2019 dawgoneit (Allies) vs SixUnder (Axis) BM


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 artilleries and 1 infantry moved from Timguska to Kansu
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            5 infantry moved from Manchuria to Amur
            1 infantry moved from Korea to Amur
            1 artillery, 1 infantry and 1 mech_infantry moved from Kazakhstan to Tsinghai
            2 armour moved from Kazakhstan to Sikang
            1 artillery and 2 infantry moved from Samara to Novosibirsk
            1 artillery and 2 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Belarus
            3 artilleries and 16 infantry moved from Ukraine to Bessarabia
            3 artilleries and 15 infantry moved from Western Ukraine to Eastern Poland
            1 armour moved from Western Ukraine to Belarus
            1 armour moved from Russia to Novosibirsk
            1 artillery and 2 infantry moved from Russia to Samara
            1 artillery and 2 infantry moved from Russia to Smolensk
            1 artillery and 2 infantry moved from Russia to Bryansk
            1 infantry moved from Nenetsia to Archangel
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 3 artilleries and 15 infantry
                Germans defend with 7 infantry and 6 mech_infantrys
                    Russians roll dice for 3 artilleries and 15 infantry in Eastern Poland, round 2 : 6/18 hits, 4.00 expected hits
                    Germans roll dice for 7 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 3/13 hits, 4.33 expected hits
                    3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 3 artilleries and 12 infantry in Eastern Poland, round 3 : 6/15 hits, 3.50 expected hits
                    Germans roll dice for 1 infantry and 6 mech_infantrys in Eastern Poland, round 3 : 3/7 hits, 2.33 expected hits
                    3 infantry owned by the Russians, 1 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Eastern Poland
                    Russians roll dice for 3 artilleries and 9 infantry in Eastern Poland, round 4 : 3/12 hits, 3.00 expected hits
                    Germans roll dice for 1 mech_infantry in Eastern Poland, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 3 artilleries and 8 infantry remaining. Battle score for attacker is 24
                Casualties for Russians: 7 infantry
                Casualties for Germans: 7 infantry and 6 mech_infantrys
            Battle in Sikang
                Russians attack with 2 armour
                Japanese defend with 1 armour
                    Russians roll dice for 2 armour in Sikang, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 armour owned by the Japanese lost in Sikang
                Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is 0
                Casualties for Russians: 1 armour
                Casualties for Japanese: 1 armour
            Battle in Belarus
                Russians attack with 1 armour, 1 artillery and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 1 artillery and 3 infantry in Belarus, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Tsinghai
                Russians attack with 1 artillery, 1 infantry and 1 mech_infantry
                Japanese defend with 2 mech_infantrys
                    Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
                    Russians roll dice for 1 artillery and 1 mech_infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry and 1 mech_infantry
                Casualties for Japanese: 2 mech_infantrys
            Battle in Amur
                Russians attack with 6 infantry
                Japanese defend with 1 armour and 1 infantry
                    Russians roll dice for 6 infantry in Amur, round 2 : 2/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Amur, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Amur
                Russians win, taking Amur from Japanese with 6 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in Kansu
                Russians attack with 2 artilleries and 1 infantry
                Japanese defend with 1 artillery
                    Russians roll dice for 2 artilleries and 1 infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Bessarabia
                Russians attack with 3 artilleries and 16 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 artilleries and 16 infantry in Bessarabia, round 2 : 3/19 hits, 4.17 expected hits
                    Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Italians with 3 artilleries and 15 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Russia
            1 artillery and 2 infantry placed in Ukraine
            3 infantry placed in Volgograd
            5 infantry placed in Russia
            Russians undo move 3.
            Russians undo move 1.
            1 artillery and 2 infantry placed in Volgograd
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : 0.67
    Russians : 4.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 2 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            4 fighters moved from French Indo China to 36 Sea Zone
            1 armour moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            2 infantry and 1 marine moved from Siberia to Amur
            1 fighter and 1 tactical_bomber moved from Japan to Amur
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
            1 mech_infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Chahar to Jehol
            1 mech_infantry moved from Hopei to Jehol
            1 fighter moved from Kweichow to Jehol
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Anhwe
            1 armour moved from Yunnan to Szechwan
            1 tactical_bomber moved from Szechwan to Hunan
            1 infantry moved from Shan State to Yunnan
            3 mech_infantrys moved from Malaya to French Indo China
            2 bombers moved from French Indo China to India
    
        Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 7,8 and causes: 15 damage to unit: factory_major
                Bombing raid in India causes 15 damage total. 
            Battle in Korea
            Battle in Manchuria
                Japanese attack with 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 fighter and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 mech_infantrys in Jehol, round 3 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Amur
                Japanese attack with 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 6 infantry
                    Japanese roll dice for 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 0/7 hits, 2.00 expected hits
                    Russians roll dice for 6 infantry in Amur, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Japanese lost in Amur
                    Japanese roll dice for 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber in Amur, round 3 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 6 infantry in Amur, round 3 : 5/6 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 marine owned by the Japanese lost in Amur
                Russians win with 5 infantry remaining. Battle score for attacker is -36
                Casualties for Japanese: 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
                Casualties for Russians: 1 infantry
            Battle in Hunan
                Japanese attack with 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Hunan to Kweichow
            1 fighter moved from Jehol to Kweichow
            2 bombers moved from India to French Indo China
    
        Place Units - Japanese
            3 mech_infantrys placed in Malaya
            2 destroyers and 1 submarine placed in 36 Sea Zone
            3 armour placed in Kiangsu
            Japanese undo move 2.
            1 destroyer and 2 submarines placed in 6 Sea Zone
            1 destroyer and 1 transport placed in 36 Sea Zone
            3 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 59 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.33
    AA fire in India : : -0.33
    Russians : 4.00
    Japanese : -1.17
    

    Territory Summary for Japanese :

    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 1 infantry
    Kiangsu : 1 flag, 3 armour and 1 factory_minor
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
    Jehol : 1 flag, 2 mech_infantrys
    Manchuria : 1 flag, 1 infantry and 1 mech_infantry
    Hainan : 1 harbour
    Shensi : 1 flag, 1 mech_infantry
    Yunnan : 1 flag, 1 infantry
    Suiyuyan : 1 flag, 1 mech_infantry
    Kweichow : 1 flag, 1 fighter and 1 tactical_bomber
    Hunan : 1 flag, 1 mech_infantry
    Hopei : 1 flag, 1 mech_infantry
    Szechwan : 1 flag, 1 armour
    Chahar : 1 flag, 1 mech_infantry
    Anhwe : 1 flag, 1 mech_infantry
    Shan State : 1 flag, 1 infantry
    Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 harbour
    Guam : 1 flag, 1 airfield and 2 infantry
    Sakha : 1 flag
    Soviet Far East : 1 flag
    Siberia : 1 flag
    Buryatia : 1 flag, 1 armour
    French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 3 mech_infantrys
    Celebes : 1 flag
    Sumatra : 1 flag
    44 Sea Zone : 1 flag
    43 Sea Zone : 1 flag, 1 destroyer
    37 Sea Zone : 1 flag, 1 destroyer
    36 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 transport
    19 Sea Zone : 1 transport
    5 Sea Zone : 1 transport
    6 Sea Zone : 1 destroyer, 2 submarines and 1 transport
    Turkmenistan : 1 flag
    75 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 50 / 64
    Russians : 29 / 49
    Japanese : 59 / 62
    Americans : 56 / 96
    Chinese : 3 / 6
    British : 40 / 46
    UK_Pacific : 6 / 6
    Italians : 8 / 8
    ANZAC : 10 / 16
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 523 times
            2 was rolled 565 times
            3 was rolled 636 times
            4 was rolled 550 times
            5 was rolled 590 times
            6 was rolled 617 times
        Average roll : 3.566
        Median : 4.000
        Variance : 2.580
        Standard Deviation : 1.606
        Total rolls : 3481
    
