DannyDuck716 (Axis) vs Wizmark (Allies) BM3 Game 2

  • '20 '19

    TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 123 Sea Zone
            1 destroyer moved from 104 Sea Zone to 119 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 bomber moved from Caroline Islands to Iwo Jima
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from Caroline Islands to 42 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries moved from United Kingdom to 110 Sea Zone
            5 infantry moved from United Kingdom to 110 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 submarine moved from 101 Sea Zone to 123 Sea Zone
            1 fighter moved from 110 Sea Zone to 119 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
            1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to 123 Sea Zone
            1 bomber moved from United Kingdom to 119 Sea Zone
            2 bombers moved from United Kingdom to 112 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 123 Sea Zone
            1 destroyer moved from 104 Sea Zone to 119 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 bomber moved from Caroline Islands to Iwo Jima
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from Caroline Islands to 42 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries moved from United Kingdom to 110 Sea Zone
            5 infantry moved from United Kingdom to 110 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 submarine moved from 101 Sea Zone to 123 Sea Zone
            1 fighter moved from 110 Sea Zone to 119 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
            1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to 123 Sea Zone
            1 bomber moved from United Kingdom to 119 Sea Zone
            2 bombers moved from United Kingdom to 112 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 119 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                Americans win, taking Norway from Germans, taking 119 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 123 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 123 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Iwo Jima
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 2 submarines
                    Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - Americans
            1 bomber moved from 42 Sea Zone to India
            1 bomber moved from Iwo Jima to Marianas
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to Caroline Islands
            1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 104 Sea Zone to 105 Sea Zone
            2 bombers moved from 112 Sea Zone to United Kingdom
            1 fighter moved from 119 Sea Zone to 112 Sea Zone
            1 bomber moved from 123 Sea Zone to United Kingdom
            1 bomber moved from 119 Sea Zone to United Kingdom
            1 armour moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Tobruk to Alexandria
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 submarines and 1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
            2 artilleries and 2 infantry placed in Central United States
            1 fighter placed in Eastern United States
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : -0.17
    Japanese : -1.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: British round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Combat Move - British
            3 infantry moved from Northwest Persia to Caucasus
            2 fighters moved from Persia to Caucasus
            2 mech_infantrys moved from India to Shan State
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 123 Sea Zone
            1 destroyer moved from 104 Sea Zone to 119 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 bomber moved from Caroline Islands to Iwo Jima
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 bomber moved from Caroline Islands to 42 Sea Zone
            1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries moved from United Kingdom to 110 Sea Zone
            5 infantry moved from United Kingdom to 110 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 submarine moved from 101 Sea Zone to 123 Sea Zone
            1 fighter moved from 110 Sea Zone to 119 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
            1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from United Kingdom to 123 Sea Zone
            1 bomber moved from United Kingdom to 119 Sea Zone
            2 bombers moved from United Kingdom to 112 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in 119 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                Americans win, taking Norway from Germans, taking 119 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 123 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 123 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Iwo Jima
                Americans attack with 1 artillery, 1 bomber and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Iwo Jima, round 2 : 1/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 2 submarines
                    Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 bomber and 1 destroyer in 42 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - Americans
            1 bomber moved from 42 Sea Zone to India
            1 bomber moved from Iwo Jima to Marianas
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from Hawaiian Islands to Caroline Islands
            1 destroyer, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 104 Sea Zone to 105 Sea Zone
            2 bombers moved from 112 Sea Zone to United Kingdom
            1 fighter moved from 119 Sea Zone to 112 Sea Zone
            1 bomber moved from 123 Sea Zone to United Kingdom
            1 bomber moved from 119 Sea Zone to United Kingdom
            1 armour moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Tobruk to Alexandria
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 submarines and 1 transport placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
            2 artilleries and 2 infantry placed in Central United States
            1 fighter placed in Eastern United States
            2 bombers placed in Western United States
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter; Remaining resources: 1 PUs; 
    
