Scramble to 113? (I suspect not but sometimes an opponent has a reason inscrutable to me.)
19L Odonis (Axis) vs StuckTojo (Allies+24) No VC
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New Zealand to New South Wales 1 fighter moved from 46 Sea Zone to New South Wales 1 armour moved from South Australia to New South Wales Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New Zealand to New South Wales 1 fighter moved from 46 Sea Zone to New South Wales 1 armour moved from South Australia to New South Wales Place Units - ANZAC 2 armour and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 2 destroyers, 1 fighter, 5 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 22 armour and 27 mech_infantrys moved from Western Ukraine to Bryansk 1 armour moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 1 armour moved from Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians 1 artillery and 2 mech_infantrys moved from Karelia to Novgorod 1 mech_infantry moved from Poland to Novgorod 1 fighter moved from Western Germany to Novgorod 1 mech_infantry moved from Baltic States to Bryansk Combat - Germans Germans creates battle in territory 109 Sea Zone Battle in Novgorod Germans attack with 1 artillery, 1 fighter and 3 mech_infantrys Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 mech_infantrys Germans roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Novgorod, round 2 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 artillery and 2 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod Germans roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Novgorod, round 3 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Novgorod Germans win, taking 109 Sea Zone from Americans, taking Novgorod from Russians with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 2 mech_infantrys Battle in Bryansk Germans attack with 23 armour and 28 mech_infantrys Russians defend with 1 artillery and 1 infantry Germans roll dice for 23 armour and 28 mech_infantrys in Bryansk, round 2 : 15/51 hits, 16.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 23 armour and 27 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Rostov Germans attack with 2 armour and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Germans roll dice for 2 armour in Rostov, round 3 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun moved from Ukraine to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 1 fighter moved from Novgorod to Karelia 3 armour and 2 mech_infantrys moved from Norway to Karelia 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom 1 destroyer moved from 109 Sea Zone to 117 Sea Zone 1 destroyer moved from 109 Sea Zone to 107 Sea Zone 1 destroyer moved from 109 Sea Zone to 102 Sea Zone 1 carrier, 2 fighters and 1 transport moved from 109 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from Germany to Western Germany 1 artillery and 1 infantry moved from Germany to Western Germany 1 mech_infantry moved from Western Germany to Poland 2 fighters moved from Scotland to United Kingdom 1 artillery moved from Eire to Scotland Place Units - Germans 3 artilleries placed in Ukraine 5 mech_infantrys placed in Germany 2 destroyers and 2 transports placed in 112 Sea Zone 1 fighter placed in United Kingdom Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : 0.00
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TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Purchase Units - Russians Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 mech_infantrys moved from Vologda to Belarus 1 fighter and 1 tactical_bomber moved from Vologda to Belarus 2 fighters and 2 tactical_bombers moved from Russia to Belarus 1 armour and 1 mech_infantry moved from Volgograd to Rostov 2 mech_infantrys moved from Russia to Rostov 1 armour moved from Novosibirsk to Tsinghai Chinese take Tsinghai from Japanese 1 armour moved from Tsinghai to Novosibirsk Combat - Russians Battle in Rostov Russians attack with 1 armour and 3 mech_infantrys Germans defend with 2 armour Russians roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 : 3/4 hits, 1.00 expected hits Germans roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Russians: 1 mech_infantry Casualties for Germans: 2 armour Battle in Belarus Russians attack with 3 fighters, 2 mech_infantrys and 3 tactical_bombers Italians defend with 1 armour and 3 mech_infantrys Russians roll dice for 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 4/8 hits, 3.83 expected hits Italians roll dice for 1 armour and 3 mech_infantrys in Belarus, round 2 : 4/4 hits, 1.50 expected hits 2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 3 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Belarus Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -11 Casualties for Russians: 1 fighter, 2 mech_infantrys and 1 tactical_bomber Casualties for Italians: 1 armour and 3 mech_infantrys Non Combat Move - Russians 2 fighters and 2 tactical_bombers moved from Belarus to Russia 2 mech_infantrys moved from Russia to Novosibirsk 2 aaGuns and 18 infantry moved from Amur to Sakha Place Units - Russians 2 mech_infantrys placed in Volgograd 10 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Tambov: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Adding units owned by Russians to Tambov: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : 2.50 Russians : 2.17