    Null / Other
            1 was rolled 83 times
            2 was rolled 79 times
            3 was rolled 113 times
            4 was rolled 75 times
            5 was rolled 112 times
            6 was rolled 97 times
        Average roll : 3.617
        Median : 4.000
        Variance : 2.503
        Standard Deviation : 1.582
        Total rolls : 559
    
    Germans Combat
            1 was rolled 95 times
            2 was rolled 106 times
            3 was rolled 120 times
            4 was rolled 109 times
            5 was rolled 99 times
            6 was rolled 116 times
        Average roll : 3.557
        Median : 4.000
        Variance : 0.717
        Standard Deviation : 0.847
        Total rolls : 645
    
    British Combat
            1 was rolled 61 times
            2 was rolled 75 times
            3 was rolled 69 times
            4 was rolled 71 times
            5 was rolled 63 times
            6 was rolled 71 times
        Average roll : 3.520
        Median : 3.500
        Variance : 0.346
        Standard Deviation : 0.588
        Total rolls : 410
    
    Italians Combat
            1 was rolled 35 times
            2 was rolled 33 times
            3 was rolled 43 times
            4 was rolled 31 times
            5 was rolled 43 times
            6 was rolled 44 times
        Average roll : 3.638
        Median : 4.000
        Variance : 0.740
        Standard Deviation : 0.861
        Total rolls : 229
    
    Americans Combat
            1 was rolled 44 times
            2 was rolled 48 times
            3 was rolled 61 times
            4 was rolled 47 times
            5 was rolled 41 times
            6 was rolled 50 times
        Average roll : 3.491
        Median : 3.000
        Variance : 0.819
        Standard Deviation : 0.905
        Total rolls : 291
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 83 times
            2 was rolled 79 times
            3 was rolled 113 times
            4 was rolled 75 times
            5 was rolled 112 times
            6 was rolled 97 times
        Average roll : 3.617
        Median : 4.000
        Variance : 2.503
        Standard Deviation : 1.582
        Total rolls : 559
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 9 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 6 times
            5 was rolled 6 times
            6 was rolled 10 times
        Average roll : 3.511
        Median : 3.000
        Variance : 0.453
        Standard Deviation : 0.673
        Total rolls : 47
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 14 times
            2 was rolled 31 times
            3 was rolled 33 times
            4 was rolled 30 times
            5 was rolled 32 times
            6 was rolled 47 times
        Average roll : 3.941
        Median : 4.000
        Variance : 2.961
        Standard Deviation : 1.721
        Total rolls : 187
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 9 times
            5 was rolled 5 times
            6 was rolled 4 times
        Average roll : 3.516
        Median : 4.000
        Variance : 1.028
        Standard Deviation : 1.014
        Total rolls : 31
    
    Russians Combat
            1 was rolled 87 times
            2 was rolled 96 times
            3 was rolled 64 times
            4 was rolled 86 times
            5 was rolled 70 times
            6 was rolled 78 times
        Average roll : 3.395
        Median : 3.000
        Variance : 1.460
        Standard Deviation : 1.208
        Total rolls : 481
    

    Savegame


  • holy rolling in Amur… i was almost 80% to win…

    your guys were like… nah… 5 singles… just sniped me out of the sky, haha


  • your russians are on fire…

    rolled 4.00 during their turn on attack, and above 4.00 on defense… very nice


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 bombers, 3 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            2 fighters moved from 92 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Morocco to Tunisia
            1 mech_infantry moved from Tobruk to Egypt
            2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 7 Sea Zone to 5 Sea Zone
            1 fighter moved from 7 Sea Zone to 19 Sea Zone
            1 fighter moved from 7 Sea Zone to 6 Sea Zone
            2 bombers moved from Western United States to 6 Sea Zone
            2 bombers moved from Northern Territory to 37 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 armour moved from Java to 42 Sea Zone
            1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 armour moved from 44 Sea Zone to Celebes
            1 armour moved from Java to 42 Sea Zone
            1 armour and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 armour moved from 43 Sea Zone to Borneo
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 42 Sea Zone to 43 Sea Zone
            1 bomber moved from India to Yunnan
            1 bomber moved from 37 Sea Zone to Shan State
            1 bomber moved from Hawaiian Islands to Korea
    
        Combat - Americans
            Battle in 5 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
            Battle in 19 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
            Battle in Sumatra
            Battle in Korea
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Korea, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Americans win, taking Holland Belgium from Germans, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in 37 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 93 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 2 bombers and 1 fighter
                Japanese defend with 1 destroyer, 2 submarines and 1 transport
                2 submarines owned by the Japanese Submerged
                    Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                    1 transport owned by the Japanese lost in 6 Sea Zone
                Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 43 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport in 43 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Borneo
    
        Non Combat Move - Americans
            1 bomber moved from Shan State to India
            1 bomber moved from 37 Sea Zone to India
            1 fighter moved from 19 Sea Zone to Amur
            2 bombers moved from 6 Sea Zone to Amur
            1 fighter moved from 6 Sea Zone to Amur
            1 bomber moved from Korea to Amur
            1 submarine moved from 7 Sea Zone to 19 Sea Zone
            1 carrier, 2 destroyers and 7 submarines moved from 7 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 2 Sea Zone
            1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Central United States to Eastern United States
            1 submarine moved from 99 Sea Zone to 94 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 infantry and 2 mech_infantrys placed in Central United States
            1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
            2 bombers placed in Western United States
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : -0.17
    Americans : -3.17
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 3 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 4 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 5 : 2/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : -2.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 bombers, 3 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            2 fighters moved from 92 Sea Zone to 93 Sea Zone
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Morocco to Tunisia
            1 mech_infantry moved from Tobruk to Egypt
            2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 submarine moved from 7 Sea Zone to 5 Sea Zone
            1 fighter moved from 7 Sea Zone to 19 Sea Zone
            1 fighter moved from 7 Sea Zone to 6 Sea Zone
            2 bombers moved from Western United States to 6 Sea Zone
            2 bombers moved from Northern Territory to 37 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            1 armour moved from Java to 42 Sea Zone
            1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 armour moved from 44 Sea Zone to Celebes
            1 armour moved from Java to 42 Sea Zone
            1 armour and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 armour moved from 43 Sea Zone to Borneo
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 42 Sea Zone to 43 Sea Zone
            1 bomber moved from India to Yunnan
            1 bomber moved from 37 Sea Zone to Shan State
            1 bomber moved from Hawaiian Islands to Korea
    
