Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
WAW - Whack Allies, -VS- dawg Axis,
-
TripleA Manual Gamesave Post: Yamamoto round 6
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 1 Submarine moved from 102 Sea Zone to 88 Sea Zone 1 Submarine moved from 87 Sea Zone to 88 Sea Zone 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters, 15 Submarines and 1 Transport moved from 86 Sea Zone to 88 Sea Zone 1 T.Boat moved from 86 Sea Zone to 102 Sea Zone 1 Infantry moved from Truk to 102 Sea Zone 1 Infantry moved from 102 Sea Zone to Eniwetok Yamamoto take Eniwetok from Americans Purchase Units - Yamamoto Yamamoto buy 2 Destroyers, 9 Infantrys, 1 S.Submarine and 4 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 88 Sea Zone Yamamoto attack with 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters, 17 Submarines and 1 Transport Americans defend with 1 B.Carrier, 2 Battleships, 3 Carriers, 2 Cruisers, 6 Destroyers, 3 L.Fighters, 5 Submarines and 4 Transports Yamamoto roll dice for 17 Submarines in 88 Sea Zone, round 2 : 3/17 hits, 5.67 expected hits Units damaged: 1 B.Carrier owned by the Americans and 2 Battleships owned by the Americans Americans roll dice for 5 Submarines in 88 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Units damaged: 1 Battleship owned by the Yamamoto and 1 B.Carrier owned by the Yamamoto Yamamoto roll dice for 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 1 Transport in 88 Sea Zone, round 2 : 7/12 hits, 4.50 expected hits
Combat Hit Differential Summary :
Yamamoto : -0.17 Americans : 0.33
-
@Whackamatt got 3 hits with my subs in sz88. took 3 tips. then i got 7 more hits. ool please
-
max defense, except save one destroyer until all your subs are gone
-
TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Yamamoto 1 Submarine moved from 102 Sea Zone to 88 Sea Zone 1 Submarine moved from 87 Sea Zone to 88 Sea Zone 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters, 15 Submarines and 1 Transport moved from 86 Sea Zone to 88 Sea Zone 1 T.Boat moved from 86 Sea Zone to 102 Sea Zone 1 Infantry moved from Truk to 102 Sea Zone 1 Infantry moved from 102 Sea Zone to Eniwetok Yamamoto take Eniwetok from Americans Purchase Units - Yamamoto Yamamoto buy 2 Destroyers, 9 Infantrys, 1 S.Submarine and 4 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 88 Sea Zone Yamamoto attack with 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters, 17 Submarines and 1 Transport Americans defend with 1 B.Carrier, 2 Battleships, 3 Carriers, 2 Cruisers, 6 Destroyers, 3 L.Fighters, 5 Submarines and 4 Transports Yamamoto roll dice for 17 Submarines in 88 Sea Zone, round 2 : 3/17 hits, 5.67 expected hits Units damaged: 1 B.Carrier owned by the Americans and 2 Battleships owned by the Americans Americans roll dice for 5 Submarines in 88 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Units damaged: 1 Battleship owned by the Yamamoto and 1 B.Carrier owned by the Yamamoto Yamamoto roll dice for 3 Adv.Fighters, 1 B.Carrier, 1 B.Transport, 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 1 Transport in 88 Sea Zone, round 2 : 7/12 hits, 4.50 expected hits Americans roll dice for 1 B.Carrier, 2 Battleships, 3 Carriers, 2 Cruisers, 6 Destroyers, 3 L.Fighters and 4 Transports in 88 Sea Zone, round 2 : 8/21 hits, 9.00 expected hits 3 Submarines owned by the Americans, 2 Submarines owned by the Yamamoto, 1 Carrier owned by the Yamamoto, 4 Transports owned by the Americans, 2 Destroyers owned by the Yamamoto, 1 B.Carrier owned by the Yamamoto, 1 Transport owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 88 Sea Zone Yamamoto roll dice for 15 Submarines in 88 Sea Zone, round 3 : 7/15 hits, 5.00 expected hits Americans roll dice for 2 Submarines in 88 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 3 Adv.Fighters, 1 Battleship, 2 Destroyers and 2 Fighters in 88 Sea Zone, round 3 : 3/8 hits, 3.50 expected hits Americans roll dice for 1 B.Carrier, 2 Battleships, 3 Carriers, 2 Cruisers, 6 Destroyers and 3 L.Fighters in 88 Sea Zone, round 3 : 9/17 hits, 8.33 expected hits 5 Destroyers owned by the Americans, 2 Submarines owned by the Americans, 3 Carriers owned by the Americans, 8 Submarines owned by the Yamamoto and 2 Destroyers owned by the Yamamoto lost in 88 Sea Zone Yamamoto roll dice for 7 Submarines in 88 Sea Zone, round 4 : 2/7 hits, 2.33 expected hits Yamamoto roll dice for 3 Adv.Fighters, 1 Battleship and 2 Fighters in 88 Sea Zone, round 4 : 0/6 hits, 2.83 expected hits Americans roll dice for 1 B.Carrier, 2 Battleships, 2 Cruisers, 1 Destroyer and 3 L.Fighters in 88 Sea Zone, round 4 : 4/9 hits, 5.17 expected hits 4 Submarines owned by the Yamamoto and 2 Cruisers owned by the Americans lost in 88 Sea Zone Yamamoto roll dice for 3 Submarines in 88 Sea Zone, round 5 : 3/3 hits, 1.00 expected hits Yamamoto roll dice for 3 Adv.Fighters, 1 Battleship and 2 Fighters in 88 Sea Zone, round 5 : 3/6 hits, 2.83 expected hits Americans roll dice for 1 B.Carrier, 2 Battleships, 1 Destroyer and 3 L.Fighters in 88 Sea Zone, round 5 : 3/7 hits, 4.17 expected hits 1 Destroyer owned by the Americans, 1 B.Carrier owned by the Americans, 3 Submarines owned by the Yamamoto, 3 L.Fighters owned by the Americans and 1 Battleship owned by the Americans lost in 88 Sea Zone Yamamoto roll dice for 3 Adv.Fighters, 1 Battleship and 2 Fighters in 88 Sea Zone, round 6 : 3/6 hits, 2.83 expected hits Americans roll dice for 1 Battleship in 88 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits 1 Battleship owned by the Americans and 1 Fighter owned by the Yamamoto lost in 88 Sea Zone Yamamoto win with 3 Adv.Fighters, 1 Battleship and 1 Fighter remaining. Battle score for attacker is 62 Casualties for Yamamoto: 1 B.Carrier, 1 B.Transport, 1 Carrier, 4 Destroyers, 1 Fighter, 17 Submarines and 1 Transport Casualties for Americans: 1 B.Carrier, 2 Battleships, 3 Carriers, 2 Cruisers, 6 Destroyers, 3 L.Fighters, 5 Submarines and 4 Transports Non Combat Move - Yamamoto 3 Adv.Fighters and 1 Fighter could not land in 88 Sea Zone and were removed Place Units - Yamamoto 2 Destroyers, 1 S.Submarine and 4 Submarines placed in 85 Sea Zone Yamamoto undo move 1. 2 Destroyers and 2 Submarines placed in 85 Sea Zone 1 S.Submarine and 2 Submarines placed in 85 Sea Zone 5 Infantrys placed in Tokyo 4 Infantrys placed in Davao Turn Complete - Yamamoto Yamamoto collect 67 PUs; end with 67 PUs 1 unit repaired.