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 1 fighter, 1 infantry, 4 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from India to Eastern Persia Japanese take Eastern Persia from British 1 mech_infantry moved from Sikang to Kazakhstan Japanese take Kazakhstan from Russians 1 armour moved from Hopei to Tsinghai Japanese take Tsinghai from Chinese 2 fighters moved from 45 Sea Zone to 46 Sea Zone 2 fighters moved from 45 Sea Zone to 46 Sea Zone 2 fighters moved from 33 Sea Zone to 46 Sea Zone 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone 1 destroyer moved from 25 Sea Zone to 31 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 6 fighters Americans defend with 1 carrier Japanese roll dice for 6 fighters in 46 Sea Zone, round 2 : 6/6 hits, 3.00 expected hits Americans roll dice for 1 carrier in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 46 Sea Zone Japanese win with 6 fighters remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in 31 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 33 Sea Zone 6 fighters moved from 46 Sea Zone to 33 Sea Zone 2 carriers moved from 45 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 3 artilleries and 3 infantry moved from Dutch New Guinea to 45 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 45 Sea Zone to 33 Sea Zone 3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 36 Sea Zone to 33 Sea Zone 3 armour, 1 artillery and 2 mech_infantrys moved from India to West India 1 fighter moved from India to West India 1 fighter moved from Szechwan to India 1 fighter moved from Szechwan to West India 1 mech_infantry moved from Chahar to Kansu 1 mech_infantry moved from Chahar to Shensi 3 mech_infantrys moved from Kiangsu to Kweichow 1 destroyer moved from 19 Sea Zone to 16 Sea Zone Place Units - Japanese 1 destroyer placed in 19 Sea Zone 1 transport placed in 36 Sea Zone 1 destroyer placed in 36 Sea Zone 3 submarines placed in 6 Sea Zone 1 fighter and 1 infantry placed in Japan 2 armour and 1 mech_infantry placed in India 3 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans : -0.67 Japanese : 4.50
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 32 Sea Zone to 31 Sea Zone 1 bomber moved from Hawaiian Islands to 31 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone 3 bombers moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from Western United States to 31 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 107 Sea Zone 1 destroyer moved from 101 Sea Zone to 117 Sea Zone 1 bomber and 2 fighters moved from Eastern United States to 117 Sea Zone 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 107 Sea Zone 1 fighter moved from 106 Sea Zone to 107 Sea Zone 1 fighter moved from 106 Sea Zone to 117 Sea Zone Combat - Americans Americans creates battle in territory 92 Sea Zone Italians scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in 92 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 16 Sea Zone Americans attack with 3 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 31 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 91 Sea Zone Americans attack with 1 submarine Italians defend with 2 fighters and 1 transport Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the Italians lost in 91 Sea Zone 1 submarine owned by the Americans Submerged Italians win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 117 Sea Zone Americans attack with 1 bomber, 1 destroyer and 3 fighters Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 117 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Germans roll dice for 1 destroyer in 117 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 117 Sea Zone Americans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 107 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 107 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 107 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Non Combat Move - Americans 2 fighters moved from 117 Sea Zone to Iceland 1 bomber moved from 117 Sea Zone to Iceland 1 fighter moved from 117 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 artillery, 2 carriers, 2 destroyers, 5 infantry and 4 transports moved from 106 Sea Zone to 123 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Libya to Tobruk 2 aaGuns moved from Eastern United States to Central United States 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to New Zealand 2 fighters moved from Western United States to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 31 Sea Zone to Hawaiian Islands 3 bombers moved from 16 Sea Zone to Hawaiian Islands 1 bomber moved from New South Wales to New Zealand 1 fighter moved from New South Wales to New Zealand 2 infantry moved from Alaska to 1 Sea Zone 2 infantry, 1 submarine and 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 107 Sea Zone to 123 Sea Zone 1 fighter moved from 107 Sea Zone to 123 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 1 fighter and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : 1.67 Japanese : 0.33
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 32 Sea Zone to 31 Sea Zone 1 bomber moved from Hawaiian Islands to 31 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone 3 bombers moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 46 Sea Zone 1 fighter moved from Western United States to 31 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 107 Sea Zone 1 destroyer moved from 101 Sea Zone to 117 Sea Zone 1 bomber and 2 fighters moved from Eastern United States to 117 Sea Zone 1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 107 Sea Zone 1 fighter moved from 106 Sea Zone to 107 Sea Zone 1 fighter moved from 106 Sea Zone to 117 Sea Zone Combat - Americans Americans creates battle in territory 92 Sea Zone Italians scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in 92 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 16 Sea Zone Americans attack with 3 bombers and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 3 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 31 Sea Zone Americans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 31 Sea Zone Americans win with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 91 Sea Zone Americans attack with 1 submarine Italians defend with 2 fighters and 1 transport Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 transport owned by the Italians lost in 91 Sea Zone 1 submarine owned by the Americans Submerged Italians win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 117 Sea Zone Americans attack with 1 bomber, 1 destroyer and 3 fighters Germans defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 117 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Germans