        Combat - Americans
            Battle in 5 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 5 Sea Zone
                    Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
            Battle in 19 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Holland Belgium
            Battle in Sumatra
            Battle in Korea
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Korea, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Americans win, taking Holland Belgium from Germans, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Yunnan
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in 37 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 93 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Italians defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Normandy Bordeaux
                Americans attack with 1 artillery and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in 6 Sea Zone
                Americans attack with 2 bombers and 1 fighter
                Japanese defend with 1 destroyer, 2 submarines and 1 transport
                2 submarines owned by the Japanese Submerged
                    Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                    1 transport owned by the Japanese lost in 6 Sea Zone
                Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in 43 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport in 43 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win, taking 43 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Borneo
    
        Non Combat Move - Americans
            1 bomber moved from Shan State to India
            1 bomber moved from 37 Sea Zone to India
            1 fighter moved from 19 Sea Zone to Amur
            2 bombers moved from 6 Sea Zone to Amur
            1 fighter moved from 6 Sea Zone to Amur
            1 bomber moved from Korea to Amur
            1 submarine moved from 7 Sea Zone to 19 Sea Zone
            1 carrier, 2 destroyers and 7 submarines moved from 7 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 2 Sea Zone
            1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            2 fighters moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Central United States to Eastern United States
            1 submarine moved from 99 Sea Zone to 94 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 infantry and 2 mech_infantrys placed in Central United States
            1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone
            2 bombers placed in Western United States
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 68 PUs; end with 68 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Battle in Kweichow
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 3 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 4 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 5 : 2/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs; 
            UK_Pacific buy nothing; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 2 infantry moved from Morocco to 92 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
            1 fighter moved from Egypt to Gibraltar
            3 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            2 mech_infantrys moved from Eastern Persia to India
            3 artilleries moved from India to Burma
            1 infantry moved from India to Burma
            1 mech_infantry moved from Northwest Persia to Eastern Persia
            1 mech_infantry moved from Persia to Turkmenistan
                  Russians take Turkmenistan from Japanese
            3 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
            5 infantry moved from Iraq to Persia
            2 infantry moved from Syria to Iraq
            3 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Syria to Persia
            1 armour moved from Egypt to Iraq
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Alexandria to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in Southern France
                British attack with 1 artillery and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
                British win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Yunnan
                British attack with 3 infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            3 mech_infantrys placed in Iraq
            1 fighter and 2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 43 PUs; end with 43 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : -0.17
    British : 1.67
    Americans : -3.17
    Chinese : -0.67
    Japanese : -4.00
    

    Savegame


  • TripleA Turn Summary: Italians round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            2 fighters moved from Southern Italy to 93 Sea Zone
            3 infantry moved from Northern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 2 fighters and 1 submarine
                British defend with 2 transports; Americans defend with 1 destroyer
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 93 Sea Zone
                    2 transports owned by the British lost in 93 Sea Zone
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                Italians win, taking 93 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 22
                Casualties for Americans: 1 destroyer
                Casualties for British: 2 transports
            Battle in Southern France
                Italians attack with 1 fighter and 3 infantry
                British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 2/4 hits, 1.00 expected hits
                    British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 2 infantry
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
            2 fighters moved from 93 Sea Zone to Southern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : 1.00
    

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
    Northern Italy : 1 factory_major and 2 mech_infantrys
    Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
    93 Sea Zone : 1 flag, 1 submarine
    Crete : 1 flag
    97 Sea Zone : 4 destroyers and 5 submarines
    

    Production/PUs Summary :

    Germans : 42 / 64
    Russians : 29 / 49
    Japanese : 46 / 62
    Americans : 68 / 103
    Chinese : 4 / 3
    British : 40 / 49
    UK_Pacific : 11 / 11
    Italians : 11 / 11
    ANZAC : 10 / 16
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 454 times
            2 was rolled 508 times
            3 was rolled 536 times
            4 was rolled 493 times
            5 was rolled 500 times
            6 was rolled 540 times
        Average roll : 3.560
        Median : 4.000
        Variance : 1.639
        Standard Deviation : 1.280
        Total rolls : 3031
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 8 times
            5 was rolled 9 times
            6 was rolled 8 times
        Average roll : 3.674
        Median : 4.000
        Variance : 0.252
        Standard Deviation : 0.502
        Total rolls : 46
    
    Germans Combat
            1 was rolled 96 times
            2 was rolled 106 times
            3 was rolled 120 times
            4 was rolled 111 times
            5 was rolled 99 times
            6 was rolled 116 times
        Average roll : 3.554
        Median : 4.000
        Variance : 0.689
        Standard Deviation : 0.830
        Total rolls : 648
    
    British Combat
            1 was rolled 63 times
            2 was rolled 78 times
            3 was rolled 71 times
            4 was rolled 72 times
            5 was rolled 64 times
            6 was rolled 71 times
        Average roll : 3.499
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 419
    
    Italians Combat
            1 was rolled 37 times
            2 was rolled 34 times
            3 was rolled 44 times
            4 was rolled 32 times
            5 was rolled 45 times
            6 was rolled 46 times
        Average roll : 3.639
        Median : 4.000
        Variance : 0.782
        Standard Deviation : 0.884
        Total rolls : 238
    
    Americans Combat
            1 was rolled 47 times
            2 was rolled 54 times
            3 was rolled 62 times
            4 was rolled 50 times
            5 was rolled 48 times
            6 was rolled 57 times
        Average roll : 3.531
        Median : 3.000
        Variance : 0.530
        Standard Deviation : 0.728
        Total rolls : 318
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 84 times
            2 was rolled 81 times
            3 was rolled 114 times
            4 was rolled 77 times
            5 was rolled 116 times
            6 was rolled 100 times
        Average roll : 3.629
        Median : 4.000
        Variance : 2.570
        Standard Deviation : 1.603
        Total rolls : 572
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 9 times
            2 was rolled 6 times
            3 was rolled 10 times
            4 was rolled 6 times
            5 was rolled 6 times
            6 was rolled 10 times
        Average roll : 3.511
        Median : 3.000
        Variance : 0.453
        Standard Deviation : 0.673
        Total rolls : 47
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 14 times
            2 was rolled 32 times
            3 was rolled 34 times
            4 was rolled 31 times
            5 was rolled 32 times
            6 was rolled 48 times
        Average roll : 3.937
        Median : 4.000
        Variance : 3.078
        Standard Deviation : 1.754
        Total rolls : 191
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.379
        Median : 4.000
        Variance : 1.244
        Standard Deviation : 1.115
        Total rolls : 29
    
