@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup
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Sorry for the dice result…when this happened at the critical timing it really hurts… I agree Allies has little chance to make a come back.
Please let me know when you think it’s time to end this game and start a new one.
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Actually I had my saying wrong. I thought I were able to conquer London again and so the conclusion that Allies has little chance to come back. I forgot US can reinforce London to save it from Germany’s landing.
With this happened, it is still an uphill battle for Allies…
Game HistoryRound: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 5,4 and gets 0 hits Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 99 PUs; 2 techTokens; Germans buy 1 armour, 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 factory, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 7 Sea Zone to 8 Sea Zone 2 fighters moved from Karelia S.S.R. to 8 Sea Zone 1 armour moved from Anglo-Egypt Sudan to Belgian Congo Germans take Belgian Congo from British 1 armour moved from Belgian Congo to Italian Africa Germans take Italian Africa from British 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 armour moved from Egypt to French Equatorial Africa Germans take French Equatorial Africa from British 2 infantry moved from France to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to French West Africa Germans take French West Africa from British 2 fighters moved from East Poland to Archangel Combat - Germans Battle in Archangel Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 1/4 hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits 1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 8 Sea Zone Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine British defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 2 transports; Americans defend with 1 destroyer and 2 transports Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 4 fighters in 8 Sea Zone, round 2 : 5/8 hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 4 transports in 8 Sea Zone, round 2 : 5/7 hits 1 carrier owned by the British, 1 carrier owned by the Germans, 1 submarine owned by the Germans, 1 fighter owned by the Germans, 1 destroyer owned by the Americans, 2 destroyers owned by the Germans, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 8 Sea Zone Germans roll dice for 1 cruiser and 3 fighters in 8 Sea Zone, round 3 : 2/4 hits British roll dice for 1 battleship, 1 cruiser, 1 fighter and 4 transports in 8 Sea Zone, round 3 : 3/3 hits 2 fighters owned by the Germans, 1 fighter owned by the British, 1 cruiser owned by the British and 1 cruiser owned by the Germans lost in 8 Sea Zone Germans roll dice for 1 fighter in 8 Sea Zone, round 4 : 0/1 hits British roll dice for 1 battleship and 4 transports in 8 Sea Zone, round 4 : 1/1 hits 1 fighter owned by the Germans lost in 8 Sea Zone British win with 1 battleship and 4 transports remaining. Battle score for attacker is -24 Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 1 submarine Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 artillery moved from Germany to France 3 infantry moved from Germany to France 2 fighters moved from Archangel to East Poland 1 armour moved from Belorussia to East Poland 1 infantry moved from East Poland to Belorussia 1 infantry moved from Poland to East Poland 4 armour moved from Germany to East Poland 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 armour moved from Germany to France Place Units - Germans 1 factory placed in France 1 carrier, 1 destroyer and 1 transport placed in 5 Sea Zone 1 fighter placed in 5 Sea Zone 1 armour, 2 bombers and 3 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from East Poland: 1 fighter EDIT: Adding units owned by Germans to 5 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Karelia S.S.R. Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 61 PUs 1 unit repaired.
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from Russia to United Kingdom 1 fighter moved from Russia to 3 Sea Zone 1 transport moved from 8 Sea Zone to 3 Sea Zone 1 infantry moved from United Kingdom to 3 Sea Zone 1 armour moved from United Kingdom to 3 Sea Zone 1 armour moved from 3 Sea Zone to Norway British take Norway from Germans 1 infantry moved from 3 Sea Zone to Norway 1 transport moved from 8 Sea Zone to 3 Sea Zone 1 battleship moved from 8 Sea Zone to 3 Sea Zone 1 bomber moved from Russia to Karelia S.S.R. 1 artillery moved from Union of South Africa to 27 Sea Zone 1 infantry moved from Union of South Africa to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 29 Sea Zone 1 infantry moved from Western Canada to Eastern Canada Combat - British Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Non Combat Move - British 1 bomber moved from Karelia S.S.R. to United