GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30)

  • '19 '17 '16

    TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 bomber, 1 destroyer, 3 fighters, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Yakut S.S.R. to Buryatia
            2 armour and 2 mech_infantrys moved from Turkmenistan to Persia
            4 fighters and 2 tactical_bombers moved from Caucasus to Persia
            2 bombers moved from Southern Italy to Persia
            1 bomber moved from Southern Italy to Gibraltar
            1 bomber moved from Western Germany to 104 Sea Zone
            1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
    
        Combat - Germans
            Strategic bombing raid in Gibraltar
                    AA fire in Gibraltar : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Gibraltar causes 0 damage total. 
            Battle in Buryatia
                Germans attack with 1 armour
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Buryatia
                Germans win, taking Buryatia from Russians with 1 armour remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
            Battle in 104 Sea Zone
                Germans attack with 1 bomber, 1 destroyer and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Persia
                Germans attack with 2 armour, 2 bombers, 4 fighters, 2 mech_infantrys and 2 tactical_bombers
                Americans defend with 1 armour, 1 factory_minor and 4 mech_infantrys
                    Germans roll dice for 2 armour, 2 bombers, 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 6/12 hits, 6.00 expected hits
                    Americans roll dice for 1 armour and 4 mech_infantrys in Persia, round 2 : 1/5 hits, 1.83 expected hits
                    1 armour owned by the Americans, 1 mech_infantry owned by the Germans and 4 mech_infantrys owned by the Americans lost in Persia
                Germans win, taking Persia from Americans with 2 armour, 2 bombers, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 18
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 1 armour and 4 mech_infantrys
    
        Non Combat Move - Germans
            2 bombers, 4 fighters and 2 tactical_bombers moved from Persia to Caucasus
            1 armour and 1 mech_infantry moved from Novosibirsk to Turkmenistan
            2 mech_infantrys moved from Kazakhstan to Turkmenistan
            1 mech_infantry moved from Kazakhstan to Turkmenistan
            2 armour and 1 mech_infantry moved from Volgograd to Caucasus
            2 mech_infantrys moved from Bryansk to Caucasus
            2 mech_infantrys moved from Ukraine to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
            1 fighter moved from Western Germany to Caucasus
            3 mech_infantrys moved from Southern France to Western Germany
            2 artilleries moved from Normandy Bordeaux to France
            2 infantry moved from Normandy Bordeaux to France
            1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
            1 fighter moved from Normandy Bordeaux to Greece
            1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 bomber moved from 104 Sea Zone to France
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 110 Sea Zone
            1 fighter placed in Normandy Bordeaux
            1 submarine placed in 93 Sea Zone
            1 bomber placed in France
            2 fighters placed in Western Germany
            Germans undo move 5.
            2 fighters placed in France
            2 armour and 1 mech_infantry placed in Volgograd
            3 mech_infantrys placed in Russia
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    AA fire in Gibraltar : : 0.83
    Americans : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 2 destroyers, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 armour, 6 artilleries and 9 mech_infantrys moved from Burma to India
            6 fighters and 5 tactical_bombers moved from French Indo China to India
            1 armour and 1 mech_infantry moved from French Indo China to Malaya
            1 fighter moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
            1 bomber moved from Manchuria to Malaya
            1 destroyer moved from 43 Sea Zone to 55 Sea Zone
            1 submarine moved from 80 Sea Zone to 72 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 39 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Malaya
                Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 4/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in India
                Japanese attack with 5 armour, 6 artilleries, 6 fighters, 9 mech_infantrys and 5 tactical_bombers
                British defend with 3 aaGuns, 2 artilleries, 1 fighter, 15 infantry, 1 mech_infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
                    AA fire in India : 1/9 hits, 1.50 expected hits
                    1 fighter owned by the Japanese lost in India
                    Japanese roll dice for 5 armour, 6 artilleries, 5 fighters, 9 mech_infantrys and 5 tactical_bombers in India, round 2 : 16/30 hits, 12.83 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 2 artilleries, 1 fighter, 15 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 9/20 hits, 7.17 expected hits
                    3 artilleries owned by the Japanese, 6 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 13 infantry owned by the British lost in India
                    Japanese roll dice for 5 armour, 3 artilleries, 5 fighters, 3 mech_infantrys and 5 tactical_bombers in India, round 3 : 6/21 hits, 10.33 expected hits
                    UK_Pacific roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 3 : 6/7 hits, 2.83 expected hits
                    3 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 2 artilleries owned by the British and 2 infantry owned by the British lost in India
                    Japanese roll dice for 5 armour, 5 fighters and 5 tactical_bombers in India, round 4 : 9/15 hits, 8.33 expected hits
                    UK_Pacific roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.67 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the British lost in India
                Japanese captures 3PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 4 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Japanese: 1 armour, 6 artilleries, 1 fighter and 9 mech_infantrys
                Casualties for British: 3 aaGuns, 2 artilleries, 1 fighter, 15 infantry, 1 mech_infantry and 1 tactical_bomber
    
