No scrambles
2019 dawgoneit (Allies) vs SixUnder (Axis) BM
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 3 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Queensland to 42 Sea Zone 7 submarines moved from 10 Sea Zone to 7 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 33 Sea Zone to 42 Sea Zone 2 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 2 armour, 1 artillery, 1 infantry and 3 transports moved from 33 Sea Zone to 42 Sea Zone 2 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 bombers moved from 42 Sea Zone to Java 2 submarines moved from 26 Sea Zone to 7 Sea Zone 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 2 fighters moved from 92 Sea Zone to Southern France 1 artillery, 1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Hawaiian Islands 2 bombers moved from Egypt to Persia Combat - Americans Battle in 99 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 99 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Southern France Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in 42 Sea Zone Americans attack with 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports in 42 Sea Zone, round 2 : 7/15 hits, 7.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports in 42 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits 1 fighter owned by the Japanese, 2 carriers owned by the Japanese, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports in 42 Sea Zone, round 3 : 7/13 hits, 6.33 expected hits Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans 1 fighter owned by the Japanese, 3 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports remaining. Battle score for attacker is 69 Casualties for Americans: 3 bombers Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports Battle in 110 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone Americans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Persia Americans attack with 2 bombers Germans defend with 2 armour and 1 factory_minor Americans roll dice for 2 bombers in Persia, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 2 armour in Persia, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 1 bomber owned by the Americans lost in Persia Americans roll dice for 1 bomber in Persia, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Persia Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Germans: 2 armour Battle in Java Americans attack with 2 armour, 1 artillery, 2 bombers and 1 infantry Japanese defend with 3 infantry Americans roll dice for 2 armour, 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 3 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java Americans roll dice for 2 armour, 1 artillery and 2 bombers in Java, round 3 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Americans win, taking Java from Japanese with 2 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - Americans 2 bombers moved from Java to Northern Territory 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 7 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk 1 artillery, 1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 bomber moved from Persia to India 2 fighters moved from Southern France to 92 Sea Zone 1 destroyer moved from 25 Sea Zone to 7 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery, 2 bombers and 1 infantry placed in Western United States 1 infantry placed in Central United States 2 destroyers placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : -1.17 Italians : -0.33 Americans : -3.00 Japanese : -0.83
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Hunan from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kweichow, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 3 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Queensland to 42 Sea Zone 7 submarines moved from 10 Sea Zone to 7 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 33 Sea Zone to 42 Sea Zone 2 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 2 armour, 1 artillery, 1 infantry and 3 transports moved from 33 Sea Zone to 42 Sea Zone 2 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 bombers moved from 42 Sea Zone to Java 2 submarines moved from 26 Sea Zone to 7 Sea Zone 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France 2 fighters moved from 92 Sea Zone to Southern France 1 artillery, 1 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to Hawaiian Islands 2 bombers moved from Egypt to Persia Combat - Americans Battle in 99 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 99 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Southern France Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in 42 Sea Zone Americans attack with 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports in 42 Sea Zone, round 2 : 7/15 hits, 7.67 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports in 42 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits 1 fighter owned by the Japanese, 2 carriers owned by the Japanese, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 42 Sea Zone Americans roll dice for 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports in 42 Sea Zone, round 3 : 7/13 hits, 6.33 expected hits Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 42 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Americans 1 fighter owned by the Japanese, 3 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 bomber owned by the Americans lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 3 transports remaining. Battle score for attacker is 69 Casualties for Americans: 3 bombers Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 3 transports Battle in 110 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone Americans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in Persia Americans attack with 2 bombers Germans defend with 2 armour and 1 factory_minor Americans roll dice for 2 bombers in Persia, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 2 armour in Persia, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the Germans and 1 bomber owned by the Americans lost in Persia Americans roll dice for 1 bomber in Persia, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Persia Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 bomber Casualties for Germans: 2 armour Battle in Java Americans attack with 2 armour, 1 artillery, 2 bombers and 1 infantry Japanese defend with 3 infantry Americans roll dice for 2 armour, 1 artillery, 2 bombers and 1 infantry in Java, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 3 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java Americans roll dice for 2 armour, 1 artillery and 2 bombers in Java, round 3 : 3/5 hits, 2.67 expected hits Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java Americans win, taking Java from Japanese with 2 armour, 1 artillery and 2 bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - Americans 2 bombers moved from Java to Northern Territory 1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 7 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk 1 artillery, 1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 bomber moved from Persia to India 2 fighters moved from Southern France to 92 Sea Zone 1 destroyer moved from 25 Sea Zone to 7 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 1 artillery, 2 bombers and 1 infantry placed in Western United States 1 infantry placed in Central United States 2 destroyers placed in 101 Sea Zone 1 submarine placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Hunan from Japanese with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kweichow, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 4 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Iraq to Persia British take Persia from Germans 4 infantry moved from Trans-Jordan to Syria 1 armour moved from Iraq to Syria 1 mech_infantry moved from Iraq to Northwest Persia British take Northwest Persia from Germans Combat - British