Combat Hit Differential Summary :
Yamamoto : 0.50 Americans : -1.67
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Chinese 1 Infantry moved from Suiyuan to Chahar Chinese take Chahar from Hisaichi 4 ArmoredCars moved from Gobi Altai to Shensi 4 ArmoredCars moved from Urumqi to Gobi Altai 5 ArmoredCars moved from Szechwan to N.French Indochina 1 Fighter moved from Shensi to N.French Indochina 1 ArmoredCar moved from Kweichow to N.French Indochina 2 ArmoredCars moved from Ningsia to Hupeh 1 Fighter moved from Hsining to Shensi 4 ArmoredCars and 1 Tank moved from Hsining to Ningsia 1 ArmoredCar moved from Shensi to Hupeh Purchase Units - Chinese Chinese buy 8 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Hupeh Chinese attack with 3 ArmoredCars Hisaichi defend with 1 ArmoredCar Chinese roll dice for 3 ArmoredCars in Hupeh, round 2 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 2 : 0/1 hits, 0.17 expected hits Chinese roll dice for 3 ArmoredCars in Hupeh, round 3 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 3 : 0/1 hits, 0.17 expected hits Chinese roll dice for 3 ArmoredCars in Hupeh, round 4 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 4 : 0/1 hits, 0.17 expected hits Chinese roll dice for 3 ArmoredCars in Hupeh, round 5 : 3/3 hits, 1.00 expected hits Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 5 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 3 ArmoredCars remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in N.French Indochina Chinese attack with 6 ArmoredCars and 1 Fighter Hisaichi defend with 1 ArmoredCar, 3 Infantrys and 1 Tank Chinese roll dice for 6 ArmoredCars and 1 Fighter in N.French Indochina, round 2 : 4/7 hits, 2.33 expected hits Hisaichi roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in N.French Indochina, round 2 : 2/5 hits, 1.67 expected hits 1 ArmoredCar owned by the Hisaichi, 2 ArmoredCars owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in N.French Indochina Chinese roll dice for 4 ArmoredCars and 1 Fighter in N.French Indochina, round 3 : 2/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Tank in N.French Indochina, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in N.French Indochina Chinese win, taking N.French Indochina from Hisaichi with 3 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 3 ArmoredCars Casualties for Hisaichi: 1 ArmoredCar, 3 Infantrys and 1 Tank Non Combat Move - Chinese 1 Fighter moved from N.French Indochina to Yunnan 1 AAGun moved from Ningsia to Suiyuan Place Units - Chinese 4 ArmoredCars and 2 Infantrys placed in Hsining 4 ArmoredCars placed in Urumqi Turn Complete - Chinese Chinese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Hisaichi : 0.17 Chinese : 1.00
-
TripleA Turn Summary: Hisaichi round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Hisaichi 2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Malaya 1 Bomber moved from Bangkok to Malaya 2 Infantrys moved from Heilungchiang to Chita 1 Tank moved from Hulunbuir to Chita 3 Infantrys moved from Kirin to Heilungchiang 2 Transports moved from 75 Sea Zone to 84 Sea Zone 4 Infantrys moved from Changchun to 84 Sea Zone 4 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Okhotsk Hisaichi take Okhotsk from Russians 2 Infantrys moved from 75 Sea Zone to Khabarovsk 1 Infantry moved from 75 Sea Zone to Okhotsk 1 T.Boat moved from 75 Sea Zone to 84 Sea Zone 1 ArmoredCar moved from Hong Kong to Kwangsi 1 Infantry moved from Hunan to Kweichow Hisaichi take Kweichow from Chinese 1 Infantry moved from Anhwei to Hupeh 1 Tank moved from Anhwei to Hupeh 1 Fighter moved from Anhwei to Hupeh 1 Artillery moved from Anhwei to Shansi 1 Tank moved from Anhwei to Shansi 2 Tanks moved from Shantung to Chahar 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Peking Purchase Units - Hisaichi Hisaichi buy 21 Infantrys and 4 Submarines; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Malaya Hisaichi attack with 2 Artillerys, 1 Bomber and 2 Infantrys British defend with 1 AAGun, 5 Infantrys and 1 Tank AA fire in Malaya : 1/1 hits, 0.17 expected hits 1 Bomber owned by the Hisaichi lost in Malaya Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Malaya, round 2 : 2/4 hits, 1.33 expected hits British roll dice for 5 Infantrys and 1 Tank in Malaya, round 2 : 2/6 hits, 2.17 expected hits 3 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Malaya Hisaichi roll dice for 2 Artillerys in Malaya, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 2 Infantrys and 1 Tank in Malaya, round 3 : 1/3 hits, 1.17 expected hits 1 Artillery owned by the Hisaichi lost in Malaya Hisaichi roll dice for 1 Artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 2 Infantrys and 1 Tank in Malaya, round 4 : 2/3 hits, 1.17 expected hits 1 Artillery owned by the Hisaichi lost in Malaya British win with 2 Infantrys and 1 Tank remaining. Battle score for attacker is -20 Casualties for Hisaichi: 2 Artillerys, 1 Bomber and 2 Infantrys Casualties for British: 3 Infantrys Battle in Hupeh Hisaichi attack with 1 Fighter, 1 Infantry and 1 Tank Chinese defend with 3 ArmoredCars Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hupeh, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 3 ArmoredCars in Hupeh, round 2 : 0/3 hits, 0.50 expected hits 1 ArmoredCar owned by the Chinese lost in Hupeh Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hupeh, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 2 ArmoredCars in Hupeh, round 3 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese lost in Hupeh Hisaichi roll dice for 1 Fighter, 1 Infantry and 1 Tank in Hupeh, round 4 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in Hupeh, round 4 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Hupeh Hisaichi win, taking Hupeh from Chinese with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 12 Casualties for Chinese: 3 ArmoredCars Battle in Chahar Hisaichi attack with 2 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 2 Tanks in Chahar, round 2 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Shansi Hisaichi attack with 1 Artillery and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 2 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 4 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 5 : 2/2 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Shansi, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Chita Hisaichi attack with 2 Infantrys and 1 Tank Russians defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 1 Tank in Chita, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Chita, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Chita Hisaichi win, taking Chita from Russians with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 2 Artillerys and 2 Infantrys moved from Liaoning to Hulunbuir 2 ArmoredCars moved from Changchun to Kirin 1 Infantry moved from Changchun to Kirin 2 Tanks moved from Shantung to Peking 1 Fighter moved from Hupeh to Peking 1 ArmoredCar, 2 Artillerys and 2 Infantrys moved from Hong Kong to Kwangtung 1 ArmoredCar moved from Kwangtung to Hunan Place Units - Hisaichi 4 Submarines placed in 110 Sea Zone 6 Infantrys placed in Hong Kong 8 Infantrys placed in Changchun 4 Infantrys placed in Liaoning 3 Infantrys placed in Hulunbuir Turn Complete - Hisaichi Hisaichi collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Hisaichi : 0.83 British : 0.50 AA fire in Malaya : : 0.83 Chinese : -2.67 Russians : -0.33
-