        Combat Move - British
            3 infantry moved from Northwest Persia to Caucasus
            2 fighters moved from Persia to Caucasus
            2 mech_infantrys moved from India to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 2 mech_infantrys
                Japanese defend with 1 armour
                    British roll dice for 2 mech_infantrys in Shan State, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour in Shan State, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 armour
            Battle in Caucasus
                British attack with 2 fighters and 3 infantry
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 2 fighters and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                    British roll dice for 2 fighters and 3 infantry in Caucasus, round 3 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Caucasus to Persia
            1 tactical_bomber moved from Egypt to Persia
            3 infantry moved from Iraq to Northwest Persia
            1 artillery and 1 infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Egypt to Iraq
            1 transport moved from 81 Sea Zone to 80 Sea Zone
            3 aaGuns and 13 infantry moved from India to Burma
            1 aaGun moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
    
        Place Units - British
            1 fighter and 2 mech_infantrys placed in Egypt
            3 infantry placed in Iraq
            2 armour and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5,5
            British collect 36 PUs (1 lost to blockades); end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 fighter placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 fighter
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : 0.67
    Americans : -0.17
    Japanese : -0.50
    

    Savegame

  • '20 '19

    @DannyDuck716 assumed no scramble in sz 112 due to overwhelming naval and air strength


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 artilleries and 1 infantry moved from Malta to 96 Sea Zone
            1 marine moved from Malta to 96 Sea Zone
            2 artilleries, 1 cruiser, 2 destroyers, 1 infantry, 1 marine and 2 transports moved from 96 Sea Zone to 97 Sea Zone
            1 carrier moved from 96 Sea Zone to 97 Sea Zone
            2 fighters moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            1 marine moved from Cyprus to 99 Sea Zone
            2 destroyers moved from 99 Sea Zone to 97 Sea Zone
            1 battleship and 1 marine moved from 99 Sea Zone to 97 Sea Zone
            1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 marines moved from 97 Sea Zone to Southern Italy
            2 infantry moved from 97 Sea Zone to Southern Italy
            2 artilleries moved from 97 Sea Zone to Southern Italy
            2 armour moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 transports placed in 97 Sea Zone
            1 artillery and 2 infantry placed in Southern Italy
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 23 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Move Summary: ANZAC round 8

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            3 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from India to Malaya
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            3 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from India to Malaya
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 1 artillery, 2 fighters and 3 infantry
                Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Malaya, round 2 : 0/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in Malaya, round 3 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese lost in Malaya
                    ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in Malaya, round 4 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Malaya
                ANZAC win, taking Malaya from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Malaya to Burma
            1 fighter moved from Persia to Russia
            1 fighter moved from Queensland to Sumatra
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in Queensland
            1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.67
    Japanese : -1.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
            1 artillery moved from 37 Sea Zone to Malaya
            3 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from India to Malaya
    
        Combat - ANZAC
            Battle in Malaya
                ANZAC attack with 1 artillery, 2 fighters and 3 infantry
                Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Malaya, round 2 : 0/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC lost in Malaya
                    ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in Malaya, round 3 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Malaya, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese lost in Malaya
                    ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in Malaya, round 4 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Malaya
                ANZAC win, taking Malaya from Japanese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Malaya to Burma
            1 fighter moved from Persia to Russia
            1 fighter moved from Queensland to Sumatra
    
        Place Units - ANZAC
            1 artillery and 1 fighter placed in Queensland
            1 transport placed in 54 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.67
    Japanese : -1.33
    

    Savegame


  • TripleA Move Summary: Germans round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 3 artilleries, 1 destroyer, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 armour and 1 mech_infantry moved from Vologda to Smolensk
            2 armour and 1 mech_infantry moved from Novgorod to Smolensk
            1 artillery and 1 infantry moved from Finland to Karelia
            1 artillery and 3 infantry moved from Germany to Poland
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Ukraine to Smolensk
            2 armour moved from Bryansk to Smolensk
            1 armour moved from Bryansk to Tambov
            1 armour moved from Kazakhstan to Samara
            1 mech_infantry moved from Volgograd to Samara
            1 armour moved from Volgograd to Tambov
            1 armour moved from Volgograd to Samara
            2 bombers moved from Bryansk to Russia
            1 tactical_bomber moved from Bryansk to Caucasus
            2 tactical_bombers moved from Bryansk to Russia
            2 fighters moved from Bryansk to Russia
    

    Savegame


  • @wizmark scramble in russia?