Battle in Syria British attack with 1 armour and 4 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour and 4 infantry in Syria, round 2 : 0/5 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Syria British roll dice for 1 armour and 2 infantry in Syria, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Syria, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour and 2 infantry in Syria, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Syria, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour and 2 infantry in Syria, round 5 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Syria, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Syria British roll dice for 1 armour and 2 infantry in Syria, round 6 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Syria, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Syria British win, taking Syria from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 2 mech_infantrys moved from Iraq to Eastern Persia 5 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Tobruk to Alexandria 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco 7 infantry moved from India to Burma 2 infantry moved from India to Burma Place Units - British 3 armour placed in Iraq 1 armour, 1 fighter and 1 infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -1.17 Italians : -1.33 British : -2.50 Americans : -3.00 Chinese : -0.67 Japanese : -1.17
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 armour moved from France to Southern France 3 fighters moved from Southern Italy to Southern France Combat - Italians Battle in 93 Sea Zone Italians attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Southern France Italians attack with 1 armour and 3 fighters Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Italians roll dice for 1 armour and 3 fighters in Southern France, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Southern France retreated to Southern France Americans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Americans: 1 infantry Non Combat Move - Italians 3 fighters moved from Southern France to Southern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 0.33
Territory Summary for Italians :
Northern Italy : 1 factory_major and 3 infantry Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry Bessarabia : 1 flag 93 Sea Zone : 1 flag, 1 submarine Crete : 1 flag 97 Sea Zone : 4 destroyers and 6 submarines
Production/PUs Summary :
Germans : 44 / 64 Russians : 34 / 47 Japanese : 54 / 67 Americans : 61 / 96 Chinese : 4 / 6 British : 40 / 46 UK_Pacific : 6 / 6 Italians : 8 / 8 ANZAC : 10 / 19 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 394 times 2 was rolled 431 times 3 was rolled 481 times 4 was rolled 429 times 5 was rolled 430 times 6 was rolled 473 times Average roll : 3.564 Median : 4.000 Variance : 1.967 Standard Deviation : 1.403 Total rolls : 2638 Null / Other 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 5 times 4 was rolled 7 times 5 was rolled 7 times 6 was rolled 7 times Average roll : 3.658 Median : 4.000 Variance : 0.144 Standard Deviation : 0.380 Total rolls : 38 Germans Combat 1 was rolled 78 times 2 was rolled 90 times 3 was rolled 101 times 4 was rolled 89 times 5 was rolled 77 times 6 was rolled 98 times Average roll : 3.546 Median : 3.000 Variance : 0.923 Standard Deviation : 0.961 Total rolls : 533 British Combat 1 was rolled 61 times 2 was rolled 75 times 3 was rolled 69 times 4 was rolled 71 times 5 was rolled 63 times 6 was rolled 71 times Average roll : 3.520 Median : 3.500 Variance : 0.346 Standard Deviation : 0.588 Total rolls : 410 Italians Combat 1 was rolled 34 times 2 was rolled 33 times 3 was rolled 43 times 4 was rolled 31 times 5 was rolled 43 times 6 was rolled 44 times Average roll : 3.649 Median : 4.000 Variance : 0.775 Standard Deviation : 0.881 Total rolls : 228 Americans Combat 1 was rolled 43 times 2 was rolled 48 times 3 was rolled 61 times 4 was rolled 46 times 5 was rolled 41 times 6 was rolled 49 times Average roll : 3.490 Median : 3.000 Variance : 0.864 Standard Deviation : 0.930 Total rolls : 288 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 80 times 2 was rolled 74 times 3 was rolled 101 times 4 was rolled 72 times 5 was rolled 108 times 6 was rolled 91 times Average roll : 3.622 Median : 4.000 Variance : 2.083 Standard Deviation : 1.443 Total rolls : 526 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 7 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 5 times 5 was rolled 4 times 6 was rolled 9 times Average roll : 3.488 Median : 3.000 Variance : 0.671 Standard Deviation : 0.819 Total rolls : 41 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 14 times 2 was rolled 31 times 3 was rolled 33 times 4 was rolled 30 times 5 was rolled 32 times 6 was rolled 43 times Average roll : 3.896 Median : 4.000 Variance : 2.404 Standard Deviation : 1.550 Total rolls : 183 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.379 Median : 4.000 Variance : 1.244 Standard Deviation : 1.115 Total rolls : 29 Russians Combat 1 was rolled 60 times 2 was rolled 55 times 3 was rolled 48 times 4 was rolled 58 times 5 was rolled 44 times 6 was rolled 55 times Average roll : 3.425 Median : 3.000 Variance : 0.587 Standard Deviation : 0.766 Total rolls : 320
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from Queensland to 45 Sea Zone 1 fighter moved from Queensland to 34 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from 45 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.00
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 fighter moved from Queensland to 45 Sea Zone 1 fighter moved from Queensland to 34 Sea Zone Combat - ANZAC Battle in 34 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 34 Sea Zone ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 carrier moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from 45 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Place Units - ANZAC 2 submarines and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.00
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters, 13 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Germans 6 artilleries, 1 bomber, 4 fighters, 8 infantry and 3 mech_infantrys moved from Novgorod to Belarus 2 bombers and 3 fighters moved from Western Germany to Belarus 7 infantry and 6 mech_infantrys moved from Bessarabia to Eastern Poland 3 artilleries moved from Poland to Baltic States 2 infantry moved from France to Southern France 1 fighter moved from France to Southern France 1 infantry moved from Holland Belgium to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Southern France Germans attack with 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Germans roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits Americans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 mech_infantry Battle in Baltic States Germans attack with 3 artilleries Russians defend with 1 artillery and 2 infantry Germans roll dice for 3 artilleries in Baltic States, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States Germans roll dice for 2 artilleries in Baltic States, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 artilleries remaining. Battle score for attacker is 6 Casualties for Germans: 1 artillery Casualties for Russians: 1 artillery and 2 infantry Battle in Eastern Poland Germans attack with 7 infantry and 6 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 7 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 3/13 hits, 2.