NO scramble.
Weddingsinger (Axis) vs SixUnder (Allies), BM3, no bid, G40
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 2 artilleries, 3 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 2 PUs; Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 89 Sea Zone 1 submarine moved from 101 Sea Zone to 86 Sea Zone 1 marine moved from Eastern United States to 101 Sea Zone 2 fighters moved from 10 Sea Zone to Southeast Mexico 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 artillery and 1 infantry moved from 64 Sea Zone to Southeast Mexico 1 cruiser and 1 marine moved from 101 Sea Zone to 89 Sea Zone 1 marine moved from 89 Sea Zone to West Indies 2 fighters moved from 101 Sea Zone to West Indies 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to Queensland 1 bomber moved from Queensland to 62 Sea Zone 1 bomber moved from Queensland to 37 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 86 Sea Zone Americans attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 86 Sea Zone Americans roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 89 Sea Zone Americans attack with 1 cruiser and 1 destroyer Germans defend with 2 transports 2 transports owned by the Germans lost in 89 Sea Zone Americans win, taking 89 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 14 Casualties for Germans: 2 transports Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 62 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 62 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Southeast Mexico Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southeast Mexico, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Southeast Mexico, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southeast Mexico Americans roll dice for 1 artillery and 2 fighters in Southeast Mexico, round 3 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Southeast Mexico, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Southeast Mexico Americans win, taking Southeast Mexico from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in West Indies Americans attack with 2 fighters and 1 marine Germans defend with 1 artillery and 1 infantry Americans roll dice for 2 fighters and 1 marine in West Indies, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in West Indies, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in West Indies Americans win, taking West Indies from Germans with 1 fighter and 1 marine remaining. Battle score for attacker is -3 Casualties for Americans: 1 fighter Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from West Indies to 101 Sea Zone 1 fighter moved from Southeast Mexico to 101 Sea Zone 1 fighter moved from Southeast Mexico to Eastern United States 1 bomber moved from 37 Sea Zone to Western Australia 1 bomber moved from 62 Sea Zone to Queensland Place Units - Americans 2 destroyers and 2 submarines placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 2 armour and 1 bomber; Remaining resources: 2 PUs; Combat Move - British 1 tactical_bomber moved from Union of South Africa to 72 Sea Zone 1 fighter moved from Gibraltar to Morocco Combat - British Battle in 72 Sea Zone British attack with 1 tactical_bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 72 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Morocco British attack with 1 fighter Italians defend with 2 bombers British roll dice for 1 fighter in Morocco, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 bombers in Morocco, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 fighter in Morocco, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 2 bombers in Morocco, round 3 : 0/2 hits, 0.33 expected hits 1 bomber owned by the Italians lost in Morocco British roll dice for 1 fighter in Morocco, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 bomber in Morocco, round 4 : 1/1 hits, 0.17 expected hits 1 fighter owned by the British lost in Morocco Italians win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 bomber Casualties for British: 1 fighter Non Combat Move - British 1 tactical_bomber moved from 72 Sea Zone to Union of South Africa Place Units - British 2 armour and 1 bomber placed in Union of South Africa Turn Complete - British British collect 24 PUs; end with 26 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33 British : -0.50 Italians : 0.17 Americans : 1.