Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
@simon33 i agree.
TripleA Turn Summary for game: Global 40 House Rules, version: 2.644
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
1 bomber moved from Southern Italy to Rostov
1 armour moved from Western Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 bomber moved from Rostov to Bryansk
1 armour moved from Western Ukraine to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 1 armour and 1 bomber
Russians defend with 1 Russian_infantry
Italians roll dice for 1 armour and 1 bomber in Bryansk, round 2 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 Russian_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Bryansk
retreated to Bryansk
Russians win with 1 Russian_infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 Russian_infantry
Italians roll dice for 2 armour in Rostov, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 Russian_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour in Rostov, round 3 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 Russian_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
1 Russian_infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 Russian_infantry
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 2 : 0/8 hits, 2.33 expected hits
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Libya, round 3 : 3/8 hits, 2.33 expected hits
French roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Bryansk to Novgorod
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -2.83
French : -0.67
Russians : 0.00
TripleA Turn Summary for game: Global 40 House Rules, version: 2.644
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in Celebes
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Gibraltar to Trans-Jordan
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: Global 40 House Rules, version: 2.644
Game History
Round: 5
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Southern Italy to Southern France
1 armour, 5 mech_infantrys and 3 tactical_bombers moved from Western Germany to Southern France
1 bomber moved from Novgorod to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
5 mech_infantrys moved from Western Ukraine to Bryansk
5 armour and 3 mech_infantrys moved from Ukraine to Bryansk
1 armour, 6 artilleries, 30 infantry and 2 mech_infantrys moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 bombers moved from Novgorod to Southern France
Combat - Germans
Battle in Bryansk
Germans attack with 7 armour, 6 artilleries, 30 infantry and 10 mech_infantrys
Russians defend with 1 Russian_infantry
Germans roll dice for 7 armour, 6 artilleries, 30 infantry and 10 mech_infantrys in Bryansk, round 2 : 12/53 hits, 13.17 expected hits
Russians roll dice for 1 Russian_infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 Russian_infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 7 armour, 6 artilleries, 29 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 Russian_infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 Russian_infantry and 1 factory_minor
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 Russian_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 bomber and 1 mech_infantry in Volgograd, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 Russian_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 Russian_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 Russian_infantry
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 Russian_mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 Russian_mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 Russian_mech_infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 Russian_mech_infantry
Battle in Southern France
Germans attack with 1 armour, 2 bombers, 1 fighter, 5 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun, 1 artillery and 2 infantry; French defend with 1 artillery and 1 infantry; Americans defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
AA fire in Southern France : 1/3 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans lost in Southern France
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Southern France, round 2 : 4/11 hits, 4.50 expected hits
Americans roll dice for 1 aaGun, 2 artilleries, 6 infantry and 1 mech_infantry in Southern France, round 2 : 1/9 hits, 3.00 expected hits
1 aaGun owned by the British, 3 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Southern France, round 3 : 2/10 hits, 4.33 expected hits
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Southern France, round 3 : 3/6 hits, 2.00 expected hits
3 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Southern France
Germans roll dice for 1 armour, 2 bombers, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Southern France, round 4 : 3/7 hits, 3.83 expected hits
Americans roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Southern France, round 4 : 1/4 hits, 1.33 expected hits
1 infantry owned by the French, 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Southern France