    Russians Combat
            1 was rolled 87 times
            2 was rolled 96 times
            3 was rolled 64 times
            4 was rolled 86 times
            5 was rolled 70 times
            6 was rolled 78 times
        Average roll : 3.395
        Median : 3.000
        Variance : 1.460
        Standard Deviation : 1.208
        Total rolls : 481
    

    Savegame


  • TripleA Turn Summary: ANZAC round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                    ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Malaya, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 2 artilleries in Malaya, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Malaya, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Malaya, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Malaya
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 artilleries and 2 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 34 Sea Zone to 43 Sea Zone
            1 carrier and 2 fighters moved from 33 Sea Zone to 43 Sea Zone
            1 destroyer moved from 45 Sea Zone to 43 Sea Zone
            2 submarines moved from 54 Sea Zone to 43 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 armour and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: French round 14

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 14
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                    ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 3 mech_infantrys in Malaya, round 2 : 2/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 2 artilleries in Malaya, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 2 mech_infantrys in Malaya, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery in Malaya, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Malaya, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the ANZAC lost in Malaya
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for ANZAC: 2 artilleries and 2 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 34 Sea Zone to 43 Sea Zone
            1 carrier and 2 fighters moved from 33 Sea Zone to 43 Sea Zone
            1 destroyer moved from 45 Sea Zone to 43 Sea Zone
            2 submarines moved from 54 Sea Zone to 43 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 armour and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            2 infantry moved from Scotland to United Kingdom
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 infantry moved from Poland to Eastern Poland
            2 artilleries moved from Baltic States to Eastern Poland
            2 fighters moved from Western Germany to Eastern Poland
            3 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to 110 Sea Zone
            1 marine moved from Western Germany to France
            2 infantry moved from Western Germany to France
            1 carrier, 2 cruisers and 8 transports moved from 127 Sea Zone to 112 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 110 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Holland Belgium
                Germans attack with 3 infantry
                Americans defend with 1 mech_infantry
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in Eastern Poland
                Germans attack with 2 artilleries, 2 fighters and 10 infantry
                Russians defend with 3 artilleries and 8 infantry
                    Germans roll dice for 2 artilleries, 2 fighters and 10 infantry in Eastern Poland, round 2 : 4/14 hits, 3.67 expected hits
                    Russians roll dice for 3 artilleries and 8 infantry in Eastern Poland, round 2 : 5/11 hits, 3.67 expected hits
                    4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 2 artilleries, 2 fighters and 5 infantry in Eastern Poland, round 3 : 2/9 hits, 2.83 expected hits
                    Russians roll dice for 3 artilleries and 4 infantry in Eastern Poland, round 3 : 4/7 hits, 2.33 expected hits
                    2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Eastern Poland, round 4 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 3 artilleries and 2 infantry in Eastern Poland, round 4 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 2 artilleries and 2 fighters in Eastern Poland, round 5 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 2 artilleries in Eastern Poland, round 5 : 1/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Germans: 1 artillery and 10 infantry
                Casualties for Russians: 3 artilleries and 8 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Eastern Poland to Novgorod
            1 fighter moved from 110 Sea Zone to Western Germany
            2 infantry moved from Germany to Poland
            8 infantry moved from Germany to Slovakia Hungary
            2 aaGuns moved from Romania to Slovakia Hungary
    
        Place Units - Germans
            1 armour, 2 infantry and 7 mech_infantrys placed in Germany
            3 infantry placed in Novgorod
            3 infantry placed in France
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.33
    Americans : -0.33
    Russians : 2.67
    

    Territory Summary for Germans :

    France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 5 infantry and 1 marine
    Slovakia Hungary : 2 aaGuns and 8 infantry
    Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
    Romania : 1 aaGun
    Poland : 2 infantry
    Germany : 1 armour, 1 factory_major, 2 infantry and 7 mech_infantrys
    Holland Belgium : 3 infantry
    Karelia : 1 flag
    Baltic States : 1 flag
    Eastern Poland : 1 flag, 1 artillery
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
    112 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 8 transports
    119 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 46 / 58
    Russians : 28 / 49
    Japanese : 46 / 62
    Americans : 65 / 103
    Chinese : 4 / 3
    British : 40 / 49
    UK_Pacific : 11 / 11
    Italians : 11 / 11
    ANZAC : 10 / 16
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 471 times
            2 was rolled 517 times
            3 was rolled 546 times
            4 was rolled 501 times
            5 was rolled 517 times
            6 was rolled 555 times
        Average roll : 3.560
        Median : 4.000
        Variance : 1.498
        Standard Deviation : 1.224
        Total rolls : 3107
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 8 times
            5 was rolled 9 times
            6 was rolled 8 times
        Average roll : 3.674
        Median : 4.000
        Variance : 0.252
        Standard Deviation : 0.502
        Total rolls : 46
    
    Germans Combat
            1 was rolled 101 times
            2 was rolled 110 times
            3 was rolled 127 times
            4 was rolled 116 times
            5 was rolled 106 times
            6 was rolled 123 times
        Average roll : 3.564
        Median : 4.000
        Variance : 0.737
        Standard Deviation : 0.859
        Total rolls : 683
    
    British Combat
            1 was rolled 63 times
            2 was rolled 78 times
            3 was rolled 71 times
            4 was rolled 72 times
            5 was rolled 64 times
            6 was rolled 71 times
        Average roll : 3.499
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 419
    
    Italians Combat
            1 was rolled 37 times
            2 was rolled 34 times
            3 was rolled 44 times
            4 was rolled 32 times
            5 was rolled 45 times
            6 was rolled 46 times
        Average roll : 3.639
        Median : 4.000
        Variance : 0.782
        Standard Deviation : 0.884
        Total rolls : 238
    
    Americans Combat
            1 was rolled 47 times
            2 was rolled 54 times
            3 was rolled 63 times
            4 was rolled 50 times
            5 was rolled 48 times
            6 was rolled 57 times
        Average roll : 3.530
        Median : 3.000
        Variance : 0.588
        Standard Deviation : 0.767
        Total rolls : 319
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 87 times
            2 was rolled 82 times
            3 was rolled 114 times
            4 was rolled 77 times
            5 was rolled 117 times
            6 was rolled 102 times
        Average roll : 3.623
        Median : 4.000
        Variance : 2.487
        Standard Deviation : 1.577
        Total rolls : 579
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 10 times
            2 was rolled 7 times
            3 was rolled 12 times
            4 was rolled 8 times
            5 was rolled 7 times
            6 was rolled 11 times
        Average roll : 3.509
        Median : 3.000
        Variance : 0.423
        Standard Deviation : 0.650
        Total rolls : 55
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 14 times
            2 was rolled 32 times
            3 was rolled 34 times
            4 was rolled 31 times
            5 was rolled 32 times
            6 was rolled 48 times
        Average roll : 3.937
        Median : 4.000
        Variance : 3.078
        Standard Deviation : 1.754
        Total rolls : 191
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.379
        Median : 4.000
        Variance : 1.244
        Standard Deviation : 1.115
        Total rolls : 29
    
