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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Germans
Germans buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Greater Southern Germany
1 artillery moved from Western Germany to Greater Southern Germany
2 artilleries and 2 infantry moved from Western Germany to Northern Italy
3 fighters moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Greater Southern Germany
Combat - Germans
Battle in Northern Italy
Germans attack with 2 artilleries, 3 fighters and 2 infantry
British defend with 1 artillery, 1 fighter and 1 infantry; Americans defend with 2 armour and 1 factory_minor
Germans roll dice for 2 artilleries, 3 fighters and 2 infantry in Northern Italy, round 2 : 1/7 hits, 2.83 expected hits
Americans roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 1/5 hits, 2.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Northern Italy
Germans roll dice for 2 artilleries, 3 fighters and 1 infantry in Northern Italy, round 3 : 3/6 hits, 2.50 expected hits
Americans roll dice for 2 armour, 1 artillery and 1 fighter in Northern Italy, round 3 : 0/4 hits, 2.00 expected hits
2 armour owned by the Americans and 1 artillery owned by the British lost in Northern Italy
Germans roll dice for 2 artilleries, 3 fighters and 1 infantry in Northern Italy, round 4 : 2/6 hits, 2.50 expected hits
Americans roll dice for 1 fighter in Northern Italy, round 4 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Northern Italy
Germans win, taking Northern Italy from Americans with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 26
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery, 1 fighter and 1 infantry
Casualties for Americans: 2 armour
Battle in Greater Southern Germany
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Greater Southern Germany
Germans win, taking Greater Southern Germany from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 fighter moved from Greater Southern Germany to Germany
1 fighter moved from Northern Italy to Germany
2 fighters moved from Northern Italy to Western Germany
Place Units - Germans
6 infantry placed in Western Germany
1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -2.17
British : -0.33
Americans : -4.00
Territory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry
Greater Southern Germany : 1 artillery and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Germany : 4 aaGuns, 2 artilleries, 1 factory_upgrade, 2 fighters and 14 infantry
Northern Italy : 2 artilleries and 1 infantry
Production/PUs Summary :
Germans : 20 / 20
Russians : 43 / 68
Japanese : 24 / 31
Americans : 69 / 118
Chinese : 16 / 19
British : 34 / 41
UK_Pacific : 20 / 26
Italians : 10 / 2
ANZAC : 21 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 614 times
2 was rolled 593 times
3 was rolled 593 times
4 was rolled 600 times
5 was rolled 626 times
6 was rolled 567 times
Average roll : 3.482
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 3593
Null / Other
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.625
Median : 2.000
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 24
Germans Combat
1 was rolled 121 times
2 was rolled 113 times
3 was rolled 120 times
4 was rolled 118 times
5 was rolled 117 times
6 was rolled 103 times
Average roll : 3.442
Median : 3.000
Variance : 0.320
Standard Deviation : 0.566
Total rolls : 692
British Combat
1 was rolled 63 times
2 was rolled 73 times
3 was rolled 66 times
4 was rolled 65 times
5 was rolled 88 times
6 was rolled 73 times
Average roll : 3.610
Median : 4.000
Variance : 0.987
Standard Deviation : 0.993
Total rolls : 428
Italians Combat
1 was rolled 54 times
2 was rolled 59 times
3 was rolled 53 times
4 was rolled 57 times
5 was rolled 50 times
6 was rolled 65 times
Average roll : 3.547
Median : 4.000
Variance : 0.413
Standard Deviation : 0.643
Total rolls : 338
Americans Combat
1 was rolled 81 times
2 was rolled 94 times
3 was rolled 96 times
4 was rolled 82 times
5 was rolled 113 times
6 was rolled 81 times
Average roll : 3.539
Median : 4.000
Variance : 1.463
Standard Deviation : 1.210
Total rolls : 547
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 124 times
2 was rolled 111 times
3 was rolled 93 times
4 was rolled 113 times
5 was rolled 97 times
6 was rolled 98 times
Average roll : 3.381
Median : 3.000
Variance : 1.121
Standard Deviation : 1.059
Total rolls : 636
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 16 times
2 was rolled 19 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.115
Median : 3.000
Variance : 1.169
Standard Deviation : 1.081
Total rolls : 78
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 38 times
2 was rolled 25 times
3 was rolled 29 times
4 was rolled 29 times
5 was rolled 30 times
6 was rolled 31 times
Average roll : 3.445
Median : 3.000
Variance : 0.505
Standard Deviation : 0.710
Total rolls : 182
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.938
Median : 4.000
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 16
Russians Combat
1 was rolled 101 times
2 was rolled 89 times
3 was rolled 112 times
4 was rolled 111 times
5 was rolled 106 times
6 was rolled 95 times
Average roll : 3.516
Median : 4.000
Variance : 0.678
Standard Deviation : 0.823
