Entek Allies -VS- dawgoneit Axis G40

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from New South Wales to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 54 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 54 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            13 armour and 11 mech_infantrys moved from Eastern Poland to Novgorod
            1 armour and 9 infantry moved from Finland to Karelia
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Karelia
            2 armour moved from Eastern Poland to Novgorod
            2 bombers moved from Eastern Poland to Russia
            2 fighters and 2 tactical_bombers moved from Eastern Poland to Novgorod
            1 tactical_bomber moved from Eastern Poland to Karelia
            1 tactical_bomber moved from Eastern Poland to Novgorod
            1 artillery and 2 infantry moved from Eastern Poland to Belarus
            1 armour moved from Ukraine to Volgograd
                  Germans take Rostov from Russians
                  Germans take Volgograd from Russians
            14 artilleries and 25 infantry moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/2 hits, 0.33 expected hits
                Bombing raid in Russia rolls: 8,4 and causes: 12 damage to unit: factory_major
                Bombing raid in Russia causes 12 damage total. 
            Battle in Karelia
                Germans attack with 1 armour, 2 fighters, 9 infantry and 2 tactical_bombers
                Russians defend with 2 artilleries and 6 infantry
                    Germans roll dice for 1 armour, 2 fighters, 9 infantry and 2 tactical_bombers in Karelia, round 2 : 6/14 hits, 4.33 expected hits
                    Russians roll dice for 2 artilleries and 6 infantry in Karelia, round 2 : 2/8 hits, 2.67 expected hits
                    6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                    Germans roll dice for 1 armour, 2 fighters, 7 infantry and 2 tactical_bombers in Karelia, round 3 : 5/12 hits, 4.00 expected hits
                    Russians roll dice for 2 artilleries in Karelia, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 1 armour, 2 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 artilleries and 6 infantry
            Battle in Belarus
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 15 armour, 2 fighters, 11 mech_infantrys and 3 tactical_bombers
                Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
                    AA fire in Novgorod : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the Germans lost in Novgorod
                    Germans roll dice for 15 armour, 1 fighter, 11 mech_infantrys and 3 tactical_bombers in Novgorod, round 2 : 16/30 hits, 11.83 expected hits
                    Russians roll dice for 2 aaGuns, 2 fighters, 11 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/14 hits, 5.50 expected hits
                    1 tactical_bomber owned by the Russians, 11 infantry owned by the Russians, 2 fighters owned by the Russians, 2 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 15 armour, 1 fighter, 7 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 48
                Casualties for Germans: 1 fighter and 4 mech_infantrys
                Casualties for Russians: 2 aaGuns, 2 fighters, 11 infantry and 1 tactical_bomber
    
        Non Combat Move - Germans
            1 fighter and 3 tactical_bombers moved from Novgorod to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Karelia to Finland
            2 bombers moved from Russia to Eastern Poland
            5 armour and 5 mech_infantrys moved from Germany to Western Germany
    
        Place Units - Germans
            2 armour and 1 infantry placed in Western Germany
            9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.33
    Germans : 8.00
    Russians : -3.17
    AA fire in Novgorod : : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 12x factory_major; Remaining resources: 28 PUs; 
            Russians buy 9 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Ukraine
                  Russians take Ukraine from Germans
            1 armour moved from Caucasus to Rostov
                  Russians take Rostov from Germans
            1 armour moved from Rostov to Volgograd
            1 mech_infantry moved from Caucasus to Volgograd
            1 infantry moved from Northwest Persia to Caucasus
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 armour and 1 mech_infantry
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 infantry moved from Bryansk to Smolensk
            2 aaGuns, 3 armour, 4 artilleries, 17 infantry and 2 mech_infantrys moved from Bryansk to Russia
            2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 0.33
    

    Savegame


  • TripleA Move Summary: Japanese round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 1 factory_minor, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 21 Sea Zone to 33 Sea Zone
            1 destroyer moved from 22 Sea Zone to 33 Sea Zone
            1 destroyer moved from 23 Sea Zone to 33 Sea Zone
            2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 17 Sea Zone to 33 Sea Zone
            3 fighters moved from Japan to 33 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            2 bombers moved from Yunnan to Tsinghai
            3 tactical_bombers moved from Yunnan to Tsinghai
            2 artilleries moved from 35 Sea Zone to Philippines
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    

    Savegame


  • @Entek scramble in sz33?