    Russians Combat
            1 was rolled 95 times
            2 was rolled 99 times
            3 was rolled 64 times
            4 was rolled 87 times
            5 was rolled 78 times
            6 was rolled 83 times
        Average roll : 3.401
        Median : 3.000
        Variance : 1.567
        Standard Deviation : 1.252
        Total rolls : 506
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Kansu to Suiyuyan
            1 artillery moved from Kansu to Shensi
            1 infantry moved from Kansu to Suiyuyan
            1 artillery moved from Tsinghai to Shensi
            1 armour moved from Sikang to Szechwan
            1 artillery and 2 infantry moved from Bessarabia to Eastern Poland
            1 infantry moved from Bessarabia to Romania
            1 armour moved from Belarus to Baltic States
                  Russians take Baltic States from Germans
            1 artillery and 3 infantry moved from Belarus to Eastern Poland
            2 artilleries and 12 infantry moved from Bessarabia to Eastern Poland
            1 armour moved from Baltic States to Eastern Poland
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Amur to Siberia
                  Russians take Siberia from Japanese
            1 infantry moved from Amur to Sakha
                  Russians take Sakha from Japanese
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Eastern Poland
                Russians attack with 1 armour, 4 artilleries and 17 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 armour, 4 artilleries and 17 infantry in Eastern Poland, round 2 : 7/22 hits, 5.33 expected hits
                    Germans roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 armour, 4 artilleries and 16 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Shensi
                Russians attack with 2 artilleries
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 artilleries in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Russians win, taking Shensi from Japanese with 2 artilleries remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Szechwan
                Russians attack with 1 armour
                Japanese defend with 1 armour
                    Russians roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Szechwan
                Japanese win with 1 armour remaining. Battle score for attacker is -6
                Casualties for Russians: 1 armour
            Battle in Suiyuyan
                Russians attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Suiyuyan
                Russians win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Russians
            1 artillery and 2 infantry moved from Samara to Kazakhstan
            1 armour moved from Novosibirsk to Yenisey
            2 infantry moved from Archangel to Belarus
            1 artillery and 2 infantry moved from Smolensk to Belarus
            1 aaGun moved from Western Ukraine to Eastern Poland
            1 aaGun moved from Ukraine to Western Ukraine
            1 artillery and 2 infantry moved from Ukraine to Western Ukraine
            1 artillery and 2 infantry moved from Volgograd to Kazakhstan
            1 artillery and 2 infantry moved from Novosibirsk to Timguska
            1 artillery and 2 infantry moved from Bryansk to Belarus
            6 infantry moved from Russia to Smolensk
            3 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            3 armour placed in Ukraine
            3 mech_infantrys placed in Russia
            3 infantry placed in Volgograd
            1 artillery and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,5
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 2.17
    Japanese : -0.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 bombers, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            2 mech_infantrys moved from Jehol to Suiyuyan
            1 mech_infantry moved from Hopei to Shensi
            1 mech_infantry moved from Anhwe to Shensi
            1 fighter moved from Kweichow to Shensi
            1 tactical_bomber moved from Kweichow to Suiyuyan
            1 armour moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 armour moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry and 1 mech_infantry moved from Manchuria to Korea
            1 bomber moved from French Indo China to 37 Sea Zone
            1 bomber moved from French Indo China to 44 Sea Zone
            1 submarine moved from 75 Sea Zone to 41 Sea Zone
            1 mech_infantry moved from French Indo China to 36 Sea Zone
            1 battleship, 2 carriers, 2 destroyers, 4 fighters, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from 33 Sea Zone to Caroline Islands
            2 submarines moved from 6 Sea Zone to 2 Sea Zone
    
        Combat - Japanese
            Battle in 37 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Caroline Islands
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win, taking Caroline Islands from Americans with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 41 Sea Zone
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Suiyuyan
                Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Shensi
                Japanese attack with 1 fighter and 2 mech_infantrys
                Russians defend with 2 artilleries
                    Japanese roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 2 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 2 artilleries in Shensi, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Russians lost in Shensi
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Russians: 2 artilleries
            Battle in 2 Sea Zone
                Japanese attack with 2 submarines
                Americans defend with 1 destroyer, 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 2 Sea Zone
                    Japanese roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 2 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 2 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 2 Sea Zone
                Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12
                Casualties for Japanese: 2 submarines
            Battle in Korea
                Japanese attack with 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Shensi to French Indo China
            1 tactical_bomber moved from Suiyuyan to Anhwe
            3 armour moved from Kiangsu to Hunan
            1 bomber moved from 37 Sea Zone to French Indo China
            1 bomber moved from 44 Sea Zone to French Indo China
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            1 artillery and 2 infantry placed in Kiangsu
            2 bombers and 1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5,4,4,4,4,5,5,6,4,1,2,3,1,2
            Japanese collect 36 PUs (10 lost to blockades); end with 36 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.00
    Chinese : 1.33
    Russians : -0.33
    Japanese : 1.67
    

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield, 1 harbour and 1 mech_infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Korea : 1 infantry and 1 mech_infantry
    Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
    Kiangsi : 1 flag
    Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
    Jehol : 1 flag
    Manchuria : 1 flag
    Hainan : 1 harbour
    Suiyuyan : 1 flag, 1 mech_infantry
    Kweichow : 1 flag
    Hunan : 1 flag, 3 armour and 1 mech_infantry
    Hopei : 1 flag
    Tsinghai : 1 flag, 1 armour
    Szechwan : 1 flag
    Chahar : 1 flag, 1 mech_infantry
    Sikang : 1 flag
    Anhwe : 1 flag, 1 tactical_bomber
    Malaya : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
    Kwangtung : 1 flag, 1 harbour
    Guam : 1 flag, 1 airfield and 2 infantry
    Soviet Far East : 1 flag
    Yakut S.S.R. : 1 flag, 1 armour
    Buryatia : 1 flag
    French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 3 infantry and 2 mech_infantrys
    41 Sea Zone : 1 flag, 1 submarine
    44 Sea Zone : 1 flag
    33 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 transport
    37 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 41 / 58
    Russians : 34 / 53
    Japanese : 46 / 39
    Americans : 65 / 103
    Chinese : 3 / 3
    British : 40 / 49
    UK_Pacific : 11 / 11
    Italians : 11 / 11
    ANZAC : 10 / 16
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 533 times
            2 was rolled 575 times
            3 was rolled 616 times
            4 was rolled 563 times
            5 was rolled 576 times
            6 was rolled 614 times
        Average roll : 3.551
        Median : 4.000
        Variance : 1.435
        Standard Deviation : 1.198
        Total rolls : 3477
    
    Null / Other
            1 was rolled 52 times
            2 was rolled 56 times
            3 was rolled 64 times
            4 was rolled 55 times
            5 was rolled 53 times
            6 was rolled 60 times
        Average roll : 3.532
        Median : 3.000
        Variance : 0.305
        Standard Deviation : 0.552
        Total rolls : 340
    
