G40 Trulpen (allies +30) vs majikforce (axis)

  • '22 '16

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer and 2 factory_minors; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            2 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            2 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            2 bombers, 9 fighters and 7 tactical_bombers moved from Kwangsi to Szechwan
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan
            2 infantry moved from French Indo China to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 2 bombers, 9 fighters and 7 tactical_bombers
                Chinese defend with 1 fighter and 10 infantry
                    Japanese roll dice for 2 bombers, 9 fighters and 7 tactical_bombers in Szechwan, round 2 : 12/18 hits, 10.50 expected hits
                    Chinese roll dice for 1 fighter and 10 infantry in Szechwan, round 2 : 5/11 hits, 4.00 expected hits
                    2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 10 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
                Japanese win with 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is -12
                Casualties for Japanese: 3 fighters and 2 tactical_bombers
                Casualties for Chinese: 1 fighter and 10 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
            1 fighter and 1 tactical_bomber moved from Szechwan to French Indo China
            4 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
            1 tactical_bomber moved from Szechwan to French Indo China
            2 bombers moved from Szechwan to French Indo China
            2 artilleries and 3 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Chahar to Manchuria
            1 aaGun, 1 artillery and 6 infantry moved from Jehol to Manchuria
            1 bomber and 1 fighter moved from Japan to Manchuria
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 artillery moved from Hunan to Kwangsi
            2 infantry moved from Hunan to Kwangsi
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in French Indo China
            1 factory_minor placed in Manchuria
            1 destroyer placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : 2.00
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 carriers and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from Central United States to Western United States
            1 infantry moved from Eastern United States to Central United States
            1 artillery moved from Eastern United States to Central United States
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 carrier and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
            2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 54 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            1 transport placed in 101 Sea Zone
            2 carriers placed in 10 Sea Zone
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 15 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 infantry moved from Shensi to Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 1 destroyer, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Kenya
            1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
            1 artillery and 2 infantry moved from Persia to Iraq
            1 bomber moved from Malta to Kenya
            1 destroyer moved from 109 Sea Zone to 91 Sea Zone
            2 fighters moved from 109 Sea Zone to 91 Sea Zone
            1 armour moved from Egypt to Iraq
            1 fighter moved from Egypt to Iraq
    
        Combat - British
            Battle in 91 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Iraq
                British attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Iraq, round 2 : 1/5 hits, 1,83 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                1 artillery owned by the British, 2 infantry owned by the British and 1 armour owned by the British retreated to Trans-Jordan
                Neutral_Axis win with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Kenya
                British attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Kenya, round 2 : 1/4 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                British win, taking Kenya from Italians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Iraq to Egypt
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 cruiser moved from 76 Sea Zone to 81 Sea Zone
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 bomber moved from Kenya to Belgian Congo
            1 fighter and 1 tactical_bomber moved from Malta to Egypt
            2 fighters moved from 91 Sea Zone to 109 Sea Zone
            1 mech_infantry moved from Eire to United Kingdom
            7 infantry moved from Burma to India
            3 aaGuns moved from Burma to India
            3 infantry moved from Shan State to Burma
    
        Place Units - British
            1 infantry placed in Union of South Africa
            1 fighter placed in United Kingdom
            1 infantry placed in Union of South Africa
            British undo move 3.
            1 infantry placed in United Kingdom
            1 destroyer placed in 109 Sea Zone
            1 factory_minor placed in Persia
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 artillery, 3 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0,17
    British : 0,33
    Italians : 0,67
    Neutral_Axis : -1,00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 armour and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
            3 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
            1 cruiser moved from 95 Sea Zone to 92 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            1 bomber moved from Southern Italy to Morocco
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Morocco
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                French defend with 2 infantry
                    Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits
                    French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
                    Italians roll dice for 1 artillery and 1 bomber in Morocco, round 3 : 0/2 hits, 1.00 expected hits
                    French roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Morocco
                French win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for French: 1 infantry
                1 bomber owned by the Italians retreated
    
