Place Units - Russians
            1 armour and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Italians : 0.17
    Russians : -1.83
    Japanese : 0.67
    

    Savegame

  • '19 '18 '17 '16 '15

    @gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:

    Savegame

    G6.tsvg
    Game History

    Round: 5
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 4,2,2,5 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 4 techTokens; 
    
        Combat Move - Germans
            1 artillery moved from Finland to Norway
                  Germans take Norway from British
            1 destroyer moved from 6 Sea Zone to 3 Sea Zone
            2 destroyers moved from 7 Sea Zone to 3 Sea Zone
            2 fighters moved from 7 Sea Zone to 3 Sea Zone
            1 bomber moved from Germany to 3 Sea Zone
            1 fighter moved from France to 8 Sea Zone
            1 armour moved from France to 7 Sea Zone
            1 armour and 1 transport moved from 7 Sea Zone to 18 Sea Zone
            1 armour moved from 18 Sea Zone to Brazil
                  Germans take Brazil from Americans
    
        Combat - Germans
            Battle in 8 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 8 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 3 Sea Zone
                Germans attack with 1 bomber, 3 destroyers and 2 fighters
                British defend with 1 battleship, 1 carrier, 2 fighters and 2 transports; Americans defend with 1 transport
                    Germans roll dice for 1 bomber, 3 destroyers and 2 fighters in 3 Sea Zone, round 2 :  3/6 hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 carrier, 2 fighters and 3 transports in 3 Sea Zone, round 2 :  1/4 hits
                    1 carrier owned by the British, 1 fighter owned by the British and 1 destroyer owned by the Germans lost in 3 Sea Zone
                    Germans roll dice for 1 bomber, 2 destroyers and 2 fighters in 3 Sea Zone, round 3 :  3/5 hits
                    British roll dice for 1 battleship, 1 fighter and 3 transports in 3 Sea Zone, round 3 :  0/2 hits
                    1 battleship owned by the British, 1 transport owned by the British and 1 fighter owned by the British lost in 3 Sea Zone
                    1 transport owned by the British and 1 transport owned by the Americans lost in 3 Sea Zone
                Germans win with 1 bomber, 2 destroyers and 2 fighters remaining. Battle score for attacker is 67
                Casualties for Germans: 1 destroyer
                Casualties for British: 1 battleship, 1 carrier, 2 fighters and 2 transports
                Casualties for Americans: 1 transport
    
        Non Combat Move - Germans
            2 fighters moved from 3 Sea Zone to 7 Sea Zone
            1 fighter moved from 8 Sea Zone to 12 Sea Zone
            1 bomber moved from 3 Sea Zone to Germany
            1 armour moved from East Poland to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 artillery and 3 infantry moved from Persia to Caucasus
            1 artillery moved from Archangel to Karelia S.S.R.
            1 armour moved from Rhodesia to Anglo-Egypt Sudan
            1 armour moved from Union of South Africa to Belgian Congo
            2 infantry moved from French Equatorial Africa to French West Africa
    
        Place Units - Germans
            1 carrier, 2 fighters and 3 transports placed in 7 Sea Zone
            1 artillery and 1 infantry placed in Karelia S.S.R.
            2 artilleries, 1 bomber and 2 infantry placed in Germany
            Germans undo move 3.
            Germans undo move 1.
            3 transports placed in 7 Sea Zone
            1 artillery and 2 infantry placed in France
            Germans undo move 3.
            Germans undo move 2.
            Germans undo move 1.
            2 transports placed in 7 Sea Zone
            2 artilleries and 2 infantry placed in France
            1 carrier and 1 transport placed in 5 Sea Zone
            2 fighters placed in 5 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs
    

  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 transport moved from 40 Sea Zone to 47 Sea Zone
    
        Non Combat Move - British
    
        Place Units - British
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16 '15

    Sorry for late response. Will speed up and finish the move shortly…

  • '19 '18 '17 '16 '15

    @innohub

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 armour, 3 artilleries and 4 infantry moved from Caucasus to Russia
    
        Combat - Italians
            Battle in Russia
                Italians attack with 3 armour, 3 artilleries and 4 infantry
                Russians defend with 1 aaGun, 3 armour, 1 bomber, 1 factory and 12 infantry
                    Italians roll dice for 3 armour, 3 artilleries and 4 infantry in Russia, round 2 :  3/10 hits
                    Russians roll dice for 3 armour, 1 bomber and 12 infantry in Russia, round 2 :  8/16 hits
                    1 armour owned by the Italians, 3 artilleries owned by the Italians, 4 infantry owned by the Italians and 3 infantry owned by the Russians lost in Russia
                2 armour owned by the Italians retreated to Caucasus
                Russians win with 3 armour, 1 bomber and 9 infantry remaining. Battle score for attacker is -20
                Casualties for Italians: 1 armour, 3 artilleries and 4 infantry
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Italians
            1 armour moved from Bulgaria Romania to Caucasus
            2 transports moved from 16 Sea Zone to 14 Sea Zone
            2 armour and 2 infantry moved from Italy to 14 Sea Zone
            2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 13 Sea Zone
            2 armour and 2 infantry moved from 13 Sea Zone to Morocco Algeria
            1 battleship moved from 16 Sea Zone to 13 Sea Zone
            1 cruiser moved from 14 Sea Zone to 13 Sea Zone
            2 infantry moved from France to 7 Sea Zone
            1 transport moved from 14 Sea Zone to 13 Sea Zone
    
        Place Units - Italians
            2 artilleries and 2 infantry placed in Caucasus
            1 armour, 1 artillery and 2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    I5.tsvg


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II v3 1942, version: 1.7

    Game History

    Round: 5
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 2,6,2 and gets 1 hit
            Americans removing all Technology Tokens after successful research.
            Americans discover Increased Factory Production
    
        Activate Technology - Americans
            Americans activating Increased Factory Production
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 bomber and 5 infantry; Remaining resources: 0 techTokens; 13 PUs; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 fighters moved from United Kingdom to Russia
            1 fighter moved from Eastern United States to United Kingdom
            1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports moved from 48 Sea Zone to 49 Sea Zone
            2 submarines moved from 53 Sea Zone to 48 Sea Zone
            1 destroyer moved from 53 Sea Zone to 48 Sea Zone
            1 armour moved from Eastern United States to Panama
            1 armour moved from Western United States to Western Canada
    
        Non Combat Move - Americans
    
        Place Units - Americans
            3 infantry placed in Western United States
            1 armour placed in Western United States
            1 armour and 2 infantry placed in Eastern United States
            1 armour and 1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 35 PUs; end with 48 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 12
  • 20
  • 40
  • 15
  • 35
  • 133
  • 38
  • 105
Axis & Allies Boardgaming Custom Painted Miniatures

42

Online

17.0k

Users

39.3k

Topics

1.7m

Posts