Kannelmaki (Axis) vs Lebowsky (Allies) BM3 - Game 2


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            9 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            2 armour moved from Romania to Western Ukraine
            1 bomber moved from French West Africa to France
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from Western Germany to Germany
            4 armour, 15 artilleries, 27 infantry and 12 mech_infantrys moved from Eastern Poland to Western Ukraine
            4 mech_infantrys moved from Germany to Eastern Poland
            4 mech_infantrys moved from Germany to Baltic States
            2 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 6 armour, 15 artilleries, 27 infantry and 12 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 6 armour, 15 artilleries, 27 infantry and 12 mech_infantrys in Western Ukraine, round 2 : 16/60 hits, 17,00 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 6 armour, 15 artilleries, 27 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns moved from Eastern Poland to Western Ukraine
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 92 Sea Zone: 4 infantry and 1 transport
            EDIT: Adding units owned by Germans to Gibraltar: 2 infantry
            EDIT: Adding units owned by Germans to 92 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 infantry and 8 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Buyant-Uhaa to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
    
        Combat - Russians
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 artillery, 1 fighter and 9 infantry moved from Russia to Bryansk
            1 infantry moved from Belarus to Bryansk
            2 infantry moved from Volgograd to Tambov
            6 infantry moved from Novosibirsk to Tsinghai
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Dzavhan to Tsagaan Olom
            1 infantry moved from Ulaanbaatar to Central Mongolia
    
        Place Units - Russians
            5 artilleries and 5 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 29 PUs; end with 29 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Korea to Jehol
            1 bomber moved from Korea to Manchuria
            1 infantry moved from Amur to Manchuria
            1 artillery moved from Amur to Manchuria
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Siberia
                  Japanese take Siberia from Russians
            1 infantry moved from Amur to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 mech_infantry moved from Kiangsu to Jehol
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Chahar to Central Mongolia
            1 mech_infantry moved from Hopei to Central Mongolia
            1 mech_infantry moved from Kiangsu to Chahar
            1 infantry moved from Kweichow to Hopei
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Kiangsi to Hunan
            1 armour moved from Shan State to Kwangsi
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Korea to 36 Sea Zone
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in Borneo
            Battle in Manchuria
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 2/3 hits, 1,33 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Soviet Far East from Russians, taking Borneo from UK_Pacific, taking Manchuria from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Central Mongolia
                Japanese attack with 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 infantry and 1 mech_infantry in Central Mongolia, round 2 : 1/2 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Central Mongolia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Central Mongolia
                Japanese win, taking Central Mongolia from Russians with 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Jehol
                Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Jehol, round 2 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Jehol to Kwangsi
            1 bomber moved from Manchuria to Kwangsi
            1 infantry moved from Shan State to Siam
    
        Place Units - Japanese
            3 destroyers placed in 36 Sea Zone
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
            Japanese collect 48 PUs (3 lost to blockades); end with 50 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Russians : 0,67
    Japanese : 1,33
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 artilleries, 5 infantry, 1 marine and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            3 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries, 5 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            3 fighters moved from Eastern United States to 91 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
                  Americans take 35 Sea Zone from Japanese
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Caroline Islands
            1 carrier moved from 30 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Central United States
            1 carrier and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 8 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2/9 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,17
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 8 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2/9 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Caroline Islands: 1 infantry
            EDIT: Removing units owned by Americans from 33 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 44 Sea Zone: 1 transport
            EDIT: Changing ownership of Celebes from Dutch to Americans
            EDIT: Adding units owned by Americans to Celebes: 1 infantry
            EDIT: Changing PUs for Americans from 83 to 86
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : 0,17
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 artilleries, 5 infantry, 1 marine and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            3 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 5 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries, 5 infantry, 1 marine and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            3 fighters moved from Eastern United States to 91 Sea Zone
            1 submarine moved from 33 Sea Zone to 43 Sea Zone
                  Americans take 35 Sea Zone from Japanese
    
        Combat - Americans
            Battle in 43 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 43 Sea Zone
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Morocco
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Caroline Islands
            1 carrier moved from 30 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            1 carrier and 2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Central United States
            1 carrier and 4 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 8 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2/9 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Burma
    
        Place Units - Chinese
            1 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Caroline Islands: 1 infantry
            EDIT: Removing units owned by Americans from 33 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 44 Sea Zone: 1 transport
            EDIT: Changing ownership of Celebes from Dutch to Americans
            EDIT: Adding units owned by Americans to Celebes: 1 infantry
            EDIT: Changing PUs for Americans from 83 to 86
            EDIT: Turning off Edit Mode
    
