Scramble to 113? (I suspect not but sometimes an opponent has a reason inscrutable to me.)
Odonis (Axis) vs Wizmark (Allies) BM3L 19 Game 1
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 fighter and 1 tactical_bomber moved from Kweichow to Kansu 1 fighter moved from Kweichow to Kansu 1 tactical_bomber moved from Kweichow to Manchuria 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 artillery moved from Amur to Manchuria 1 marine moved from Amur to Manchuria 3 destroyers moved from 6 Sea Zone to 33 Sea Zone 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 marine moved from Borneo to 43 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 destroyer and 1 submarine moved from 41 Sea Zone to 55 Sea Zone 2 bombers moved from Kweichow to India 1 tactical_bomber moved from 41 Sea Zone to 33 Sea Zone 1 fighter moved from 41 Sea Zone to Java Combat - Japanese Air Battle in India Japanese attacks with 2 units heading to India UK_Pacific launches 1 interceptors out of India Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 1/1 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in India causes 0 damage total. Battle in 42 Sea Zone Japanese attack with 1 cruiser and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 marine ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 marine in Java, round 2 : 1/5 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 artilleries, 1 fighter and 1 marine in Java, round 3 : 2/4 hits, 1.50 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 artillery and 1 infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Manchuria Japanese attack with 1 artillery, 1 marine and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 marine and 1 tactical_bomber in Manchuria, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kansu Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 33 Sea Zone Japanese attack with 1 battleship, 2 carriers, 4 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines and 2 transports Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 1 battleship, 2 carriers, 4 destroyers, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 6/13 hits, 6.67 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports in 33 Sea Zone, round 2 : 10/11 hits, 5.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 destroyers owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 1 battleship, 1 carrier, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 3 : 3/7 hits, 4.17 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 fighters and 2 transports in 33 Sea Zone, round 3 : 6/9 hits, 5.00 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 1 carrier owned by the Japanese and 2 carriers owned by the Americans lost in 33 Sea Zone Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits Americans roll dice for 1 battleship, 1 cruiser, 4 fighters and 2 transports in 33 Sea Zone, round 4 : 5/6 hits, 3.83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 33 Sea Zone Americans win with 1 battleship, 3 fighters and 2 transports remaining. Battle score for attacker is -80 Casualties for Japanese: 1 battleship, 2 carriers, 4 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers Casualties for Americans: 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 2 submarines Battle in 55 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 0 Casualties for Japanese: 1 submarine Casualties for Americans: 1 submarine Cleaning up after air battles 3 fighters owned by the Americans forced to land in Caroline Islands Non Combat Move - Japanese 2 artilleries moved from Amur to Buryatia 1 tactical_bomber moved from Manchuria to Amur 1 cruiser and 4 transports moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 battleship and 1 carrier moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Yunnan to Burma 1 infantry moved from Szechwan to Sikang 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Yunnan to Szechwan 1 artillery moved from Hunan to Kweichow 1 mech_infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from French Indo China to Yunnan 1 tactical_bomber moved from Kweichow to 42 Sea Zone 1 fighter moved from Kweichow to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Kansu to Kweichow Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Japan 2 mech_infantrys placed in Kiangsu 1 infantry and 1 mech_infantry placed in French Indo China 1 fighter placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1 Japanese collect 67 PUs (3 lost to blockades); end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Defenders Fire, : : 0.67 ANZAC : 1.00 Americans : 7.00 Chinese : -0.67 Attackers Fire, : : -0.33 AA fire in India : : 0.83 Japanese : -0.83
-
-
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Germans 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from United Kingdom to 104 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Southern France 1 bomber moved from United Kingdom to 104 Sea Zone 2 fighters moved from 101 Sea Zone to 104 Sea Zone
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Germans 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from United Kingdom to 104 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Southern France 1 bomber moved from United Kingdom to 104 Sea Zone 2 fighters moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 4 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Marshall Islands Battle in Philippines Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Americans roll dice for 1 artillery in Philippines, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Philippines, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Marshall Islands from Japanese with no units remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery Battle in 92 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 104 Sea Zone Americans attack with 2 bombers, 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 2 fighters in 104 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 2 bombers moved from 104 Sea Zone to United Kingdom 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 battleship and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from Caroline Islands to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from Caroline Islands to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from Brazil to British Guiana Place Units - Americans 1 artillery, 2 bombers and 1 infantry placed in Western United States 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.67 Americans : 0.83 AA fire in Southern France : : -0.17 AA fire in Normandy Bordeaux : : -0.17 Japanese : 0.67