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 7 infantry and 6 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Belarus Germans attack with 6 artilleries, 3 bombers, 7 fighters, 8 infantry and 3 mech_infantrys Russians defend with 2 aaGuns, 1 armour, 5 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber AA fire in Belarus : 0/6 hits, 1.00 expected hits Germans roll dice for 6 artilleries, 3 bombers, 7 fighters, 8 infantry and 3 mech_infantrys in Belarus, round 2 : 5/27 hits, 10.33 expected hits Russians roll dice for 2 aaGuns, 1 armour, 5 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 6/22 hits, 8.33 expected hits 3 infantry owned by the Russians, 6 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Belarus Germans roll dice for 6 artilleries, 3 bombers, 7 fighters, 2 infantry and 3 mech_infantrys in Belarus, round 3 : 9/21 hits, 9.17 expected hits Russians roll dice for 1 armour, 5 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 9/19 hits, 7.33 expected hits 9 infantry owned by the Russians, 6 artilleries owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Germans roll dice for 3 bombers, 7 fighters and 2 mech_infantrys in Belarus, round 4 : 7/12 hits, 5.83 expected hits Russians roll dice for 1 armour, 5 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Belarus, round 4 : 8/10 hits, 4.33 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 5 artilleries owned by the Russians, 7 fighters owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus Germans roll dice for 3 bombers and 1 mech_infantry in Belarus, round 5 : 2/4 hits, 2.17 expected hits Russians roll dice for 2 fighters and 1 tactical_bomber in Belarus, round 5 : 3/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians and 3 bombers owned by the Germans lost in Belarus Germans roll dice for 1 mech_infantry in Belarus, round 6 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 fighter in Belarus, round 6 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 7 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 fighter in Belarus, round 7 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 8 : 1/1 hits, 0.17 expected hits Russians roll dice for 1 fighter in Belarus, round 8 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 mech_infantry remaining. Battle score for attacker is -55 Casualties for Germans: 6 artilleries, 3 bombers, 7 fighters, 8 infantry and 2 mech_infantrys Casualties for Russians: 2 aaGuns, 1 armour, 5 artilleries, 2 fighters, 12 infantry, 1 mech_infantry and 1 tactical_bomber Non Combat Move - Germans 7 infantry moved from Western Germany to Germany 1 fighter moved from Southern France to Western Germany 3 aaGuns moved from Bessarabia to Romania 10 infantry moved from Germany to Poland Place Units - Germans 2 fighters placed in Western Germany 1 marine placed in Western Germany 3 infantry placed in Novgorod 7 infantry placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4 Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : 0.00 Russians : 0.83 AA fire in Belarus : : -1.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 marine Romania : 3 aaGuns Poland : 10 infantry Germany : 1 factory_major and 10 infantry Belarus : 1 flag, 1 mech_infantry Karelia : 1 flag Baltic States : 1 flag, 2 artilleries Eastern Poland : 1 flag, 7 infantry and 6 mech_infantrys Bessarabia : 1 infantry Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry 112 Sea Zone : 1 destroyer 119 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag 127 Sea Zone : 1 carrier, 2 cruisers and 8 transports Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 52 / 64 Russians : 31 / 47 Japanese : 54 / 67 Americans : 56 / 96 Chinese : 4 / 6 British : 40 / 46 UK_Pacific : 6 / 6 Italians : 8 / 8 ANZAC : 10 / 16 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 455 times 2 was rolled 506 times 3 was rolled 562 times 4 was rolled 504 times 5 was rolled 496 times 6 was rolled 544 times Average roll : 3.558 Median : 4.000 Variance : 2.324 Standard Deviation : 1.524 Total rolls : 3067 Null / Other 1 was rolled 44 times 2 was rolled 48 times 3 was rolled 61 times 4 was rolled 49 times 5 was rolled 41 times 6 was rolled 50 times Average roll : 3.495 Median : 3.000 Variance : 0.804 Standard Deviation : 0.897 Total rolls : 293 Germans Combat 1 was rolled 90 times 2 was rolled 104 times 3 was rolled 117 times 4 was rolled 108 times 5 was rolled 92 times 6 was rolled 112 times Average roll : 3.552 Median : 4.000 Variance : 0.947 Standard Deviation : 0.973 Total rolls : 623 British Combat 1 was rolled 61 times 2 was rolled 75 times 3 was rolled 69 times 4 was rolled 71 times 5 was rolled 63 times 6 was rolled 71 times Average roll : 3.520 Median : 3.500 Variance : 0.346 Standard Deviation : 0.588 Total rolls : 410 Italians Combat 1 was rolled 34 times 2 was rolled 33 times 3 was rolled 43 times 4 was rolled 31 times 5 was rolled 43 times 6 was rolled 44 times Average roll : 3.649 Median : 4.000 Variance : 0.775 Standard Deviation : 0.881 Total rolls : 228 Americans Combat 1 was rolled 44 times 2 was rolled 48 times 3 was rolled 61 times 4 was rolled 49 times 5 was rolled 41 times 6 was rolled 50 times Average roll : 3.495 Median : 3.000 Variance : 0.804 Standard Deviation : 0.897 Total rolls : 293 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 80 times 2 was rolled 75 times 3 was rolled 102 times 4 was rolled 72 times 5 was rolled 108 times 6 was rolled 92 times Average roll : 3.622 Median : 4.000 Variance : 2.085 Standard Deviation : 1.444 Total rolls : 529 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 9 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 6 times 5 was rolled 6 times 6 was rolled 10 times Average roll : 3.511 Median : 3.000 Variance : 0.453 Standard Deviation : 0.673 Total rolls : 47 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 14 times 2 was rolled 31 times 3 was rolled 33 times 4 was rolled 30 times 5 was rolled 32 times 6 was rolled 43 times Average roll : 3.896 Median : 4.000 Variance : 2.404 Standard Deviation : 1.550 Total rolls : 183 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.379 Median : 4.000 Variance : 1.244 Standard Deviation : 1.115 Total rolls : 29 Russians Combat 1 was rolled 67 times 2 was rolled 74 times 3 was rolled 56 times 4 was rolled 68 times 5 was rolled 59 times 6 was rolled 66 times Average roll : 3.451 Median : 3.000 Variance : 0.545 Standard Deviation : 0.738 Total rolls : 390
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 artilleries and 1 infantry moved from Timguska to Kansu 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 5 infantry moved from Manchuria to Amur 1 infantry moved from Korea to Amur 1 artillery, 1 infantry and 1 mech_infantry moved from Kazakhstan to Tsinghai 2 armour moved from Kazakhstan to Sikang 1 artillery and 2 infantry moved from Samara to Novosibirsk 1 artillery and 2 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 3 artilleries and 16 infantry moved from Ukraine to Bessarabia 3 artilleries and 15 infantry moved from Western Ukraine to Eastern Poland 1 armour moved from Western Ukraine to Belarus 1 armour moved from Russia to Novosibirsk 1 artillery and 2 infantry moved from Russia to Samara 1 artillery and 2 infantry moved from Russia to Smolensk 1 artillery and 2 infantry moved from Russia to Bryansk 1 infantry moved from Nenetsia to Archangel Combat - Russians Battle in Eastern Poland Russians attack with 3 artilleries and 15 infantry Germans defend with 7 infantry and 6 mech_infantrys Russians roll dice for 3 artilleries and 15 infantry in Eastern Poland, round 2 : 6/18 hits, 4.00 expected hits Germans roll dice for 7 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 3/13 hits, 4.33 expected hits 3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 3 artilleries and 12 infantry in Eastern Poland, round 3 : 6/15 hits, 3.50 expected hits Germans roll dice for 1 infantry and 6 mech_infantrys in Eastern Poland, round 3 : 3/7 hits, 2.33 expected hits 3 infantry owned by the Russians, 1 infantry owned by the Germans and 5 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 3 artilleries and 9 infantry in Eastern Poland, round 4 : 3/12 hits, 3.00 expected hits Germans roll dice for 1 mech_infantry in Eastern Poland, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 3 artilleries and 8 infantry remaining. Battle score for attacker is 24 Casualties