        Purchase Units - British
            British buy 1 fighter, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 3 submarines moved from 98 Sea Zone to 92 Sea Zone
            1 fighter and 2 tactical_bombers moved from Egypt to 92 Sea Zone
            1 fighter moved from United Kingdom to 92 Sea Zone
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 mech_infantry moved from Burma to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 mech_infantry moved from Burma to Hunan
            1 fighter moved from India to Hunan
            1 destroyer moved from 80 Sea Zone to 77 Sea Zone
    
        Combat - British
            Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in Hunan
                British attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 92 Sea Zone
                British attack with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers
                Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport; Italians defend with 1 battleship, 2 cruisers, 2 destroyers and 1 transport
                    British roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Germans
                    British roll dice for 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 4/14 hits, 7,17 expected hits
                Units damaged: 1 battleship owned by the Germans and 1 battleship owned by the Italians
                    Germans roll dice for 2 battleships, 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 3 tactical_bombers and 2 transports in 92 Sea Zone, round 2 : 8/14 hits, 7,00 expected hits
                Units damaged: 1 battleship owned by the British
                    2 destroyers owned by the Italians, 3 submarines owned by the British and 2 carriers owned by the British lost in 92 Sea Zone
                    British roll dice for 1 battleship, 3 cruisers, 2 destroyers, 6 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 5/14 hits, 7,17 expected hits
                    Germans roll dice for 2 battleships, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters, 3 tactical_bombers and 2 transports in 92 Sea Zone, round 3 : 5/12 hits, 6,33 expected hits
                    1 destroyer owned by the Germans, 2 destroyers owned by the British, 1 carrier owned by the Germans, 3 tactical_bombers owned by the Germans and 3 fighters owned by the British lost in 92 Sea Zone
                    British roll dice for 1 battleship, 3 cruisers, 3 fighters and 2 tactical_bombers in 92 Sea Zone, round 4 : 4/9 hits, 5,00 expected hits
                    Germans roll dice for 2 battleships, 3 cruisers, 2 fighters and 2 transports in 92 Sea Zone, round 4 : 4/7 hits, 4,17 expected hits
                    1 tactical_bomber owned by the British, 2 cruisers owned by the Italians, 1 fighter owned by the Germans, 1 cruiser owned by the Germans and 3 fighters owned by the British lost in 92 Sea Zone
                    British roll dice for 1 battleship, 3 cruisers and 1 tactical_bomber in 92 Sea Zone, round 5 : 3/5 hits, 2,67 expected hits
                    Germans roll dice for 2 battleships, 1 fighter and 2 transports in 92 Sea Zone, round 5 : 2/3 hits, 2,00 expected hits
                    1 battleship owned by the Germans, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the Italians lost in 92 Sea Zone
                    1 transport owned by the Italians and 1 transport owned by the Germans lost in 92 Sea Zone
                British win with 1 battleship and 2 cruisers remaining. Battle score for attacker is 23
                Casualties for British: 2 carriers, 1 cruiser, 2 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers
                Casualties for Italians: 1 battleship, 2 cruisers, 2 destroyers and 1 transport
                Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport
    
        Non Combat Move - British
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
            1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
            1 infantry moved from Persia to Eastern Persia
            1 armour and 3 mech_infantrys moved from Persia to West India
            1 fighter moved from Hunan to Yunnan
            1 artillery, 4 infantry and 2 mech_infantrys moved from Burma to Yunnan
            1 artillery and 3 infantry moved from India to Burma
            2 artilleries and 5 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Northwest Persia to Persia
    
        Place Units - British
            3 submarines placed in 98 Sea Zone
            3 mech_infantrys placed in Persia
            1 fighter placed in United Kingdom
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
    
        Place Units - UK_Pacific
            3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,1,2,4,4,2,2,5,5,2,2,6,2,3,6,3,4,4,3,6,5,2,4,6,6
            UK_Pacific collect 7 PUs (2 lost to blockades); end with 7 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
            Some Units in India change ownership: 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0,50
    British : -5,67
    Americans : -0,33
    Chinese : 0,17
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Northern Italy to 92 Sea Zone
            1 infantry moved from Algeria to Tunisia
            1 armour moved from Algeria to Tunisia
            1 submarine moved from 83 Sea Zone to 70 Sea Zone
            4 fighters moved from Southern Italy to 92 Sea Zone
            2 armour moved from Northern Italy to Bulgaria
            2 mech_infantrys moved from Northern Italy to Bulgaria
            2 infantry moved from Greece to Albania
            1 artillery and 1 infantry moved from Albania to Yugoslavia
            2 armour moved from Bessarabia to Eastern Poland
            1 mech_infantry moved from Bessarabia to Eastern Poland
            1 mech_infantry moved from Eastern Poland to Baltic States
            2 armour moved from Eastern Poland to Baltic States
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 1 bomber and 4 fighters
                British defend with 1 battleship and 2 cruisers
                    Italians roll dice for 1 bomber and 4 fighters in 92 Sea Zone, round 2 : 3/5 hits, 2,67 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 92 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
                    2 cruisers owned by the British and 1 battleship owned by the British lost in 92 Sea Zone
                Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 44
                Casualties for British: 1 battleship and 2 cruisers
    