-
TripleA Move Summary: British round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Combat Move - British 2 mech_infantrys moved from Union of South Africa to Tanganyika Territory 1 fighter moved from Union of South Africa to Tanganyika Territory 1 infantry moved from Iraq to Trans-Jordan 4 artilleries, 10 infantry and 4 mech_infantrys moved from India to Burma 1 artillery and 1 infantry moved from Iraq to Syria 1 mech_infantry moved from Iraq to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Persia to Syria 1 armour moved from Iraq to Syria 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 fighter moved from India to Burma 1 fighter moved from Persia to Syria
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands 1 mech_infantry moved from Morocco to Algeria Americans take Algeria from Germans 1 submarine moved from 91 Sea Zone to 104 Sea Zone 1 bomber moved from United Kingdom to 104 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux 1 bomber moved from United Kingdom to Southern France 1 bomber moved from United Kingdom to 104 Sea Zone 2 fighters moved from 101 Sea Zone to 104 Sea Zone Combat - Americans Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 4 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Marshall Islands Battle in Philippines Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippines, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Americans roll dice for 1 artillery in Philippines, round 5 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Philippines, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Philippines Japanese win, taking Marshall Islands from Japanese with no units remaining. Battle score for attacker is -3 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery Battle in 92 Sea Zone Americans attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 104 Sea Zone Americans attack with 2 bombers, 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 2 fighters in 104 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 1 bomber moved from Normandy Bordeaux to United Kingdom 2 bombers moved from 104 Sea Zone to United Kingdom 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 battleship and 1 transport moved from 33 Sea Zone to 26 Sea Zone 1 fighter moved from Caroline Islands to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from Caroline Islands to Hawaiian Islands 1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from Brazil to British Guiana Place Units - Americans 1 artillery, 2 bombers and 1 infantry placed in Western United States 1 carrier and 1 transport placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 92 Sea Zone: 2 transports EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Union of South Africa to Tanganyika Territory 1 fighter moved from Union of South Africa to Tanganyika Territory 1 infantry moved from Iraq to Trans-Jordan 4 artilleries, 10 infantry and 4 mech_infantrys moved from India to Burma 1 artillery and 1 infantry moved from Iraq to Syria 1 mech_infantry moved from Iraq to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Persia to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Persia to Syria 1 armour moved from Iraq to Syria 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 fighter moved from India to Burma 1 fighter moved from Persia to Syria Combat - British Battle in French West Africa Battle in Burma British attack with 4 artilleries, 1 fighter, 10 infantry and 4 mech_infantrys Japanese defend with 1 infantry British roll dice for 4 artilleries, 1 fighter, 10 infantry and 4 mech_infantrys in Burma, round 2 : 4/19 hits, 4.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking French West Africa from Neutral_Axis, taking Burma from Japanese with 4 artilleries, 1 fighter, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Trans-Jordan British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Tanganyika Territory British attack with 1 fighter and 2 mech_infantrys Italians defend with 1 marine British roll dice for 1 fighter and 2 mech_infantrys in Tanganyika Territory, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 marine in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 mech_infantrys in Tanganyika Territory, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 marine in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits 1 marine owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Battle in Syria British attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Syria, round 2 : 5/6 hits, 2.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Syria British win, taking Syria from Italians with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Iraq 2 fighters and 1 tactical_bomber moved from Syria to Iraq 2 armour moved from Persia to Iraq 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 fighter moved from Tanganyika Territory to Union of South Africa 1 fighter moved from Burma to India 3 aaGuns moved from India to Burma Place Units - British 1 factory_minor placed in Iraq 1 armour and 1 mech_infantry placed in Union of South Africa 1 armour and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,6 British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33 Italians : -1.00 British : 1.17 Americans : 0.83 AA fire in Southern France : : -0.17 AA fire in Normandy Bordeaux : : -0.17 Japanese : 1.33
-
@Odonis Sorry that took a while…had a lot to think about!