for Russians: 7 infantry Casualties for Germans: 7 infantry and 6 mech_infantrys Battle in Sikang Russians attack with 2 armour Japanese defend with 1 armour Russians roll dice for 2 armour in Sikang, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 1 armour Casualties for Japanese: 1 armour Battle in Belarus Russians attack with 1 armour, 1 artillery and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 1 artillery and 3 infantry in Belarus, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tsinghai Russians attack with 1 artillery, 1 infantry and 1 mech_infantry Japanese defend with 2 mech_infantrys Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 mech_infantrys in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai Russians roll dice for 1 artillery and 1 mech_infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry and 1 mech_infantry Casualties for Japanese: 2 mech_infantrys Battle in Amur Russians attack with 6 infantry Japanese defend with 1 armour and 1 infantry Russians roll dice for 6 infantry in Amur, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Amur, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 6 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 1 infantry Battle in Kansu Russians attack with 2 artilleries and 1 infantry Japanese defend with 1 artillery Russians roll dice for 2 artilleries and 1 infantry in Kansu, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Bessarabia Russians attack with 3 artilleries and 16 infantry Germans defend with 1 infantry Russians roll dice for 3 artilleries and 16 infantry in Bessarabia, round 2 : 3/19 hits, 4.17 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Italians with 3 artilleries and 15 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians Place Units - Russians 1 artillery and 3 infantry placed in Russia 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Volgograd 5 infantry placed in Russia Russians undo move 3. Russians undo move 1. 1 artillery and 2 infantry placed in Volgograd 4 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.67 Russians : 4.33 Japanese : 0.33
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 armour, 2 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 4 fighters moved from French Indo China to 36 Sea Zone 1 armour moved from Siberia to Sakha Japanese take Sakha from Russians 1 armour moved from Sakha to Buryatia Japanese take Buryatia from Russians 2 infantry and 1 marine moved from Siberia to Amur 1 fighter and 1 tactical_bomber moved from Japan to Amur 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur 1 mech_infantry moved from Anhwe to Hunan 1 mech_infantry moved from Chahar to Jehol 1 mech_infantry moved from Hopei to Jehol 1 fighter moved from Kweichow to Jehol 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Anhwe 1 armour moved from Yunnan to Szechwan 1 tactical_bomber moved from Szechwan to Hunan 1 infantry moved from Shan State to Yunnan 3 mech_infantrys moved from Malaya to French Indo China 2 bombers moved from French Indo China to India Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 7,8 and causes: 15 damage to unit: factory_major Bombing raid in India causes 15 damage total. Battle in Korea Battle in Manchuria Japanese attack with 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 1 mech_infantry in Manchuria, round 2 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 mech_infantrys in Jehol, round 3 : 2/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Amur Japanese attack with 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Russians defend with 6 infantry Japanese roll dice for 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Amur, round 2 : 0/7 hits, 2.00 expected hits Russians roll dice for 6 infantry in Amur, round 2 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Japanese lost in Amur Japanese roll dice for 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber in Amur, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 6 infantry in Amur, round 3 : 5/6 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 marine owned by the Japanese lost in Amur Russians win with 5 infantry remaining. Battle score for attacker is -36 Casualties for Japanese: 1 fighter, 3 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from Hunan to Kweichow 1 fighter moved from Jehol to Kweichow 2 bombers moved from India to French Indo China Place Units - Japanese 3 mech_infantrys placed in Malaya 2 destroyers and 1 submarine placed in 36 Sea Zone 3 armour placed in Kiangsu Japanese undo move 2. 1 destroyer and 2 submarines placed in 6 Sea Zone 1 destroyer and 1 transport placed in 36 Sea Zone 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Chinese : -1.33 AA fire in India : : -0.33 Russians : 4.00 Japanese : -1.17
Territory Summary for Japanese :
Shantung : 1 flag Kwangsi : 1 flag Korea : 1 infantry Kiangsu : 1 flag, 3 armour and 1 factory_minor Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry Jehol : 1 flag, 2 mech_infantrys Manchuria : 1 flag, 1 infantry and 1 mech_infantry Hainan : 1 harbour Shensi : 1 flag, 1 mech_infantry Yunnan : 1 flag, 1 infantry Suiyuyan : 1 flag, 1 mech_infantry Kweichow : 1 flag, 1 fighter and 1 tactical_bomber Hunan : 1 flag, 1 mech_infantry Hopei : 1 flag, 1 mech_infantry Szechwan : 1 flag, 1 armour Chahar : 1 flag, 1 mech_infantry Anhwe : 1 flag, 1 mech_infantry Shan State : 1 flag, 1 infantry Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Guam : 1 flag, 1 airfield and 2 infantry Sakha : 1 flag Soviet Far East : 1 flag Siberia : 1 flag Buryatia : 1 flag, 1 armour French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor and 3 mech_infantrys Celebes : 1 flag Sumatra : 1 flag 44 Sea Zone : 1 flag 43 Sea Zone : 1 flag, 1 destroyer 37 Sea Zone : 1 flag, 1 destroyer 36 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 transport 19 Sea Zone : 1 transport 5 Sea Zone : 1 transport 6 Sea Zone : 1 destroyer, 2 submarines and 1 transport Turkmenistan : 1 flag 75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 64 Russians : 29 / 49 Japanese : 59 / 62 Americans : 56 / 96 Chinese : 3 / 6 British : 40 / 46 UK_Pacific : 6 / 6 Italians : 8 / 8 ANZAC : 10 / 16 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 523 times 2 was rolled 565 times 3 was rolled 636 times 4 was rolled 550 times 5 was rolled 590 times 6 was rolled 617 times Average roll : 3.566 Median : 4.000 Variance : 2.580 Standard Deviation : 1.606 Total rolls : 3481 Null / Other 1 was rolled 83 times 2 was rolled 79 times 3 was rolled 113 times 4 was rolled 75 times 5 was rolled 112 times 6 was rolled 97 times Average roll : 3.617 Median : 4.000 Variance : 2.503 Standard Deviation : 1.582 Total rolls : 559 Germans Combat 1 was rolled 95 times 2 was rolled 106 times 3 was rolled 120 times 4 was rolled 109 times 5 was rolled 99 times 6 was rolled 116 times Average roll : 3.557 Median : 4.000 Variance : 0.717 Standard Deviation : 0.847 Total rolls : 645 British Combat 1 was rolled 61 times 2 was rolled 75 times 3 was rolled 69 times 4 was rolled 71 times 5 was rolled 63 times 6 was rolled 71 times Average roll : 3.520 Median : 3.500 Variance : 0.346 Standard Deviation : 0.588 Total rolls : 410 Italians Combat 1 was rolled 35 times 2 was rolled 33 times 3 was rolled 43 times 4 was rolled 31 times 5 was rolled 43 times 6 was rolled 44 times Average roll : 3.638 Median : 4.000 Variance : 0.740 Standard Deviation : 0.861 Total rolls : 229 Americans Combat 1 was rolled 44 times 2 was rolled 48 times 3 was rolled 61 times 4 was rolled 47 times 5 was rolled 41 times 6 was rolled 50 times Average roll : 3.491 Median : 3.000 Variance : 0.819 Standard Deviation : 0.905 Total rolls : 291 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 83 times 2 was rolled 79 times 3 was rolled 113 times 4 was rolled 75 times 5 was rolled 112 times 6 was rolled 97 times Average roll : 3.617 Median : 4.000 Variance : 2.503 Standard Deviation : 1.582 Total rolls : 559 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 9 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 6 times 5 was rolled 6 times 6 was rolled 10 times Average roll : 3.511 Median : 3.000 Variance : 0.453 Standard Deviation : 0.673 Total rolls : 47 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 14 times 2 was rolled 31 times 3 was rolled 33 times 4 was rolled 30 times 5 was rolled 32 times 6 was rolled 47 times Average roll : 3.941 Median : 4.000 Variance : 2.961 Standard Deviation : 1.721 Total rolls : 187 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 9 times 5 was rolled 5 times 6 was rolled 4 times Average roll : 3.516 Median : 4.000 Variance : 1.028 Standard Deviation : 1.014 Total rolls : 31 Russians Combat 1 was rolled 87 times 2 was rolled 96 times 3 was rolled 64 times 4 was rolled 86 times 5 was rolled 70 times 6 was rolled 78 times Average roll : 3.395 Median : 3.000 Variance : 1.460 Standard Deviation : 1.208 Total rolls : 481