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Marshall Islands : 1 flag Ceylon : 1 harbour Queensland : 2 bombers and 2 fighters Western Australia : 1 bomber Wake Island : 1 airfield Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry Midway : 1 airfield and 1 harbour 26 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 2 submarines and 1 transport 25 Sea Zone : 1 destroyer West Indies : 1 marine Central United States : 2 aaGuns and 1 factory_major Southeast Mexico : 1 artillery Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry Iceland : 1 airfield and 1 harbour Quebec : 1 factory_minor Gibraltar : 1 airfield, 5 artilleries, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry New Brunswick Nova Scotia : 1 harbour Union of South Africa : 2 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber Scotland : 1 airfield United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 3 mech_infantrys Italian Somaliland : 1 flag Ethiopia : 1 flag Russia : 2 fighters 123 Sea Zone : 1 submarine 106 Sea Zone : 1 flag 86 Sea Zone : 1 submarine 89 Sea Zone : 1 flag, 1 cruiser and 1 destroyer 64 Sea Zone : 1 transport 101 Sea Zone : 1 carrier, 4 destroyers, 2 fighters, 2 submarines and 4 transports 79 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 56 / 95 Russians : 7 / 8 Japanese : 86 / 113 Americans : 50 / 72 Chinese : 0 / 2 British : 24 / 26 UK_Pacific : 0 / 0 Italians : 31 / 52 ANZAC : 8 / 0 French : 3 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 532 times 2 was rolled 535 times 3 was rolled 515 times 4 was rolled 545 times 5 was rolled 526 times 6 was rolled 524 times Average roll : 3.494 Median : 4.000 Variance : 0.167 Standard Deviation : 0.408 Total rolls : 3177 Null / Other 1 was rolled 4 times 2 was rolled 7 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 5 times 6 was rolled 7 times Average roll : 3.632 Median : 4.000 Variance : 0.306 Standard Deviation : 0.553 Total rolls : 38 Germans Combat 1 was rolled 112 times 2 was rolled 111 times 3 was rolled 111 times 4 was rolled 121 times 5 was rolled 120 times 6 was rolled 107 times Average roll : 3.509 Median : 4.000 Variance : 0.228 Standard Deviation : 0.478 Total rolls : 682 British Combat 1 was rolled 47 times 2 was rolled 52 times 3 was rolled 51 times 4 was rolled 58 times 5 was rolled 50 times 6 was rolled 76 times Average roll : 3.719 Median : 4.000 Variance : 1.686 Standard Deviation : 1.298 Total rolls : 334 Italians Combat 1 was rolled 44 times 2 was rolled 44 times 3 was rolled 43 times 4 was rolled 60 times 5 was rolled 51 times 6 was rolled 55 times Average roll : 3.657 Median : 4.000 Variance : 0.829 Standard Deviation : 0.911 Total rolls : 297 Americans Combat 1 was rolled 61 times 2 was rolled 47 times 3 was rolled 50 times 4 was rolled 60 times 5 was rolled 52 times 6 was rolled 52 times Average roll : 3.469 Median : 4.000 Variance : 0.490 Standard Deviation : 0.700 Total rolls : 322 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Japanese Combat 1 was rolled 147 times 2 was rolled 129 times 3 was rolled 139 times 4 was rolled 126 times 5 was rolled 125 times 6 was rolled 115 times Average roll : 3.382 Median : 3.000 Variance : 0.816 Standard Deviation : 0.904 Total rolls : 781 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.712 Median : 4.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 66 ANZAC Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 9 times 4 was rolled 3 times 5 was rolled 6 times Average roll : 3.160 Median : 3.000 Variance : 1.951 Standard Deviation : 1.397 Total rolls : 25 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.143 Median : 2.500 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 15 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.512 Median : 4.000 Variance : 0.145 Standard Deviation : 0.380 Total rolls : 84 UK_Pacific Combat 1 was rolled 15 times 2 was rolled 21 times 3 was rolled 12 times 4 was rolled 16 times 5 was rolled 23 times 6 was rolled 13 times Average roll : 3.500 Median : 4.000 Variance : 0.983 Standard Deviation : 0.992 Total rolls : 100 Russians Combat 1 was rolled 71 times 2 was rolled 96 times 3 was rolled 63 times 4 was rolled 61 times 5 was rolled 63 times 6 was rolled 70 times Average roll : 3.375 Median : 3.000 Variance : 2.017 Standard Deviation : 1.420 Total rolls : 424
