• '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Hisaichi
            11 Tanks moved from Chahar to Hulunbuir
            1 Mech.Inf moved from Changchun to Ayan
            3 ArmoredCars moved from Changchun to 84 Sea Zone
            1 ArmoredCar and 1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
            1 ArmoredCar moved from 75 Sea Zone to N.Sakhalin
                  Hisaichi take N.Sakhalin from Russians
            2 ArmoredCars and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            2 ArmoredCars moved from 75 Sea Zone to Ayan
            2 Adv.Fighters and 1 Fighter moved from Liaoning to Ayan
            1 ArmoredCar moved from Shanghai to Anhwei
            1 ArmoredCar moved from Shantung to Anhwei
            2 ArmoredCars moved from Shantung to Shansi
            2 Infantrys moved from Hunan to Hupeh
            1 Infantry moved from Hunan to Hupeh
            1 Adv.Fighter moved from Hunan to Anhwei
            1 Adv.Fighter moved from Hunan to Shansi
            3 Infantrys and 1 Tank moved from Yunnan to Kweichow
            5 Infantrys and 1 Tank moved from Burma to Yunnan
            2 B.Transports moved from 61 Sea Zone to 65 Sea Zone
            4 Artillerys and 2 Marines moved from Malaya to 65 Sea Zone
            4 Artillerys, 2 B.Transports and 2 Marines moved from 65 Sea Zone to 61 Sea Zone
            4 Artillerys and 2 Marines moved from 61 Sea Zone to Burma
            3 Infantrys moved from Kwangsi to N.French Indochina
            5 Infantrys moved from Kirin to Heilungchiang
            1 ArmoredCar moved from Changchun to Heilungchiang
            2 Tanks moved from Liaoning to Heilungchiang
            2 Tanks moved from Liaoning to Heilungchiang
            1 Infantry moved from Changchun to Kirin
    
        Purchase Units - Hisaichi
            Hisaichi buy 8 ArmoredCars, 3 Bunkers, 4 Infantrys and 3 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Shansi
                Hisaichi attack with 1 Adv.Fighter and 2 ArmoredCars
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter and 2 ArmoredCars in Shansi, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 Adv.Fighter and 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Kweichow
                Hisaichi attack with 3 Infantrys and 1 Tank
                Chinese defend with 1 Infantry and 1 Marine
                    Hisaichi roll dice for 3 Infantrys and 1 Tank in Kweichow, round 2 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry and 1 Marine in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 Marine owned by the Chinese and 1 Infantry owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry and 1 Marine
            Battle in Ayan
                Hisaichi attack with 2 Adv.Fighters, 2 ArmoredCars, 1 Fighter and 1 Mech.Inf
                Russians defend with 3 Infantrys
                    Hisaichi roll dice for 2 Adv.Fighters, 2 ArmoredCars, 1 Fighter and 1 Mech.Inf in Ayan, round 2 : 3/6 hits, 2.33 expected hits
                    Russians roll dice for 3 Infantrys in Ayan, round 2 : 1/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Hisaichi and 3 Infantrys owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 2 Adv.Fighters, 1 ArmoredCar, 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Russians: 3 Infantrys
            Battle in Anhwei
                Hisaichi attack with 1 Adv.Fighter and 2 ArmoredCars
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter and 2 ArmoredCars in Anhwei, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Adv.Fighter and 2 ArmoredCars in Anhwei, round 3 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Adv.Fighter and 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Hupeh
                Hisaichi attack with 3 Infantrys
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 3 Infantrys in Hupeh, round 2 : 2/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 Artillery in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Chinese lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 Artillery
    
        Non Combat Move - Hisaichi
            2 Adv.Fighters and 1 Fighter moved from Ayan to Hulunbuir
            1 Adv.Fighter moved from Shansi to Hunan
            1 Adv.Fighter moved from Anhwei to Hunan
    
        Place Units - Hisaichi
            1 Bunker placed in Yunnan
            1 Bunker placed in Hulunbuir
            1 Bunker placed in Heilungchiang
            4 Infantrys placed in Liaoning
            8 ArmoredCars placed in Changchun
            3 Tanks placed in Kwangsi
    
        Turn Complete - Hisaichi
            Hisaichi collect 79 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.67
    Chinese : -2.00
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - British
            4 Mech.Infs moved from Belgian Congo to Rhodesia
            1 Infantry moved from Bihar to Assam
            2 Tanks moved from Hyderabad to Assam
            2 Artillerys moved from Hyderabad to Bihar
            5 Infantrys moved from Delhi to Bihar
            5 Infantrys moved from Madras to Hyderabad
            5 Infantrys moved from Hyderabad to Bihar
            2 Infantrys moved from Bombay to Rajputana
    
        Purchase Units - British
            British buy 1 Carrier, 13 Infantrys, 1 Mot.Inf and 4 Submarines; Remaining resources: 0 PUs; 
    
        Non Combat Move - British
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Carrier and 3 Submarines placed in 18 Sea Zone
            1 Submarine placed in 18 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from Manchester: 2 Fighters
            EDIT: Adding units owned by British to 18 Sea Zone: 2 Fighters
            EDIT: Turning off Edit Mode
            1 Infantry and 1 Mot.Inf placed in Cape Town
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            2 Infantrys placed in Bombay
    
        Turn Complete - British
            British collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Anzac round 15

    TripleA Move Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Anzac
            1 Transport moved from 89 Sea Zone to 72 Sea Zone
    
        Non Combat Move - Anzac
    
        Turn Complete - Anzac
    

    Savegame


  • TripleA Turn Summary: Dutch round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Purchase Units - Dutch
            Dutch buy 1 Destroyer and 1 Transport; Remaining resources: 0 PUs; 
    
        Place Units - Dutch
            1 Destroyer and 1 Transport placed in 35 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Romanians
            1 Elite moved from Vinnytsia to Donetsk
            1 Infantry moved from Vinnytsia to Kiev
            1 Mot.Inf moved from Bucharest to Kiev
            1 Adv.Fighter moved from Vinnytsia to Kiev
            1 Tank moved from Vinnytsia to Donetsk
            1 Adv.Fighter moved from Vinnytsia to Donetsk
            1 Adv.Fighter moved from Vinnytsia to Donetsk
            1 Adv.Fighter moved from Vinnytsia to Kiev
            1 Tank moved from Vinnytsia to Donetsk
            2 Infantrys moved from E.Romania to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 2 Artillerys, 2 Elites and 1 Fighter; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 2 Adv.Fighters, 1 Elite and 2 Tanks
                Russians defend with 3 Tanks
                    Romanians roll dice for 2 Adv.Fighters, 1 Elite and 2 Tanks in Donetsk, round 2 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 3 Tanks in Donetsk, round 2 : 2/3 hits, 1.50 expected hits
                    1 Elite owned by the Romanians, 1 Tank owned by the Romanians and 3 Tanks owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 2 Adv.Fighters and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Romanians: 1 Elite and 1 Tank
                Casualties for Russians: 3 Tanks
            Battle in Kiev
                Romanians attack with 2 Adv.Fighters, 1 Infantry and 1 Mot.Inf
                Russians defend with 1 Tank
                    Romanians roll dice for 2 Adv.Fighters, 1 Infantry and 1 Mot.Inf in Kiev, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Tank in Kiev, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Kiev
                Romanians win, taking Kiev from Russians with 2 Adv.Fighters, 1 Infantry and 1 Mot.Inf remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Tank
    