Kingdom Place Units - British 1 carrier placed in 3 Sea Zone 1 fighter placed in 3 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship and 1 cruiser moved from 15 Sea Zone to 14 Sea Zone 1 battleship and 1 cruiser moved from 14 Sea Zone to 16 Sea Zone 1 artillery moved from Trans-Jordan to Persia Italians take Persia from British Combat - Italians Battle in 16 Sea Zone Italians attack with 1 battleship and 1 cruiser British defend with 1 destroyer Italians roll dice for 1 battleship and 1 cruiser in 16 Sea Zone, round 2 : 0/2 hits British roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits Italians roll dice for 1 battleship and 1 cruiser in 16 Sea Zone, round 3 : 2/2 hits British roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits 1 destroyer owned by the British lost in 16 Sea Zone Italians win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 2 infantry moved from 16 Sea Zone to Ukraine 2 armour moved from Poland to Ukraine 1 fighter moved from Karelia S.S.R. to 14 Sea Zone 2 infantry moved from France to Italy 1 infantry moved from Germany to France 1 cruiser moved from 15 Sea Zone to 14 Sea Zone Place Units - Italians 1 carrier and 1 transport placed in 14 Sea Zone 1 armour placed in Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 24 PUs
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 3 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 3,3 and gets 0 hits Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 2 techTokens; 1 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 3 infantry moved from Solomon Islands to 46 Sea Zone 3 infantry and 2 transports moved from 46 Sea Zone to 52 Sea Zone 3 infantry moved from 52 Sea Zone to Wake Island 1 fighter moved from Eastern Canada to Norway 2 infantry moved from United Kingdom to 8 Sea Zone 1 transport moved from 8 Sea Zone to 10 Sea Zone 2 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone 2 infantry moved from 3 Sea Zone to Norway 1 bomber moved from Western United States to United Kingdom 1 battleship moved from 46 Sea Zone to 52 Sea Zone 1 destroyer moved from 46 Sea Zone to 52 Sea Zone 1 cruiser moved from 46 Sea Zone to 52 Sea Zone 1 carrier moved from 46 Sea Zone to 52 Sea Zone 1 submarine moved from 46 Sea Zone to 52 Sea Zone 2 fighters moved from 46 Sea Zone to 52 Sea Zone 1 carrier moved from 56 Sea Zone to 52 Sea Zone 2 fighters moved from 56 Sea Zone to 52 Sea Zone 1 bomber moved from Australia to New Guinea 4 fighters moved from 52 Sea Zone to Wake Island Combat - Americans Battle in New Guinea Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in New Guinea, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in New Guinea Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in Wake Island Americans attack with 4 fighters and 3 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Wake Island, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 4 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters moved from Wake Island to 52 Sea Zone Place Units - Americans 1 fighter and 4 infantry placed in Eastern United States 1 destroyer and 2 submarines placed in 56 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : 0.17 Japanese : 0.33
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game HistoryRound: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 transport moved from 36 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from Chinghai to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Chinghai to Kazakh S.S.R. 2 fighters moved from Suiyuan to Kazakh S.S.R. 1 fighter moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Japan to Buryatia S.S.R. Combat - Japanese Battle in Buryatia S.S.R. Japanese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Buryatia S.S.R., round 2 : 2/4 hits Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 1/1 hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Buryatia S.S.R. Japanese win, taking Buryatia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Kazakh S.S.R. Japanese attack with 2 fighters and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Kazakh S.S.R., round 2 : 1/3 hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun, 2 armour and 1 infantry moved from India to Persia 2 fighters moved from Kazakh S.S.R. to Persia 1 artillery and 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to India 2 fighters moved from Buryatia S.S.R. to 62 Sea Zone 1 fighter moved from 36 Sea Zone to Persia 2 battleships, 3 carriers, 1 destroyer, 3 fighters and 2 submarines moved from 36 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Fukien to Hupeh 1 infantry moved from Sikang to Chinghai Place Units - Japanese 2 fighters and 2 transports placed in 62 Sea Zone Japanese undo move 1. 