19L BM3 FMErwinRommel (x) vs Owentoo (L) g2

  • '21 '20 '19 '18 '17

    A lot of Allied players try to kill off the Italians quickly in Sub-Sahara Africa, at the expense of securing Egypt and Gibralter. I let them (The Italians) do as they please initially, and pick them off later after I am secure in Egypt.

    Shaping up to be an interesting battle for the Med.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 infantry moved from Tanganyika Territory to Rhodesia
                  Italians take Rhodesia from British
    
        Combat - Italians
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Italy Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            1 armour and 1 mech_infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
            1 infantry moved from Tobruk to Libya
            1 infantry moved from French Equatorial Africa to Belgian Congo
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from Neutral_Axis
            2 fighters moved from Southern Italy to 97 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 97 Sea Zone
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20 '19

    As the Axis, I beat Wizmark with a strong Italy supported by the Luftwaffe. When your Euro Axis rolled over Brit in the Med and Germany built in Greece, I thought I would do the same. But the fleet situation wasn’t the same. I hadn’t consolidated the Brit fleet and you didn’t need to build in Greece until mid-game. I should not have built so quickly in Greece, but maxed mech inf in Germany. I should have risked letting UK attack Italian fleet, since it would have been weakened in battle and away from protection of its airbase. And UK might have ignored the Italian fleet and taken islands or less likely, N. Italy or Greece. I could have taken Greece or N. Italy back if UK had taken them. So now I have this big cash investment in Greece, protected by a big military force.

  • '21 '20 '19 '18 '17

    Yes, Greece is pretty secure, and your facilities there will likely serve you well later in the game, but now you have to protect them, which is also costly. You will have some interesting choices to make on your G4. Each game is different, but we learn from each one, which is what makes this game fun.

    I won’t get to my ANZAC/French turn until at least tomorrow morning.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  ANZAC take French Equatorial Africa from Italians
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 marine moved from New South Wales to Queensland
            1 aaGun moved from New South Wales to Queensland
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 artillery, 1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 124 Sea Zone
            1 bomber moved from Western Germany to 124 Sea Zone
            1 submarine moved from 103 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Baltic States to Belarus
                  Germans take Belarus from Russians
            1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Western Ukraine to Ukraine
                  Germans take Ukraine from Russians
            1 mech_infantry moved from Eastern Poland to Novgorod
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 91 Sea Zone
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Germans win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 124 Sea Zone
                Germans attack with 1 bomber and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 124 Sea Zone
                Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            1 bomber moved from 124 Sea Zone to Western Germany
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 126 Sea Zone
            2 infantry moved from 126 Sea Zone to Norway
            3 aaGuns, 5 armour, 10 artilleries, 24 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
            5 mech_infantrys moved from Germany to Eastern Poland
            1 armour moved from Romania to Eastern Poland
            1 armour moved from Eastern Poland to Western Ukraine
            2 infantry moved from Greece to Bulgaria
            2 fighters moved from Greece to Southern Italy
            3 tactical_bombers moved from Greece to Western Ukraine
            2 armour and 3 mech_infantrys moved from Greece to Romania
            1 armour moved from Northern Italy to Romania
    
        Place Units - Germans
            2 infantry placed in Greece
            9 mech_infantrys placed in Germany
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Germans
            Germans collect 50 PUs; end with 50 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : -0.17
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Archangel to Belarus
            1 fighter moved from Russia to Belarus
            1 artillery moved from Bryansk to Ukraine
            1 infantry moved from Bryansk to Ukraine
            1 fighter moved from Russia to Ukraine
            1 tactical_bomber moved from Russia to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Belarus
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 5 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 artilleries and 7 infantry moved from Russia to Bryansk
            2 infantry moved from Archangel to Vologda
            1 aaGun moved from Archangel to Vologda
            1 mech_infantry moved from Volgograd to Bryansk
            1 fighter moved from Ukraine to Bryansk
            1 fighter moved from Belarus to Bryansk
            1 tactical_bomber moved from Ukraine to Bryansk
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Amur to Sakha
    
        Place Units - Russians
            3 artilleries and 7 infantry placed in Russia
            2 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -2.50
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Seems like nobody in Belarus wanted to fight. Germans rolled better, altho the battles were small and insignificant, so not crucial. Years ago, if Russia moved in force to the border with Japan, I’d hold back lots of troops and planes. But now, especially with BM3, I know an unprovoked DOW is costly for Russia, and Japan has the resources to contain any invasion.