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holy rolling in Amur… i was almost 80% to win…
your guys were like… nah… 5 singles… just sniped me out of the sky, haha
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your russians are on fire…
rolled 4.00 during their turn on attack, and above 4.00 on defense… very nice
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 bombers, 3 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 2 fighters moved from 92 Sea Zone to 93 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Morocco to Tunisia 1 mech_infantry moved from Tobruk to Egypt 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to 19 Sea Zone 1 fighter moved from 7 Sea Zone to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 2 bombers moved from Northern Territory to 37 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 armour moved from Java to 42 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 armour moved from 44 Sea Zone to Celebes 1 armour moved from Java to 42 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 armour moved from 43 Sea Zone to Borneo 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 42 Sea Zone to 43 Sea Zone 1 bomber moved from India to Yunnan 1 bomber moved from 37 Sea Zone to Shan State 1 bomber moved from Hawaiian Islands to Korea Combat - Americans Battle in 5 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Battle in 19 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Battle in Sumatra Battle in Korea Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Korea, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Americans win, taking Holland Belgium from Germans, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 93 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Normandy Bordeaux Americans attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 6 Sea Zone Americans attack with 2 bombers and 1 fighter Japanese defend with 1 destroyer, 2 submarines and 1 transport 2 submarines owned by the Japanese Submerged Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 43 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport in 43 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Borneo Non Combat Move - Americans 1 bomber moved from Shan State to India 1 bomber moved from 37 Sea Zone to India 1 fighter moved from 19 Sea Zone to Amur 2 bombers moved from 6 Sea Zone to Amur 1 fighter moved from 6 Sea Zone to Amur 1 bomber moved from Korea to Amur 1 submarine moved from 7 Sea Zone to 19 Sea Zone 1 carrier, 2 destroyers and 7 submarines moved from 7 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from 2 Sea Zone to Alaska 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Central United States to Eastern United States 1 submarine moved from 99 Sea Zone to 94 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry and 2 mech_infantrys placed in Central United States 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 2 bombers placed in Western United States 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : -0.17 Americans : -3.17 Japanese : -1.00
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Combat - Chinese Chinese creates battle in territory Kweichow Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 3 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 4 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 5 : 2/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -2.67
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 bombers, 3 destroyers, 2 infantry, 2 mech_infantrys, 1 submarine and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 2 fighters moved from 92 Sea Zone to 93 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 mech_infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Morocco to Tunisia 1 mech_infantry moved from Tobruk to Egypt 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 7 Sea Zone to 5 Sea Zone 1 fighter moved from 7 Sea Zone to 19 Sea Zone 1 fighter moved from 7 Sea Zone to 6 Sea Zone 2 bombers moved from Western United States to 6 Sea Zone 2 bombers moved from Northern Territory to 37 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 armour moved from Java to 42 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 armour moved from 44 Sea Zone to Celebes 1 armour moved from Java to 42 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 armour moved from 43 Sea Zone to Borneo 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 6 fighters moved from 42 Sea Zone to 43 Sea Zone 1 bomber moved from India to Yunnan 1 bomber moved from 37 Sea Zone to Shan State 1 bomber moved from Hawaiian Islands to Korea Combat - Americans Battle in 5 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 5 Sea Zone Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Battle in 19 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Battle in Sumatra Battle in Korea Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Korea, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea Americans win, taking Holland Belgium from Germans, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Shan State, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Yunnan, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 37 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 93 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 93 Sea Zone Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Normandy Bordeaux Americans attack with 1 artillery and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 6 Sea Zone Americans attack with 2 bombers and 1 fighter Japanese defend with 1 destroyer, 2 submarines and 1 transport 2 submarines owned by the Japanese Submerged Americans roll dice for 2 bombers and 1 fighter in 6 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone 1 transport owned by the Japanese lost in 6 Sea Zone Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in 43 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport in 43 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 43 Sea Zone Americans win, taking 43 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters and 1 transport remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Borneo Non Combat Move - Americans 1 bomber moved from Shan State to India 1 bomber moved from 37 Sea Zone to India 1 fighter moved from 19 Sea Zone to Amur 2 bombers moved from 6 Sea Zone to Amur 1 fighter moved from 6 Sea Zone to Amur 1 bomber moved from Korea to Amur 1 submarine moved from 7 Sea Zone to 19 Sea Zone 1 carrier, 2 destroyers and 7 submarines moved from 7 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from 2 Sea Zone to Alaska 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 2 fighters moved from 93 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Central United States to Eastern United States 1 submarine moved from 99 Sea Zone to 94 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry and 2 mech_infantrys placed in Central United States 