        Non Combat Move - Italians
            1 bomber and 4 fighters moved from 92 Sea Zone to Southern France
            1 bomber moved from Southern France to France
            2 aaGuns moved from Northern Italy to Southern Italy
            4 infantry moved from Normandy Bordeaux to France
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 fighter and 2 infantry placed in Southern France
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,33
    British : -1,67
    

    Savegame


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Tobruk to Alexandria
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from New South Wales to 33 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 62 Sea Zone
            2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
            ANZAC collect 17 PUs (1 lost to blockades); end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 infantry and 10 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 infantry moved from Novgorod to Belarus
                  Germans take Belarus from Russians
            6 armour, 15 artilleries, 27 infantry and 12 mech_infantrys moved from Western Ukraine to Eastern Poland
            1 infantry moved from Baltic States to Eastern Poland
            7 infantry moved from Novgorod to Karelia
            1 bomber moved from France to Western Germany
            8 mech_infantrys moved from Germany to Eastern Poland
            3 fighters moved from Western Germany to Novgorod
            4 bombers moved from Western Germany to Novgorod
            1 tactical_bomber moved from Gibraltar to Western Germany
            4 mech_infantrys moved from Baltic States to Karelia
    
        Combat - Germans
    
        Non Combat Move - Germans
            3 aaGuns moved from Western Ukraine to Eastern Poland
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            3 infantry placed in Novgorod
            1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Belarus
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Tsagaan Olom to Suiyuyan
            2 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Bryansk to Belarus
    
        Combat - Russians
            Battle in Suiyuyan
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 3 infantry in Suiyuyan, round 4 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Suiyuyan
                    Russians roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Suiyuyan
                    Russians roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry in Suiyuyan, round 8 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 8 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Suiyuyan
                Japanese win with 1 infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 3 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Russia
            5 artilleries and 5 infantry moved from Russia to Bryansk
            2 infantry moved from Tambov to Bryansk
            3 infantry moved from Volgograd to Tambov
            6 infantry moved from Tsinghai to Novosibirsk
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Adding units owned by Russians to Vologda: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -2,67
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 3 destroyers and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            1 mech_infantry moved from Central Mongolia to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Siam to French Indo China
            1 submarine moved from 41 Sea Zone to 44 Sea Zone
            1 armour moved from Kwangsi to French Indo China
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 mech_infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Jehol to Chahar
            2 artilleries moved from Amur to 5 Sea Zone
            1 infantry moved from Siberia to 5 Sea Zone
            1 infantry moved from Soviet Far East to 5 Sea Zone
            2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
            2 bombers moved from Kwangsi to French Indo China
            1 battleship, 4 carriers, 1 cruiser, 6 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 2 transports moved from 36 Sea Zone to 6 Sea Zone
            1 infantry moved from Kiangsi to Hunan
            1 fighter moved from Kwangsi to Hunan
            2 tactical_bombers moved from Kwangsi to Hunan
            1 artillery moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Sakha to Buryatia
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Hunan
                Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/4 hits, 1,83 expected hits
                    Chinese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in French Indo China
                Japanese attack with 1 armour, 2 bombers and 1 infantry
                British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor
                    Japanese roll dice for 1 armour, 2 bombers and 1 infantry in French Indo China, round 2 : 1/4 hits, 2,00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter moved from 6 Sea Zone to Japan
            1 tactical_bomber moved from 6 Sea Zone to Japan
            1 fighter and 2 tactical_bombers moved from Hunan to 6 Sea Zone
            2 bombers moved from French Indo China to Japan
            1 aaGun moved from Amur to Buryatia
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            1 battleship and 3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
            Japanese collect 46 PUs (6 lost to blockades); end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,33
    UK_Pacific : 0,67
    Japanese : -0,17
    