        Non Combat Move - Japanese
            5 fighters and 5 tactical_bombers moved from India to Burma
            1 armour moved from French Indo China to Burma
            1 mech_infantry moved from Kweichow to Burma
            1 fighter moved from Anhwe to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            3 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 fighter moved from 37 Sea Zone to Shan State
            1 bomber, 1 fighter and 1 tactical_bomber moved from Malaya to Shan State
    
        Place Units - Japanese
            2 armour and 1 mech_infantry placed in French Indo China
            2 destroyers placed in 6 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    UK_Pacific : 4.67
    AA fire in India : : -0.50
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @dawgoneit

    I already went for Japan. See the post above. :+1:


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 104 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 artillery and 4 infantry moved from Trans-Jordan to Iraq
            2 bombers moved from Egypt to Persia
            1 infantry moved from Egypt to Trans-Jordan
            2 mech_infantrys moved from Tobruk to Egypt
            2 infantry and 2 mech_infantrys moved from Tunisia to Libya
            2 mech_infantrys moved from Libya to Tobruk
            2 infantry moved from Algeria to Tunisia
            2 artilleries and 2 infantry moved from Morocco to Algeria
            2 fighters moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 45 Sea Zone to 42 Sea Zone
            8 fighters moved from 54 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from Queensland to 55 Sea Zone
            2 destroyers moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 bomber moved from Aleutian Islands to Buryatia
            6 destroyers moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer and 8 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 8 fighters in 42 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Neutral with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Persia
                Americans attack with 2 bombers
                Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 2 bombers in Persia, round 2 : 1/2 hits, 1.33 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 2 : 2/3 hits, 1.33 expected hits
                    2 bombers owned by the Americans and 1 mech_infantry owned by the Germans lost in Persia
                Germans win with 2 armour remaining. Battle score for attacker is -20
                Casualties for Americans: 2 bombers
                Casualties for Germans: 1 mech_infantry
            Battle in Buryatia
                Americans attack with 1 bomber
                Germans defend with 1 armour
                    Americans roll dice for 1 bomber in Buryatia, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Buryatia, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Americans lost in Buryatia
                Germans win with 1 armour remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
            8 fighters moved from 42 Sea Zone to 54 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            2 fighters moved from 104 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            2 infantry and 2 mech_infantrys placed in Eastern United States
            2 artilleries and 2 infantry placed in Western United States
            1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    Americans : -1.33
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 4 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 29 PUs; 
            British buy 3 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Northwest Persia to Persia
            1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
            1 bomber moved from Iraq to Persia
    
        Combat - British
            Battle in Persia
                British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 2 armour and 1 factory_minor
                    British roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Persia, round 2 : 3/6 hits, 2.33 expected hits
                    Germans roll dice for 2 armour in Persia, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Germans lost in Persia
                British win, taking Persia from Germans with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 2 armour
    
        Non Combat Move - British
            1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
            1 infantry moved from Union of South Africa to Rhodesia
            4 infantry moved from Northwest Persia to Persia
            2 armour moved from Iraq to Persia
            1 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            2 infantry moved from Alexandria to Egypt
            2 transports moved from 98 Sea Zone to 96 Sea Zone
            1 aaGun moved from Malta to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 infantry moved from Libya to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
    
        Place Units - British
            3 armour placed in Iraq
            2 artilleries and 1 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3,6,6
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,3
            British collect 25 PUs (10 lost to blockades); end with 25 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 30 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 0.67
    

    Savegame


  • @StuckTojo said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):

    @dawgoneit

    I already went for Japan. See the post above. :+1:

    sorry about that

  • '19 '17 '16

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Eastern Persia to West India
                  Italians take West India from UK_Pacific
            1 bomber moved from Caucasus to Persia
    
        Combat - Italians
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Persia causes 6 damage total. 
    
        Non Combat Move - Italians
            1 bomber moved from Persia to Caucasus
            1 armour and 2 mech_infantrys moved from Caucasus to Turkmenistan
    
        Place Units - Italians
            1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone
            1 mech_infantry placed in Ukraine
    
        Turn Complete - Italians
            Italians collect 27 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    AA fire in Persia : : -0.17
    

    Savegame

  • '19 '17 '16

    @dawgoneit said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):

    @StuckTojo said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):

    @dawgoneit

    I already went for Japan. See the post above. :+1:

    sorry about that

    No worries. :relaxed:


  • TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 43 Sea Zone
            2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 2 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 2 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 3 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                    ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 4 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 5 : 0/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 artilleries and 2 infantry in Borneo, round 6 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Borneo, round 6 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Borneo
                ANZAC win, taking Borneo from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - ANZAC
            3 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -3.67
    Japanese : -2.33
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12
    