  • '21 '20 '19 '18 '17

    Yes, no consequences for a Russian DoW in G40. Huge consequences in BM3…

  • 2024 2023 '22 '21 '20 '19

    My intention was for Japan to build ships in turn 3, to guard my new island empire in turn 4. But with the potential Russian invasion, I built 2 transports and troops. Now, I find myself stretched thin maintaining fleets in Java and Phil.

  • 2024 2023 '22 '21 '20 '19

    TripleA Move Summary: Japanese round 4

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 tactical_bombers moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            2 bombers moved from Kwangsi to India
            4 fighters moved from Yunnan to India
            1 fighter moved from Yunnan to Suiyuyan
            1 tactical_bomber moved from Yunnan to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 fighter moved from 42 Sea Zone to 41 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 transport moved from 43 Sea Zone to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 21 Sea Zone
            2 fighters moved from 35 Sea Zone to 21 Sea Zone
            1 fighter and 2 tactical_bombers moved from Japan to 21 Sea Zone
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Intercept strat bomb in India with your 2 fighters? I’m attacking with 2 bombers and 4 fighters.

  • '21 '20 '19 '18 '17

    No intercept, thanks!

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 2 tactical_bombers moved from Chahar to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            2 bombers moved from Kwangsi to India
            4 fighters moved from Yunnan to India
            1 fighter moved from Yunnan to Suiyuyan
            1 tactical_bomber moved from Yunnan to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
            1 fighter moved from 42 Sea Zone to 41 Sea Zone
            1 transport moved from 35 Sea Zone to 6 Sea Zone
            1 transport moved from 43 Sea Zone to 35 Sea Zone
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 21 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 21 Sea Zone
            2 fighters moved from 35 Sea Zone to 21 Sea Zone
            1 fighter and 2 tactical_bombers moved from Japan to 21 Sea Zone
    
        Combat - Japanese
            Air Battle in India
                Japanese attacks with 6 units heading to India
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in India
                    AA fire in India : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in India causes 7 damage total. 
            Battle in Celebes
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Suiyuyan
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 3/5 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 41 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from UK_Pacific with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
                    Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Cleaning up after air battles
    
        Non Combat Move - Japanese
            4 fighters moved from India to Yunnan
            1 tactical_bomber moved from 41 Sea Zone to Sumatra
            1 fighter moved from 41 Sea Zone to Java
            2 battleships, 2 carriers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from Suiyuyan to Hopei
            1 fighter moved from Suiyuyan to Hopei
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            1 artillery and 2 infantry moved from Kwangtung to Kwangsi
            1 fighter moved from 21 Sea Zone to Guam
            2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            1 infantry moved from Korea to Manchuria
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 37 Sea Zone to 35 Sea Zone
            1 bomber moved from India to Kwangsi
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            2 fighters and 3 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
            1 fighter moved from 21 Sea Zone to Guam
            1 aaGun moved from Hunan to Yunnan
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 factory_minor placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : -0.17
    Chinese : 0.67
    AA fire in India : : 0.67
    Japanese : -1.17
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    The AA curse continues. Losing a bomber on its maiden bombing run makes a big difference from being shot down on its 4th-6th run. Now UKPac can build without repairing. Now I’ve got more transports than I can use, so losing one to you on your turn won’t hold me back. But I need troops, DD’s and subs. Luckily for Japan, the U.S. only has 2 ships in the Hawaii/W.C. pipeline. I used to put more emphasis on troops in China, with early factories and armor. Now I’ve learned that as long as Japan can project power from centralized locations; it can tie down the Chinese and Indians.defensively.

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 armour moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French Equatorial Africa
            1 infantry moved from French West Africa to 87 Sea Zone
            1 artillery moved from French West Africa to 87 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Morocco
            1 infantry moved from 92 Sea Zone to Morocco
            1 marine moved from Central United States to Southeast Mexico
            1 mech_infantry moved from Western United States to Southeast Mexico
            1 bomber moved from Gibraltar to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 transport moved from 87 Sea Zone to 89 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 91 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 3 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
                Americans win, taking Morocco from Neutral_Axis with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 91 Sea Zone to Egypt
            1 fighter moved from Gibraltar to Egypt
            3 fighters moved from 91 Sea Zone to Gibraltar
            1 marine moved from French West Africa to 87 Sea Zone
            1 cruiser and 1 marine moved from 87 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            2 destroyers moved from 87 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 marine moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            1 marine moved from 30 Sea Zone to Johnston Island
            1 fighter and 1 tactical_bomber moved from Midway to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            2 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 fighter and 1 infantry placed in Western United States
            1 infantry placed in Central United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Americans : 0.50
    