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers in Southern France, round 5 : 5/6 hits, 3.67 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 5 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 armour, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 5 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 3 infantry and 1 mech_infantry
Casualties for British: 1 aaGun, 1 artillery and 2 infantry
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
2 bombers moved from Southern France to Northern Italy
1 aaGun, 1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
3 aaGuns moved from Belarus to Bryansk
1 armour and 1 mech_infantry moved from Ukraine to Bryansk
7 artilleries moved from Eastern Poland to Belarus
2 mech_infantrys moved from Poland to Belarus
3 artilleries moved from Novgorod to Belarus
1 bomber moved from Volgograd to Ukraine
2 tactical_bombers moved from Belarus to Ukraine
4 fighters moved from Novgorod to Ukraine
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
1 tactical_bomber moved from Southern France to Northern Italy
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
2 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,4,6,1,3,5,3,1,1,6,5
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia 3: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus 3: Germans met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -4.00
Americans : -1.67
AA fire in Southern France : : 0.50
Russians : 1.67
TripleA Turn Summary for game: Global 40 House Rules, version: 2.644
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 Russian_infantrys; Remaining resources: 2 PUs;
Combat Move - Russians
1 Russian_infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 Russian_armour and 3 Russian_mech_infantrys moved from Tambov to Caucasus
3 Russian_infantrys moved from Tambov to Rostov
3 Russian_fighters and 1 Russian_tactical_bomber moved from Russia to Rostov
1 Russian_infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
Combat - Russians
Battle in Rostov
Russians attack with 3 Russian_fighters, 3 Russian_infantrys and 1 Russian_tactical_bomber
Italians defend with 2 armour
Russians roll dice for 3 Russian_fighters, 3 Russian_infantrys and 1 Russian_tactical_bomber in Rostov, round 2 : 4/7 hits, 2,67 expected hits
Italians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1,00 expected hits
1 Russian_infantry owned by the Russians and 2 armour owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 3 Russian_fighters, 2 Russian_infantrys and 1 Russian_tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 Russian_infantry
Casualties for Italians: 2 armour
Battle in Caucasus
Russians attack with 1 Russian_armour and 3 Russian_mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 Russian_armour and 3 Russian_mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 2/2 hits, 0,83 expected hits
2 Russian_mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Russians roll dice for 1 Russian_armour and 1 Russian_mech_infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0,50 expected hits
1 Russian_mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 Russian_armour remaining. Battle score for attacker is -2
Casualties for Russians: 3 Russian_mech_infantrys
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - Russians
1 Russian_aaGun, 9 Russian_artillerys and 17 Russian_infantrys moved from Tambov to Russia
3 Russian_fighters and 1 Russian_tactical_bomber moved from Rostov to Russia
1 Russian_aaGun and 9 Russian_infantrys moved from Korea to Manchuria
1 Russian_armour moved from Trans-Jordan to Anglo Egyptian Sudan
Place Units - Russians
1 Russian_infantry placed in Volgograd
10 Russian_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,2,5
Russians collect 25 PUs (3 lost to blockades); end with 27 PUs
Combat Hit Differential Summary :
Germans : 1,67
Italians : 0,00
Russians : 1,67
TripleA Turn Summary for game: Global 40 House Rules, version: 2.644
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 Japanese_artillerys, 2 Japanese_fighters, 4 Japanese_infantrys and 1 destroyer; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 Japanese_fighter moved from 6 Sea Zone to Jehol
1 Japanese_infantry moved from Anhwe to Jehol
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 Japanese_armour and 1 Japanese_infantry moved from Japan to 6 Sea Zone
1 Japanese_armour, 1 Japanese_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 Japanese_armour and 1 Japanese_infantry moved from 5 Sea Zone to Siberia
2 battleships and 1 cruiser moved from 37 Sea Zone to 39 Sea Zone
2 Japanese_artillerys and 2 Japanese_infantrys moved from French Indo China to 36 Sea Zone
2 Japanese_artillerys, 2 Japanese_infantrys and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 Japanese_artillerys and 2 Japanese_infantrys moved from 39 Sea Zone to India
2 Japanese_armours, 6 Japanese_artillerys, 10 Japanese_infantrys and 3 Japanese_mech_infantrys moved from Burma to India
1 Japanese_bomber moved from French Indo China to Philippines
1 Japanese_bomber moved from French Indo China to 44 Sea Zone
1 Japanese_fighter moved from 37 Sea Zone to 41 Sea Zone