Total rolls : 614
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Russians
Russians buy 8 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bulgaria to Greece
Russians take Greece from Italians
1 armour moved from Greece to Albania
Russians take Albania from Italians
1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys moved from Poland to Germany
1 fighter and 1 tactical_bomber moved from Baltic States to Germany
4 armour moved from Romania to Germany
1 armour moved from Slovakia Hungary to Germany
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Russians
Russians buy 8 armour and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Bulgaria to Greece
Russians take Greece from Italians
1 armour moved from Greece to Albania
Russians take Albania from Italians
1 armour, 4 artilleries, 10 infantry and 10 mech_infantrys moved from Poland to Germany
1 fighter and 1 tactical_bomber moved from Baltic States to Germany
4 armour moved from Romania to Germany
1 armour moved from Slovakia Hungary to Germany
Combat - Russians
Battle in Germany
Russians attack with 6 armour, 4 artilleries, 1 fighter, 10 infantry, 10 mech_infantrys and 1 tactical_bomber
Germans defend with 4 aaGuns, 2 artilleries, 1 factory_upgrade, 2 fighters and 14 infantry
AA fire in Germany : 0/2 hits, 0.33 expected hits
Russians roll dice for 6 armour, 4 artilleries, 1 fighter, 10 infantry, 10 mech_infantrys and 1 tactical_bomber in Germany, round 2 : 14/32 hits, 9.50 expected hits
Germans roll dice for 4 aaGuns, 2 artilleries, 2 fighters and 14 infantry in Germany, round 2 : 6/18 hits, 6.67 expected hits
6 infantry owned by the Russians, 4 aaGuns owned by the Germans and 10 infantry owned by the Germans lost in Germany
Russians roll dice for 6 armour, 4 artilleries, 1 fighter, 4 infantry, 10 mech_infantrys and 1 tactical_bomber in Germany, round 3 : 9/26 hits, 8.50 expected hits
Germans roll dice for 2 artilleries, 2 fighters and 4 infantry in Germany, round 3 : 1/8 hits, 3.33 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Germans, 4 infantry owned by the Germans and 2 fighters owned by the Germans lost in Germany
Russians destroys 20PUs while taking Germans capital
Russians converts factory_upgrade into different units
Russians win, taking Germany from Germans with 6 armour, 4 artilleries, 1 fighter, 3 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 69
Casualties for Russians: 7 infantry
Casualties for Germans: 4 aaGuns, 2 artilleries, 2 fighters and 14 infantry
Non Combat Move - Russians
3 infantry moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Poland to Germany
1 aaGun moved from Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Germany to Slovakia Hungary
2 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Ukraine to Bessarabia
3 armour moved from Ukraine to Romania
5 artilleries and 18 infantry moved from Baltic States to Poland
1 infantry moved from Timguska to Yenisey
1 fighter moved from Evenkiyskiy to Yenisey
2 armour moved from Urals to Yenisey
1 armour moved from Russia to Novosibirsk
1 mech_infantry moved from Tsinghai to Olgiy
1 infantry moved from Tsinghai to Shensi
3 infantry moved from Bryansk to Western Ukraine
3 armour moved from Novgorod to Vologda
4 infantry moved from Novgorod to Baltic States
Place Units - Russians
5 armour and 5 mech_infantrys placed in Russia
3 armour placed in Ukraine
Turn Complete - Russians
Russians collect 51 PUs; end with 51 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 60 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 62 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -3.00
Russians : 5.00
AA fire in Germany : : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 3 armour and 1 bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Soviet Far East to Siberia
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Kiangsi to Kiangsu
3 bombers moved from Japan to Kiangsu
1 fighter moved from Manchuria to Japan
Combat - Japanese
Battle in Kiangsu
Japanese attack with 3 bombers and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 3 bombers and 1 infantry in Kiangsu, round 2 : 2/4 hits, 2.17 expected hits
Chinese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits
1 bomber owned by the Japanese and 1 armour owned by the Americans lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 armour
Non Combat Move - Japanese
2 bombers moved from Kiangsu to Japan
2 infantry moved from Manchuria to Jehol
Place Units - Japanese
3 armour placed in Manchuria
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,3,4,3,2,1,5,5,5,6,6,2,3,1,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,1,2,2
Japanese collect 10 PUs (19 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : -0.17
Territory Summary for Japanese :
Shantung : 1 flag
Kiangsu : 1 flag, 1 infantry
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
Jehol : 1 flag, 4 infantry
Manchuria : 1 flag, 1 aaGun, 3 armour and 1 factory_minor
Chahar : 1 flag, 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 mech_infantry
Siberia : 1 flag, 1 artillery
Buryatia : 1 flag
39 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 15 / 0
Russians : 50 / 80
Japanese : 29 / 11
Americans : 69 / 118
Chinese : 12 / 19
British : 34 / 41
UK_Pacific : 20 / 26