        Combat Move - French
            2 infantry moved from Trans-Jordan to Iraq
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter, 5 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Buryatia: 1 armour
            EDIT: Adding units owned by Germans to Amur: 1 armour
            EDIT: Changing ownership of Amur from Russians to Germans
            EDIT: Changing ownership of Sakha from Russians to Germans
            EDIT: Changing PUs for Germans from 0 to 2
            EDIT: Turning off Edit Mode
            1 bomber moved from Caucasus to Iraq
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            4 fighters moved from 110 Sea Zone to 104 Sea Zone
            1 bomber moved from France to Gibraltar
            1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 119 Sea Zone
            1 artillery and 1 infantry moved from 119 Sea Zone to Eire
    
        Combat - Germans
            Strategic bombing raid in Gibraltar
                    AA fire in Gibraltar : 0/1 hits, 0.17 expected hits
                Bombing raid in Gibraltar rolls: 6 and causes: 6 damage to unit: harbour
                Bombing raid in Gibraltar causes 6 damage total. 
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in Eire
            Battle in 104 Sea Zone
                Germans attack with 4 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 fighters in 104 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win, taking Eire from Neutral_Allies with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            4 fighters moved from 104 Sea Zone to 110 Sea Zone
            1 destroyer moved from 110 Sea Zone to 119 Sea Zone
            2 fighters moved from France to 110 Sea Zone
            1 bomber moved from Gibraltar to Southern France
            1 aaGun moved from Normandy Bordeaux to Southern France
            2 artilleries and 2 infantry moved from France to Southern France
            1 bomber moved from France to Southern Italy
            1 bomber moved from Iraq to Greece
            1 bomber moved from Caucasus to Greece
            3 mech_infantrys moved from Kazakhstan to Caucasus
            2 armour and 1 mech_infantry moved from Volgograd to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
            2 mech_infantrys moved from Turkmenistan to Caucasus
            1 armour and 2 mech_infantrys moved from Turkmenistan to Kazakhstan
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
    
        Place Units - Germans
            1 carrier and 2 destroyers placed in 110 Sea Zone
            1 submarine placed in 112 Sea Zone
            1 fighter and 1 tactical_bomber placed in France
            2 armour and 1 mech_infantry placed in Volgograd
            4 mech_infantrys placed in Russia
            Germans undo move 5.
            3 mech_infantrys placed in Russia
            1 mech_infantry placed in France
    
        Turn Complete - Germans
            Germans collect 64 PUs; end with 66 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    AA fire in Gibraltar : : -0.17
    Americans : -0.33
    AA fire in Iraq : : -0.17
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            2 fighters moved from 35 Sea Zone to 46 Sea Zone
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from 35 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
            1 fighter moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from Shan State to 43 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
            1 bomber moved from Shan State to 42 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Siberia
            Battle in 46 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win, taking Siberia from Russians with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
            1 fighter moved from 43 Sea Zone to Shan State
            1 bomber moved from 42 Sea Zone to Philippines
            2 fighters and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
            4 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Burma to 36 Sea Zone
            4 armour moved from India to West India
            1 armour and 1 mech_infantry moved from Burma to West India
            2 armour and 1 mech_infantry moved from French Indo China to Burma
            1 armour and 1 mech_infantry moved from Malaya to Shan State
            3 mech_infantrys moved from Kiangsu to Hunan
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            3 fighters and 3 tactical_bombers moved from Burma to West India
            1 fighter and 1 tactical_bomber moved from Burma to West India
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 cruiser and 1 destroyer placed in 36 Sea Zone
            3 mech_infantrys placed in India
            1 fighter and 1 tactical_bomber placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.83
    Japanese : -0.17
    

    Savegame


  • @StuckTojo there’s no way i can come back. you win. G.G.

  • '19 '17 '16

    @dawgoneit said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):

    @StuckTojo there’s no way i can come back. you win. G.G.

    Thanks, good game.

    Let me know if you’d like a re-match.

  • '19 '17 '16

    @dawgoneit said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):

    @StuckTojo there’s no way i can come back. you win. G.G.

    @dawgoneit

    Thanks, good game.

    Let me know if you’d like a re-match.


  • @StuckTojo I always would like a rematch. its always fun playing a game with ya. i’ll let you call witch side you want to be on and bid.

  • '19 '17 '16

    @dawgoneit said in GL40 StuckTojo (Axis) vs. Dawgoneit (Allies +30):

    @StuckTojo I always would like a rematch. its always fun playing a game with ya. i’ll let you call witch side you want to be on and bid.

    @dawgoneit

    OK, good sir. How about you take another crack at it with the same bid, and win or lose, I’ll take the Allies the game after that?

    If that’s cool just tell me your bids and I’ll set it up. Might not get to it until tomorrow, though.

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