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 1 Infantry moved from Picardy to Burgundy French take Burgundy from Germans 1 Infantry moved from Dover to 20 Sea Zone 1 Infantry moved from 20 Sea Zone to Normandy 2 Mot.Infs and 3 Tanks moved from N.Saudi Arabia to S.Saudi Arabia 8 Infantrys moved from Cairo to Lower Egypt 1 Adv.Fighter and 6 Fighters moved from New Valley to Kufra 1 Mot.Inf and 1 Tank moved from Darfur to Kufra 1 Fighter and 1 Mot.Inf moved from Cape Town to Belgian Congo 1 Infantry moved from Yunnan to N.French Indochina 7 Infantrys moved from Assam to Yunnan 5 Infantrys moved from Delhi to Bihar 5 Infantrys moved from Bihar to Assam 1 Mot.Inf moved from Madras to Assam 1 Transport moved from 65 Sea Zone to 60 Sea Zone 2 Infantrys and 2 Tanks moved from Madras to 60 Sea Zone 4 Infantrys moved from Burma to S.Thailand 2 Infantrys, 2 Tanks and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 2 Infantrys and 2 Tanks moved from 65 Sea Zone to Malaya 1 Fighter moved from Dover to 17 Sea Zone Purchase Units - British British buy 2 ArmoredCars, 2 Bunkers, 1 Elite, 13 Infantrys, 5 S.Submarines and 3 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Belgian Congo British attack with 1 Fighter and 1 Mot.Inf Neutral defend with 1 Infantry British roll dice for 1 Fighter and 1 Mot.Inf in Belgian Congo, round 2 : 1/2 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits 1 Mot.Inf owned by the British and 1 Infantry owned by the Neutral lost in Belgian Congo British win with 1 Fighter remaining. Battle score for attacker is -3 Casualties for British: 1 Mot.Inf Casualties for Neutral: 1 Infantry Battle in 17 Sea Zone British attack with 1 Fighter Germans defend with 1 Submarine British roll dice for 1 Fighter in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Germans lost in 17 Sea Zone British win with 1 Fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Battle in S.Saudi Arabia British attack with 2 Mot.Infs and 3 Tanks Neutral defend with 1 Artillery and 1 Infantry British roll dice for 2 Mot.Infs and 3 Tanks in S.Saudi Arabia, round 2 : 4/5 hits, 1.83 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in S.Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 1 Mot.Inf owned by the British, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in S.Saudi Arabia British loses 0 PUs for violating S.Saudi Arabias neutrality. British win, taking S.Saudi Arabia from Neutral with 1 Mot.Inf and 3 Tanks remaining. Battle score for attacker is 1 Casualties for British: 1 Mot.Inf Casualties for Neutral: 1 Artillery and 1 Infantry Battle in Kufra British attack with 1 Adv.Fighter, 6 Fighters, 1 Mot.Inf and 1 Tank Italians defend with 5 Infantrys British roll dice for 1 Adv.Fighter, 6 Fighters, 1 Mot.Inf and 1 Tank in Kufra, round 2 : 2/9 hits, 3.17 expected hits Italians roll dice for 5 Infantrys in Kufra, round 2 : 4/5 hits, 1.67 expected hits 3 Fighters owned by the British, 1 Mot.Inf owned by the British and 2 Infantrys owned by the Italians lost in Kufra British roll dice for 1 Adv.Fighter, 3 Fighters and 1 Tank in Kufra, round 3 : 1/5 hits, 2.00 expected hits Italians roll dice for 3 Infantrys in Kufra, round 3 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Italians lost in Kufra British roll dice for 1 Adv.Fighter, 3 Fighters and 1 Tank in Kufra, round 4 : 2/5 hits, 2.00 expected hits Italians roll dice for 2 Infantrys in Kufra, round 4 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Italians lost in Kufra British win, taking Kufra from Italians with 1 Adv.Fighter, 3 Fighters and 1 Tank remaining. Battle score for attacker is -19 Casualties for British: 3 Fighters and 1 Mot.Inf Casualties for Italians: 5 Infantrys Non Combat Move - British 1 Adv.Fighter and 3 Fighters moved from Kufra to Lower Egypt 3 Tanks moved from W.Iran to N.Saudi Arabia 3 Mot.Infs moved from E.Iran to N.Saudi Arabia 1 Artillery, 1 Infantry and 1 Tank moved from S.Thailand to Malaya 1 Fighter moved from Belgian Congo to Equatoria 1 Fighter moved from 17 Sea Zone to Azores Place Units - British 1 Bunker placed in Malaya 1 Bunker placed in S.Thailand 5 S.Submarines placed in 60 Sea Zone 6 Infantrys placed in Cairo 5 Infantrys placed in Delhi 3 Tanks placed in W.Iran 2 ArmoredCars and 1 Infantry placed in E.Iran 1 Elite and 1 Infantry placed in Bombay Turn Complete - British British collect 110 PUs; end with 110 PUs
Combat Hit Differential Summary :
Neutral : 1.00 British : 1.17 Italians : 0.67
-
TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac 1 Transport moved from 113 Sea Zone to 67 Sea Zone 1 Tank moved from Java to 67 Sea Zone 1 Tank moved from Lombok to 67 Sea Zone 1 Infantry moved from Lombok to 67 Sea Zone 2 Infantrys moved from Java to 66 Sea Zone 1 Elite moved from Broome to 67 Sea Zone 2 Infantrys moved from Northern Territory to 67 Sea Zone 1 Infantry moved from Timor to 67 Sea Zone 1 Cruiser and 1 Infantry moved from 67 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Panay Americans take Panay from Yamamoto 2 Cruisers and 2 Infantrys moved from 66 Sea Zone to 111 Sea Zone 2 Cruisers, 1 Elite, 3 Infantrys, 2 Tanks and 2 Transports moved from 67 Sea Zone to 111 Sea Zone 1 Elite, 2 Infantrys and 2 Tanks moved from 111 Sea Zone to East And South Borneo Dutch take East And South Borneo from Thai 3 Infantrys moved from 111 Sea Zone to East And South Borneo 1 Carrier, 2 Destroyers and 4 Submarines moved from 67 Sea Zone to 111 Sea Zone 1 Fighter moved from Townsville to 111 Sea Zone 1 Adv.Fighter moved from S.French Indochina to 111 Sea Zone 1 Destroyer and 1 Submarine moved from 65 Sea Zone to 67 Sea Zone 1 Fighter moved from Townsville to Java Purchase Units - Anzac Anzac buy 1 Cruiser, 2 T.Boats and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Place Units - Anzac 1 Cruiser and 2 T.Boats placed in 67 Sea Zone 1 Transport placed in 120 Sea Zone 1 Transport placed in 114 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Purchase Units - Dutch Dutch buy 1 Bunker and 1 Factory; Remaining resources: 3 PUs; Place Units - Dutch 1 Bunker placed in East And South Borneo 1 Factory placed in Sumatra Turn Complete - Dutch Dutch collect 23 PUs; end with 26 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 1 Infantry moved from N.Karelia to Vyborg 2 Infantrys moved from Oulu to Vyborg 4 Infantrys moved from Tampere to Oulu 2 Elites moved from Oslo to Nordland 1 Transport moved from 23 Sea Zone to 24 Sea Zone 2 Infantrys moved from Helsinki to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Vyborg 3 Infantrys moved from Oulu to Vyborg 4 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 1 Bunker, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 8 Infantrys Russians defend with 1 Infantry Finns roll dice for 8 Infantrys in Vyborg, round 2 : 3/8 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 8 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Nordland Finns attack with 2 Elites Neutral defend with 1 Infantry Finns roll dice for 2 Elites in Nordland, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Nordland, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Nordland Finns loses 0 PUs for violating Nordlands neutrality. Finns win, taking Nordland from Neutral with 2 Elites remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Finns Place Units - Finns 1 Bunker placed in Oulu 1 Elite and 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Finns : 2.00 Russians : -0.33
-
TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank moved from Croatia to Hungary 1 Artillery, 2 Elites and 4 Infantrys moved from E.Romania to Vinnytsia 1 Infantry moved from Odessa to Vinnytsia 4 Infantrys moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 Artillerys, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Vinnytsia Romanians attack with 1 Artillery, 2 Elites and 5 Infantrys Russians defend with 2 Artillerys, 6 Infantrys and 1 Tank Romanians roll dice for 1 Artillery, 2 Elites and 5 Infantrys in Vinnytsia, round 2 : 3/8 hits, 2.00 expected hits Russians roll dice for 2 Artillerys, 6 Infantrys and 1 Tank in Vinnytsia, round 2 : 4/9 hits, 3.17 expected hits 3 Infantrys owned by the Russians and 4 Infantrys owned by the Romanians lost in Vinnytsia Romanians roll dice for 1 Artillery, 2 Elites and 1 Infantry in Vinnytsia, round 3 : 3/4 hits, 1.33 expected hits Russians roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Vinnytsia, round 3 : 0/6 hits, 2.17 expected hits 3 Infantrys owned by the Russians lost in Vinnytsia Romanians roll dice for 1 Artillery, 2 Elites and 1 Infantry in Vinnytsia, round 4 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 Artillerys and 1 Tank in Vinnytsia, round 4 : 1/3 hits, 1.17 expected hits 2 Artillerys owned by the Russians and 1 Infantry owned by the Romanians lost in Vinnytsia Romanians roll dice for 1 Artillery and 2 Elites in Vinnytsia, round 5 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Tank in Vinnytsia, round 5 : 1/1 hits, 0.50 expected hits 1 Elite owned by the Romanians and 1 Tank owned by the Russians lost in Vinnytsia Romanians win, taking Vinnytsia from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 12 Casualties for Romanians: 1 Elite and 5 Infantrys Casualties for Russians: 2 Artillerys, 6 Infantrys and 1 Tank Battle in Hungary Romanians attack with 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank Neutral defend with 1 Artillery and 2 Infantrys Romanians roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank in Hungary, round 2 : 3/6 hits, 2.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Hungary, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Hungary Romanians loses 0 PUs for violating Hungarys neutrality. Romanians win, taking Hungary from Neutral with 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 8 Casualties for Neutral: 1 Artillery and 2 Infantrys Non Combat Move - Romanians Place Units - Romanians 2 Artillerys and 1 Elite placed in E.Romania 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Romanians : 4.00 Neutral : -1.00 Russians : -1.00
-
TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Purchase Units - Thai Thai buy 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; Place Units - Thai 1 Elite and 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 2 Elites, 9 Infantrys and 1 Marine moved from Orleanais to Paris 4 Elites, 6 Infantrys and 2 Marines moved from Brittany to Orleanais 2 B.Transports, 2 Elites, 4 Infantrys and 2 Marines moved from 9 Sea Zone to 19 Sea Zone 2 Elites, 4 Infantrys and 2 Marines moved from 19 Sea Zone to Brittany 3 B.Transports moved from 19 Sea Zone to 9 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 8 Sea Zone to 17 Sea Zone 3 B.Transports moved from 9 Sea Zone to 7 Sea Zone 3 Infantrys moved from Northeast USA to 7 Sea Zone 1 B.Transport and 3 Infantrys moved from 7 Sea Zone to 9 Sea Zone 12 Infantrys moved from Washington to Northeast USA 4 Tanks moved from Salvador to Rio De Janeiro 1 Infantry and 1 Tank moved from Amazon to Rio De Janeiro 1 Fighter moved from Lombok to East And South Borneo 3 Submarines moved from 91 Sea Zone to 88 Sea Zone 1 Adv.Fighter and 2 Fighters moved from Wake to 88 Sea Zone 1 Transport moved from 33 Sea Zone to 35 Sea Zone 1 Artillery moved from Salvador to 35 Sea Zone 1 Artillery and 1 Transport moved from 35 Sea Zone to 36 Sea Zone 1 Artillery moved from 36 Sea Zone to Mauritania 1 Artillery and 1 Infantry moved from Jamaica to 26 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 26 Sea Zone to 33 Sea Zone 1 Artillery and 1 Infantry moved from 33 Sea Zone to Cape Verde 3 Bombers moved from Dover to Gibraltar Purchase Units - Americans Americans buy 2 Bunkers, 3 Destroyers, 1 Elite, 4 Fighters, 13 Infantrys, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in Cape Verde Americans attack with 1 Artillery and 1 Infantry Neutral defend with 1 Infantry Americans roll dice for 1 Artillery and 1 Infantry in Cape Verde, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Cape Verde Americans loses 0 PUs for violating Cape Verdes neutrality. Americans win, taking Cape Verde from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in 88 Sea Zone Americans attack with 1 Adv.Fighter, 2 Fighters and 3 Submarines Yamamoto defend with 1 Battleship Americans roll dice for 3 Submarines in 88 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Units damaged: 1 Battleship owned by the Yamamoto Americans roll dice for 1 Adv.Fighter and 2 Fighters in 88 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Yamamoto roll dice for 1 Battleship in 88 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 Submarine owned by the Americans and 1 Battleship owned by the Yamamoto lost in 88 Sea Zone Americans win with 1 Adv.Fighter, 2 Fighters and 2 Submarines remaining. Battle score for attacker is 13 Casualties for Americans: 1 Submarine Casualties for Yamamoto: 1 Battleship Battle in Paris Americans attack with 2 Elites, 9 Infantrys and 1 Marine Germans defend with 1 AAGun, 1 Factory and 13 Mech.Infs Americans roll dice for 2 Elites, 9 Infantrys and 1 Marine in Paris, round 2 : 3/12 hits, 2.67 expected hits Germans roll dice for 13 Mech.Infs in Paris, round 2 : 7/13 hits, 4.33 expected hits 7 Infantrys owned by the Americans and 3 Mech.Infs owned by the Germans lost in Paris Americans roll dice for 2 Elites, 2 Infantrys and 1 Marine in Paris, round 3 : 2/5 hits, 1.50 expected hits Germans roll dice for 10 Mech.Infs in Paris, round 3 : 2/10 hits, 3.33 expected hits 2 Infantrys owned by the Americans and 2 Mech.Infs owned by the Germans lost in Paris Americans roll dice for 2 Elites and 1 Marine in Paris, round 4 : 0/3 hits, 1.17 expected hits Germans roll dice for 8 Mech.Infs in Paris, round 4 : 3/8 hits, 2.67 expected hits 1 Marine owned by the Americans and 2 Elites owned by the Americans lost in Paris Germans win with 8 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Americans: 2 Elites, 9 Infantrys and 1 Marine Casualties for Germans: 5 Mech.Infs Non Combat Move - Americans 1 Adv.Fighter and 2 Fighters moved from 88 Sea Zone to Wake Place Units - Americans 1 Bunker and 2 Fighters placed in Wake 1 Bunker and 2 Fighters placed in Minamitori 3 Destroyers placed in 91 Sea Zone 1 Transport placed in 26 Sea Zone 1 Elite and 1 Infantry placed in South Atlantic USA 2 Tanks placed in Salvador 3 Infantrys placed in Northeast USA 9 Infantrys placed in Washington Turn Complete - Americans Americans collect 115 PUs; end with 115 PUs
Combat Hit Differential Summary :
Germans : 1.67 Neutral : -0.33 Yamamoto : 0.33 Americans : -0.17
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Germans 1 Infantry moved from Brest to Kiev Germans take Kiev from Russians 1 Infantry moved from Lithuania to Latvia Germans take Latvia from Russians 3 Transports moved from 24 Sea Zone to 23 Sea Zone 1 Elite moved from Hamburg to 23 Sea Zone 1 Artillery moved from Hamburg to 23 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 23 Sea Zone to 24 Sea Zone 1 Artillery and 1 Elite moved from 24 Sea Zone to East Prussia 4 Infantrys moved from Hamburg to 23 Sea Zone 4 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone 4 Infantrys moved from 24 Sea Zone to East Prussia 1 Artillery, 2 Elites and 6 Infantrys moved from Brest to East Prussia 2 Mech.Infs moved from Bavaria to Burgundy 6 Stukas moved from Lorraine to Orleanais 8 Mech.Infs moved from Paris to Orleanais 4 Mech.Infs moved from Rhine to Picardy 1 Mech.Inf moved from Bavaria to Burgundy 6 Infantrys moved from Pomerania to Danzig 2 Artillerys and 2 Infantrys moved from Warsaw to Brest 3 Infantrys moved from Krakow to Brest 6 Infantrys moved from Krakow to Vinnytsia 1 Artillery and 4 Infantrys moved from Bohemia to Krakow 1 Infantry moved from Brandenburg to Pomerania 5 Infantrys moved from Berlin to Brandenburg 6 Infantrys and 1 Tank moved from W.Morocco to Mauritania Purchase Units - Germans Germans buy 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 14 Infantrys, 12 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Picardy Germans attack with 4 Mech.Infs French defend with 1 Bunker Germans roll dice for 4 Mech.Infs in Picardy, round 2 : 3/4 