        Non Combat Move - Romanians
            2 Adv.Fighters moved from Kiev to Vinnytsia
            2 Adv.Fighters moved from Donetsk to Vinnytsia
            1 AAGun moved from Bucharest to E.Romania
    
        Place Units - Romanians
            2 Artillerys and 2 Elites placed in Vinnytsia
            1 Fighter placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.33
    Russians : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Thai
            2 Artillerys and 3 Infantrys moved from S.Thailand to Burma
            4 Artillerys and 2 Elites moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 6 Artillerys and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys placed in S.Thailand
            4 Artillerys and 2 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Americans
            2 ArmoredCars and 2 Artillerys moved from Bahia to 39 Sea Zone
            1 Artillery moved from Bahia to 39 Sea Zone
            1 Infantry moved from Bahia to 39 Sea Zone
            2 ArmoredCars, 3 Artillerys, 2 B.Transports and 1 Infantry moved from 39 Sea Zone to 36 Sea Zone
            2 ArmoredCars, 3 Artillerys and 1 Infantry moved from 36 Sea Zone to Mauritania
            1 Infantry moved from Bahia to 35 Sea Zone
            2 Destroyers, 1 Infantry and 6 S.Submarines moved from 35 Sea Zone to 34 Sea Zone
            1 Infantry moved from 34 Sea Zone to Canarians
            3 Infantrys moved from Rio De Janeiro to Bahia
            2 Infantrys moved from Santiago to N.Chile
            1 Elite moved from Santiago to N.Chile
            3 S.Submarines moved from 26 Sea Zone to 34 Sea Zone
            1 S.Submarine moved from 13 Sea Zone to 7 Sea Zone
            1 Infantry moved from Quebec to 7 Sea Zone
            1 Infantry and 1 S.Submarine moved from 7 Sea Zone to 3 Sea Zone
            1 Infantry moved from 3 Sea Zone to Iceland
            2 Infantrys moved from Washington to Northeast USA
            1 S.Submarine moved from 117 Sea Zone to 98 Sea Zone
            1 S.Submarine moved from 98 Sea Zone to 97 Sea Zone
            4 Adv.Fighters, 2 Carriers, 1 Cruiser, 3 Destroyers, 8 S.Submarines and 4 Transports moved from 72 Sea Zone to 76 Sea Zone
            3 S.Submarines moved from 71 Sea Zone to 76 Sea Zone
            1 B.Transport moved from 72 Sea Zone to 76 Sea Zone
    
        Purchase Units - Americans
            Americans buy 4 Adv.Fighters, 1 Bunker, 1 Elite, 1 L.Fighter, 1 S.Bomber and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 34 Sea Zone
                Americans attack with 2 Destroyers and 9 S.Submarines
                Germans defend with 2 Destroyers and 4 Submarines; Italians defend with 1 Carrier and 1 Destroyer
                    Americans roll dice for 9 S.Submarines in 34 Sea Zone, round 2 : 5/9 hits, 4.50 expected hits
                    Germans roll dice for 4 Submarines in 34 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 2 Destroyers in 34 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Carrier and 3 Destroyers in 34 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
                    4 Submarines owned by the Germans, 2 Destroyers owned by the Americans, 1 Destroyer owned by the Germans and 1 Destroyer owned by the Italians lost in 34 Sea Zone
                    Americans roll dice for 9 S.Submarines in 34 Sea Zone, round 3 : 4/9 hits, 4.50 expected hits
                    Germans roll dice for 1 Carrier and 1 Destroyer in 34 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    1 Destroyer owned by the Germans, 1 Carrier owned by the Italians and 1 S.Submarine owned by the Americans lost in 34 Sea Zone
                Americans win with 8 S.Submarines remaining. Battle score for attacker is 40
                Casualties for Americans: 2 Destroyers and 1 S.Submarine
                Casualties for Germans: 2 Destroyers and 4 Submarines
                Casualties for Italians: 1 Carrier and 1 Destroyer
            Battle in 76 Sea Zone
                Americans attack with 4 Adv.Fighters, 1 B.Transport, 2 Carriers, 1 Cruiser, 3 Destroyers, 11 S.Submarines and 4 Transports
                Yamamoto defend with 3 Adv.Fighters, 2 B.Carriers, 1 Battleship, 3 Cruisers, 7 Destroyers, 2 Fighters, 5 S.Submarines and 2 Transports
                    Americans roll dice for 11 S.Submarines in 76 Sea Zone, round 2 : 4/11 hits, 5.50 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto and 2 B.Carriers owned by the Yamamoto
                    Yamamoto roll dice for 5 S.Submarines in 76 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
                    Americans roll dice for 4 Adv.Fighters, 1 B.Transport, 2 Carriers, 1 Cruiser, 3 Destroyers and 4 Transports in 76 Sea Zone, round 2 : 3/10 hits, 3.83 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 2 B.Carriers, 1 Battleship, 3 Cruisers, 7 Destroyers, 2 Fighters and 2 Transports in 76 Sea Zone, round 2 : 11/20 hits, 8.83 expected hits
                    3 Destroyers owned by the Americans, 1 B.Transport owned by the Americans, 2 Carriers owned by the Americans, 4 Transports owned by the Americans, 1 Cruiser owned by the Americans, 2 Destroyers owned by the Yamamoto, 2 Transports owned by the Yamamoto and 2 S.Submarines owned by the Americans lost in 76 Sea Zone
                    Americans roll dice for 9 S.Submarines in 76 Sea Zone, round 3 : 5/9 hits, 4.50 expected hits
                    Yamamoto roll dice for 5 S.Submarines in 76 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits
                    Americans roll dice for 4 Adv.Fighters in 76 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 2 B.Carriers, 1 Battleship, 3 Cruisers, 5 Destroyers and 2 Fighters in 76 Sea Zone, round 3 : 6/16 hits, 7.83 expected hits
                    5 Destroyers owned by the Yamamoto, 1 Adv.Fighter owned by the Americans, 9 S.Submarines owned by the Americans and 2 Fighters owned by the Yamamoto lost in 76 Sea Zone
                    Americans roll dice for 3 Adv.Fighters in 76 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 2 B.Carriers, 1 Battleship and 3 Cruisers in 76 Sea Zone, round 4 : 5/9 hits, 5.17 expected hits
                3 Adv.Fighters owned by the Americans and 2 S.Submarines owned by the Yamamoto lost in 76 Sea Zone
                Yamamoto win with 3 Adv.Fighters, 2 B.Carriers, 1 Battleship, 3 Cruisers and 3 S.Submarines remaining. Battle score for attacker is -142
                Casualties for Americans: 4 Adv.Fighters, 1 B.Transport, 2 Carriers, 1 Cruiser, 3 Destroyers, 11 S.Submarines and 4 Transports
                Casualties for Yamamoto: 7 Destroyers, 2 Fighters, 2 S.Submarines and 2 Transports
            Battle in Canarians
            Battle in Mauritania
                Americans attack with 2 ArmoredCars, 3 Artillerys and 1 Infantry
                Germans defend with 1 AAGun, 2 Bunkers and 3 Infantrys
                    Americans roll dice for 2 ArmoredCars, 3 Artillerys and 1 Infantry in Mauritania, round 2 : 2/6 hits, 2.00 expected hits
                Units damaged: 2 Bunkers owned by the Germans
                    Germans roll dice for 2 Bunkers and 3 Infantrys in Mauritania, round 2 : 3/5 hits, 2.00 expected hits
                    1 Infantry owned by the Americans and 2 ArmoredCars owned by the Americans lost in Mauritania
                    Americans roll dice for 3 Artillerys in Mauritania, round 3 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 2 Bunkers and 3 Infantrys in Mauritania, round 3 : 1/5 hits, 2.00 expected hits
                    1 Artillery owned by the Americans and 1 Infantry owned by the Germans lost in Mauritania
                    Americans roll dice for 2 Artillerys in Mauritania, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 2 Bunkers and 2 Infantrys in Mauritania, round 4 : 2/4 hits, 1.67 expected hits
                    2 Artillerys owned by the Americans and 1 Infantry owned by the Germans lost in Mauritania
                Germans win, taking Canarians from Germans with 2 Bunkers and 1 Infantry remaining. Battle score for attacker is -18
                Casualties for Americans: 2 ArmoredCars, 3 Artillerys and 1 Infantry
                Casualties for Germans: 2 Infantrys
    
