Kannelmaki (Axis) VS Majikforce (Allies) BM3


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 10 artilleries, 2 bombers and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 unit repaired.
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
            2 bombers moved from Western Germany to 105 Sea Zone
            2 armour, 2 artilleries and 7 infantry moved from Yugoslavia to Romania
            5 infantry moved from Bulgaria to Romania
            2 tactical_bombers moved from Western Germany to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            5 armour moved from France to Yugoslavia
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 mech_infantry moved from France to Yugoslavia
            1 mech_infantry moved from Normandy Bordeaux to Northern Italy
            2 tactical_bombers moved from Western Germany to 110 Sea Zone
            2 submarines moved from 106 Sea Zone to 90 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 5 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 105 Sea Zone
                Germans attack with 2 bombers
                British defend with 1 battleship and 1 transport
                    Germans roll dice for 2 bombers in 105 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    British roll dice for 1 battleship and 1 transport in 105 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 transport owned by the British, 1 bomber owned by the Germans and 1 battleship owned by the British lost in 105 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 15
                Casualties for Germans: 1 bomber
                Casualties for British: 1 battleship and 1 transport
    
        Non Combat Move - Germans
            1 bomber moved from 105 Sea Zone to Western Germany
            4 tactical_bombers moved from 110 Sea Zone to Western Germany
            3 fighters moved from 110 Sea Zone to Western Germany
    
        Place Units - Germans
            10 artilleries placed in Germany
            2 bombers and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 fighter
            EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,33
    British : 0,00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 6 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Sakha to Amur
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            3 artilleries moved from Novgorod to Belarus
            3 infantry moved from Novgorod to Belarus
            3 artilleries moved from Ukraine to Western Ukraine
            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            2 aaGuns moved from Bryansk to Western Ukraine
            1 armour and 1 mech_infantry moved from Bryansk to Belarus
            2 infantry moved from Rostov to Ukraine
            3 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Belarus
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            3 artilleries placed in Novgorod
            3 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 airfield, 1 factory_minor and 1 harbour; Remaining resources: 1 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 infantry moved from French Indo China to Yunnan
            1 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            1 artillery and 6 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            2 artilleries, 4 infantry and 1 mech_infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 artilleries moved from Japan to 6 Sea Zone
            2 artilleries and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            4 infantry moved from Manchuria to 19 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
            1 armour moved from Philippines to 35 Sea Zone
            1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
            1 artillery moved from Borneo to 43 Sea Zone
            1 artillery and 1 transport moved from 43 Sea Zone to 44 Sea Zone
            1 artillery moved from 44 Sea Zone to Celebes
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            2 battleships, 2 carriers, 1 destroyer and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 carrier moved from 43 Sea Zone to 36 Sea Zone
            1 fighter moved from 35 Sea Zone to Japan
            1 tactical_bomber moved from 35 Sea Zone to Japan
            1 fighter moved from Caroline Islands to Japan
            2 infantry moved from Kwangtung to Kwangsi
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to 37 Sea Zone
            2 bombers moved from Kwangsi to 42 Sea Zone
            4 tactical_bombers moved from Kwangsi to Yunnan
            4 fighters moved from Kwangsi to Yunnan
            3 tactical_bombers moved from Kwangsi to 37 Sea Zone
            2 fighters moved from Kwangsi to 37 Sea Zone
    
        Combat - Japanese
            Battle in Celebes
            Battle in Chahar
                Japanese attack with 1 artillery and 6 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery and 6 infantry in Chahar, round 2 : 2/7 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Celebes from Dutch, taking Chahar from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                British defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 3 fighters and 3 tactical_bombers in 37 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
                    British roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                    1 cruiser owned by the British lost in 37 Sea Zone
                Japanese win with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Yunnan
                Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 4/10 hits, 5,00 expected hits
                    Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in 42 Sea Zone
                Japanese attack with 2 bombers and 1 destroyer
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
    