1 fighter and 2 transports placed in 62 Sea Zone 1 armour, 1 artillery and 3 infantry placed in Japan 1 fighter placed in French Indo-China Thailand Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Archangel 1 bomber moved from Russia to Archangel 1 submarine moved from 3 Sea Zone to 8 Sea Zone Combat - Russians Battle in Archangel Russians attack with 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Archangel to Russia 1 infantry moved from Soviet Far East to Stanovoj Chrebet 1 infantry moved from Yakut S.S.R. to Evenki National Okrug Place Units - Russians 1 armour and 5 infantry placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 5,3,1 and gets 0 hits Purchase Units - Germans Germans repair damage of 4x factory; Remaining resources: 52 PUs; 3 techTokens; Germans buy 2 armour, 1 artillery, 2 destroyers, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Germans 1 transport moved from 5 Sea Zone to 7 Sea Zone 1 artillery and 1 infantry moved from France to 7 Sea Zone 1 artillery and 1 infantry moved from 7 Sea Zone to United Kingdom 1 transport moved from 17 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from France to 7 Sea Zone 1 armour and 1 infantry moved from 7 Sea Zone to United Kingdom 2 bombers moved from Germany to United Kingdom 2 fighters moved from 5 Sea Zone to United Kingdom 1 fighter moved from East Poland to Caucasus 5 armour moved from East Poland to Caucasus 1 infantry moved from Eastern Ukraine to Caucasus 1 armour moved from Italian Africa to Union of South Africa Germans take Rhodesia from British Germans take Union of South Africa from British 1 armour moved from French Equatorial Africa to Rhodesia 1 artillery and 1 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Belorussia to Archangel Combat - Germans Battle in Caucasus Germans attack with 5 armour, 1 fighter and 1 infantry Russians defend with 1 aaGun, 1 armour, 1 factory and 6 infantry AA fire in Caucasus : 1/1 hits 1 fighter owned by the Germans lost in Caucasus Germans roll dice for 5 armour and 1 infantry in Caucasus, round 2 : 1/6 hits Russians roll dice for 1 armour and 6 infantry in Caucasus, round 2 : 2/7 hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the Russians lost in Caucasus Germans roll dice for 4 armour in Caucasus, round 3 : 2/4 hits Russians roll dice for 1 armour and 5 infantry in Caucasus, round 3 : 0/6 hits 2 infantry owned by the Russians lost in Caucasus Germans roll dice for 4 armour in Caucasus, round 4 : 2/4 hits Russians roll dice for 1 armour and 3 infantry in Caucasus, round 4 : 3/4 hits 3 armour owned by the Germans and 2 infantry owned by the Russians lost in Caucasus 1 armour owned by the Germans retreated to Ukraine Russians win with 1 armour and 1 infantry remaining. Battle score for attacker is -18 Casualties for Germans: 4 armour, 1 fighter and 1 infantry Casualties for Russians: 5 infantry Battle in Archangel Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in United Kingdom Germans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry British defend with 1 aaGun, 1 bomber, 1 factory, 1 fighter and 1 infantry; Americans defend with 1 armour, 1 artillery and 1 bomber AA fire in United Kingdom : 1/4 hits 1 bomber owned by the Germans lost in United Kingdom Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in United Kingdom, round 2 : 3/7 hits British roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter and 1 infantry in United Kingdom, round 2 : 1/6 hits 1 bomber owned by the Americans, 1 bomber owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in United Kingdom Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in United Kingdom, round 3 : 4/6 hits British roll dice for 1 armour, 1 artillery and 1 fighter in United Kingdom, round 3 : 0/3 hits 1 artillery owned by the Americans, 1 armour owned by the Americans and 1 fighter owned by the British lost in United Kingdom Germans captures 24PUs while taking British capital Germans win, taking United Kingdom from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 31 Casualties for Germans: 1 bomber and 1 infantry Casualties for British: 1 bomber, 1 fighter and 1 infantry Casualties for Americans: 1 armour, 1 artillery and 1 bomber Non Combat Move - Germans 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 carrier moved from 5 Sea Zone to 7 Sea Zone 2 fighters moved from United Kingdom to 7 Sea Zone 1 bomber moved from United Kingdom to Germany 1 artillery moved from Karelia S.S.R. to Finland 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Eastern Ukraine 1 infantry moved from France to Germany 1 armour moved from Germany to East Poland 2 infantry moved from French West Africa to French Equatorial Africa 1 artillery and 3 infantry moved from Trans-Jordan to Persia Place Units - Germans 2 destroyers placed in 7 Sea Zone 1 artillery and 1 infantry placed in Karelia S.S.R. 1 armour and 1 fighter placed in France 1 armour and 3 infantry placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 78 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 93 PUs