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TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 2 armour, 3 bombers and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 5 infantry moved from Northern Italy to 95 Sea Zone 7 artilleries, 7 infantry and 7 transports moved from 95 Sea Zone to 92 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 2 marines and 1 submarine moved from 95 Sea Zone to 92 Sea Zone 7 artilleries, 7 infantry and 2 marines moved from 92 Sea Zone to Gibraltar 1 bomber moved from Morocco to Gibraltar 2 bombers moved from Southern Italy to Gibraltar 1 armour moved from French Equatorial Africa to French West Africa Italians take Nigeria from British Italians take French West Africa from French 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo Italians take Belgian Congo from British 1 armour moved from Egypt to Ethiopia Italians take Ethiopia from British 2 armour moved from Egypt to Belgian Congo 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo Combat - Italians Battle in Gibraltar Italians attack with 7 artilleries, 3 bombers, 7 infantry and 2 marines British defend with 1 airfield and 1 harbour; Americans defend with 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 7 artilleries, 3 bombers, 7 infantry and 2 marines in Gibraltar, round 2 : 9/19 hits, 7.33 expected hits British roll dice for 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/12 hits, 4.33 expected hits 5 infantry owned by the Americans, 4 artilleries owned by the Americans, 3 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Gibraltar Italians roll dice for 7 artilleries, 3 bombers, 4 infantry and 2 marines in Gibraltar, round 3 : 7/16 hits, 6.33 expected hits British roll dice for 1 artillery and 1 fighter in Gibraltar, round 3 : 2/2 hits, 1.00 expected hits 1 fighter owned by the Americans, 1 artillery owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 7 artilleries, 3 bombers, 2 infantry and 2 marines remaining. Battle score for attacker is 34 Casualties for Italians: 5 infantry Casualties for Americans: 5 artilleries, 1 fighter, 5 infantry and 1 mech_infantry Non Combat Move - Italians 1 artillery moved from Trans-Jordan to Egypt 3 bombers moved from Gibraltar to Morocco Place Units - Italians 2 armour and 1 mech_infantry placed in Egypt 3 bombers placed in Southern Italy Turn Complete - Italians Italians collect 35 PUs; end with 35 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 42 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 47 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 50 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Italians : 2.17 British : -0.33
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to New South Wales 1 infantry moved from Queensland to New South Wales 1 fighter moved from Queensland to New South Wales Combat - ANZAC Battle in New South Wales ANZAC attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in New South Wales, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in New South Wales ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in New South Wales, round 3 : 0/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in New South Wales, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in New South Wales, round 4 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in New South Wales, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in New South Wales ANZAC win, taking New South Wales from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 aaGun moved from Queensland to New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4,4,4,2,2,1,6,5,3,2,2,1,5,2,4,2,5,6,6,2,1,5,2 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : -1.33
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Production/PUs Summary :
Germans : 56 / 95 Russians : 7 / 8 Japanese : 84 / 113 Americans : 50 / 72 Chinese : 0 / 2 British : 21 / 26 UK_Pacific : 0 / 0 Italians : 35 / 55 ANZAC : 10 / 11 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 692 times 2 was rolled 686 times 3 was rolled 658 times 4 was rolled 683 times 5 was rolled 671 times 6 was rolled 649 times Average roll : 3.471 Median : 3.000 Variance : 0.355 Standard Deviation : 0.596 Total rolls : 4039 Null / Other 1 was rolled 150 times 2 was rolled 137 times 3 was rolled 141 times 4 was rolled 132 times 5 was rolled 131 times 6 was rolled 118 times Average roll : 3.384 Median : 3.000 Variance : 0.716 Standard Deviation : 0.846 Total rolls : 809 Germans Combat 1 was rolled 112 times 2 was rolled 111 times 3 was rolled 111 times 4 was rolled 121 times 5 was rolled 120 times 6 was rolled 107 times Average roll : 3.509 Median : 4.000 Variance : 0.228 Standard Deviation : 0.478 Total rolls : 682 British Combat 1 was rolled 50 times 2 was rolled 54 times 3 was rolled 51 times 4 was rolled 61 times 5 was rolled 51 times 6 was rolled 81 times Average roll : 3.724 Median : 4.000 Variance : 2.063 Standard Deviation : 1.436 Total rolls : 348 Italians Combat 1 was rolled 51 times 2 was rolled 53 times 3 was rolled 47 times 4 was rolled 63 times 5 was rolled 60 times 6 was rolled 60 times Average roll : 3.623 Median : 4.000 Variance : 0.587 Standard Deviation : 0.766 Total rolls : 334 Americans Combat 1 was rolled 61 times 2 was rolled 47 times 3 was rolled 50 times 4 was rolled 60 times 5 was rolled 52 times 6 was rolled 52 times Average roll : 3.469 Median : 4.000 Variance : 0.490 Standard Deviation : 0.700 Total rolls : 322 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Japanese Combat 1 was rolled 150 times 2 was rolled 137 times 3 was rolled 141 times 4 was rolled 132 times 5 was rolled 131 times 6 was rolled 118 times Average roll : 3.384 Median : 3.000 Variance : 0.716 Standard Deviation : 0.846 Total rolls : 809 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.712 Median : 4.