Yeah…terrible round for japs there…I hadn’t seen the shifting about you could do with planes and their laqnding so had thought I was safe there :relieved:
Little bit of luck went bvack your way with the failure tp retake the phillipines though
-
TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 92 Sea Zone 1 armour moved from Ukraine to Rostov 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 armour moved from Egypt to Belgian Congo Italians take Belgian Congo from British 1 marine moved from French Madagascar to 72 Sea Zone 1 cruiser and 1 marine moved from 72 Sea Zone to 70 Sea Zone 1 marine moved from 70 Sea Zone to South West Africa 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to Trans-Jordan 1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in South West Africa Battle in 92 Sea Zone Italians attack with 1 battleship, 1 carrier, 1 destroyer and 2 fighters Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Italians roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Combat Hit Differential Summary :
Italians : 0.00
-
-
@Odonis 1 hit on each capital ship please…I do still own Gibraltar don’t I? Am answering on phone and not near computer
-
TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 92 Sea Zone 1 armour moved from Ukraine to Rostov 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 armour moved from Egypt to Belgian Congo Italians take Belgian Congo from British 1 marine moved from French Madagascar to 72 Sea Zone 1 cruiser and 1 marine moved from 72 Sea Zone to 70 Sea Zone 1 marine moved from 70 Sea Zone to South West Africa 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to Trans-Jordan 1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in South West Africa Battle in 92 Sea Zone Italians attack with 1 battleship, 1 carrier, 1 destroyer and 2 fighters Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Italians roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians 1 destroyer owned by the Americans lost in 92 Sea Zone Italians roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 92 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Combat Hit Differential Summary :
Italians : 0.00 Americans : -1.00
-
@Odonis @wizmark
Yes - you still own GB. I took a DD and tipped the CV since the BB was already tipped from a previous battle.You only hit twice in your first round so I tipped my CV and BB. Still have DD, CV 2 FTRs and the BB.
2 hits 2nd round for me - you have Cruiser, tipped CV and BB, 1 FTR,1 TAC.
OOL?
-
@Odonis tragic rolling by Us. Lose the cruiser and the carrier please
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 92 Sea Zone 1 armour moved from Ukraine to Rostov 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 armour moved from Egypt to Belgian Congo Italians take Belgian Congo from British 1 marine moved from French Madagascar to 72 Sea Zone 1 cruiser and 1 marine moved from 72 Sea Zone to 70 Sea Zone 1 marine moved from 70 Sea Zone to South West Africa 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to Trans-Jordan 1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Syria 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in South West Africa Battle in 92 Sea Zone Italians attack with 1 battleship, 1 carrier, 1 destroyer and 2 fighters Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Italians roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 : 2/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians 1 destroyer owned by the Americans lost in 92 Sea Zone Italians roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 92 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Italians, 1 carrier owned by the Americans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone Italians roll dice for 1 battleship and 1 fighter in 92 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 4 : 1/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone Italians roll dice for 1 battleship in 92 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 92 Sea Zone, round 5 : 0/2 hits, 1.33 expected hits 1 battleship owned by the Americans lost in 92 Sea Zone Italians roll dice for 1 battleship in 92 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 fighter and 2 transports in 92 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans and 1 battleship owned by the Italians lost in 92 Sea Zone Americans win, taking South West Africa from British with 2 transports remaining. Battle score for attacker is 13 Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Italians: 1 battleship, 1 carrier, 1 destroyer and 2 fighters Battle in Rostov Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Rostov Russians win with no units remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in Trans-Jordan Italians attack with 2 artilleries and 3 infantry British defend with 1 infantry and 1 mech_infantry Italians roll dice for 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry and 1 mech_infantry Battle in Syria Italians attack with 1 artillery and 3 infantry British defend with 1 armour, 1 artillery and 1 infantry Italians roll dice for 1 artillery and 3 infantry in Syria, round 2 : 1/4 hits, 1.00 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Syria, round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the British and 2 infantry owned by the Italians lost in Syria Italians roll dice for 1 artillery and 1 infantry in Syria, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour and 1 artillery in Syria, round 3 : 0/2 hits, 0.83 expected hits 1 artillery owned by the British lost in Syria Italians roll dice for 1 artillery and 1 infantry in Syria, round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Syria, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Syria, round 5 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Syria, round 5 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Syria, round 6 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour in Syria, round 6 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Syria Italians win, taking Syria from British with 1 artillery remaining. Battle score for attacker is 4 Casualties for Italians: 3 infantry Casualties for British: 1 armour, 1 artillery and 1 infantry Non Combat Move - Italians 1 cruiser moved from 72 Sea Zone to 70 Sea Zone Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 armour and 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Italians undo move 2. 