        Non Combat Move - Americans
    
        Place Units - Americans
            3 Adv.Fighters and 1 Bunker placed in Pearl Harbor
            1 Adv.Fighter, 1 L.Fighter and 1 S.Bomber placed in Alaska
            1 Elite placed in San Francisco
            2 S.Submarines placed in 83 Sea Zone
            Americans undo move 2.
            1 L.Fighter and 1 S.Bomber placed in San Francisco
            1 Adv.Fighter placed in Alaska
    
        Turn Complete - Americans
            Americans collect 100 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Yamamoto : 1.17
    Americans : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Germans
            2 units repaired.
            6 Artillerys, 6 Elites and 2 Infantrys moved from Tampere to Helsinki
            3 Transports moved from 24 Sea Zone to 23 Sea Zone
            3 Artillerys and 3 Elites moved from Hamburg to 23 Sea Zone
            3 Artillerys, 3 Elites and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
            3 Artillerys and 3 Elites moved from 24 Sea Zone to Helsinki
            2 Submarines moved from 31 Sea Zone to 41 Sea Zone
            1 Infantry moved from Gold Coast to French Sudan
            1 Infantry moved from E.Morocco to W.Morocco
            3 Infantrys moved from W.Morocco to Mauritania
            1 Elite moved from Danzig to East Prussia
            1 Bomber, 1 JetFighter, 2 Mech.Infs and 1 Tank moved from Brest to Minsk
            1 Tank moved from Brest to Latvia
            1 HeavyTank moved from Latvia to Brest
            5 Infantrys moved from Bohemia to Krakow
            3 Infantrys moved from Bavaria to Bohemia
            2 Infantrys moved from Paris to Orleanais
            4 Infantrys moved from Rhine to Netherlands
            4 Infantrys moved from Warsaw to Brest
            1 ArmoredCar and 5 Tanks moved from Rostov to Georgia
            1 ArmoredCar moved from Crimea to Rostov
    
        Purchase Units - Germans
            Germans buy 1 Battleship, 2 Bunkers, 3 Destroyers, 27 Infantrys, 2 S.Submarines and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Minsk
                Germans attack with 1 Bomber, 1 JetFighter, 2 Mech.Infs and 1 Tank
                Russians defend with 2 Infantrys and 1 Tank
                    Germans roll dice for 1 Bomber, 1 JetFighter, 2 Mech.Infs and 1 Tank in Minsk, round 2 : 1/5 hits, 2.50 expected hits
                    Russians roll dice for 2 Infantrys and 1 Tank in Minsk, round 2 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Germans lost in Minsk
                    Germans roll dice for 1 Bomber, 1 JetFighter, 1 Mech.Inf and 1 Tank in Minsk, round 3 : 2/4 hits, 2.17 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Minsk, round 3 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians, 1 Mech.Inf owned by the Germans and 1 Tank owned by the Russians lost in Minsk
                Germans win, taking Minsk from Russians with 1 Bomber, 1 JetFighter and 1 Tank remaining. Battle score for attacker is -3
                Casualties for Germans: 2 Mech.Infs
                Casualties for Russians: 2 Infantrys and 1 Tank
            Battle in Georgia
                Germans attack with 1 ArmoredCar and 5 Tanks
                Russians defend with 1 AAGun, 1 Factory, 2 HeavyTanks and 3 Infantrys
                    Germans roll dice for 1 ArmoredCar and 5 Tanks in Georgia, round 2 : 4/6 hits, 2.83 expected hits
                    Russians roll dice for 2 HeavyTanks and 3 Infantrys in Georgia, round 2 : 3/5 hits, 2.33 expected hits
                    1 ArmoredCar owned by the Germans, 3 Infantrys owned by the Russians, 1 HeavyTank owned by the Russians and 2 Tanks owned by the Germans lost in Georgia
                    Germans roll dice for 3 Tanks in Georgia, round 3 : 3/3 hits, 1.50 expected hits
                    Russians roll dice for 1 HeavyTank in Georgia, round 3 : 0/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Russians lost in Georgia
                Germans win, taking Georgia from Russians with 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Germans: 1 ArmoredCar and 2 Tanks
                Casualties for Russians: 2 HeavyTanks and 3 Infantrys
            Battle in Helsinki
                Germans attack with 9 Artillerys, 9 Elites and 2 Infantrys
                Russians defend with 1 AAGun, 1 Factory and 15 Infantrys
                    Germans roll dice for 1 Cruiser in Helsinki, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 9 Artillerys, 9 Elites and 2 Infantrys in Helsinki, round 2 : 5/20 hits, 7.83 expected hits
                    Russians roll dice for 15 Infantrys in Helsinki, round 2 : 5/15 hits, 5.00 expected hits
                    5 Infantrys owned by the Russians, 2 Elites owned by the Germans, 1 Artillery owned by the Germans and 2 Infantrys owned by the Germans lost in Helsinki
                    Germans roll dice for 8 Artillerys and 7 Elites in Helsinki, round 3 : 7/15 hits, 6.17 expected hits
                    Russians roll dice for 10 Infantrys in Helsinki, round 3 : 0/10 hits, 3.33 expected hits
                    7 Infantrys owned by the Russians lost in Helsinki
                    Germans roll dice for 8 Artillerys and 7 Elites in Helsinki, round 4 : 8/15 hits, 6.17 expected hits
                    Russians roll dice for 3 Infantrys in Helsinki, round 4 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Russians and 1 Artillery owned by the Germans lost in Helsinki
                Germans win, taking Helsinki from Russians, taking Kotka from Germans, taking Oulu from Germans, taking Tampere from Germans, taking Lapland from Germans with 7 Artillerys and 7 Elites remaining. Battle score for attacker is 12
                Casualties for Germans: 2 Artillerys, 2 Elites and 2 Infantrys
                Casualties for Russians: 15 Infantrys
    
        Non Combat Move - Germans
            1 Bomber and 1 JetFighter moved from Minsk to Brest
    