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 6 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
                  Americans take Algeria from Italians
            3 transports moved from 91 Sea Zone to 89 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from Morocco to 91 Sea Zone
            2 artilleries, 4 fighters, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
            1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            1 bomber moved from Caroline Islands to 44 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
            4 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Marianas
            Battle in Gibraltar
                Americans attack with 3 artilleries, 4 fighters, 5 infantry and 1 marine
                Germans defend with 2 infantry; Italians defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 3 artilleries, 4 fighters, 5 infantry and 1 marine in Gibraltar, round 2 : 4/13 hits, 4,67 expected hits
                    Italians roll dice for 1 artillery and 5 infantry in Gibraltar, round 2 : 3/6 hits, 2,00 expected hits
                    1 infantry owned by the Germans, 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 3 artilleries, 4 fighters, 2 infantry and 1 marine in Gibraltar, round 3 : 4/10 hits, 4,00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese, taking Gibraltar from Italians with 3 artilleries, 4 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 7
                Casualties for Americans: 4 infantry
                Casualties for Germans: 2 infantry
                Casualties for Italians: 1 artillery and 3 infantry
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
            Battle in Paulau Island
                Americans attack with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 3/7 hits, 3,33 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 44 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 44 Sea Zone to New Guinea
            4 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone
            1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            4 fighters moved from Gibraltar to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns moved from Central United States to Southeast Mexico
            1 mech_infantry moved from Western United States to Southeast Mexico
            2 aaGuns moved from Western United States to Central United States
    
        Place Units - Americans
            1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            3 artilleries and 5 infantry placed in Central United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,33
    Americans : -1,50
    Japanese : -0,50
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kweichow
            1 fighter moved from Burma to Kweichow
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            6 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Hunan, round 2 : 2/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,17
    Japanese : -0,67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 1 destroyer, 6 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
                  Americans take Algeria from Italians
            3 transports moved from 91 Sea Zone to 89 Sea Zone
            2 artilleries, 2 infantry and 1 marine moved from Morocco to 91 Sea Zone
            2 artilleries, 4 fighters, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
            1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            1 bomber moved from Caroline Islands to 44 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 armour and 1 infantry moved from 34 Sea Zone to Paulau Island
            4 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Marianas
            Battle in Gibraltar
                Americans attack with 3 artilleries, 4 fighters, 5 infantry and 1 marine
                Germans defend with 2 infantry; Italians defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 3 artilleries, 4 fighters, 5 infantry and 1 marine in Gibraltar, round 2 : 4/13 hits, 4,67 expected hits
                    Italians roll dice for 1 artillery and 5 infantry in Gibraltar, round 2 : 3/6 hits, 2,00 expected hits
                    1 infantry owned by the Germans, 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
                    Americans roll dice for 3 artilleries, 4 fighters, 2 infantry and 1 marine in Gibraltar, round 3 : 4/10 hits, 4,00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar
                Americans win, taking Marshall Islands from Japanese, taking Marianas from Japanese, taking Gibraltar from Italians with 3 artilleries, 4 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 7
                Casualties for Americans: 4 infantry
                Casualties for Germans: 2 infantry
                Casualties for Italians: 1 artillery and 3 infantry
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
            Battle in Paulau Island
                Americans attack with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Paulau Island, round 2 : 3/7 hits, 3,33 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 44 Sea Zone
                Americans attack with 1 bomber and 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 bomber moved from 44 Sea Zone to New Guinea
            4 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone
            1 carrier and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
            4 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 33 Sea Zone to 25 Sea Zone
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            4 fighters moved from Gibraltar to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            2 aaGuns moved from Central United States to Southeast Mexico
            1 mech_infantry moved from Western United States to Southeast Mexico
            2 aaGuns moved from Western United States to Central United States
    
        Place Units - Americans
            1 destroyer, 5 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            3 artilleries and 5 infantry placed in Central United States
            1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Yunnan to Kweichow
            1 fighter moved from Burma to Kweichow
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            6 infantry moved from Yunnan to Hunan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Hunan, round 2 : 2/6 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 6 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            2 artilleries and 1 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 3 fighters and 1 submarine; Remaining resources: 4 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from French Equatorial Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 mech_infantry moved from Yunnan to Siam
                  UK_Pacific take Siam from Japanese
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 artillery and 2 infantry moved from Yunnan to French Indo China
            1 fighter moved from Yunnan to French Indo China
    
        Combat - British
            Battle in French Indo China
                British attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 armour and 1 factory_minor
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in French Indo China, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 armour in French Indo China, round 2 : 0/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
    