    Germans Combat
            1 was rolled 101 times
            2 was rolled 111 times
            3 was rolled 127 times
            4 was rolled 116 times
            5 was rolled 106 times
            6 was rolled 123 times
        Average roll : 3.561
        Median : 4.000
        Variance : 0.726
        Standard Deviation : 0.852
        Total rolls : 684
    
    British Combat
            1 was rolled 63 times
            2 was rolled 78 times
            3 was rolled 71 times
            4 was rolled 72 times
            5 was rolled 64 times
            6 was rolled 71 times
        Average roll : 3.499
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 419
    
    Italians Combat
            1 was rolled 37 times
            2 was rolled 34 times
            3 was rolled 44 times
            4 was rolled 32 times
            5 was rolled 45 times
            6 was rolled 46 times
        Average roll : 3.639
        Median : 4.000
        Variance : 0.782
        Standard Deviation : 0.884
        Total rolls : 238
    
    Americans Combat
            1 was rolled 52 times
            2 was rolled 56 times
            3 was rolled 64 times
            4 was rolled 55 times
            5 was rolled 53 times
            6 was rolled 60 times
        Average roll : 3.532
        Median : 3.000
        Variance : 0.305
        Standard Deviation : 0.552
        Total rolls : 340
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 90 times
            2 was rolled 84 times
            3 was rolled 120 times
            4 was rolled 80 times
            5 was rolled 122 times
            6 was rolled 102 times
        Average roll : 3.612
        Median : 4.000
        Variance : 2.753
        Standard Deviation : 1.659
        Total rolls : 598
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 10 times
            2 was rolled 7 times
            3 was rolled 12 times
            4 was rolled 8 times
            5 was rolled 7 times
            6 was rolled 11 times
        Average roll : 3.509
        Median : 3.000
        Variance : 0.423
        Standard Deviation : 0.650
        Total rolls : 55
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 15 times
            2 was rolled 34 times
            3 was rolled 35 times
            4 was rolled 32 times
            5 was rolled 32 times
            6 was rolled 48 times
        Average roll : 3.898
        Median : 4.000
        Variance : 2.848
        Standard Deviation : 1.688
        Total rolls : 196
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.379
        Median : 4.000
        Variance : 1.244
        Standard Deviation : 1.115
        Total rolls : 29
    
    Russians Combat
            1 was rolled 101 times
            2 was rolled 103 times
            3 was rolled 69 times
            4 was rolled 93 times
            5 was rolled 83 times
            6 was rolled 87 times
        Average roll : 3.401
        Median : 3.000
        Variance : 1.487
        Standard Deviation : 1.219
        Total rolls : 536
    

    Savegame


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Borneo to 43 Sea Zone
            1 armour and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 destroyer moved from 43 Sea Zone to 41 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
            2 fighters moved from Amur to Yakut S.S.R.
            1 bomber moved from Amur to Chahar
            1 bomber moved from Amur to Suiyuyan
            1 bomber moved from Amur to Anhwe
            1 transport moved from 10 Sea Zone to 2 Sea Zone
            1 submarine moved from 5 Sea Zone to 19 Sea Zone
                  Americans take 6 Sea Zone from Japanese
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 carrier and 2 destroyers moved from 6 Sea Zone to 4 Sea Zone
            1 destroyer and 1 submarine moved from 2 Sea Zone to 4 Sea Zone
            1 armour and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 bomber moved from India to Tsinghai
            1 bomber moved from India to Tsinghai
            2 bombers moved from Western United States to Korea
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            1 armour moved from 20 Sea Zone to Kwangtung
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in Kwangtung
            Battle in 41 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                Americans win, taking Soviet Far East from Japanese, taking Kwangtung from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Korea
                Americans attack with 2 bombers
                Japanese defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 2 bombers in Korea, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Korea
                Americans win with 2 bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Anhwe
                Americans attack with 1 bomber
                Japanese defend with 1 tactical_bomber
                    Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Americans lost in Anhwe
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Southern France
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Tsinghai
                Americans attack with 2 bombers
                Japanese defend with 1 armour
                    Americans roll dice for 2 bombers in Tsinghai, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Tsinghai
                Americans win with 2 bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Chahar
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Suiyuyan
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
            Battle in Yakut S.S.R.
                Americans attack with 2 fighters
                Japanese defend with 1 armour
                    Americans roll dice for 2 fighters in Yakut S.S.R., round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Yakut S.S.R.
                Americans win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            1 fighter moved from Yakut S.S.R. to Amur
            2 bombers moved from Korea to Amur
            2 bombers moved from Tsinghai to Kazakhstan
            3 fighters moved from 43 Sea Zone to Queensland
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 43 Sea Zone to 20 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Tunisia to Tobruk
            1 mech_infantry moved from Egypt to Iraq
    
        Place Units - Americans
            2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone
            2 fighters and 2 tactical_bombers placed in 10 Sea Zone
            1 artillery placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Americans : -0.67
    Japanese : 0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Tsinghai
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Sikang
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Szechwan from Japanese, taking Chahar from Japanese, taking Sikang from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.17
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Borneo to 43 Sea Zone
            1 armour and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 destroyer moved from 43 Sea Zone to 41 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            1 artillery and 1 infantry moved from Alaska to 2 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
            2 fighters moved from Amur to Yakut S.S.R.
            1 bomber moved from Amur to Chahar
            1 bomber moved from Amur to Suiyuyan
            1 bomber moved from Amur to Anhwe
            1 transport moved from 10 Sea Zone to 2 Sea Zone
            1 submarine moved from 5 Sea Zone to 19 Sea Zone
                  Americans take 6 Sea Zone from Japanese
                  Americans take 19 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 20 Sea Zone from Japanese
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            1 carrier and 2 destroyers moved from 6 Sea Zone to 4 Sea Zone
            1 destroyer and 1 submarine moved from 2 Sea Zone to 4 Sea Zone
            1 armour and 1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 bomber moved from India to Tsinghai
            1 bomber moved from India to Tsinghai
            2 bombers moved from Western United States to Korea
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            1 armour moved from 20 Sea Zone to Kwangtung
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in Kwangtung
            Battle in 41 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 41 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                Americans win, taking Soviet Far East from Japanese, taking Kwangtung from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Korea
                Americans attack with 2 bombers
                Japanese defend with 1 infantry and 1 mech_infantry
                    Americans roll dice for 2 bombers in Korea, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Korea
                Americans win with 2 bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry and 1 mech_infantry
            Battle in Anhwe
                Americans attack with 1 bomber
                Japanese defend with 1 tactical_bomber
                    Americans roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Americans lost in Anhwe
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Southern France
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    Americans roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Tsinghai
                Americans attack with 2 bombers
                Japanese defend with 1 armour
                    Americans roll dice for 2 bombers in Tsinghai, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Tsinghai
                Americans win with 2 bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Chahar
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Chahar
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Americans attack with 1 bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 bomber in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Suiyuyan
                Japanese win with no units remaining. Battle score for attacker is -8
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 mech_infantry
            Battle in Yakut S.S.R.
                Americans attack with 2 fighters
                Japanese defend with 1 armour
                    Americans roll dice for 2 fighters in Yakut S.S.R., round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Yakut S.S.R.
                Americans win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 armour
    