roll dice for 1 destroyer in 117 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 117 Sea Zone Americans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 107 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 107 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 107 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Non Combat Move - Americans 2 fighters moved from 117 Sea Zone to Iceland 1 bomber moved from 117 Sea Zone to Iceland 1 fighter moved from 117 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 artillery, 2 carriers, 2 destroyers, 5 infantry and 4 transports moved from 106 Sea Zone to 123 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Libya to Tobruk 2 aaGuns moved from Eastern United States to Central United States 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to New Zealand 2 fighters moved from Western United States to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 31 Sea Zone to Hawaiian Islands 3 bombers moved from 16 Sea Zone to Hawaiian Islands 1 bomber moved from New South Wales to New Zealand 1 fighter moved from New South Wales to New Zealand 2 infantry moved from Alaska to 1 Sea Zone 2 infantry, 1 submarine and 1 transport moved from 1 Sea Zone to 10 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 107 Sea Zone to 123 Sea Zone 1 fighter moved from 107 Sea Zone to 123 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone 2 destroyers placed in 10 Sea Zone 1 fighter and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Combat Move - British 1 bomber moved from Persia to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Egypt to 81 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 97 Sea Zone to Greece 1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan 1 armour and 1 mech_infantry moved from Persia to Eastern Persia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 destroyer and 2 transports Italians defend with 1 destroyer and 1 transport British roll dice for 1 bomber, 1 destroyer and 2 transports in 97 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Italians with 1 bomber, 1 destroyer and 2 transports remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in Eastern Persia British attack with 1 armour and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 mech_infantry in Eastern Persia, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Eastern Persia, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Battle in Kazakhstan British attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Greece British attack with 1 armour, 1 artillery and 2 infantry Italians defend with 1 fighter British roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits Italians roll dice for 1 fighter in Greece, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Italians lost in Greece British win, taking Greece from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 1 fighter Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kazakhstan to Northwest Persia 1 aaGun moved from Persia to Iraq 4 armour moved from Persia to Iraq 1 bomber moved from 97 Sea Zone to Cyprus 1 infantry moved from Nigeria to 82 Sea Zone 1 infantry and 1 transport moved from 82 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 3 fighters moved from Egypt to Tobruk Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.67 British : 2.17 Italians : -1.00 Americans : 1.67 Japanese : 0.33
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 fighters moved from Gibraltar to 97 Sea Zone Combat - Italians Battle in 97 Sea Zone Italians attack with 2 fighters British defend with 1 destroyer and 2 transports Italians roll dice for 2 fighters in 97 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer and 2 transports in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 97 Sea Zone 2 transports owned by the British lost in 97 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 22 Casualties for British: 1 destroyer and 2 transports Non Combat Move - Italians 2 fighters moved from 97 Sea Zone to Southern Italy 1 mech_infantry moved from Southern Italy to Yugoslavia 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy Place Units - Italians 1 armour, 1 infantry and 1 mech_infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : -0.33
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 2 aaGuns moved from New South Wales to South Australia Place Units - ANZAC 2 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 2 aaGuns moved from New South Wales to South Australia Place Units - ANZAC 2 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 1 bomber, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Karelia to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Smolensk to Vologda Germans take Vologda from Russians 3 artilleries moved from Ukraine to Rostov 1 mech_infantry moved from Bryansk to Rostov 1 destroyer moved from 102 Sea Zone to 107 Sea Zone Combat - Germans Battle in 107 Sea Zone Germans attack with 1 destroyer Americans defend with 1 destroyer Germans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 107 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 107 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Germans: 1 destroyer Battle in Rostov Germans attack with 3 artilleries and 1 mech_infantry Russians defend with 1 armour and 2 mech_infantrys Germans roll dice for 3 artilleries and 1 mech_infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 : 0/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians lost in Rostov Germans roll dice for 3 artilleries and 1 mech_infantry in Rostov, round 3 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 3 : 2/2 hits, 0.83 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov Germans roll dice for 2 artilleries in Rostov, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Rostov, round 4 : 2/2 hits, 0.83 expected hits 2 artilleries owned by the Germans lost in Rostov Russians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -12 Casualties for Russians: 1 mech_infantry Casualties for Germans: 3 artilleries