        Non Combat Move - Japanese
            2 bombers moved from 42 Sea Zone to French Indo China
            5 infantry moved from 36 Sea Zone to French Indo China
            1 armour moved from 36 Sea Zone to French Indo China
            2 artilleries moved from 36 Sea Zone to French Indo China
            4 fighters moved from Yunnan to French Indo China
            4 tactical_bombers moved from Yunnan to French Indo China
            3 fighters moved from 37 Sea Zone to 36 Sea Zone
            3 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 airfield and 1 factory_minor placed in French Indo China
            1 harbour placed in Hainan
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    British : -0,50
    ANZAC : -0,33
    Chinese : 0,33
    Japanese : 0,00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 4 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Korea
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 bomber and 2 fighters moved from Hawaiian Islands to 6 Sea Zone
            1 infantry moved from Brazil to French Guiana
                  Americans take French Guiana from Neutral_Axis
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 infantry moved from Brazil to French Guiana
            1 armour, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
            1 armour and 1 infantry moved from 83 Sea Zone to French West Africa
    
        Combat - Americans
            Battle in Korea
            Battle in French West Africa
                Americans attack with 1 armour and 1 infantry
                Neutral_Axis defend with 1 infantry
                    Americans roll dice for 1 cruiser in French West Africa, round 2 : 1/1 hits, 0.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in French West Africa
                Americans win, taking Korea from Japanese, taking French West Africa from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - Americans
            1 artillery moved from Central United States to Eastern United States
            1 infantry moved from Central United States to Eastern United States
            1 bomber moved from 6 Sea Zone to Midway
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
            2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
            1 destroyer moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
    
        Place Units - Americans
            2 fighters placed in Western United States
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Szechwan to Yunnan
            2 infantry moved from Shensi to Hopei
            1 infantry moved from Shensi to Hopei
            1 fighter moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Suiyuyan
            2 infantry moved from Shensi to Suiyuyan
    
        Place Units - Chinese
            4 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            5 fighters moved from United Kingdom to 112 Sea Zone
            1 artillery and 2 infantry moved from Persia to Iraq
            1 artillery and 1 infantry moved from Trans-Jordan to Iraq
            1 cruiser moved from 76 Sea Zone to 80 Sea Zone
            1 tactical_bomber moved from 76 Sea Zone to Iraq
            1 infantry moved from Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
            1 infantry and 1 mech_infantry moved from Ethiopia to Kenya
            1 fighter moved from Egypt to Kenya
            1 armour moved from Ethiopia to Egypt
            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            1 carrier moved from 76 Sea Zone to 80 Sea Zone
            1 infantry moved from Shan State to Siam
                  UK_Pacific take Siam from Japanese
    
        Combat - British
            Battle in French Madagascar
            Battle in 112 Sea Zone
                British attack with 5 fighters
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 112 Sea Zone
                British win, taking French Madagascar from Neutral_Axis with 5 fighters remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Iraq
                British attack with 2 artilleries, 3 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/6 hits, 2.00 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Kenya
                British attack with 1 fighter, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kenya, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kenya
                    British roll dice for 1 fighter and 1 mech_infantry in Kenya, round 3 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kenya
                    British roll dice for 1 fighter in Kenya, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 4 : 0/1 hits, 0.33 expected hits
                 retreated to Kenya
                Italians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for British: 1 infantry and 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Kenya to Egypt
            1 tactical_bomber moved from Iraq to Egypt
            5 fighters moved from 112 Sea Zone to United Kingdom
            3 aaGuns, 2 fighters, 8 infantry and 1 tactical_bomber moved from Burma to India
            1 infantry moved from Shan State to Burma
    
        Place Units - British
            1 factory_minor placed in Persia
            1 armour and 2 mech_infantrys placed in Union of South Africa
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3
            UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    British : -1.00
    Italians : 1.00
    Americans : 0.50
    Chinese : 0.67
    Neutral_Axis : 0.67
    Japanese : -0.67
    

    Savegame

  • '22 '16

    @majikforce I assumed no scramble in sz 6 and sz 112. Let me know if you wanted to and I can roll it out.