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 66 ANZAC Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 12 times 4 was rolled 5 times 5 was rolled 9 times 6 was rolled 1 times Average roll : 3.297 Median : 3.000 Variance : 2.023 Standard Deviation : 1.422 Total rolls : 37 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.143 Median : 2.500 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 15 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.512 Median : 4.000 Variance : 0.145 Standard Deviation : 0.380 Total rolls : 84 UK_Pacific Combat 1 was rolled 15 times 2 was rolled 21 times 3 was rolled 12 times 4 was rolled 16 times 5 was rolled 23 times 6 was rolled 13 times Average roll : 3.500 Median : 4.000 Variance : 0.983 Standard Deviation : 0.992 Total rolls : 100 Russians Combat 1 was rolled 71 times 2 was rolled 96 times 3 was rolled 63 times 4 was rolled 61 times 5 was rolled 63 times 6 was rolled 70 times Average roll : 3.375 Median : 3.000 Variance : 2.017 Standard Deviation : 1.420 Total rolls : 424
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Germans Germans buy 1 armour, 7 bombers and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Germans 3 armour moved from Ukraine to Russia 3 tactical_bombers moved from Novgorod to Russia 1 armour and 1 mech_infantry moved from Volgograd to Russia Germans take Tambov from Russians 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 11 armour, 5 artilleries, 2 bombers, 1 fighter, 3 infantry and 18 mech_infantrys moved from Bryansk to Russia 2 bombers moved from Western Germany to Russia 1 artillery and 1 infantry moved from Tanganyika Territory to Rhodesia Germans take Rhodesia from British Combat - Germans Battle in Russia Germans attack with 16 armour, 5 artilleries, 4 bombers, 1 fighter, 3 infantry, 19 mech_infantrys and 3 tactical_bombers Americans defend with 2 fighters; Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_upgrade, 2 fighters, 26 infantry and 1 tactical_bomber AA fire in Russia : 0/3 hits, 0.50 expected hits Germans roll dice for 16 armour, 5 artilleries, 4 bombers, 1 fighter, 3 infantry, 19 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 21/51 hits, 19.33 expected hits Russians roll dice for 1 aaGun, 1 artillery, 4 fighters, 26 infantry and 1 tactical_bomber in Russia, round 2 : 15/32 hits, 12.17 expected hits 20 infantry owned by the Russians, 3 infantry owned by the Germans, 1 aaGun owned by the Russians and 12 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 16 armour, 5 artilleries, 4 bombers, 1 fighter, 7 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 13/36 hits, 16.83 expected hits Russians roll dice for 1 artillery, 4 fighters, 6 infantry and 1 tactical_bomber in Russia, round 3 : 9/12 hits, 5.50 expected hits 1 tactical_bomber owned by the Russians, 6 infantry owned by the Russians, 2 fighters owned by the Russians, 1 artillery owned by the Russians, 5 artilleries owned by the Germans, 2 fighters owned by the Americans and 4 mech_infantrys owned by the Germans lost in Russia Germans destroys 8PUs while taking Russians capital Germans converts factory_upgrade into different units Germans win, taking Russia from Russians with 16 armour, 4 bombers, 1 fighter, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 45 Casualties for Germans: 5 artilleries, 3 infantry and 16 mech_infantrys Casualties for Russians: 1 aaGun, 1 artillery, 2 fighters, 26 infantry and 1 tactical_bomber Casualties for Americans: 2 fighters Non Combat Move - Germans 4 bombers, 1 fighter and 3 tactical_bombers moved from Russia to Bryansk 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 artillery moved from Northwest Persia to Persia Place Units - Germans 1 armour and 1 mech_infantry placed in Novgorod 7 bombers placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : -2.17 Russians : 6.33