and 1 mech_infantry Non Combat Move - Germans 1 aaGun moved from Bryansk to Smolensk 2 mech_infantrys moved from Novgorod to Bryansk 1 artillery moved from Novgorod to Belarus 3 armour and 1 mech_infantry moved from Karelia to Belarus 1 fighter moved from Karelia to Bryansk 1 mech_infantry moved from Poland to Western Ukraine 5 mech_infantrys moved from Germany to Eastern Poland 3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom 1 artillery moved from Scotland to United Kingdom 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 118 Sea Zone 1 carrier and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 3 artilleries and 1 infantry moved from Germany to Western Germany Place Units - Germans 2 destroyers and 1 submarine placed in 110 Sea Zone 3 armour placed in Ukraine 3 armour placed in Novgorod 1 bomber placed in Western Germany 1 infantry placed in United Kingdom Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -3.00 Americans : 0.33 Russians : 1.17
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19 Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Japanese 1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Vologda 1 mech_infantry moved from Volgograd to Ukraine 1 mech_infantry moved from Volgograd to Ukraine 1 mech_infantry moved from Rostov to Ukraine 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 tactical_bomber moved from Russia to Vologda 1 fighter moved from Russia to Ukraine Combat - Russians Battle in Smolensk Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Tsinghai Russians attack with 1 armour and 1 mech_infantry Japanese defend with 1 armour Russians roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Vologda Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Ukraine Russians attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber Germans defend with 3 armour and 1 factory_minor Russians roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 1/6 hits, 2.17 expected hits Germans roll dice for 3 armour in Ukraine, round 2 : 1/3 hits, 1.50 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 3/5 hits, 2.00 expected hits Germans roll dice for 2 armour in Ukraine, round 3 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the Russians and 2 armour owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 2 mech_infantrys Casualties for Germans: 3 armour Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 tactical_bomber moved from Vologda to Russia 1 mech_infantry moved from Novosibirsk to Timguska 1 armour moved from Rostov to Russia 2 infantry moved from Tambov to Rostov 1 infantry moved from Russia to Tambov Place Units - Russians 1 armour and 9 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 2.33 Japanese : -0.50
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19 Purchase Units - Japanese Japanese buy 2 armour, 2 carriers, 2 destroyers, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 10 artilleries and 12 infantry moved from Caroline Islands to 33 Sea Zone 10 artilleries, 12 infantry and 11 transports moved from 33 Sea Zone to 47 Sea Zone 10 artilleries, 12 infantry and 11 transports moved from 47 Sea Zone to 49 Sea Zone 10 artilleries, 12 infantry and 11 transports moved from 49 Sea Zone to 54 Sea Zone 10 artilleries and 12 infantry moved from 54 Sea Zone to Queensland 9 fighters and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone 3 armour, 1 artillery and 2 mech_infantrys moved from West India to Eastern Persia 2 armour and 1 mech_infantry moved from India to Eastern Persia 3 mech_infantrys moved from Kweichow to Tsinghai 1 mech_infantry moved from Shensi to Kazakhstan Japanese take Kazakhstan from Russians 1 mech_infantry moved from Kansu to Tsinghai 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon Combat - Japanese Battle in Ceylon Battle in Queensland Battle in 46 Sea Zone Japanese attack with 9 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 9 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 5/10 hits, 5.17 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Japanese win, taking Ceylon from UK_Pacific, taking Queensland from ANZAC with 9 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Eastern Persia Japanese attack with 5 armour, 1 artillery and 3 mech_infantrys British defend with 1 armour Japanese roll dice for 5 armour, 1 artillery and 3 mech_infantrys in Eastern Persia, round 2 : 3/9 hits, 3.50 expected hits British roll dice for 1 armour in Eastern Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 5 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Tsinghai Japanese attack with 4 mech_infantrys Russians defend with 1 armour and 1 mech_infantry Japanese roll dice for 4 mech_infantrys in Tsinghai, round 2 : 1/4 hits, 0.67 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai Japanese roll dice for 3 mech_infantrys in Tsinghai, round 3 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Japanese 3 mech_infantrys moved from Kwangtung to Yunnan 1 fighter moved from West India to Kweichow 1 fighter moved from West India to India 1 destroyer moved from 36 Sea Zone to 39 Sea Zone 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 9 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 battleships, 5 carriers and 2 destroyers moved from 33 Sea Zone to 49 Sea Zone 2 battleships, 5 carriers and 1 destroyer moved from 49 Sea Zone to 54 Sea Zone Place Units - Japanese 2 carriers, 2 destroyers and 1 transport placed in 6 Sea Zone 1 fighter placed in Japan Japanese undo move 2. 1 fighter placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in India Turn Complete - Japanese Japanese collect 73 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
British : -0.50 Americans : -0.33 Chinese : -0.33 Japanese : 0.17
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OK. I’m sunk.
Well played game on your part. Poorly played on mine.
Are you game for a rematch? Same sides and same bid?
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@StuckTojo
Sure!
Will set it up - placement the same? -
Sure. Exact carbon copy, please.