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 artillery moved from Greece to 97 Sea Zone
            2 infantry moved from Greece to 97 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            1 cruiser moved from 97 Sea Zone to 99 Sea Zone
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 armour and 1 infantry moved from 99 Sea Zone to Cyprus
            1 battleship moved from 96 Sea Zone to 99 Sea Zone
            1 cruiser moved from 96 Sea Zone to 99 Sea Zone
            1 infantry moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
    
        Combat - Italians
            Battle in Cyprus
            Battle in Alexandria
                Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 2/8 hits, 2,33 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Alexandria
                Italians win, taking Cyprus from British, taking Alexandria from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Changing ownership of Crete from Neutral_Allies to Italians
                EDIT: Removing units owned by Italians from 99 Sea Zone: 2 artilleries, 2 infantry and 2 transports
                EDIT: Adding units owned by Italians to 99 Sea Zone: 2 transports
                EDIT: Adding units owned by Italians to Crete: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
            Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Italy Occupies Algeria Army Disband: has removed 1 infantry owned by Neutral_Axis in Algeria
            Trigger Italy Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
            Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
            Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Tunisia Army Disband: has removed 1 infantry owned by Neutral_Axis in Tunisia
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from Neutral_Axis
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 infantry placed in Southern Italy
            Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    British : -0,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Northern Territory
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 destroyer moved from 81 Sea Zone to 80 Sea Zone
            1 fighter moved from United Kingdom to Gibraltar
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
            2 submarines moved from 90 Sea Zone to 87 Sea Zone
            10 artilleries moved from Germany to Poland
            5 armour and 1 mech_infantry moved from Yugoslavia to Romania
            1 mech_infantry moved from Northern Italy to Romania
            1 armour moved from Northern Italy to Romania
            2 infantry moved from Western Germany to Germany
            2 infantry moved from Denmark to Western Germany
            1 fighter moved from Southern Italy to Western Germany
    
        Non Combat Move - Germans
            2 artilleries moved from France to Western Germany
    
        Place Units - Germans
            1 infantry and 9 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            Turning on Edit Mode
            EDIT: Editing Political Relationship for Russians and Americans from Neutrality to Allied
            EDIT: Turning off Edit Mode
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Amur to Korea
            6 infantry moved from Yenisey to Timguska
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            3 artilleries and 2 infantry moved from Novgorod to Belarus
            3 infantry moved from Bryansk to Western Ukraine
            3 artilleries and 2 infantry moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Russia to Belarus
            3 infantry moved from Russia to Bryansk
            1 infantry moved from Belarus to Baltic States
            1 infantry moved from Belarus to Eastern Poland
            1 infantry moved from Western Ukraine to Bessarabia
            2 fighters and 1 tactical_bomber moved from Novgorod to Western Ukraine
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    @majikforce So I had to edit the political relationship between Russia and the US. It was a bug in the system not allowing me to NCM into Manchuria. I verified that this was in fact a legal move. Just making you aware.


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            2 submarines moved from 90 Sea Zone to 106 Sea Zone
            2 artilleries moved from France to Western Germany
            10 artilleries moved from Germany to Poland
            5 armour and 1 mech_infantry moved from Yugoslavia to Romania
            1 mech_infantry moved from Northern Italy to Romania
            1 armour moved from Northern Italy to Romania
            1 fighter moved from Southern Italy to Western Germany
            2 infantry moved from Western Germany to Germany
    
        Combat - Germans
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
                    British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                Germans win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
    
        Place Units - Germans
            2 transports placed in 112 Sea Zone
            9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 49 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : -0,67
    

    Savegame

  • '22 '16

    @kannelmaki I think you posted this turn in the wrong game thread. Japan is up in our game. Also in my previuos note it was Korea not Manchuria.