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Archangel to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 infantry Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 3 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.67
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - Russians 1 infantry moved from Archangel to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 infantry Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.17 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 3 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans win with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33 Russians : 0.67
Territory Summary for Russians :
Production/PUs Summary :
Germans : 62 / 99 Russians : 2 / 0 Japanese : 84 / 113 Americans : 50 / 72 Chinese : 0 / 2 British : 20 / 26 UK_Pacific : 0 / 0 Italians : 35 / 55 ANZAC : 10 / 11 French : 2 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 571 times 2 was rolled 573 times 3 was rolled 545 times 4 was rolled 573 times 5 was rolled 557 times 6 was rolled 565 times Average roll : 3.493 Median : 4.000 Variance : 0.184 Standard Deviation : 0.429 Total rolls : 3384 Null / Other 1 was rolled 4 times 2 was rolled 8 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 5 times 6 was rolled 9 times Average roll : 3.707 Median : 4.000 Variance : 0.471 Standard Deviation : 0.686 Total rolls : 41 Germans Combat 1 was rolled 129 times 2 was rolled 127 times 3 was rolled 123 times 4 was rolled 136 times 5 was rolled 130 times 6 was rolled 128 times Average roll : 3.511 Median : 4.000 Variance : 0.118 Standard Deviation : 0.343 Total rolls : 773 British Combat 1 was rolled 50 times 2 was rolled 54 times 3 was rolled 51 times 4 was rolled 61 times 5 was rolled 51 times 6 was rolled 81 times Average roll : 3.724 Median : 4.000 Variance : 2.063 Standard Deviation : 1.436 Total rolls : 348 Italians Combat 1 was rolled 51 times 2 was rolled 53 times 3 was rolled 47 times 4 was rolled 63 times 5 was rolled 60 times 6 was rolled 60 times Average roll : 3.623 Median : 4.000 Variance : 0.587 Standard Deviation : 0.766 Total rolls : 334 Americans Combat 1 was rolled 61 times 2 was rolled 47 times 3 was rolled 50 times 4 was rolled 60 times 5 was rolled 52 times 6 was rolled 52 times Average roll : 3.469 Median : 4.000 Variance : 0.490 Standard Deviation : 0.700 Total rolls : 322 Neutral_Axis Combat 2 was rolled 2 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Japanese Combat 1 was rolled 147 times 2 was rolled 129 times 3 was rolled 140 times 4 was rolled 128 times 5 was rolled 126 times 6 was rolled 115 times Average roll : 3.385 Median : 3.000 Variance : 0.805 Standard Deviation : 0.897 Total rolls : 785 French Combat 1 was rolled 7 times 2 was rolled 9 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.712 Median : 4.000 Variance : 0.523 Standard Deviation : 0.723 Total rolls : 66 ANZAC Combat 1 was rolled 5 times 2 was rolled 5 times 3 was rolled 12 times 4 was rolled 5 times 5 was rolled 9 times 6 was rolled 1 times Average roll : 3.297 Median : 3.000 Variance : 2.023 Standard Deviation : 1.422 Total rolls : 37 Neutral_Allies Combat 1 was rolled 5 times 2 was rolled 2 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 3.143 Median : 2.500 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 14 Chinese Combat 1 was rolled 15 times 2 was rolled 12 times 3 was rolled 13 times 4 was rolled 16 times 5 was rolled 15 times 6 was rolled 13 times Average roll : 3.512 Median : 4.000 Variance : 0.145 Standard Deviation : 0.380 Total rolls : 84 UK_Pacific Combat 1 was rolled 15 times 2 was rolled 21 times 3 was rolled 12 times 4 was rolled 16 times 5 was rolled 23 times 6 was rolled 13 times Average roll : 3.500 Median : 4.000 Variance : 0.983 Standard Deviation : 0.992 Total rolls : 100 Russians Combat 1 was rolled 82 times 2 was rolled 104 times 3 was rolled 73 times 4 was rolled 64 times 5 was rolled 70 times 6 was rolled 77 times Average roll : 3.355 Median : 3.000 Variance : 2.084 Standard Deviation : 1.444 Total rolls : 470
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That’s game. Axis win with victory cities on Europe side.
Please post in the league results.
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yeah np
lets play again please!
vic posted GGsame sides? or flop? bid?
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Yeah, play again and switch sides but give me a day or two. I’m trying to wrap up at least 1 of my other 4 games so its easier to remember what’s going on.
Sovietishcat and I are starting round 20 of a bonkers game that will hopefully be done soon.
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