1 Japanese_tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 Japanese_fighter and 1 Japanese_tactical_bomber moved from French Indo China to India
1 Japanese_fighter moved from 37 Sea Zone to 45 Sea Zone
1 Japanese_tactical_bomber moved from 37 Sea Zone to India
1 Japanese_fighter moved from 6 Sea Zone to 35 Sea Zone
1 Japanese_artillery and 2 Japanese_infantrys moved from Japan to 6 Sea Zone
1 Japanese_artillery, 1 Japanese_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 Japanese_artillery moved from Japan to 6 Sea Zone
1 Japanese_artillery, 1 Japanese_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 Japanese_artillery and 1 Japanese_infantry moved from 5 Sea Zone to Soviet Far East
1 Japanese_artillery and 1 Japanese_infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Soviet Far East
Battle in 35 Sea Zone
Japanese attack with 1 Japanese_fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 Japanese_fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Siberia
Battle in 44 Sea Zone
Japanese attack with 1 Japanese_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Siberia from Russians with 1 Japanese_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 Japanese_fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 41 Sea Zone
Japanese win with 1 Japanese_fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 Japanese_tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 Japanese_tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 Japanese_fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 Japanese_fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 Japanese_artillery, 1 Japanese_bomber and 1 Japanese_infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 Japanese_artillery, 1 Japanese_bomber and 1 Japanese_infantry in Philippines, round 2 : 3/3 hits, 1.33 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 Japanese_infantry owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 1 Japanese_artillery and 1 Japanese_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 Japanese_infantry
Casualties for Americans: 2 infantry
Battle in India
Japanese attack with 2 Japanese_armours, 8 Japanese_artillerys, 1 Japanese_fighter, 12 Japanese_infantrys, 3 Japanese_mech_infantrys and 2 Japanese_tactical_bombers
British defend with 3 aaGuns, 1 artillery, 1 fighter, 17 infantry and 3 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 battleships and 1 cruiser in India, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 2 Japanese_armours, 8 Japanese_artillerys, 1 Japanese_fighter, 12 Japanese_infantrys, 3 Japanese_mech_infantrys and 2 Japanese_tactical_bombers in India, round 2 : 7/28 hits, 9.33 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery, 1 fighter, 17 infantry and 3 mech_infantrys in India, round 2 : 5/22 hits, 7.67 expected hits
3 aaGuns owned by the British, 7 infantry owned by the British and 5 Japanese_infantrys owned by the Japanese lost in India
Japanese roll dice for 2 Japanese_armours, 8 Japanese_artillerys, 1 Japanese_fighter, 7 Japanese_infantrys, 3 Japanese_mech_infantrys and 2 Japanese_tactical_bombers in India, round 3 : 9/23 hits, 8.50 expected hits
UK_Pacific roll dice for 1 artillery, 1 fighter, 10 infantry and 3 mech_infantrys in India, round 3 : 6/15 hits, 5.33 expected hits
9 infantry owned by the British and 6 Japanese_infantrys owned by the Japanese lost in India
Japanese roll dice for 2 Japanese_armours, 8 Japanese_artillerys, 1 Japanese_fighter, 1 Japanese_infantry, 3 Japanese_mech_infantrys and 2 Japanese_tactical_bombers in India, round 4 : 7/17 hits, 6.83 expected hits
UK_Pacific roll dice for 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys in India, round 4 : 2/6 hits, 2.33 expected hits
3 mech_infantrys owned by the British, 1 Japanese_artillery owned by the Japanese, 1 artillery owned by the British, 1 infantry owned by the British, 1 fighter owned by the British and 1 Japanese_infantry owned by the Japanese lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 Japanese_armours, 7 Japanese_artillerys, 1 Japanese_fighter, 3 Japanese_mech_infantrys and 2 Japanese_tactical_bombers remaining. Battle score for attacker is 52
Casualties for Japanese: 1 Japanese_artillery and 12 Japanese_infantrys
Casualties for British: 3 aaGuns, 1 artillery, 1 fighter, 17 infantry and 3 mech_infantrys
Battle in Jehol
Japanese attack with 1 Japanese_fighter and 1 Japanese_infantry
Russians defend with 1 Russian_infantry
Japanese roll dice for 1 Japanese_fighter and 1 Japanese_infantry in Jehol, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Russian_infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
1 Russian_infantry owned by the Russians and 1 Japanese_infantry owned by the Japanese lost in Jehol
Japanese win with 1 Japanese_fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 Japanese_infantry
Casualties for Russians: 1 Russian_infantry
Non Combat Move - Japanese
1 Japanese_fighter moved from Jehol to Kiangsu
3 Japanese_artillerys and 1 Japanese_infantry moved from Anhwe to Kweichow
1 Japanese_artillery and 2 Japanese_infantrys moved from Kiangsu to Anhwe
1 Japanese_fighter moved from 35 Sea Zone to 36 Sea Zone