  • '20 '19

    @DannyDuck716 yes intercept with all 8 fighters please…loss order is french, anzac, british, russian


  • @wizmark guess i should have tested that first. Thought you could only scramble 3. Damn.


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 3 artilleries, 1 destroyer, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Vologda to Urals
                  Germans take Urals from Russians
            1 armour and 1 mech_infantry moved from Vologda to Smolensk
            2 armour and 1 mech_infantry moved from Novgorod to Smolensk
            1 artillery and 1 infantry moved from Finland to Karelia
            1 artillery and 3 infantry moved from Germany to Poland
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Ukraine to Smolensk
            2 armour moved from Bryansk to Smolensk
            1 armour moved from Bryansk to Tambov
            1 armour moved from Kazakhstan to Samara
            1 mech_infantry moved from Volgograd to Samara
            1 armour moved from Volgograd to Tambov
            1 armour moved from Volgograd to Samara
            2 bombers moved from Bryansk to Russia
            1 tactical_bomber moved from Bryansk to Caucasus
            2 tactical_bombers moved from Bryansk to Russia
            2 fighters moved from Bryansk to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 6 units heading to Russia
                Russians launches 8 interceptors out of Russia
                    Attackers Fire,  : 1/6 hits, 1.33 expected hits
                    Defenders Fire,  : 4/8 hits, 2.67 expected hits
                    2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
                    1 fighter owned by the French lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Russia causes 3 damage total. 
            Battle in Tambov
                Germans attack with 2 armour
                Russians defend with 1 artillery
                    Germans roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Smolensk
                Germans attack with 5 armour and 3 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 5 armour and 3 mech_infantrys in Smolensk, round 2 : 2/8 hits, 3.00 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 2 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Samara, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                Germans win, taking Samara from Russians with 2 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                British defend with 3 infantry
                    Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    Germans roll dice for 1 armour and 1 tactical_bomber in Caucasus, round 3 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    Germans roll dice for 1 tactical_bomber in Caucasus, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Caucasus
                Russians win with no units remaining. Battle score for attacker is -12
                Casualties for Germans: 1 armour, 1 mech_infantry and 1 tactical_bomber
                Casualties for British: 3 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from Russia to Bryansk
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Volgograd
            1 armour and 2 mech_infantrys placed in Ukraine
            1 armour, 1 artillery and 1 infantry placed in Novgorod
            2 artilleries and 4 infantry placed in Germany
            1 fighter placed in Western Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1,3,6
            Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.67
    Germans : -1.17
    Defenders Fire,  : : 1.33
    Attackers Fire,  : : -0.33
    Russians : 1.00
    

    Savegame

  • '20 '19

    TripleA Move Summary: Russians round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            10 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            2 infantry moved from Russia to Samara
            2 fighters moved from Russia to Samara
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            10 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            2 infantry moved from Russia to Samara
            2 fighters moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 2 armour
                    Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 armour in Samara, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Samara, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 4 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Samara, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                Russians win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 armour
            Battle in Yenisey
                Russians attack with 10 infantry
                Italians defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 10 infantry in Yenisey, round 2 : 2/10 hits, 1.67 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Yenisey
                Russians win, taking Yenisey from Italians with 10 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Samara to Russia
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 8 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : -0.83
    Russians : -1.33
    

    Savegame

  • '20 '19

    @DannyDuck716 mmm…thought it was a brave move tbh…and then to have a bomber hit by aa was the worst luck


  • @wizmark yea. Well I’m still learning I guess. This game went better than the first one but Germany with all their money is at a standstill.

  • '20 '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            10 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Russia to Vologda
                  Russians take Vologda from Germans
            2 infantry moved from Russia to Samara
            2 fighters moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 2 armour
                    Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 armour in Samara, round 2 : 1/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 3 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Samara, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 2 fighters and 1 infantry in Samara, round 4 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour in Samara, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                Russians win with 2 fighters remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 armour
            Battle in Yenisey
                Russians attack with 10 infantry
                Italians defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 10 infantry in Yenisey, round 2 : 2/10 hits, 1.67 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Yenisey
                Russians win, taking Yenisey from Italians with 10 infantry remaining. Battle score for attacker is 10
                Casualties for Italians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Samara to Russia
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 8 PUs; end with 8 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns
            EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : -0.83
    Russians : -1.33
    

    Savegame

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