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 2 bombers placed in Western United States 2 destroyers placed in 101 Sea Zone Turn Complete - Americans Americans collect 68 PUs; end with 68 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Combat - Chinese Chinese creates battle in territory Kweichow Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter and 1 tactical_bomber Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 3 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 4 : 0/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 5 : 2/2 hits, 1.17 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 6x factory_major; Remaining resources: 0 PUs; UK_Pacific buy nothing; Remaining resources: 0 PUs; Combat Move - British 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 2 infantry moved from Morocco to 92 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France 1 fighter moved from Egypt to Gibraltar 3 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 2 mech_infantrys moved from Eastern Persia to India 3 artilleries moved from India to Burma 1 infantry moved from India to Burma 1 mech_infantry moved from Northwest Persia to Eastern Persia 1 mech_infantry moved from Persia to Turkmenistan Russians take Turkmenistan from Japanese 3 armour and 3 mech_infantrys moved from Iraq to Eastern Persia 5 infantry moved from Iraq to Persia 2 infantry moved from Syria to Iraq 3 infantry moved from Trans-Jordan to Iraq 1 armour moved from Syria to Persia 1 armour moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Alexandria to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo Combat - British Battle in Southern France British attack with 1 artillery and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France British win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Yunnan British attack with 3 infantry Japanese defend with 1 infantry British roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - British 2 armour and 1 mech_infantry placed in Persia 3 mech_infantrys placed in Iraq 1 fighter and 2 mech_infantrys placed in Egypt Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : -0.17 British : 1.67 Americans : -3.17 Chinese : -0.67 Japanese : -4.00
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from Southern Italy to 93 Sea Zone 3 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France Combat - Italians Battle in 93 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 2 transports; Americans defend with 1 destroyer Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 2 transports in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 93 Sea Zone 2 transports owned by the British lost in 93 Sea Zone Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians win, taking 93 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer Casualties for British: 2 transports Battle in Southern France Italians attack with 1 fighter and 3 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 2/4 hits, 1.00 expected hits British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 2 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 2 fighters moved from 93 Sea Zone to Southern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : 1.00
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry Northern Italy : 1 factory_major and 2 mech_infantrys Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry 93 Sea Zone : 1 flag, 1 submarine Crete : 1 flag 97 Sea Zone : 4 destroyers and 5 submarines
Production/PUs Summary :
Germans : 42 / 64 Russians : 29 / 49 Japanese : 46 / 62 Americans : 68 / 103 Chinese : 4 / 3 British : 40 / 49 UK_Pacific : 11 / 11 Italians : 11 / 11 ANZAC : 10 / 16 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 454 times 2 was rolled 508 times 3 was rolled 536 times 4 was rolled 493 times 5 was rolled 500 times 6 was rolled 540 times Average roll : 3.560 Median : 4.000 Variance : 1.639 Standard Deviation : 1.280 Total rolls : 3031 Null / Other 1 was rolled 5 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 8 times Average roll : 3.674 Median : 4.000 Variance : 0.252 Standard Deviation : 0.502 Total rolls : 46 Germans Combat 1 was rolled 96 times 2 was rolled 106 times 3 was rolled 120 times 4 was rolled 111 times 5 was rolled 99 times 6 was rolled 116 times Average roll : 3.554 Median : 4.000 Variance : 0.689 Standard Deviation : 0.830 Total rolls : 648 British Combat 1 was rolled 63 times 2 was rolled 78 times 3 was rolled 71 times 4 was rolled 72 times 5 was rolled 64 times 6 was rolled 71 times Average roll : 3.499 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 419 Italians Combat 1 was rolled 37 times 2 was rolled 34 times 3 was rolled 44 times 4 was rolled 32 times 5 was rolled 45 times 6 was rolled 46 times Average roll : 3.639 Median : 4.000 Variance : 0.782 Standard Deviation : 0.884 Total rolls : 238 Americans Combat 1 was rolled 47 times 2 was rolled 54 times 3 was rolled 62 times 4 was rolled 50 times 5 was rolled 48 times 6 was rolled 57 times Average roll : 3.531 Median : 3.000 Variance : 0.530 Standard Deviation : 0.728 Total rolls : 318 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 84 times 2 was rolled 81 times 3 was rolled 114 times 4 was rolled 77 times 5 was rolled 116 times 6 was rolled 100 times Average roll : 3.629 Median : 4.000 Variance : 2.570 Standard Deviation : 1.603 Total rolls : 572 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 9 times 2 was rolled 6 times 3 was rolled 10 times 4 was rolled 6 times 5 was rolled 6 times 6 was rolled 10 times Average roll : 3.511 Median : 3.000 Variance : 0.453 Standard Deviation : 0.673 Total rolls : 47 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 14 times 2 was rolled 32 times 3 was rolled 34 times 4 was rolled 31 times 5 was rolled 32 times 6 was rolled 48 times Average roll : 3.937 Median : 4.000 Variance : 3.078 Standard Deviation : 1.754 Total rolls : 191 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.379 Median : 4.000 Variance : 1.244 Standard Deviation : 1.115 Total rolls : 29 Russians Combat 1 was rolled 87 times 2 was rolled 96 times 3 was rolled 64 times 4 was rolled 86 times 5 was rolled 70 times 6 was rolled 78 times Average roll : 3.395 Median : 3.000 Variance : 1.460 Standard Deviation : 1.208 Total rolls : 481
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 3 mech_infantrys in Malaya, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 2 artilleries in Malaya, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Malaya, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Malaya, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Malaya Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 artilleries and 2 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 34 Sea Zone to 43 Sea Zone 1 carrier and 2 fighters moved from 33 Sea Zone to 43 Sea Zone 1 destroyer moved from 45 Sea Zone to 43 Sea Zone 2 submarines moved from 54 Sea Zone to 43 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 1.67
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys ANZAC roll dice for 2 artilleries and 2 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 3 mech_infantrys in Malaya, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya ANZAC roll dice for 2 artilleries in Malaya, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Malaya, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya ANZAC roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery in Malaya, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Malaya Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 artilleries and 2 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - ANZAC 1 destroyer and 1 submarine moved from 34 Sea Zone to 43 Sea Zone 1 carrier and 2 fighters moved from 33 Sea Zone to 43 Sea Zone 1 destroyer moved from 45 Sea Zone to 43 Sea Zone 2 submarines moved from 54 Sea Zone to 43 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 armour and 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 2 infantry moved from Scotland to United Kingdom Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 1.67