        Place Units - Germans
            1 Bunker placed in Mauritania
            1 Bunker and 2 Infantrys placed in W.Morocco
            1 Battleship, 1 Destroyer and 2 Submarines placed in 41 Sea Zone
            2 Destroyers, 2 S.Submarines and 1 Submarine placed in 22 Sea Zone
            3 Infantrys placed in Netherlands
            3 Infantrys placed in Normandy
            4 Infantrys placed in Warsaw
            3 Infantrys placed in Danzig
            5 Infantrys placed in Bohemia
            3 Infantrys placed in Bavaria
            1 Infantry placed in Hamburg
            3 Infantrys placed in Paris
    
        Turn Complete - Germans
            Germans collect 146 PUs; end with 146 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -3.33
    

    Savegame


  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Russians
            1 Infantry moved from Novgorod to Minsk
            1 Infantry moved from Leningrad to Latvia
            1 HeavyTank moved from Leningrad to Latvia
            1 Infantry moved from N.Karelia to Murmansk
                  Russians take Murmansk from Germans
            1 Infantry moved from N.Karelia to Lapland
                  Russians take Lapland from Finns
            1 Infantry moved from N.Karelia to Oulu
            1 Infantry moved from Vyborg to Oulu
            1 HeavyTank moved from Leningrad to Oulu
            2 Infantrys moved from S.Karelia to Leningrad
            2 Infantrys moved from S.Karelia to Leningrad
            4 Infantrys moved from Arkhangelsk to S.Karelia
            1 Tank moved from Kursk to Minsk
            1 Tank moved from Erzurum to Adana
                  Russians take Adana from Italians
            1 Tank moved from Adana to Izmir
                  Russians take Izmir from Italians
            1 Infantry moved from Kuybyshev to Saratov
            1 Tank moved from Astrakhan to Rostov
            1 Tank moved from Penza to Rostov
            1 Tank moved from Tula to Donetsk
            4 Infantrys moved from Stalingrad to Rostov
            1 Tank moved from Kursk to Donetsk
            3 Tanks moved from Kursk to Kiev
            1 Infantry moved from Okhotsk to Ayan
            6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            3 Infantrys moved from N.Buryat Mongolia to Ayan
            2 Fighters moved from Chita to Ayan
            1 Infantry moved from Chita to S.Buryat Mongolia
            4 HeavyTanks, 2 Infantrys and 2 Tanks moved from Chita to N.Buryat Mongolia
            1 Infantry moved from Zhigansk to Kolyma
                  Russians take Kolyma from Yamamoto
            6 Infantrys moved from Evenkia to Olyokminsk
    
        Purchase Units - Russians
            Russians buy 1 Elite, 23 Infantrys and 10 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Kiev
                Russians attack with 3 Tanks
                Romanians defend with 1 Infantry and 1 Mot.Inf
                    Russians roll dice for 3 Tanks in Kiev, round 2 : 2/3 hits, 1.50 expected hits
                    Romanians roll dice for 1 Infantry and 1 Mot.Inf in Kiev, round 2 : 1/2 hits, 0.83 expected hits
                1 Mot.Inf owned by the Romanians, 1 Infantry owned by the Romanians and 1 Tank owned by the Russians lost in Kiev
                Russians win, taking Kiev from Romanians with 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Tank
                Casualties for Romanians: 1 Infantry and 1 Mot.Inf
            Battle in Ayan
                Russians attack with 2 Fighters and 4 Infantrys
                Hisaichi defend with 1 ArmoredCar and 1 Mech.Inf
                    Russians roll dice for 2 Fighters and 4 Infantrys in Ayan, round 2 : 0/6 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Mech.Inf in Ayan, round 2 : 0/2 hits, 0.50 expected hits
                    Russians roll dice for 2 Fighters and 4 Infantrys in Ayan, round 3 : 1/6 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Mech.Inf in Ayan, round 3 : 1/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in Ayan
                    Russians roll dice for 2 Fighters and 3 Infantrys in Ayan, round 4 : 0/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Ayan, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Fighters and 3 Infantrys in Ayan, round 5 : 3/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Ayan, round 5 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 ArmoredCar and 1 Mech.Inf
            Battle in Rostov
                Russians attack with 4 Infantrys and 2 Tanks
                Germans defend with 1 ArmoredCar
                    Russians roll dice for 4 Infantrys and 2 Tanks in Rostov, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 1 ArmoredCar in Rostov, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Germans: 1 ArmoredCar
            Battle in Oulu
                Russians attack with 1 HeavyTank and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 HeavyTank and 2 Infantrys in Oulu, round 2 : 0/3 hits, 1.00 expected hits
                    Finns roll dice for 1 Infantry in Oulu, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 HeavyTank and 2 Infantrys in Oulu, round 3 : 1/3 hits, 1.00 expected hits
                    Finns roll dice for 1 Infantry in Oulu, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Oulu
                Russians win, taking Oulu from Finns with 1 HeavyTank and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Minsk
                Russians attack with 1 Infantry and 1 Tank
                Germans defend with 1 Tank
                    Russians roll dice for 1 Infantry and 1 Tank in Minsk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Tank in Minsk, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Minsk, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Tank in Minsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                    Russians roll dice for 1 Tank in Minsk, round 4 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Tank in Minsk, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Tank remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Tank
            Battle in Donetsk
                Russians attack with 2 Tanks
                Romanians defend with 1 Tank
                    Russians roll dice for 2 Tanks in Donetsk, round 2 : 2/2 hits, 1.00 expected hits
                    Romanians roll dice for 1 Tank in Donetsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Romanians and 1 Tank owned by the Russians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Tank remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Tank
                Casualties for Romanians: 1 Tank
            Battle in Latvia
                Russians attack with 1 HeavyTank and 1 Infantry
                Germans defend with 1 Tank
                    Russians roll dice for 1 HeavyTank and 1 Infantry in Latvia, round 2 : 1/2 hits, 0.83 expected hits
                    Germans roll dice for 1 Tank in Latvia, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 HeavyTank and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 Tank
    
        Non Combat Move - Russians
            10 Tanks moved from Moscow to Rostov
            5 Infantrys moved from Ufa to Chimkent
            2 Fighters moved from Ayan to N.Buryat Mongolia
    