  • I’m sorry you’re right I do not know why I downloaded the other


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 1 PUs; 2 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery moved from Celebes to 44 Sea Zone
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kweichow to Hopei
            1 artillery moved from Kweichow to Hopei
            1 artillery moved from Kweichow to Hopei
            1 mech_infantry moved from Kweichow to Hopei
            1 artillery moved from Chahar to Hopei
            4 infantry moved from Chahar to Hopei
            2 infantry moved from Kwangsi to Yunnan
            2 bombers moved from French Indo China to Hopei
            2 tactical_bombers moved from French Indo China to Yunnan
            2 fighters moved from French Indo China to Yunnan
            1 infantry moved from French Indo China to Shan State
            1 infantry moved from French Indo China to Siam
            1 artillery moved from French Indo China to Siam
            2 battleships, 3 carriers, 3 fighters, 3 tactical_bombers and 5 transports moved from 36 Sea Zone to 6 Sea Zone
            2 fighters moved from Japan to 6 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 artillery moved from French Indo China to Shan State
            1 tactical_bomber moved from French Indo China to Siam
            1 fighter moved from French Indo China to Siam
            1 fighter moved from French Indo China to Shan State
            1 tactical_bomber moved from French Indo China to Shan State
            1 artillery and 1 transport moved from 44 Sea Zone to 21 Sea Zone
            1 artillery moved from 21 Sea Zone to Guam
            3 infantry moved from French Indo China to Yunnan
            1 armour moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in Guam
            Battle in 6 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 5 fighters, 4 tactical_bombers and 5 transports
                Americans defend with 1 destroyer and 1 transport
                    Japanese roll dice for 2 battleships, 3 carriers, 5 fighters, 4 tactical_bombers and 5 transports in 6 Sea Zone, round 2 : 6/11 hits, 6,50 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win, taking Guam from Americans with 2 battleships, 3 carriers, 5 fighters, 4 tactical_bombers and 5 transports remaining. Battle score for attacker is 15
                Casualties for Americans: 1 destroyer and 1 transport
            Battle in Siam
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Siam, round 2 : 2/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Siam
                Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Hopei
                Japanese attack with 3 artilleries, 2 bombers, 5 infantry and 1 mech_infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 3 artilleries, 2 bombers, 5 infantry and 1 mech_infantry in Hopei, round 2 : 5/11 hits, 3,83 expected hits
                    Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 1,00 expected hits
                    3 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 3 artilleries, 2 bombers, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 2 fighters, 5 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour, 2 fighters, 5 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/10 hits, 3,67 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3/4 hits, 1,83 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Siam to French Indo China
            1 tactical_bomber moved from Siam to French Indo China
            1 tactical_bomber moved from Shan State to French Indo China
            1 fighter moved from Shan State to French Indo China
            2 tactical_bombers moved from Yunnan to French Indo China
            2 fighters moved from Yunnan to French Indo China
            2 bombers moved from Hopei to French Indo China
            1 fighter moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            4 artilleries placed in Japan
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 47 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    Chinese : -0,67
    UK_Pacific : 0,33
    Japanese : 2,33
    

    Savegame

  • '22 '16

    @kannelmaki Going on vacation for 10 days. I am hopeful I can still post turns but it all depnds on the WiFi where I am staying.


  • dont worry, have fun!

  • '22 '16

    TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 cruiser moved from 83 Sea Zone to 91 Sea Zone
            1 armour moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French Equatorial Africa
            2 fighters moved from Western United States to 91 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 carrier moved from 54 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Korea to Manchuria
    
        Combat - Americans
            Battle in Philippines
            Battle in 91 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 91 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
    

    Combat Hit Differential Summary :

    Americans : -0.17
    

    Savegame

  • '22 '16

    @majikforce OOL in sz 91. I put my sub hit on your BB. 2 more hits to decide/


  • @majikforce one sub and destroyer

  • '22 '16

    TripleA Manual Gamesave Post: Americans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 4 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 cruiser moved from 83 Sea Zone to 91 Sea Zone
            1 armour moved from French West Africa to French Central Africa
                  Americans take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French Equatorial Africa
            2 fighters moved from Western United States to 91 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 carrier moved from 54 Sea Zone to 35 Sea Zone
                  Americans take 35 Sea Zone from Japanese
            1 infantry moved from Korea to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Korea to Manchuria
    
        Combat - Americans
            Battle in Philippines
            Battle in 91 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 91 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone
                    Americans roll dice for 1 cruiser and 4 fighters in 91 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Americans : 0.33
    

    Savegame

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