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 10 infantry moved from Poland to Eastern Poland 2 artilleries moved from Baltic States to Eastern Poland 2 fighters moved from Western Germany to Eastern Poland 3 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to 110 Sea Zone 1 marine moved from Western Germany to France 2 infantry moved from Western Germany to France 1 carrier, 2 cruisers and 8 transports moved from 127 Sea Zone to 112 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 110 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Holland Belgium Germans attack with 3 infantry Americans defend with 1 mech_infantry Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits, 0.50 expected hits Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Eastern Poland Germans attack with 2 artilleries, 2 fighters and 10 infantry Russians defend with 3 artilleries and 8 infantry Germans roll dice for 2 artilleries, 2 fighters and 10 infantry in Eastern Poland, round 2 : 4/14 hits, 3.67 expected hits Russians roll dice for 3 artilleries and 8 infantry in Eastern Poland, round 2 : 5/11 hits, 3.67 expected hits 4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 2 artilleries, 2 fighters and 5 infantry in Eastern Poland, round 3 : 2/9 hits, 2.83 expected hits Russians roll dice for 3 artilleries and 4 infantry in Eastern Poland, round 3 : 4/7 hits, 2.33 expected hits 2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Eastern Poland, round 4 : 3/5 hits, 2.00 expected hits Russians roll dice for 3 artilleries and 2 infantry in Eastern Poland, round 4 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 2 artilleries and 2 fighters in Eastern Poland, round 5 : 3/4 hits, 1.67 expected hits Russians roll dice for 2 artilleries in Eastern Poland, round 5 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 1 artillery and 10 infantry Casualties for Russians: 3 artilleries and 8 infantry Non Combat Move - Germans 2 fighters moved from Eastern Poland to Novgorod 1 fighter moved from 110 Sea Zone to Western Germany 2 infantry moved from Germany to Poland 8 infantry moved from Germany to Slovakia Hungary 2 aaGuns moved from Romania to Slovakia Hungary Place Units - Germans 1 armour, 2 infantry and 7 mech_infantrys placed in Germany 3 infantry placed in Novgorod 3 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 2.33 Americans : -0.33 Russians : 2.67
Territory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 5 infantry and 1 marine Slovakia Hungary : 2 aaGuns and 8 infantry Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry Romania : 1 aaGun Poland : 2 infantry Germany : 1 armour, 1 factory_major, 2 infantry and 7 mech_infantrys Holland Belgium : 3 infantry Karelia : 1 flag Baltic States : 1 flag Eastern Poland : 1 flag, 1 artillery Novgorod : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry 112 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer and 8 transports 119 Sea Zone : 1 flag Bulgaria : 1 flag Greece : 1 flag Yugoslavia : 1 flag Finland : 1 flag
Production/PUs Summary :
Germans : 46 / 58 Russians : 28 / 49 Japanese : 46 / 62 Americans : 65 / 103 Chinese : 4 / 3 British : 40 / 49 UK_Pacific : 11 / 11 Italians : 11 / 11 ANZAC : 10 / 16 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 471 times 2 was rolled 517 times 3 was rolled 546 times 4 was rolled 501 times 5 was rolled 517 times 6 was rolled 555 times Average roll : 3.560 Median : 4.000 Variance : 1.498 Standard Deviation : 1.224 Total rolls : 3107 Null / Other 1 was rolled 5 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 8 times Average roll : 3.674 Median : 4.000 Variance : 0.252 Standard Deviation : 0.502 Total rolls : 46 Germans Combat 1 was rolled 101 times 2 was rolled 110 times 3 was rolled 127 times 4 was rolled 116 times 5 was rolled 106 times 6 was rolled 123 times Average roll : 3.564 Median : 4.000 Variance : 0.737 Standard Deviation : 0.859 Total rolls : 683 British Combat 1 was rolled 63 times 2 was rolled 78 times 3 was rolled 71 times 4 was rolled 72 times 5 was rolled 64 times 6 was rolled 71 times Average roll : 3.499 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 419 Italians Combat 1 was rolled 37 times 2 was rolled 34 times 3 was rolled 44 times 4 was rolled 32 times 5 was rolled 45 times 6 was rolled 46 times Average roll : 3.639 Median : 4.000 Variance : 0.782 Standard Deviation : 0.884 Total rolls : 238 Americans Combat 1 was rolled 47 times 2 was rolled 54 times 3 was rolled 63 times 4 was rolled 50 times 5 was rolled 48 times 6 was rolled 57 times Average roll : 3.530 Median : 3.000 Variance : 0.588 Standard Deviation : 0.767 Total rolls : 319 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 87 times 2 was rolled 82 times 3 was rolled 114 times 4 was rolled 77 times 5 was rolled 117 times 6 was rolled 102 times Average roll : 3.623 Median : 4.000 Variance : 2.487 Standard Deviation : 1.577 Total rolls : 579 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 12 times 4 was rolled 8 times 5 was rolled 7 times 6 was rolled 11 times Average roll : 3.509 Median : 3.000 Variance : 0.423 Standard Deviation : 0.650 Total rolls : 55 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 14 times 2 was rolled 32 times 3 was rolled 34 times 4 was rolled 31 times 5 was rolled 32 times 6 was rolled 48 times Average roll : 3.937 Median : 4.000 Variance : 3.078 Standard Deviation : 1.754 Total rolls : 191 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.379 Median : 4.000 Variance : 1.244 Standard Deviation : 1.115 Total rolls : 29 Russians Combat 1 was rolled 95 times 2 was rolled 99 times 3 was rolled 64 times 4 was rolled 87 times 5 was rolled 78 times 6 was rolled 83 times Average roll : 3.401 Median : 3.000 Variance : 1.567 Standard Deviation : 1.252 Total rolls : 506
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery moved from Kansu to Suiyuyan 1 artillery moved from Kansu to Shensi 1 infantry moved from Kansu to Suiyuyan 1 artillery moved from Tsinghai to Shensi 1 armour moved from Sikang to Szechwan 1 artillery and 2 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Bessarabia to Romania 1 armour moved from Belarus to Baltic States Russians take Baltic States from Germans 1 artillery and 3 infantry moved from Belarus to Eastern Poland 2 artilleries and 12 infantry moved from Bessarabia to Eastern Poland 1 armour moved from Baltic States to Eastern Poland 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 infantry moved from Amur to Siberia Russians take Siberia from Japanese 1 infantry moved from Amur to Sakha Russians take Sakha from Japanese Combat - Russians Battle in Romania Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Eastern Poland Russians attack with 1 armour, 4 artilleries and 17 infantry Germans defend with 1 artillery Russians roll dice for 1 armour, 4 artilleries and 17 infantry in Eastern Poland, round 2 : 7/22 hits, 5.33 expected hits Germans roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 armour, 4 artilleries and 16 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Shensi Russians attack with 2 artilleries Japanese defend with 1 mech_infantry Russians roll dice for 2 artilleries in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Szechwan Russians attack with 1 armour Japanese defend with 1 armour Russians roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Szechwan Japanese win with 1 armour remaining. Battle score for attacker is -6 Casualties for Russians: 1 armour Battle in Suiyuyan Russians attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Suiyuyan, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Russians win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Russians 1 artillery and 2 infantry moved from Samara to Kazakhstan 1 armour moved from Novosibirsk to Yenisey 2 infantry moved from Archangel to Belarus 1 artillery and 2 infantry moved from Smolensk to Belarus 1 aaGun moved from Western Ukraine to Eastern Poland 1 aaGun moved from Ukraine to Western Ukraine 1 artillery and 2 infantry moved from Ukraine to Western Ukraine 1 artillery and 2 infantry moved from Volgograd to Kazakhstan 1 artillery and 2 infantry moved from Novosibirsk to Timguska 1 artillery and 2 infantry moved from Bryansk to Belarus 6 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Bryansk Place Units - Russians 3 armour placed in Ukraine 3 mech_infantrys placed in Russia 3 infantry placed in Volgograd 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,4,5 Russians collect 38 PUs; end with 38 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 2.17 Japanese : -0.50