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Combat Move - British 1 infantry moved from Norway to 3 Sea Zone 1 armour moved from Norway to 3 Sea Zone 2 fighters moved from 3 Sea Zone to United Kingdom 1 armour moved from 3 Sea Zone to United Kingdom 1 infantry moved from 3 Sea Zone to United Kingdom 1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 40 Sea Zone 1 infantry moved from 40 Sea Zone to Australia 1 artillery moved from 40 Sea Zone to Australia Combat - British Battle in United Kingdom British attack with 1 armour, 2 fighters and 1 infantry Germans defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 1 infantry AA fire in United Kingdom : 0/2 hits, 0.33 expected hits British roll dice for 1 battleship in United Kingdom, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour, 2 fighters and 1 infantry in United Kingdom, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 armour, 1 artillery and 1 infantry in United Kingdom, round 2 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in United Kingdom British win, taking United Kingdom from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 1 armour, 1 artillery and 1 infantry Non Combat Move - British 2 fighters moved from United Kingdom to 3 Sea Zone Turn Complete - British British collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.17 British : 0.67 AA fire in United Kingdom : : -0.33
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
Game History
Round: 4 Purchase Units - Italians Italians buy 2 armour, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Italians 3 armour and 2 infantry moved from Ukraine to Caucasus 1 artillery moved from Persia to Caucasus 1 transport moved from 16 Sea Zone to 14 Sea Zone 2 artilleries and 2 infantry moved from Italy to 14 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 14 Sea Zone to 16 Sea Zone 2 artilleries and 2 infantry moved from 16 Sea Zone to Caucasus 1 carrier moved from 14 Sea Zone to 12 Sea Zone 1 fighter moved from 14 Sea Zone to 12 Sea Zone 1 cruiser moved from 14 Sea Zone to 12 Sea Zone 1 cruiser moved from 16 Sea Zone to 14 Sea Zone Combat - Italians Battle in Caucasus Italians attack with 3 armour, 3 artilleries and 4 infantry Russians defend with 1 aaGun, 1 armour, 1 factory and 1 infantry Italians roll dice for 1 battleship in Caucasus, round 2 : 1/1 hits Italians roll dice for 3 armour, 3 artilleries and 4 infantry in Caucasus, round 2 : 2/10 hits Russians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits 1 armour owned by the Russians and 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 3 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 armour and 1 infantry Non Combat Move - Italians 1 armour moved from Italy to Bulgaria Romania Place Units - Italians 1 transport placed in 14 Sea Zone 2 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 29 PUs
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 5,1,2 and gets 0 hits Purchase Units - Americans Americans buy 1 bomber, 1 cruiser, 1 fighter and 1 infantry; Remaining resources: 3 techTokens; 7 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry moved from Norway to 3 Sea Zone 2 infantry moved from 3 Sea Zone to United Kingdom 1 fighter moved from Norway to United Kingdom 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to United Kingdom 1 infantry moved from Wake Island to 52 Sea Zone 1 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone 1 destroyer moved from 52 Sea Zone to 48 Sea Zone 1 cruiser moved from 52 Sea Zone to 48 Sea Zone 2 carriers moved from 52 Sea Zone to 48 Sea Zone 1 submarine moved from 52 Sea Zone to 48 Sea Zone 4 fighters moved from 52 Sea Zone to New Guinea 1 transport moved from 52 Sea Zone to 48 Sea Zone 1 battleship moved from 52 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea 2 submarines moved from 56 Sea Zone to 53 Sea Zone 1 destroyer moved from 56 Sea Zone to 53 Sea Zone Combat - Americans Battle in New Guinea Americans attack with 4 fighters and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship in New Guinea, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 4 fighters and 1 infantry in New Guinea, round 2 : 2/5 hits, 2.17 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters moved from New Guinea to 48 Sea Zone 1 armour moved from Eastern United States to Western United States Place Units - Americans 1 fighter and 1 infantry placed in Eastern United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 45 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 56 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.83 Japanese : -0.33
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I forgot to place a cruiser, so I edited that in. I’m not sure I did it correctly; if not I’ll just make the corrections necessary until it’s fixed.
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That’s fine. Thanks for note.
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
I relocate a battleship to midway.