        Place Units - Russians
            10 Tanks placed in Moscow
            5 Infantrys placed in Stalingrad
            4 Infantrys placed in Leningrad
            1 Elite and 2 Infantrys placed in Kursk
            4 Infantrys placed in Arkhangelsk
            2 Infantrys placed in N.Buryat Mongolia
            6 Infantrys placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Romanians : 0.67
    Germans : -1.17
    Hisaichi : -0.67
    Finns : -0.67
    Russians : -1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Italians
            1 ArmoredCar moved from Nubia to Italian East Africa
                  Italians take Italian East Africa from British
            1 ArmoredCar moved from Nubia to French Somaliland
                  Italians take French Somaliland from French
            1 ArmoredCar moved from Italian East Africa to British Somaliland
                  Italians take British Somaliland from British
            1 Infantry moved from Kordofan to Equatoria
            2 Infantrys moved from Kufra to Darfur
            1 Tank moved from Darfur to Spanish Guinea
                  Italians take Spanish Guinea from Americans
            1 Tank moved from Darfur to Belgian Congo
            1 HeavyTank moved from Darfur to Belgian Congo
            1 Tank moved from Darfur to Kenya
            1 Adv.Fighter moved from French Equatorial Africa to Kenya
            1 Bomber and 1 Infantry moved from Vinnytsia to Donetsk
            1 Bomber moved from Crimea to Kursk
            1 Elite moved from Bulgaria to 53 Sea Zone
            5 Cruisers and 1 Elite moved from 53 Sea Zone to 54 Sea Zone
            1 Elite moved from 54 Sea Zone to Rostov
            1 Artillery, 1 Elite and 1 Infantry moved from W.Iran to E.Iran
            2 Infantrys moved from Syria to Adana
                  Italians take Adana from Russians
            1 Artillery and 2 Elites moved from Ankara to Erzurum
                  Italians take Erzurum from Russians
            1 Mech.Inf and 3 Tanks moved from Ankara to Izmir
            1 Artillery and 3 Infantrys moved from Tobruk to Kufra
            2 Artillerys, 2 Elites and 2 Transports moved from 56 Sea Zone to 58 Sea Zone
            2 Artillerys and 2 Elites moved from 58 Sea Zone to E.Iran
            3 Tanks moved from N.Saudi Arabia to S.Saudi Arabia
            2 Infantrys and 1 Transport moved from 56 Sea Zone to 58 Sea Zone
            2 Infantrys moved from 58 Sea Zone to S.Saudi Arabia
            2 Infantrys and 1 Transport moved from 56 Sea Zone to 58 Sea Zone
            2 Infantrys moved from 58 Sea Zone to S.Saudi Arabia
            1 Artillery, 1 Infantry and 1 Transport moved from 56 Sea Zone to 58 Sea Zone
            1 Artillery and 1 Infantry moved from 58 Sea Zone to E.Iran
            1 Artillery, 1 Infantry and 1 Transport moved from 56 Sea Zone to 58 Sea Zone
            1 Artillery and 1 Infantry moved from 58 Sea Zone to E.Iran
            2 Carriers, 2 Destroyers and 4 Submarines moved from 56 Sea Zone to 58 Sea Zone
            1 HeavyTank and 1 Tank moved from Azerbaijan to Astrakhan
    
        Purchase Units - Italians
            Italians buy 4 Destroyers, 1 Elite, 16 Infantrys, 2 S.Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Strategic bombing raid in Kursk
                Bombing raid in Kursk rolls: 3 and costs: 3 PUs.
                Bombing raid costs 3 PUs
            Battle in S.Saudi Arabia
                Italians attack with 4 Infantrys and 3 Tanks
                Neutral defend with 1 Artillery and 3 Infantrys
                    Italians roll dice for 4 Infantrys and 3 Tanks in S.Saudi Arabia, round 2 : 2/7 hits, 2.17 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in S.Saudi Arabia, round 2 : 2/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Neutral and 2 Infantrys owned by the Italians lost in S.Saudi Arabia
                    Italians roll dice for 2 Infantrys and 3 Tanks in S.Saudi Arabia, round 3 : 2/5 hits, 1.83 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in S.Saudi Arabia, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in S.Saudi Arabia
                Italians loses 0 PUs for violating S.Saudi Arabias neutrality.
                Italians win, taking S.Saudi Arabia from Neutral with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Italians: 2 Infantrys
                Casualties for Neutral: 1 Artillery and 3 Infantrys
            Battle in Rostov
                Italians attack with 1 Elite
                Russians defend with 4 Infantrys and 12 Tanks
                    Italians roll dice for 5 Cruisers in Rostov, round 2 : 1/5 hits, 2.50 expected hits
                    1 Infantry owned by the Russians lost in Rostov
                    Italians roll dice for 1 Elite in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 Infantrys and 12 Tanks in Rostov, round 2 : 4/15 hits, 7.00 expected hits
                    1 Elite owned by the Italians lost in Rostov
                Russians win with 3 Infantrys and 12 Tanks remaining. Battle score for attacker is -1
                Casualties for Russians: 1 Infantry
                Casualties for Italians: 1 Elite
            Battle in Kenya
                Italians attack with 1 Adv.Fighter and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 1 Adv.Fighter and 1 Tank in Kenya, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Adv.Fighter and 1 Tank in Kenya, round 3 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 Infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Italians and 1 Infantry owned by the British lost in Kenya
                Italians win with 1 Adv.Fighter remaining. Battle score for attacker is -3
                Casualties for Italians: 1 Tank
                Casualties for British: 1 Infantry
            Battle in Izmir
                Italians attack with 1 Mech.Inf and 3 Tanks
                Russians defend with 1 Factory and 1 Tank
                    Italians roll dice for 1 Mech.Inf and 3 Tanks in Izmir, round 2 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 Tank in Izmir, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Russians lost in Izmir
                Italians win, taking Izmir from Russians with 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Tank
            Battle in E.Iran
                Italians attack with 5 Artillerys, 3 Elites and 3 Infantrys
                Neutral defend with 1 Bunker and 3 Infantrys
                    Italians roll dice for 5 Artillerys, 3 Elites and 3 Infantrys in E.Iran, round 2 : 5/11 hits, 4.00 expected hits
                    Neutral roll dice for 1 Bunker and 3 Infantrys in E.Iran, round 2 : 2/4 hits, 1.50 expected hits
                    1 Bunker owned by the Neutral, 3 Infantrys owned by the Neutral and 2 Infantrys owned by the Italians lost in E.Iran
                Italians loses 0 PUs for violating E.Irans neutrality.
                Italians win, taking E.Iran from Neutral with 5 Artillerys, 3 Elites and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Italians: 2 Infantrys
                Casualties for Neutral: 1 Bunker and 3 Infantrys
            Battle in Donetsk
                Italians attack with 1 Bomber and 1 Infantry
                Russians defend with 1 Tank
                    Italians roll dice for 1 Bomber and 1 Infantry in Donetsk, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Tank in Donetsk, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 Bomber and 1 Infantry in Donetsk, round 3 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 Tank in Donetsk, round 3 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Italians and 1 Tank owned by the Russians lost in Donetsk
                Italians win with 1 Bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 Infantry
                Casualties for Russians: 1 Tank
            Battle in Belgian Congo
                Italians attack with 1 HeavyTank and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 1 HeavyTank and 1 Tank in Belgian Congo, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Italians and 1 Infantry owned by the British lost in Belgian Congo
                Italians win, taking Belgian Congo from British with 1 HeavyTank remaining. Battle score for attacker is -3
                Casualties for Italians: 1 Tank
                Casualties for British: 1 Infantry
            Battle in Astrakhan
                Italians attack with 1 HeavyTank and 1 Tank
                Russians defend with 1 Infantry
                    Italians roll dice for 1 HeavyTank and 1 Tank in Astrakhan, round 2 : 1/2 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Astrakhan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Astrakhan
                Italians win, taking Astrakhan from Russians with 1 HeavyTank and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Italians
            1 Bomber moved from Donetsk to Vinnytsia
            1 Bomber moved from Istanbul to Vinnytsia
            1 AAGun, 1 Artillery and 2 Infantrys moved from Campania to 48 Sea Zone
            1 AAGun, 1 Artillery and 2 Infantrys moved from 48 Sea Zone to Tobruk
            1 AAGun moved from Kufra to Darfur
            2 Artillerys, 1 Elite and 1 Infantry moved from Greece to Istanbul
            1 Bomber moved from Kursk to Vinnytsia
            1 Adv.Fighter moved from Kenya to French Equatorial Africa
    