        Non Combat Move - Italians
            1 bomber moved from Morocco to Southern France
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 infantry moved from Northern Italy to Yugoslavia
            1 mech_infantry moved from Tunisia to Tobruk
            1 artillery moved from Tunisia to Libya
            2 infantry moved from Bulgaria to Romania
            2 aaGuns moved from Yugoslavia to Romania
            2 fighters moved from Southern Italy to Southern France
            2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 submarine placed in 93 Sea Zone
            1 armour placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.83
    French : 1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            2 infantry and 1 transport moved from 63 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
            3 fighters moved from Java to India
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
            1 infantry moved from Shan State to Burma
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @majikforce Sorry, forgot to go into Alexandria with ANZAC. I’ll edit and repost. And you can cancel that if you want, using the earlier French post summary.


  • TripleA Manual Gamesave Post: French round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Changing ownership of Alexandria from Italians to British
            EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
            EDIT: Adding units owned by ANZAC to Alexandria: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 89 Sea Zone to 91 Sea Zone
            1 bomber moved from Southern France to 91 Sea Zone
            2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
    
        Combat - Germans
            Battle in 91 Sea Zone
                Germans attack with 1 bomber and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber in 91 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 1 bomber in 91 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 91 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 bomber owned by the Germans lost in 91 Sea Zone
                British win with no units remaining. Battle score for attacker is -10
                Casualties for Germans: 1 bomber and 1 submarine
                Casualties for British: 1 destroyer
            Battle in 98 Sea Zone
                Germans attack with 2 fighters and 2 tactical_bombers
                French defend with 1 destroyer
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 tactical_bomber owned by the Germans lost in 98 Sea Zone
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Germans: 1 tactical_bomber
                Casualties for French: 1 destroyer
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Tobruk
            5 armour and 4 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
            3 aaGuns, 11 artilleries and 9 infantry moved from Germany to Slovakia Hungary
            1 artillery and 1 infantry moved from Norway to Finland
            1 artillery moved from Western Germany to France
            3 armour moved from Greece to Romania
            4 infantry moved from Greece to Bulgaria
            3 fighters and 1 tactical_bomber moved from Western Germany to Gibraltar
            1 fighter moved from Southern Italy to Western Germany
            1 infantry moved from Western Germany to France
    
        Place Units - Germans
            1 submarine placed in 113 Sea Zone
            1 fighter and 1 infantry placed in Western Germany
            8 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    British : 1.00
    French : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 armour, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 2 infantry moved from Amur to Sakha
            1 infantry moved from Amur to Siberia
                  Russians take Siberia from Japanese
    
        Combat - Russians
            Battle in Sakha
                Russians attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Sakha, round 2 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Sakha, round 3 : 0/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Sakha, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Sakha
                    Russians roll dice for 1 artillery and 1 infantry in Sakha, round 4 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sakha, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Sakha, round 5 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Sakha, round 5 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Sakha
                Russians win, taking Sakha from Japanese with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Siberia
            10 infantry moved from Amur to Siberia
            3 infantry moved from Amur to Sakha
            2 infantry moved from Amur to Siberia
            2 artilleries and 3 infantry moved from Ukraine to Western Ukraine
            1 artillery and 3 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Eastern Poland to Western Ukraine
            1 artillery and 4 infantry moved from Russia to Bryansk
            1 artillery and 2 infantry moved from Novgorod to Belarus
            2 aaGuns, 4 artilleries and 15 infantry moved from Belarus to Bryansk
            1 artillery and 2 infantry moved from Belarus to Bryansk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            2 mech_infantrys placed in Volgograd
            1 infantry placed in Russia
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Bryansk: 8 infantry
            EDIT: Adding units owned by Russians to Belarus: 8 infantry
            EDIT: Removing units owned by Russians from Bryansk: 3 artilleries
            EDIT: Adding units owned by Russians to Belarus: 3 artilleries
            EDIT: Removing units owned by Russians from Bryansk: 4 infantry
            EDIT: Adding units owned by Russians to Belarus: 4 infantry
            EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
            EDIT: Adding units owned by Russians to Belarus: 1 aaGun
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Russians : -2,00
    Japanese : 0,67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            2 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            2 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            2 artilleries moved from Kweichow to Shensi
            2 infantry moved from Yunnan to Kwangsi
            2 infantry moved from Kweichow to Hunan
            1 mech_infantry moved from Manchuria to Anhwe
            1 fighter moved from Manchuria to Japan
            4 fighters moved from French Indo China to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
            1 bomber moved from Manchuria to French Indo China
            2 fighters and 2 tactical_bombers moved from French Indo China to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 cruiser and 1 destroyer moved from 36 Sea Zone to 19 Sea Zone
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 armour, 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 36 Sea Zone to 42 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Manchuria
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 1 carrier, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
    