1 Japanese_bomber moved from Philippines to French Indo China
1 Japanese_bomber moved from 44 Sea Zone to French Indo China
1 Japanese_fighter moved from 45 Sea Zone to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 Japanese_infantry moved from Shan State to Yunnan
1 Japanese_fighter moved from 41 Sea Zone to French Indo China
1 Japanese_tactical_bomber moved from 42 Sea Zone to French Indo China
1 Japanese_fighter and 1 Japanese_tactical_bomber moved from India to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 Japanese_tactical_bomber moved from India to Burma
2 destroyers and 2 submarines moved from 37 Sea Zone to 36 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 Japanese_artillerys and 1 Japanese_infantry placed in Kiangsu
3 Japanese_infantrys placed in French Indo China
2 Japanese_artillerys and 2 Japanese_fighters placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : 0.67
UK_Pacific : -2.33
AA fire in India : : -0.50
Japanese : 1.50
TripleA Turn Summary for game: Global 40 House Rules, version: 2.644
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 Chinese_infantrys; Remaining resources: 0 PUs;
Combat Move - Chinese
1 Chinese_infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 Chinese_infantry moved from Manchuria to Jehol
12 Chinese_infantrys, 1 artillery and 1 flying_tiger moved from Shensi to Suiyuyan
Place Units - Chinese
1 Chinese_infantry placed in Jehol
2 Chinese_infantrys placed in Manchuria
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Global 40 House Rules, version: 2.644
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 3 infantry, 4 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 93 Sea Zone to Southern France
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Gibraltar to Southern France
Combat - Americans
Battle in Philippines
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 Japanese_artillery, 1 airfield and 1 harbour
Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 Japanese_artillery in Philippines, round 2 : 0/1 hits, 0,33 expected hits
1 Japanese_artillery owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 Japanese_artillery
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Southern France, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1,67 expected hits
Germans roll dice for 1 armour in Southern France, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Americans
2 fighters moved from Southern France to 93 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Eastern United States to Gibraltar
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
1 carrier and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Trans-Jordan to Russia
Place Units - Americans
2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 carrier, 2 submarines and 2 transports placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 Chinese_infantrys; Remaining resources: 0 PUs;
Combat Move - Chinese
1 Chinese_infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 Chinese_infantry moved from Manchuria to Jehol
12 Chinese_infantrys, 1 artillery and 1 flying_tiger moved from Shensi to Suiyuyan
Place Units - Chinese
1 Chinese_infantry placed in Jehol
2 Chinese_infantrys placed in Manchuria
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Purchase Units - British
British buy 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 5 PUs;
Combat Move - British
Non Combat Move - British
1 artillery and 2 infantry moved from Tanganyika Territory to 72 Sea Zone
1 armour moved from Tanganyika Territory to 72 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
3 fighters moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
3 fighters moved from Northwest Persia to Russia
1 armour moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 77 Sea Zone
1 tactical_bomber moved from Belgian Congo to Trans-Jordan
1 fighter moved from 93 Sea Zone to Trans-Jordan
2 fighters moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
Place Units - British
1 destroyer placed in 81 Sea Zone
2 infantry placed in Egypt
3 submarines placed in 71 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,50
Americans : 0,17
Japanese : -0,33
TripleA Turn Summary for game: Global 40 House Rules, version: 2.644
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Novgorod to Southern France
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
2 fighters moved from 97 Sea Zone to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 3 fighters and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber, 3 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2.50 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to 97 Sea Zone
1 fighter moved from Southern France to Southern Italy
1 bomber moved from Southern France to Northern Italy
4 infantry moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to Romania
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,3,4,1,1,6,1,5,5,3
Italians collect 15 PUs (3 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.50
Americans : -0.67
TripleA Turn Summary for game: Global 40 House Rules, version: 2.644