hits, 1.33 expected hits French roll dice for 1 Bunker in Picardy, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the French and 1 Mech.Inf owned by the Germans lost in Picardy Germans win, taking Picardy from French with 3 Mech.Infs remaining. Battle score for attacker is 0 Casualties for Germans: 1 Mech.Inf Casualties for French: 1 Bunker Battle in Orleanais Germans attack with 8 Mech.Infs and 6 Stukas Americans defend with 4 Elites, 6 Infantrys and 2 Marines Germans roll dice for 8 Mech.Infs and 6 Stukas in Orleanais, round 2 : 8/14 hits, 5.67 expected hits French roll dice for 4 Elites, 6 Infantrys and 2 Marines in Orleanais, round 2 : 2/12 hits, 4.00 expected hits 2 Elites owned by the Americans, 6 Infantrys owned by the Americans and 2 Mech.Infs owned by the Germans lost in Orleanais Germans roll dice for 6 Mech.Infs and 6 Stukas in Orleanais, round 3 : 4/12 hits, 5.00 expected hits French roll dice for 2 Elites and 2 Marines in Orleanais, round 3 : 2/4 hits, 1.33 expected hits 2 Marines owned by the Americans, 2 Elites owned by the Americans and 2 Mech.Infs owned by the Germans lost in Orleanais Germans win, taking Orleanais from French with 4 Mech.Infs and 6 Stukas remaining. Battle score for attacker is 8 Casualties for Germans: 4 Mech.Infs Casualties for Americans: 4 Elites, 6 Infantrys and 2 Marines Battle in East Prussia Germans attack with 2 Artillerys, 3 Elites and 10 Infantrys Russians defend with 1 Artillery and 8 Tanks Germans roll dice for 1 Battleship in East Prussia, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 2 Artillerys, 3 Elites and 10 Infantrys in East Prussia, round 2 : 3/15 hits, 3.67 expected hits Russians roll dice for 1 Artillery and 8 Tanks in East Prussia, round 2 : 6/9 hits, 4.33 expected hits 1 Artillery owned by the Russians, 6 Infantrys owned by the Germans and 3 Tanks owned by the Russians lost in East Prussia Germans roll dice for 2 Artillerys, 3 Elites and 4 Infantrys in East Prussia, round 3 : 2/9 hits, 2.67 expected hits Russians roll dice for 5 Tanks in East Prussia, round 3 : 3/5 hits, 2.50 expected hits 3 Infantrys owned by the Germans and 2 Tanks owned by the Russians lost in East Prussia Germans roll dice for 2 Artillerys, 3 Elites and 1 Infantry in East Prussia, round 4 : 3/6 hits, 2.17 expected hits Russians roll dice for 3 Tanks in East Prussia, round 4 : 1/3 hits, 1.50 expected hits 1 Infantry owned by the Germans and 3 Tanks owned by the Russians lost in East Prussia Germans win, taking East Prussia from Russians with 2 Artillerys and 3 Elites remaining. Battle score for attacker is 24 Casualties for Germans: 10 Infantrys Casualties for Russians: 1 Artillery and 8 Tanks Battle in Burgundy Germans attack with 3 Mech.Infs British defend with 1 Infantry Germans roll dice for 3 Mech.Infs in Burgundy, round 2 : 1/3 hits, 1.00 expected hits French roll dice for 1 Infantry in Burgundy, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Mech.Inf owned by the Germans lost in Burgundy Germans win, taking Burgundy from French with 2 Mech.Infs remaining. Battle score for attacker is -4 Casualties for Germans: 1 Mech.Inf Casualties for British: 1 Infantry Battle in Mauritania Germans attack with 6 Infantrys and 1 Tank French defend with 1 Infantry; Americans defend with 1 Artillery and 2 Fighters Germans roll dice for 6 Infantrys and 1 Tank in Mauritania, round 2 : 1/7 hits, 1.50 expected hits French roll dice for 1 Artillery, 2 Fighters and 1 Infantry in Mauritania, round 2 : 2/4 hits, 1.67 expected hits 2 Infantrys owned by the Germans and 1 Infantry owned by the French lost in Mauritania Germans roll dice for 4 Infantrys and 1 Tank in Mauritania, round 3 : 2/5 hits, 1.17 expected hits French roll dice for 1 Artillery and 2 Fighters in Mauritania, round 3 : 2/3 hits, 1.33 expected hits 1 Fighter owned by the Americans, 1 Artillery owned by the Americans and 2 Infantrys owned by the Germans lost in Mauritania Germans roll dice for 2 Infantrys and 1 Tank in Mauritania, round 4 : 1/3 hits, 0.83 expected hits French roll dice for 1 Fighter in Mauritania, round 4 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Americans and 1 Infantry owned by the Germans lost in Mauritania Germans win, taking Mauritania from French with 1 Infantry and 1 Tank remaining. Battle score for attacker is 12 Casualties for Germans: 5 Infantrys Casualties for French: 1 Infantry Casualties for Americans: 1 Artillery and 2 Fighters Non Combat Move - Germans 1 Destroyer moved from 41 Sea Zone to 43 Sea Zone 1 AAGun moved from Brest to Warsaw 1 AAGun moved from Brandenburg to Berlin 6 Stukas moved from Orleanais to Paris Place Units - Germans 2 HeavyTanks and 2 Tanks placed in Warsaw 5 Mech.Infs placed in Bohemia 3 Mech.Infs placed in Bavaria 4 Mech.Infs placed in Rhine 1 ArmoredCar, 1 Artillery and 6 Infantrys placed in Paris 1 ArmoredCar, 1 Artillery and 4 Infantrys placed in Hamburg 4 Infantrys placed in Berlin Turn Complete - Germans Germans collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 3.33 French : 1.33 Russians : 1.67
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Russians 1 Bomber moved from Leningrad to Vinnytsia 8 Infantrys moved from Donetsk to Vinnytsia 2 Artillerys and 2 Elites moved from Arkhangelsk to 6 Sea Zone 2 Artillerys and 2 Elites moved from 6 Sea Zone to Lapland 1 Artillery and 4 Infantrys moved from Minsk to Kiev 1 Infantry moved from Minsk to Lithuania Russians take Lithuania from Germans 4 Infantrys moved from Novgorod to Latvia 1 Infantry moved from Estonia to Leningrad 10 Infantrys moved from Yaroslavl to S.Karelia 1 Infantry moved from S.Karelia to N.Karelia Russians take N.Karelia from Finns 8 Infantrys moved from S.Karelia to Leningrad 3 Infantrys moved from Georgia to Rostov 5 Infantrys moved from Stalingrad to Rostov 8 Infantrys moved from Rostov to Donetsk 8 Infantrys moved from Moscow to Yaroslavl 1 Adv.Fighter and 2 Fighters moved from N.Buryat Mongolia to 75 Sea Zone 1 Elite and 4 Infantrys moved from Yakutsk to Okhotsk 1 Mech.Inf and 1 Mot.Inf moved from Sibirsky to Kolyma Russians take Kolyma from Yamamoto 1 Infantry moved from Ayan to Khabarovsk 1 Infantry moved from Ayan to Heilungchiang 1 Mech.Rocket moved from Ayan to Khabarovsk 1 Mech.Rocket moved from Ayan to Heilungchiang 1 Mech.Inf and 1 Mot.Inf moved from N.Buryat Mongolia to Heilungchiang 1 Mot.Inf moved from N.Buryat Mongolia to Khabarovsk 3 Mech.Rockets moved from Ayan to Chita 2 Mech.Rockets moved from N.Buryat Mongolia to Chita 3 Infantrys moved from Yakutsk to Ayan 1 Infantry moved from Irkutsk to S.Buryat Mongolia 1 ArmoredCar moved from Sibirsky to Olyokminsk 2 Mech.Infs and 1 Mech.Rocket moved from Sibirsky to N.Buryat Mongolia 1 ArmoredCar moved from Sverdlovsk to Krasnoyarsk Purchase Units - Russians Russians buy 2 ArmoredCars, 4 Artillerys, 19 Infantrys, 1 Mech.Inf, 1 Mech.Rocket, 6 Mot.