Italians : 7 / 2
ANZAC : 21 / 30
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 710 times
2 was rolled 715 times
3 was rolled 709 times
4 was rolled 693 times
5 was rolled 758 times
6 was rolled 664 times
Average roll : 3.486
Median : 3.000
Variance : 1.110
Standard Deviation : 1.054
Total rolls : 4249
Null / Other
1 was rolled 85 times
2 was rolled 99 times
3 was rolled 100 times
4 was rolled 83 times
5 was rolled 117 times
6 was rolled 85 times
Average roll : 3.533
Median : 4.000
Variance : 1.530
Standard Deviation : 1.237
Total rolls : 569
Germans Combat
1 was rolled 123 times
2 was rolled 118 times
3 was rolled 128 times
4 was rolled 123 times
5 was rolled 121 times
6 was rolled 105 times
Average roll : 3.440
Median : 3.000
Variance : 0.434
Standard Deviation : 0.659
Total rolls : 718
British Combat
1 was rolled 63 times
2 was rolled 73 times
3 was rolled 66 times
4 was rolled 65 times
5 was rolled 88 times
6 was rolled 73 times
Average roll : 3.610
Median : 4.000
Variance : 0.987
Standard Deviation : 0.993
Total rolls : 428
Italians Combat
1 was rolled 54 times
2 was rolled 59 times
3 was rolled 53 times
4 was rolled 57 times
5 was rolled 50 times
6 was rolled 65 times
Average roll : 3.547
Median : 4.000
Variance : 0.413
Standard Deviation : 0.643
Total rolls : 338
Americans Combat
1 was rolled 85 times
2 was rolled 99 times
3 was rolled 100 times
4 was rolled 83 times
5 was rolled 117 times
6 was rolled 85 times
Average roll : 3.533
Median : 4.000
Variance : 1.530
Standard Deviation : 1.237
Total rolls : 569
Neutral_Axis Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 125 times
2 was rolled 112 times
3 was rolled 94 times
4 was rolled 113 times
5 was rolled 97 times
6 was rolled 99 times
Average roll : 3.378
Median : 3.000
Variance : 1.123
Standard Deviation : 1.060
Total rolls : 640
French Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
ANZAC Combat
1 was rolled 16 times
2 was rolled 19 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 14 times
6 was rolled 7 times
Average roll : 3.115
Median : 3.000
Variance : 1.169
Standard Deviation : 1.081
Total rolls : 78
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.727
Median : 4.000
Variance : 0.283
Standard Deviation : 0.532
Total rolls : 11
Chinese Combat
1 was rolled 38 times
2 was rolled 26 times
3 was rolled 29 times
4 was rolled 29 times
5 was rolled 30 times
6 was rolled 31 times
Average roll : 3.437
Median : 3.000
Variance : 0.448
Standard Deviation : 0.669
Total rolls : 183
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.938
Median : 4.000
Variance : 0.756
Standard Deviation : 0.869
Total rolls : 16
Russians Combat
1 was rolled 113 times
2 was rolled 105 times
3 was rolled 120 times
4 was rolled 117 times
5 was rolled 115 times
6 was rolled 102 times
Average roll : 3.479
Median : 3.000
Variance : 0.370
Standard Deviation : 0.608
Total rolls : 672
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 7 armour, 3 artilleries, 2 bombers, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 7 Sea Zone to 6 Sea Zone
3 bombers moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
7 fighters moved from Norway to Western Germany
2 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 armour moved from Southern France to Northern Italy
1 mech_infantry moved from Southern France to Northern Italy
3 artilleries moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Southern Italy
3 artilleries moved from 95 Sea Zone to Southern Italy
4 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Southern France to 95 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 bomber moved from Yunnan to Chahar
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Formosa to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 7 armour, 3 artilleries, 2 bombers, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 7 Sea Zone to 6 Sea Zone
3 bombers moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
7 fighters moved from Norway to Western Germany
2 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 armour moved from Southern France to Northern Italy
1 mech_infantry moved from Southern France to Northern Italy
3 artilleries moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Southern Italy
3 artilleries moved from 95 Sea Zone to Southern Italy
4 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Southern France to 95 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 bomber moved from Yunnan to Chahar
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Formosa to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
Combat - Americans
Battle in Kiangsi
Battle in Northern Italy
Americans attack with 4 armour and 2 mech_infantrys
Germans defend with 2 artilleries and 1 infantry; Italians defend with 1 factory_minor
Americans roll dice for 4 armour and 2 mech_infantrys in Northern Italy, round 2 : 3/6 hits, 2.33 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits
2 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Northern Italy
Americans win, taking Kiangsi from Japanese, taking Northern Italy from Italians with 4 armour remaining. Battle score for attacker is 3
Casualties for Americans: 2 mech_infantrys
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries, 1 bomber and 4 infantry