        Place Units - Italians
            3 Infantrys placed in W.Iran
            1 Elite and 1 Infantry placed in Syria
            2 Infantrys placed in Kufra
            3 Infantrys placed in Bursa
            5 Infantrys placed in Cairo
            1 Transport placed in 56 Sea Zone
            2 Infantrys placed in Greece
            4 Destroyers placed in 43 Sea Zone
            2 S.Submarines placed in 44 Sea Zone
    
        Turn Complete - Italians
            Italians collect 108 PUs; end with 108 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.50
    Italians : -1.67
    British : 1.00
    Russians : -3.83
    

    Savegame


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - French
            1 Elite, 1 Infantry and 1 Transport moved from 3 Sea Zone to 10 Sea Zone
            1 Elite and 1 Infantry moved from 10 Sea Zone to Scotland
    
        Purchase Units - French
            French buy 1 Destroyer; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Destroyer placed in 18 Sea Zone
    
        Turn Complete - French
            French collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Yamamoto
            3 units repaired.
            6 Infantrys moved from Kwangtung to Hunan
            4 Infantrys moved from Tokyo to 85 Sea Zone
            3 Elites moved from Hokkaido to 85 Sea Zone
            2 Adv.Fighters moved from 76 Sea Zone to 72 Sea Zone
            1 Infantry moved from Paramushir to 76 Sea Zone
            1 Infantry and 3 S.Submarines moved from 76 Sea Zone to 87 Sea Zone
            2 Infantrys moved from Wake to 87 Sea Zone
            3 Infantrys and 3 S.Submarines moved from 87 Sea Zone to 76 Sea Zone
            1 B.Transport, 3 Elites and 1 Infantry moved from 85 Sea Zone to 75 Sea Zone
            3 Infantrys and 3 S.Submarines moved from 76 Sea Zone to 75 Sea Zone
            1 Adv.Fighter moved from 76 Sea Zone to Koryakia
            3 Elites and 4 Infantrys moved from 75 Sea Zone to Koryakia
            3 Infantrys and 3 S.Submarines moved from 85 Sea Zone to 75 Sea Zone
            3 Infantrys moved from 75 Sea Zone to Koryakia
            3 Fighters moved from 85 Sea Zone to Koryakia
            1 B.Carrier moved from 85 Sea Zone to 76 Sea Zone
            24 Infantrys moved from Hunan to Anhwei
            6 Artillerys moved from Hong Kong to Kwangtung
            2 Transports moved from 92 Sea Zone to 93 Sea Zone
            3 Infantrys moved from Mindanao to 93 Sea Zone
            3 Infantrys and 2 Transports moved from 93 Sea Zone to 92 Sea Zone
            3 Infantrys moved from 92 Sea Zone to N.French Indochina
            4 Infantrys moved from N.French Indochina to Yunnan
            1 S.Bomber moved from Palmyra to 83 Sea Zone
            2 L.Fighters moved from Palmyra to 83 Sea Zone
            1 Bomber moved from Palmyra to 98 Sea Zone
            1 Adv.Fighter moved from Palmyra to 98 Sea Zone
            1 Adv.Fighter moved from Palmyra to 97 Sea Zone
            2 Transports moved from 104 Sea Zone to 109 Sea Zone
            1 Tank moved from New Ireland to 109 Sea Zone
            1 Elite and 2 Infantrys moved from Milne Bay to 109 Sea Zone
            1 Infantry moved from Milne Bay to 109 Sea Zone
            1 Elite, 2 Infantrys, 1 Tank and 2 Transports moved from 109 Sea Zone to 103 Sea Zone
            1 Elite, 2 Infantrys and 1 Tank moved from 103 Sea Zone to Kwajalein
            1 Infantry and 1 S.Submarine moved from 109 Sea Zone to 103 Sea Zone
            1 Infantry moved from 103 Sea Zone to Jaluit
                  Yamamoto take Jaluit from Americans
            1 Destroyer moved from 122 Sea Zone to 121 Sea Zone
            1 S.Submarine moved from 122 Sea Zone to 114 Sea Zone
            1 S.Submarine moved from 114 Sea Zone to 109 Sea Zone
            1 Infantry moved from Milne Bay to 109 Sea Zone
            1 Infantry moved from 109 Sea Zone to Tarawa
            1 Destroyer moved from 104 Sea Zone to 97 Sea Zone
            1 Carrier, 1 Destroyer and 1 S.Submarine moved from 104 Sea Zone to 103 Sea Zone
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Bunkers, 5 Destroyers, 3 Factorys and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 72 Sea Zone
                Yamamoto attack with 2 Adv.Fighters
                Anzac defend with 1 Transport
                    Yamamoto roll dice for 2 Adv.Fighters in 72 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Anzac roll dice for 1 Transport in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Anzac lost in 72 Sea Zone
                Yamamoto win with 2 Adv.Fighters remaining. Battle score for attacker is 6
                Casualties for Anzac: 1 Transport
            Battle in 83 Sea Zone
                Yamamoto attack with 2 L.Fighters and 1 S.Bomber
                Americans defend with 2 S.Submarines
                    Yamamoto roll dice for 2 L.Fighters and 1 S.Bomber in 83 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                2 S.Submarines owned by the Americans lost in 83 Sea Zone
                Yamamoto win with 2 L.Fighters and 1 S.Bomber remaining. Battle score for attacker is 20
                Casualties for Americans: 2 S.Submarines
            Battle in 97 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 1 Destroyer
                Americans defend with 1 S.Submarine
                    Americans roll dice for 1 S.Submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Destroyer in 97 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 Destroyer owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 97 Sea Zone
                Yamamoto win with 1 Adv.Fighter remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 1 S.Submarine
            Battle in Koryakia
                Yamamoto attack with 1 Adv.Fighter, 3 Elites, 3 Fighters and 7 Infantrys
                Americans defend with 4 Artillerys and 3 Infantrys
                    Yamamoto roll dice for 1 Adv.Fighter, 3 Elites, 3 Fighters and 7 Infantrys in Koryakia, round 2 : 7/14 hits, 3.67 expected hits
                    Russians roll dice for 4 Artillerys and 3 Infantrys in Koryakia, round 2 : 3/7 hits, 2.33 expected hits
                    3 Infantrys owned by the Yamamoto, 3 Infantrys owned by the Americans and 4 Artillerys owned by the Americans lost in Koryakia
                Yamamoto win, taking Koryakia from Russians with 1 Adv.Fighter, 3 Elites, 3 Fighters and 4 Infantrys remaining. Battle score for attacker is 16
                Casualties for Yamamoto: 3 Infantrys
                Casualties for Americans: 4 Artillerys and 3 Infantrys
            Battle in 98 Sea Zone
                Yamamoto attack with 1 Adv.Fighter and 1 Bomber
                Americans defend with 1 S.Submarine
                    Yamamoto roll dice for 1 Adv.Fighter and 1 Bomber in 98 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                1 S.Submarine owned by the Americans lost in 98 Sea Zone
                Yamamoto win with 1 Adv.Fighter and 1 Bomber remaining. Battle score for attacker is 10
                Casualties for Americans: 1 S.Submarine
            Battle in Kwajalein
                Yamamoto attack with 1 Elite, 2 Infantrys and 1 Tank
                Americans defend with 3 Infantrys
                    Yamamoto roll dice for 1 Elite, 2 Infantrys and 1 Tank in Kwajalein, round 2 : 2/4 hits, 1.17 expected hits
                    Americans roll dice for 3 Infantrys in Kwajalein, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Kwajalein
                    Yamamoto roll dice for 1 Elite and 1 Tank in Kwajalein, round 3 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Kwajalein, round 3 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kwajalein
                Yamamoto win, taking Kwajalein from Americans with 1 Tank remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 1 Elite and 2 Infantrys
                Casualties for Americans: 3 Infantrys
    