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in 75 Sea Zone Russians attack with 1 Adv.Fighter and 2 Fighters Hisaichi defend with 2 Transports Russians roll dice for 1 Adv.Fighter and 2 Fighters in 75 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Hisaichi roll dice for 2 Transports in 75 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Hisaichi lost in 75 Sea Zone Russians roll dice for 1 Adv.Fighter and 2 Fighters in 75 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Transport in 75 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in 75 Sea Zone Russians win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is 12 Casualties for Hisaichi: 2 Transports Battle in Heilungchiang Russians attack with 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf Hisaichi defend with 3 Infantrys Russians roll dice for 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf in Heilungchiang, round 2 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 3 Infantrys in Heilungchiang, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Hisaichi lost in Heilungchiang Russians roll dice for 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf in Heilungchiang, round 3 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Heilungchiang, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Heilungchiang Russians win, taking Heilungchiang from Hisaichi with 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf remaining. Battle score for attacker is 6 Casualties for Hisaichi: 3 Infantrys Battle in Khabarovsk Russians attack with 1 Infantry, 1 Mech.Rocket and 1 Mot.Inf Hisaichi defend with 2 Infantrys Russians roll dice for 1 Infantry, 1 Mech.Rocket and 1 Mot.Inf in Khabarovsk, round 2 : 2/3 hits, 1.00 expected hits Hisaichi roll dice for 2 Infantrys in Khabarovsk, round 2 : 1/2 hits, 0.67 expected hits 1 Mech.Rocket owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Khabarovsk Russians win, taking Khabarovsk from Hisaichi with 1 Infantry and 1 Mot.Inf remaining. Battle score for attacker is -2 Casualties for Russians: 1 Mech.Rocket Casualties for Hisaichi: 2 Infantrys Battle in Kiev Russians attack with 1 Artillery and 4 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Artillery and 4 Infantrys in Kiev, round 2 : 2/5 hits, 1.17 expected hits Germans roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Kiev Russians win, taking Kiev from Germans with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Okhotsk Russians attack with 1 Elite and 4 Infantrys Hisaichi defend with 2 Infantrys Russians roll dice for 1 Elite and 4 Infantrys in Okhotsk, round 2 : 0/5 hits, 1.00 expected hits Hisaichi roll dice for 2 Infantrys in Okhotsk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Okhotsk Russians roll dice for 1 Elite and 3 Infantrys in Okhotsk, round 3 : 0/4 hits, 0.83 expected hits Hisaichi roll dice for 2 Infantrys in Okhotsk, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Okhotsk Russians roll dice for 1 Elite and 2 Infantrys in Okhotsk, round 4 : 0/3 hits, 0.67 expected hits Hisaichi roll dice for 2 Infantrys in Okhotsk, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Elite and 2 Infantrys in Okhotsk, round 5 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 2 Infantrys in Okhotsk, round 5 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Okhotsk Russians roll dice for 1 Elite and 2 Infantrys in Okhotsk, round 6 : 1/3 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Okhotsk, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Okhotsk Russians win, taking Okhotsk from Hisaichi with 1 Elite and 1 Infantry remaining. Battle score for attacker is -2 Casualties for Russians: 3 Infantrys Casualties for Hisaichi: 2 Infantrys Battle in Vinnytsia Russians attack with 1 Bomber and 8 Infantrys Romanians defend with 1 Artillery and 1 Elite; Germans defend with 6 Infantrys Russians roll dice for 1 Bomber and 8 Infantrys in Vinnytsia, round 2 : 2/9 hits, 2.00 expected hits Romanians roll dice for 1 Artillery, 1 Elite and 6 Infantrys in Vinnytsia, round 2 : 3/8 hits, 2.67 expected hits 3 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Vinnytsia Russians roll dice for 1 Bomber and 5 Infantrys in Vinnytsia, round 3 : 2/6 hits, 1.50 expected hits Romanians roll dice for 1 Artillery, 1 Elite and 4 Infantrys in Vinnytsia, round 3 : 4/6 hits, 2.00 expected hits 4 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Vinnytsia 1 Infantry retreated to Donetsk Romanians win with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is -6 Casualties for Russians: 7 Infantrys Casualties for Germans: 4 Infantrys Battle in Latvia Russians attack with 4 Infantrys Germans defend with 1 Infantry Russians roll dice for 4 Infantrys in Latvia, round 2 : 2/4 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in Chita Russians attack with 5 Mech.Rockets Hisaichi defend with 2 Infantrys and 1 Tank Russians roll dice for 5 Mech.Rockets in Chita, round 2 : 2/5 hits, 2.50 expected hits Hisaichi roll dice for 2 Infantrys and 1 Tank in Chita, round 2 : 1/3 hits, 1.17 expected hits 1 Mech.Rocket owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Chita Russians roll dice for 4 Mech.Rockets in Chita, round 3 : 2/4 hits, 2.00 expected hits Hisaichi roll dice for 1 Tank in Chita, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 4 Mech.Rockets remaining. Battle score for attacker is 3 Casualties for Russians: 1 Mech.Rocket Casualties for Hisaichi: 2 Infantrys and 1 Tank Non Combat Move - Russians 1 Adv.Fighter and 2 Fighters moved from 75 Sea Zone to N.Buryat Mongolia 1 AAGun moved from Donetsk to Kursk 1 AAGun moved from Kursk to Smolensk 1 AAGun moved from Minsk to Novgorod 1 AAGun moved from Penza to Tula 1 Bomber moved from Vinnytsia to Rostov Place Units - Russians 4 Artillerys placed in Leningrad 4 Infantrys placed in Arkhangelsk 5 Infantrys placed in Stalingrad 3 Infantrys placed in Georgia 7 Infantrys placed in Moscow 2 ArmoredCars, 1 Mech.Inf, 1 Mech.Rocket, 1 Mot.Inf and 1 Tank placed in Sibirsky 5 Mot.Infs placed in Sverdlovsk Turn Complete - Russians Russians collect 105 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : -0.67 Romanians : 2.33 Hisaichi : -2.17 Russians : 2.33
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Italians 1 Transport moved from 56 Sea Zone to 51 Sea Zone 1 Infantry moved from Greece to 51 Sea Zone 1 Transport moved from 56 Sea Zone to 51 Sea Zone 1 Infantry moved from Greece to 51 Sea Zone 1 Infantry and 1 Transport moved from 51 Sea Zone to 55 Sea Zone 1 Infantry moved from 55 Sea Zone to Cyprus Italians take Cyprus from British 3 Infantrys moved from Hun to Kufra 1 Infantry moved from Languedoc to Aquitaine Italians take Aquitaine from French 2 Artillerys and 6 Infantrys moved from Languedoc to Orleanais 4 Infantrys moved from Provence to 43 Sea Zone 4 Infantrys and 2 Transports moved from 43 Sea Zone to 46 Sea Zone 4 Infantrys moved from 46 Sea Zone to N.Tunisia 4 Infantrys moved from N.Tunisia to N.Algeria 4 Infantrys moved from Tunis to S.Tunisia 5 Infantrys moved from Provence to Languedoc 5 Infantrys moved from Lombardy to Provence 2 Infantrys moved from Rome to 46 Sea Zone 2 Infantrys and 1 Transport moved from 46 Sea Zone to 47 Sea Zone 2 Infantrys moved from 47 Sea Zone to Tripoli 1 Battleship, 1 Carrier, 6 Destroyers and 2 Submarines moved from 56 Sea Zone to 51 Sea Zone 1 Infantry moved from 51 Sea Zone to Mersa Matruh Italians take Mersa Matruh from British 2 Artillerys and 2 Infantrys moved from Campania to 49 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 49 Sea Zone to 51 Sea Zone 2 Artillerys and 2 Infantrys moved from 51 Sea Zone to Tobruk 1 Bomber moved from Greece to Kufra 10 Infantrys moved from Rome to Campania Purchase Units - Italians Italians buy 2 Artillerys, 1 HeavyTank, 16 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs; Combat - Italians Battle in Kufra Italians attack with 1 Bomber and 3 Infantrys British defend with 1 Tank Italians roll dice for 1 Bomber and 3 Infantrys in Kufra, round 2 : 2/4 hits, 1.17 expected hits British roll dice for 1 Tank in Kufra, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Infantry owned by the Italians lost in Kufra Italians win, taking Kufra from British with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 Infantry Casualties for British: 1 Tank Non Combat Move - Italians 1 Bomber moved from Kufra to Tobruk Place Units - Italians 1 HeavyTank, 1 Mech.Inf and 1 Tank placed in Hun 2 Artillerys and 2 Infantrys placed in Greece 4 Infantrys placed in Tunis 4 Infantrys placed in Provence 6 Infantrys placed in Rome Turn Complete - Italians Italians collect 59 PUs; end with 59 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : 0.50