  • '20 '19 '18 '17 '16

    Max scramble


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 1 factory_minor, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 21 Sea Zone to 33 Sea Zone
            1 destroyer moved from 22 Sea Zone to 33 Sea Zone
            1 destroyer moved from 23 Sea Zone to 33 Sea Zone
            2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 17 Sea Zone to 33 Sea Zone
            3 fighters moved from Japan to 33 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Shensi to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            2 bombers moved from Yunnan to Tsinghai
            3 tactical_bombers moved from Yunnan to Tsinghai
            2 artilleries moved from 35 Sea Zone to Philippines
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
    
        Combat - Japanese
            Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in Tsinghai
                Japanese attack with 2 bombers, 2 infantry and 3 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 bombers, 2 infantry and 3 tactical_bombers in Tsinghai, round 2 : 1/7 hits, 3.17 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 2 bombers and 3 tactical_bombers in Tsinghai, round 3 : 1/5 hits, 2.83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Japanese win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Philippines
                Japanese attack with 2 artilleries and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 7 destroyers, 8 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
                    Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 7 destroyers, 8 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 13/20 hits, 9.33 expected hits
                Units damaged: 1 battleship owned by the Americans
                    Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 8/14 hits, 7.50 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 4 fighters owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/15 hits, 7.33 expected hits
                    Americans roll dice for 1 battleship, 2 fighters and 2 transports in 33 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 4 : 5/13 hits, 6.67 expected hits
                    Americans roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone
                Japanese win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 101
                Casualties for Japanese: 5 destroyers, 3 fighters and 1 submarine
                Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports
    
        Non Combat Move - Japanese
            3 mech_infantrys moved from Kiangsu to Hunan
            1 infantry moved from Kiangsi to Kwangsi
            1 aaGun and 7 infantry moved from Manchuria to Jehol
            3 fighters and 3 tactical_bombers moved from Yunnan to Hunan
            1 mech_infantry moved from French Indo China to Yunnan
            2 bombers moved from Tsinghai to Hunan
            3 tactical_bombers moved from Tsinghai to Shensi
            1 submarine moved from 44 Sea Zone to 20 Sea Zone
            1 artillery moved from Szechwan to Shensi
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shensi: 1 artillery
            EDIT: Adding units owned by Japanese to Yunnan: 1 artillery
            EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Shan State: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Malaya
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            3 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
            Japanese collect 63 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Chinese : 1.00
    Japanese : -5.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            2 bombers moved from Hawaiian Islands to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from 91 Sea Zone to 92 Sea Zone
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from Eastern United States to 92 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 2 bombers, 1 submarine and 1 transport
                Japanese defend with 3 destroyers and 1 submarine
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    Do you want to submerge the subs in SZ 6?


  • @Entek no

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            2 bombers moved from Hawaiian Islands to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from 91 Sea Zone to 92 Sea Zone
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from Eastern United States to 92 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 2 bombers, 1 submarine and 1 transport
                Japanese defend with 3 destroyers and 1 submarine
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    2 destroyers owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 30
                Casualties for Japanese: 3 destroyers and 1 submarine
            Battle in 92 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 2 submarines
                Italians defend with 1 destroyer
                    Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Korea
    
        Non Combat Move - Americans
            2 bombers moved from 6 Sea Zone to Guam
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            2 infantry moved from Central United States to Western United States
            1 carrier, 1 cruiser and 4 transports moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from 92 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 destroyers, 2 fighters and 2 submarines placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    Americans : 0.33
    Japanese : -1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            2 bombers moved from Hawaiian Islands to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from 91 Sea Zone to 92 Sea Zone
            2 submarines moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from Eastern United States to 92 Sea Zone
            2 fighters moved from Eastern United States to Gibraltar
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 2 bombers, 1 submarine and 1 transport
                Japanese defend with 3 destroyers and 1 submarine
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    2 destroyers owned by the Japanese lost in 6 Sea Zone
                    Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 30
                Casualties for Japanese: 3 destroyers and 1 submarine
            Battle in 92 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 2 submarines
                Italians defend with 1 destroyer
                    Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Korea
    
        Non Combat Move - Americans
            2 bombers moved from 6 Sea Zone to Guam
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            2 infantry moved from Central United States to Western United States
            1 carrier, 1 cruiser and 4 transports moved from 91 Sea Zone to 92 Sea Zone
            1 bomber moved from 92 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 destroyers, 2 fighters and 2 submarines placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            2 infantry and 1 mech_infantry moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from India to Yunnan
            2 infantry moved from Burma to Shan State
            1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                  UK_Pacific take 37 Sea Zone from Japanese
            1 armour moved from Burma to Shan State
    
        Combat - British
            Battle in Yunnan
                British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.17 expected hits
                    Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Shan State
                British attack with 1 armour and 2 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Yunnan to India
            2 fighters moved from Yunnan to India
            2 artilleries and 2 infantry moved from India to Burma
            2 infantry moved from Burma to Shan State
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to United Kingdom
            1 artillery moved from 109 Sea Zone to United Kingdom
            1 bomber moved from Malta to Gibraltar
    
        Place Units - British
            1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
            1 fighter placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 25 PUs; end with 26 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Units Change Ownership
                Some Units in Burma change ownership: 3 aaGuns
                Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : 0.00
    Americans : 0.33
    Japanese : -2.33
    

    Savegame


  • TripleA Manual Gamesave Post: Italians round 5

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 submarines moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            2 submarines moved from 95 Sea Zone to 92 Sea Zone
            1 battleship, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone
            1 armour moved from Baltic States to Smolensk
            1 armour moved from Baltic States to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Trans-Jordan to Egypt
            1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Persia
    
        Combat - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • @Entek scramble in sz92?

  • '20 '19 '18 '17 '16

    Max Scramble please


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 submarines moved from 95 Sea Zone to 92 Sea Zone
            1 fighter moved from Southern Italy to 92 Sea Zone
            2 submarines moved from 95 Sea Zone to 92 Sea Zone
            1 battleship, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone
            1 armour moved from Baltic States to Smolensk
            1 armour moved from Baltic States to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Trans-Jordan to Egypt
            1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Persia
    
        Combat - Italians
            Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in 92 Sea Zone
                Italians attack with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 4 submarines
                British defend with 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 4 fighters, 2 submarines and 4 transports
                    Italians roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 fighter in 92 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                    Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 4 transports in 92 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    2 submarines owned by the Americans, 1 carrier owned by the Americans and 3 submarines owned by the Italians lost in 92 Sea Zone
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 fighter in 92 Sea Zone, round 3 : 4/5 hits, 2.33 expected hits
                    Americans roll dice for 1 cruiser, 1 destroyer, 4 fighters and 4 transports in 92 Sea Zone, round 3 : 2/6 hits, 3.50 expected hits
                    1 cruiser owned by the Americans, 1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 fighters owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
                    Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 4 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 2 fighters and 4 transports in 92 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
                    Italians roll dice for 1 battleship and 1 fighter in 92 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 1 fighter and 4 transports in 92 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Americans, 1 transport owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone
                    3 transports owned by the Americans lost in 92 Sea Zone
                Italians win with 1 battleship remaining. Battle score for attacker is 54
                Casualties for Italians: 1 cruiser, 2 destroyers, 1 fighter and 4 submarines
                Casualties for Americans: 1 carrier, 1 cruiser, 4 fighters, 2 submarines and 4 transports
                Casualties for British: 1 destroyer
            Battle in Smolensk
                Italians attack with 1 armour
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Italians lost in Smolensk
                Russians win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour
            Battle in Persia
                Italians attack with 1 armour, 3 infantry and 1 mech_infantry
                Neutral_Allies defend with 2 infantry
                    Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Persia, round 2 : 0/5 hits, 1.17 expected hits
                    Neutral_Allies roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Persia
                    Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Persia, round 3 : 1/4 hits, 1.00 expected hits
                    Neutral_Allies roll dice for 2 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Neutral_Allies lost in Persia
                    Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Persia, round 4 : 1/4 hits, 1.00 expected hits
                    Neutral_Allies roll dice for 1 infantry in Persia, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Persia
                Italians win, taking Persia from Neutral_Allies with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 2 infantry
                Casualties for Neutral_Allies: 2 infantry
            Battle in Bryansk
                Italians attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Egypt
            3 infantry placed in Southern France
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 26 PUs; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Americans : -0.67
    Neutral_Allies : 0.33
    Russians : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  ANZAC take 54 Sea Zone from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  ANZAC take 54 Sea Zone from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Ukraine to Ukraine
            1 artillery moved from Western Ukraine to Ukraine
            1 artillery and 1 infantry moved from Belarus to Smolensk
            1 infantry moved from Belarus to Archangel
                  Germans take Archangel from Russians
            15 armour and 7 mech_infantrys moved from Novgorod to Bryansk
            13 artilleries and 23 infantry moved from Western Ukraine to Bryansk
            2 bombers moved from Eastern Poland to Russia
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
            1 fighter and 1 tactical_bomber moved from Finland to Smolensk
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Russia causes 8 damage total. 
            Battle in Smolensk
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
            2 tactical_bombers moved from Eastern Poland to Bryansk
            1 armour moved from Karelia to Belarus
            1 fighter and 1 tactical_bomber moved from Finland to Bryansk
            7 infantry moved from Karelia to Finland
            3 aaGuns moved from Eastern Poland to Western Ukraine
            9 mech_infantrys moved from Germany to Eastern Poland
            7 armour and 5 mech_infantrys moved from Western Germany to Poland
            1 infantry moved from Western Germany to France
            1 bomber moved from Russia to Bryansk
    
        Place Units - Germans
            3 armour placed in Novgorod
            1 fighter placed in Western Germany
            7 mech_infantrys placed in Germany
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
            Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.67
    Germans : -0.83
    Russians : 0.33
    

    Savegame

Suggested Topics

  • 22
  • 16
  • 36
  • 25
  • 43
  • 101
  • 106
  • 170
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.0k

Users

39.3k

Topics

1.7m

Posts