        Non Combat Move - Yamamoto
            1 Adv.Fighter moved from 97 Sea Zone to Palmyra
            1 Adv.Fighter and 1 Bomber moved from 98 Sea Zone to Palmyra
            2 L.Fighters and 1 S.Bomber moved from 83 Sea Zone to Palmyra
            2 B.Carriers, 1 Battleship and 3 Cruisers moved from 76 Sea Zone to 75 Sea Zone
            2 Adv.Fighters moved from 72 Sea Zone to 75 Sea Zone
            1 Adv.Fighter and 3 Fighters moved from Koryakia to 75 Sea Zone
    
        Place Units - Yamamoto
            1 Bunker and 1 Factory placed in Palmyra
            1 Bunker and 1 Factory placed in Phoenix
            1 Bunker and 1 Factory placed in Christmas
            3 Destroyers placed in 114 Sea Zone
            2 Destroyers placed in 85 Sea Zone
            6 Infantrys placed in Hong Kong
            3 Infantrys placed in Hokkaido
            2 Infantrys placed in Canberra
    
        Turn Complete - Yamamoto
            Yamamoto collect 124 PUs; end with 124 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 7.50
    Americans : 2.17
    Anzac : -0.17
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Chinese
            1 Infantry moved from Suiyuan to Chahar
                  Chinese take Chahar from Hisaichi
            1 Artillery and 1 Infantry moved from Suiyuan to Shansi
            1 Artillery and 1 Infantry moved from Szechwan to Hupeh
            1 Artillery, 1 Elite and 1 Marine moved from Szechwan to Kweichow
            1 ArmoredCar moved from Szechwan to Hupeh
            1 ArmoredCar moved from Szechwan to Kweichow
            1 Adv.Fighter moved from Suiyuan to Shansi
            1 Infantry moved from Suiyuan to Shansi
            3 Adv.Fighters moved from Suiyuan to Hupeh
            4 Adv.Fighters moved from Suiyuan to Kweichow
            1 Tank moved from Ningsia to Suiyuan
            1 ArmoredCar moved from Ningsia to Suiyuan
            4 Infantrys moved from Ningsia to Suiyuan
            1 ArmoredCar, 2 Infantrys, 1 Marine and 1 Tank moved from Lanchow to Szechwan
            1 Infantry moved from E.Qinghai to Lanchow
            4 Infantrys moved from Gobi Altai to Ningsia
            2 ArmoredCars moved from Hsining to Lanchow
            1 Tank moved from Hsining to Ningsia
            1 Tank moved from Hsining to Lanchow
            1 Adv.Fighter moved from Hsining to Szechwan
            1 Infantry moved from Hsining to E.Qinghai
            2 Artillerys and 2 Infantrys moved from E.Sinkiang to Gobi Altai
            2 Artillerys and 2 Infantrys moved from Urumqi to E.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 1 Adv.Fighter, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 3 Adv.Fighters, 1 ArmoredCar, 1 Artillery and 1 Infantry
                Hisaichi defend with 3 Infantrys
                    Chinese roll dice for 3 Adv.Fighters, 1 ArmoredCar, 1 Artillery and 1 Infantry in Hupeh, round 2 : 3/6 hits, 2.50 expected hits
                    Hisaichi roll dice for 3 Infantrys in Hupeh, round 2 : 2/3 hits, 1.00 expected hits
                    1 ArmoredCar owned by the Chinese, 3 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hupeh
                Chinese win, taking Hupeh from Hisaichi with 3 Adv.Fighters and 1 Artillery remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 ArmoredCar and 1 Infantry
                Casualties for Hisaichi: 3 Infantrys
            Battle in Shansi
                Chinese attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                Hisaichi defend with 2 ArmoredCars
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Shansi, round 2 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Shansi
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Shansi, round 3 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Shansi, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 8
                Casualties for Hisaichi: 2 ArmoredCars
            Battle in Kweichow
                Chinese attack with 4 Adv.Fighters, 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Marine
                Hisaichi defend with 3 Infantrys and 1 Tank
                    Chinese roll dice for 4 Adv.Fighters, 1 ArmoredCar, 1 Artillery, 1 Elite and 1 Marine in Kweichow, round 2 : 3/8 hits, 3.67 expected hits
                    Hisaichi roll dice for 3 Infantrys and 1 Tank in Kweichow, round 2 : 1/4 hits, 1.50 expected hits
                    3 Infantrys owned by the Hisaichi and 1 Elite owned by the Chinese lost in Kweichow
                    Chinese roll dice for 4 Adv.Fighters, 1 ArmoredCar, 1 Artillery and 1 Marine in Kweichow, round 3 : 3/7 hits, 3.33 expected hits
                    Hisaichi roll dice for 1 Tank in Kweichow, round 3 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Hisaichi with 4 Adv.Fighters, 1 Artillery and 1 Marine remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar and 1 Elite
                Casualties for Hisaichi: 3 Infantrys and 1 Tank
    
        Non Combat Move - Chinese
            2 Adv.Fighters moved from Hupeh to Suiyuan
            1 Adv.Fighter moved from Shansi to Suiyuan
            1 Adv.Fighter moved from Hupeh to Suiyuan
            4 Adv.Fighters moved from Kweichow to Szechwan
    