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - French 2 Adv.Fighters moved from Syria to 55 Sea Zone 2 Infantrys and 1 Tank moved from Palestine to Syria Purchase Units - French French buy 2 Adv.Fighters and 1 Bunker; Remaining resources: 6 PUs; Combat - French Battle in 55 Sea Zone French attack with 2 Adv.Fighters Italians defend with 1 Transport French roll dice for 2 Adv.Fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 Transport in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 2 Adv.Fighters in 55 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 Transport in 55 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 Transport owned by the Italians and 1 Adv.Fighter owned by the French lost in 55 Sea Zone French win with 1 Adv.Fighter remaining. Battle score for attacker is -4 Casualties for French: 1 Adv.Fighter Casualties for Italians: 1 Transport Non Combat Move - French 1 Adv.Fighter moved from 55 Sea Zone to Syria 1 AAGun moved from Normandy to Brittany Place Units - French 1 Bunker placed in French Sudan 2 Adv.Fighters placed in Syria Turn Complete - French French collect 27 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 0.67 French : 0.00
-
TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Yamamoto 2 Infantrys moved from Tokyo to 85 Sea Zone 1 Infantry moved from Kusaie to 102 Sea Zone 1 Infantry and 1 T.Boat moved from 102 Sea Zone to 103 Sea Zone 1 Infantry moved from 103 Sea Zone to Jaluit Yamamoto take Jaluit from Americans 1 Infantry moved from Tokyo to 85 Sea Zone 1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 71 Sea Zone 1 Infantry moved from 71 Sea Zone to Alaska Yamamoto take Alaska from Americans 1 Infantry and 1 T.Boat moved from 85 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Mindoro Yamamoto take Mindoro from Americans 1 Infantry and 1 T.Boat moved from 85 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Panay 1 Elite moved from Iwo Jima to 85 Sea Zone 1 Infantry moved from Tokyo to 85 Sea Zone 1 Elite, 1 Infantry and 1 Transport moved from 85 Sea Zone to 93 Sea Zone 1 Elite and 1 Infantry moved from 93 Sea Zone to Panay 2 Infantrys moved from Tokyo to 85 Sea Zone 2 Infantrys and 1 Transport moved from 85 Sea Zone to 92 Sea Zone 2 Infantrys moved from 92 Sea Zone to S.French Indochina 1 Submarine moved from 85 Sea Zone to 107 Sea Zone 1 T.Boat moved from 110 Sea Zone to 106 Sea Zone Purchase Units - Yamamoto Yamamoto buy 7 Destroyers, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in S.French Indochina Yamamoto attack with 2 Infantrys British defend with 1 Infantry Yamamoto roll dice for 2 Infantrys in S.French Indochina, round 2 : 0/2 hits, 0.33 expected hits French roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in S.French Indochina, round 3 : 0/2 hits, 0.33 expected hits French roll dice for 1 Infantry in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Infantrys in S.French Indochina, round 4 : 0/2 hits, 0.33 expected hits French roll dice for 1 Infantry in S.French Indochina, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in S.French Indochina Yamamoto roll dice for 1 Infantry in S.French Indochina, round 5 : 1/1 hits, 0.17 expected hits French roll dice for 1 Infantry in S.French Indochina, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in S.French Indochina Yamamoto win, taking S.French Indochina from French with 1 Infantry remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Infantry Battle in Panay Yamamoto attack with 1 Elite and 2 Infantrys Anzac defend with 1 Infantry Yamamoto roll dice for 1 Elite and 2 Infantrys in Panay, round 2 : 1/3 hits, 0.67 expected hits Americans roll dice for 1 Infantry in Panay, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Panay Yamamoto win, taking Panay from Americans with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Non Combat Move - Yamamoto Place Units - Yamamoto 7 Destroyers placed in 85 Sea Zone 4 Infantrys placed in Davao 1 Elite placed in Chubu Turn Complete - Yamamoto Yamamoto collect 73 PUs; end with 73 PUs
Combat Hit Differential Summary :
French : -0.33 Yamamoto : 0.17 Americans : -0.33
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Chinese 2 ArmoredCars moved from N.French Indochina to Kwangsi 1 ArmoredCar moved from N.French Indochina to S.French Indochina 1 Fighter moved from Yunnan to S.French Indochina 3 ArmoredCars and 1 Tank moved from Ningsia to Chahar 4 ArmoredCars moved from Ningsia to Shansi 3 ArmoredCars moved from Shensi to Hupeh 2 ArmoredCars moved from Shensi to Kweichow 1 Fighter moved from Shensi to Hupeh 1 ArmoredCar moved from Ningsia to Chahar 4 ArmoredCars moved from Urumqi to Khobdo Purchase Units - Chinese Chinese buy 8 ArmoredCars and 2 Elites; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 2 ArmoredCars Hisaichi defend with 1 Infantry Chinese roll dice for 2 ArmoredCars in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kweichow Chinese win, taking Kweichow from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Shansi Chinese attack with 4 ArmoredCars Hisaichi defend with 1 Artillery and 1 Tank Chinese roll dice for 4 ArmoredCars in Shansi, round 2 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 2 : 2/2 hits, 0.83 expected hits 2 ArmoredCars owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shansi Chinese roll dice for 2 ArmoredCars in Shansi, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Shansi, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 1 Casualties for Chinese: 2 ArmoredCars Casualties for Hisaichi: 1 Artillery and 1 Tank Battle in Khobdo Chinese attack with 4 ArmoredCars Neutral defend with 2 Infantrys Chinese roll dice for 4 ArmoredCars in Khobdo, round 2 : 2/4 hits, 1.33 expected hits Neutral roll dice for 2 Infantrys in Khobdo, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Neutral lost in Khobdo Chinese loses 0 PUs for violating Khobdos neutrality. Chinese win, taking Khobdo from Neutral with 3 ArmoredCars remaining. Battle score for attacker is 0 Casualties for Chinese: 1 ArmoredCar Casualties for Neutral: 2 Infantrys Battle in Chahar Chinese attack with 4 ArmoredCars and 1 Tank Hisaichi defend with 2 Tanks Chinese roll dice for 4 ArmoredCars and 1 Tank in Chahar, round 2 : 1/5 hits, 1.83 expected hits Hisaichi roll dice for 2 Tanks in Chahar, round 2 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Chahar Chinese roll dice for 3 ArmoredCars and 1 Tank in Chahar, round 3 : 2/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Tank in Chahar, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 3 ArmoredCars and 1 Tank remaining. Battle score for attacker is 6 Casualties for Chinese: 1 ArmoredCar Casualties for Hisaichi: 2 Tanks Battle in Kwangsi Chinese attack with 2 ArmoredCars Hisaichi defend with 1 ArmoredCar Chinese roll dice for 2 ArmoredCars in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits Yamamoto roll dice for 1 ArmoredCar in Kwangsi, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Kwangsi Chinese win, taking Kwangsi from Yamamoto with 2 ArmoredCars remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in Hupeh Chinese attack with 3 ArmoredCars and 1 Fighter Hisaichi defend with 1 Infantry and 1 Tank Chinese roll dice for 3 ArmoredCars and 1 Fighter in Hupeh, round 2 : 1/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry and 1 Tank in Hupeh, round 2 : 0/2 hits, 0.83 expected hits 1 Infantry owned by the Hisaichi lost in Hupeh Chinese roll dice for 3 ArmoredCars and 1 Fighter in Hupeh, round 3 : 0/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Tank in Hupeh, round 3 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Chinese lost in Hupeh Chinese roll dice for 2 ArmoredCars and 1 Fighter in Hupeh, round 4 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank in Hupeh, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Hupeh Chinese win, taking Hupeh from Hisaichi with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 3 Casualties for Hisaichi: 1 Infantry and 1 Tank Casualties for Chinese: 1 ArmoredCar Battle in