        Non Combat Move - Americans
            1 fighter moved from Yakut S.S.R. to Amur
            2 bombers moved from Korea to Amur
            2 bombers moved from Tsinghai to Kazakhstan
            3 fighters moved from 43 Sea Zone to Queensland
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 3 fighters moved from 43 Sea Zone to 20 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            2 mech_infantrys moved from Central United States to 101 Sea Zone
            2 infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
            1 destroyer moved from 92 Sea Zone to 93 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Tunisia to Tobruk
            1 mech_infantry moved from Egypt to Iraq
    
        Place Units - Americans
            2 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone
            2 fighters and 2 tactical_bombers placed in 10 Sea Zone
            1 artillery placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 65 PUs; end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
            Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
    
        Combat - Chinese
            Chinese creates battle in territory Suiyuyan
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hopei
            Chinese creates battle in territory Tsinghai
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Chahar
            Chinese creates battle in territory Sikang
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 tactical_bomber in Anhwe, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Suiyuyan from Japanese, taking Kweichow from Japanese, taking Hopei from Japanese, taking Tsinghai from Japanese, taking Szechwan from Japanese, taking Chahar from Japanese, taking Sikang from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Kansu to Shensi
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 7 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 2x factory_major; Remaining resources: 9 PUs; 
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 infantry moved from Burma to Shan State
            3 artilleries and 6 infantry moved from Burma to Yunnan
            3 infantry and 2 mech_infantrys moved from India to Burma
            2 aaGuns moved from India to Burma
            2 mech_infantrys moved from Burma to Yunnan
            3 armour and 4 mech_infantrys moved from Eastern Persia to India
            3 armour, 5 infantry and 1 mech_infantry moved from Persia to Eastern Persia
            1 mech_infantry moved from Turkmenistan to Sikang
            3 armour and 1 mech_infantry moved from Eastern Persia to West India
            1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
            5 infantry moved from Iraq to Persia
            1 infantry moved from Trans-Jordan to Iraq
            2 mech_infantrys moved from Egypt to Iraq
            2 mech_infantrys moved from Belgian Congo to Egypt
            3 infantry moved from Scotland to United Kingdom
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - British
            3 armour placed in Persia
            3 armour placed in Iraq
            1 armour, 1 infantry and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 15 PUs; end with 15 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Italians : 1.33
    Americans : -0.67
    Chinese : -0.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 mech_infantry moved from Northern Italy to Normandy Bordeaux
                  Italians take Normandy Bordeaux from Americans
            1 mech_infantry moved from Northern Italy to Romania
            2 fighters moved from Southern Italy to Romania
            1 submarine moved from 93 Sea Zone to 94 Sea Zone
            1 submarine moved from 97 Sea Zone to 94 Sea Zone
            1 fighter moved from Southern Italy to 94 Sea Zone
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 destroyer and 1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
    
        Combat - Italians
            Battle in Romania
                Italians attack with 2 fighters and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 mech_infantry in Romania, round 2 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer and 2 submarines
                Americans defend with 1 destroyer and 1 submarine
                    Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 93 Sea Zone
                Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Italians: 1 submarine
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 94 Sea Zone
                Italians attack with 1 destroyer, 1 fighter and 2 submarines
                Americans defend with 1 destroyer and 1 submarine
                    Italians roll dice for 2 submarines in 94 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer and 1 fighter in 94 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone
                    Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 94 Sea Zone
                Italians win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 2 submarines
                Casualties for Americans: 1 destroyer and 1 submarine
    
        Non Combat Move - Italians
            1 fighter moved from 94 Sea Zone to Southern Italy
            2 fighters moved from Romania to Greece
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    Americans : 1.67
    Russians : -0.33
    

    Territory Summary for Italians :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Romania : 1 mech_infantry
    Northern Italy : 1 factory_major
    Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry
    95 Sea Zone : 1 destroyer
    94 Sea Zone : 1 destroyer
    93 Sea Zone : 1 flag, 1 destroyer and 1 submarine
    Crete : 1 flag
    Greece : 2 fighters
    97 Sea Zone : 2 destroyers and 2 submarines
    

    Production/PUs Summary :

    Germans : 44 / 58
    Russians : 32 / 53
    Japanese : 34 / 39
    Americans : 63 / 95
    Chinese : 10 / 13
    British : 40 / 46
    UK_Pacific : 15 / 18
    Italians : 13 / 13
    ANZAC : 10 / 16
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 496 times
            2 was rolled 537 times
            3 was rolled 567 times
            4 was rolled 515 times
            5 was rolled 535 times
            6 was rolled 567 times
        Average roll : 3.546
        Median : 4.000
        Variance : 1.233
        Standard Deviation : 1.110
        Total rolls : 3217
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 8 times
            5 was rolled 9 times
            6 was rolled 8 times
        Average roll : 3.674
        Median : 4.000
        Variance : 0.252
        Standard Deviation : 0.502
        Total rolls : 46
    
    Germans Combat
            1 was rolled 101 times
            2 was rolled 111 times
            3 was rolled 127 times
            4 was rolled 116 times
            5 was rolled 106 times
            6 was rolled 123 times
        Average roll : 3.561
        Median : 4.000
        Variance : 0.726
        Standard Deviation : 0.852
        Total rolls : 684
    
    British Combat
            1 was rolled 63 times
            2 was rolled 78 times
            3 was rolled 71 times
            4 was rolled 72 times
            5 was rolled 64 times
            6 was rolled 71 times
        Average roll : 3.499
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 419
    
    Italians Combat
            1 was rolled 42 times
            2 was rolled 38 times
            3 was rolled 46 times
            4 was rolled 33 times
            5 was rolled 45 times
            6 was rolled 47 times
        Average roll : 3.566
        Median : 3.000
        Variance : 0.587
        Standard Deviation : 0.766
        Total rolls : 251
    
    Americans Combat
            1 was rolled 55 times
            2 was rolled 56 times
            3 was rolled 66 times
            4 was rolled 52 times
            5 was rolled 54 times
            6 was rolled 62 times
        Average roll : 3.522
        Median : 3.000
        Variance : 0.417
        Standard Deviation : 0.646
        Total rolls : 345
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 92 times
            2 was rolled 89 times
            3 was rolled 123 times
            4 was rolled 81 times
            5 was rolled 123 times
            6 was rolled 104 times
        Average roll : 3.598
        Median : 4.000
        Variance : 2.612
        Standard Deviation : 1.616
        Total rolls : 612
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 10 times
            2 was rolled 7 times
            3 was rolled 12 times
            4 was rolled 8 times
            5 was rolled 7 times
            6 was rolled 11 times
        Average roll : 3.509
        Median : 3.000
        Variance : 0.423
        Standard Deviation : 0.650
        Total rolls : 55
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 15 times
            2 was rolled 34 times
            3 was rolled 35 times
            4 was rolled 32 times
            5 was rolled 33 times
            6 was rolled 48 times
        Average roll : 3.904
        Median : 4.000
        Variance : 2.831
        Standard Deviation : 1.682
        Total rolls : 197
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.379
        Median : 4.000
        Variance : 1.244
        Standard Deviation : 1.115
        Total rolls : 29
    