        Place Units - Chinese
            1 Adv.Fighter, 4 Infantrys and 1 Tank placed in Hsining
            4 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.50
    Chinese : -1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Hisaichi
            3 Infantrys moved from N.French Indochina to Kweichow
            1 ArmoredCar moved from Anhwei to Chahar
            1 ArmoredCar moved from Anhwei to Hupeh
            1 Adv.Fighter moved from Hunan to Chahar
            1 Adv.Fighter moved from Hunan to Hupeh
            3 Tanks moved from Kwangsi to Kweichow
            1 Transport moved from 75 Sea Zone to 84 Sea Zone
            2 ArmoredCars moved from Changchun to 84 Sea Zone
            2 ArmoredCars and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
            1 ArmoredCar moved from N.Sakhalin to 75 Sea Zone
            3 ArmoredCars moved from 75 Sea Zone to Ayan
            1 Mech.Inf and 13 Tanks moved from Hulunbuir to Chita
            1 ArmoredCar, 5 Infantrys and 4 Tanks moved from Heilungchiang to Ayan
            4 Infantrys moved from Liaoning to Hulunbuir
            1 Infantry moved from Kirin to Heilungchiang
            6 ArmoredCars moved from Changchun to Liaoning
            1 B.Transport moved from 61 Sea Zone to 110 Sea Zone
            1 Infantry moved from Banjarmasin to West Borneo
            1 B.Transport moved from 61 Sea Zone to 110 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 15 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kweichow
                Hisaichi attack with 3 Infantrys and 3 Tanks
                Chinese defend with 1 Artillery and 1 Marine
                    Hisaichi roll dice for 3 Infantrys and 3 Tanks in Kweichow, round 2 : 2/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Marine in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Artillery owned by the Chinese lost in Kweichow
                Hisaichi win, taking Kweichow from Chinese with 2 Infantrys and 3 Tanks remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Artillery and 1 Marine
            Battle in Chita
                Hisaichi attack with 1 Mech.Inf and 13 Tanks
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 1 Mech.Inf and 13 Tanks in Chita, round 2 : 7/14 hits, 6.83 expected hits
                    Russians roll dice for 1 Infantry in Chita, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Mech.Inf owned by the Hisaichi lost in Chita
                Hisaichi win, taking Chita from Russians with 13 Tanks remaining. Battle score for attacker is -4
                Casualties for Hisaichi: 1 Mech.Inf
                Casualties for Russians: 1 Infantry
            Battle in Chahar
                Hisaichi attack with 1 Adv.Fighter and 1 ArmoredCar
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter and 1 ArmoredCar in Chahar, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Chahar
                    Hisaichi roll dice for 1 Adv.Fighter in Chahar, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                1 Adv.Fighter owned by the Hisaichi lost in Chahar
                Chinese win with 1 Infantry remaining. Battle score for attacker is -14
                Casualties for Hisaichi: 1 Adv.Fighter and 1 ArmoredCar
            Battle in Ayan
                Hisaichi attack with 4 ArmoredCars, 5 Infantrys and 4 Tanks
                Russians defend with 3 Infantrys
                    Hisaichi roll dice for 4 ArmoredCars, 5 Infantrys and 4 Tanks in Ayan, round 2 : 3/13 hits, 4.17 expected hits
                    Russians roll dice for 3 Infantrys in Ayan, round 2 : 1/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 4 ArmoredCars, 4 Infantrys and 4 Tanks remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 3 Infantrys
            Battle in Hupeh
                Hisaichi attack with 1 Adv.Fighter and 1 ArmoredCar
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 1 Adv.Fighter and 1 ArmoredCar in Hupeh, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Artillery in Hupeh, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Hupeh
                Hisaichi win with 1 Adv.Fighter remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 1 Artillery
    
        Non Combat Move - Hisaichi
            1 Adv.Fighter moved from Hupeh to Yunnan
            2 Adv.Fighters and 1 Fighter moved from Hulunbuir to Hunan
    
        Place Units - Hisaichi
            4 Infantrys placed in Liaoning
            8 Infantrys placed in Changchun
            3 Infantrys placed in Kwangsi
            4 Artillerys placed in Banjarmasin
            6 Mech.Infs placed in Malaya
    
        Turn Complete - Hisaichi
            Hisaichi collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.17
    Chinese : 2.33
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: British round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - British
            1 Mech.Inf moved from Rhodesia to Italian East Africa
                  British take Italian East Africa from Italians
            2 Mech.Infs moved from Rhodesia to Belgian Congo
            1 Mot.Inf moved from Cape Town to Rhodesia
            1 Infantry moved from Cape Town to South Africa
            2 Artillerys and 10 Infantrys moved from Bihar to Assam
            5 Infantrys moved from Hyderabad to Rajputana
            5 Infantrys moved from Madras to Hyderabad
            2 Infantrys moved from Rajputana to Bombay
            5 Infantrys moved from Delhi to Rajputana
    
        Purchase Units - British
            British buy 12 Infantrys, 5 Submarines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Belgian Congo
                British attack with 2 Mech.Infs
                Italians defend with 1 HeavyTank
                    British roll dice for 2 Mech.Infs in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 HeavyTank in Belgian Congo, round 2 : 0/1 hits, 0.67 expected hits
                    British roll dice for 2 Mech.Infs in Belgian Congo, round 3 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 HeavyTank in Belgian Congo, round 3 : 1/1 hits, 0.67 expected hits
                    1 HeavyTank owned by the Italians and 1 Mech.Inf owned by the British lost in Belgian Congo
                British win, taking Belgian Congo from Italians with 1 Mech.Inf remaining. Battle score for attacker is 1
                Casualties for British: 1 Mech.Inf
                Casualties for Italians: 1 HeavyTank
    
        Non Combat Move - British
            2 Tanks moved from Northern Ireland to Manchester
            2 Tanks moved from Scotland to Manchester
    
        Place Units - British
            4 Submarines placed in 18 Sea Zone
            1 Submarine placed in 18 Sea Zone
            2 Tanks placed in Cape Town
            5 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            2 Infantrys placed in Bombay
    
        Turn Complete - British
            British collect 68 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Italians : -0.33
    

    Savegame


  • TripleA Turn Summary: Anzac round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Turn Complete - Anzac
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Dutch
            1 Elite and 1 Tank moved from Bahia to 35 Sea Zone
            1 Elite, 1 Tank and 1 Transport moved from 35 Sea Zone to 40 Sea Zone
            1 Elite and 1 Tank moved from 40 Sea Zone to Cape Town
            1 Infantry moved from Bahia to Rio De Janeiro
            1 Tank moved from Salvador to Rio De Janeiro
            1 Artillery, 2 Infantrys and 1 Tank moved from Salvador to Bahia
            1 Tank moved from Bahia to Rio De Janeiro
    
        Purchase Units - Dutch
            Dutch buy 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 Destroyer and 2 Submarines moved from 35 Sea Zone to 40 Sea Zone
    
        Place Units - Dutch
            1 Transport placed in 32 Sea Zone
            2 Infantrys placed in Salvador
            2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Turn Complete - Finns
            Finns collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Romanians
            1 Infantry moved from Vinnytsia to Donetsk
                  Romanians take Donetsk from Russians
            1 Artillery, 1 Elite and 1 Infantry moved from Vinnytsia to Kiev
            4 Adv.Fighters moved from Vinnytsia to Kiev
            1 Fighter moved from Bucharest to Kiev
    
        Purchase Units - Romanians
            Romanians buy 1 Adv.Fighter, 2 ArmoredCars and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Kiev
                Romanians attack with 4 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry
                Russians defend with 2 Tanks
                    Romanians roll dice for 4 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Kiev, round 2 : 3/8 hits, 3.33 expected hits
                    Russians roll dice for 2 Tanks in Kiev, round 2 : 2/2 hits, 1.00 expected hits
                    1 Artillery owned by the Romanians, 1 Infantry owned by the Romanians and 2 Tanks owned by the Russians lost in Kiev
                Romanians win, taking Kiev from Russians with 4 Adv.Fighters, 1 Elite and 1 Fighter remaining. Battle score for attacker is 4
                Casualties for Romanians: 1 Artillery and 1 Infantry
                Casualties for Russians: 2 Tanks
    
        Non Combat Move - Romanians
            4 Adv.Fighters and 1 Fighter moved from Kiev to Vinnytsia
    
        Place Units - Romanians
            2 ArmoredCars and 2 Infantrys placed in Vinnytsia
            1 Adv.Fighter placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Romanians : -0.33
    Russians : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Thai
            4 Artillerys and 2 Infantrys moved from Bangkok to S.Thailand
            6 Artillerys and 2 Elites moved from S.Thailand to Burma
    
        Purchase Units - Thai
            Thai buy 6 Artillerys and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys placed in S.Thailand
            4 Artillerys and 2 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

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