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 35 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
Americans loiter and taunt; ANZAC attack with 3 fighters
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
3 fighters moved from 35 Sea Zone to Philippines
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Trans-Jordan to Persia
2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 infantry moved from Algeria to Morocco
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: Global 40 House Rules, version: 2.644
Game History
Round: 6
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
1 bomber, 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
3 fighters and 1 tactical_bomber moved from Ukraine to Tambov
1 infantry moved from Bryansk to Tambov
8 armour, 6 artilleries and 27 infantry moved from Bryansk to Rostov
Combat - Germans
Battle in Tambov
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 Russian_infantry
Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits, 2.33 expected hits
Russians roll dice for 1 Russian_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 Russian_infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 Russian_infantry
Battle in Rostov
Germans attack with 8 armour, 6 artilleries and 27 infantry
Russians defend with 2 Russian_infantrys
Germans roll dice for 8 armour, 6 artilleries and 27 infantry in Rostov, round 2 : 8/41 hits, 11.50 expected hits
Russians roll dice for 2 Russian_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 Russian_infantrys owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 8 armour, 6 artilleries and 27 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 Russian_infantrys
Battle in Smolensk
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 Russian_infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/4 hits, 2.00 expected hits
Russians roll dice for 1 Russian_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
retreated to Smolensk
Russians win with 1 Russian_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
1 armour and 2 mech_infantrys moved from Novgorod to Belarus
1 aaGun moved from Bryansk to Rostov
2 aaGuns and 11 mech_infantrys moved from Bryansk to Ukraine
3 fighters and 1 tactical_bomber moved from Tambov to Ukraine
2 bombers and 1 tactical_bomber moved from Northern Italy to Southern Italy
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
2 armour and 1 mech_infantry moved from Germany to Eastern Poland
Place Units - Germans
2 fighters and 2 mech_infantrys placed in Western Germany
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia 3: Germans met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : -4.83
Russians : -0.33
Bringing to the top
@simon33 sorry. Will try to post tomorrow. In any case will be slow for 2 more weeks
I dont know when i get to this. It might take a couple of weeks, but i might be able to get a post or two done too
bump #1.
Sorry, but 10 days without a turn is too much for me. While this game is not mature, I feel I have the upper hand here.
Test summary from TripleA, engine version: 1.9, time: 19:16:53
Savegame
@simon33 said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode Game II:
Sorry, but 10 days without a turn is too much for me. While this game is not mature, I feel I have the upper hand here.
I am currently on summer break and away from my home. However I tried to get a move in on another computer:
jul 20, 2019 9:13:33 PM games.strategy.engine.framework.startup.launcher.LocalLauncher loadGame
SEVERE: Failed to start game
java.lang.IllegalStateException: Error in resource loading. Unable to load expected resource: polygons.txt, the error is that either we did not find the correct path to load. Check the resource loader to make sure the map zip or dir was added. Failing that, the path in this error message should be available relative to the map folder, or relative to the root of the map zip
at games.strategy.triplea.ui.mapdata.MapData.<init>(MapData.java:152)
at games.strategy.triplea.ui.HeadedUiContext.internalSetMapDir(HeadedUiContext.java:79)
at games.strategy.triplea.ui.AbstractUiContext.setDefaultMapDir(AbstractUiContext.java:107)
at games.strategy.triplea.ui.TripleAFrame.create(TripleAFrame.java:232)
at games.strategy.triplea.TripleA.startGame(TripleA.java:105)
at games.strategy.engine.framework.startup.launcher.LocalLauncher.loadGame(LocalLauncher.java:60)
at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:39)
at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
at java.lang.Thread.run(Unknown Source)
Not sure what it means, I believe I have the latest triple a version, updated java and the global house rules installed.
Feel free to bump and claim. I am away for around 7 days more or so, maybe slighly longer. Not quite sure
It’s saying that it can’t find one of the files in the map package. Only thing I can really think of is perhaps you’re out of disk space?
I have tried some more this morning. I have uninstalled the client and installed the software with the maps over again, but with same result. I believe it has something to do with the g40 house rule maps as regular mode works ok.