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery, 2 bombers, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 mech_infantrys moved from Jehol to Suiyuyan 1 mech_infantry moved from Hopei to Shensi 1 mech_infantry moved from Anhwe to Shensi 1 fighter moved from Kweichow to Shensi 1 tactical_bomber moved from Kweichow to Suiyuyan 1 armour moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 armour moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 infantry and 1 mech_infantry moved from Manchuria to Korea 1 bomber moved from French Indo China to 37 Sea Zone 1 bomber moved from French Indo China to 44 Sea Zone 1 submarine moved from 75 Sea Zone to 41 Sea Zone 1 mech_infantry moved from French Indo China to 36 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 4 fighters, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 33 Sea Zone 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 submarines moved from 6 Sea Zone to 2 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 bomber ANZAC defend with 2 transports 2 transports owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for ANZAC: 2 transports Battle in Caroline Islands Battle in 44 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking Caroline Islands from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 41 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Suiyuyan Japanese attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Shensi Japanese attack with 1 fighter and 2 mech_infantrys Russians defend with 2 artilleries Japanese roll dice for 1 fighter and 2 mech_infantrys in Shensi, round 2 : 2/3 hits, 0.83 expected hits Chinese roll dice for 2 artilleries in Shensi, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Russians lost in Shensi Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 2 mech_infantrys Casualties for Russians: 2 artilleries Battle in 2 Sea Zone Japanese attack with 2 submarines Americans defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 2 submarines in 2 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 2 Sea Zone Japanese roll dice for 1 submarine in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 2 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 2 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 2 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 2 Sea Zone Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -12 Casualties for Japanese: 2 submarines Battle in Korea Japanese attack with 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 infantry and 1 mech_infantry in Korea, round 2 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 fighter moved from Shensi to French Indo China 1 tactical_bomber moved from Suiyuyan to Anhwe 3 armour moved from Kiangsu to Hunan 1 bomber moved from 37 Sea Zone to French Indo China 1 bomber moved from 44 Sea Zone to French Indo China Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu 2 bombers and 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5,4,4,4,4,5,5,6,4,1,2,3,1,2 Japanese collect 36 PUs (10 lost to blockades); end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans : 1.00 Chinese : 1.33 Russians : -0.33 Japanese : 1.67
Territory Summary for Japanese :
Caroline Islands : 1 airfield, 1 harbour and 1 mech_infantry Shantung : 1 flag Kwangsi : 1 flag Korea : 1 infantry and 1 mech_infantry Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 2 infantry Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry Jehol : 1 flag Manchuria : 1 flag Hainan : 1 harbour Suiyuyan : 1 flag, 1 mech_infantry Kweichow : 1 flag Hunan : 1 flag, 3 armour and 1 mech_infantry Hopei : 1 flag Tsinghai : 1 flag, 1 armour Szechwan : 1 flag Chahar : 1 flag, 1 mech_infantry Sikang : 1 flag Anhwe : 1 flag, 1 tactical_bomber Malaya : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry Kwangtung : 1 flag, 1 harbour Guam : 1 flag, 1 airfield and 2 infantry Soviet Far East : 1 flag Yakut S.S.R. : 1 flag, 1 armour Buryatia : 1 flag French Indo China : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter, 3 infantry and 2 mech_infantrys 41 Sea Zone : 1 flag, 1 submarine 44 Sea Zone : 1 flag 33 Sea Zone : 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 1 transport 37 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 41 / 58 Russians : 34 / 53 Japanese : 46 / 39 Americans : 65 / 103 Chinese : 3 / 3 British : 40 / 49 UK_Pacific : 11 / 11 Italians : 11 / 11 ANZAC : 10 / 16 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 533 times 2 was rolled 575 times 3 was rolled 616 times 4 was rolled 563 times 5 was rolled 576 times 6 was rolled 614 times Average roll : 3.551 Median : 4.000 Variance : 1.435 Standard Deviation : 1.198 Total rolls : 3477 Null / Other 1 was rolled 52 times 2 was rolled 56 times 3 was rolled 64 times 4 was rolled 55 times 5 was rolled 53 times 6 was rolled 60 times Average roll : 3.532 Median : 3.000 Variance : 0.305 Standard Deviation : 0.552 Total rolls : 340 Germans Combat 1 was rolled 101 times 2 was rolled 111 times 3 was rolled 127 times 4 was rolled 116 times 5 was rolled 106 times 6 was rolled 123 times Average roll : 3.561 Median : 4.000 Variance : 0.726 Standard Deviation : 0.852 Total rolls : 684 British Combat 1 was rolled 63 times 2 was rolled 78 times 3 was rolled 71 times 4 was rolled 72 times 5 was rolled 64 times 6 was rolled 71 times Average roll : 3.499 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 419 Italians Combat 1 was rolled 37 times 2 was rolled 34 times 3 was rolled 44 times 4 was rolled 32 times 5 was rolled 45 times 6 was rolled 46 times Average roll : 3.639 Median : 4.000 Variance : 0.782 Standard Deviation : 0.884 Total rolls : 238 Americans Combat 1 was rolled 52 times 2 was rolled 56 times 3 was rolled 64 times 4 was rolled 55 times 5 was rolled 53 times 6 was rolled 60 times Average roll : 3.532 Median : 3.000 Variance : 0.305 Standard Deviation : 0.552 Total rolls : 340 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 90 times 2 was rolled 84 times 3 was rolled 120 times 4 was rolled 80 times 5 was rolled 122 times 6 was rolled 102 times Average roll : 3.612 Median : 4.000 Variance : 2.753 Standard Deviation : 1.659 Total rolls : 598 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 12 times 4 was rolled 8 times 5 was rolled 7 times 6 was rolled 11 times Average roll : 3.509 Median : 3.000 Variance : 0.423 Standard Deviation : 0.650 Total rolls : 55 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 15 times 2 was rolled 34 times 3 was rolled 35 times 4 was rolled 32 times 5 was rolled 32 times 6 was rolled 48 times Average roll : 3.898 Median : 4.000 Variance : 2.848 Standard Deviation : 1.688 Total rolls : 196 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 2 times 4 was rolled 9 times 5 was rolled 4 times 6 was rolled 3 times Average roll : 3.379 Median : 4.000 Variance : 1.244 Standard Deviation : 1.115 Total rolls : 29 Russians Combat 1 was rolled 101 times 2 was rolled 103 times 3 was rolled 69 times 4 was rolled 93 times 5 was rolled 83 times 6 was rolled 87 times Average roll : 3.401 Median : 3.000 Variance : 1.487 Standard Deviation : 1.219 Total rolls : 536