Italians defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 4 infantry in Southern Italy, round 2 : 5/9 hits, 3.33 expected hits
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Southern Italy, round 2 : 2/6 hits, 2.67 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 armour owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 2 infantry in Southern Italy, round 3 : 2/7 hits, 2.83 expected hits
Italians roll dice for 1 fighter in Southern Italy, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Southern Italy
Americans captures 2PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 23
Casualties for Americans: 3 infantry
Casualties for Italians: 2 armour, 1 artillery, 1 fighter and 2 infantry
Battle in Western Germany
Americans attack with 1 artillery, 4 bombers, 11 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
AA fire in Western Germany : 2/6 hits, 1.00 expected hits
2 fighters owned by the Americans lost in Western Germany
Americans roll dice for 1 artillery, 4 bombers, 9 fighters, 1 infantry and 1 tactical_bomber in Western Germany, round 2 : 8/16 hits, 8.50 expected hits
Germans roll dice for 2 aaGuns, 2 fighters, 10 infantry and 1 mech_infantry in Western Germany, round 2 : 5/13 hits, 5.00 expected hits
2 aaGuns owned by the Germans, 6 infantry owned by the Germans, 3 fighters owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Western Germany
Americans roll dice for 4 bombers, 6 fighters and 1 tactical_bomber in Western Germany, round 3 : 9/11 hits, 6.33 expected hits
Germans roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Western Germany, round 3 : 3/7 hits, 3.00 expected hits
4 infantry owned by the Germans, 2 fighters owned by the Germans, 3 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Western Germany
Americans win with 4 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -23
Casualties for Americans: 1 artillery, 8 fighters and 1 infantry
Casualties for Germans: 2 aaGuns, 2 fighters, 10 infantry and 1 mech_infantry
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Chahar, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Chahar, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Chahar, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
1 bomber moved from Chahar to Shensi
1 tactical_bomber moved from Western Germany to Germany
4 bombers moved from Western Germany to Germany
3 fighters moved from Western Germany to Germany
2 fighters moved from 95 Sea Zone to Southern France
1 bomber moved from Southern Italy to Southern France
3 transports moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 19 Sea Zone to 20 Sea Zone
2 carriers moved from 19 Sea Zone to 20 Sea Zone
3 destroyers moved from 19 Sea Zone to 20 Sea Zone
4 fighters moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Caroline Islands to Guam
1 artillery moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Wake Island
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 14 Sea Zone to 31 Sea Zone
Place Units - Americans
2 bombers and 1 tactical_bomber placed in Norway
3 armour placed in Southern France
3 armour placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to Western United States: 2 artilleries and 2 infantry
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 11 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from 107 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 107 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 transports placed in 10 Sea Zone
1 armour, 3 artilleries and 4 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 76 PUs; end with 78 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 123 PUs
Combat Hit Differential Summary :
Germans : 0.00
Italians : 0.67
Americans : 2.67
AA fire in Western Germany : : 1.00
Japanese : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 artillery moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 artilleries moved from Anhwe to Kiangsu
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 artillery moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 artilleries moved from Anhwe to Kiangsu
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Kiangsu
Chinese attack with 3 artilleries
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Chahar from Japanese, taking Kiangsu from Japanese with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Hopei
Place Units - Chinese
4 artilleries and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - British
British converts factory_major into different units
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
3 infantry moved from Holland Belgium to Western Germany
British take Western Germany from Germans
2 fighters moved from Holland Belgium to France
5 infantry moved from Holland Belgium to France
2 transports moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Crete
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
1 tactical_bomber moved from Egypt to Cyprus
1 fighter moved from Egypt to Crete
2 submarines moved from 36 Sea Zone to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 7 armour, 3 artilleries, 2 bombers, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 7 Sea Zone to 6 Sea Zone
3 bombers moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western Germany