        Combat - British
    
        Non Combat Move - British
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
            1 artillery moved from Kenya to 72 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            1 artillery and 3 infantry moved from Egypt to Alexandria
            1 armour moved from Trans-Jordan to Alexandria
            1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
            2 infantry moved from Tanganyika Territory to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 artillery and 2 infantry moved from Trans-Jordan to Egypt
            1 battleship and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Kenya to Egypt
            2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
            1 bomber moved from Belgian Congo to Egypt
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            2 aaGuns moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            7 infantry moved from India to Burma
            2 artilleries moved from India to Burma
            1 infantry moved from Northwest Persia to Persia
            1 artillery and 1 infantry moved from Ontario to Quebec
    
        Place Units - British
            1 carrier placed in 109 Sea Zone
            1 transport placed in 106 Sea Zone
            3 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 31 PUs; end with 32 PUs
    
        Place Units - UK_Pacific
            3 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
            Some Units in India change ownership: 3 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone
            1 armour, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters and 1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 fighter moved from Hawaiian Islands to 16 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
            1 destroyer moved from 30 Sea Zone to 26 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 62 Sea Zone
            1 bomber moved from Hawaiian Islands to Midway
            1 bomber moved from Eastern United States to Midway
    
        Place Units - Americans
            3 tactical_bombers placed in Western United States
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Don’t know how to get the US, Chinese and UK collected into one post.

    It won’t allow me to post the Chinese now, but here it is:

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            6 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 4 PUs
    
  • '22 '16

    @trulpen That’s okay. Just post UK. I can always check the turn history to see US and China. I will ask around to see what the problem might be. What version of Triple A are you using?


  • Thanks!

    Engine version: 1.9.0.0.13066
    Game version: 4.0 (might just be the map)

  • '22 '16

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            1 armour moved from Bessarabia to Eastern Poland
                  Italians take Eastern Poland from Russians
            2 infantry moved from Romania to Eastern Poland
            1 infantry moved from Yugoslavia to Romania
            2 armour moved from Northern Italy to Romania
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 infantry moved from Tobruk to Libya
            2 infantry moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            3 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
            3 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
            1 artillery moved from Libya to 96 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
            1 mech_infantry moved from Tobruk to Libya
            1 armour moved from Tobruk to Libya
            1 artillery moved from Tobruk to Libya
            1 artillery and 3 infantry moved from 97 Sea Zone to Yugoslavia
            3 infantry moved from Northern Italy to Southern Italy
            1 artillery moved from Southern France to Northern Italy
            1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 cruiser moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            2 fighters moved from Southern France to 97 Sea Zone
            2 aaGuns moved from Northern Italy to Southern Italy
            1 bomber moved from Southern France to Southern Italy
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 2 carriers
            EDIT: Adding units owned by Americans to 25 Sea Zone: 2 carriers
            EDIT: Removing units owned by Americans from 33 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    @majikforce I made the US edits for you. I also moved your sub in sz33 back to 54 because he can’t be in a sz adjacent to a Japanese territory until you are at war. Which doesn’t happen until the end of turn 3. Feel free to put him somewhere else if you would like to. But just remember you don’t get the naval base extra movement.


  • @majikforce Thanks again! Of course, that was silly of me. I’ll check and decide about the sub.

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