Game History
Round: 5 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese rolls : 0/1 hits Purchase Units - Japanese Japanese buy 1 artillery, 1 battleship, 1 carrier, 3 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 armour, 1 artillery and 2 infantry moved from Japan to 62 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 62 Sea Zone to 57 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 57 Sea Zone to Midway 4 fighters moved from 62 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to French Madagascar Japanese take French Madagascar from British 1 infantry moved from Novosibirsk to Urals Japanese take Urals from Russians 1 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 fighter moved from 62 Sea Zone to Stanovoj Chrebet Combat - Japanese Battle in 56 Sea Zone Japanese attack with 4 fighters Americans defend with 1 cruiser Japanese roll dice for 4 fighters in 56 Sea Zone, round 2 : 3/4 hits Americans roll dice for 1 cruiser in 56 Sea Zone, round 2 : 1/1 hits 1 fighter owned by the Japanese and 1 cruiser owned by the Americans lost in 56 Sea Zone Japanese win with 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 cruiser Casualties for Japanese: 1 fighter Battle in Stanovoj Chrebet Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Stanovoj Chrebet, round 2 : 1/2 hits Russians roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 0/1 hits 1 infantry owned by the Russians lost in Stanovoj Chrebet Japanese win, taking Stanovoj Chrebet from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Midway Japanese attack with 1 armour, 1 artillery and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Midway, round 2 : 2/4 hits Americans roll dice for 1 infantry in Midway, round 2 : 0/1 hits 1 infantry owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 3 fighters moved from 56 Sea Zone to 57 Sea Zone 2 carriers moved from 62 Sea Zone to 57 Sea Zone 1 fighter moved from Stanovoj Chrebet to 62 Sea Zone 1 aaGun and 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 aaGun moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from Hupeh to Yunnan 1 artillery moved from Hupeh to Yunnan 1 fighter moved from French Indo-China Thailand to Yunnan 2 armour moved from Persia to Caucasus 1 infantry moved from Persia to Caucasus 1 aaGun moved from Persia to Caucasus 1 submarine moved from 62 Sea Zone to 36 Sea Zone 3 fighters moved from Persia to Caucasus 1 infantry moved from Chinghai to Novosibirsk 1 destroyer moved from 62 Sea Zone to 57 Sea Zone 2 submarines moved from 62 Sea Zone to 57 Sea Zone Place Units - Japanese 1 battleship, 1 carrier and 2 transports placed in 62 Sea Zone 1 artillery and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 48 PUs; end with 48 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 58 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour and 5 infantry; Remaining resources: 2 PUs; Combat Move - Russians 3 infantry moved from Russia to Archangel 1 armour moved from Russia to Archangel 1 submarine moved from 8 Sea Zone to 12 Sea Zone 1 infantry moved from Russia to Novosibirsk 1 armour moved from Russia to Novosibirsk Combat - Russians Battle in Novosibirsk Russians attack with 1 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk 1 armour owned by the Russians retreated to Russia Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Archangel Russians attack with 1 armour and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 armour and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 armour and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Archangel 1 infantry owned by the Russians and 1 armour owned by the Russians retreated to Russia Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in 12 Sea Zone Russians attack with 1 submarine Italians defend with 1 carrier, 1 cruiser and 1 fighter Russians roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 carrier and 1 cruiser in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 submarine owned by the Russians lost in 12 Sea Zone Italians win with 1 carrier, 1 cruiser and 1 fighter remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Non Combat Move - Russians 1 infantry moved from Soviet Far East to Yakut S.S.R. Place Units - Russians 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : 0.33 Italians : 0.17 Russians : -1.83 Japanese : 0.67
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@gribble said in Anniv Edition, innohub (axis) v gribble (allies) standard rules, 1942 setup:
Savegame
G6.tsvg
Game HistoryRound: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,2,2,5 and gets 0 hits Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 4 techTokens; Combat Move - Germans 1 artillery moved from Finland to Norway Germans take Norway from British 1 destroyer moved from 6 Sea Zone to 3 Sea Zone 2 destroyers moved from 7 Sea Zone to 3 Sea Zone 2 fighters moved from 7 Sea Zone to 3 Sea Zone 1 bomber moved from Germany to 3 Sea Zone 1 fighter moved from France to 8 Sea Zone 1 armour moved from France to 7 Sea Zone 1 armour and 1 transport moved from 7 Sea Zone to 18 Sea Zone 1 armour moved from 18 Sea Zone to Brazil Germans take Brazil from Americans Combat - Germans Battle in 8 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 8 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 3 Sea Zone Germans attack with 1 bomber, 3 destroyers and 2 fighters British defend with 1 