        Non Combat Move - British
            1 fighter moved from French Indo China to India
            2 infantry moved from Yunnan to Szechwan
            1 artillery and 11 infantry moved from Burma to Yunnan
            1 armour and 3 mech_infantrys moved from West India to Turkmenistan
            1 artillery and 2 infantry moved from Eastern Persia to Turkmenistan
            3 mech_infantrys moved from Persia to Turkmenistan
            1 infantry moved from Persia to Northwest Persia
            2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            3 submarines moved from 98 Sea Zone to 97 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 77 Sea Zone to 81 Sea Zone
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from India to Eastern Persia
            3 infantry moved from India to West India
            1 submarine moved from 110 Sea Zone to 125 Sea Zone
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
    
        Place Units - British
            1 submarine placed in 98 Sea Zone
            3 fighters placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,4
            British collect 38 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            1 fighter placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 16 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs
            Some Units in India change ownership: 1 fighter
    

    Combat Hit Differential Summary :

    Italians : 1,33
    British : 0,67
    Americans : -1,50
    Chinese : 1,17
    Japanese : -1,67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 8 PUs; 
    
        Combat Move - Italians
            2 armour moved from Baltic States to Archangel
            1 mech_infantry moved from Baltic States to Archangel
            2 armour and 2 mech_infantrys moved from Bulgaria to Eastern Poland
            1 submarine moved from 70 Sea Zone to 71 Sea Zone
            1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
            2 infantry moved from Albania to Yugoslavia
            1 bomber moved from France to Germany
            3 fighters moved from Southern France to Southern Italy
            2 fighters moved from Southern France to Germany
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern France
            3 infantry placed in Normandy Bordeaux
            Italians undo move 2.
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,4,1,4,1
            Italians collect 17 PUs (3 lost to blockades); end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Alexandria to Egypt
            1 destroyer moved from 37 Sea Zone to 19 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            2 fighters moved from New South Wales to 33 Sea Zone
            1 aaGun moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 1 fighter
            EDIT: Adding units owned by British to Gibraltar: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour and 13 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 infantry moved from Karelia to Finland
            1 infantry moved from Karelia to Finland
            4 mech_infantrys moved from Karelia to Baltic States
            1 infantry moved from Novgorod to Belarus
            4 bombers moved from Novgorod to Russia
            3 fighters moved from Novgorod to Belarus
            10 mech_infantrys moved from Germany to Eastern Poland
            3 infantry moved from Germany to Poland
            1 tactical_bomber moved from Western Germany to Novgorod
    
        Combat - Germans
            Air Battle in Russia
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour and 13 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 infantry moved from Karelia to Finland
            1 infantry moved from Karelia to Finland
            4 mech_infantrys moved from Karelia to Baltic States
            1 infantry moved from Novgorod to Belarus
            4 bombers moved from Novgorod to Russia
            3 fighters moved from Novgorod to Belarus
            10 mech_infantrys moved from Germany to Eastern Poland
            3 infantry moved from Germany to Poland
            1 tactical_bomber moved from Western Germany to Novgorod
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/4 hits, 0,67 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 3,3,3 and causes: 9 damage to unit: factory_major
                Bombing raid in Russia causes 9 damage total. 
            Battle in Belarus
                Germans attack with 3 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 fighters and 1 infantry in Belarus, round 2 : 1/4 hits, 1,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            3 bombers moved from Russia to Novgorod
            3 fighters moved from Belarus to Novgorod
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Baltic States: 3 mech_infantrys
            EDIT: Adding units owned by Germans to Archangel: 3 mech_infantrys
            EDIT: Turning off Edit Mode
            Germans undo move 1.
            1 armour and 2 mech_infantrys placed in Novgorod
            10 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
            Germans collect 43 PUs (1 lost to blockades); end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0,33
    Germans : -0,67
    Russians : -0,33
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 fighter and 3 mech_infantrys; Remaining resources: 9 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Bryansk to Belarus
            1 fighter moved from Russia to Belarus
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Russia
            1 infantry moved from Vologda to Nenetsia
            1 infantry moved from Russia to Vologda
            3 infantry moved from Tambov to Russia
            2 infantry moved from Volgograd to Tambov
            6 infantry moved from Novosibirsk to Vologda
            4 infantry moved from Russia to Vologda
            4 infantry moved from Bryansk to Russia
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 cruiser moved from 114 Sea Zone to 113 Sea Zone
    
        Place Units - Russians
            1 fighter placed in Russia
            3 mech_infantrys placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : -0,33
    

    Savegame

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