    Russians Combat
            1 was rolled 101 times
            2 was rolled 103 times
            3 was rolled 70 times
            4 was rolled 93 times
            5 was rolled 83 times
            6 was rolled 87 times
        Average roll : 3.400
        Median : 3.000
        Variance : 1.410
        Standard Deviation : 1.187
        Total rolls : 537
    

    Savegame


  • TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            2 submarines moved from 43 Sea Zone to 36 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 43 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 infantry and 1 marine placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 armour, 1 infantry and 1 transport
            EDIT: Adding units owned by ANZAC to Hawaiian Islands: 1 armour and 1 infantry
            EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            2 submarines moved from 43 Sea Zone to 36 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 43 Sea Zone to 20 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 infantry and 1 marine placed in Queensland
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 armour, 1 infantry and 1 transport
            EDIT: Adding units owned by ANZAC to Hawaiian Islands: 1 armour and 1 infantry
            EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Novgorod to Baltic States
                  Germans take Baltic States from Russians
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
            2 infantry moved from 123 Sea Zone to Iceland
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            3 infantry moved from Holland Belgium to Western Germany
            1 marine moved from France to Western Germany
            1 infantry moved from Poland to Germany
            1 infantry moved from Slovakia Hungary to Romania
            7 infantry moved from Slovakia Hungary to Germany
            1 fighter moved from Western Germany to 123 Sea Zone
            1 carrier and 1 cruiser moved from 112 Sea Zone to 123 Sea Zone
            1 cruiser, 1 destroyer and 6 transports moved from 112 Sea Zone to 127 Sea Zone
            5 mech_infantrys moved from Germany to Western Germany
    
        Combat - Germans
            Battle in Iceland
    
        Non Combat Move - Germans
            2 aaGuns moved from Slovakia Hungary to Germany
            2 infantry moved from 127 Sea Zone to Novgorod
            1 mech_infantry moved from Germany to Slovakia Hungary
    
        Place Units - Germans
            3 infantry placed in Novgorod
            1 armour and 7 infantry placed in Germany
            1 bomber and 1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Germans :

    Iceland : 1 flag, 1 airfield and 2 infantry
    France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry
    Slovakia Hungary : 1 mech_infantry
    Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 3 infantry, 1 marine and 5 mech_infantrys
    Romania : 1 infantry
    Poland : 1 infantry
    Germany : 2 aaGuns, 2 armour, 1 factory_major, 17 infantry and 1 mech_infantry
    Karelia : 1 flag
    Baltic States : 1 flag, 1 infantry
    Archangel : 1 flag, 1 infantry
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 9 infantry
    119 Sea Zone : 1 flag
    123 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 1 transport
    Bulgaria : 1 flag
    Greece : 1 flag
    127 Sea Zone : 1 cruiser, 1 destroyer and 7 transports
    Yugoslavia : 1 flag
    Finland : 1 flag
    

    Production/PUs Summary :

    Germans : 46 / 58
    Russians : 30 / 53
    Japanese : 34 / 39
    Americans : 63 / 95
    Chinese : 10 / 13
    British : 40 / 46
    UK_Pacific : 15 / 18
    Italians : 13 / 13
    ANZAC : 10 / 16
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 496 times
            2 was rolled 537 times
            3 was rolled 567 times
            4 was rolled 515 times
            5 was rolled 535 times
            6 was rolled 567 times
        Average roll : 3.546
        Median : 4.000
        Variance : 1.233
        Standard Deviation : 1.110
        Total rolls : 3217
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 8 times
            5 was rolled 9 times
            6 was rolled 8 times
        Average roll : 3.674
        Median : 4.000
        Variance : 0.252
        Standard Deviation : 0.502
        Total rolls : 46
    
    Germans Combat
            1 was rolled 101 times
            2 was rolled 111 times
            3 was rolled 127 times
            4 was rolled 116 times
            5 was rolled 106 times
            6 was rolled 123 times
        Average roll : 3.561
        Median : 4.000
        Variance : 0.726
        Standard Deviation : 0.852
        Total rolls : 684
    
    British Combat
            1 was rolled 63 times
            2 was rolled 78 times
            3 was rolled 71 times
            4 was rolled 72 times
            5 was rolled 64 times
            6 was rolled 71 times
        Average roll : 3.499
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 419
    
    Italians Combat
            1 was rolled 42 times
            2 was rolled 38 times
            3 was rolled 46 times
            4 was rolled 33 times
            5 was rolled 45 times
            6 was rolled 47 times
        Average roll : 3.566
        Median : 3.000
        Variance : 0.587
        Standard Deviation : 0.766
        Total rolls : 251
    
    Americans Combat
            1 was rolled 55 times
            2 was rolled 56 times
            3 was rolled 66 times
            4 was rolled 52 times
            5 was rolled 54 times
            6 was rolled 62 times
        Average roll : 3.522
        Median : 3.000
        Variance : 0.417
        Standard Deviation : 0.646
        Total rolls : 345
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 92 times
            2 was rolled 89 times
            3 was rolled 123 times
            4 was rolled 81 times
            5 was rolled 123 times
            6 was rolled 104 times
        Average roll : 3.598
        Median : 4.000
        Variance : 2.612
        Standard Deviation : 1.616
        Total rolls : 612
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 10 times
            2 was rolled 7 times
            3 was rolled 12 times
            4 was rolled 8 times
            5 was rolled 7 times
            6 was rolled 11 times
        Average roll : 3.509
        Median : 3.000
        Variance : 0.423
        Standard Deviation : 0.650
        Total rolls : 55
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 15 times
            2 was rolled 34 times
            3 was rolled 35 times
            4 was rolled 32 times
            5 was rolled 33 times
            6 was rolled 48 times
        Average roll : 3.904
        Median : 4.000
        Variance : 2.831
        Standard Deviation : 1.682
        Total rolls : 197
    
    UK_Pacific Combat
            1 was rolled 4 times
            2 was rolled 7 times
            3 was rolled 2 times
            4 was rolled 9 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.379
        Median : 4.000
        Variance : 1.244
        Standard Deviation : 1.115
        Total rolls : 29
    
    Russians Combat
            1 was rolled 101 times
            2 was rolled 103 times
            3 was rolled 70 times
            4 was rolled 93 times
            5 was rolled 83 times
            6 was rolled 87 times
        Average roll : 3.400
        Median : 3.000
        Variance : 1.410
        Standard Deviation : 1.187
        Total rolls : 537
    

    Savegame

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