battleship, 1 carrier, 2 fighters and 2 transports; Americans defend with 1 transport Germans roll dice for 1 bomber, 3 destroyers and 2 fighters in 3 Sea Zone, round 2 : 3/6 hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship, 1 carrier, 2 fighters and 3 transports in 3 Sea Zone, round 2 : 1/4 hits 1 carrier owned by the British, 1 fighter owned by the British and 1 destroyer owned by the Germans lost in 3 Sea Zone Germans roll dice for 1 bomber, 2 destroyers and 2 fighters in 3 Sea Zone, round 3 : 3/5 hits British roll dice for 1 battleship, 1 fighter and 3 transports in 3 Sea Zone, round 3 : 0/2 hits 1 battleship owned by the British, 1 transport owned by the British and 1 fighter owned by the British lost in 3 Sea Zone 1 transport owned by the British and 1 transport owned by the Americans lost in 3 Sea Zone Germans win with 1 bomber, 2 destroyers and 2 fighters remaining. Battle score for attacker is 67 Casualties for Germans: 1 destroyer Casualties for British: 1 battleship, 1 carrier, 2 fighters and 2 transports Casualties for Americans: 1 transport Non Combat Move - Germans 2 fighters moved from 3 Sea Zone to 7 Sea Zone 1 fighter moved from 8 Sea Zone to 12 Sea Zone 1 bomber moved from 3 Sea Zone to Germany 1 armour moved from East Poland to Caucasus 1 armour moved from Ukraine to Caucasus 1 artillery and 3 infantry moved from Persia to Caucasus 1 artillery moved from Archangel to Karelia S.S.R. 1 armour moved from Rhodesia to Anglo-Egypt Sudan 1 armour moved from Union of South Africa to Belgian Congo 2 infantry moved from French Equatorial Africa to French West Africa Place Units - Germans 1 carrier, 2 fighters and 3 transports placed in 7 Sea Zone 1 artillery and 1 infantry placed in Karelia S.S.R. 2 artilleries, 1 bomber and 2 infantry placed in Germany Germans undo move 3. Germans undo move 1. 3 transports placed in 7 Sea Zone 1 artillery and 2 infantry placed in France Germans undo move 3. Germans undo move 2. Germans undo move 1. 2 transports placed in 7 Sea Zone 2 artilleries and 2 infantry placed in France 1 carrier and 1 transport placed in 5 Sea Zone 2 fighters placed in 5 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 67 PUs
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 6 infantry; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from 40 Sea Zone to 47 Sea Zone Non Combat Move - British Place Units - British 6 infantry placed in United Kingdom Turn Complete - British British collect 16 PUs; end with 17 PUs
Combat Hit Differential Summary :
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Sorry for late response. Will speed up and finish the move shortly…
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Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour, 3 artilleries and 4 infantry moved from Caucasus to Russia Combat - Italians Battle in Russia Italians attack with 3 armour, 3 artilleries and 4 infantry Russians defend with 1 aaGun, 3 armour, 1 bomber, 1 factory and 12 infantry Italians roll dice for 3 armour, 3 artilleries and 4 infantry in Russia, round 2 : 3/10 hits Russians roll dice for 3 armour, 1 bomber and 12 infantry in Russia, round 2 : 8/16 hits 1 armour owned by the Italians, 3 artilleries owned by the Italians, 4 infantry owned by the Italians and 3 infantry owned by the Russians lost in Russia 2 armour owned by the Italians retreated to Caucasus Russians win with 3 armour, 1 bomber and 9 infantry remaining. Battle score for attacker is -20 Casualties for Italians: 1 armour, 3 artilleries and 4 infantry Casualties for Russians: 3 infantry Non Combat Move - Italians 1 armour moved from Bulgaria Romania to Caucasus 2 transports moved from 16 Sea Zone to 14 Sea Zone 2 armour and 2 infantry moved from Italy to 14 Sea Zone 2 armour, 2 infantry and 2 transports moved from 14 Sea Zone to 13 Sea Zone 2 armour and 2 infantry moved from 13 Sea Zone to Morocco Algeria 1 battleship moved from 16 Sea Zone to 13 Sea Zone 1 cruiser moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from France to 7 Sea Zone 1 transport moved from 14 Sea Zone to 13 Sea Zone Place Units - Italians 2 artilleries and 2 infantry placed in Caucasus 1 armour, 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 28 PUs
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 2,6,2 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover Increased Factory Production Activate Technology - Americans Americans activating Increased Factory Production Purchase Units - Americans Americans buy 3 armour, 1 bomber and 5 infantry; Remaining resources: 0 techTokens; 13 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 fighters moved from United Kingdom to Russia 1 fighter moved from Eastern United States to United Kingdom 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 transports moved from 48 Sea Zone to 49 Sea Zone 2 submarines moved from 53 Sea Zone to 48 Sea Zone 1 destroyer moved from 53 Sea Zone to 48 Sea Zone 1 armour moved from Eastern United States to Panama 1 armour moved from Western United States to Western Canada Non Combat Move - Americans Place Units - Americans 3 infantry placed in Western United States 1 armour placed in Western United States 1 armour and 2 infantry placed in Eastern United States 1 armour and 1 bomber placed in Western United States Turn Complete - Americans Americans collect 35 PUs; end with 48 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :