@dawgoneit gotta run. I’ll do Russia lateruk1.tsvg
Entek Allies -VS- dawgoneit Axis G40
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 54 Sea Zone Combat - ANZAC Battle in 54 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 destroyer ANZAC roll dice for 1 fighter in 54 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 54 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 fighter moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : -0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 13 armour and 11 mech_infantrys moved from Eastern Poland to Novgorod 1 armour and 9 infantry moved from Finland to Karelia 2 fighters and 1 tactical_bomber moved from Eastern Poland to Karelia 2 armour moved from Eastern Poland to Novgorod 2 bombers moved from Eastern Poland to Russia 2 fighters and 2 tactical_bombers moved from Eastern Poland to Novgorod 1 tactical_bomber moved from Eastern Poland to Karelia 1 tactical_bomber moved from Eastern Poland to Novgorod 1 artillery and 2 infantry moved from Eastern Poland to Belarus 1 armour moved from Ukraine to Volgograd Germans take Rostov from Russians Germans take Volgograd from Russians 14 artilleries and 25 infantry moved from Eastern Poland to Western Ukraine Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 8,4 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Karelia Germans attack with 1 armour, 2 fighters, 9 infantry and 2 tactical_bombers Russians defend with 2 artilleries and 6 infantry Germans roll dice for 1 armour, 2 fighters, 9 infantry and 2 tactical_bombers in Karelia, round 2 : 6/14 hits, 4.33 expected hits Russians roll dice for 2 artilleries and 6 infantry in Karelia, round 2 : 2/8 hits, 2.67 expected hits 6 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia Germans roll dice for 1 armour, 2 fighters, 7 infantry and 2 tactical_bombers in Karelia, round 3 : 5/12 hits, 4.00 expected hits Russians roll dice for 2 artilleries in Karelia, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 armour, 2 fighters, 7 infantry and 2 tactical_bombers remaining. Battle score for attacker is 20 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 6 infantry Battle in Belarus Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 15 armour, 2 fighters, 11 mech_infantrys and 3 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber AA fire in Novgorod : 1/5 hits, 0.83 expected hits 1 fighter owned by the Germans lost in Novgorod Germans roll dice for 15 armour, 1 fighter, 11 mech_infantrys and 3 tactical_bombers in Novgorod, round 2 : 16/30 hits, 11.83 expected hits Russians roll dice for 2 aaGuns, 2 fighters, 11 infantry and 1 tactical_bomber in Novgorod, round 2 : 4/14 hits, 5.50 expected hits 1 tactical_bomber owned by the Russians, 11 infantry owned by the Russians, 2 fighters owned by the Russians, 2 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 15 armour, 1 fighter, 7 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 48 Casualties for Germans: 1 fighter and 4 mech_infantrys Casualties for Russians: 2 aaGuns, 2 fighters, 11 infantry and 1 tactical_bomber Non Combat Move - Germans 1 fighter and 3 tactical_bombers moved from Novgorod to Eastern Poland 2 fighters and 2 tactical_bombers moved from Karelia to Finland 2 bombers moved from Russia to Eastern Poland 5 armour and 5 mech_infantrys moved from Germany to Western Germany Place Units - Germans 2 armour and 1 infantry placed in Western Germany 9 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : 8.00 Russians : -3.17 AA fire in Novgorod : : 0.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 28 PUs; Russians buy 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 armour moved from Caucasus to Rostov Russians take Rostov from Germans 1 armour moved from Rostov to Volgograd 1 mech_infantry moved from Caucasus to Volgograd 1 infantry moved from Northwest Persia to Caucasus Combat - Russians Battle in Volgograd Russians attack with 1 armour and 1 mech_infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 infantry moved from Bryansk to Smolensk 2 aaGuns, 3 armour, 4 artilleries, 17 infantry and 2 mech_infantrys moved from Bryansk to Russia 2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 0.33
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TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 destroyers, 1 factory_minor, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 21 Sea Zone to 33 Sea Zone 1 destroyer moved from 22 Sea Zone to 33 Sea Zone 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 17 Sea Zone to 33 Sea Zone 3 fighters moved from Japan to 33 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Kansu to Tsinghai 2 bombers moved from Yunnan to Tsinghai 3 tactical_bombers moved from Yunnan to Tsinghai 2 artilleries moved from 35 Sea Zone to Philippines 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines
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@Entek scramble in sz33?
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Max scramble
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 destroyers, 1 factory_minor, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 21 Sea Zone to 33 Sea Zone 1 destroyer moved from 22 Sea Zone to 33 Sea Zone 1 destroyer moved from 23 Sea Zone to 33 Sea Zone 2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 17 Sea Zone to 33 Sea Zone 3 fighters moved from Japan to 33 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Kansu to Tsinghai 2 bombers moved from Yunnan to Tsinghai 3 tactical_bombers moved from Yunnan to Tsinghai 2 artilleries moved from 35 Sea Zone to Philippines 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines Combat - Japanese Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone Battle in Tsinghai Japanese attack with 2 bombers, 2 infantry and 3 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 2 infantry and 3 tactical_bombers in Tsinghai, round 2 : 1/7 hits, 3.17 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 2 bombers and 3 tactical_bombers in Tsinghai, round 3 : 1/5 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in Philippines Japanese attack with 2 artilleries and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries and 1 infantry in Philippines, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 33 Sea Zone Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 7 destroyers, 8 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 7 destroyers, 8 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 13/20 hits, 9.33 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 33 Sea Zone, round 2 : 8/14 hits, 7.50 expected hits Units damaged: 2 battleships owned by the Japanese 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese and 4 fighters owned by the Americans lost in 33 Sea Zone Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 2/15 hits, 7.33 expected hits Americans roll dice for 1 battleship, 2 fighters and 2 transports in 33 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 33 Sea Zone Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 1 tactical_bomber in 33 Sea Zone, round 4 : 5/13 hits, 6.67 expected hits Americans roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 2 transports owned by the Americans and 1 battleship owned by the Americans lost in 33 Sea Zone Japanese win with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 101 Casualties for Japanese: 5 destroyers, 3 fighters and 1 submarine Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports Non Combat Move - Japanese 3 mech_infantrys moved from Kiangsu to Hunan 1 infantry moved from Kiangsi to Kwangsi 1 aaGun and 7 infantry moved from Manchuria to Jehol 3 fighters and 3 tactical_bombers moved from Yunnan to Hunan 1 mech_infantry moved from French Indo China to Yunnan 2 bombers moved from Tsinghai to Hunan 3 tactical_bombers moved from Tsinghai to Shensi 1 submarine moved from 44 Sea Zone to 20 Sea Zone 1 artillery moved from Szechwan to Shensi Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Shensi: 1 artillery EDIT: Adding units owned by Japanese to Yunnan: 1 artillery EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry EDIT: Adding units owned by Japanese to Shan State: 1 mech_infantry EDIT: Turning off Edit Mode 1 factory_minor placed in Malaya 3 mech_infantrys placed in Kwangtung 3 mech_infantrys placed in Kiangsu 3 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6 Japanese collect 63 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 0.17 Chinese : 1.00 Japanese : -5.67
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 2 bombers moved from Hawaiian Islands to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 fighters moved from 91 Sea Zone to 92 Sea Zone 2 submarines moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Eastern United States to 92 Sea Zone 2 fighters moved from Eastern United States to Gibraltar Combat - Americans Battle in 6 Sea Zone Americans attack with 2 bombers, 1 submarine and 1 transport Japanese defend with 3 destroyers and 1 submarine
Combat Hit Differential Summary :
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Do you want to submerge the subs in SZ 6?
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@Entek no
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 2 bombers moved from Hawaiian Islands to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 fighters moved from 91 Sea Zone to 92 Sea Zone 2 submarines moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Eastern United States to 92 Sea Zone 2 fighters moved from Eastern United States to Gibraltar Combat - Americans Battle in 6 Sea Zone Americans attack with 2 bombers, 1 submarine and 1 transport Japanese defend with 3 destroyers and 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 2 destroyers owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 30 Casualties for Japanese: 3 destroyers and 1 submarine Battle in 92 Sea Zone Americans attack with 1 bomber, 2 fighters and 2 submarines Italians defend with 1 destroyer Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Korea Non Combat Move - Americans 2 bombers moved from 6 Sea Zone to Guam 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry moved from Central United States to Western United States 1 carrier, 1 cruiser and 4 transports moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from 92 Sea Zone to Gibraltar Place Units - Americans 2 destroyers, 2 fighters and 2 submarines placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 0.33 Japanese : -1.67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 destroyers, 5 fighters and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 2 bombers moved from Hawaiian Islands to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 2 fighters moved from 91 Sea Zone to 92 Sea Zone 2 submarines moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from Eastern United States to 92 Sea Zone 2 fighters moved from Eastern United States to Gibraltar Combat - Americans Battle in 6 Sea Zone Americans attack with 2 bombers, 1 submarine and 1 transport Japanese defend with 3 destroyers and 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 2 destroyers owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 2 bombers, 1 submarine and 1 transport remaining. Battle score for attacker is 30 Casualties for Japanese: 3 destroyers and 1 submarine Battle in 92 Sea Zone Americans attack with 1 bomber, 2 fighters and 2 submarines Italians defend with 1 destroyer Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win with 1 bomber, 2 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Korea Non Combat Move - Americans 2 bombers moved from 6 Sea Zone to Guam 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry moved from Central United States to Western United States 1 carrier, 1 cruiser and 4 transports moved from 91 Sea Zone to 92 Sea Zone 1 bomber moved from 92 Sea Zone to Gibraltar Place Units - Americans 2 destroyers, 2 fighters and 2 submarines placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 2 infantry and 1 mech_infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from India to Yunnan 2 infantry moved from Burma to Shan State 1 destroyer moved from 41 Sea Zone to 37 Sea Zone UK_Pacific take 37 Sea Zone from Japanese 1 armour moved from Burma to Shan State Combat - British Battle in Yunnan British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Shan State British attack with 1 armour and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Yunnan to India 2 fighters moved from Yunnan to India 2 artilleries and 2 infantry moved from India to Burma 2 infantry moved from Burma to Shan State 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to United Kingdom 1 artillery moved from 109 Sea Zone to United Kingdom 1 bomber moved from Malta to Gibraltar Place Units - British 1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa 1 fighter placed in 110 Sea Zone Turn Complete - British British collect 25 PUs; end with 26 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Units Change Ownership Some Units in Burma change ownership: 3 aaGuns Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians : -0.33 British : 0.00 Americans : 0.33 Japanese : -2.33
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TripleA Manual Gamesave Post: Italians round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 submarines moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 2 submarines moved from 95 Sea Zone to 92 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone 1 armour moved from Baltic States to Smolensk 1 armour moved from Baltic States to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Trans-Jordan to Egypt 1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Persia Combat - Italians
Combat Hit Differential Summary :
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@Entek scramble in sz92?
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Max Scramble please
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 submarines moved from 95 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 2 submarines moved from 95 Sea Zone to 92 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone 1 armour moved from Baltic States to Smolensk 1 armour moved from Baltic States to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Trans-Jordan to Egypt 1 armour, 3 infantry and 1 mech_infantry moved from Iraq to Persia Combat - Italians Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 92 Sea Zone Italians attack with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 4 submarines British defend with 1 destroyer; Americans defend with 1 carrier, 1 cruiser, 4 fighters, 2 submarines and 4 transports Italians roll dice for 4 submarines in 92 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 fighter in 92 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 4 transports in 92 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits 2 submarines owned by the Americans, 1 carrier owned by the Americans and 3 submarines owned by the Italians lost in 92 Sea Zone Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 fighter in 92 Sea Zone, round 3 : 4/5 hits, 2.33 expected hits Americans roll dice for 1 cruiser, 1 destroyer, 4 fighters and 4 transports in 92 Sea Zone, round 3 : 2/6 hits, 3.50 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 fighters owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 92 Sea Zone, round 4 : 1/4 hits, 2.00 expected hits Americans roll dice for 2 fighters and 4 transports in 92 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone Italians roll dice for 1 battleship and 1 fighter in 92 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 fighter and 4 transports in 92 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 fighter owned by the Italians lost in 92 Sea Zone 3 transports owned by the Americans lost in 92 Sea Zone Italians win with 1 battleship remaining. Battle score for attacker is 54 Casualties for Italians: 1 cruiser, 2 destroyers, 1 fighter and 4 submarines Casualties for Americans: 1 carrier, 1 cruiser, 4 fighters, 2 submarines and 4 transports Casualties for British: 1 destroyer Battle in Smolensk Italians attack with 1 armour Russians defend with 1 infantry Italians roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 1 armour Battle in Persia Italians attack with 1 armour, 3 infantry and 1 mech_infantry Neutral_Allies defend with 2 infantry Italians roll dice for 1 armour, 3 infantry and 1 mech_infantry in Persia, round 2 : 0/5 hits, 1.17 expected hits Neutral_Allies roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Persia Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Persia, round 3 : 1/4 hits, 1.00 expected hits Neutral_Allies roll dice for 2 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Allies lost in Persia Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Persia, round 4 : 1/4 hits, 1.00 expected hits Neutral_Allies roll dice for 1 infantry in Persia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Persia Italians win, taking Persia from Neutral_Allies with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 2 infantry Battle in Bryansk Italians attack with 1 armour and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 infantry in Bryansk, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 3 infantry placed in Egypt 3 infantry placed in Southern France 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Combat Hit Differential Summary :
Italians : 0.50 Americans : -0.67 Neutral_Allies : 0.33 Russians : 0.00
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone ANZAC take 54 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 fighter and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone ANZAC take 54 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 fighter and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Ukraine to Ukraine 1 artillery moved from Western Ukraine to Ukraine 1 artillery and 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Archangel Germans take Archangel from Russians 15 armour and 7 mech_infantrys moved from Novgorod to Bryansk 13 artilleries and 23 infantry moved from Western Ukraine to Bryansk 2 bombers moved from Eastern Poland to Russia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Finland to Smolensk Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Russia causes 8 damage total. Battle in Smolensk Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 2 tactical_bombers moved from Eastern Poland to Bryansk 1 armour moved from Karelia to Belarus 1 fighter and 1 tactical_bomber moved from Finland to Bryansk 7 infantry moved from Karelia to Finland 3 aaGuns moved from Eastern Poland to Western Ukraine 9 mech_infantrys moved from Germany to Eastern Poland 7 armour and 5 mech_infantrys moved from Western Germany to Poland 1 infantry moved from Western Germany to France 1 bomber moved from Russia to Bryansk Place Units - Germans 3 armour placed in Novgorod 1 fighter placed in Western Germany 7 mech_infantrys placed in Germany 4 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Germans collect 48 PUs (3 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.67 Germans : -0.83 Russians : 0.33