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 armour moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French Equatorial Africa
            1 infantry moved from French West Africa to 87 Sea Zone
            1 artillery moved from French West Africa to 87 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
            1 artillery moved from 92 Sea Zone to Morocco
            1 infantry moved from 92 Sea Zone to Morocco
            1 marine moved from Central United States to Southeast Mexico
            1 mech_infantry moved from Western United States to Southeast Mexico
            1 bomber moved from Gibraltar to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            1 transport moved from 87 Sea Zone to 89 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 91 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 3 fighters
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
                Americans win, taking Morocco from Neutral_Axis with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 91 Sea Zone to Egypt
            1 fighter moved from Gibraltar to Egypt
            3 fighters moved from 91 Sea Zone to Gibraltar
            1 marine moved from French West Africa to 87 Sea Zone
            1 cruiser and 1 marine moved from 87 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            2 destroyers moved from 87 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 mech_infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 marine moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 30 Sea Zone
            1 infantry moved from 30 Sea Zone to Johnston Island
            1 marine moved from 30 Sea Zone to Johnston Island
            1 fighter and 1 tactical_bomber moved from Midway to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            2 submarines moved from 10 Sea Zone to 30 Sea Zone
            1 submarine moved from 16 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 fighter and 1 infantry placed in Western United States
            1 infantry placed in Central United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 transport placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters and 1 tactical_bomber moved from Egypt to Belgian Congo
            1 mech_infantry moved from Ethiopia to Belgian Congo
            1 infantry moved from Ethiopia to Kenya
                  British take Kenya from Italians
            1 mech_infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Union of South Africa to Rhodesia
            1 bomber moved from Egypt to Rhodesia
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 armour moved from Union of South Africa to 71 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
            1 armour moved from 70 Sea Zone to Belgian Congo
            1 infantry moved from 70 Sea Zone to Belgian Congo
            1 artillery moved from Syria to 98 Sea Zone
            1 artillery and 1 transport moved from 98 Sea Zone to 72 Sea Zone
            1 artillery moved from 72 Sea Zone to Tanganyika Territory
            1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to Italian Somaliland
            1 infantry moved from Alexandria to Egypt
            1 artillery moved from Eastern United States to Quebec
            1 infantry moved from Eastern United States to Quebec
    
        Combat - British
            Battle in Italian Somaliland
            Battle in Tanganyika Territory
            Battle in Rhodesia
                British attack with 1 bomber, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Rhodesia, round 2 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Rhodesia
                    British roll dice for 1 bomber and 1 mech_infantry in Rhodesia, round 3 : 2/2 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Rhodesia, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Rhodesia
                British win, taking Italian Somaliland from Italians, taking Tanganyika Territory from Italians with 1 bomber remaining. Battle score for attacker is -4
                Casualties for British: 1 infantry and 1 mech_infantry
                Casualties for Italians: 1 infantry
            Battle in Belgian Congo
                British attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 1/6 hits, 2.50 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Belgian Congo, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Italians lost in Belgian Congo
                    British roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 3 : 0/6 hits, 2.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 4 : 4/6 hits, 2.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Belgian Congo, round 4 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 artillery and 2 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Rhodesia to Egypt
            2 fighters moved from Belgian Congo to Egypt
            1 tactical_bomber moved from Belgian Congo to Egypt
            1 artillery moved from Persia to Iraq
            1 infantry moved from Persia to Iraq
            1 infantry moved from Syria to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Algeria
            1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
            1 destroyer moved from 98 Sea Zone to 72 Sea Zone
            3 mech_infantrys moved from India to Eastern Persia
    
        Place Units - British
            1 submarine placed in 71 Sea Zone
            1 transport placed in 106 Sea Zone
            1 artillery and 1 infantry placed in Egypt
            3 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : -2.33
    Italians : 0.00
    Americans : 0.50
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Letting the Allies get a foothold into the Med & Europe via Gibraltar, was a problem that I saw, but because you did such an excellent job of consolidating, that I didn’t have the resources to oppose it. Also, Egypt never had many troops, but its still out of reach. UK’s African troops can move or be convoyed back to Egypt next turn. 4 UK Transports!

  • '21 '20 '19 '18 '17

    Actually, 5! I built a transport in Canada. My strategy for the UK Navy is to never leave the Med if I can help it. I don’t like to do the Taranto raid, as that gives a death sentence to the British Carrier. So the fleet just sails back and forth to the West and to the East, and threatens everything in the Med…

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