7 fighters moved from Norway to Western Germany
2 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
2 armour moved from Southern France to Northern Italy
1 mech_infantry moved from Southern France to Northern Italy
3 artilleries moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour moved from 95 Sea Zone to Southern Italy
3 artilleries moved from 95 Sea Zone to Southern Italy
4 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from Southern France to 95 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Southern Italy
2 fighters moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 bomber moved from Yunnan to Chahar
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Formosa to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kiangsi
Combat - Americans
Battle in Kiangsi
Battle in Northern Italy
Americans attack with 4 armour and 2 mech_infantrys
Germans defend with 2 artilleries and 1 infantry; Italians defend with 1 factory_minor
Americans roll dice for 4 armour and 2 mech_infantrys in Northern Italy, round 2 : 3/6 hits, 2.33 expected hits
Italians roll dice for 2 artilleries and 1 infantry in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits
2 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Northern Italy
Americans win, taking Kiangsi from Japanese, taking Northern Italy from Italians with 4 armour remaining. Battle score for attacker is 3
Casualties for Americans: 2 mech_infantrys
Casualties for Germans: 2 artilleries and 1 infantry
Battle in Southern Italy
Americans attack with 1 armour, 3 artilleries, 1 bomber and 4 infantry
Italians defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 4 infantry in Southern Italy, round 2 : 5/9 hits, 3.33 expected hits
Italians roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Southern Italy, round 2 : 2/6 hits, 2.67 expected hits
2 infantry owned by the Americans, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 2 armour owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 3 artilleries, 1 bomber and 2 infantry in Southern Italy, round 3 : 2/7 hits, 2.83 expected hits
Italians roll dice for 1 fighter in Southern Italy, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Southern Italy
Americans captures 2PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 armour, 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 23
Casualties for Americans: 3 infantry
Casualties for Italians: 2 armour, 1 artillery, 1 fighter and 2 infantry
Battle in Western Germany
Americans attack with 1 artillery, 4 bombers, 11 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
AA fire in Western Germany : 2/6 hits, 1.00 expected hits
2 fighters owned by the Americans lost in Western Germany
Americans roll dice for 1 artillery, 4 bombers, 9 fighters, 1 infantry and 1 tactical_bomber in Western Germany, round 2 : 8/16 hits, 8.50 expected hits
Germans roll dice for 2 aaGuns, 2 fighters, 10 infantry and 1 mech_infantry in Western Germany, round 2 : 5/13 hits, 5.00 expected hits
2 aaGuns owned by the Germans, 6 infantry owned by the Germans, 3 fighters owned by the Americans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Western Germany
Americans roll dice for 4 bombers, 6 fighters and 1 tactical_bomber in Western Germany, round 3 : 9/11 hits, 6.33 expected hits
Germans roll dice for 2 fighters, 4 infantry and 1 mech_infantry in Western Germany, round 3 : 3/7 hits, 3.00 expected hits
4 infantry owned by the Germans, 2 fighters owned by the Germans, 3 fighters owned by the Americans and 1 mech_infantry owned by the Germans lost in Western Germany
Americans win with 4 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -23
Casualties for Americans: 1 artillery, 8 fighters and 1 infantry
Casualties for Germans: 2 aaGuns, 2 fighters, 10 infantry and 1 mech_infantry
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Chahar, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Chahar, round 3 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Chahar, round 4 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
1 bomber moved from Chahar to Shensi
1 tactical_bomber moved from Western Germany to Germany
4 bombers moved from Western Germany to Germany
3 fighters moved from Western Germany to Germany
2 fighters moved from 95 Sea Zone to Southern France
1 bomber moved from Southern Italy to Southern France
3 transports moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 19 Sea Zone to 20 Sea Zone
2 carriers moved from 19 Sea Zone to 20 Sea Zone
3 destroyers moved from 19 Sea Zone to 20 Sea Zone
4 fighters moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from Caroline Islands to Guam
1 artillery moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Wake Island
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 14 Sea Zone to 31 Sea Zone
Place Units - Americans
2 bombers and 1 tactical_bomber placed in Norway
3 armour placed in Southern France
3 armour placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to Western United States: 2 artilleries and 2 infantry
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 11 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from 107 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 107 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 transports placed in 10 Sea Zone