S.French Indochina Chinese attack with 1 ArmoredCar and 1 Fighter Yamamoto defend with 1 Infantry Chinese roll dice for 1 ArmoredCar and 1 Fighter in S.French Indochina, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in S.French Indochina, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Fighter in S.French Indochina, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in S.French Indochina, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 ArmoredCar and 1 Fighter in S.French Indochina, round 4 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in S.French Indochina, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Chinese lost in S.French Indochina Chinese win with 1 Fighter remaining. Battle score for attacker is -2 Casualties for Chinese: 1 ArmoredCar Casualties for Yamamoto: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from S.French Indochina to Yunnan 1 Fighter moved from Hupeh to Shensi 4 ArmoredCars moved from Gobi Altai to Shensi 4 ArmoredCars moved from Hsining to Ningsia 2 Infantrys moved from Hsining to E.Qinghai Place Units - Chinese 4 ArmoredCars and 2 Elites placed in Hsining 4 ArmoredCars placed in Urumqi Turn Complete - Chinese Chinese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Hisaichi : -1.00 Yamamoto : -0.17 Chinese : -0.67
-
TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Hisaichi 1 Battleship, 1 Carrier, 3 Destroyers, 6 Submarines and 2 Transports moved from 110 Sea Zone to 111 Sea Zone 2 Artillerys and 2 Infantrys moved from Kwangtung to Kwangsi 1 Tank moved from Peking to Anhwei 1 Tank moved from Peking to Shantung 1 Fighter moved from Peking to Heilungchiang 2 Artillerys and 2 Infantrys moved from Hulunbuir to Chita 1 Infantry moved from Hulunbuir to Chita 1 Infantry moved from Changchun to 84 Sea Zone 1 Infantry and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Khabarovsk 1 Infantry moved from Kirin to Khabarovsk 2 ArmoredCars moved from Kirin to Khabarovsk 4 Infantrys moved from Liaoning to Heilungchiang 2 Infantrys moved from Hulunbuir to Heilungchiang 7 Infantrys moved from Changchun to Kirin Purchase Units - Hisaichi Hisaichi buy 1 Elite, 20 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kwangsi Hisaichi attack with 2 Artillerys and 2 Infantrys Chinese defend with 2 ArmoredCars Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Kwangsi, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 2 ArmoredCars in Kwangsi, round 2 : 0/2 hits, 0.33 expected hits Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Kwangsi, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 2 ArmoredCars in Kwangsi, round 3 : 1/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Kwangsi Hisaichi roll dice for 2 Artillerys and 1 Infantry in Kwangsi, round 4 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in Kwangsi, round 4 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 2 Artillerys and 1 Infantry in Kwangsi, round 5 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in Kwangsi, round 5 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 2 Artillerys and 1 Infantry in Kwangsi, round 6 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in Kwangsi, round 6 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Kwangsi Hisaichi win, taking Kwangsi from Chinese with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 2 ArmoredCars Battle in Heilungchiang Hisaichi attack with 1 Fighter and 6 Infantrys Russians defend with 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf Hisaichi roll dice for 1 Fighter and 6 Infantrys in Heilungchiang, round 2 : 2/7 hits, 1.33 expected hits Russians roll dice for 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf in Heilungchiang, round 2 : 2/4 hits, 1.33 expected hits 1 Mech.Rocket owned by the Russians, 1 Infantry owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Heilungchiang Hisaichi roll dice for 1 Fighter and 4 Infantrys in Heilungchiang, round 3 : 2/5 hits, 1.00 expected hits Russians roll dice for 1 Mech.Inf and 1 Mot.Inf in Heilungchiang, round 3 : 0/2 hits, 0.83 expected hits 1 Mech.Inf owned by the Russians and 1 Mot.Inf owned by the Russians lost in Heilungchiang Hisaichi win, taking Heilungchiang from Russians with 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 15 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 1 Infantry, 1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf Battle in Khabarovsk Hisaichi attack with 2 ArmoredCars and 2 Infantrys Russians defend with 1 Infantry and 1 Mot.Inf Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Khabarovsk, round 2 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 Infantry and 1 Mot.Inf in Khabarovsk, round 2 : 2/2 hits, 0.83 expected hits 2 Infantrys owned by the Hisaichi lost in Khabarovsk Hisaichi roll dice for 2 ArmoredCars in Khabarovsk, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry and 1 Mot.Inf in Khabarovsk, round 3 : 2/2 hits, 0.83 expected hits 2 ArmoredCars owned by the Hisaichi lost in Khabarovsk Russians win with 1 Infantry and 1 Mot.Inf remaining. Battle score for attacker is -12 Casualties for Hisaichi: 2 ArmoredCars and 2 Infantrys Battle in 111 Sea Zone Hisaichi attack with 1 Battleship, 1 Carrier, 3 Destroyers, 6 Submarines and 2 Transports Anzac defend with 1 Adv.Fighter, 1 Carrier, 5 Cruisers, 2 Destroyers, 1 Fighter, 4 Submarines and 2 Transports Hisaichi roll dice for 6 Submarines in 111 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Anzac roll dice for 4 Submarines in 111 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 Battleship owned by the Hisaichi Hisaichi roll dice for 1 Battleship, 1 Carrier, 3 Destroyers and 2 Transports in 111 Sea Zone, round 2 : 1/5 hits, 1.83 expected hits Anzac roll dice for 1 Adv.Fighter, 1 Carrier, 5 Cruisers, 2 Destroyers, 1 Fighter and 2 Transports in 111 Sea Zone, round 2 : 8/12 hits, 5.17 expected hits 1 Carrier owned by the Hisaichi, 2 Transports owned by the Anzac, 2 Transports owned by the Hisaichi and 5 Submarines owned by the Hisaichi lost in 111 Sea Zone 1 Battleship, 3 Destroyers and 1 Submarine retreated to 110 Sea Zone Anzac win with 1 Adv.Fighter, 1 Carrier, 5 Cruisers, 2 Destroyers, 1 Fighter and 4 Submarines remaining. Battle score for attacker is -49 Casualties for Hisaichi: 1 Carrier, 5 Submarines and 2 Transports Casualties for Anzac: 2 Transports Battle in Chita Hisaichi attack with 2 Artillerys and 3 Infantrys Russians defend with 4 Mech.Rockets Hisaichi roll dice for 2 Artillerys and 3 Infantrys in Chita, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 4 Mech.Rockets in Chita, round 2 : 1/4 hits, 0.67 expected hits 2 Mech.Rockets owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Chita, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 2 Mech.Rockets in Chita, round 3 : 1/2 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chita Hisaichi roll dice for 2 Artillerys and 1 Infantry in Chita, round 4 : 2/3 hits, 1.00 expected hits Russians roll dice for 2 Mech.Rockets in Chita, round 4 : 0/2 hits, 0.33 expected hits 2 Mech.Rockets owned by the Russians lost in Chita Hisaichi win, taking Chita from Russians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 20 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 4 Mech.Rockets Non Combat Move - Hisaichi 1 Fighter moved from Heilungchiang to Hulunbuir Place Units - Hisaichi 4 Tanks placed in Banjarmasin Turning on Edit Mode EDIT: Removing units owned by Hisaichi from Hong Kong: 6 Infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Hisaichi to Kwangtung: 6 Infantrys EDIT: Turning off Edit Mode 4 Infantrys placed in Liaoning 1 Elite and 2 Infantrys placed in Hulunbuir 6 Infantrys placed in Hong Kong 8 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 56 PUs; end with 56 PUs 1 unit repaired.
Combat Hit Differential Summary :
Hisaichi : -5.33 Anzac : 2.50 Chinese : -0.17 Russians : 2.83