1 armour, 1 artillery and 1 mech_infantry placed in Egypt 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 24 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -1.17 Americans : -2.50 Russians : 0.67
-
TripleA Move Summary: ANZAC round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Iraq to 99 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Iraq to 99 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in 99 Sea Zone ANZAC attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 99 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 7 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 8 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from 99 Sea Zone to Iraq Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : -3.50 Japanese : -1.67
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Iraq to 99 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in 99 Sea Zone ANZAC attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 99 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 6 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 7 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 7 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 8 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 fighter moved from 99 Sea Zone to Iraq Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -3.50 Japanese : -1.67
-
@Odonis I am on holiday from tomorrow for a week so will be out of action for a bit
-
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 4x factory_minor; Remaining resources: 62 PUs; Germans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 artilleries moved from Belarus to Archangel 2 artilleries and 2 infantry moved from Novgorod to Archangel 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 2 fighters moved from Western Germany to 104 Sea Zone 1 fighter moved from Western Germany to 104 Sea Zone 2 bombers moved from Western Ukraine to Russia 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Novgorod 2 tactical_bombers moved from Egypt to Tanganyika Territory Combat - Germans Air Battle in Russia Germans attacks with 2 units heading to Russia Russians launches 2 interceptors out of Russia Attackers Fire, : 0/2 hits, 0.33 expected hits Defenders Fire, : 2/2 hits, 0.67 expected hits 2 bombers owned by the Germans lost in Russia Air Battle is over, the attackers have all died Battle in Archangel Germans attack with 4 artilleries and 2 infantry Russians defend with 2 mech_infantrys Germans roll dice for 4 artilleries and 2 infantry in Archangel, round 2 : 3/6 hits, 2.00 expected hits Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 4 artilleries and 2 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 2 mech_infantrys Battle in 104 Sea Zone Germans attack with 1 destroyer and 3 fighters Americans defend with 1 destroyer and 1 submarine Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Tanganyika Territory Germans attack with 2 tactical_bombers British defend with 2 mech_infantrys Germans roll dice for 2 tactical_bombers in Tanganyika Territory, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 2 mech_infantrys in Tanganyika Territory, round 2 : 1/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Germans lost in Tanganyika Territory Germans roll dice for 1 tactical_bomber in Tanganyika Territory, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 2 mech_infantrys in Tanganyika Territory, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Tanganyika Territory Germans roll dice for 1 tactical_bomber in Tanganyika Territory, round 4 : 1/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Tanganyika Territory, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Tanganyika Territory Germans win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Germans: 1 tactical_bomber Casualties for British: 2 mech_infantrys Cleaning up after air battles Non Combat Move - Germans 1 tactical_bomber moved from Tanganyika Territory to Kenya 2 fighters moved from 104 Sea Zone to 112 Sea Zone 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 artillery moved from Southern France to France 1 mech_infantry moved from Western Germany to Southern Italy 3 armour and 3 mech_infantrys moved from Germany to Eastern Poland 2 artilleries and 10 mech_infantrys moved from Eastern Poland to Western Ukraine 2 infantry moved from France to Normandy Bordeaux Place Units - Germans 3 armour placed in Novgorod 1 fighter placed in Western Germany 3 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France 1 artillery placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : -0.67 Defenders Fire, : : 1.33 British : -0.67 Americans : -1.00 Attackers Fire, : : -0.33 Russians : -0.67
-
TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 35 PUs; Russians buy 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 2 infantry moved from Russia to Smolensk 3 infantry moved from Novosibirsk to Kazakhstan 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Kazakhstan 1 infantry moved from Olgiy to Kansu 1 infantry moved from Timguska to Kansu