1 armour, 3 artilleries and 4 infantry placed in Western United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 76 PUs; end with 78 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 108 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 113 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 118 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 123 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 artillery moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 artilleries moved from Anhwe to Kiangsu
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Kiangsu
Chinese attack with 3 artilleries
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Chahar from Japanese, taking Kiangsu from Japanese with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Hopei
Place Units - Chinese
4 artilleries and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Purchase Units - British
British buy 3 bombers; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 2 PUs;
Combat Move - British
British converts factory_major into different units
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
3 infantry moved from Holland Belgium to Western Germany
British take Western Germany from Germans
2 fighters moved from Holland Belgium to France
5 infantry moved from Holland Belgium to France
2 transports moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to 98 Sea Zone
1 armour moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Crete
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
1 tactical_bomber moved from Egypt to Cyprus
1 fighter moved from Egypt to Crete
2 submarines moved from 36 Sea Zone to 6 Sea Zone
Combat - British
Battle in Denmark
Battle in France
British attack with 2 fighters and 5 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 1 infantry
AA fire in France : 1/2 hits, 0.33 expected hits
1 fighter owned by the British lost in France
British roll dice for 1 fighter and 5 infantry in France, round 2 : 0/6 hits, 1.33 expected hits
Germans roll dice for 1 aaGun and 1 infantry in France, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter and 5 infantry in France, round 3 : 3/6 hits, 1.33 expected hits
Germans roll dice for 1 aaGun and 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in France
British win, taking Denmark from Germans, taking France from Germans, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from Americans, taking Southern France from Americans with 1 fighter and 5 infantry remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Crete
British attack with 1 armour and 1 fighter
Italians defend with 1 infantry
British roll dice for 1 armour and 1 fighter in Crete, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Cyprus
British attack with 1 armour, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Cyprus, round 2 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Non Combat Move - British
1 tactical_bomber moved from Cyprus to Greece
1 fighter moved from Crete to Greece
1 fighter moved from France to Holland Belgium
3 infantry moved from Holland Belgium to Western Germany
3 aaGuns moved from Holland Belgium to Western Germany
3 aaGuns and 2 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
2 fighters moved from Kwangtung to Anhwe
2 artilleries and 10 infantry moved from Yunnan to Hunan
1 armour moved from India to Yunnan
1 armour and 1 mech_infantry moved from Persia to Turkmenistan
Place Units - British
3 bombers placed in Persia
Turn Complete - British
British collect 41 PUs; end with 46 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 52 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 55 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 58 PUs
Place Units - UK_Pacific
2 bombers placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 20 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
Some Units in India change ownership: 2 bombers
Combat Hit Differential Summary :
Germans : -0.67
Italians : 0.00
British : 1.00
AA fire in France : : 0.67
Americans : 2.67
AA fire in Western Germany : : 1.00
Chinese : 0.00
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Sumatra to Kwangsi
1 bomber moved from Sumatra to Kwangsi
1 transport moved from 42 Sea Zone to 41 Sea Zone
2 marines moved from Sumatra to 41 Sea Zone
2 marines and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Queensland to Guam
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
2 bombers placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Combat - French
Non Combat Move - French
2 infantry moved from France to Western Germany
2 infantry moved from France to Northern Italy
Turn Complete - French
French collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
nice game, going to have to call it now.
I would like to play again @wizmark , can we do the same sides, everything etc?
let me know!
posting your VIC right now
@SixUnder Yes that would be fine…you like the axis eh? I am on holiday for a week from today so if you want to set the game up thats fine but I won’t be responding until next wednesday :+1:
@wizmark just pm me when ya get back, but ill try and set it up for us and leave it there, and pm you a link